Showing Posts For Dusty Moon.4382:

What they wont add.

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

GW1 vet as well, that regularly plays GW2. I really don’t understand how people can rationalize some of their generalizations sometimes.

Anywho, once upon the dev team was more transparent with us. Waaaaay back in GW1. Was it absolute transparency? No, but they were more open and they talked to us. They started out talking to us more at the launch of GW2 as well. But like the trend in GW1, they ended up having to stop because of how we responded to them. kittening about every little thing. I can’t blame them. Would you want to talk to people that only ever kittened that anything you did wasn’t good enough? I sure as hell wouldn’t.

They’ve gotten to the point where they only tell us what’s coming when it’s in a state that’s close to (if not completely) ready for deployment. Only things that they absolutely can confirm are coming, period. Why? Take a look at Colin’s last blog for example. They tried telling us what they were working on. Tried giving us a general idea of when it might be in game. They even included a variety of disclaimers to assert that nothing was set in stone. Things could be delayed or even scrapped depending on a variety of outcomes. And what happened? January 1st rolled around and the threads started popping up about Anet not keeping their promises, about lying to us, when neither of those is in fact true.

Anet will never come out and definitely say ‘we won’t do x’ because that’d be extremely stupid of them. Perhaps they won’t do ‘x’ right now, but in 5 years doing ‘x’ might be a good idea. Things change over time and to definitely limit yourself by saying ‘we won’t’ is bad for business. At best, they are playing it safe by saying ‘we have no plans for’ and that’s likely the truth. At this point, they aren’t planning on ‘x’, but it could change depending on a variety of variables. Only time will tell.

We kitten and complain that they don’t listen to us. That they don’t take or implement our ideas ‘no matter how good they are,’ but again, that’s completely not true. Keep in mind that just because we think it’s a good idea, or that it would be good for the game, doesn’t mean we’re correct.

We asked for account bound dyes. We asked for a wardrobe. Some people asked for the unification between pvp and pve. Others have asked for new maps in WvW. People have hollered loudly for account bound legendaries. We asked for ascended to be more alt friendly. We asked for free retraiting. We’re getting / have gotten all of that. Yet we still claim they don’t listen? That they don’t care? I say take off the blinders. Sure, they may not give us everything we want, but they can’t nor should they. It’s not good business sense to make things too easy, or too readily available. There has to be a balance.

I totally agree. What we have here is the player have the attitude ‘We want this no matter what’ without thinking how it affects the game. A great example was with Rift, after the first 2 weeks of release, Saboteurs were nerfed to oblivion because players whined how OP they were, not figuring out they were glass cannons that could be one shotted. Instead Trion listened to the whine and nerfed them, no one played that profession for a year because you couldn’t.

Mystery Patch Notes

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I am not a fan of mystery patches, personally I like to know exactly what has being changed or added.

I am sure it is nice for those that like to be surprised but more than likely most people will miss out on things entirely. I am willing to bet only those that make the effort to read up on Dulfy will see/know everything.

The entire idea behind making patches mysterious is misguided I think, I do not see it being able to accomplish what they are aiming for.

There are many games that don’t tell you what they add in – Rift was a good example. It is no big deal one way or the other.

What they wont add.

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Basically anything I suggest won’t be put in the game.. its a pretty good rule of thumb… but to be more specific these are the top 3 things I have requested since launch.

Guild halls
Race change kit
Accountwide bag slot

Guild Halls will eventually be put in. Remember in GW1, the GH island was in the same spot where Orr is now. Also since the GH was instanced in GW1, all the GH’s could share the same space. Now they actually have to find an area where they can FIT all the GH’s. This just occurred to me as I was writing this.

Race Change kit – NO. It would be cheaper to buy another slot, make the proper race and be done with it. It would only make sense if they limited the amount of character slots but they don’t.

Account-wide bag slot – this one perplexes me. You have a bank, when you craft, you already have access to al your items. I for one think this is a stupid idea as I have the max bag slots and always run out room.

Nerf Lyssa?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

No – then players would be complaining that Lyssa is too easy.

Please stop.

