I feel the exact opposite. GW2 has already been messed up, and they they seem unable or don’t want fix some the issues discussed in various threads.
And expansion with more areas (more than one) opened with hearts/vistas ect. for PVE as well as solo dungeons and making the last instance in living story solo with NPCs( like every other part of the personal story.)
I’d almost be content if they fixed the enemy AOE cirlcles so they actually meant something (when I an standing outside of the red circle-is shouldn’t affect me).
Some mob skills are anti-mob skills (which have no circles), such and Claw of Jormag’s breath, which does chill and fear besides the Claws and the ice damage (which are circles, BTW). Sometimes there is more than one AoE skill going on at the same time.
B2P is like the admission price to an amusement park. You can ride all the rides but that doesn’t mean you can get that stuffed unicorn at the ring toss for free.
Well in that case F2P would be better as it’s the same but without admission price? Obviously the comparison is not completely accurate from a business model perspective.
People with a sub would then get in every day but still need to pay for the hunicorn.
But to keep the same example, how much fun is then one of those grab machines if you don’t get the stuffed unicorn you manage to drop into the hole?
The F2Ps I’ve been exposed to lock playable content away behind pay walls. This includes areas, classes, races and normally start you out with an inventory capacity smaller than a lunch pale with only cash can expand into something useful since you can’t sell anywhere close to where you are and if you leave to do so then the content resets. So you are forced to either travel back to a vendor or bank (which costs) to save and sell your stuff or delete some stuff in the field to make room or buy more inventory for cash. Here you can cheaply get 80 slots per character and with the ability to TP or deposit collectibles or salvage and deposit collectibles, you don’t normally encounter a time when you have to take a break and trek to a bank.
So we pay up front for the game. We get all classes, races and access to all areas. Nothing in the gameplay mechanics is locked behind a pay wall. The rides in my analogy. But if you want that park T-shirt or chance to win that fluffy stuffed unicorn, yeah, that’ll cost extra.
I have seen some F2P games where thats the case but also many where it isn’t.
There are more ways to do thinks, thats the case for F2P and B2P obviously. Not all are just as good (or bad) for the game.
However if you buy your rewards you remove the element of playing for it. That is why some people (including me) complain about how thats bad for the game.I think you are mainly talking about how it currently works in GW2 and I (and I think most players) don’t really disagree with most of that. However I am talking about how that negatively effects the game.
You seem to be fine with that, other aren’t.
There are also sub games that lock items and races behind a pay wall and a cash shop also.
The CS in GW2 doesn’t bother me at all. What do I have to buy from the CS, other than cosmetic items, that I can’t find in game? This is the key, there is nothing in the CS, that I have to buy. Heck, I can craft all the dyes I want with cooking.
Uhh yeah thats what I said “There are more ways to do thinks, thats the case for F2P and B2P obviously. Not all are just as good (or bad) for the game.”. Everything can be done in multiple ways but fact is that if you focus on the cash-shop to make money you need to get cash-shop stuff to sell. If you focus on expansions (or subs in your example) you don’t.
And here we go again.. No you do not NEED anything. It’s a game so everything is optional. If it effects your game-play depends on your personal game-play. If you like to hunt down / collect mini’s thats a game-play element that now it gone. To keep it to the mini example again. Maybe no problem for your preferred game-play but a problem for many other’s preferred game-play. Especially since this game is all about cosmetics.
If people want the cosmetics, then they know they have to pay. That doesn’t affect the ABILITY to play or being competitive in play. They are not equivalent. The game is NOT about cosmetics – it is about choice your choice on HOW you want to play or look. You are defining the game that way, not A.Net or myself.
As I said, that is all extra and does not affect the way the game plays. YOUR CHOICE – isn’t that what you want?
and then 1 month later China realize there is no end game in gw2…
Oh dear, that again. I feel sorry for you people, really i do. gw2 has barely began to expand its horizons and you keep harping about some imaginary end game. omg what’s happened to gamers these days, so brainwashed by these insidious games they cannot see the forest for the trees.
Barely began to expand its horizons? It has been almost two years now and PVP is crap, PVE is the same thing it was when it launched and WvW is still ZvZ.
WvW is not Z v Z -if you ACTAULLY played season 2, you would know. The end of season2 (Tier 1 servers) have shown that. The Guilds that worked and planned together win big, the servers that mindlessly zerg do not.
They have added things, they have been tweaking things and, do you know how long it takes to translate a game from English to Chinese, properly? Kudos to An.Net for being a small company but pushing on.
Anet is anything but small o.o
I mean, they aren’t Nintendo or Blizzard size, but having over 300 developers means you really aren’t a small company anymore.
That is all the people they have – 300 – that includes top brass and everything. Blizzard was at around 4700 as to 2012 (according to wiki). So, they are not start up, but they are not a behemoth that other companies are. Even CCP is 2X larger than A.net (that was in 2009 and they are bigger now).
It sounds like A.Net is being conservative in their hiring and growth – which can be good and bad.
(edited by Dusty Moon.4382)
B2P is like the admission price to an amusement park. You can ride all the rides but that doesn’t mean you can get that stuffed unicorn at the ring toss for free.
Well in that case F2P would be better as it’s the same but without admission price? Obviously the comparison is not completely accurate from a business model perspective.
People with a sub would then get in every day but still need to pay for the hunicorn.
But to keep the same example, how much fun is then one of those grab machines if you don’t get the stuffed unicorn you manage to drop into the hole?
