They have never claimed there would be no grind.
They have claimed there would be no REQUIRED grind. Which is still very much true. You can experience every single piece of content in the game without ever grinding anything.They have added rather much real content since release, but for some reason people seems to ignore that.
But I suppose Fractals, new dungeon path, Southsun and Edge of the Mists (to name a few) doesn’t count for some reason?You can’t really blame the game for a bunch of elitists either. It is the players, not the game that creates elitism. And that will happen in every game that require some sort of skill and/or gear.
thumbsup that is all I can say – great post.
Just as the title states, I’m wondering why we aren’t allowed to salvage Order armors. I could understand why we couldn’t if they were purchased with karma, but we have to buy these skins with gold. Thankfully, I’ve only purchased one helm, so I won’t be making this mistake again.
Once you equip the Karma item, if becomes unlocked. Then if you have 4 items you can put them in the Forge.
As for mounts in GW2, I found this article.
http://www.guildmag.com/community-interview-with-colin-johanson/
“GuildMag: In the newly released trailer, we saw the presence of airships flying above Lion’s Arch. What is their role in the story? Do they relate to the Dominion of Winds or otherwise?
Colin: Laughs Look at you, everyone wants to know about the airships.
So the airships do not have anything to do with the Dominion of Winds, no. They are different things. I’m not going into any other details, I will say there will be at least one airship in Guild Wars 2, there might be more than one.
(We then reminded him of the fact that there were more than one featured in the trailer.)
Colin: Yeah, I guess the trailer shows more than one, huh. They may play into the game and some of the gameplay of Guild Wars 2, but there are no mounts in Guild Wars 2. You can’t have an airship as a mount on initial release, but mounts will play into some of the gameplay in the game."We have those mounts now – in PS, in EotM, etc. – they are part of the story not ‘FLUFF’ (sorry couldn’t help myself).
Yeah I know that article but what is your point? There are no mounts (usable I guess he means) and you won’t have an airship as a mount on initial release.
In fact I think he later stated there would never be flying mounts, not only not on release. Not 100% sure he said that. He also later stated that if mounts would be implemented it should be more then we see in other mmo’s. It would have to be GW2 mounts. For example mounts with combat.
So yeah I am aware of what Colin has said about mounts. But what is the point you are trying to make here? With this?
The point is – it is not in game now and to add it would be a huge amount of resources needed, more than likely. We have small bugs that should be fixed, like clipping armor. If they can’t fix that, what do you suppose your armor would look like while riding a mount? I can’t wait to see that amount of clipping.
Let them get one thing right before actually pushing them to do something so enormous.
No – the ideas of Ascended armor was a very slight increase but, the important part, was to add spots to add in Agony resist for higher level fractals. You don’t need ascended, really. If you think you do, then you really understand the game and builds at all. Exotics work perfectly well for 98% of the game.
Crafting cost should not be decreased, it is fine the way it is.
Nice examples of how mounts can be implemented and what they can add.
AHH yes – the infamous ArcheAge – that video shows me the mounts DETRACT from the experience not adding anything.
Detract? They add a lot of game-play. For example, those ships you see they add the whole quest of building them and when you have them they can be used for open see battles or to transfer goods.
That is not detracting anything. It is enhancing and adding a lot. Especially for a game that is based on stuff like fluff and build for casuals.
Big throwback with that game is that it’s F2P so then you can imagine it’s implementation. On the other hand. GW2 has now reach that same level of cash-shop focus negative side-effects.
LOL – Cash shop is not needed and you don’t have to buy anything to play GW2, it is all extra items. But, people make a huge deal out of it. That is probably just one small team working on that, more than likely. Y’all are making a big deal out of the CS, A.Net is just trying to entice you. It is kind of like buying a Ferrari when a Chevy will do. They both get you to the same place. If you ignore the CS, except for selling items (like I do) it not a big deal.
There are the classic phrases – ‘fluff’ and ‘built for casuals’ – I love when people say that. It seems that people who say those terms think of games as a career or a job.Those terms are not negative and both are very subjective based on your frame of reference. I play to have fun and play with online friends. If a game seems like a job, then I don’t play it any more. Rift was like that with the 20 man raids, grinding for gear. Some people may think that is fun, it is a chore to me.
A friend of mine is playing AA, and while those mounts, you may think are interesting, the amount of time and resources (in game) to build them is ridiculous and they can also be destroyed. AA is a Sandbox game while GW2 is a Themepark – one is more open and the other more closed. You can’t compare the two, really.
As for mounts in GW2, I found this article.
http://www.guildmag.com/community-interview-with-colin-johanson/
“GuildMag: In the newly released trailer, we saw the presence of airships flying above Lion’s Arch. What is their role in the story? Do they relate to the Dominion of Winds or otherwise?
Colin: Laughs Look at you, everyone wants to know about the airships.
So the airships do not have anything to do with the Dominion of Winds, no. They are different things. I’m not going into any other details, I will say there will be at least one airship in Guild Wars 2, there might be more than one.
(We then reminded him of the fact that there were more than one featured in the trailer.)
Colin: Yeah, I guess the trailer shows more than one, huh. They may play into the game and some of the gameplay of Guild Wars 2, but there are no mounts in Guild Wars 2. You can’t have an airship as a mount on initial release, but mounts will play into some of the gameplay in the game."
We have those mounts now – in PS, in EotM, etc. – they are part of the story not ‘FLUFF’ (sorry couldn’t help myself).
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Nice examples of how mounts can be implemented and what they can add.
AHH yes – the infamous ArcheAge – that video shows me the mounts DETRACT from the experience not adding anything.
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It is hard to have a mixed server system without problems or some types of conflicts. Hence, it is easier to have all one type.
I don’t find any issues at all with the megaservers at all – it is nice empty areas brimming with people. There is always good and bad to everything and you can’t please everyone. On my server, TC, the sense of community has not diminished at all.
The RP community then hasn’t read or understood the lore of the GW universe then. (I find what I said a silly statement – just like I find the all encompassing statement that ALL the RP community – I didn’t know you spoke for all of them). It is all there. In the GW book, Edge of Destiny, there was mention of a portable gate technology. This may have developed into the waypoints we know now. It was in the pre-novels leading up to GW2’s release. Add that to your RP lore.