But why do I get better loot from Frozen Maw (3-4 rares) than from Lyssa (1 rare)? Other temples don’t even require 3-place coordination to succeed.

And yes, I’m drowning in dragonite and everyone can get it from other temples as well.

Can I say this, it depends. It has nothing to do with the fight and more to do with random number generators. It is not the fight and everything to do with you.

I mean I was in a guild bounty and I got an Ascended trinket as a drop.

Nerf Lyssa?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Hello.
Well it seems like when killing Risen Pristess of Lyssa it takes about 5-10 minutes only with a small group of 5 people.
But this almost never happens, usualy its 30-50 people zerk, and the event scales so much it takes 20-30 minutes just to kill the Risen Priestess + side events take like 10 minutes longer.
Everybody i ask says they dont have any problem with an temple.. but Lyssa.
It just takes too long, Maybe her healthpool is same as Statue of Dwayna for example, but dont forget she teleports and blocks all the time, so we hit only 25% of the time.
Thanks for reading.

Then that means you CAN’T JUST ZERG HER DOWN. Try getting the fight coordinated.

Nerf Lyssa?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

No – then players would be complaining that Lyssa is too easy.

Please stop.

My opinion about the Crafting UI

in Crafting

Posted by: Dusty Moon.4382

Dusty Moon.4382

You know you can close any of them and also it is in alphabetical order (you CAN rearrange them). You also search and just bring up what you want. You can even turn off the ones you don’t want to see.

I don’t see what the big deal is.

Legendaries Now

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Legendaries are endgame items. You are not supposed to get them just for logging in.

Ture. You’re supposed to get them by paying them with real money and then logging in.

Only if you want to. Remember that one of the things used to craft a legendary is skill points and you can’t buy them. You need 200 skill points minimum to craft one Legendary.

Why do Anet people play with Anet Tags?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

If the developers didn’t have a tag, then players would complain that they were sneaking around and spying on players. This is a ‘kitten ed if you do and kitten ed if you don’t’ type of situation.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

As I said earlier in this thread, we have the way point and Portal system. It was established in in GW1 and continued in GW2. There were ‘situational’ mounts in GW1, such as the wurm in the Desolation but you could not cross that area without them, so it was mandatory and you could not use them in any other area.

Mounts are unnecessary in this game and more than likely a distraction. We will be moving to ‘megaservers’ and that means they need to make sure that the game code is even more optimized. All this is MORE important than some trinket that people use to say ‘LOOK AT ME!’.

Increase Difficulty for Low lvl Areas by 10x

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

The real problem is that there is absolutely no PvE explorable areas that are made for ascended gear. And besides Fractals and no content is skill-wise challenging (new bosses require coordination but very little skill).

Basically once you hit 80 and gear up the explorable portion of the game becomes a walk in the park on a sunny day.

This is why SAB got so popular, for once we had difficult endgame content. But after receiving the “best dl content of the year” award Anet brilliantly decided to take it out of the game, probably more obsessed about controlling the availability of SAB skins on the store than anything else.

Ascended gear was made to be able to do higher fractals. Anything else is overkill with ascended gear. A.Net said that there would be on other place where Agony would be present, that is the only place you need that extra slot for Agony Resist.

(edited by Dusty Moon.4382)

Increase Difficulty for Low lvl Areas by 10x

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I always love how people refuse to a: go to zones that are level appropriate, and/or b: complain about how easy low level zones are when they’re wearing full ascended zerker gear. Then they come here and say “MAKE IT HARDER!” and don’t give a dang about the new players starting out, and hit the brick wall of content that’s far too difficult for them, and then they quit. If you want hard content, take off all your gear, and go fight. You can make content harder for yourself, instead of just begging anet to make all content harder for everyone.

+1 and use only weapons of the same level as the map you are non – blue and green only.

Where is everybody?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Thanks everyone!! I really appreciate the help, being new and all. I just wasn’t sure if I was doing something wrong or not lol.

Is following the main questline necessary, by the way? Is there any real drawbacks to not completing it?

You can explore, what ever you want. There is no Main quest lies except for the Personal Story line. I have lvl 80 toons that I have not even done one part.

