well all keep dreaming i like to see how this game would do mounts and how they would implument them and it should be are choice to have one or not and it be cool to vote on the subjet to see how me ppl in the game would like to see mount brought in to the world of GW2
The Only vote that counts is that of the developers, and they don’t want mounts. They implement a Waypoint System to NOT have Mounts.,
Personally I have no interest in seeing how they might be implemented. I have less than zero desire to see a mount On gw2.
Colin said that they would look into mounts. So if you say they absolutely do not want mounts you wrong.
No, what Colin said was, ‘Mounts would be terribly hard to do right and that is the only way they would do them so they decided not to have mounts’. That includes skills, etc. They would be hard to add now and with China also on the forefront (May 15), I doubt mounts are important anymore. Most people want to see new content not fluff.
Cantha will not be part of the game. There is a book (Winds of Change) you can read in the Durmond Priory outpost in Divinity’s Reach. In the book, it was said that trade to Cantha was disrupted and then closed off so the other continents could deal with the Elder Dragons alone.
In some ways it is much more fun than GW2
Not if you have Nightfall – part of that campaign are real hard and annoying. It seems they purposely made it hard.
May 15th is the release date for China. You will not hear anything prior to that.
The Arah part of the PS is not bad actually and if you follow the story, you will understand the battle is played out the way it is.
The only Dragon we fight is Tequatl, all the others are servants or lower dragons.
I can see it now, someone accidentally salvages his/her ascended item and blames A.Net for allowing it to happen. There are reasons that this game has limits like that.
+1 for bobsledding
Maybe not bobsledding but there is a ski jump in Hoelbrak.
Add land sharks. Land sharks hunt fishers .. thats what we really need. Land Sharks
I love this comment
Housing system needs to be on an instanced zone so only the player can access it , same way as guild halls on gw1 and EoTN HoM, it seems a little but futile.
As much i would love to see this working on gw2 set, i believe its not gona work, due game is way to much themepark.
Well – where the Guild Halls were in GW1, Orr is now. Can’t put the GH’s there. Yes they would have to be instanced, I believe.
Player housing is more difficult to deal with. You already have a home district, I think it more or less what player housing will be in this game.
Wow, comparing a company that has 4700 employees (Blizzard North) to A.Net (which has 350 BTW) is really telling. They are also still supporting GW1, also. So, I do think they are spread a little thin but that is how business is now.
If you are going to compare companies, compare A.Net to ZeniMax Online (which is the developer of ESO – as of 2012 had 250 employees).
Yeah, go look at ZeniMax Online. Look at all the awesome stuff they’re implementing as a direct result of user feedback. Look at how often they post on reddit and the official forums. Look at their GMs running around the megaserver, literally slaying bots that users /whisper them about. They have incredible presence.
Your argument is, “They don’t have a lot of people, so they can’t handle being spread thin!” Then they shouldn’t be spreading themselves thin. That’s my point.
Right – go reread their forums on the load times, the quests that are so broken people can’t actually finish or level up, etc. The Bots camping bosses and nodes for crafting. As well as the amount of gold sellers (I have not had one whisper me in months and then it was only one). That game is so broken and it is a sub game too (plus it costs more than GW2 – if you want the imperial race and a mount). Sorry – your argument is thin also – they have Bethesda to back them which is a big company – A.Net has itself.
Not saying they shouldn’t be doing some communication but people’s expectations are just too high.
Also, generally speaking, they post far more info on twitter and facebook than they do here.
And that does not trouble u in any way?
No – they are communicating, even if you don’t like where they are doing it at.
The Chinese government requires a Chinese publisher – A.Net could not self-publish the game. That said, they do have some differences in the game that players in China prefer – nothing wrong with that. It is what it is.
Look at ArcheAge, for example. We will be getting a totally different version than Korea and Russia currently have. The same was true with TERA.
I’m trying to see how in the broader MMO industry the notion of stepping out for a month is all that radical.
Have we really been that conditioned by the 2-week cadence of the Living Story to lose our minds because they’ve been busy elsewhere 16 days? Your definition of “drought” as it applies to bug fixes must come from some other language than English because there have been 8 patches since the features pack with the most recent only 5 days ago.
