Showing Posts For Dusty Moon.4382:

Removal of chest in Lair of the Beast

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

In Dry Top there was always a chest in the Lair of the Beast, where the Queen Colocal is. It is cone since the last couple of patches. Was that purposeful or a mistake?

Best Pet Names

in Ranger

Posted by: Dusty Moon.4382

Dusty Moon.4382

I haven’t named them all yet, but Black Bear is RUG

[Suggestion] Attaining Crystalline Ore

in Guild Wars 2: Heart of Thorns

Posted by: Dusty Moon.4382

Dusty Moon.4382

Why? Then people wouldn’t do Dragon Stand. I do think getting more ore from mithril would be useful.

DDOS - cant you..

in Account & Technical Support

Posted by: Dusty Moon.4382

Dusty Moon.4382

Exactly. We want new players in the game. There will always be DDOS attacks until the internet is perfectly protected and I don’t think that will ever happen.

Suggestion: Revive Sickness in WvW

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Once dead there should be no possible revival, period. If downed, then yes.

I am wondering if a DP, such as was used in GW1 (like lowering HP pool) would before useful. It would make underpopulated servers even more decimated, so something like this would need to be thought out well.

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Dusty Moon.4382

Dusty Moon.4382

I used this for NA and I got into the game.

-authsrv 54.89.152.137 -assetsrv 64.25.41.2

Remove WvW Linking - Give Us Back Our Servers

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

What will happen with unlinking is that lower tiered servers may not have any enemies to fight and will congregate on off hours for enemy servers. This will allow massive k-trains to go unhindered. People forget the reason linking was done in the first place, to prevent this from happening.

No tactical importance of towers on Desert BL

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

People are to use to the EBG and AB one level thinking. That is the huge flaw with those BL’s. On the DBL, then southern towers are staging towers for attacks on Air and Five Keeps. Same can be said for northern towers. They are all key for controlling supply camps, which would choke the Major Keeps.

People need to think more strategically.

WvW Dead again - Merge Tiers

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Posted by: Dusty Moon.4382

Dusty Moon.4382

The problem is, each server group NA, EU, have their own time preferences and the rest of the times are low population or no population. No amount of server mergers and/or linking will deal with this issue.

SMC 3rd floor siege

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

When you are out manned no there is no way around it.

SMC 3rd floor siege

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Any server that controls SMC, can basically overwhelm any under populated server. It is also where robot trebbers sit. Time to even things out in EBG.

A.Net this is a great balance suggestion, remove siege from 3rd floor SMC.

No more DBL please

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Nothing wrong with DBL. It is an nice change to the ABL’s. It is just as easy to get around.

Is EoTM a dead gamemode?

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

I hope it is a dead game mode. We need more WvW maps.

How the Epi nerf works

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Hmm need to make corrupt boon epidemic macro.

Sorry – if you get caught using a macro – it is permaban for your account. The rule is one skill one button only.

most headspinning condi burst post update?

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

So wait… I’ve been doing it wrong by asking the devs to actually come up with a different ruleset for soft condis and hard cc? So that must mean I was also wrong asking for condi damage to be offset by a core character stat and improve condi clears too?

The light fields… all makes sense now in gw2… blast the light fields…

Mind is blown

As a condi necro, it’s very challenging getting all my condi stacked and keeping it on and stacked with a lot of condi clear in game. I don’t understand how anyone could think there is inadequate condi clear to counter conditions.

Now, a class that can do damage in stealth and stay in stealth and keep damaging and doing condition damage in stealth, that’s a whole other story.

Wen you can get 45 stacks of bleed, 25 stacks of poison, 10 stacks of Torment, 8 stacks of Vulnerability,and burning from one NECRO in 2 seconds, it is not underpowered, it is OP.

Changes wvw needs - let's be constructive

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Durability rune doesn’t do that much against condis, other runes are better in this regard …

And of course it is by far not the only thing that needs nerfs, but one of the worst offenders. Imo boons are a bigger issue than condis.

No – Condi’s need a nerf first as durability runes help with boon duration and Resistance is a boon. It is the only thing that can really deal with condi’s on a mass scale like the way it happens in WvW. Deal with the condi’s , like what I talked about in another post and Durability runes will go away.

