Wasn’t Glint telepathic?
No she was a psychic (versus being a psycho – lol), she read the future. She was not telepathic.
Speaking of largos, do they need rebreathers?
Yes. Those rebreathers would be filled with xylyl bromide. Er, I mean, magic personality enhancers~
Looking forward to Tengu for another reason. They might finally fix clipping on Charr, once there are two races with similar models.
They never fixed clipping in GW1, on certain armors in all this time. I don’t think that is a top priority – an annoyance yes (very minor though).
As long as they don’t bring in elves, we will be fine!!
We did have Alliances in GW for many years. As I recall there were 10 guilds that could be in an alliance. The Alliance was usually made up of like-minded guilds and allowed for more social interaction with those you might not otherwise be exposed to.
- The Alliance Chat functionality was quite helpful in organization and functional logistics.
- It was great for small to medium size guilds too to be able to throw more bodies at a situation which required more people power
- Group user designated events tended to be hosted in one of the Alliance’s Guild Halls, problem there though is GW2 remains Guild Hall deficient.
I like the thought of an Alliance but as I have heard neither hide nor hair of mention from any ANet individual on the subject, its all just wishful thinking.
There should not have been guild alliances in GW1 – too many were cross faction which really did cause issues with the game (LAZY was one of the biggest).
Currently, GW2 is server based. Some guilds are already cross-server and Guilds are supposed to be server-based (consider it a Faction).
best order for new races
1. centaur Already said no – A.Net
2. krait Already said NO – A.Net
3. skritt Already Said NO – A.Net
4. quaggan Already Said No – A.Net
5. largos maybe – would need more back story with this race
6. tengu Yes
Grawl – maybe – big in GW1 story and in GW2
The Forgotten – if we go to the Crystal Desert
The Kodan – if we go to the Northern Shiverpeaks
A.Net said no to Minor races already in a Blog post. Tengu will the race, more than likely, since they were already were being developed for the game.
Most NPC armor, you cannot get them.
Dwarves are dead (turned to stone – meaning no longer dwarves – see EotN in GW1) – only one left alive (Ogden Stonehammer). All the Stone Summit are deakitten
he only one that is amused when people make statements like this?
Its perfectly acceptable in a fantasy MMORPG for dwarves to be turned to stone but it is then impossible for that to change? Interesting.
EDIT: No matter how many times I edit it correctly, its not fixing the error.
IF you played EotN – from WIKI.
" With the Stone Summit’s defeat, the Dwarves unearthed the Tome of Rubicon and a prophecy foretelling their race’s doom was discovered. This prophecy saw itself fulfilled in 1078 AE when the Destroyers began to rise from the Depths of Tyria, led by the Great Dwarf’s ancient foe, the Great Destroyer.
In order to combat the threat, Jalis Ironhammer and several Dwarves moved to the Far Shiverpeaks and performed the Rite of the Great Dwarf. Through the rite, the Dwarves were transformed into stone and had their minds linked, becoming the Great Dwarf as a collective consciousness. The Dwarves fulfilled the prophecy of the Great Dwarf destroying his old nemesis when they had defeated the Destroyer threat after undergoing the rite.1
After the war against the Great Destroyer, Duncan the Black, the new leader of the Stone Summit, attempted to harness the power of the recently slain Great Destroyer’s soul, but was killed before his plan could succeed.
Eventually, all Dwarves undertook the Rite of the Great Dwarf.2"
So the Dwarfs are no longer Dwarfs but like the Skritt, a collective conscious. That is why they will not be playable.
Yes, I did play Guild Wars. Yes, I played EotN. Thank you for laying out the lore for dwarves in the GW universe.
However my point is that nothing is set in stone in fiction and fantasy.
Pun intended.
Sure it is. That is the point. If A.Net brought back the Dwarves, it would be Lore breaking, plain and simple. That is the Stone the game is built on – Lore and the Lore in this game is quite extensive (even including 3 novels).
GW1 did not have these slots either. I think the point is to have a minimum but very functional UI. If you wanted a crowded one, there are other games that have them.