The F2Ps I’ve been exposed to lock playable content away behind pay walls. This includes areas, classes, races and normally start you out with an inventory capacity smaller than a lunch pale with only cash can expand into something useful since you can’t sell anywhere close to where you are and if you leave to do so then the content resets. So you are forced to either travel back to a vendor or bank (which costs) to save and sell your stuff or delete some stuff in the field to make room or buy more inventory for cash. Here you can cheaply get 80 slots per character and with the ability to TP or deposit collectibles or salvage and deposit collectibles, you don’t normally encounter a time when you have to take a break and trek to a bank.
So we pay up front for the game. We get all classes, races and access to all areas. Nothing in the gameplay mechanics is locked behind a pay wall. The rides in my analogy. But if you want that park T-shirt or chance to win that fluffy stuffed unicorn, yeah, that’ll cost extra.
I have seen some F2P games where thats the case but also many where it isn’t.
There are more ways to do thinks, thats the case for F2P and B2P obviously. Not all are just as good (or bad) for the game.
However if you buy your rewards you remove the element of playing for it. That is why some people (including me) complain about how thats bad for the game.I think you are mainly talking about how it currently works in GW2 and I (and I think most players) don’t really disagree with most of that. However I am talking about how that negatively effects the game.
You seem to be fine with that, other aren’t.
There are also sub games that lock items and races behind a pay wall and a cash shop also.
The CS in GW2 doesn’t bother me at all. What do I have to buy from the CS, other than cosmetic items, that I can’t find in game? This is the key, there is nothing in the CS, that I have to buy. Heck, I can craft all the dyes I want with cooking.
Well… some people just suck I guess. Not sure why you’d try small-scale PvE with an obviously team-support orientied gear for facing hordes of damaging enemies(such as it is in WvW).
Veterans die in a couple good attacks from my full berserker thief. In full damage spec I can mug-backstab some certain veterans for a 0.1 second kill.
But, with the higher level veterans, your thief is a glass cannon and could be one hit by them (also the agro circle in Orr is massive). That is what a thief is – a one on one role. In WvW, I was behind my group with my Mesmer and a thief tried to gank me because I was alone, little did he know that the Sceptre/pistol build I was using dazed and confused him so much, he could not go invisible to escape. It happens both ways in this game. No build is ever totally superior to another as everyone has a weakness that can be exploited. That is how GW1 was built and how this game is also.
Trinity is NOT diversity – it is forced roles based on profession. People who think the trinity is diversity, need to really get out of the trinity mentality and look at it objectively. The trinity is a simplified game mechanic to make it easier to build a game.
(edited by Dusty Moon.4382)
and then 1 month later China realize there is no end game in gw2…
Oh dear, that again. I feel sorry for you people, really i do. gw2 has barely began to expand its horizons and you keep harping about some imaginary end game. omg what’s happened to gamers these days, so brainwashed by these insidious games they cannot see the forest for the trees.
Barely began to expand its horizons? It has been almost two years now and PVP is crap, PVE is the same thing it was when it launched and WvW is still ZvZ.
WvW is not Z v Z -if you ACTAULLY played season 2, you would know. The end of season2 (Tier 1 servers) have shown that. The Guilds that worked and planned together win big, the servers that mindlessly zerg do not.
They have added things, they have been tweaking things and, do you know how long it takes to translate a game from English to Chinese, properly? Kudos to An.Net for being a small company but pushing on.
(edited by Dusty Moon.4382)
They wanted to make the system similar to GW1, since many felt the game as it was to kitteny and too easy.
They changed the wrong things.
How is it wrong? It is great that you want to discuss but you need to actually expound on what you are talking about.
We may get more skills but not like GW1 (as many of the skills in GW1 were absolute rubbish and were never used). We will not get skills to cap – that is not how this game works. So, beyond those – what else is wrong?
why did you make it so painful to start a new character? the new trait system forces you to do map exploration for EVERYTHING.
just buy the skills you say? for 50 silver + and 2+ skillpoints!!!! I can live with the cash just means more money for anet >=( but the skill points are a bit harsh, REMOVE THAT REQUIREMENT
They wanted to make the system similar to GW1, since many felt the game as it was to kitteny and too easy.
I dont think that the monetizationis the problem. I think that the devs are not connected to the community anymore. They have become a little deaf. And that happens from time to time.
We’ll see, if the managed to pull it back – dont forget, after all, they can just ignore us. The Game is doing so very well, financially, and it has immense success in china. They have no financial pressure from us. If they feel obligated to respond to us and listen, then its just their desire to do that.
I disagree as they are connected but have been busy with release in China. Converting from English to Chinese cannot be easy.
People think they need to hear the breathing of the developers but we don’t. They read the forums but with all the negativity why would you as a developer respond? I surely wouldn’t. Also the negativity is amazing in that if you really objectively look at it with the comments, the game would never move forward (because as soon as something is changed to the way the players want, they complain). The same people seem to be complaining on both sides.
Then there is we have to have everything that is in WoW group – mounts, RAIDS, vertical progression armor, etc. This game will never be WoW, want WoW go play it.
They already said, if you read the developer blogs, etc., that the content will be permanent and will not come out every 2 weeks but once a month and then in between quality of life tweaks in the game will be released.
The whole point of GW2 is to be open world rather than instanced. You can go play WoW or any other generic MMO game if you wanted it to be instanced. GW2 is supposed to be different.
Also, only content that’s only for TTS/Att guilds (on NA) is wurm.
Tequatl is very easy on any megaserver map really, as long as you are there half an hour or so before the start. And you should be there earlier, it is an epic fight and not something where you should show up last minute and grab the reward.You do understand that WoW feels more open world with it’s seamless zones and mounts to travel in it vs GW2 with it’s instanced zones and loading screens when using fast-travel options?
Throwing a world boss in the ‘open world’ does not change much to that.
When you fly in WoW, you do realize that is a loading screen. They just made it nice a glossy.
People want harder content, then they want to nerf the harder content. What they want is herder mindless zerg content. No thank you.