Suggestion: LA free zone

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

No champ trains (would love to get rid of all of them) nothing like that. Let’s see what A.Net has in store for us.

Increase Difficulty for Low lvl Areas by 10x

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Fix the problem, not the symptoms.

QFT

Scaling is the issue, not the areas themselves.

This. Scale down L80 downscaled player damage more. I’ve often thought this. If nothing else, I imagine it annoys lowbies doing low level DEs when a L80 is around one-shotting stuff all the time.

But yet I have seen downscaled lvl 80 players overstretch themselves and die. No one is UBER is this game.

Increase Difficulty for Low lvl Areas by 10x

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I’ve always thought the downscaling system should make lower level areas more difficult, but even more than that, this game needs mobs and bosses to have more varied attacks and attack patterns. No reason to do anything with scaling with how overly-simplified mob AI is across the entire game.

It just scales YOUR BASE stats and weapon stats. The mobs do have varied attacks, I mean there are slashing damage, vampiric damage (life steal), poison, bleed, AoE, knock downs and that is all in lvl 1-3.

The AI is not as simple as you think. It is very complicated, but it is the sheer numbers (read zerg) out does the AI of the boss. I mean, take MAW for example, There are many AoE affects that happen and scaled down players oft times do get downed and killed.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Having mounts makes GW2 look like just another mediocre Korean MMO. That’s probably the main reason people don’t want mounts.

Crappy Korean MMO has mounts, GW2 has mounts, thus GW2 is a crappy MMO. People like to make irrational associations.

First, GW2 is an American MMO – A.Net is in Washington State. The parent company is Korean but that doesn’t affect what A.Net does.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

So that we don’t have multiple posts saying the same things with different wording I am going to issue multiple choice for both sides based on the general issues they bring up.

1.) I want mounts because:

a.) Immersion.
b.) Reasons.
c.) Mount haters don’t have legitimate reasons.
d.) so easy to do!
e.) THEY have mounts. (points to other MMOs)

2.) I don’t want mounts because:

a.) waypoints already exist, so no point in having mounts.
b.) extra screen clutter.
c.) possibility of griefing with mounts.
e.) this isn’t every other MMO
f.) unfair advantage with speed boost.

Choose your poison.

Well you forget a lot of element for having mounts. Like possible adding a whole new PvE element to the game (collecting them in the world.) I don’t think Anet would implement them in a good way looking at there track record but still it’s an option.

Also when introducing them for new maps they can decrease waypoints so they would make the world feel bigger.

They could also bee seen as an extra form of skin just like legendaries and this whole game pretty much is about skins so it would make sense from that viewpoint.

Lastly many people simply think it’s fun to have them.

About the negative. Screen-clutter would only be a possible problem inside city’s and it would be possible to let people dismount there.

What new PvE element? None – you can get anywhere faster by portals than a mount. The world is big enough – mounts make worlds seem smaller not bigger.

As was said, it is more than ‘clicking add mount’ in their game engine. Too many things have to be looked at, balanced, AND MODELED. It is NOT A TRIVIAL THING YOU ARE ASKING FOR.

I just feel there are many things that can be more useful in the game like an out house……

Suggestion: LA free zone

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Here’s something I came up with the other day while walking through an abandoned and destroyed LA. Let’s make it a free zone! The area has been taken over by brigands, thieves and whoever are attracted by ruined wealth (pirates?). Here’s what it means:

- PvP-enabled zones/areas (maybe taverns as safe zones), options to team up or join a team (rivaling city rogue factions)
- Sites guilds can claim for their own
- Keep up with the renegade/pirate theme but even more secretive and with more houses/hidden doors/hard to reach places.
- Different from WvWvW because; more compact, more personal, within the server only.

What are your ideas, thoughts or additions? I thought it would be a unique destiny for our beloved LA, keeping some of the previous theme intact but going from a safe place to a now risky and daring place!

Cheers,
Capas

Sorry no – want open world PvP like that there are other games out there.

Thanks for your reply, but I think it’s just giving people more options and this sounded fun to me. If you don’t want it there’s also other games out there… is it really relevant that it’s not unique?

It is not fun with areas like that. What you would end up with is a area full of gankers that prowl around and think they are UBER because of it.