And really, this silence people are harping on is grossly exaggerated. There’s still new entries in the Dev tracker daily (excluding weekends). I guess Chris will be happy to know that people are pining so fiercely for the CDIs. Because outside of an unusual gap in those, I’m still seeing various devs poke their heads in once in a while in their respective areas – tracing problems in the Personal Story arc, John Smith teaching economics lessons, the occasion “Hmm, that might be a good idea for PvP ranking” chatter. Pretty much business as usual on that front.
How much hand holding do we really need? Yes, a glossy front page announcement of LS Season 2 would be nice, but I’m thinking I can guess what it’s going to be about
.
Can you point to any other game that, when expanding to a new market, took their resources from their stable markets instead of expanding themselves? Did Blizzard stop talking on the forums when WoW was released in China? Did Riot tell the NA playerbase, “Sorry folks, but we’re launching in China soon, so unless the servers are on fire, you’re gonna have to wait for some indeterminate length of time until we aren’t launching in China anymore.”? Can you actually name any industry where “We’re going to ignore you for a couple months while we launch in another region” goes over well?
The vast, vast, vast majority of dev tracker posts are Gaile, then CC, then random threads that really have no consistency. Mesmer and ranger damage too strong in PvP? Dev’s on top of that! Warrior gets an extra 180 power and 40 precision due to a trait bug? Temple of Balthazar and Megadestroyer bugged? Certain infused ascended celestial rings didn’t get the stat boost? Fractal drops bugged? Necro minions AI bugged? No response, sorry, we’re just too busy! Megaserver caused guild missions to become even more tedious? Trait/Hero UI abysmal? Skyhammer map still glitching out? China China China! We can’t hear you, la la la!
Look at pretty much every other game on the market right now. The communication is much more consistent. You get a reply when your bug report is added to the tracker, even if it’s an automated one. You have devs responding to major concerns instead of dismissing them or just flat-out ignoring them in favor of what are obviously their pet issues (e.g. anything that hampers their favorite PvP class or anything that buffs the others.)
We don’t need to know anything about LS s2. No one is even talking about that. There are major concerns with the things they’ve implemented and bugs that go back months that still haven’t been fixed. Those are the issues that need attention, and instead, they think it’s kosher to put their devs on this release in China because apparently they’re so starved for cash, they can’t afford any more people.
Edit: I should add, Gaile and CC and their customer support staff do a great job. I’m sure their devs are trying their best, too. It seems like the problem stems from management and higher-ups — the ones deciding who works on what.
Wow, comparing a company that has 4700 employees (Blizzard North) to A.Net (which has 350 BTW) is really telling. They are also still supporting GW1, also. So, I do think they are spread a little thin but that is how business is now.
If you are going to compare companies, compare A.Net to ZeniMax Online (which is the developer of ESO – as of 2012 had 250 employees).
what is it with people and the school girl outfits? that’s just creepy and wrong….
That’s not creepy, it’s just a school uniform showing a bit of leg.
Well, Elins weren’t children they were a spawn of the gods in TERA. Also, TERA was a Korean game, so their standards are different than ours. That doesn’t bother me, if it is in lore. What does bother me is purposely making school girl uniform and it has NOTHING to do with game or lore. It is just creepy.
Are people actually thinking that they are not going to do anything at all? Seriously?
Perhaps so.
It’s not such a leap to think that when there are issues that people have been bringing up that haven’t been addressed since launch. And other issues about things introduced that haven’t been changed except in token ways.
Until we have a clearer idea of Arenanet’s actual intentions with some of the stuff they’re putting out, we can’t really say what they’re likely to do.
Take the issue with adept traits being mostly attainable in very high-level content. Is that intentional? Is there some rationale about providing long term goals? Don’t know.
Until I do know, I can’t know if they’re going to address the idea of an adept trait forcing you to complete a level 70-80 zone in a way that would solve the conceptual mis-match on my side.
Have you played GW1? Elite Skills were normally found in hard areas (max level areas) of the game. I can see why A.Net has done this as an achievement to player who actually played through the game and not doing the constant, mindless ‘champ trains’.
Here’s what it comes down to:
Yes Anet is busy and understandably so. Especially with the china release I hope they do an excellent launch and wish it well, and they are under some pressure.