I prefer the harder, more cooperative – THINKING type of content. Leave Teq the way it is.
Right – RAIDS are for hardcore people so don’t bring them into GW2 please. They don’t take much thinking either – they are just trinity zerg mechanics. I want none of the attitude that goes with them, either.
Different people like different things. It’s not that hard, seriously.
And if you want THINKING type of content… well, you’re playing the wrong game… even the wrong genre.
And it’s too late, the attitude is already here. In big quantities. You don’t play the game? Just stop and check what people are saying.
The point is the attitude is here in the forum, don’t see it in game at all.
Dustymoon, not sure what you are smoking but Anet sets the supply of everything. So it is not supply and demand, it is Anet and demand.
Prove it – where does it say that? The price they set is minimum price – not maximum – that is players. I have looked and NO WHERE does it say A.Net sets the price.
What are you smoking… I don’t smoke, bad for you.
You want me to prove that Anet sets the supply of items? You seriously want me to prove that Anet sets droprates???
He doesn’t understand how supply works. just ignore him.
I do understand how supply works – DO YOU UNDERSTAND HOW DEMAND WORKS? Obviously not – one cannot be looked at without the other. If the Demand is high and the supply is low – prices high. If the demand is low and supply low, price does go up but at a way smaller incremental rate. Guys need to understand there are two parts to that equation. One is not divorced from the other. Just because the supply is low does not mean the price will be high, that is up to the players.
People want harder content, then they want to nerf the harder content. What they want is herder mindless zerg content. No thank you.
I prefer the harder, more cooperative – THINKING type of content. Leave Teq the way it is.
Right – RAIDS are for hardcore people so don’t bring them into GW2 please. They don’t take much thinking either – they are just trinity zerg mechanics. I want none of the attitude that goes with them, either.
I really miss /inspect from WoW because i could check out random people’s gear in my downtime, or anytime i saw something cool or different i didn’t recognize.
/inspect is a harmless tool for new players and for scoping out different players “under the hood,” if you will.
Again, then why not ask them? Start a conversation. Might even get someone to add to your friends list out of it.
Just the other day, I had someone ask about my mesmer’s Desert Rose back piece that I got from Sanctum Sprint. Didn’t lead to much else in that case, but I was glad to answer the question. Heck, it reminded me that I’d even done the content.And because chat linking is available, excluding groups already have an appropriate tool for their purposes. There’s not much sense in adding development time on it.
Why didn’t ANet add it from the start, or why would they be wary of including it? Mostly the potential for abuse. [shrug] It’d probably be rare and limited to restrictive groups (dungeon/fractal PUGs, guilds), but I don’t think ANet wants to encourage that kind of mentality.
Sooo.. my “no” stance is really more out of lack of necessity and somewhat mild concerns about jerkface. If /inspect did get included, I’d shrug and move on. Eh.
Exactly, people are want the game to be social but they want the ‘Inspect’ command so they can be sneaky and anti-social. Very counter-intuitive.
We had what you are asking before the megaserver rollout and people were complaining about that.
Leave it the way it is.
Dustymoon, not sure what you are smoking but Anet sets the supply of everything. So it is not supply and demand, it is Anet and demand.
So they set the supply – big deal – IT IS THE PLAYERS THAT SET THE DEMAND – can’t blame A.net if EVERYONE wants the rare items. It is just like antique cars – there are few of them and many more collectors, so the price will go up.
http://www.english-online.at/economy/capitalism/capitalism-market-economy.htm
(read the part about supply and demand – Econ 101)
If A.Net increased the drops – y’all would complain because your item is not worth anything and everyone would have them.
(edited by Dusty Moon.4382)
Yeah, dusty moon you’re wrong and here’s why. Rarity determines scarcity, scarcity determines price. simple as that. Look at all the living story exclusive rewards, the monocle is a great example, they had been all the way up to 800 gold, now only 200 something because it’s available again, marginally. If they fix the droprate of the chaos of lyssa recipe, the price is going to tank
I am not wrong – what if it was rare and just not wanted, would the price be high? No. Sorry your argument holds no water at all. It is supply and demand – capitalism at it’s finest.
If what you say is true, then people would have a hard time speculating on even little things like mats but they do. Hence, when the April 15th patch came out, many people sold their T6 mats because they were SPECULATING that the mat prices would tank and they did not, hence they sold prior to the patch. Mat prices actually went up, so they lost money buying back what they sold.
The prices are solely based on what a player is willing to spend -it has nothing to do with A.Net. Stop blaming A.Net and start blaming GREED.
I am not saying A.Net shouldn’t change the drop rates (it would be nice but won’t happen), but since many people are not doing the LS because the general drops are low, the amount of this item will remain low and the price high (BECAUSE PEOPLE WANT IT). Also, if they changed the drop rate to make it more available, people would be complaining because it is supposed to be a unique item and everyone has it now. You can’t have it both ways although many on this forum would like to (mainly blame A.Net for everything).
Monocle, not a particularly desired item, but still got up to 800g. simple supply and demand.
That is exactly my point – if people didn’t want it, it wouldn’t go up. If it is rare and a few people still want it, it will go up in price, just not as much.
A great example is the classic car market – there was a recent convertible Plymouth Barracuda that is going up for auction (one in existence – so far) and the price should be 4-7 million dollars. The regular Barracudas are high but not that much, like 100-250K depending on the options They no longer make them so the prices are still going up. Then compare the Edsel that Ford came up with in the 50’s. The cars are not desirable, but still some collectors want them and the prices are very, very, slowly creeping up.
If A.Net was heavy handed and started to control the TP, the same people complaining now, would be up in arms that A.Net is cutting in on their profits. You can’t have it both ways.