Steps to reduce Zerk Meta will increase it.

in Profession Balance

Posted by: Dusty Moon.4382

Dusty Moon.4382

I hope they introduce more content like the Marionette so I get to see all the idiots laying dead on the ground.

Seriously half the time I had to finish that thing alone.

If other sets get a stat increase I would think that zerkers should get their stats back to where they belong. Its not the gear that is the problem. It is peoples attitudes and mob AI.

As neither one of these will change. I do not see the zerker meta changing. I also don’t see efficient game play as a problem.

I’m sorry, but vs 1shot what did you want?
The enemies to dodge? After that they’d still get 1shot anyway.
They blind, block, push, if they up the frequency of that there would be no end to the rage and you’d have the same problem, 1shot.

Now what about the non trash mobs? Specially in dungeons/fractals where you have a 5 player limit?
Same story, it’s a case of all zerkers kill it as quickly as possible, anything goes wrong and someone dies here comes the rage fest, others are to blame because they aren’t doing it fast enough, “the enemy was allowed time to kill us! How dare they?!”

In a trinity MMO 92% of the players go for DPS, 7% tank, 1% heal.
In a game like GW2 DPS didn’t need to be over the top, players already love to play a damage class even if they’re heavily dependant, but thanks to way crit damage works in GW2 playing anything else just looks silly.

This is my experience with MMOs as well. I have played games with heavy trinities and those without trinities, and its always a DPS game. The DPS players will also always be the vocal majority, always going on about how their class isn’t balanced, doesn’t do enough damage or gets killed too easy in PvP.

The reason people hate trinities so much is having to form balanced groups of DPS, tank and healers because finding enough of each (especially healers) is a huge pain and can have a waiting time of hours. Think about that.

It all boils down to DPS, DPS, DPS, in every single game. Thats why many games even have the DPS of the weapon listed right on it instead of damage.

Guild Wars 2 just takes it to the farthest extent: zerk meta is all there is.

There is more than that but it is the easiest to roll and that is what most players focus on.

Suggestion: LA free zone

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Here’s something I came up with the other day while walking through an abandoned and destroyed LA. Let’s make it a free zone! The area has been taken over by brigands, thieves and whoever are attracted by ruined wealth (pirates?). Here’s what it means:

- PvP-enabled zones/areas (maybe taverns as safe zones), options to team up or join a team (rivaling city rogue factions)
- Sites guilds can claim for their own
- Keep up with the renegade/pirate theme but even more secretive and with more houses/hidden doors/hard to reach places.
- Different from WvWvW because; more compact, more personal, within the server only.

What are your ideas, thoughts or additions? I thought it would be a unique destiny for our beloved LA, keeping some of the previous theme intact but going from a safe place to a now risky and daring place!

Cheers,
Capas

Sorry no – want open world PvP like that there are other games out there.

Steps to reduce Zerk Meta will increase it.

in Profession Balance

Posted by: Dusty Moon.4382

Dusty Moon.4382

The zerk meta is rooted in players minds, not the developers standpoint. I have always felt that way – there is more than one way to skin a cat, is the old saying and in this game the same can be said.

it is the players that have the issue not the game.

To be fair, the game mechanics far from encourage other builds. For example, ANet intentionally makes healing power nearly useless. The only reason its useful in PvP and WvW is because bunkers (wearing Dire or PVT) are king there.

This kind of examples exist all throughout the game, and it makes no sense. In trying too hard to get rid of the trinity, they end up with no dynamics at all. It would’ve been better to find a soft point between GW1 and GW2 mechanics.

Hopefully they will address these issues in future releases…

I use other builds in PvE and have no problems playing solo. A.Net doesn’t do anything, the healing power is an excuse. The choice is there but it is the players choose the easiest way.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

each armor, including heavy, medium, and light for EACH race would have to work with the horse model, which does not exist.

I never once said they would have to redo armor.

?

I am not entirely sure what you are missing. I never said armor would be redone for the mount. The mount model, however, would have to work with every race’s armor (light, medium, and heavy) to avoid clipping, which is already an issue. (Look at Charr armor, for instance).