The thing is… if the RP community says something is not Lore…then since they are the RP community .. No matter what Anet says, the RP community has to be right. Who does Anet think they are anyway?
Someone from Anet says the waypoints are Lore, what the heck do they know anyway? The RP community has spoken through the lips of One of our forum posters, that person speaks for ALL, and the facts are according to the Poster…. the RP community says waypoints are not Lore.. regardless of what Anet says.
No – A.Net says what is or is not lore. Did YOU and the RP community sit in with A.Net while they were designing the game? Probably not – so saying that RP players write the background lore is silly and disingenuous.
The designers design the lore background (storyline, etc.) as to how and what the game has. A.Net had the three GW novels written and that is where the lore comes from.
Now, I respect the RP gamers. They have added to the atmosphere of the game.
I was being sarcastic. As can be determined by the Over – the – top language,… relax dude, I’m on your side :P
I got some kitteny PM’s on the post so……. sorry.
The RP community then hasn’t read or understood the lore of the GW universe then. (I find what I said a silly statement – just like I find the all encompassing statement that ALL the RP community – I didn’t know you spoke for all of them). It is all there. In the GW book, Edge of Destiny, there was mention of a portable gate technology. This may have developed into the waypoints we know now. It was in the pre-novels leading up to GW2’s release. Add that to your RP lore.
The thing is… if the RP community says something is not Lore…then since they are the RP community .. No matter what Anet says, the RP community has to be right. Who does Anet think they are anyway?
Someone from Anet says the waypoints are Lore, what the heck do they know anyway? The RP community has spoken through the lips of One of our forum posters, that person speaks for ALL, and the facts are according to the Poster…. the RP community says waypoints are not Lore.. regardless of what Anet says.
No – A.Net says what is or is not lore. Did YOU and the RP community sit in with A.Net while they were designing the game? Probably not – so saying that RP players write the background lore is silly and disingenuous.
The designers design the lore background (storyline, etc.) as to how and what the game has. A.Net had the three GW novels written and that is where the lore comes from.
Now, I respect the RP gamers. They have added to the atmosphere of the game.
Lol you really want to refer to the NPC that’s purpose is being a tutorial for the gamer? Because that are the only NPC’s that talk about them.. Those that are there to learn the player about the game.
When teleporting I have no problems taking a lot of stuff with me including my ranger pet. Even if there would be a limit then it’s pretty big and then teleporting over 5 times to take all goods from a to b would make more sense that traveling over a dangerous road (we need to guard them for that reason) while you can teleport over easier and faster, you only have to do it a few times.
Oow and if you say “the npc would also have to pay for the way-points so that might be a reason” guess what, they pay me (and all the other players helping) to guard them. Pretty expensive.
With all due respect but Waypoints do not fit or are not a part of the lore. We both know it. They are purely there for the player and my guess is that they are not there because it’s so great but because the instanced maps are a problem for if you travel over multiple maps.. loading screen after loading screen. So my guess is that they are mainly put in to solve that problem and then marketed as being some great innovative idea (it’s not really, it has been possible in all MMO’s but then it’s considered cheating). Don’t try to make something part of the lore that isn’t. You can just say you don’t like mounts just don’t find excuses like “they don’t fit in the lore” and then putting yourself in the position where you have to explain how Way-points do fit in the lore.
“would suddenly decided that riding a good ol’ dolyak through the spider cave is a good idea.” Not sure if your example is great but if the questions is “I would need an answer as to why the people of Tyria would suddenly decided that riding a beast to travel faster is a good idea”. Because it makes sense. Thats in fact, thats why people in real life started doing it. It makes sense.
You use beast to transport goods, you use them to fight, you use them as pets.. it’s a matter of time before they would get the idea of using them to transport themselves. It would be strange if they didn’t.
Perhaps it only works on living creatures? As I’ve said, the waypoint system’s workings need better explanation but regardless, they are still considered present in lore. I recommend you look up Angel McCoy’s interviews with the various role playing communities as it’s there where you’ll find her answers on the matter. Here’s a snippet from one of them that definitively tells us that they exist within the world of the game and not just as a mechanic.
Esprits d’Orr : Should waypoints be considered from a roleplay perspective? If so, how do they function?
Angel McCoy : Absolutely! Waypoints are asuran devices, and all the money you spend to use them goes straight into the coffers at Rata SumSince when are all NPC’s dead?
Seeing as how this ‘lore’ is just whatever Anet comes up with you could consider the statement of Angel McCoy as proof that it is lore. And Anet can always put the lore part in the game, however at this moment ingame you really can;t consider it lore. They might someday come up with the lore and then change the mechanic of the game to fit it (so NPC’s using waypoints) but at this poit you really can’t say it’s lore in the game.
I do know some RP players and apperantly the whole RP community was / is pretty upsaid about the waypoints and or mainly how they break the lore. So that might explains Angels statement.
The RP community then hasn’t read or understood the lore of the GW universe then. (I find what I said a silly statement – just like I find the all encompassing statement that ALL the RP community – I didn’t know you spoke for all of them). It is all there. In the GW book, Edge of Destiny, there was mention of a portable gate technology. This may have developed into the waypoints we know now. It was in the pre-novels leading up to GW2’s release. Add that to your RP lore.
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Oh look, yet more assumption, in fact pretty much two solid pages of it.
Nobody knows anything at all about how mounts will be implemented, therefore:
1. You do not know whether players will be able to use them to drag aggro and grief. In fact if the system worked with mounts as it works on foot I can guarantee you this wouldn’t be any more possible with mounts than it is without.
2. You have no idea what mounts will look like, where they will be permitted, their size, shape, color, culling level, anything at all. And therefore do not know that mounts will be an ‘eyesore’, and no, having been an eyesore in other games says absolutely nothing about this one.
3. You do not know whether mounted speed would imbalance combat, PvP, or WvW.
4. If mounts are available in combat, you have no idea how that would even work, what gameplay it would add or what it would damage.
5. You’ve no idea how they would affect the economy as you have no idea how they would be obtained.
6. You’ve no idea at all about how much development time they would take. Quit making up bullcrap on this, none of you are game developers, quit pretending to be.7. Most of all, you have no idea how many players want or do not want mounts. One group of forumites, obviously and heavily influenced by herd poisoning, says nothing at all about the opinions of the playerbase at large on the subject.