WvW isn't fun - casual/solo perspective

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

The name of this game is GUILD WARS not INDIVIDUAL WARS.

If u wanna go roam and get ur reward tracks done, go to PVP

or get good and beat em.

Why are u asking for a same treatment when u didn’t do nothing. No pain no gain yo.

i don’t understand why so many newbies complain about how veterans outplay them.

GOD DANG IT

Well, GUILD WARS has NOTHING TO DO WITH THE GUILDS IN THE GAME but a time when there were guilds fighting each other in the lore of the game.

https://wiki.guildwars2.com/wiki/Lore

Changes wvw needs - let's be constructive

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

- Nerf durability rune

When 90% of all players in both small and large scale comps use one rune there must be something wrong …

No – there is something wrong with the balance of the game. Well, actually, A.Net made the game totally unbalanced with the last patch. It was really a PvE patch that messed up WvW.

We need someway to deal with condi’s. Maybe having Health also add resistance to Condi’s, like toughness to power damage. We need something as dying instantly to condi’s is a game killing problem.

Changes wvw needs - let's be constructive

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

There is a lot of ideas on the forums for changes wvw needs (and some that it doesn’t need) and I think we should get a bit more constructive if we want to be heard.

Many, me included, don’t believe Anet will ever hear the wvw players, but we can at least try and see for ourselves. So, let’s do this.

Everyone feel free to add some points you think are necessary to make wvw a better game mode

1 General changes:
- the algorithm Anet uses to determine which server is full and what servers get links
- a transfer lock after recent transfers
- loyalty bonus for staying on servers

2 Changes on the mechanics:
- lower siege cap
- lines of sight

3 Quality of Life changes:
- templates to load for switching gear and builds

4 Balancing for wvw:
- stealth rework in wvw or reworked revealed buff
- deathly chill internal cd?
- condition apply from mesmer rework
- defender runes, perplexity runes rework

Any other ideas? Feel free to post them, I’ll add everything to the list and feel free to discuss it – in a friendly manner

Well, 1 I am middle of the road on.

2 – I agree on and also want to add to get rid of Shield Gens. The line of sight is key – no more peak over – just what you can see from using the siege.

3 – no to templates (unless locked when on map and unlocked in Spawn only), since it would be too easy to switch in and out of combat and that would make the balance much harder to deal with.

4. Stealth – while stealth can only run – cannot use any other skills and cannot stomp. Stealth is for escape only. Also, lower the speed at which a stealthed foe moves – make it like RP-walking.

Mesmer – just need a Perplexity Rune NERF is all. Right now the biggest condi producers are necros.

All condi, all the time.

in Mesmer

Posted by: Dusty Moon.4382

Dusty Moon.4382

What’s functionally bad about conditions, if you don’t mind me asking?

When I play a power build, I “feel” the damage when it hits the target. There’s an immediate connect with cause and effect when a burst lands.

With conditions, it’s basically just loading them up and then watching to see what happens next.

Essentially, with power I feel like they died because I did something right. With condi, they die because they didn’t.

I agree though that I should not refer to functional builds as cheese. The word gets overused and I use it out of frustration. My main when I started the game was a Guardian, and I find it disgraceful what DH did to it. But when I see a core Guardian now I know it’s an easy kill, so the class is probably as locked into DH as we are to condi.

I for one am pretty much in similar position as you are. Don’t like to play condition builds but it works so i use it. However unlike you i do have a few changes. For instance my setups is a mix of Dire/Trailblazer. This mostly because Dire is super easy to get as where Trailblazer is expansive to make. (I do plan/work my way up to full Trailblazer btw). Also i run Chronomancer instead of core Mesmer, because i love chrono and core is kinda meh to me. Again not the most fun build to use. But it works.. hell.. its very strong even. My current setup: http://tinyurl.com/chrono-wvw-condi (Yes its absolute cancer)

As for powerbuilds. I find them mostly weaker, but likewise i also have seen people that can play it really well. Even in outnumbered situations. few examples are these:

http://tinyurl.com/yt-scarlet-phantom
http://tinyurl.com/yt-tsuki-yomi

Your build is similar to my current one. The reason I take some rabid trinkets is I absolutely love the pistol, and I need at least 40% crit rate for it to really get those bleeds going. I run Chaos/Inspiration/Dueling with Mistrust and traited pistol. I thought I’d miss MtD and Confusion-on-shatter but it turns out I don’t at all, nor do I need DE.