Not once did I state that any armor would have to be redone. Maybe you should squeeze a few language courses into your studies.

So, in other words, you said major work would need to be done on already completed armor models (read your own post)… Because I can tell you not only would armor not have to be ‘redone’, there would not need to be any work on any armor models at all.

I am honestly surprised you managed to write an Abraham Lincoln quote without misquoting him. Go back and read my post, which you so obviously love to bring attention to. Never do I say that armor needs to be edited. Quite the opposite, actually. What I was saying was that the mount model would have to reflect a wide variety of armor types. Making the mount work for each unedited armor type per race would be difficult to make aesthetically pleasing.

This has nothing to do with changing already existing armor, which you decided to fabricate in your first reply. (Go back and read the thread, as you advised me to do).

And if you are going to pretend you are literate enough to quote a historical leader, at least pretend you pulled your head out of the sand long enough to read my post as well, the next time you decide to misquote me.

Anyone and cut and paste a quote from WIKI.

Steps to reduce Zerk Meta will increase it.

in Profession Balance

Posted by: Dusty Moon.4382

Dusty Moon.4382

The zerk meta is rooted in players minds, not the developers standpoint. I have always felt that way – there is more than one way to skin a cat, is the old saying and in this game the same can be said.

it is the players that have the issue not the game.

Legendary Skins?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Hypothetically speaking if after the April 15th patch I borrowed a legendary skin from someone and then returned it, will I keep the skin of the legendary to apply to my other weapons? Thoughts below please

Nope – it has to be account bound. Just borrowing it does nothing.

Legendaries Now

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

talking about twilight..

This is almost impossible to get now if you have work/studies. A few months ago, it was definitely understandable to get one… but seriously..? The amount of Gold it needs compared to the amount of Gold a person makes daily is stupid. The price of dusk goes up 100 gold in 1 week?? After I spent weeks trying to get only 100 gold this happens. People are over pricing mats when the majority of the community doesn’t even have money to buy it.. You can’t even farm for the mats because they made it so hard to get. I spent 10 straight hours farming on my day off fighting Reefriders at southsun cove.. and i didn’t even get 1. To get this sword you need ~2300 gold in mats…………………… Please update the drop rate on those stupid mats. This is making me regret playing this game..

I’m definitely not going to spend 300 dollars and convert them into gems just for a precurser either…

You also need about 200 skill points too (for a Bloodstone Shard). That is part of the Legendary cost.

You want a Legendary but not pay the piper – sorry that is why it is called LEGENDARY.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

You CAN’T EQUATE armor to mounts. The Armor shell is already in game, they just need different artwork on it. Mounts mean new physics, modeling etc. What don’t you understand about that.

Players have been crying for new content, more of the world open, etc . and all you can say is MOUNTS? Right……

What. Did someone reform the laws of physics when horses suddenly enter Earth?

Game engine physics, not real world ones. The horses would not enter Earth but a virtual world.

Armor means new modeling too. What don’t you understand about that? Is every armor suppose to look like the Flamekissed/Flamewrath set?

No, new armor means new textures. Mounts mean not only new textures, but new wireframes, and many, many other things (new animations, collision boxes, new object interaction, changes to combat engine – a ton of stuff). It’s not just a matter of painting a horsie.

  • Can’t think of new physics that has to be added in that isn’t in game already. So, did the laws of physic reform? No.
  • I’ll take you seriously if you can prove that Phalanx armor is a carbon copy of the Orrian armor.

Pretty easy about the game physics – horses react a certain way to their rider and that need to be in the game. It is not just painting it in and it is done. Also with Charr and Norn, the horses or mounts would have to be that much larger in scale.

As someone said, it is not just paint a horse in GW2 and it is there. For Pete’s sake, this is the most optimized game as far as CPU usage. That is the most important thing, mounts are a trifle and not that important or interesting at that. Let them FIX the game before ANYTHING ELSE.

Megaserver - Step toward instanced zones?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

GW2 doesn’t have an open world, every zone is instanced on it’s own and has a 150 player cap

It is an open world. GW1 was instanced, GW2 is zoned. Please get that straight.