You have argued by negatives without giving ANY Proof or reasons other than ‘You don’t know’. Nice baseless argument.
1. It happens in games with mounts. I played Rift and yes people drag mobs to you. In GW2, with the dynamic aggro bubble most mobs have (and the higher the lvl mobs – the larger the agro circle). It has happened to me, fighting a veteran, a player with a speed boost runs by and dumps his aggroed mobs on me. It happens in GW2, although not as much, but a mount would count as bigger player so the agro would be even more.
2. Since there are no mounts – other than the broom and the Sonic Drill currently – I agree but that also means the impact might be more not less. (where is your argument on why it would be less). Based on other games, I have played with mounts, it is a HUGE impact.
3. Mount speed in PvP and WvW WOULD imbalance and also choke the performance out of your PC at the same time. Just get into WvW where there are over 50 players fighting and watch your FPS drop like a rock. As I stated earlier – you then have basically told the players with older PC’s, ‘SORRY YOU CAN’T PLAY!’
And also for 3, 4 and, 5 -You say that people that don’t want mounts don’t know but neither do you. Your argument, by way of omission means absolutely nothing.
6. I have done modeling – biological molecular modeling. If you find you have left out something (say an enzyme pathway) one basically needs to throw the current model out and restart. I think with the GW2 engine it would be the same. Colin from A.Net has said that they looked at mounts and that it would have been a huge amount of work. That is why they are not in the game. If A.Net says it would be a lot of work, who are you to say different.
7. I have talked with my whole guild, basically 200 people, and asked some of the larger guilds on TC and they ALL basically said mounts are not wanted. I think if that survey is holds out, then yes more people do not want them than want them.
On this forum though it is different, but that is a very small subset of the players and many on this forum have stated they don’t play GW2 any more.
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Speed boost mounts won’t work. Guardians, for instance, have no perma speed buff other than speed/traveler runes. To give them a perma speed mount would then shift game play ‘balance.’ I really don’t want Anet to waste time rebalancing the game for mounts with speed.
Also, I don’t want mounts in game.
How would that shift any balance when mounts are non-combat mounts?
Since I would assume that it will be PvE content only, it will make all guardian weapon set viable so that they don’t have to use only a specific weapon set to travel around.
I am always stuck on the GS/Staff because it is the only way to get around fast.
That’s how. According to devs (though i can’t locate those posts at the moment. I think they were somewhere on the WvW subforum), the fact that some weapons offer better mobility than others was an important point in balancing them. The same for things like traveller runes, or the mobility +25% signets of some classes. Or the fact that some classes posess far better mobility than others (that one is big, since it affects whole class balance). All those things would have to be completely rebalanced. And you know how long it takes – we could reasonably expect the process to last years.
I don’t care about WvW.
Talk about PvE instead.
It was in WvW subforum, but was about general gear and class balance.
People think that PvE and PvP are separate and they are not. One affects the other, so the balance is very delicate to handle.
Toys and some/most/all karma consumables do not work in WvW. There are traits and skills that are different in WvW, sPvP and PvE. So you are wrong, PvE and PvP is separate.
Just because some things are turned off and one or two skills are modded for PvP does not mean that PvE doesn’t affect PvP and visa versa. That would only be true if skills, etc were all separate. You are fooling yourself if you think one does not affect the other.
GW1 had the same issue. PvP and PvE are connected and you can’t wreck one and expect the other to survive.
If you increase you MF%, you do get more ascended items.
Last time I had lag, I traced it out to some switches that were dropping packets between my ISP and GW2. May ISP and backbone companies run very overloaded so it may be that.
However, I did get dropped twice on Southsun Cove. So who knows.
Don’t like it, don’t read it. No one says you HAVE to buy anything.
Micro-transactions are the wave of the future – get used to it.
Speed boost mounts won’t work. Guardians, for instance, have no perma speed buff other than speed/traveler runes. To give them a perma speed mount would then shift game play ‘balance.’ I really don’t want Anet to waste time rebalancing the game for mounts with speed.
Also, I don’t want mounts in game.
How would that shift any balance when mounts are non-combat mounts?
Since I would assume that it will be PvE content only, it will make all guardian weapon set viable so that they don’t have to use only a specific weapon set to travel around.
I am always stuck on the GS/Staff because it is the only way to get around fast.
That’s how. According to devs (though i can’t locate those posts at the moment. I think they were somewhere on the WvW subforum), the fact that some weapons offer better mobility than others was an important point in balancing them. The same for things like traveller runes, or the mobility +25% signets of some classes. Or the fact that some classes posess far better mobility than others (that one is big, since it affects whole class balance). All those things would have to be completely rebalanced. And you know how long it takes – we could reasonably expect the process to last years.
I don’t care about WvW.
Talk about PvE instead.
It was in WvW subforum, but was about general gear and class balance.
People think that PvE and PvP are separate and they are not. One affects the other, so the balance is very delicate to handle.
ALL it takes is patience…. something 99.9% of GW2 players do not possess. No “free pass” is needed or warranted.
This is so true, although most games have the same problem with their players.
To the people who want mounts, the rendering engine already chokes with more than 50-100 people in an area (as can be seen by the loss of FPS). It is ludicrous to suppose that mounts WON’T make this situation worse, it will. Also, you then have just slammed the door on the players who don’t have TOTL systems. There is no rendering system that allows you to turn off rendering of mounts – please give an example if there is.
As I said, in a previous comment, this is a slippery slope type of addition. First people just want cosmetic mounts. Then, after a while, they want a permanent speed boost (say 33%). Then alter it will be 66% speed boost. Finally they will want combat. It is not a trivial addition, to a game, to add mounts, in a game that is not designed to have them. A.Net would more than likely have to rework the game engine just to allow it to happen – that is not trivial.
I love the comments, ‘Oh mounts are a simple additions’ – how do you know? You are assuming a lot. The GW2 game engine IS based on the GW1 but highly modified and GW1 did not have mounts. As I said in a previous post, the Stone Summmit and the Necrid Horseman were rendered as one piece, not two separate pieces. If you kill one, they both die and do not detach – where if the mount dies, the rider fights on or if the rider dis, the mount runs away (that is how it would be if they were rendered separately). I added a screenshot of 2 dead Necrid Horsemen to help with my argument
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Speed boost mounts won’t work. Guardians, for instance, have no perma speed buff other than speed/traveler runes. To give them a perma speed mount would then shift game play ‘balance.’ I really don’t want Anet to waste time rebalancing the game for mounts with speed.