(edited by Dusty Moon.4382)
Yeah, dusty moon you’re wrong and here’s why. Rarity determines scarcity, scarcity determines price. simple as that. Look at all the living story exclusive rewards, the monocle is a great example, they had been all the way up to 800 gold, now only 200 something because it’s available again, marginally. If they fix the droprate of the chaos of lyssa recipe, the price is going to tank
I am not wrong – what if it was rare and just not wanted, would the price be high? No. Sorry your argument holds no water at all. It is supply and demand – capitalism at it’s finest.
If what you say is true, then people would have a hard time speculating on even little things like mats but they do. Hence, when the April 15th patch came out, many people sold their T6 mats because they were SPECULATING that the mat prices would tank and they did not, hence they sold prior to the patch. Mat prices actually went up, so they lost money buying back what they sold.
The prices are solely based on what a player is willing to spend -it has nothing to do with A.Net. Stop blaming A.Net and start blaming GREED.
I am not saying A.Net shouldn’t change the drop rates (it would be nice but won’t happen), but since many people are not doing the LS because the general drops are low, the amount of this item will remain low and the price high (BECAUSE PEOPLE WANT IT). Also, if they changed the drop rate to make it more available, people would be complaining because it is supposed to be a unique item and everyone has it now. You can’t have it both ways although many on this forum would like to (mainly blame A.Net for everything).
(edited by Dusty Moon.4382)
If items are sufficiently rare, and tradable , they’ll end up in the hands of the people with the most gold. Event rewards like that are turned into shiny new toys for people who made their gold a long time before the event. That is a consequence of the rarity as determined by ANet.
Is this good or bad? The answer is subjective. Personally, I don’t like it.
Just like in RL, the rewards oft goes to people who don’t deserve it, just with the most money. Is it fair, no, but if A.Net interfered in the TP with price fixing, then people would complain even more loudly.
As the old saying says, “Compost Happens”.
Blame the players who set the price that high, not A.Net.
ANet decides the ‘ballpark’ of the price by deciding the rarity. Players are just hapless pawns that play predictable roles in actually deciding upon the exact prices within the ballpark.
No – sorry – not true at all. So what if the item is rare, that does not mean players have to gouge and YES you can set your own price on items. See the screen below – you can set your own price by typing it in.
I know this because I know players that have set their own prices for items – the TP just then takes the average and the lowest and puts them up – nothing to do with A.Net – this is a all on the players.
If items are sufficiently rare, and tradable , they’ll end up in the hands of the people with the most gold. Event rewards like that are turned into shiny new toys for people who made their gold a long time before the event. That is a consequence of the rarity as determined by ANet.
Is this good or bad? The answer is subjective. Personally, I don’t like it.
Just like in RL, the rewards oft goes to people who don’t deserve it, just with the most money. Is it fair, no, but if A.Net interfered in the TP with price fixing, then people would complain even more loudly.
As the old saying says, “Compost Happens”.
Blame the players who set the price that high, not A.Net.
If people will pay that amount, then the price will stand. If not, the price will go down. Y’all have to stop blaming A.Net for the prices on the TP, it is other players setting the prices. It is a free market economy – other player will charge what the market will bare.
How does A.Net set the price? You can sell things on the TP by setting YOUR OWN PRICE – it is an option. After the first price is set, then the TP just uses that. IT IS THE PLAYERS, NOT A.Net you should be kittened off at.
(edited by Dusty Moon.4382)
I just had a thought. I would probably care more about Ascended, and the relative stat increase, if there was something on armor that denoted it’s relative goodness. Think iLvL in WoW. What WoW does is to average the iLvL of all your gear, and give you an average iLvL. Then, you really want to increase your iLvL.
I think this should be implemented in GW2. An extra stat on armor that shows it’s overall worth. I could then use this to report how geared up my characters were in my blog too.
Only horizontal progression in this game – you are asking for vertical progression and that is something that A.Net said they would not do. It would turn the game into a forever gear grind which is not totally voluntary.
Armor already has a minimum level for a type then there are the colors of the armor White, Blue, Green Gold, Dark Gold, Red – I think that is fine now.
No, I’m not asking for Vertical progression. Legendary would have a Level, and that would be the max, period. Ascended would be just below it.
So, there are colors. But what’s my average color if I have 6 Dark Gold, and 6 Red?
Let’s say Ascended was 450 and Exotic was 420, then my average would be 435. Replacing the Exotics with Ascended would take it towards 450.
Gear score and other such ilk dont mean much. You’re perfectly able to run fractals in BLUE rarity gear if you’re an intelligent player. Running fractals with ascended gear is not possible if you’re a putz.
This is the key that people forget.
People wanted something similar to GW1, hence why the trait system was revamped.
I just had a thought. I would probably care more about Ascended, and the relative stat increase, if there was something on armor that denoted it’s relative goodness. Think iLvL in WoW. What WoW does is to average the iLvL of all your gear, and give you an average iLvL. Then, you really want to increase your iLvL.
I think this should be implemented in GW2. An extra stat on armor that shows it’s overall worth. I could then use this to report how geared up my characters were in my blog too.
Only horizontal progression in this game – you are asking for vertical progression and that is something that A.Net said they would not do. It would turn the game into a forever gear grind which is not totally voluntary.
Armor already has a minimum level for a type then there are the colors of the armor White, Blue, Green Gold, Dark Gold, Red – I think that is fine now.
(edited by Dusty Moon.4382)
Ascended is less than 5%. Only the OP can decide if the work is worth it. Then, if you decide the work is worth it, suck it up and just do it – others have done the same.
I think it’s unlikely the maguuma will have anything to do with the Tengu. Lorewise the maguuma had things like the white mantle, shining blade, bloodstone, mursaat, and the beginnings of the pale tree (sylvari).
