I still completely disagree with a lot of the info and suggestions on here. For WvW to be healthy, the players have to be having fun, to be engaged enough, to be a WvW community. Forcing players to separate and force size and scale shows Anet’s lack of caring for communities.
The biggest difference in the Tiers functionally is the scale of combat. People on the top tiers prefer and enjoy the largest scaled combat available. Others like smaller scaled combat like 15vs15vs15. That’s why people are transferring to T3 right now. Trying to force players into a generic “one size fits all” scaling is full of fail. You’ll just end up lessening the experience most players are receiving. Unless you are in that Goldilocks zone of liking the middle.
Totally disagree here. It is for the benefit and health of the game, particularly the WvW part of the game, that this has to be undertaken. I find it interesting that the people who are complaining the loudest, against what A.Net is doing, are players who are on one of the highest population servers where all they want is massive map blobs. I mean JQ doesn’t even like to fight blob vs. blob unless they have a 4 or 5 to 1 advantage, otherwise they run away. I have seen this first hand. The only other way it seems they fight is a coordinated effort against another server. This they have done constantly.
It didn’t surprise me to read that JQ feels it needs even more numbers to swell their already overwhelming numbers in most time zones, especially SEA, where they hold a superior advantage.
JQ has the worst NA of the top 4 servers, is reasonably equal in OCX and holds an advantage in SEA but its not overwhelming now.
The arguments here are not about server stacking but about being able to play with friends and family.
Actually TC has the lowest population as it is also the resident NA RP server. If you really look at it, JQ and BG have the most and TC is very underpopulated, especially in SEA time. It has been a 4 or 5 to 1 advantage for both BG and JQ at that time. I have played during that time and have been outmanned on all maps (was map jumping at the time).
T1 has a huge collection of EU/OCX/SEA players. ANything Anet does to disrupt this would have a profound effect
Not really – Maybe on one or two of the T1 servers but definitely not on all of them. TC is actually quite deficient there.
(edited by Dusty Moon.4382)
A server that they do not own you do know most mmo lease there servers.
It only makes it easier for them to adjust needed power.
How?
For example, ask the provider to give more horsepower.
A.Net owns the servers – so there is no ‘provider’.
LOL – WvW rank can also be had by blobbing and k-training EotM. So a list of WvW ranking would mean nothing.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Dusty Moon.4382
Lower the map population cap again and put a 2 hour time limit on generation of ppt from a structure, so it will only start generating ppt again when it is flipped. This way the ppt available to a server is entirely up to the attacking force and night capping can be only so effective. There’s some issues with groups that aren’t large enough to hold any structure as flipping undefended structures would only benefit the enemy, but you can always increase the effectiveness of yak sniping or something.
Blobs are just PPT measures any more and that is what many of the min servers do (and guilds on those servers). We need to make WvW more strategic and less of a numbers game, like it is now.
Or perhaps fix the servers so that the MMO part actually can be called massively..
A server that they do not own you do know most mmo lease there servers.
What is a good number to let into one map per side? Ppl seem to think the soft cap is 80 ppl per side and the hard cap for the map total is lower then 160.
Actually A.Net does own the servers – they were one of the first companies to do that. BUT, their servers are in NCSoft’s server farm in TX. That mean communications has go in and out of NCSoft’s farm gateway. It depends on how well NCSoft has it optimized also.
Remember too, that GW2 measures ping as – communication to – calculations – back communication. So, they measure the whole route of the information not just one half of it.
(edited by Dusty Moon.4382)
Yeah I really like the idea of picking a side to choose from, and maybe each team could have some advantages and disadvantages, like say red team can have more overall members but seige takes more supply, or maybe blue gets a bonus for holding all the towers near water and stuff. These are just dumb examples but I’m sure A-net could come up with some cool stuff.
WvW as a whole could be given more incentive, maybe it would have its own story that you work through as you rank up and take objectives, nothing too extreme but something a bit more enticing than “We’re all fighting in the mists, come join!” Hell, you could even just have the mist be an extension of the current story, each Order is practicing in order to better take down the dragons and you choose which one to fight for (maybe make this separate from the storyline so guilds can stay together)
Fun events thrown in would be great, 1 thing I love about my Guild is our main officer comes up with weird events all the time, just last night we ran the iRobot event (his idea) where all players other than the mesmers were stuck at walking speed, so we had to coordinate portals well and move from tower to tower together. Was a lot of fun, and made me think that if everyone followed these rules for a night, or a few days it would break up the blobbing and general tedium. =
What incentive does this give the hardcore WvW player? None. It gives newbies an incentive but not the current population of WvW players. This is the crux of the whole thing. 1. They need to attract new players to WvW. 2. They need to keep most of the current population of WvW players. 3. They need to have LESS PvE events in WvW as most hardcore WvW players complain about that fact. If they wanted to do PvE they would do PvE. Also, many WvW do not PvP all the time either. So that means there are 3 distinct game modes in GW2.
Actually, your idea would actually promote blobbing, not get rid of it. Why do I say that. All one needs to do is look at EotM – it is blob heaven and random blob heaven. Most of the Commanders in EotM know very little WvW strategy and WvW would end up being a more massive k-train than it already is.
they need to :
1. remove the lower tier servers. leave only 15. for EU leave only 18.
2. offer free transfer to the non-full remaining servers. allow for one week for players to coordinate themselves. still plenty of servers left even after the removal. status depends on active WvW participation anyway, so mass transfer to a server does not make the server full if they are all PvE players.
Left to their own devices, players will not do what is best for the game, only for themselves.
Free transfers is what caused this problem in the first place and now you want to have it happen again. A system like that could be too easily manipulated by some of these mega-guild associations out there.
No – free server transfers is not the answer.
With the new server status’ no longer being based on population but rather on wvw activity, some questions have come up that many of us would like clarification on.
-How often is the server status determined?