Also, I don’t want mounts in game.
Guardians do have skills that give speed boosts – Symbol of Swiftness (Skill 3 on Staff) – ‘Save Yourselves’ and also ‘Retreat’ all have a swiftness boon. Don’t forget swiftness stacks – so the more Guardians around, the more time you get.
Those champs are for beginning players so 5 slot bags are not a problem, just starting out.
I have a 8 core processor so I guess it will be fine. And no I dont have a 2. PC thats why Im asking. In my previous MMORPG it was no problem to run multiple clients from the same computer. I dont understand why its not possibly (or at least not that easy) to do this in GW2.
Because GW2 only uses one processor at a time and it uses the primary core only. You cannot run 2 clients at the same time on one PC.
I always wondered why people don‘t like dwarves to be added?
- There are still hidden areas in the Shiverpeaks
- LS could lead to the discovery of though-to-be-dead-dwarves.
- Dwarves would balance the size across professions: 2 large, 2 medium, 1 small
- ODGEN STONEHEALER
DIVA
The Dwarves are dead as a race. They were all turned to stone by the Great Dwarf Blessing and are fighting the Destroyers deep below the earth. Ogden was the only one who was not turned to stone.
Will other “pro-mount” proponents now come out demanding higher speed boost, perma-speed boost?
[some things deleted to keep salient point]
I have seen it here. There is a distinct difference bettwen a cosmetics only mount that can be " hide mounts" on log in…. and a speed boost mount.
Except you’d have to show that the people who are asking for a speed boost mount didn’t want one or ask until a cosmetic-only was accepted.
I’ve talked about a 60% speed boost mount since we first started discussing the possibility of mounts in game on Guru back in 2010. I didn’t need acceptance of cosmetic-only to ask for it. And if I ever get it, I won’t start asking for flying mounts.
You can argue that having a speed-boost mount is going to lead down a slippery slope to request for flying mounts, but we’ve already had requests for flying mounts on these forums without even having any land-based mounts in game.
I can buy Nike’s slippery slope. If cosmetic horses and dolyaks get added to game, and people with swiftness buffs are blowing past mounted riders left and right because riders are restricted to standard running speed, I expect there would be a vocal request that mounts at least get the 33% buff.
Which is why I keep talking about how a speed boost mount might work in game. I’m one of those people who wouldn’t want a standard-running-speed only mount. And the reason is not because I have a burning desire to get around the tediousness of swapping kits every ten seconds or maintaining my Air/Water/Fire rotation as I cross zones, or equipping and unequipping Focus on my Mesmer in between combats.
It’s primarily because I want the feel of riding a mount, which definitely wouldn’t happen no matter how epic I look on the back of a horse if I’m traveling at this game’s slow standard run speed.
However, I don’t buy 33% speed boost will start the slide down to 120% speed boost which will inevitably lead to flying mounts. There are significant differences of degree there, and a flying mount will do the opposite of moderate speed boost mount, taking people back out of traveling across the world like the waypoint system.
It does and as an example you can look at Rift. In the first 6 months Trion so discombobulated Rift, because players kept asking for more, the game was totally out of balance and still is.
Well, we have 2 cosmetic-only no-speed-buff mounts in game now. I don’t see it as having satisfied the majority of the pro-mounts camp: the majority of pro-mount voices want the speed for getting around, and clearly they aren’t satisfied with the options/costs for speed that exist now.
They was greater speed buffs, they want to fight off mounts, etc. It is a slippery slope as once you start allowing one thing, the rest will fall like dominoes. That is why, for example, A.Net does not allow 3rd party programs or macros that are bound to more than one key. In the games EULA and FAQ, it states, ‘That nothing will be allowed the even gives the appearance of giving another player an advantage over another’. I think that is pretty plain.
You can get Stalwart armor from a LV39 PS chest using a toon that wear medium armor.
I played ESO in the beta and got to level 20. I even played PvP a little. The problem being there is so much space in the game that has nothing – a mount is needed for just to get from one content area to another (which are small). The best mount in game is 46000 gold – the least is 14000 gold and when you only get 1 gold drop from mobs, well you can see where that is going. Bots and gold spammers were rampant even in Beta. ESO is a poor ES game and a mediocre MMO.
Back OT, GW1 did not need a sub and it did fine. In fact, many people still play it. The only problem with games like GW1 and GW2 is the box price doesn’t drop much since that is one of the major sources of revenue. Sub based games can drop the box price significantly because the major source of revenue is the SUB not the box price.
As other have pointed out, most sub games now have MT. WoW, ESO does, etc. The issue being, are they any better than a game, like GW2, which is Box cost only? If the quality is not there, how can the company justify being sub-based?
Again more propaganda, you get G primarily from questing (of which there are many) and not loot and you cant expect good loot at lvl 20. Its like expecting good loot at lvl 30 in GW2. You dont need mounts to get from one place to another – you have a sprint button and WPs. What constitutes a good ES experience? “Foorushdah” or the console command for God mode or the modding? Don’t think you can incorporate the above mentioned into a MMO.
You are crying about gold spammers in ESO – you don’t really play a lot of GW2 do you? And earning gold was even more terrible at launch for GW2 – true story.
I did a lot of questing in ESO beta, many of them were broken and could not be completed. No propaganda here – my opinion. You want propaganda, go read the reviews ZeniMax paid for.
I have stated before, I have not seen any gold spammers in game and yes I play the game a lot. So, go bark up another tree. I don’t see them, maybe it is the server I am on, don’t know.
If people want to cheat, there is no game security system in the world that will prevent that. Same with Gold Sellers.
My point was, GW1 is as old as WoW and did fine as a Box only game. That business model works and the reason I say that is we have GW2. We shall see if there is a GW3 or not.
I played GW2 in Beta and at beginning also and didn’t have the problems you seemed to have – hmm – player problem?
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That would be cool if there were Guild Houses. Or Guild Territories.
And the reason i think there isnt any mounts is because there are WP for fast travel.Skyrim had both mounts and fast travel. Skyrim is a Game of the Year material.
Fast travel is no excuse for lack of mounts.