Dwarves are dead (turned to stone – meaning no longer dwarves – see EotN in GW1) – only one left alive (Ogden Stonehammer). All the Stone Summit are deakitten
he only one that is amused when people make statements like this?
Its perfectly acceptable in a fantasy MMORPG for dwarves to be turned to stone but it is then impossible for that to change? Interesting.
EDIT: No matter how many times I edit it correctly, its not fixing the error.
IF you played EotN – from WIKI.
" With the Stone Summit’s defeat, the Dwarves unearthed the Tome of Rubicon and a prophecy foretelling their race’s doom was discovered. This prophecy saw itself fulfilled in 1078 AE when the Destroyers began to rise from the Depths of Tyria, led by the Great Dwarf’s ancient foe, the Great Destroyer.
In order to combat the threat, Jalis Ironhammer and several Dwarves moved to the Far Shiverpeaks and performed the Rite of the Great Dwarf. Through the rite, the Dwarves were transformed into stone and had their minds linked, becoming the Great Dwarf as a collective consciousness. The Dwarves fulfilled the prophecy of the Great Dwarf destroying his old nemesis when they had defeated the Destroyer threat after undergoing the rite.1
After the war against the Great Destroyer, Duncan the Black, the new leader of the Stone Summit, attempted to harness the power of the recently slain Great Destroyer’s soul, but was killed before his plan could succeed.
Eventually, all Dwarves undertook the Rite of the Great Dwarf.2"
So the Dwarfs are no longer Dwarfs but like the Skritt, a collective conscious. That is why they will not be playable.
People are crying about this, really? Good lord. They are trying to reward skilled players whilst promoting pvp. Oh noes!
This playerbase needs to get a grip and drop the insane levels of self entitlement.
If anything they should introduce a great deal more content like this, skill based only, items/rewards that should only be available by winning spvp tournaments or soloing dungeons etc.
So true!!!
People are already complaining about the Elitism in this game. Any Raid areas that would be put in this game would only make the elitism worse.
We already have World events like Tequatl and the 3-headed Wurm that takes Coordination and are super-raids.
We don’t need any more – people are complaining about those.
People who complain about elitism in regards to raids need to give more detailed feedback on that subject. Otherwise I will continue to believe they don’t know what they are talking about. No one is suggesting raids in GW2 need be gated content.
The reason people are complaining about Teq and Triple wurm is because of their open world implementation, exacerbated by the megaserver system. Casuals and hardcores alike hate it because it is exceedingly difficult to organize a proper raid on those bosses. You can’t pick the instance. You have to brute-force your way in to the map by joining a ferry and right clicking a million times. It also requires an incredibly high number of people to do these bosses (90+) which is far more than a traditional raid, and far more than I or anyone is suggesting. This is also why I suggested that raids in GW2 be instanced like dungeons.
Finally, the first thing I wrote in my post was that this thread is to discuss specifics of raids themselves, not the general. If you don’t have anything specific to discuss, or simply don’t like raids, this thread isn’t for you.
It is simple – look at LFG for both Fractals and Dungeons. They are full of self-serving Elitism. Having played many games with RAIDS, WoW, Rift, etc. they tend to be magnets for the Elitists. I feel this would end up being the downfall for this game.
I don’t want instanced RAIDS in this game. If you want RAIDS, might I suggest Wildstar?
We have open world RAIDS and I prefer that because you cannot force anyone out of the area for the boss. There are good and bad points to this but it has more positives than negatives. Instanced RAIDS only have negatives.
“This is not a thread for people to post whether they are for or against raiding. If you don’t like raiding, go make your own thread talking about how much you hate it. This thread is for people who do like raiding, and would like to discuss how GW2 raiding could be done. Please keep an open mind. Thank you.”
You want a discussion but not with any negative comments – that is no discussion. That is a flagpole polishing thread….
(edited by Dusty Moon.4382)
I think you are tackling raiding from the wrong angle. We can see the sorts of open access raid events that are now being put into the game. We now need the game interface to support those events fully. This means better communications, organization, and command. This means multilingual support for the EU servers. If we try to redefine raiding we are taking steps backwards instead of taking the obvious step forward.