-How is a full server now supposed to recruit people for other time zones, hypothetically can a server that has a strong NA presence be counted as full and prevent it from recruiting OCX/SEA/EU coverage? In the past there were at least times when servers would open up but now how would this be possible?
Full servers are essentially locked now and the only way to open up is to have an exodus or a blackout till the server opens. I do not think that is fair or progressive.
I’m pretty sure that by wvw activity they simple mean the glicko rating.
http://mos.millenium.org/matchupsOnly servers that dont match it are vizunah and millers but they are both very close in glicko to a server in the other bracket so im assuming its simply glicko + very small random variance much like how the matchup system works.
That info gives you enough ways to abuse it and highlight how it ceases the possibility of the ppt game ever becoming competitive.
A.Net has their own rating system, glicko is outside of the API, so I don’t think they use that.
a lot of problems will be solved if we abolish servers.
make it instance based like EOTM so that off peak hours can still have respectable numbers on all sides, and kitten , balance the numbers in eotm!
with regards to server identity, you can still do it by creating like say 3 races/organizations/countries etc something like helbreath’s elonia vs aresden
Well, then you would lose most or all of your hardcore WvW players. You would also end up with all maps being like EotM which right now people use to: 1. increase their Karma. 2. Increase their WvW rank w/o having to deal with true WvW players. 3. leveling up a new toon. 4. Sometimes all 3.
Sorry, but I think servers are here to stay. EotM is an accident waiting to happen most times.
Windows 10 shipped with DX11.2. DX12 won’t be released til around the holidays, earliest.
on my old AMD phenom2 x4 965, 8G DDR3 1600 RAM, with GTX 480, and a 10k rpm HDD, 1600×1200 LCD monitor, i haven’t noticed any difference in framerates, but load times are considerably faster after the initial loadscreen for each character. all my load screens in Win 7 used to be minimum 45 seconds. now they average 15 seconds or less.
i have not upgraded the win8.1 machine yet, and i won’t be for some time.
No – Win 10 has DX12 – it is your video card that can’t support it, so it shows the DX version your video can support is all.
I have a Radeon 7950 and DXdiag reports DX 12 for me.
proof below.
So all the players who come into wvw to do dailies and craft are going to count against the wvvw popualtion. On the top servers, there are enough PVE players that come in to do dailies, craft or use portals to keep the server full forever.
This is actually a good point and something I hope they considered in the caps but somehow I doubt it.
They said that are taking that into consideration. I mean they have logs for everything in this game.
GW1 didn’t have separate servers. Coming from games like WoW, where I had to choose between different groups of friends spread out on different servers, GW1 felt wonderful and revolutionary. Lack of servers is one of the reasons I loved GW1.
When GW2 came around, and we had servers again, I felt that was a huge step back. It’s mostly fixed now with Megaserver, but WvW is left with this legacy and its associated problems.
Let’s pretend that GW2 had the “One Server” technology from GW1, right from the beginning.
YOU are the WvW Lead Designer at ANet. How would you design WvW in a “One server” game?Would you have servers anyway? (Just for WvW)
Would you have some sort of system based on guilds? Alliances?
Would you still have 3 way battles, or something else?
Would you have fixed matchups, or dynamically generate matches as needed?
etc.I’m interested in these ideas, to either benefit GW3, “GW2 in a distant future” or other competing upcoming MMOs. And because I’m just curious.
Servers started because even in PvE, there was only so many people that could join on one map. Now that they rolled out the PvE -megaserver, the only 2 things that are tied to server are PvP and WvW.
I think first – divorce WvW/PvP from PvE, like they had in GW1 – they had PvP only toons or ones that can do both.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Dusty Moon.4382
Please consider changing the underlying Base Map Mechanic.
It’s critical to involve WvW players & get their input.
It should be very easy to find hard core WvW Players.
Hint- Typically players with VERY high WvW Ranks are hard core…
You’ll make having a High WvW Rank mean something…when lately it’s been feeling like it’s meaningless.
Current 3 Worlds Fighting each other in Tiers lead to Worlds being Pigeon Holed & stuck fighting each other.
Please See this suggested New WvW Map Mechanic thread for an alternative:
https://forum-en.gw2archive.eu/forum/game/wuv/Discuss-New-WvW-Map-Mechanic/first#post5352335
Actually WvW Rank means nothing – when many just k-train around EotM and get their Platinum and Mithril standings, it really does mean nothing.
They will not do factions – that is out – sorry as it doesn’t fit into ANY LORE (other than GW1: Factions and that Continent has locked the rest of Tyria out due to the Dragons).
The maps are not big enough for more than three groups fighting and doing things like EotM is a massive mistake since I want to WvW with my Guild and my server (server pride here), not some random map people from other servers.
As far as opinions, when they did the ‘Adopt a Dev campaign’, in WvW, yes my guild chatted with Dev’s in team Chat. It was obvious to us they were interested with our opinions, etc. The Dev’s actually saw what happens day to day in WvW, not just when they ‘drop in’ and I think this is where all the ideas are coming from. People have given opinions (if you did adopt a dev) and what is coming out is partially from that.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Dusty Moon.4382
A.Net is trying to fix the WvW with an over all approach to hopefully make it better not worse. I think this issues are:
1. Population Balance – this has to be done – for long term survivability and playability. This means that any server should be able to fight against any other server, not these locked in groupings like they are now.
2. Getting rid of the current ‘priate ship’ meta. It is bad for the game because it makes for blobbling.
3. New maps (which are coming)
4. Changing focus of WvW to more strategic type of playing and rewarding that (defense, etc).
5. Better ways to report siege trolls, etc.
6. Better ways to report hacking, etcBy listening to players that do not have that advantage of ‘the big picture’, other games have done that to their detriment BTW, would really cause WvW to collapse completely. This is the issue, right now.
Locked into groupings? It would be pointless for any server to be able to play any server, it would just be an execution not actual competitive gameplay. They should either remove the servers without 24/7 coverage or disconnect wvw from servers. Anything else just results in coverage wars regardless, treats non prime players as a sub class, or makes players leave the game due to not being able to play with their friends and family.