Of course a build that uses the UBER EXPENSIVE perplexity runes. They just need a nerf and other runes would be just as useful.

Make WvW user friendly, team speak problem

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

I’m sick and tired of not being able to join a team because “they” want people to be in team speak, a 3rd party software used to communicate with each other. The people that don’t want to install the 3rd party software are being left out of the team and the boon sharing being denied. I have seen and experienced it first hand, if you are not in a team, you received a lot of damage because basically you are not getting any boons and heals.

To solve this problem and to make WvW more efficient, I propose the following:

  • Put everyone on the same team upon entry to a wvw map and make it a choice to get out an create your own team. That way everyone gets boons and heals. This makes sense because we all are members of the same team. In pvp you don’t see 1 person running by itself and the other 4 in their own team.

OR

  • Allow the TAG to create a separate party where only the people who are not in team speak are allocated so that they can benefit from the boons and heals from non team speak users.

Now, you might say: why not just create your own party with non-team speak users?
Well, you can do this, BUT it is highly inefficient because people constantly change maps and log off. Also, a lot of people don’t know how to join a group!

This has been my suggestion for WvW. I hope that you will implement something like this in the future to make WvW more efficient and user friendly.

NO and NO. If you don’t or can’t want to use TS, then why should a commander allow you on his team? That is the point of TS or any voice comms, to really coordinate better.

I propose, those not in Voice comms, to be pushed out of WvW maps to either EotM or OS. That way, the players who are REALLY coordinating get in.

I am so Glad that Lag in fights has fixed.

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

ROFL – well maybe one of the routers IN BETWEEN YOU AND A.NET got finally fixed.

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Bring Back my 15-15-15-15-10 Build!!!

No – those builds are not meant to be viable, it was using a flaw in the system.

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Conditions are a viable source of damage, Orpheal. The sooner you and everyone else accept this truth, the happier you’ll be.

We need some way to have protections against Condi’s besides Resistance and condi clears. Condi’s can be stacked up faster than people can remove them.

Jut like toughness helps negate Power damage, we need some attribute that can negate condi damage as it is too OP right now.

In which worlds does ANET play?

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

all of them, switching from time to time.

WvW Ain't fun like this

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

god I hate siege. ruins the game mode.
if siege existed in cs go, it would be like spamming smg that hit everything in a 10 meter radius at sniper rifle distance. behind cover.
“OMG YES we should introduce a mechanic that allows 1 noob to be equal to a guild group of 20!! IDEA GREAT SUCH GUISE!”

I think it’s essential to have systems where just one person can be useful against a big group. Otherwise, WvW would simply be a numbers game. But I do agree that excessive seige can be annoying.

It is a numbers game already. The more condi necros you have and burn DH’s, the more dmg you do.

Server Lag

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

I move from kitten T4 then moved to T3 where I currently am. I noticed an improvement in the game. Not as laggy. I suggest something is going on with your PC or connection.

Less people in a zerg, the less the PC has to work.

Boon corruption prio

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

It is not random, it is based on when the boon was applied – last applied, first removed.

WvW Ain't fun like this

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

All A.Net needs to do is remove shield gens and arcs form the game and it will help with balance.

Which would result in everyone using proxy catas and nothing you can do about them since there are no shield generators to protect the wall and no arrow carts to hit them. Genius! We’ll be able to K-train much faster this way.

Have one thing to say, WAAAHHHH! WvW was way better before they put shield gens etc in. A.Net still has not fixed line of sight with arcs so people on the 3rd floor of SMC can rain down arrows w/o a field of view or shooting through walls. That is non-sense. They should be deactivated until A.Net fixes the FoV issue.

(edited by Dusty Moon.4382)

extreme lagg

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Well, if you are having issues today – it seems one of the Dallas area servers has a ~70% packet loss. That is the server before the NCSoft gateway on the image below. That would affect lag, etc. People need to do this first before just blaming A.Net for everything.