Mounts would be fine if everyone ONLY wanted Cosmetics Only Mounts with zero speed boost, that also allowed players to select " hide Mounts" at Log in.
Is this the types of Mounts you guys desire? if so… sign me up.
Problem is Incrementalism. Once you accept this,. the pro-mount people will want more, and more, next thing you know we are discussing " speed boost" then 150 % ….then 180 %..then flying mounts….
Nope. Just…no..for all the reasons already stated.
Skyrim may be game of the year, but that is because it works for Skyrim. Just because “Game XDFG” is Game of the year, doesn’t mean we need to absorb any feature from it. One of these days Look at all the awards Gw2 has recieved. Should TESO take on features from Gw2 to be good?
or should they just be a unique game, as gw2 seeks to also be a unique game?
1. My opinion changed, It wouldn’t matter if mounts had a 25% speedboost. I can’t see anything wrong with that in the PvE world. A player can easily get that from a signet; however in turn, it will improve gameplay as a player is no longer stuck with a specific weaponset/signet/rune/trait forever. I see the anti-mount’s vision of clustery mess is unrealistic. Example, I don’t see every tom, jerry and joe showing off their Queen Jennah mini.
2. You confuse Incrementalism with slippery slope, a logical fallacy.
3. You asked the wrong question. Because I say yes, TESO should take some/most/all features from GW2 to be good because TESO isn’t good. It is average.
Talk to the guy above me, he wants gw2 taking from Skyrim because “Skyrim is Game of the year… material.” Didn’t gw2 already win Game of the year?
if Skyrim or TESO is simply average, why should we take from them? If Gw2 won game of the year… why should it give up on what is clearly working? Waypoints and zero mounts.?
1. You think that Skyrim is the same as TESO? Please, just stop talking. It hurts me that I have to explain this.
TESO stands for The Elder scrolls Online. It does not stand for The Elder scroll O’skyrim, nor the Elder scrolls o’series. Both games are two different things. Made by two different companies.
What game did I say was average, what game did I say was game of the year?
Answer: TESO is average. Skyrim is game of the year.
2. ANet gives up what?
ZeniMax owns Bethesda which owns the IP surrounding ES. As a matter of fact ZeniMax also owns ID Software. So, they ARE the same company.
Skyrim was a Single player RPG, TESO is not (although it really feels like it is and grouping is nigh impossible). You cannot compare the 2.
Back OT, mounts are generally situational in GW2 as in GW1. Example the siege scorpions in EotM. Notice, you become the Scorpion (there is no heal skill or any utilities – just 3 skills only). This is due to the fact that they are weapons, not mounts. One cannot make a weapon into a utilitarian mount.
The TP system is fine as it is. Mounts would just make rendering this game even more difficult. Remember the Southsun Cove introduction? It was slow, haltingly slow but think of how it would be you if doubled the amount of people because they are all on mounts. It would make the game unplayable on older computers, which you can do now. Hence there would need to be a super optimization of the rendering engine just to put mounts in the game to keep it playable on those same older systems.
There were mobs that did ride mounts in GW1 but they were not considered separate. In fact when you killed them they just fell into one big pile and the rider did not fight off of the mount, when the mount went down. They were considered a single entity in GW1 and were rendered as such. So using those as an example of mounts in the GW universe doesn’t hold water.
(edited by Dusty Moon.4382)
If it will make money, no matter how ridiculous it seems, ANet has reason to put it in the game at some point. And the idea on how to make money using it was pitched in a few post a few pages back.
Also, with your examples, keep in mind we’re talking about ANet here, and even bigger than ANet, NCSoft.
But again, opinions. And all that.
Yes, NCSoft is the parent Company, this is where experience with Anet going back to gw1 release comes in. NCSoft unless it has changed In the past few years, knows that it makes money from Anet best by leaving Anet alone.
Anet is NCSoft’s Golden Goose, you don’t cut it open to get the eggs out. You let it lay eggs.
Also, NCSoft major covers mostly Asia and not the US. Many of their games were released here, did not fare well. I think, NCSoft realized this and bought a developer who would understand the NA/SA/EU/AF markets and develop games for them. Hence NCSoft bought A.Net but is treating A.Net like a wholly-owned subsidiary not another branch of the same company.
If you want subscription fee go and play in the Chinese server.
You even get a precursor if you spent enough money (For real).
isnt that alarming to you that there is VIP access in china for same game with same quality content and support and basically no improvement, i dont know about pay to win stuff you mentioned like getting precursor.
but i said this to people who can read and understand, i said: for much better content and support i am willing to pay sub fee while the VIP thing already happening in china for same thing .
do not forget gw2 is a ncsoft property so if china VIP is successful be sure you will get similar stuff here.
China has a different business model than NA or EU and that is they way it has always been. WoW in China is charged by the hour, not a monthly sub. The Chinese market is more about the Carrot-stick approach. As the old saying goes, ‘When in Rome……’
The reason business models are different is because the players support a different model – also the Chinese GW2 will be on separate servers although we will be able to send mail back and forth – the TP will be separate also. That is mandated by the Chinese government.
If Im gonna play a new game after Gw2, I will start lookin for subbing games. Im not sure I would sub gw2 if the choice comes up in the future, as Im not a big fan of some of the changes that has been done lately. But who knows.
I didnt buy gw2 because it was a “free” game, I bought it because I found it interesting and I wanted to try it. A sub back then wouldnt made any difference.i really like gw2 but i think i am going for sub based games with quality content and support not sub based games which are sucking money out of players as much as they can and then they will go F2P like the latest addition to mmo world you can guess which game.
i am playing games to be entertained rather than wasting time and mess around in games and say it is free at least. for people who are actually from NA/EU they know 15 euro/dollar a month is nothing and ppl pay way more than that for things they like.
but unfortunately the lie of F2P goes well with lot of poor gamers. and well i think they are in majority hence you get low quality content and support instead free to play.The thing is ‘A fool and his money are often parted’. You don’t have to buy anything from the CS to play – PERIOD. It is all ‘luxury’ items and none are really needed to play the game. You can play this game without anything from the CS and do just as well or even better than people who buy stuff in the CS.
Understand it – they are ‘frivolous items’ not really needed to play.