But the FACT that not ONE staff member can take 2 minutes to type something like “We have read and considered the feedback about the feature patch, we will work something out after the china release” is ridiculous and almost insulting that they can’t spare 2 MINUTES to at least HINT at us that we exist and our feedback matters to them. We deserve some sort of answer.
And if they did people would still complain about them not doing enough, or just giving empty promises or answering the wrong issues and so on.
Either way people will complain until it’s fixed yes, but the fact that people would know Anet will do something about it may calm a lot of people down + stop the flow of players leaving to a trickle
I don’t see players leaving maybe you do. It is a game without a sub so people leaving and coming back is the norm.
China is getting smooth release, while we’re dealing with issues and problems. Sighs…
None of which are game-breaking and thus ArenaNet is rightly focusing on something that might very well decide the future of the company.
So True – THEIR JOBS are at stake. If China goes well, they will be able to hire more and do more.
If your job was at stake, wouldn’t you focus on what is needed to keep it going?
Fishing in game – boring and dumb – I have played games with fishing and never understood the appeal.
Actually, if you look at the Dev Tracker the community folks have been around like always.
People want acknowledgement directly these days. It is the ‘all about me’ attitude.
It’s nothing to do with ‘all about me’. It’s about acknowledgement in general to the community.
People are asking question’s about something that should be the responsibility of the community managers to alleviate the pressure and give an answer, even if it “The dev team are incredibly busy with xxxxx” not allow it to get to 200+ replies before a Director steps in and gives an answer.
It’s been a solid business process for decades to give an update/answer even if it doesn’t instantly resolve the issue.
I don’t expect every single thread to have an official reply however it’s not difficult to spot trends in the forum threads to what the majority of people are getting irate about – if these are addressed it will at least calm the masses.
If you read the development tracker – it is there. It is just NOT a direct reply. People want you to acknowledge them directly.
Well, at least they honestly admitted they couldn’t care less about us while China is willing to throw money at them.
No – they wouldn’t have done the April 15th patch if they didn’t care (care is such a bad term also). They need to launch smoothly in China as NCSoft is watching this like a hawk. A good launch means A.Net survives and can do more with GW2 and future games. A bad launch means – well you get the idea.
WvW or EotM -you get dragonite enough to cover anything.
Actually, if you look at the Dev Tracker the community folks have been around like always.
People want acknowledgement directly these days. It is the ‘all about me’ attitude.
I can’t help but feel this would be the wrong message to give out – a school girl outfit? No- sorry no.
Player housing – gold sink and a waste of resources. I want guild halls WAY before this trivial little nut.
C YA!
Borderlands is on 4% of the WHOLE map completion – That is not that much……..
If you are whining about that little, then maybe gaming isn’t for you at all.
I don’t expect all the answers to all the questions, but there’s been a load of bugs introduced with the feature patch (daily achievement chests not being rewarded, triple trouble achieves broken, the wurms golden chest not being rewarded, guild missions not rewarding the commendation), some very concerning ones from before the feature patch(metabolic primer broken for rangers springs to mind, as I’m a victim of this) and I think all people actually want is a “we know, we’re working on it”
The absence of communication, however brief, on these issues breeds uncertainty and thus confidence in Anet and the games direction as a whole is being degraded.
A.Net said that ‘They are monitoring’ and have already put out 2 fixes to bugs that were introduced. What more do you want?
Some people would complain no matter what…
I think this is the case here.
Pretty much this.
Here where i live we use to say:
There’s only one thing worst than blindness, and it’s when you don’t want to open your eyes and see yourself.Here where i play we call this person: fanboy.
Anet could throw you eggs and kitten and you would sit there waiting for it.
and the more someone complain, the more you protect your beloved game.To be honest, i can say what i said because i’ve been away for over a year, and now, coming back i can see the difference but.. nothing changed… that’s why guild are dying and new players are just a legend.
Probably you got so stuck in that game that you forgot how’s the world outside and how/what other games are doing.
There are many things that I don’t like about the game. It is not worth coming on this forum to whine about it, it just doesn’t do anything. Not a FanBoy and you using that term already shows where you stand. I am neither a fanboy or a hater. I just play game to have fun. If I have to whine about fun, that is NOT FUN.