Anet (Colin in particular) has repeatedly stated that they would like to release more of the map one zone at a time through the living story. Today’s announcement shows a picture of a zone portal in the jungle somewhere. This is after the end of LS1 clearly showing Mordremoth in the maguuma area. This is how we are getting the maguuma jungle. One zone at a time, every month or so.
I’m with you though, I would pay for an expansion that gives us an entire new continent of new zones with new dungeons and real GvG. That’s just not what we are getting in the foreseeable future.
The Tengu were in South Maguuma Jungle. They are around were the Pale Tree was found by Ventari. So, yes the Tengu may be involved at where the Tengu are found in GW2 now…..
from GW2 WIKI – The Tengu are in integral part.
“Great Tsunami
Old Lion’s Arch is swept away by the Great Tsunami.
When Zhaitan awoke in 1219 AE, in an event the tengu call the Great Tsunami, the tengu of the world saw it as a sign to return to Tyria. It was a descendant of Talon Silverwing that led the charge through Zhaitan’s risen forces, and when the tengu reached land, they built their Dominion atop the island once known as Sanctum Cay, and unified their clans into the four modern houses, one for each of the winds. Out of fear of a repeated past, they constructed a great wall to encircle their city, and non-tengu are not permitted to enter.1
Recently, as small groups of destroyers have begun surfacing on the inside of the Dominion, some of the tengu have made tentative ventures into establishing contact with the outside world. Soar Goldbeak has commissioned the asura to build an asura gate at the Hanto Trading Post (although the asura have yet to uphold their end of the bargain), and Izu Steelshrike, an old friend of Pactmarshal Trahearne, has joined the upper ranks of the Pact as a weaponsmith. After the defeat of Zhaitan, Steelshrike mentioned that the death of an Elder Dragon may spark renewed tengu interest into joining the other races in their fight against the dragons.
Battle for Lion’s Arch
During her preparations to assault Lion’s Arch, Scarlet Briar considered forging an alliance between the tengu and largos, but for one reason or another this did not come to pass. In 1327 AE, when Scarlet’s forces attacked Lion’s Arch, the tengu stationed at the Shuttered Gate retreated to within its boundaries. During the battle, any creature that attempted to approach the gate was met with a storm of arrows, regardless of allegiance.’
I think the above really shows that the Tengu and Maguuma are the next step in LS2. Whether it be a new playable race or not, we shall see. They did say this will be permanent content.
(edited by Dusty Moon.4382)
(Or, well, warriors need no silk.)
Seems someone isn’t so informed. They most certainly do if they want ascended armor.
YUP…..
Completely agree with all three. But there are two other major issues with the TP. First they made it the center of the games experience. There is no farming to be had, you go out you manage to get a few items from the drops that do occur and you sell those for gold to buy what you do need, that’s not farming the items you need yourself, that’s farming gold to be able to buy these things. That’s a terrible system and it goes right along with your first item.
Second is too much RNG seriously why are bags from the laurel vendor a random item drop when you open them? If you’re going to spend laurels you should be able to buy a quantity of the exact T6 item you need for crafting, there should be no mystery, no gamblingto this. There’s also the issue of gambling in the farming of bags. You have an RNG roll to get a bag, that’s modified by DR, and an RNG roll to see what comes out of it, also modified by DR.
DR has gotten so bad that I’ve personally witnessed getting Unidentifiable Objects from boss bags this past week alone! I mean cmon you can’t even let the bags be free of DR? Bug or not it’s ridiculous and it’s NOT the first time we’ve seen this behavior, remember all of the boxes disappearing from champions and dungeons? Yeah that was DR too. And this is aside from the fact that DR has done exactly 0 to get rid of gold sellers.
I don’t think it is the center of the game experience. I mean this is not a P2W game with the TP. If you want to use it, fine, if you don’t, fine too. This is the point. Nothing in the TP is needed and everything you get there (except for the armor skins which are EXTRA).
What makes the TP front and center?
If you look at the Gold Sellers, they are stealing accounts – as many of the accounts do not have 0 achievement points (as they did before) – many have 400 or more (meaning stolen accounts). If people would not buy gold, they wouldn’t be in game but people do so it makes the rewards out way the risks.
That is your choice – not the game (looks I mean). if you want different looks, it costs – that is the way it was in GW1 also. I never did graft FoW armor in GW1 – just took too much.
It’s still a downside, considering one of the main points of the game is cosmetics. I did point out what my options were in regards to addressing that downside. I did not say it needed to be changed in any way, either. Although I know others have asked for some feature that allows for a character’s look to be ‘remembered’ when upgrading or changing armor, but that sort of makes the trans system semi-moot, imo. I was simply pointing it out.
Ascended armor is not needed to play the game other than high level Fractals. You can be competitive w/o Ascended Armor or Legendaries. They are totally optional – people keep acting like they aren’t optional but they are and since they are (optional) these items take longer to craft than others. If you want them – do the work.
And no where did I say it was a requirement. (I’ve been one of the loudest voices saying ascended is optional since it’s release.) Hell, as far as I’m aware, even high level fractals can be done without the additional ascended gear, so long as you have the upgraded rings / back piece to which you can add higher agony infusion values.
Nor did I say anywhere that I wasn’t willing to do the work. In fact I pointed out that I have no issues leveling all of the crafting to max, and that I was treating ascended as a ‘long term goal.’
So why the hell are you getting kitteny with me?
I was just saying to the OP – not picking on you (got a guilty conscience?).
People get so defensive then they flag immediately – I was just pointing out. Don’t have to be aggressive about anything.
Guilty? Not in the least. Tendency to be annoyed with the people on here for being idiots? (not you specifically necessarily, but in general, as we’ve seen in many, many threads) Oh yes, yes indeed.