There are already ways of communicating: map chat and voice chat programs. Also many servers have their own Mumble, TS, etc. If people don’t use those, no changes to the game will affect that. Change has to occur from the players side.
I do wish Commander tags were just something that you can buy but something earned.
People are already complaining about the Elitism in this game. Any Raid areas that would be put in this game would only make the elitism worse.
We already have World events like Tequatl and the 3-headed Wurm that takes Coordination and are super-raids.
We don’t need any more – people are complaining about those.
For lore hunters, even a little bonus mission that all you got at the end was a token reward (as in a small thing not a token for exchange) but a tidbit into this story or that story. I mean, wouldn’t anyone want to know more about
- how the Sons of Svanir developed into a cult following Jora’s brother?
- what did Jora do after the events in EOTN?
- how did Scarlet convince the dredge and charr to form the molten alliance?and the big one for me
- Just who is that colossus in Cliffside fractal?
I’ve got a couple too, come to think of it.
- What happened to Zinn and his golems?
- Where is the Scepter of Orr?
- Where are the other Firstborn Sylvari not met so far?
- What happened to Glint’s progeny?
- Can I make asura travel farther with a trebuchet than with a catapult?
Zinn – I think that may be LS2…. (or part)
Sceptre of Orr was taken by Glint – didn’t you remember at the end of Prophecies? Kralkatorrik may have it now.
One died – Riannoc was the one with Caladbolg – who died. Caithe and her lover (Faolain) are First Borns. Trahearne is also. There are a total of 12 First Borns. http://wiki.guildwars2.com/wiki/Firstborn
We didn’t see Glint’s (Glaust) progeny – we saw eggs but that was all in GW1. They may have been corrupted by Kralkatorrik (the Crystal Dragon) – we may see more since there is a gate in Fields of Ruin to the Crystal Desert.
As far as the last – not sure – you can try the Cowtapult though….
If it was a pack being sold for gems (meaning those cheapskates could just farm for the gold) I don’t understand the outrage. I’d pay for it on my 2 accounts and I’d buy it for every one of my friends who couldn’t afford it. It’s 10 dollars. Unless you’re a child, a broke college student, or struggling to make ends meet so much that you probably shouldn’t be wasting time on the game anyway, you can either buy it or farm for it.
I see nothing but good things in this idea. Those of us with disposable incomes could get more than just cosmetic pixels for our cash and those of you with time to farm get your content you’ve been whining about not having.
Wholeheartedly agree.
I don’t recall this outrage when they released Factions, Nightfall, EotN, or the bonus mission pack for GW1. I seem to remember them charging for all of those, and gems-for-gold didn’t exist back then either.
The first 2 were stand alone games not expansions ( you could play them w/o the other 2 – consider them Books of a trilogy). Only EotN could be considered an expansion – the BMP – was not that interesting.
Maybe I’m alone here, but I agree with Anet’s initial phylosophy about death. To me death is the penalty itself. Because to me, if I cannot complete content without dying then I have failed. Time, gold or reduced effectiveness are merely additional penalties to me, not the main penalty itself.
We all feel differently about death penalties, but at the end of the day it is down to Anet to decide which penalty is the most fitting for their game. I’m happy with a time penalty on its own. It is still an effective a way to seperate the skilled from the learning.
people talk about the time penalty in GW like its real virtually existent in all but a few cases.
If i die fighting Balthazar i take a 30 second walkback time penalty. If i die doing a heart, its often even less. If i die next to my friend i take a 15 second time penalty. Waypoint costs are seldom even really a death cost, because i waypoint all the time anyway.If everyone had your hatred of death it would not be an issue, but most dont. Thats why bad pugs would rather fail at stacking 2-3 times than actually fight carefully. Its why people scale up bosses ignoring tactics/mechanics and sit on the floor waiting to be ressed, because the way to beat the death penalty? sit around and wait for the winners to revive you.
People are not trained to succeed in this game. The living bonus/death penalty is way too light. Only the stigma of death remains, but that will vary from player to player, the game mechanics itself dont really encourage it
It wouldn’t change anything. People want to play this game the way they play the others, even though dodge and live another day, is easy to do. People will just complain more – just look at this forum, most threads are complaint threads.