You seem to be the type of person that complains about his head hurting while continually hitting his head against the wall. The easiest thing to do is stop – complainers don’t.
I have a life outside the game, thank you very much. It is the complainers that don’t seem to have one. Incessant complaining doesn’t get you anywhere but ignored – like the boy who cried wolf. Here in the US we say, ‘People like this would complain with a loaf of bread under each arm’.
Think about the below quotes and move on.
“Complaining does not work as a strategy. We all have finite time and energy. Any time we spend whining is unlikely to help us achieve our goals. And it won’t make us happier.”
- Randy Pausch, The Last Lecture
“The truly patient man neither complains of his hard lot nor desires to be pitied by others. He speaks of his sufferings in a natural, true, and sincere way, without murmuring, complaining, or exaggerating them.”
- Francis de Sales
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There has been plenty of permanent ‘relevant’ content added for free since the game stopped being a Beta and was released. You just seem to be concentrating on what hasn’t been added and conveniently ignore everything that HAS been.
New Permanent Zone: Southsun Cove
New Permanent World Bosses : Karka Queen & Evolved Jungle Worm
New Permanent Weapons : Multiple weapons including some that are Gem Store, some that are crafted, some that are forged, some from achievements
New Permanent Armour : Multiple armours including some that are Gem Store, some that are crafted, some that are forged, some from achievements
New Permanent Dungeon : Fractals of the Mists
New Permanent Mini-Games : Belchers Bluff, Costume Brawl, Crab Toss, Sanctum Sprint, Southsun Survival
New Permanent Traits : 5 grandmasters per class
New Permanent Skills : 1 new healing per class & 1 healing for any class
New Permanent Pet : Reef Drake
New Permanent Mobs : Karka
New Permanent WvW Map : Edge of the Mists
New Permanent WvW Features : WvW Mastery Abilities
New Permanent PvP Arenas : Temple of the Silent Storm, Spirit Watch, Skyhammer
New Permanent PvP Features : Reward Tracks
New Permanent Features : Skin LockerOther stuff I’ve no doubt forgotten to add.
Plus there has been LOADS of temporary content added frequently throughout the last year and a half.
http://wiki.guildwars2.com/wiki/Release
You can complain about nothing new being added all you like, but it’s not actually true.
Hey guess what….. Skin Locker was there lol it was just a pvp locker now it’s avaliable to pve too cause I mean if you did pve and made a legendary dontcha wanna use it in pvp? no ok why did you waste 3 or 4 months maybe more? world boss LOL ok that’s a joke I can tell pet reef drake ok so now you have what 4 or 5 just their breath is different? good job healing skill ok? SKINS OOOO SKINS they are always being released argument invalid it’s a source of income for them not real content same for armor WvW is zerg fest or stealth fest if you dont have a highly mobile class shows the real pet classes of anet coughcough thief and pvp sucks compared to gw1 I liked the gw1 pvp aspect far more plus a year and a half in with gw1 you had tons of permanent content you should check out it’s history and 2 new classes with how many skills added and brought in with the 2 new classes? oh and pets someone want to get numbers on all of that? weapons armor etc lets get statistics on how far behind gw2 is on gw1 giving it’s live time frame
GW1 PvP was so unbalanced due to the dual professions. It really made it hard to balance the game.
In GW1 – you would have bought 3 separate games (GW:Prophecies; GW:Factions; GW:Nightfall) – all 3 could be bought or not. They were separate games.
So I have slowly been creating Twilight over the past wee while and now looking at the 1k gold pile that I need to raise to afford Dusk at its current Trade Post price im starting to feel like Gw2 is a grind, I know that the developers said that they wanted to make the game feel like it wasnt a grind but I think some of the recent changes and perhaps lack of change has made it into one of the most grindy games I have ever played. does anybody else think that the whole Idea of needing a precurser or puting so much focus on gold has made Gw2 into a grind? because all I seem to be doing when I play is earning gold by grinding different dungeon paths or doing pvp which is kind of a grind aswell to level… :L perhaps ii play wrong.
This game is not a grind – want grind Allods Online was the biggest grinder of them all.
It still does – that is your server in WvW – it just made no sense in PvE. When they say cross-server they mean PvE. The server you were on before the Mega- server patch is still your server for WvW and PvP, unless you moved servers.