Back on topic:
In cosmetically heavy game, the downside exists. Whether it applies specifically to person A or person B isn’t the point. Only that is does exist. I was simply highlighting it, since no one else had (and options, at least by my own thoughts, on how to address that downside). I hadn’t seen anyone else point out that with the April 15th patch, ascended become account bound either. ‘Minor’ details that I felt worth noting to the OP.Considering you quoted my post, when you swapped from talking to ‘me’ to talking to the ‘op,’ you might have called it out. Otherwise it can be interpreted as responding wholly to the post you opted to quote. (Thus the ‘I never said…’ section of my response)
Very understandable reaction – no worries mate!
But you haven’t explained how market speculation affects price!
Same as reality……………..
If 10.000 people assume cured leather will raise in price they buy or send a value raising signal. That leads to them or other people buying leather that leads to more demands which leads to raising prices.
Same works the other way…..
If you lower the demands and raise the amount of goods the prices will fall.All that can happen by pure speculations based on nothing.
Exactly – think the commodities market in the US. That is how the TP works in this game.
That is your choice – not the game (looks I mean). if you want different looks, it costs – that is the way it was in GW1 also. I never did graft FoW armor in GW1 – just took too much.
It’s still a downside, considering one of the main points of the game is cosmetics. I did point out what my options were in regards to addressing that downside. I did not say it needed to be changed in any way, either. Although I know others have asked for some feature that allows for a character’s look to be ‘remembered’ when upgrading or changing armor, but that sort of makes the trans system semi-moot, imo. I was simply pointing it out.
Ascended armor is not needed to play the game other than high level Fractals. You can be competitive w/o Ascended Armor or Legendaries. They are totally optional – people keep acting like they aren’t optional but they are and since they are (optional) these items take longer to craft than others. If you want them – do the work.
And no where did I say it was a requirement. (I’ve been one of the loudest voices saying ascended is optional since it’s release.) Hell, as far as I’m aware, even high level fractals can be done without the additional ascended gear, so long as you have the upgraded rings / back piece to which you can add higher agony infusion values.
Nor did I say anywhere that I wasn’t willing to do the work. In fact I pointed out that I have no issues leveling all of the crafting to max, and that I was treating ascended as a ‘long term goal.’
So why the hell are you getting kitteny with me?
I was just saying to the OP – not picking on you (got a guilty conscience?).
People get so defensive then they flag immediately – I was just pointing out. Don’t have to be aggressive about anything.
Yes, for ascended gear, you have to craft it yourself – weapons and armor.
A little extreme? Yeah, I can see that. I mean, not everyone likes crafting, or even finds it useful. I think they tried (and failed) to make crafting desirable through this addition. Personally, I think there are other ways to make it desirable, but that’s neither here nor there in regards to this conversation.
Anywho, the only exceptions to the ‘craft it yourself’ at this time (through a reliable acquisition method) are trinkets, which you can purchase with laurels.
To me, ascended is a loooong term goal. I just made my first weapon (a staff) in the past week, after getting artificing to 500. Since I use crafting as part of my leveling process, I have at least one on every character (since I have more then 8 chars, I have duplicates). So to me, it’s not a huge deal to level to max at least one of each of the crafting professions. Although, for people with only a couple characters, which are already max, I can see how it could be annoying to do at this stage.
If you don’t have a lot of gold, or haven’t horded your materials as you played, crafting ascended is going to be a pain. Now, whether its better to gather materials, or farm gold is going to depend on the player. Personally, I do a bit of both. I mean, it’s not really hard to simply gather materials that are in your path as you play. Sell what you don’t need, horde what you do. Beyond that, pinch coppers.
The upside is that with the recent feature patch, ascended is no longer soulbound after using it. I can take the staff from my ele, and pass it to my mesmer… or my necro…or my guardian (as long as they are 80 too). Which saves some cost / time / effort / space since I no longer need to make one for everyone, unless they need a different stat combination. However, the downside to this, is that each character has her own look, and I have to either transmute repeatedly or standardize their looks.
That is your choice – not the game (looks I mean). if you want different looks, it costs – that is the way it was in GW1 also. I never did graft FoW armor in GW1 – just took too much.
Ascended armor is not needed to play the game other than high level Fractals. You can be competitive w/o Ascended Armor or Legendaries. They are totally optional – people keep acting like they aren’t optional but they are and since they are (optional) these items take longer to craft than others. If you want them – do the work.
I can no longer complete the LS due to low Pop servers. I’m fed up with waiting 30 mins to get a taxi and trying to join a server that is populated. Feels like most of my time is now logging on, Standing around spamming Join server to actually get my LS done. It’s a complete joke.
I get about 2 hours a day to play and try get as much done as I can which since these servers were implemented is almost 0.
can you not put a queue function in? When Join is hit queue me up so I can get into the server without having to stand around spamming.
This has nothing to do with the mega-server – it was even worse before. I had a hard tome completing an LS before due to the fact that SO many overflows were started and could never get in with my guild group.
This is a non-issue.
People feel they HAVE to have the high end items (like legendaries and precursors) so people buying them (READ DEMAND) pushes up the prices. Also, TP speculators are setting the prices high to see if they can get that price. If you don’t pay the price it will eventually go down but it seems as it every player has to have a legendary or they are nothing the prices will remain high.
A.Net nerfing drops has more to do with players exploiting the beginner areas, like Queensdale (the train err zerg). It is the players who own the fault and the result the nerf of those champs into Veterans except for SB. Don’t blame A.Net, blame yourselves.
The drops are decent in other areas – with SB, this morning, I got 3 rares, so that was fine. I have no issue with raising money but I am not planning to make a Legendary since they are not unique any more (a dime a dozen).