I’m pretty wary about it. Good access to content is generally important for an mmo to survive. They’re already planning on making people pay for access to older living story releases. Those I’ve talked to feel uneasy about that alone. Adding more money-locked content may push that way to far.
We already have people complaining about armor skins always being released in the cash shop. Do we really want that for content too? I feel like that’s where it’ll lead to.
Edit: In other games, exclusive content for people who pay money to get gems lead to situations like “pay us $150 and we’ll give you a mount.” I don’t think that’s healthy for a game.
In every other game they charge money for expansions and additional content. Why is it so hard for GW2 players to accept the idea of paying for additional content? Is it because they are acclimated to getting living world for free?
This is the only game I’ve seen where people actively campaign against having to pay for additional content, as if Anet is different from all other developers in that they should somehow be a charity and charge nothing for additional content.
A.Net said they would not do an expansion and any new content would be free. Can you say ‘Flip-flop’ if they now charged for it?
The rage from players on this forum would be even more than it already is.
No – ESO did this with a Race and special items going to those who spent more. This is a P2W scenario that I don’t want. You already have this with the TP giving different COSMETIC items to those who pay. That is fine, anything else NO.
LoL, losing (any amount of) levels for dying. That would go over just wonderfully in an MMO.
There were MMO’s that had that.
GW1’s DP was the hardest to deal with, losing power and HP up to a max of 60% DP. That would be hard to do with GW2 since we have level scaling in the game. This is why 55 HP Monks were an exploit in GW1 (it should have been DP based on your original HP, not what you have equipped). This is why GW2, didn’t go that way.
People don’t like the DP in GW2? It is a loss of armor, etc. You have to get it fixed. In Gw1, you had to leave the instance and restart – or use food (which there was in GW1). I think it is reasonable.
It feels more like one of those shady businesses that has duped village one dry and then moved to village two and a new target audience before village one riots.
If you believe that, are you one of the duped? Why are you here if you feel duped?
I don’t feel that way. They never said they were going to do any expansions. They were going make sure GW2 grew but they were looking into it.
People read the blog posts, interviews, etc. and read into what they wanted, not what it actually said. That is the problem, nothing more.
Not everyone owns EoTN so therefore not everyone has access to the HoM. Sorry.
Actually … everyone HAS access to the HoM, you just need to get the access item from a NPC in LA.
The difference is people that doesn’t have EotN won’t have the pets and the skins available, but the area itself is available.
No – unless you have GW1 EotN and linked GW1 and GW2 accounts specifically, you do not have access.
Arwen, all you have described is WHAT YOU don’t consider end game. You have not described what you want.
The issue is – Elite areas in GW1, were instanced and also they were based on the 6 Gods who are not involved with the game now. Those areas were Elitism ECNOUNTERS (with other players) and they were JUST RAIDS (nothing more – you said no raid so you can’t use these areas as your idea of end game play) – plain and simple. You didn’t have to know what you were doing in those areas. Just whack-a-mole is all they were – nothing special. That armor was a skin only – that is all they were. They were no different that other max armors in GW1. That is what Fractals are in this game. If those areas were SO SPECIAL NO ONE SHOULD HAVE BEEN ABLE TO SOLO THEM AND THEY DID.
Since you have a revisionist memory about GW1, we really can’t have ANY MEANINGFUL discussion.
Sorry, but, FoW, UW, DoA and the others WERE NOT raids unless you consiider an 8 man party a raid group, if so, then that is only your opinion of what a raid is, these areas took a great deal of co-ordinated effort and was one of the best things about those areas(done them many times). There are MANY THINGS from GW1 that should have been included with GW2 like the manifesto claimed; “expect to see the best of GW1 in GW2”, yeah right, that was the biggest bait and switch statement/campaign in history.
At the beginning of GW1, yes 8 man was a raid – the end part of Prophecies (Ring of Fire, FoW, UW) could be considered RAIDS of that game.
Unless you have money in the business – they DON’T have to tell you anything (and even if you do, they still don’t have to tell you anything). It is more of the ‘I am ENTITLED’ to this information because I am a player. Sorry no.