ESO is a classic examples of a sub game. They have gated so much of the content – One race you pay extra for. Want the fastest mount in game, it will cost you, etc. That is more of a cash grab than GW2 ever will be. The same can be said for the other sub games that went F2P recently.
What is it that Gobbels said – a lie repeated often enough becomes the truth. ESO’s single mount is NOT the fastest and can be bought with in game gold and the bonus race is nothing special – ie human. The racial bonuses are the weakest in the game unless u want a sword and board tank.
I mentioned this before: at launch GW2 gated Mistfire wolf which I recently got a few weeks ago thanks to gems discount and Anet’s eventual decision to put it on the gemshop. If you think its weak, I should post the DPS it does on Teq’s vulnerable phase on my guardian especially when its buffed with 25 stacks of might on its special attack.
ESO is not a megaflop or terrible or even boring as some pundits have mentioned. GW2 gets an edge over ESO is because of the art style and the graphics and dare I mention the TP.
I played ESO in the beta and got to level 20. I even played PvP a little. The problem being there is so much space in the game that has nothing – a mount is needed for just to get from one content area to another (which are small). The best mount in game is 46000 gold – the least is 14000 gold and when you only get 1 gold drop from mobs, well you can see where that is going. Bots and gold spammers were rampant even in Beta. ESO is a poor ES game and a mediocre MMO.
Back OT, GW1 did not need a sub and it did fine. In fact, many people still play it. The only problem with games like GW1 and GW2 is the box price doesn’t drop much since that is one of the major sources of revenue. Sub based games can drop the box price significantly because the major source of revenue is the SUB not the box price.
As other have pointed out, most sub games now have MT. WoW, ESO does, etc. The issue being, are they any better than a game, like GW2, which is Box cost only? If the quality is not there, how can the company justify being sub-based?
The Avatars are types of enchants – there are no enchants in this game.
No monk class – no healing class as each class already has both active and passive healing traits (more healing is over kill) – sorry – unless it was a light armor type of thief class – like a Shaolin priest.
With your argument there would be no reason to add any new fun content and all we get would be for QoL patches.
…i have already addressed that in this discussion, several pages ago. I will quote it back:
Any new introduction to the game needs to be weighted in terms of necessity (does the game needs it?), desirability (do the people want it? are the people against it?) and difficulty (how hard it is to implement). For something to be done, the first two need to outweight the third.
What you are speaking now is the second point (desirability). Fun content worth introducing is the one that is fun to majority, or one that is fun for significant number of players and has no strong opposition.
Mounts are a content that is indeed fun to some, but so far there is nothing to suggest that it fulfills one of those criteria. Quite the opposite, in fact.
In short, you were unable to prove so far that it is indeed a fun content. Only, that it is fun personally to you. Those are not the same.
Yeah and you said that
So again, by your definition, new content would never be introduces because there will always be people want wanting it and they outweighs those wanting it.
No. reread what i wrote. It works that way here, because those that want mounts are not in majority (or at least nothing points to them being in one).
So, to rephrase what you said so it actually follows what I have said:
“If something that is not in the game and there are people who want it for fun and there are people who do not want it, and there is at least as many people that do not want it, then the not wanting out-waits the wanting because it takes away more fun that it brings”.
Pretty sure you are wrong about that majority part. It would be a uge selling point for an expansions because so many people are interested in it.
Not as many as you think – the broom didn’t sell well so why would others?
You failed to interpret what I read because nowhere did I say stop having WPs. I ask for this in addition. By the way its not a game breaker for me but there sure seems like a lot of unnatural fear or hatred over something in a game whether or not it doesn’t take from the game but adds to it. If people are so sure it wont happen, that Anet wont allow it then they shouldn’t need to feel they need to argue that point out because they should be secure in their convictions.
I think that’s because few games do mounts particularly well and Anet has so many features already in the game that fill the roles that mounts usually occupy. I like the existence of speed runes, skills and swiftness, not just for combat, but for map travel. I don’t want mounts to be as good as that, because there’s no reason to make something that works and is worked into so many systems obsolete. I don’t want mounts to become fast travel options and as purely cosmetic items they make characters, their armour and their weapons look… small and trivial. You’re less likely to notice Kudzu on someone’s back if they’re on the back of some gigantic charr device. Not only that, but those models would take up so much space and would be hell on maps where large numbers of people gather already. Poor low-mid computer people don’t deserve that. Lorewise, how would Anet justify people suddenly using mounts en masse? That’s not the norm in Tyria and it never has been.
From a simple and selfish point of view, I don’t want to see mounts as a feature. How many AAA MMO releases offer a game world with no mounts? Where would the people who dislike mounts go were mounts added to Guild Wars 2. Guild Wars 2 offers me a sanctuary from the obnoxiousness of mounts and all that surrounds them. I am happy without them. I would be unhappy to see them all around me and if they became the fastest way to travel, well, that would destroy the aspect of this game I like most (exploration) for me.
Arenanet has no plans to add mounts. However, like Cantha, if there is enough demand, they will look into it. That’s what these forums are for and it’s why threads like this are filled with such absolutes on both sides.
If you look around there are hints that Cantha is totally closed off from the rest of Tyria as they didn’t want to deal with the elder dragons. Even the Tengu left Cantha. I don’t think Cantha will be in anytime soon – back to the OD.
to all guys saying P2P suck. first all those games like rift, swtor. eso… it is not the sub fee which brought them down, it was low quality of content and support that made people to say the game does not worth a sub. AND none of them is actually free i played them all.
there are successful sub based games like FINAL FANTASY XIV with over 2 million subscribers, why i am not there because i do not like the graphics and on top of all unholy trinity. but the game is pretty good over all for many people.
IT IS ALL ABOUT YOU. ask for better game and have will to pay for good game.I refuse to believe that every subscription game save for WoW did everything wrong.