If it was a truely open world I wouldn’t have to run through portals to get to a new zone. GW1 was instances, and so is GW2, just with bigger instances

No – With GW1 you could not port into an area, you had to run through the gate. With GW2, since it is not instanced, you can portal in (pick a TP you have found click and go). They cut up the world to make it easier to run on the servers and your PC. Just think how it would chug if it was one open world?

Megaserver - Step toward instanced zones?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

GW2 doesn’t have an open world, every zone is instanced on it’s own and has a 150 player cap

It is an open world. GW1 was instanced, GW2 is zoned. Please get that straight.

Megaserver - Step toward instanced zones?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Every building is instanced in ESO and every new area is also. The loading screens in that game make GW2 look bloody fast.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

We don’t need mounts in the game, we have all the waypoints, sometimes 15 in an area. You can port to the closest area and then run in. It doesn’t take much time at all. What would mounts give over that? Other than more stuff to have around. I don’t even have any Legendary’s or Ascended items on any of my toons since they are more about bragging rather than playing.

And don’t get me started about mounts in WvW. It is already a crapshoot with the performance, try a 200 vs 200 battle and every computer grinds to a halt. Add mounts on top of that you are asking for more trouble and more complaints. They should fix the performance above all, first. Add new areas to explore, maybe a new race and/or profession or two. Put in Guild Halls and GvG. Put in Polymock, it is there already. If they get ALL that done, then maybe they could waste some time with mounts. Before that no, not for a fluff item.

(edited by Moderator)

SHIP BATTLE (like in AllodsOnline)

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I never managed to do Allods gunship play because the game paled on me in the early levels (can’t kill my interest faster in a game than giving me no storage space). So I don’t know how it worked.

But Khisanth is right, while ANet can do amazing things, ship movement isn’t one of them. It just flat out hurts to see poorly designed ships moving flatly through blue screen water … with their banners streaming aftagainst the wind. The bone ships make no sense, why can’t they look more like something out of Pirates of the Caribbean? Airships are rock steady as well.

Plus we don’t even have general guild v. guild, and they’d have to rework the WvW maps from scratch to allow an aerial component. Maybe they could do an SPvP arena made as a ship battle? But first off that would strip individual weapon skills unless there was a boarding action, second a whole lot of players would never see it, and third it seems dead certain it would be on rails, not full 3D motion under control of the players moving the ships.

I don’t think it’ll work in this game any time soon, though a multiplayer game designed purely to be skyship battles with different players manning different stations no doubt would draw a good sized following.

There is one out there and it is not doing well.

http://mmohuts.com/review/guns-of-icarus

Male muscle norn + twilight = broken

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I compared the female to large muscle male norn race and while the twilight aura is already a lot weaker than other legendary weapons, the muscle male norns have only a head sized aura.

That is your problem, you are OP with the Quaggan backpack.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Anet is on the powerful lever to add whenever they want new money sinks >.>
So thats is absolutely no problem at all.

If WP’s should ever become less of a money sink (what the Mega Server System effectively will prevent soon, by doubling all our WP costs …)
ANet could for example raise the money sink by increase the TP Tax from 15% to like 16 or 17%

Or Anet could raise prises for various Crafting Materials, or Anet could add new Features that require of the player to spent lots of Gold to get what you want, stuff liek Housing, Mounts self could become also a Money sink if it must be, by having to feed your mounts for example every now and then sometimes…

So this reason is invalid.
if we all would argumentate so lousy, like Dusty, we could rename soon this game to Engineer Wars 2

rolleyes

Not lousy at all – it is a nice build that works well in WvW. Don’t like it don’t use it but it is not lousy. If you never played it how do you know?

But, you are one of the mount mavens so anything that takes away from your ’ precious’ mounts is lousy.

Game doesn’t need ’em and the game will be terribad if they are put in.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Will there be mounts?
No. For traveling long distance, the game will offer the two types of teleports above (waypoints and asura gates), but the INITIAL RELEASE does not have any other methods, i.e. there are no mounts or ships.

I hope this closes this issue – DONE! Straight from the horse’s mouth.

I notice you chose to completely ignore the words “initial release”. Funny, that.