So, you want to feel good about this game. Having this information gives you nothing towards that (see my ‘ENTITLED’ comment above).
I mean, GM, Ford, Toyota, etc. don’t tell you how many people are involved with the design and engineering of a new car. The same can be said for here.
Microsft doesn’t tell you how many people are involved with the production of the Xbox one. Why would you need to know to own one? Does it make you feel any better/
Not trolling, I just don’t see why this information is important for other than complaining?
Im not sure I understand. If I want to know how many in toyota whos working on making cars “greener”, and Im not satisfied with the answer, I dont buy a toyota.
What do entitlement have to do with it?Because he said it would ‘ADD’ to his happiness in game – that is ENTITLEMENT pure and simple. Does that mean if he doesn’t get it he won’t be happy? No it means that HIS IDEA of how A.Net should be developing the game is right – that is the classic definition of entitlement.
Entitlement. You keep using that word, I do not think it means what you think it means.
en·ti·tle·ment
noun \-?t?-t?l-m?nt\: the condition of having a right to have, do, or get something
: the feeling or belief that you deserve to be given something (such as special privileges)
: a type of financial help provided by the government for members of a particular group
Let’s look at the bolded – he wants to know so he can be happy in game? What has one to do with the other unless he has an opinion and wants it verified – that is the classic definition of entitlement.
Nobody but A.Net, NCSoft needs to know this information, his wanting to know it is an entitlement attitude – I play this game so I need to know how A.Net is doing this – that is classic……
(edited by Dusty Moon.4382)
This design is based off of GW1, where you actually capture elites. In essence this is what you are doing for your character. Think of the Traits as Elites you need to capture – not much difference.
Doing with a new character and all the complaints I have read in this thread, it is not as bad or even the same as you are talking about. It is still pretty easy-peasy.
they did such a poor, poor! and lazy job representing what we had in GW1… it is horrible.
It is not horrible and is not lazy – I was in GW1 and played for a long time. I am happy we have limited skills – I was so kittened capping so many useless skills in GW1 and many of them were a chore having to go through so many mobs to get to them.
Redoing to exactly what we had in GW1 would have been horrible and lazy.
If you dislike it, why play this game? You have your opinion – I have mine – let’s respect each other’s opinion and leave it at that.
Unless you have money in the business – they DON’T have to tell you anything (and even if you do, they still don’t have to tell you anything). It is more of the ‘I am ENTITLED’ to this information because I am a player. Sorry no.
So, you want to feel good about this game. Having this information gives you nothing towards that (see my ‘ENTITLED’ comment above).
I mean, GM, Ford, Toyota, etc. don’t tell you how many people are involved with the design and engineering of a new car. The same can be said for here.
Microsft doesn’t tell you how many people are involved with the production of the Xbox one. Why would you need to know to own one? Does it make you feel any better/
Not trolling, I just don’t see why this information is important for other than complaining?
Im not sure I understand. If I want to know how many in toyota whos working on making cars “greener”, and Im not satisfied with the answer, I dont buy a toyota.
What do entitlement have to do with it?
Because he said it would ‘ADD’ to his happiness in game – that is ENTITLEMENT pure and simple. Does that mean if he doesn’t get it he won’t be happy? No it means that HIS IDEA of how A.Net should be developing the game is right – that is the classic definition of entitlement.
I actually choose to play GW2 because it has no “end-game” content. If anything, things like Ascended gear feels wrong to me. And, Legendaries should just have Exotic stats. Not saying you’re wrong, OP, but I believe a lot of people chose this game exactly because of no “end-game”.
You are a casual player, of course this is the game for you
But its 100% possible to have endgame content and still please players like yourself…
Unfortuntely, I just don’t believe anet is up to the task of putting in that much work.GW1 had a bigger dev team and it was obvious.
The lack of content in gw2 timeline shows you where anet’s focus is….gemstore + Living story. thats it. And unfortuntely, its not going to last very long with this modelThe Megaserver system was solely introduced because of the vast amount of “dead” servers. Maps were completely barren outside of high tier servers. Spin it however you guys want to , but its pretty obvious the game has been losing players and its lack of endgame is one of the big reasons why.