Subscription cost in my opinion was always a factor. Thing is $15 is not much for a lot people sure. But when you look back and see that $15 growing to $200, $300, $500, $1000 etc.. you start feeling the wait. All it takes is one bad month and that decision to hit the unsubscribe button. Those $15 you have to pay again and that picturing how that can grow to $200, $300 etc.. will make you think twice about resubscribing. So with a few exceptions mainly WoW and EvE most MMOs experianced a decline year after year. There comes a point when the extra players and better retention that F2P brings will get you more money then your current subscription base. Thats when you go F2P. It has very little to do with your game being bad and more to do with people need breaks. Its already hard to get big numbers with subs. Most games start in the 1m area and simply go down month after month.Now you might mention how FFXIV is an example of a game that went well above that 1m number but i am not so sure because small clarification to your statement FFXIV never claimed 2 million subs they claimed 2 million registered accounts. Which leads me to thing they’re trying to “cheat” by counting even players who didnt resubscribe. Dont get me wrong I am not saying FFXIV is doing badly, in the same statemnet they did say they have 500k people logging in each day. All I am saying like other MMOs their true number is probably closer the 1m then the 2m but thats just speculation on my part.
FFXIV second redo (remember it was a re-release we are talking about) said 1.8 million registered users and if they get 35% retention they would be happy and that is 630 thousand subbed.
The problem being with new servers getting faster and cheaper, it doesn’t make sense to have a sub any more. One of WoW’s reasons for a sub is they rented all their server equipment at first – then they slowly transitioned to owning the servers. People feel they shouldn’t have to pay for upkeep on servers they don’t own.
that go around doing escrow for trades when the Trading Post is down. Alternatively you could always import the old Guild Wars 1 system which would work just as well , if not better. I’m tired of waiting for the dang TP system to get fixed.
No 3rd party programs allowed in game, except for communication like mumble, etc.
The GW1 system had too many problems and too many scam artists taking people’s money – no thank you.
The thing is ‘A fool and his money are often parted’. You don’t have to buy anything from the CS to play – PERIOD. It is all ‘luxury’ items and none are really needed to play the game. You can play this game without anything from the CS and do just as well or even better than people who buy stuff in the CS.
Understand it – they are ‘frivolous items’ not really needed to play.
ESO is a classic examples of a sub game. They have gated so much of the content – One race you pay extra for. Want the fastest mount in game, it will cost you, etc. That is more of a cash grab than GW2 ever will be. The same can be said for the other sub games that went F2P recently.
a lifeless fool with all the time he has, just like you but you better know this fool, without fool like me and my money who buys stuff from gem store there wont be game for lifeless fool to play so you should thank me that i am exist or like i said no game for lifeless leechers like you, you are problem of gaming world go find job or something so you can afford 15 a month, cheep fool.
I paid for the game upfront – period. Yes I am cheap because I can get cable TV for 4 sub games which has way more content, see the problem with your argument? There is not enough content in these games to make a sub viable any more.
Thanks for the abuse – it was ignored.
i posted that answer twice for you to read it twice. wait didnt you just say sub based games are not better but you have 4 sub based games already , what going on with you ? do you even understand what you are saying yourself. you are against sub but you got 4 of them.
I SAID: it is up to us to ask anet for quality content and support even if it takes subscription,
WTH are talking about?
[/quote]
For not 4 – please read it right – hit the wrong key. No need to fly off the handle.
The thing is ‘A fool and his money are often parted’. You don’t have to buy anything from the CS to play – PERIOD. It is all ‘luxury’ items and none are really needed to play the game. You can play this game without anything from the CS and do just as well or even better than people who buy stuff in the CS.
Understand it – they are ‘frivolous items’ not really needed to play.
ESO is a classic examples of a sub game. They have gated so much of the content – One race you pay extra for. Want the fastest mount in game, it will cost you, etc. That is more of a cash grab than GW2 ever will be. The same can be said for the other sub games that went F2P recently.
a lifeless fool with all the time he has, just like you but you better know this fool, without fool like me and my money who buys stuff from gem store there wont be game for lifeless fool to play so you should thank me that i am exist or like i said no game for lifeless leechers like you, you are problem of gaming world go find job or something so you can afford 15 a month, cheep fool.[/quote]
I paid for the game upfront – period. Yes I am cheap because I can get cable TV for 4 sub games which has way more content, see the problem with your argument? There is not enough content in these games to make a sub viable any more.
Thanks for the abuse – it was ignored.
to all guys saying P2P suck. first all those games like rift, swtor. eso… it is not the sub fee which brought them down, it was low quality of content and support that made people to say the game does not worth a sub. AND none of them is actually free i played them all.
there are successful sub based games like FINAL FANTASY XIV with over 2 million subscribers, why i am not there because i do not like the graphics and on top of all unholy trinity. but the game is pretty good over all for many people.
IT IS ALL ABOUT YOU. ask for better game and have will to pay for good game.
FF in my opinion, is not worth the sub either. There is not enough content to really make the game worth subbing for. But people like the FF games, I myself despise them. Also, the number of subscribers listed is world wide, including China and Korea – that is not so many. GW2 is just being released in China and sold about as many games as FF14 did (based on numbers from NCSoft). Also, Lineage 2 has that many subscribers in Asia alone – so don’t be impressed with that number.
People want the games that these developers are putting out. If they didn’t, they developers would not be in business any more.
If Im gonna play a new game after Gw2, I will start lookin for subbing games. Im not sure I would sub gw2 if the choice comes up in the future, as Im not a big fan of some of the changes that has been done lately. But who knows.
I didnt buy gw2 because it was a “free” game, I bought it because I found it interesting and I wanted to try it. A sub back then wouldnt made any difference.i really like gw2 but i think i am going for sub based games with quality content and support not sub based games which are sucking money out of players as much as they can and then they will go F2P like the latest addition to mmo world you can guess which game.
i am playing games to be entertained rather than wasting time and mess around in games and say it is free at least. for people who are actually from NA/EU they know 15 euro/dollar a month is nothing and ppl pay way more than that for things they like.
but unfortunately the lie of F2P goes well with lot of poor gamers. and well i think they are in majority hence you get low quality content and support instead free to play.
The thing is ‘A fool and his money are often parted’. You don’t have to buy anything from the CS to play – PERIOD. It is all ‘luxury’ items and none are really needed to play the game. You can play this game without anything from the CS and do just as well or even better than people who buy stuff in the CS.
Understand it – they are ‘frivolous items’ not really needed to play.
ESO is a classic examples of a sub game. They have gated so much of the content – One race you pay extra for. Want the fastest mount in game, it will cost you, etc. That is more of a cash grab than GW2 ever will be. The same can be said for the other sub games that went F2P recently.
If Im gonna play a new game after Gw2, I will start lookin for subbing games. Im not sure I would sub gw2 if the choice comes up in the future, as Im not a big fan of some of the changes that has been done lately. But who knows.