You can’t compare GW1 to GW2 since there was no TP in it. All the economy was run by players and gougers. When A.Net tried to fix the GW1 economy, the players then went to Ecto as the form of payment. Players always try to exploit, it is what they do.
Now, I am not a fanboi. I feel that there are many areas that the game can and should be improved on (more weapons), etc. But, I think a little bit of reality has to be injected in this thread, which basically says ’ It is ALL A.Net’s fault’. Sorry no – they only react to what players do.
(edited by Dusty Moon.4382)
You can have server time in in full screen or windowed – just click the box in options – done. Easy access, it is always on.
Nice post OP. I do agree with most of it although I continue to play the game.
I feel it is important for Anet to receive this kind of feedback. If customers just leave without saying why, then how are Anet to know what they did wrong? (at least in the case of that customer).
Not surprised to see people trying to sweep this issue under the carpet and have the thread locked though, with" just leave" and “can i has ur stuff?” comments. Some people are happy to only care about themselves and spam 1 to win and dont want the game to change is any meaningful way. These will be the first people to flood the forum with their tears if the difficulty level of the game was ever increased.
Good luck to you in your future endevours.
It is not constructive or objective feedback, which is useful. The thread title is a troll and shows self-importance like A.Net will die w/o this player- that is what sets up the bad connotation for the rest of the OP posts.
I would like DPS meters in game but for a different reason. Not to promote (or justify) elitism, but rather to offer a practical look at theorycrafting, something tat is entirely done on spreadsheets.
Currently, if the spreadsheets says Runes of Strength > all then that’s hard to argue against even if it’s not so in practical game-play.
Runes of the Pack, Runes of Scholar etc. could all have their moments of Glory or situational advantages that currently simply aren’t reflected when just using spreadsheets.
But to be honest, Anet is pushing that elitism.
If you start putting DPS-checks on open world content, what else are you doing?
A.Net doesn’t push Elitism – that is a player only trait. Just like saying the meta is decided by A.Net, that is all pushed by players. A.net sets the game, players decide what they like or dislike.
I read your complaint that they havent “added” to professions and stopped reading. One of the chief problems with GW1 was that they continually added skills, it was a balancing nightmare and they were doing MASSIVE balance patches 5 years into the game. They aren’t going wild with additions to professions because their focus is on getting them into a good place where they don’t have huge problems.
Also, bye bye to your thread – there’s no way a mod isn’t going to lock/delete this.
TBH, while that was alot of work for the devs and balance team, it was also the main reason that made me, and probably 80% of my guild stick to gw1 pvp for 5 years.
Every time new skills were added, or nerfed/buffed the whole meta shifted, cookie-cutter builds fell out of favor and new builds started to shine. Sure, there were moments of total imbalance, but those didnt last too long due to how dynamic and frequent the balancing was.
I still remember how after each patch it was like a gold rush, everyone in my guild gathering in TS to discuss how the meta would change in each of the pvp modes, and what we could do to stay one step ahead. Creativity and theorycrafting were king.
While i don’t hate gw2 skill system, i do feel it sacrificed alot of that excitement just to be more accessibile and easy to manage, for both players and devs.
The result is a more stable but stale and grey meta, where most classes have the same couple viable builds (that everyone runs) for a MUCH longer time.For me, I think it actually might be easier to balance a game with a butt-load of skills. I havn’t played GW1 enough to know how that went but I’ve played TSW inside out, and in terms of how skill-setting works, those two seem to be in the same ball-park.
TSW was a flop, Funcom has a very small crew working on it and balance updates come once a year at best. Yet TSW’s PvP is extremely balanced and diverse and unless you’re a dungeon DPS, PvE has a lot of top-tier builds as well.
The reason behind it is that in a ‘chaotic’ and open system, there’s a lot more different possible combinations of set-ups so:
1. It’s harder to determine what are the best builds and you only need to change something slightly to trigger a domino effect and keep players guessing again.
2. There’s simply a lot more builds possible, so there are a lot of ‘overpowered’ metabuilds competing with each other instead of a few dominating everything.
3. The players have a lot more tools at their disposal to counter each and every build. With a limited and restricted system like ours, there’s a lot of builds that are simply very overpowered because there’s very little or sometimes nothing you can do to counter it.
In other words, in a very complex system, its players who set the metabuilds, not the developers, you simply need to give them the tools to do it instead of do all the work yourself.
GW1 was impossible to balance. The reason being you could have two professions and sometimes the synergies between skills was unintended and made it hard to fix right. Some of the skills were so useless that they never were used, Keystone Signet anyone?
You know what, guys? They listened. It took 4 days for them to work something out, but they listened.
Nope. They saw that the Pavillon was practically empty. That was what made them to pay attention. And the reaction, while a step in a good direction, showed they haven’t really read the forums and still don’t get why people were disappointed.
And I wonder why people still call guilds like TTS and TxS (the Euro cousin of sorts) a cancer to the community.
While i won’t say anything bad about guilds like TTS or TxT, and i think they are doing a really good job, the fact is that their existence does have a negative impact. It’s due to their existence that Anet introduces more and more raid-like content in the open world/living story, with the hope that those guilds will carry it. If you are not member/affiliated or weren’t lucky to end up in the same instance? Nobody’s got time to worry about people like that. Even if they form the majority of the participants.
They read the forums but probably only for objective criticisms, not the ‘Bye GW2’ threads because of the self-important attitudes and armchair quarterbacking.
If it is SO EASY to write and program a game, maybe you should make a game and see how it is on the other side?
I have an Asuran Guardian named POKE E MOON 
The posters on this forum are not happy but many of them don’t play the game any more and just come here to whine. This forum is a VERY SMALL subset of players of GW2.