Disconnecting wvw from servers is the only viable option thus far that allows for non stale game play long term that also allows players to have people to play with and against 24/7. Population imbalance = not enough players to populate the servers that exist 24/7. Either close the ones that do not have coverage and add more maps or kill the server based wvw all together. Anything else is just kicking the can down the road and making more people leave wvw in the process.
EDIT: In addition, new maps do not solve the issue if they are not maps players want to play on. EBG is by far the most popular map,( Non linear, non choke pointed, attack from anywhere, targets closer together, and flatter than the others) they should make more like it and add more maps in use at once rather than just change scenery. Most wvw players are not playing wvw for the scenery, they are playing for the fights. They could remove all the npc’s siege, and dull down the graphics settings and allow more players to fight at once without lag and players would be happier than getting a new " detailed’ map.
Actually – right now, there is no competitive game play in T1 (or any other tier for that matter), as most of the time it is a 2 v 1 fest because 2 of the servers seem to run by the same people. In fact, I have videos of two blobs avoiding one another and then hitting the same target one right after the other in the same place. Or how about one coming in to a tower, opening it and then letting the other blob take it. How is THAT competitive.? Or how about Transferring to YB to overload it, so it blows it’s competition out of the water so it can move into T1? Right that is competitive.
As I said, YOU DO NOT have the big picture, and as a matter of fact, I don’t either. A.Net does. That is why the adopt a dev was done and why the devs actually played and listened in on voice comms, etc. They brought all this info back with them to come up with new ideas for WvW.
I am sorry you can’t play with your sister. As I said, the easiest thing to do is – transfer servers. DONE. But, the ‘you want my cake and eat it too’ mentality has got to go. This is for the betterment of the game. Some people will like it, some won’t. The one thing I do know, is doing nothing will kill the game.
(edited by Dusty Moon.4382)
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Dusty Moon.4382
A.Net is trying to fix the WvW with an over all approach to hopefully make it better not worse. I think this issues are:
1. Population Balance – this has to be done – for long term survivability and playability. This means that any server should be able to fight against any other server, not these locked in groupings like they are now.
2. Getting rid of the current ‘priate ship’ meta. It is bad for the game because it makes for blobbling.
3. New maps (which are coming)
4. Changing focus of WvW to more strategic type of playing and rewarding that (defense, etc).
5. Better ways to report siege trolls, etc.
6. Better ways to report hacking, etc
By listening to players that do not have that advantage of ‘the big picture’, other games have done that to their detriment BTW, would really cause WvW to collapse completely. This is the issue, right now.
@imso
BlackBerry won, Nokia won etc etc…. now they r crashed…. things change
i understand keep DX is easyest for ANET, this topic is a little start for why they should change, if they will make a new engine, for an expansion or gw3/4 etc, they will have alot of work to do in any case, they should choose something else, i understood DX is easy, but other options should improve Platform and playerbase, and is a big spot for them be the first AAA mmorpg supporting Linux, and supporting players, all of them, they should also talk with valve for some kind of economic support, something like halo for xbox etc etc@ansau
i use firefox with noscript, disconnect, wot, ublock and quick and clean
lol – all that STILL does not guarantee anything. If they want to track, only unplugging from the internet will stop them. IT helps, mind you , but unless you are also using Private browsing also – cookies and data is being copied from your PC.
Linux will NEVER BE A GAMING platform. One of the issues with it, is the high amount of resources that Open GL uses, compared to DX of the same generation. Also is the fact that the graphics card companies are really working with MS to make sure DX is here for the long term. Another issue with Linux is the limited amount of drivers for all the hardware out there.
apparently
gw2 has poor support for multithreading
before gw2 can do anything like new engine or implement dx12 support, gw2 has to solve their multithreading issue.
Multi-threading is a pain to do properly and most programs DO NOT multithread. It would have had to be built into the game from the start. No patch would be able to fix that.
You cant disable some stuff on home edition, and something in the pro version too, isnt about knowledge on OS…
Ofc i wanna a better gw2 gw3 etc, for this reason i suggest vulkan, google it, it will give the same enhanchement of dx12…
Btw gw2 have the best graphic u can find in any mmo even with dx11, the real improvement with an highter dx or vulkan is the optimization on draw call but ofc u also need an 64bit client…
Btw i dont think they will upgrade this on gw2, and onestly i dont care too much because i think is more important if/when they will make a new engine they will not do that on dx12, because win 10 is the worst os made by microsoft, no privacy, no a complete control on your pc, i dont like it, and with vulkan intead of dx the game should be compatible also with linux.
You should akso google vulkan vs dx12 someone say is even better
Sure you can. it just takes a little work is all.
Use this site’s suggestions – no more problems.
and another
https://4sysops.com/archives/disable-windows-update-in-windows-10/
no more holes…..
DX12 runs faster and makes GW2 look EVEN BETTER.
did u read it? for example for one setting
“Choosing “Basic” will keep the amount of random data sent to Microsoft to a minimum”
minimum? what? i want NOTHING not minimum, what minimum doesent means? the most important private data or what? no one can answer, so no thanksDX12 is not the only way for make this game (and the next) better there is a world over the DX12 with the same power
@jedy
you write “Anet records everything we do ingame and even chat lots etc!! What do you have to say about that?” and u call me troll? lol@dustymoon
i’ve already wrote i have a modify version of android, and i’ve already spoke about dx12 alternative, like vulkan…before posting pls read all the topic, i dont wanna answer everytime to the same stuff, and after a while someone tell me i should go inside the cave, and then i will reply back how u can use the tecnology w/o be spyed….
i have another consideration, i dont understand why some of u wrote so badly about my post, i’m not saying anet have to make his game with dx9 for the next 100 years, and i didnt want convince you to dont use win 10, i’m just talkin about OPTIONS, this means if they want they can make something will work also on Linux, or they can avoid the DX for the future, and this doesent means the game will be orrible, as i told there is a world out of DX so the game will be for sure BETTER
anet game designer are awesome, they made a dx9 game looking better than all dx11 mmo game i ever see, so this is not only about tecnology
there is alot of engine, like unreal, cryengine, unity etc etc, it sound like i say "hey dont use unreal, try cryengine, and all of u tell me you dont wanna cryengine because u wanna a better graphic… same here, DX is not the only way!!!!