Right now, all there is to do is go around doing
-WvW (which has literally been the same for over a year, EoTM is a joke and just filled with karma trains/uplvls).-sPvP. The pvp is not even close to as good as it was in GW1. The amount of diversity in gw1 pvp was incredible. Here, every where game I join is filled with decap engi, hambow , MM necros , spirit ranger, etc etc. its Dull and boring. No new gamemodes for years? Its obvious they don’t care much about pvp here.
-Skin farming. not my cup of tea , but w/e. All you do is go around farming scraps and scraps and more scraps until you have enough to put together and buy a skin/legendary. The loot system might be the most dull thing i’ve ever seen. Champion loot bags? great we filled it with even more scraps to collect!
-Dungs are worthless outside of getting your daily gold.
-Living story – again, not endgame to me but we shall see how S2 is… If they have stuff like twisted marionette events great, if its same ole lame story with some achievements and a back peice? cya.So there you have it. Most of the ppl left are playing for the skins/gemstore/. Servers have been bleeding pop which is the sole reason we got MegaServers now, you can’t even argue against that. If there isnt some big changes coming, this game won’t last without any meaningful xpac like content
Here we go ‘Casual’ player talk again. Just because a player doesn’t like endless grind in a game, doesn’t mean they are ‘Casual’.
Again talking without proof. I guess it must be nice to be omnipotent like you but I am a mere mortal and don’t see people leaving. More people are coming back after dealing with the travesty that is ESO and the grind that is Wildstar (people hit max lvl in WS in lass than 12 hours of play).
GW1 HAD a smaller development team. As a matter of fact, they had a team trying to develop GW2 while GW1 was still adding to it (EotN).
MMO’s should not have ‘END GAMES’. After all it would be the END OF THE GAME and hence why would you play any more. The idea is to continue on, hence with GW2, LS2 is coming out.
The LS is a time line – if you actually understood the Tyria time line you would understand that. It is meant to add more of a living feel to the game as it is like life, quick then dealing with the impacts of it for a long time.
This design is based off of GW1, where you actually capture elites. In essence this is what you are doing for your character. Think of the Traits as Elites you need to capture – not much difference.
Doing with a new character and all the complaints I have read in this thread, it is not as bad or even the same as you are talking about. It is still pretty easy-peasy.
API – Application Program Interface.
API, an abbreviation of application program interface, is a set of routines, protocols, and tools for building software applications. The API specifies how software components should interact and are used when programming graphical user interface (GUI) components. A good API makes it easier to develop a program by providing all the building blocks. A programmer then puts the blocks together.
It is not our business to know how A.Net allocates their teams of developers.
Why do we need to know this?
Because I want to know if the things I love doing the most have anyone working on them at all. I was super excited when the Aether path came out! And I was really hoping that there would be an armor set associated with it. I’m okay if it takes a long time for something to come out – I want the devs to feel like they got it just right and I want to feel like even if I don’t agree with them that they gave it their best. I’ll probably keep running the old dungeons/JPS/exploring old areas, but this is some of the stuff I love most about this game.
Unless you have money in the business – they DON’T have to tell you anything (and even if you do, they still don’t have to tell you anything). It is more of the ‘I am ENTITLED’ to this information because I am a player. Sorry no.
So, you want to feel good about this game. Having this information gives you nothing towards that (see my ‘ENTITLED’ comment above).
I mean, GM, Ford, Toyota, etc. don’t tell you how many people are involved with the design and engineering of a new car. The same can be said for here.
Microsft doesn’t tell you how many people are involved with the production of the Xbox one. Why would you need to know to own one? Does it make you feel any better/
Not trolling, I just don’t see why this information is important for other than complaining?
(edited by Dusty Moon.4382)
It is not our business to know how A.Net allocates their teams of developers.
Why do we need to know this?
(edited by Moderator)
1.) Hylek
2.) Tengu
3.) Kodan
4.) Skritt
5.) DwarvesI don’t care if they sell them as unlockable on the Gem Store, Living Story, or in an Expansion. I would just love to have access to them.
A.Net already said – Hylek and Skritt would not be playable.