Attachments:

(edited by Dusty Moon.4382)

WvW Ain't fun like this

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

All A.Net needs to do is remove shield gens and arcs form the game and it will help with balance.

extreme lagg

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

we are having this issue,…like…everyday…since HoT….and before HoT…

No Fix…

and my internet is fine…

Really? Have you actually checked? When we mean connection we mean PC>>>>>>>game server. Just checking you cable modem doesn’t mean squat. If you had a direct connection, I mean one jump, then you could say it is the game servers, but since you are not, all things are suspect. I have 15 jumps to just the login server, when I lived in Cleveland it was 20, from Boston it was 25. That is so many jumps were data can be lost. Every ISP routing is different. Also, many ISP’s are are using throttling to control throughput of their servers.

I am not saying there are no issues, but blaming just A.Net is kind of dumb and short sighted.

No issues for me, even after HoT came out. I did have an issue with disconnecting and traced it to my ISP having a bad server in between, dropping 75% of the data routed through it. Everything needs to be checked, it is the only way to really pinpoint the problem.

(edited by Dusty Moon.4382)

The lag in this game is something unbeliable

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Remember the PING in this game is the FULL circuit of information. It still can be your information route.

Some ways to deal with this – it is an older post but still valuable.

http://www.guildwars2guru.com/topic/23198-ultimate-guide-to-reducing-latency-team-legacy/

Remember some ISP’s DO THROTTLE DATA, so make sure your ISP is not one of them.

Also check out this pingplot I did today – one server in line with the NCSoft gateway is having ~70% PL (packet loss) – that would affect the game immensely.

Attachments:

(edited by Dusty Moon.4382)

[suggenstion] rework resurection in WvW

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

I think there should be a debuff for zergs OVER 20 people. If 2 – 20 man zergs, on the same side come together to make a bigger zerg, double the debuff. The more players in a zerg the bigger the debuff on the zerg and maybe even the whole side.

extreme lagg

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Haven’t seen the lag – sorry.

WvW is balanced finally

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

It is hysterical the people complain about BG but Mag has so MANY MORE PLAYERS it is ridiculous.

Mag can put a blob out 70 out 24/7 and BG cannot. Which has more players? Many BG WvW players that are counted, as part of the population, only play EotM and that map should not be counted.

Exaggerating doesn’t help your point at all. You should be upset at the players on your server who go to EOTM to train on underlevels. You admitted in your post that you have the numbers, but are hiding. Get in EOTM and convince them to come back. Exaggerating that Mag has 70 man blobs 24/7 won’t help one little bit.

Not exaggerating at all. I have been in T1 and saw the massive MAG blobs.

EotM DOES count for WvW and BG has whole guilds that ONLY do EotM. After all, it is easier to get your rank up, if all you do is K-Train in EotM. Those guilds will not come back. Why should they? I can’t find a good reason to persuade them to come back, due to the imbalance of the condi meta.

nerf resistance

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

@Dusty Moon – Just because condi output is broken doesn’t mean that resistance isn’t fundamentally broken either.

If both are broken..then nothing really is..except your own bias decides, if resistance is nerfed…so will be condi dmg and when both get downgraded, their relation will remain the same and all you would have accomplished is..nothing

This is so incredibly wrong.

No! Condi’s are so strong that there IS ONLY ONE way to deal with them – RESISTANCE. Condi clears only do one or two and then they only clear is a certain way (basically First in, last out). So, if burning, confusion, bleed, poison, and Vulnerability are applied in that order, then they will come off as Vuln, posion, bleed, Confusion and burning. that is the issue, there is not enough condi clear as compared to condis as they can be reapplied almost immediately while one has to wait for the skill recharge for clearing.

Most players in WvW do not use condi clear as it takes away from damage. Condi to boon works in the same way as condi clear.

Diminishing Returns and Crowd Control

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

CC is OP, as it is considered a condi. Only thing that can stop it is Resistance, condi clear, or stability (which has been nerfed so many times it is ridiculous).

Play in T1 where I once had a minute of CC stacked when fighting a massive condi blob from Maguuma. Try fighting that and come back and say CC isn’t OP.

All condi’s need a nerf of some type.

Wtf you talking about? Hard CC as stun/daze/launch/pull/knockdown/etc aren’t considerated conditions (only exception is fear) and all of them are countered by stability AND stun breakers.