Well then – unplug from the internet – turn off your cell phone – get off the grid – don’t use any credit cards or discount programs.
You are basically giving them data every day, every minute of the day and unless you totally go off grid and live in a cave, the genie is out of the bottle.
That same information was collected in Win XP Pro to now – there is no difference. That is how they see what is going on and how to patch things. In Windows 10 they are saying it out loud for you to hear, before it was a ‘dirty little secret’.
Want some tin foil for that hat?
(edited by Dusty Moon.4382)
A.Net said there would be no end game since it is a ‘living world’ (that is debatable in another thread
).
I have been getting spirit shards from EXP leveling… hmmm – I must be doing something wrong……
this is not the only issue, look the pictures i’ve posted or lf privacy issue on the web….
People like you are making a bigger deal out of nothing and if you would read http://windows.microsoft.com/en-gb/windows/preview-privacy-statement it’s not all that bad as you trying to make it out too be.
lol
r u really look the ms website for know if they spy u? try to ask NSA if they are spying ppl, and they say NO even with the snowden files….if u wanna use win10, facebook etc etc i’m not telling dont use it, its your life, u can do all you want, but dont be blind trusting on anything
Anet records everything we do ingame and even chat lots etc!! What do you have to say about that?
And yet again you miss the point and this isn’t about me going around with blind trust with anything. You keep failing to understand the fact that just about everything you do in life from day to day data is being collected on you in some manner.
NSA keys were exposed in Win XP when it came out and you think I need Snowden files to tell me NSA is spying lmao!
Anyways I’m starting to think you are just trolling
They also did it in GW1 – hence how they caught all the drinking bots, etc.
As others have said, everything you use collect’s information about you. Most of the time you can’t opt out, so I’m guessing you don’t use facebook, don’t have a smart phone, don’t use steam/origin etc.
And don’t use a credit/debit card…
OP: while there are some concerns regarding windows 10, it is by no means the biggest/most important threat to your privacy around here. Singling it out the way you do only makes you blind to all the others.
If you are have something against windows 10, don’t install it, but if you are concerned about privacy, then don’t limit yourself to single system, that is not even the worst offender.
i’m not say to everyone to dont install win 10, do it, i dont care, the purpose of this topic is not against MS, i have nothing against them, they r like others company, they have to make money, my topic is about DX12 and why i’m asking if is possible for the future if ANET will make their game also for Linux, or if they will use something like vulkan avalaible for older Windows version too
Well do you have a iPhone or an Android? You already give them more information than MS is getting.
Also, OS X also collects reams of data, more so then MS too.
Linux is an also ran for gaming because of Open GL – which is so far behinds DX 12 , it will never catch up. it also uses way more overhead than DX12.
You cant disable some stuff on home edition, and something in the pro version too, isnt about knowledge on OS…
Ofc i wanna a better gw2 gw3 etc, for this reason i suggest vulkan, google it, it will give the same enhanchement of dx12…
Btw gw2 have the best graphic u can find in any mmo even with dx11, the real improvement with an highter dx or vulkan is the optimization on draw call but ofc u also need an 64bit client…
Btw i dont think they will upgrade this on gw2, and onestly i dont care too much because i think is more important if/when they will make a new engine they will not do that on dx12, because win 10 is the worst os made by microsoft, no privacy, no a complete control on your pc, i dont like it, and with vulkan intead of dx the game should be compatible also with linux.
You should akso google vulkan vs dx12 someone say is even better
Sure you can. it just takes a little work is all.
Use this site’s suggestions – no more problems.
and another
https://4sysops.com/archives/disable-windows-update-in-windows-10/
no more holes…..
DX12 runs faster and makes GW2 look EVEN BETTER.
Actually, there is a siege cap. It is for keep, and server.
The best thing you can do is when you see this happening, report the player as a bot. Being on a T1 server, we have had our share of siege -crapping trolls. In fact, one such troll, we know for a fact, is paid in game gold to do this to our server. The troll still exists but hasn’t been around lately. A.Net wants to catch them when they are placing siege, remember the siege needs to be trolly (meaning like a flame ram on top of a wall, etc). Just putting out a bunch of ballistas like that will not do.
(edited by Dusty Moon.4382)
But using it against them? How exactly? I guess more ktraining? Because the only way you can use it against someone is race there right before an upgrade hits and take it from them.
Lol.
You just stated the exact way to use it against your enemies. Think a little about what you just wrote there. If you are “exploiting” the system to race to a keep in order to cap it right when an upgrade hits… there is absolutely nothing stopping your enemy from having an entire army there waiting for you, because they know you’re gonna race there to try and flip it.
More information on the battlefield should mean that the pace increases, which is a good thing. Focus the battles around higher priority areas (ie keeps about to upgrade). Which should mean more PvP.
So you agree, more ktraining. Just what we want in WvW.
I am on a T1 server and that is all that is done in WvW NOW. Very few guilds actually do defense and skirmish – most run and hide if you want fights.
The new map looks to place defense above K-training which will be a breath of fresh air for me
EotM was originally designed to train PvE about WvW. People found out how easy it was, so it became the Karma train level up area. It was not designed to test new methods of population. If it was that, then your home server wouldn’t matter but it does, so what you are saying about EotM was made for testing population’s is flawed and bogus.
The only thing the developers ever said about EotM and the regular WvW maps is that a victory in EotM gives you supply in your home Citadel.