Dwarves are dead (turned to stone – meaning no longer dwarves – see EotN in GW1) – only one left alive (Ogden Stonehammer). All the Stone Summit are dead.
Maybe Kodan or Tengu but since we are going to Maguuma Jungle in LS2, I put my money on Tengu (since they already have a presence in LA and in Caledon Forest).
Kodan would be more towards going North in the Shiverpeaks, which we may eventually do. The only problem with Kodan is they all look the same to me (what a racist thing to say :-) ).
I do not want them to be unlockable in the Gem Store as they would be the same as ESO with the Imperial Race and that would be unseemly.
(edited by Dusty Moon.4382)
Arwen, all you have described is WHAT YOU don’t consider end game. You have not described what you want.
The issue is – Elite areas in GW1, were instanced and also they were based on the 6 Gods who are not involved with the game now. Those areas were Elitism ECNOUNTERS (with other players) and they were JUST RAIDS (nothing more – you said no raid so you can’t use these areas as your idea of end game play) – plain and simple. You didn’t have to know what you were doing in those areas. Just whack-a-mole is all they were – nothing special. That armor was a skin only – that is all they were. They were no different that other max armors in GW1. That is what Fractals are in this game. If those areas were SO SPECIAL NO ONE SHOULD HAVE BEEN ABLE TO SOLO THEM AND THEY DID.
Since you have a revisionist memory about GW1, we really can’t have ANY MEANINGFUL discussion.
Hard Mode would be difficult to do in GW2. Even though it uses a modified engine from GW1, nothing else is the same. There is no way to make areas in GW2 HM because you would have to phase the areas and ESO has shown that it is a bad method (phasing in that games means everything is only solo able).
You are already scaled down to the area/dungeon so HM would gain you exactly NOTHING!!!!
Being totally instanced is the only way you can do HM safely and GW2 is not that way.
World event as in like the Shatterer,Tequatl, etc.? Because NOTHING drops loot i believe in those events.
They do drop – sorry you are wrong. You actually need to do damage to them in order to get drops, just not be in the area.
You obviously do not play the game.
People need to learn to dodge and have condi removal.
There is nothing wrong with conditions.
People talking about glass cannons and viable roaming – HAH!!! Remember, it is a GLASS cannon – easy to kill. They should not be viable in roaming. It seems what people want is the player enforced meta game here – Zerker and it shouldn’t be in WvW
That is why they are called ‘LEGENDARY’ – they should be hard to get.
And I think I said as much in my post. But you don’t want something to be so hard and take so long that you lose interest in the game trying to get there.
AHH – try in get the gear in Rift in RIAD lvl dungeons – on average it took 150 runs (4 bosses took 4-6 hours to do) to get all the armor so you can go to the next dungeon – which was the same amount of time. That is just as bad.
Legendaries are supposed to he HARD to get and that is why they are an account achievement. If you want it, you do the work.
I guess you haven’t gone to college – that was boring and a lot of work – did you quit there too? Just asking……
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So we all know that when using harvesting tools, if you try and harvest something above the level, you get a ruined/unusable scrap of whatever, logs, fiber, etc. With this in mind, I think that when harvesting materials so much lower than your tool level that it shouldn’t consume a use of the tool.
For example harvesting copper ore with an orichalcum pick uses up as many uses as it does harvesting orichalcum ore. If you can’t harvest materials above the level of your tool, there should be some benefit to having a higher level tool, especially if the requirement for using orichalcum tools is being level 60 in the first place.No, That is the point. If you harvest below your level (you are leveled to that map) and I don’t see a problem. It would cause an issue with the economy. If you can’t afford the 4 silver for each of the lvl 60 tools, you have more problems than just paying for the tools.
No I don’t like this kitten idea.
How does it ruin the economy when the economy is already broken?
Secondly, the point is for harvesting to be progressive, great, but then you get to a point where it’s not rewarding at all.
Thirdly, it’s not a matter of money, you can get 10g a day doing a couple of hours of hardcore karka farming.
What is a problem is having no reward for getting high harvesting tools.
Better suggestion, why not have the tools act similair to the salvaging kits. The higher lvl the tool the better chances for critical harvesting you get ( 2-3 ore per swing instead of one).