It’s pretty obvious by the words “initial release” that he is not saying “no mounts EVER”. Nice try, though.

They haven’t said anything different and I would expect MOUNTS are a waste of resources used for more important things like game balance and playability. The mounts in GW2 that are in are very area specific, like in GW1 meaning they serve an actual purpose.

Mounts don’t serve a purpose in this game since I can keep a 33% speed boost on my Engineer and with the way points get around faster also.

April Fools: Bobble Heads

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

A.Net really made a fun event with this one!

THANKS!!!!!

Megaserver - Step toward instanced zones?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

The Megaserver concept for me thinking, would this be a viable way to instance certain zones like Orr, allowing “past” and “present” versions to maintain the story’s timeline without worrying about empty versions of each zone? I’m just thinking aloud here, but the implications of the Megaserver system could end up going far beyond simply consolidating maps to increase player density.

I hope not as I think it would be a step back for A.Net.

Armor skins not available in PvE

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Well hopefully the wardrobe will address this issue…kinda do want the PVP Stalwart Shoulders……

It will and that is the point.

Suggestion: SteamOS client.

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I agree – Mac would be a better bet or Linux but not the flash in the pan that is SteamOS.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

A.Net already said no mounts. What part of that don’t y’all understand?

Just link the statement then from Anet.

Here ya go – as plain as the nose on your face.

Here is a 2011 interview with Colin Johanson – HE SAYS NO MOUNTS!

Also from GW2 WIKI

http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions#Gameplay

Will there be mounts?
No. For traveling long distance, the game will offer the two types of teleports above (waypoints and asura gates), but the initial release does not have any other methods, i.e. there are no mounts or ships.

I hope this closes this issue – DONE! Straight from the horse’s mouth.

(edited by Dusty Moon.4382)

Official Linux Client

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

probably not since the game is a Direct X 9.0c game.

New players get more

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Not a concern to me – this is a mountain out of a mole hill thread.

More players equals good.

How about a new class?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

No, unless they actually add a healer… Cause I do miss high end healing mechanics.

<3 healer, want healer, will play healer, healer for my main!

Waste of space is a healer class….Especially with no Trinity. Then you would have one skill space unused on bar or do you want more ‘PEW PEW’ skills?

How about a new class?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I want Dervish in Gw2,not monk+dervish+ whatever=guaridan,i wish we get same Dervish we had on GW1

No enchants in GW2 – so no Dervish. They were all about enchants and without enchants they were basically useless.

[merged] Will race change be available ever?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

It would be cheaper to buy another character slot and then make the race you want.

DONE!

Super Adventure Box ?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

The SAB was a very popular event, and highly doubt that ANet is done with it just yet. Just keep your eyes pealed.

Well, the first SAB was very popular. World Two was loudly hated on the forums.

People rant about things they don’t like on here and then they act all shocked when ANet goes “welp, guess we won’t do that again.”

Not really. If A.Net listened to whiners – we would have mounts, a tonic to level automatically to 80, and a lot of other nonsense.

Pets for Rangers

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I just wish you could choose whether to use a pet or not. In GW1, they were an option. Not at all in GW2.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

A.Net already said no mounts. What part of that don’t y’all understand?

Feature Update - Missed what's really needed.

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

This whole feature patch introduced more gold sinks and further increased the profitability of their Gem Store.

I’m sorry to say that you hit the nail on the head with your post.

No – it is to add a different way to play. If you can’t see than, then maybe you shouldn’t be playing games at all.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Many posts later. Still haven’t seen anyone suggest a creature to ride that already exists in the game and that I think would look good. Also, mounts as optional would be one thing. Once the mount offers movement speed greater than any profession can easily obtain, calling them optional is a stretch.

I believe elementalists have the most running speed boosts possible. 25% for signet of air, another 25% from the Arcane trait for using d/d, 10% from the Air trait (in air attunement), Traveler rune set for another 25%, and then near constant swiftness for 33%.

It’s a pity that 33% speed boost is the highest you can achieve, which means near constant swiftness is better than using any other increase. God I’d love +118% movement speed. Oh, almost forgot about mistform. +184% movement speed. Vroom vroom.

No – that is OP in this game.