I think what A.Net DID learn from EotM is that your home server matters. It is server pride that keeps people coming back. People care a kitten less about EotM unless they are leveling a new toon.
(edited by Dusty Moon.4382)
After reading all 10 pages again, I now have some understanding of why the Dev’s could make such poor decisions. You folks have really no clue what you want and it shows in what you ask for. It’s very simple, WvW should have Tiers with descending map population caps. Because the map Q’s have always been the end all, be all of balancing. There should be no server population caps at all.
100% spot on, this is the conclusion I have come to as well. Allowing free player movement will balance out the servers and the map caps will govern the pop at any 1 time.
OK, then under the current system, how will T1 servers descent lower or the low tier servers rise up ? Lets say ET and DR would have a 15 person map cap, cause normally they run 10-15 people in all WvW at prime. How will they get more to join and go up in tiers ?
T1 servers will lose players when queues in their respective timezones get long enough. I would imagine free player movement would mean servers like ET and DR would die, the number of servers does need to be reduced.
Ques in T1 times zones will never get bad now due the servers being locked now, so now no point in trying to go on tour to other servers since no one wants to lose their spot on their home server. All the lock does is make it so no one is willing to lose their spot , so only way to tour is to make additional accounts instead and actually play on multiple servers. It should not affect wvw populations on locked servers as much since people are not willing to move at all now.
Since more players cannot come onto full servers, it ensures the ques cannot get worse to make people want to leave. If anything, it ensures less ques on T1 while players are playing on multiple accounts on other servers, and no one can come in to clog them up while doing so.
Really – all one does is need to look at your childish Guild name you came up with to understand your mentality. It has been known that certain players on certain T1 servers lead guild on 2 servers to try and fix matches. A.Net can’t really do nothing about the underhanded nature of that type of play but they can level the playing fields as far as population balance and I am all for that.
I mean, what if you were matched against 2 other servers – your guild name would actually have no basis in anything. Please rename your guild to [BLOB] ‘We only can play WvW in a blob’.
I myself, can’t wait to see how this will pan out. It would be good to have a balance where every week you get to play different servers. It means that the players would have to get better and so would Commanders.
I didn’t come up with the guild name, nice try though. Yes, it is well known there are guilds in T1 that " attempt" to fix matches, however, we are not one of them. Winning when we were told not to win isn’t exactly making their job easy.
They are not making the playing fields balanced if they are keeping servers that do not have 24/7 coverage. It will continue to be coverage wars as long as there are too many servers and not enough players to cover all time zones.
Actually your guild is the classic T1 ‘Troll’ guild.
Yea.. Okay
Says the forum Tr…. Good luck to you.
Not a troll – far from it. But, since you cried so much about NOT being able to play with your family, etc. It is simple, move servers (well you can’t now because of server lock). No one is denying you a chance to play with your family, only you are. The T1 servers are full and there is no room at the inn, there are other servers that have room – it is obvious and simple to just move there.
A.Net has to think about the WvW situation in whole. How to make it better and what to do to prevent it’s stagnation (it is pretty stagnant and stinky now). If they want to get more people interested in WvW, as one of the game modes (the others being PvP and PvE), then they also need to focus on what will make this better for all. Some will have to feel the pain and others will not.
In your mind, everything is fine except you want the bigger servers to get bigger and this makes no sense. The smaller servers suffer this way and only a few will be happy. This is the way to kill the game faster than anything.
(edited by Dusty Moon.4382)
That is all changing atm due to the shift in GvG tier. Most of T1 and 2 are locked, T3 could possibly get locked soon with the GvG move to turn T3 into what T2 was, if they are moving alt accounts, the full servers still keep their population while locking others as well..
Carried? WHO is " carrying" us? I really do not think you have any idea what you are talking about if you think someone needs to " carry" us. ATM they locked a server that we win when we choose to win. I really wish they would let more people get on to BG, I felt bad for them this week.
Tier 3 is already getting an influx of players, if they manage to fill up (as you mentioned) population will start to overflow and we’ll probably even see some healthy competition between tiers 2 and 3. With the influx from the expansion, tier 4+ could follow suit. Hopefully by some miracle tier 1 will bleed out fairly quickly and actually be challenged for once—wouldn’t that be fun?
I’m sorry this inconveniences you and your guild.
Based on your diatribes, you seem to think most players ideal is a T1/EotM all maps queued extravaganza, but the fact is most of below T1/T2 aren’t still here because we’re helpless peons—we’re here because this is where we prefer to be. So kindly just suck it up and take one for the team.
Excellent post Shrubsy – Some of the T1 people seem to forget there are many more players below T1 than there are in T1.
That is all changing atm due to the shift in GvG tier. Most of T1 and 2 are locked, T3 could possibly get locked soon with the GvG move to turn T3 into what T2 was, if they are moving alt accounts, the full servers still keep their population while locking others as well..
Carried? WHO is " carrying" us? I really do not think you have any idea what you are talking about if you think someone needs to " carry" us. ATM they locked a server that we win when we choose to win. I really wish they would let more people get on to BG, I felt bad for them this week.
Tier 3 is already getting an influx of players, if they manage to fill up (as you mentioned) population will start to overflow and we’ll probably even see some healthy competition between tiers 2 and 3. With the influx from the expansion, tier 4+ could follow suit. Hopefully by some miracle tier 1 will bleed out fairly quickly and actually be challenged for once—wouldn’t that be fun?
I’m sorry this inconveniences you and your guild.
Based on your diatribes, you seem to think most players ideal is a T1/EotM all maps queued extravaganza, but the fact is most of below T1/T2 aren’t still here because we’re helpless peons—we’re here because this is where we prefer to be. So kindly just suck it up and take one for the team.
I guess you missed it, but the Tier 3 move was planned by gvg prior to the changes as a prtest against the alliance that went to move YB and the changes had nothing to do with the move. T3 is being taken over by GvG and they are going to be keeping it right here they want them. T3 will now be the new GvG tier.