The Guild I belong to is growing – we have had 5 new members in the last 5 days (we don’t recruit aggressively either). B2P games tend to have people come and go so it is no big deal if people leave. It happens. Now, if it was a sub game, then you could say it is a big deal.
And why did these 5 join? Ask them.
I’d bet on at least 2-3 saying that they were in another guild, but it dried up and died, so they moved on to yours.
From what I’ve seen, numbers ARE going down. Maybe not as fast as some claim, and maybe some groups and guilds are gaining new members from the collapse of other groups, but it is a downward trend.
They were new players not from other guilds. If you look at the larger servers, the guilds are doing well, especially the WvW ones.
B2P games will ebb and flow – it is how they are. Now, if the this was a sub game then you should complain. A.Net got your 60 bucks already, anything over that is pure gravy.
Anet does not hate farming.
Actually, Anet loves it’s players farming – but only farming what Anet feels is appropriate.
Achievement Points – Farming
LS – Farming
Festival/Events – Farming
PvP – Farming
World Bosses – Farming (Heck they even gave us a schedule to farm them more efficiently)This game lack so much content its almost unbearable. So you are forced to farm the same content which is now over a year and a half old but with a few VERY unfortunate rules.
Gold – Due to the gem shop Anet does NOT feel comfortable with you farming gold since it would dip into their profits. So from release to now – all gold farms have been nerfed with each and every patch. You want money – time to buy gems I guess.
DR – Diminishing returns have to be the most ludicrous thing I have ever experienced in this game. Why does it exist? IF I want to spend 5 hrs farming a particular spawn for particular materials – why should I not be able to?
The reason is simple – DR makes it not worth your time. Its far easier to use gold and the TP to aquire mats.
Once again this is pushing people to buying gems.
In terms of loot this entire game has had a problem with risk vs reward from the start. GW2 has become a cash grab and quite frankly I am in a pretty decently large guild and it was interesting on TS the other nite exactly how may people are totally unhappy with this game in it’s current state and how most are only playing it to pass time until a title they are waiting for is released.
My friends lists and guilds I know are getting smaller by the day – and I can assume it’s not just me experiencing this shrinkage of players.
I suggest Anet really rethink their ways. From the lack of content issue to the apparently money / cash grab tactics they now use – Their player base is not very happy.
The posters on this forum are not happy but many of them don’t play the game any more and just come here to whine. This forum is a VERY SMALL subset of players of GW2.
Actually it could be considered a viable sample size of the current player bases feelings on the game.
Also, I don’t think its fair to assume that the people who post on this forum do not play anymore.
Not a viable way to count – if they aren’t playing – they don’t count and many on this forum don’t play any more. Also, most come on here to whine, very few come on to say how good the game is, so you already have a skewed sampling.
It would be like using Raptr to count the number of players in GW2 – not a viable way either.
Anet does not hate farming.
Actually, Anet loves it’s players farming – but only farming what Anet feels is appropriate.
Achievement Points – Farming
LS – Farming
Festival/Events – Farming
PvP – Farming
World Bosses – Farming (Heck they even gave us a schedule to farm them more efficiently)This game lack so much content its almost unbearable. So you are forced to farm the same content which is now over a year and a half old but with a few VERY unfortunate rules.
Gold – Due to the gem shop Anet does NOT feel comfortable with you farming gold since it would dip into their profits. So from release to now – all gold farms have been nerfed with each and every patch. You want money – time to buy gems I guess.
DR – Diminishing returns have to be the most ludicrous thing I have ever experienced in this game. Why does it exist? IF I want to spend 5 hrs farming a particular spawn for particular materials – why should I not be able to?
The reason is simple – DR makes it not worth your time. Its far easier to use gold and the TP to aquire mats.
Once again this is pushing people to buying gems.
In terms of loot this entire game has had a problem with risk vs reward from the start. GW2 has become a cash grab and quite frankly I am in a pretty decently large guild and it was interesting on TS the other nite exactly how may people are totally unhappy with this game in it’s current state and how most are only playing it to pass time until a title they are waiting for is released.
My friends lists and guilds I know are getting smaller by the day – and I can assume it’s not just me experiencing this shrinkage of players.
I suggest Anet really rethink their ways. From the lack of content issue to the apparently money / cash grab tactics they now use – Their player base is not very happy.
The posters on this forum are not happy but many of them don’t play the game any more and just come here to whine. This forum is a VERY SMALL subset of players of GW2.
The Guild I belong to is growing – we have had 5 new members in the last 5 days (we don’t recruit aggressively either). B2P games tend to have people come and go so it is no big deal if people leave. It happens. Now, if it was a sub game, then you could say it is a big deal.
(edited by Dusty Moon.4382)
One in ten trash mobs must drop a piece of level 80 exotic or higher quality gear with a skin the player has never had before and must be worth at least X amount of gold. Surely that will stabilise the economy… -.-
GW2 is not a loot grind, you people are making it a loot grind.
This is so true…..
No Race change or profession change. Just remake the toon.
People don’t want to get called out for being bad nor do they want to improve. Hence all the vitriol for DPS/Inspect meters, disguised as “I play how I want” ™
Not at all. I have played many games where they have had these two items and it became Elitist to the point of being obnoxious. Sorry – don’t need that.
Why is there only ONE guild bank that is located far away from the other banking locations?
AHH – have you been in LA lately? Your comment is not true same with the other main cities – they are close enough as it only take a minute to get there.
I would like to see these two things in game. By allowing players like me use these tools, you are making it possible for us to “play how we want”. What’s wrong with being able to control the quality of player that I let into my party?
I would also like to see more instanced content.
No and No. People are complaining that the game is getting Elitist and this would only make it worse.
You don’t need to have impact or DPS meter to do that. Just pick friends.