Stun and Daze can be cleared with a condi clear and stability has to be up BEFORE stun and stun breakers well the name speaks for itself. Knockdowns and pulls are different.

Diminishing Returns and Crowd Control

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

CC is OP, as it is considered a condi. Only thing that can stop it is Resistance, condi clear, or stability (which has been nerfed so many times it is ridiculous).

Play in T1 where I once had a minute of CC stacked when fighting a massive condi blob from Maguuma. Try fighting that and come back and say CC isn’t OP.

All condi’s need a nerf of some type.

WvW state not entirely Anet fault

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

It really depends – on EU servers the mentality the OP is talking about doesn’t seem to exist. Now in T1 of NA, yes, T2 NA, it is partially there. T3 of NA, not there.

So, it seems the majority of players that have this mentality do server stacking. A.Net would have to be pretty knee-jerk, to stop this (server stacking and then the attitude would die) but I can see why they wouldn’t. It is too heavy handed

WvW is balanced finally

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

It is hysterical the people complain about BG but Mag has so MANY MORE PLAYERS it is ridiculous.

Mag can put a blob out 70 out 24/7 and BG cannot. Which has more players? Many BG WvW players that are counted, as part of the population, only play EotM and that map should not be counted.

nerf resistance

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

WOW – people are that clueless? As others have said, Resistance is the only thing besides clears which can even deal with the mega-condi that blobs use. If you think resistance is too strong, go into T1 and try to even fight a Maguuma blob. The condi is SO OP, that resistance does nothing. Even with resist, the amount of condi’s stacked is massive – Poison, burn, bleed, confusion, torment, etc. ALL OF THEM AT ONCE and the cleanses only take off one or two at a time. Resist is the only thing letting people live for longer than 2 seconds. Resist was already nerfed once.

NERF condi or make sure the AoE condi cannot be stacked on top of each other.

Most blobs are running Trailblazer(toughness, condi, vital, and expertise). This means high toughness and vitality (which really negates power builds). There is no armor/weapon stat that negates condi. If there was, then Resistance would be OP. As it is now, there is nothing so it is not OP.

(edited by Dusty Moon.4382)

Engi/Ranger/Mesmer racism in WvW squads

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Dont play druid but if im right then Druids only really have 1 decent water field? the other glyphs heal but the field left is a Retalliation field? the other thing about these classes Mesmer exluded is most of there skills are Single target, for WvW most people are looking for AoE damage which Guards,Revs,Eles,Necros and Mesmers can provide, it isnt racist xD just Commanders and lieutenants will be looking for a Comp that has 0 Medium classes in it

Nope – Druids can heal with other skills. That is why they are ending up the group healer now.

The lag in this game is something unbeliable

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Mokk, thanks for this information

The lag in this game is something unbeliable

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

>Live in north Texas, where Anet NA servers are located
>100 mbps Ethernet connection
>PC built 2 years after the game was released
>Still get crazy lag spikes almost nightly

Ya its totally me tho

Just because you are close, doesn’t mean your connection is straight to them. How many jumps to the server? Your post means absolutely nothing.

The lag in this game is something unbeliable

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

People don’t factor in their connections and the servers in between A.Net and themselves. I know for a fact there are US players on that server who have less lag then their EU counterparts but we in the US usually have faster connections. People need to check what is going on between the game servers and their PC before they blame A.Net. When I was having lag, I found a server in between, one of my ISP servers was dropping 50% of the packets. That needs to be looked at first.

A.Net has done a lot to lower lag in the game. BUT, they could do better.

Also this game is not multithreaded as it uses one core on a CPU and will hog that, so if that CPU core is at 100% usage, that will also cause lag.

I am in the US, Washington state to be specific, NEAR Anet, NEAR the servers and the ‘stop action’ and now ‘dead’ is overwhelming in many areas, with or without a ‘zerg’ present.

Anet’s networking is abysmal to badly managed no matter when or where you are in the game – lag happens even in the most empty of maps at the strangest of times.

That said, during ‘prime time’, whenever that is in your time zone, if you are on a cable connection you are sharing your internet with your neighbors who are using it after work until bedtime.

It’s up to Anet to plan for and find a ‘fix’ since on the client side, we’re powerless, they are not.