I’m sorry if you misunderstand what is actually happening here, or that there are many on lower tiers that are dissatisfied with not having anyone to play with. I am not " taking one for the team" as I am in the best position on any server atm, I can roam, havoc, and zerg at will any time of the day because T1 is where that all exists 24/7.
You are instead asking those that wish to have people to play with and against to not be able to is what you are actually asking here, as there are not enough people in non peak timezones to actually allow them to have a good game experience. It is disillusion to think that T1 would bleed anything but multiple accounts. Though now that Anet just made those accounts much more valuable, they will probably just sell them to the highest bidder instead of moving them since they could buy multiple new accounts for the price of selling one of their alt accounts on T1.
Before telling people to " suck it up" you might consider that these things affect more players than just you or me. Who is this " we" you are speaking for? Who is it exactly that told you to speak for them? I have heard from many in low tiers that have been trying to get on to T1 for a while waiting for it to open due to them NOT " being happy to be there". All this does is hold them hostage or make them leave the game all together.
Actually, YOUR response is the classic response of people in denial and basic cluelessness. We need more balance and just having the same servers matched, week in and week out is more boring and more damaging to WvW than anything else. A.Net collects REAMS of data on WvW and knows, who plays when and a what times. I am sure they can come up with a plan, while it might take time to balance it all out, in the end it will work for the betterment of WvW.
I mean, why did so many JQ guilds transfer to YB, so they can force either BG or TC out of T1? Is that for the betterment of the game or just plain arrogance on the part of one server? That is why the servers were locked and why a better system needs to be put in place. Trying to ‘Force’ what one server wants over what is best for the game is just plain wrong and bad..
After reading all 10 pages again, I now have some understanding of why the Dev’s could make such poor decisions. You folks have really no clue what you want and it shows in what you ask for. It’s very simple, WvW should have Tiers with descending map population caps. Because the map Q’s have always been the end all, be all of balancing. There should be no server population caps at all.
100% spot on, this is the conclusion I have come to as well. Allowing free player movement will balance out the servers and the map caps will govern the pop at any 1 time.
OK, then under the current system, how will T1 servers descent lower or the low tier servers rise up ? Lets say ET and DR would have a 15 person map cap, cause normally they run 10-15 people in all WvW at prime. How will they get more to join and go up in tiers ?
T1 servers will lose players when queues in their respective timezones get long enough. I would imagine free player movement would mean servers like ET and DR would die, the number of servers does need to be reduced.
Ques in T1 times zones will never get bad now due the servers being locked now, so now no point in trying to go on tour to other servers since no one wants to lose their spot on their home server. All the lock does is make it so no one is willing to lose their spot , so only way to tour is to make additional accounts instead and actually play on multiple servers. It should not affect wvw populations on locked servers as much since people are not willing to move at all now.
Since more players cannot come onto full servers, it ensures the ques cannot get worse to make people want to leave. If anything, it ensures less ques on T1 while players are playing on multiple accounts on other servers, and no one can come in to clog them up while doing so.
Really – all one does is need to look at your childish Guild name you came up with to understand your mentality. It has been known that certain players on certain T1 servers lead guild on 2 servers to try and fix matches. A.Net can’t really do nothing about the underhanded nature of that type of play but they can level the playing fields as far as population balance and I am all for that.
I mean, what if you were matched against 2 other servers – your guild name would actually have no basis in anything. Please rename your guild to [BLOB] ‘We only can play WvW in a blob’.
I myself, can’t wait to see how this will pan out. It would be good to have a balance where every week you get to play different servers. It means that the players would have to get better and so would Commanders.
I didn’t come up with the guild name, nice try though. Yes, it is well known there are guilds in T1 that " attempt" to fix matches, however, we are not one of them. Winning when we were told not to win isn’t exactly making their job easy.
They are not making the playing fields balanced if they are keeping servers that do not have 24/7 coverage. It will continue to be coverage wars as long as there are too many servers and not enough players to cover all time zones.
Actually your guild is the classic T1 ‘Troll’ guild.
Seeing all the angry posts from JQ and BG players warms my heart.
You’re not supposed to like this, it’s targeted specifically at you. It’s a long awaited solution to the problem OF you. Packing more and more people on to very few servers isn’t a good thing, we know you like winning. You’ll continue to win for quite some time.
But you’re done stacking.
I am not worried about us winning.. I am on the server that is in the best position to be locked. LOL I am more concerned about the game dying due to new players coming in and having no one to play with and leaving due to there being no coverage on lowest tiers, and no sign of that changing due to the actual number of players who play outside of NA prime. I am more concerned about players being able to play with their friends, families and guilds, people play many mmorpgs together, their guilds play multiple games, if they are unable to play with their guilds, their friends, they will just play a game they are able to do so.
It isn’t " stacking" to play with your guild, friends and family, it is called enjoying the game during the time you are able to play it. Why would people play a game where they are unable to spend quality time with their friends and family? Oh yea they don’t.
Instead of making it so players have people to play with and against whenever they log in, they are making a game that actually prevents them from doing so.You’ve contributed several thousand words to this thread. All of which are verbose repetitions of the same argument.
Philibustering doesn’t work on forums
I was not aware sharing thoughts on the forum would be participating in a legislature. Did you mean Filibustering as I was not aware that Philibustering was a word?
The forums exist to share thoughts on ways to improve the game, that is exactly what I was using them for. I want an environment that allows for vets and new players to enjoy the game together, allowing for everyone to have a chance to enjoy playing with others and against them rather than PVD in coverage wars.
Disconnecting wvw from servers would probably be the best way to accomplish that long term allowing players to play with and against different players regularly and provide variety to game play rather than implement poorly thought out restraints that cause more problems than it solves.
Grammar policing is akin to conceding defeat.
You can keep telling yourself that if it makes you feel better. The rest of us will go back to playing with friends on this game if they allow us to, or on another if they do not since most games actually let you play with friends.