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Some people would complain no matter what…
I think this is the case here.
I like it this way.
There is something upcoming – May release in China – the largest MMO market in the world. A.Net said that after the release in China they will work on new content. One could just give it a rest.
You could have just posted in the other thread instead of making ANOTHER NEW ONE.
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I haven’t received one gold spammer whisper since the Mega-servers started. It is more than likely people who went to new games used the same password/username and got scammed out of that information.
It have nothing to do with megaservers and everything to do with people not using common sense.
SO – they have those services in those areas – what has the mega server to do with that?
As I stated on another thread – having mixed types of servers causes all types of lag issues. it ain’t gonna happen. I guess y’all will have to deal with it.
Server identity is only for WvW and PvP.
How come?
I tried finding an answer in the patch notes but all I saw was:
Event and champion rewards have been changed.
I knew about the champion bags getting nerfed but was their ever a reason stated for events now only giving the 80 or so copper instead of like almost 2 silver rewarded for completing events (at level 80) prior to this feature patch?
You can thank the Champ trains for this. Nerfing champs to remove incentive to mindlessly zerg them.
Also – you can’t use two of the same ascended ring – I thought.
So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.
I waited for the patch notes, and sure enough:
“Some Mystic Forge recipes have been updated to provide a wider range of results”
4x level 80 exotic hammers = 1 level 76 exotic hammer.
ehngfjngp;oewjspgojw[oj
It hasn’t changed – it is based on a random number generator – what do you expect?
Most of the people I’ve talked to, including random players, friends and guildies, dislike the megaserver. There is no challenge in game any longer, since there are soooo many people on the maps. Bosses go down in seconds, rather than minutes. Easy way I suppose if 50 people are fighting a Champ Risen Wraith. LOL This game is easy anyway, for pretty much anyone. Now it’s like set on auto-attack and go knit a sweater. Friends/guildies are not placed on the same server, there is alot of party/taxi’ing to do guild events/missions. Gathering is horrendous since every MegaS is different. RP is difficult with trolls, even map chat is beyond annoying. I can’t even imagine what it’s like in EU worlds. I’d rather have overflow, any day of the week. And, it does not bother me if I’m the only one a given map, such as Snowden Drifts. At the least, Anet could exclude the racial cities from Megaserver status.
As I said, in another thread, the reason they went to the mega server is to prevent lag, also. Segmenting the system will introduce more lag and then y’all will be complaining all over again.
A.Net says they are observing and studying what is going on. Let’s just hope you don’t get what you wish for …
Can we get one PvE map that has banks, crafting stations, black lion ( I dont care if its locked behind another 1000 gems) that is not on the mega server? This, at the very least will help servers keep their identity outside of wvw.
You do – Caledon Forest – Queensdale – any of the lvl 1-15 areas have them (you have 5 of them) – if you use crafting you can get to your bank.
I guess that means you really haven’t looked around and explored.
A suggestion that I’ve always felt would be a good change:
Make racial cities free to travel to if you are that race, and take them off megaserver. That would reduce the number of people going to one spot like Vigil’s Keep because it is free to travel elsewhere, a lot of people argue that WPing is too expensive so this would appease them. Keep Vigil’s Keep (or wherever the hub ends up) on Megaserver. That would allow for a nice meeting area for many servers, plus the ones that are anti-megaserver can travel to a non-megaserver area for free, so they would be satisfied.
But Vigil’s Keep has portals to the other cities! If you are going there just to go to another place, then you’re just passing through so why would you even care if it was megaserver.
That would be too hard to do and cause too much lag. This is why we went to the Mega-server to lower the lag – segmenting the system again makes no sense.
The system is fine the way it is. You can map into the HotM if you want to use the Mystic Forge.
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One thing to get rid of – whine fests like this thread…..
Dual-classing (like GW1)
Never happen that is why GW1 was so out of balance compared to this game.
Dervishes
Ritualists
Never happen. Dervishes used enchants and since there are no enchants, in game, they are dead profession.
Rits stand still – they have to. They are not a mobile profession.
Look, it’s okay to have criticisms about the game. I have my own. Trust me, people on my guild’s Teamspeak channel are often privy to some angry ranting about this game.