Servers ARE IN DALLAS, TX in the NCSOFT server farm, not is Washington State. Just look at this pingplotter capture. I have circled the server of interest – in DALLAS.

People really need to get a clue here. Yes, this game is single threaded and if you do not have a fast enough processor or your processor core, this game uses which is CORE 1, then you will experience lag – plain and simple.

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Wells are useless in PvP/WvW except GW

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Alacrity well is pretty nice

Alacrity – which all wells have, helps to shorten skill recharge time and this includes siege. So, they are useful.

WvW spawn trap

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

No, it’s dominance behavior, which is why it offends the other side independent from how many exits there are.

It is bags – plain and simple. Also there are 2 other exits from spawn, why weren’t people using those? Because they were mad that they got spawn camped.

The lag in this game is something unbeliable

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

No – big zergs mean more information coming through your connection. Your PC might not be able to handle all the data coming though.

This still has nothing to do with skill lag unless you are using a 56k modem from the moon or something (and DX9 or your CPU has nothing to do with it either btw).

The server skill queue get clogged by client requests and take longer to send out responses, hence your skill activation lags. Nothing more to it.

It does make a difference. If you think it doesn’t you are kidding yourself.

Turn down your graphics also. That really lowers lag. The more information that comes in, the more lag you get.

People like to blame the servers but it is also 50% their machine.

I have been running with minimal graphics for a while. Made zero difference to the lags. Still got massive skill lags in fights.

I run an i7, 32gb ram, 6gb graphics card (TI) on a 200mbs cabled connection.

Last few days I turned graphics up to max and it’s all very pretty, and get the same annoying skill lags in big fights or across the map from them. It just looks nicer whilst I cannot complete a cast…

It’s not our machines or our connections, it’s the lack of power at Anet’s end as they have finite resources and allocate more of it to spvp so that has a chance of running smoothly and wvw suffers because of it.

They don’t really care. If they did they would devote resources to wvw until they fixed it and supported the game mode.

Well, your connection speed is theoretical, not actual. It depends on how many people are on your WAN loop, the more people the less your connection speed actually is. The other thing, as I said, this game uses one core of your processor. More than likely the others are parked, I found this out by using park control . This will speed up your game immensely by unparking all the CPU core’s. It seems that Windows and Intel are very conservative in how they use processor cores, Windows even reports their usage wrong.

I would STILL CHECK YOUR CONNECTION, it never hurts to check everything.

My connection speed is not as fast as yours, I have less memory and my video card (15-2500K, 16 GB memory, 6GB 1060 – 100 MBS cable connection) is less than yours but I don’t lag as much as you do. There for, maybe A.Net could use a little more HP, but I still suspect problems on your end.

(edited by Dusty Moon.4382)

The lag in this game is something unbeliable

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

No – big zergs mean more information coming through your connection. Your PC might not be able to handle all the data coming though.

This still has nothing to do with skill lag unless you are using a 56k modem from the moon or something (and DX9 or your CPU has nothing to do with it either btw).

The server skill queue get clogged by client requests and take longer to send out responses, hence your skill activation lags. Nothing more to it.

It does make a difference. If you think it doesn’t you are kidding yourself.

Turn down your graphics also. That really lowers lag. The more information that comes in, the more lag you get.

People like to blame the servers but it is also 50% their machine.

When the skill lag is mentioned we are not talking about FPS drops or anything like it.

In general when server “skill lag” appears – you are able to move, and most of the time your #1 skill works. But when you try to use other skills – including healing it refuses to activate. The chat works normally as you can tell by people around starting to complain about skills not working.

In the difference to normal lag when you check FPS and ping they are at normal values. Clearly when you have 50ms ping and are still recording at 60fps the issue is on server side.

No – just because you are seeing 60 fps and 50 ms ping – all that means is that was the last recorded instance. It can still disrupt on your end and see that. I have seen this issue time and time again.

IF EVERYONE SEES LAG, IT IS THE SERVER. If it is just you or a few people, check other things because it is not the server then. People seem to always blame the game, which does have many problems, but there is so much between your computer and the game servers that can go wrong..

Remember when Southsun Cove came out and people were trying to defeat the Karka Queen? People lagged out in droves and that was the server. Just one or 2 – sorry no there is something else going on.