You and the five people that agree with you in this thread? Vocal minority is still minority.
You’re rebutting every post because you have to
Well, he and his guild are the worst of the WvW attitudes and play style. So they don’t want anything to upset that.
I mean, the new WvW maps will do that in spades and they really don’t want those either.
After reading all 10 pages again, I now have some understanding of why the Dev’s could make such poor decisions. You folks have really no clue what you want and it shows in what you ask for. It’s very simple, WvW should have Tiers with descending map population caps. Because the map Q’s have always been the end all, be all of balancing. There should be no server population caps at all.
100% spot on, this is the conclusion I have come to as well. Allowing free player movement will balance out the servers and the map caps will govern the pop at any 1 time.
OK, then under the current system, how will T1 servers descent lower or the low tier servers rise up ? Lets say ET and DR would have a 15 person map cap, cause normally they run 10-15 people in all WvW at prime. How will they get more to join and go up in tiers ?
T1 servers will lose players when queues in their respective timezones get long enough. I would imagine free player movement would mean servers like ET and DR would die, the number of servers does need to be reduced.
Ques in T1 times zones will never get bad now due the servers being locked now, so now no point in trying to go on tour to other servers since no one wants to lose their spot on their home server. All the lock does is make it so no one is willing to lose their spot , so only way to tour is to make additional accounts instead and actually play on multiple servers. It should not affect wvw populations on locked servers as much since people are not willing to move at all now.
Since more players cannot come onto full servers, it ensures the ques cannot get worse to make people want to leave. If anything, it ensures less ques on T1 while players are playing on multiple accounts on other servers, and no one can come in to clog them up while doing so.
Really – all one does is need to look at your childish Guild name you came up with to understand your mentality. It has been known that certain players on certain T1 servers lead guild on 2 servers to try and fix matches. A.Net can’t really do nothing about the underhanded nature of that type of play but they can level the playing fields as far as population balance and I am all for that.
I mean, what if you were matched against 2 other servers – your guild name would actually have no basis in anything. Please rename your guild to [BLOB] ‘We only can play WvW in a blob’.
I myself, can’t wait to see how this will pan out. It would be good to have a balance where every week you get to play different servers. It means that the players would have to get better and so would Commanders.
Please don’t get discouraged .. THIS IS AN AMAZING CHANGE TO WVW! and all the true wvw players who has vision know it! .. You have my support here from TC.
“All the true wvw players”…well I guess I’m not trve enough to understand this change. For me it seems to be as half thought out as the golem rush event but I guess time will show us how and if it will change anything.
“Time” is a problem though during the time that people cannot play with friends or are logging into ghost town servers, we will be losing more players that " would have been" that will leave the game. The issue is this causes more problems than it solves unless the end goal was to have less players playing wvwv all together in the end.
Please understand that this change is meant to SOLVE the ghost town issue. If anet combines this with a dynamic transfer rate cost, BOOM that would solve a HUGE part of the problem with strong momentum too.
What are you looking for? more players in your lower tier ? this will solve it.
Is playing with your friends more important than playing in T1? this will solve it. Transfer with your friends.
Are servers OVERSTACKED with population bigger than what the map can hold? are queues killing your wvw experience ? this will solve it.
Is your guild and other guilds looking for a fresh start? this will solve it.What exactly is the issue you’re complaining about ? Players getting locked out of a FULL server ? that is NEEDED to make the experience for the players on that server better. You want to get to a full server? ask yourself why ? This is a good change to WvW .. this is healthy long term approach ! This isn’t the libosection or twisted fancy cosmetic change. This is a healthy diet long term plan of success approach. We always look for the diet pill, but have you tried changing the bad habits and having a salad every once in a while ? :/
Blaaaaah ! i’m ranting now ! .. please understand that this is a very healthy change. The approach is right. The only thing that needs to prove itself now is how robust the algorithm is.
To those that complain about it and not like it, I would very much love to hear your suggestions as to what solutions would have been better.
Some said lower total server numbers .. meaning retire some server.. meaning FORCE people to transfer servers.. meaning violate those players cause hey i don’t like new algorithm ..
Some said free transfers .. THE WHOLE ISSUE STARTED BECAUSE OF FREE TRANSFERS. Please do not bring free transfers back. In fact add more penalties on players transferring out of lower population servers towards higher population servers. while also encouraging and rewarding transfers from higher population server to lower ones.
PICK A SERVER AND STICK TO IT! Have some server pride! Improve the community in your server! Learn not to just raise your hands and run away to another server when things get tough!
If you’re in lower tier, this will bring more population your way. If you’re in high tier, this will alleviate your queues. THIS IS A GOOD THING . UNDERSTAND THAT , PEOPLE !
Totally agree here Indigo!!
There are currently no WvW population less than “medium” on any server (both EU and NA).
Guess as is well with the WvW populations, lowest tier got lots of people.
BUT server population is NOT the WvW population. I will use TC as an example. TC is the unofficial NA RP server – most of those people are PvE only. When they talk about WvW population they mean the people who play WvW. I for one am looking forward to these changes as there are so many blobby overpopulated servers in all tiers.
I also hope they take a nick out of guilds that try to ‘fix battles’ by transferring over to one server or have accounts on 2 servers on the same tier, that they can bludgeon the other server in the 3-way battle. I also hope this deters mutli-server guilds.
There already is another thread on this topic…..
That is part of the event – no supplies for building Golems.
Honestly dude, there is no evidence of them intentionally exploiting. Kazo kittening loves to Ktrain so ofc they’re gonna be in golems 24/7 and if there is a bug with that golem buff staying on after said person hops out of golem then there is a higher chance of it happening to them.
As far as I can see, I don’t see any proof of them intentionally doing it, just that the buff is there.
I’ve seen videos of golems using ice bows and killing an entire zerg in 1 ice bow 4, another bug.
Another bug is golem duping, thats back too during this week.