That said, a lot of the good feedback on these forums is totally obscured by dozens of angry hyperbole. Whatever you think of Megaserver, it is not destroying the game. It is not the worst thing ArenaNet has ever done. It is not so broken that the only option is to immediately remove it. They did not do it to save tons of money because the game is failing.
Chill. Out.
If this community doesn’t police its own worst offenders, it will remain a toxic pool of discontent. We’ve seen great examples of self-regulating our members within the CDI posts. Bringing that same attitude to the entire forum would be a great first step at helping developers be comfortable enough to post here regularly.
We need to build trust with them first. Trust is earned. We aren’t earning it.
That works two ways. In the past 2 years, can you say with a straight face and honest concience that they have(in regards to my underlined part in your statement)?
LOL – They have. They gave us a decent game to play. I myself have spent time in game enjoying myself with my guildmates and others. A.Net has more invested in this game than any of us. If this game fails their jobs go bye-bye. If you fail them, you can’t – disrespect yes, but not fail.
Look, it’s okay to have criticisms about the game. I have my own. Trust me, people on my guild’s Teamspeak channel are often privy to some angry ranting about this game.
That said, a lot of the good feedback on these forums is totally obscured by dozens of angry hyperbole. Whatever you think of Megaserver, it is not destroying the game. It is not the worst thing ArenaNet has ever done. It is not so broken that the only option is to immediately remove it. They did not do it to save tons of money because the game is failing.
Chill. Out.
If this community doesn’t police its own worst offenders, it will remain a toxic pool of discontent. We’ve seen great examples of self-regulating our members within the CDI posts. Bringing that same attitude to the entire forum would be a great first step at helping developers be comfortable enough to post here regularly.
We need to build trust with them first. Trust is earned. We aren’t earning it.
Most gaming community forums, unfortunately, are just like this. All you have to do is go read forums like MMORPG,com, etc to see that the gamers that come to forums are very vocal about always being right (including myself here). The in game community is not toxic at all. Only the forum community is toxic.
There absolutely isn’t enough communication with the community. Look at Square Enix/Naoki Yoshida. They’re communicating and interacting with their community just as much — if not more — and they’re halfway across the world and speak a different language. They make sure there are community liaisons in lots of threads and that bug reports get at least some sort of response, and the project lead himself answers questions and concerns from the community every couple of months in a video (that showcases stuff they haven’t already explained in blog posts cough readyup cough) If there’s a large concern from the community about something, they get a response, even if it’s just, “Hey sorry but this is working as intended. Here are some things to try.”
But see, ArenaNet doesn’t care about the people who hang around the forums. They make up maybe 5% of the playerbase. The other 95% play the game and spend gems no matter how the devs communicate. So I guess either get used to the idea of ArenaNet not giving a kitten about you, or go play a game that actually listens to and talks with their community.
There is plenty of info from A.Net. As they said, they want players to learn about some of the things they added in the game, like how heart rewards are given – which has changed with the last patch and that is nice.
About Square Enix, if they would have listened to players, they wouldn’t have had to relaunch FF14 as the original game was junk.
Not everyone is going to be pleased with changes. Mostly, what we have is a vocal minority and a silent majority. If people like things, they usually don’t say anything.
There absolutely isn’t enough communication with the community. Look at Square Enix/Naoki Yoshida. They’re communicating and interacting with their community just as much — if not more — and they’re halfway across the world and speak a different language. They make sure there are community liaisons in lots of threads and that bug reports get at least some sort of response, and the project lead himself answers questions and concerns from the community every couple of months in a video (that showcases stuff they haven’t already explained in blog posts cough readyup cough) If there’s a large concern from the community about something, they get a response, even if it’s just, “Hey sorry but this is working as intended. Here are some things to try.”
But see, ArenaNet doesn’t care about the people who hang around the forums. They make up maybe 5% of the playerbase. The other 95% play the game and spend gems no matter how the devs communicate. So I guess either get used to the idea of ArenaNet not giving a kitten about you, or go play a game that actually listens to and talks with their community.
There is plenty of info from A.Net. As they said, they want players to learn about some of the things they added in the game, like how heart rewards are given – which has changed with the last patch and that is nice.
About Square Enix, if they would have listened to players, they wouldn’t have had to relaunch FF14 and the original game was junk.
.