I didnt buy gw2 because it was a “free” game, I bought it because I found it interesting and I wanted to try it. A sub back then wouldnt made any difference.
Trust me the sub games aren’t as developed or as good as GW2 cough ESO cough. If one game developer that uses the sub business model, they need to put out as much content and patches as A.Net does for a B2P game. Many sub games have gone F2P with CS or Freemium – SWTOR, TERA, RIFT, TSW, etc.
Rofl this thread is still going. Seriously mounts ain’t happening they make 0 sense in a game with 100s of Way points zones that are instanced. Plus it would be a waste of resources which could be used elsewhere. Strong logic about mounts in other games so we should have them in gw2. Oh and can you imagine how ridiculous a norn would look ingame on a horse? Yes there are concept arts but they are just that concepts
Drop a few waypoints and add mounts. Because you really don’t need 20 – 30 waypoints in a zone.
You amused me when you said “it would be a waste of resources which could be used elsewhere”. Do you mean more temporary content? Or more Gem store items? Or maybe you mean rehashed content with a skin throw over it and zone change?
The anti – mount crowd is the one whose stuck on other games having mounts. Good try though.
I’m sure the creative minds at ANet can figure something out that would work for all races.
Mounts are not something, like armor skins that are just different drawings on the same backbone. You need to deal with how a character is mounted (look at the difference between Asura and Norn or even Charr) all that would need to be modeled in. Then the balance of mounted versus unmounted battle, etc. I would rather have another area or another Race to play than mounts. People that want mounts say they are for looks, etc. But if the game engine doesn’t have them built in, modifying that engine just to appease a vocal minority makes no sense as it would almost have to be totally rewritten.
I would prefer mounts over another race. In the end a race would also just be a skin. Only real new content that had to come with them would be the personal story. And maybe not even that depending on the lore.
Also I don’t think it would be as much of a problem as many people think simply because it is already in the core (what might proof that indeed they did plan to put in mounts at some point). The riding-broom shows that is is already in the core. Of course for every new mount it would be additional work but the core has most of what it needs.
The riding broom is not core and to do mounts right takes 100’s of hours testing. modeling. etc. YOU don’t want a new race but many do and a new race is not just another skin – background, etc is put in as well as the starter area, PS, and race main city. I think you do, your ‘I want mounts’ campaign a disservice by your last post.
That is one mount and each mount needs to be tested with each race and size of race as well as with each type of armor. It is NOT SIMPLE to do.
Zomaarwat has it right – many professions have passive healing skills for party members, Mesmers do as to many other professions. Having a dedicated Healer makes no sense at all. The OP did not prove his point or provide any reasons other than ‘it is broken’.
This game was designed to NOT have a Trinity-style play and yet the OP wants to have it. GW1 was a trinity-style game but you could get away with not having ANY healers at all – people don’t remember the ‘Yellow-way’ build – that is how GW2 was designed – support of each other not one player supporting all the others.
This topic should not be in this forum. There is a forum for technical problems and this will be moved there as soon as a mod sees it.
First – using the most up to date drivers? Also, GW2 is a DX 9.0C game, so it doesn’t use all the fancy-schmancy stuff on video cards. Have you set up your video per GW2 recommendations? That is in the Technical forum also.
I have had issues with NVidia cards in the past. Make sure your card is not overheating, same with your CPU – as this game is very CPU heavy, I would run your CPU at it normal speed and see if you still have the issue. Stable does not mean it plays games well.
(edited by Dusty Moon.4382)
Rofl this thread is still going. Seriously mounts ain’t happening they make 0 sense in a game with 100s of Way points zones that are instanced. Plus it would be a waste of resources which could be used elsewhere. Strong logic about mounts in other games so we should have them in gw2. Oh and can you imagine how ridiculous a norn would look ingame on a horse? Yes there are concept arts but they are just that concepts
Drop a few waypoints and add mounts. Because you really don’t need 20 – 30 waypoints in a zone.
You amused me when you said “it would be a waste of resources which could be used elsewhere”. Do you mean more temporary content? Or more Gem store items? Or maybe you mean rehashed content with a skin throw over it and zone change?
The anti – mount crowd is the one whose stuck on other games having mounts. Good try though.
I’m sure the creative minds at ANet can figure something out that would work for all races.
Mounts are not something, like armor skins that are just different drawings on the same backbone. You need to deal with how a character is mounted (look at the difference between Asura and Norn or even Charr) all that would need to be modeled in. Then the balance of mounted versus unmounted battle, etc. I would rather have another area or another Race to play than mounts. People that want mounts say they are for looks, etc. But if the game engine doesn’t have them built in, modifying that engine just to appease a vocal minority makes no sense as it would almost have to be totally rewritten.
Of course the game knows the difference between a player character, a mob and an NPC. It knows it well enough to use different colored fonts (lol?)
That is done after the figures are drawn, not before or during. If you understood modeling, you would understand that.
I want Ritualist (profession), Largos (the vampire looking things) or Kodan (they’d look epic with ice-themed armor tbh).
Ritualist will not make it in due to the way Combat is done in GW2. In GW1, rits were plant and ghost spam but since there is not enchants or curses and the 6 gods have withdrawn, I do not see a Ritualist in future of this game.
A Paragon – maybe.
But, who knows what A.Net has up their sleeve.
How do you decide what is and is not an enemy? The algorithm would almost have to be different for each computer then. They are all models and models get loaded.
let them optimize the game engine more first before you ask for such a complicated change.
Y’all forgot swimming – how would mounts do that?
Y’all keep questioning and coming up with more issues as to why it is hard to put mounts in a game that does not have them already. That is probably why it hasn’t been done and won’t be done.
Seahorses… feck- Squid-mounts
- would absolutely buy a squid mount. Tiny steam driven subs—
if we can change weapons and abilities based on water/land- clearly a mount can change.
Again they would have to model and test. It is not like putting a new weapon in. It is more like putting in a new race/profession – that is a lot of work.
Y’all forgot swimming – how would mounts do that?
Y’all keep questioning and coming up with more issues as to why it is hard to put mounts in a game that does not have them already. That is probably why it hasn’t been done and won’t be done.
- would absolutely buy a squid mount. Tiny steam driven subs—