Really, they didn’t have this bug? They weren’t exploiting? They were. I am in the OP’s guild and was with him during that run. We ran into one of the guild groups later (KAZO) and they were mounting and unmounting golems, away from fights to get the buff. It was plain as the nose on your face and also an exploit.
This is sad when guilds train their members to do this. The GL of KAZO was there and he was leading this group. I think the whole guild should be banned for this.
Golems using ice bows is also an exploit since they shouldn’t use any other weapon or skills but their own.
(edited by Dusty Moon.4382)
You can ALREADY DUEL – I mean setup a private PvP ARENA and invite WHO YOU WANT and duel away…..
If you want to duel in your OP PvE then no.
Sorry, your graphics card really does not affect this game as much as your CPU does. I would suggest going with a nice I5 Intel – which is faster and also this game is not multithreaded.
Supply is still critical for both offense and defense. Yaks are still critical for upgrade speed. I don’t foresee as big an impact as the doom callers are predicting.
Supply is critical, Yaks are not. Upgrade speed boost doesn’t mean anything when you know that as long as you bunkers a structure it doesn’t matter if Yaks get in or not, you’ll still get those upgrades in to repair everything eventually.
Yaks will speed up the upgrades. What this means is you need to ACTIVELY defend and patrol. No more just going out an zerging for the sake of it.
Also, people keep forgetting we will get the NEW WvW maps with this change, we won’t have the old maps.
Like WvW isn’t a Karma Train now. I mean people just flip things and move on. No defending, no nothing, very few open battles, most zerg’s now just run away. WvW maps just feel like EotM now.
I think this change could be for the better.
So I am on one of the BL for WvW and noticing swords on Bay on and off and on and off – constantly. It seems now that enemy NPC’s guards are randomly spawning and attacking the other guard NPC’s this causes swords constantly. The other issue there is no supply being dropped very much – it is very random at supply depots, so that siege, etc. can’t be built, walls fixed, and other things.
Please fix this quickly.
Is there ever going to be some kind of guild movement invovle in this game other than grouping together and going into WvW or Challanges/Dungeons? how about some real guild vs guild action a good idea is like something to the open world of tyria, a duration of some sort of War against another guild in the open world game, you know when two guilds dont like eachother they can agree on a documention of declaration of war. Fights anywhere they are sighted at anytime during a certain duration or something, in the open world of tyria against their enemy/rival guild!
If not that…atleast some sort of Guild Hall Seige PVP Queue or something…
that would be cool and good addition to this game seeing how it is called guild wars :P And ik….storyline, whatever.
LOL – it is in the lore of TYRIA. Please read the lore…….
from GW wiki
“The Tyrian disasters
Throughout the centuries, the continent of Tyria found itself in constant warfare. The multiple Guild Wars raged across human lands – constantly ending and starting again, creating a series of wars between Humans. In all these years, not much aside from the constant wars and temporary times of peace existed. However, nearly two hundred years prior to the Searing, a powerful arcanist known simply as Lord Odran sought to reach into the unknown, and in doing so, by sacrificing many souls, found access to the Hall of Heroes. Though the spirits were outraged at Odran’s intrusion on the land they had paid to access with their life and blood, they could do nothing against beings of the living. For years, Odran explored the Rift and the many worlds, placing his portals in deadly locations and concealing them with spells. Until one day, the spirits of the Rift found a way to harm that which was corporeal and when Odran returned to the Rift they tore his body apart. In doing so that which they hated most came to pass as the spells of protection and concealment over Odran’s portals were removed and mortals gained free access to the Hall of Heroes.
Years have come and gone since Odran’s death and not even a decade ago the world shook. The Charr invaded the land of man and destroyed the Kingdom of Ascalon and its Great Northern Wall during the cataclysmic event known as the Searing before rushing west and south, to attack Kryta and Orr. Though the last to be attacked, Orr suffered the worst fate of the three Kingdoms. In an attempt first thought to be to stop the Charr, the Vizier of Orr sought an ancient scroll – and in it, a powerful spell – and upon reading the words on the scroll, Orr sunk to the depths of the Sea of Sorrows in an event known as the Cataclysm. Kryta had the kindest fate from the devastating Charr invasion, for it was saved due to a single man: Saul D’Alessio. Though an outcast and exile of Kryta, Saul returned with a force to defeat the Charr – the Unseen Ones. Though he believed he was bringing salvation, at the moment of his own disappearance at the hands of the very saviors he had sought he realized that he had doomed Kryta to a life worse than that which the Charr had planned – blind devotion to slavers.
The Humans are not the only creatures that have issues in Tyria. The Deldrimor Dwarves too have their issues, for their king’s cousin Dagnar Stonepate, leader of the xenophobic Stone Summit wishes to overthrow Jalis Ironhammer and desires to rule all of Tyria. This has caused a civil war several years in the making between the Dwarves – one that the Deldrimor Dwarves would rather not go through with, but will if they must. The Caromi and Centaurs are also facing their own problems with threats of being driven out of their homelands."
We have backpacks. Why would we want to have both? The capes would cover the backpacks.
Besides in GW1, capes clipped with everything.
I do agree – this is my connection to the account server of Guildwars2 – as one can see 3 routers are totally borked and I DC. Not A.Net’s fault or can’t really trace it to them for me.
Mine is a basic Comcast issue as they have 3 borked routers with 100% packet loss. I checked with Pingplotter. Everyone need’s to check the in between connections before just blaming it all on A.Net – there is tons of stuff in between that can be borked.
(edited by Dusty Moon.4382)
I really want a main hand pistol so – you could have a pistol/pistol Mesmer. I proposed this ages ago and even came up with skills for the main hand pistol. It would make a Mesmer more useful in a variety of situations.
i support this. T1 blobbing is horrendous.
Well, 2 servers in T1 only know how to blob. They try to win by just sheer force of numbers and no skill. nothing can be done about that besides bring on the new BL map which will kill the blob.