As it stand’s now, its more rewarding to do a dungeon and buy the materials instead of spending the hours needed to farm them in a zone.
And also more profitable.
It is not broken – how is the economy broken? Just because prices for certain items are high – that is supply and demand. The players set that.
It is initially progressive, harvesting, but once you start using the ori tool, it stops being progressive. So no, I don’t think one should have rewards like that. No game has that – it is too kitten for words.
People will always find the path of least resistance to make gold. This is the latest.
First of all, a basic point about economics must be made. GW2 and every other game out there exists for one purpose – as a money making venture. Games are not developed to break-even or operate at a loss. If GW2 does not make profit, GW2 does not exist. It’s not bad, it’s not evil, it’s not dirty. I have no problem with a.net creating a profit model that works for them. And I think the recent changes they made to make more items account-bound rather than soul-bound was a good one. But I think the topics in the original post – bank slots, revive orbs, etc. are very low impact issues that all have work arounds. I mean, throw in $10 or $20 and your slot issues go away.
My only frustration might be around the effort / cost involved in acquiring the rare items of the game – legendary items, some ascended gear, etc. While I understand those items should be difficult to get, I’ve been purely focused on acquiring a legendary item for the past five months and I’m only about a third of the way there. That’s playing about an hour a day. That seems excessive to consider it may take more than a year of focused farming effort to raise the items and gold needed. I computed the real cost of a 3000 gold legendary – convert that to gems and back to real cash, it’s just over $500 depending on the exchange rate. Not that anyone would actually pay for a legendary that way, but raising that kind of cash inside the game is tedious. That would be my only gripe.
That is why they are called ‘LEGENDARY’ – they should be hard to get.
So we all know that when using harvesting tools, if you try and harvest something above the level, you get a ruined/unusable scrap of whatever, logs, fiber, etc. With this in mind, I think that when harvesting materials so much lower than your tool level that it shouldn’t consume a use of the tool.
For example harvesting copper ore with an orichalcum pick uses up as many uses as it does harvesting orichalcum ore. If you can’t harvest materials above the level of your tool, there should be some benefit to having a higher level tool, especially if the requirement for using orichalcum tools is being level 60 in the first place.
No, That is the point. If you harvest below your level (you are leveled to that map) and I don’t see a problem. It would cause an issue with the economy. If you can’t afford the 4 silver for each of the lvl 60 tools, you have more problems than just paying for the tools.
No I don’t like this kitten idea.
It was discussed many times before, it can be done with story reset or smth as you say.
We are just waiting for anet to implement this.(If they decide to implement)
It’s needed to have a new look without losing 100% map completion, character specific unlocks etc. I can gladly spend 2000-2500 gems for that.
I think if you don’t like your race, remake the toon.
You want your cake and eat it too – not sure if I like that…..
Game is already kitteney and this would make it even more so.
No Race Change – If they did it, I want it to be WAY more expensive than a character slot and a make up kit combined. I want it to be really expensive if it was implemented.
You can buy a character slot and make a new character – easiest way. I mean they really aren’t limiting us on character slots.
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Changes brought on by the wardrobe is a mix bag. Pros, skins are account bound. Skins can be unlocked via salvage which a lot of players are doing for luck so it’s “free”. Trans Charges are cheaper than crystals but more expensive than stones, which hurts skinners on under level 80 characters. But unlike gem gathering tools, skins are still the same price unlimited copies as it was with only one.
The only thing I remotely see as a “cash-grab” is the exclusiveness of new armor skins to the TP. Come on, throw us a bone every now and then and add an additional look to each of the armor weights.
They do and they keep adding. Just because some are TP only doesn’t bother me at all. One set can only be had if you have HoM in GW1.
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I doubt Eles and Engis care if everyone else has this ability as well. This isn’t a race to get our favourite class to the top by giving them fancy little features like this. This is being asked specifically by eles and engis only because they feel the lack of OOC swap affects them most.
OOC weapon swaps for all!
They do have it – Engi’s not as much but they do. Swap an Attunement – there is your CD.
I have both and I think this is a made-up non-issue.
And by “good” server, you mean stacked night capping server, right?
No – this is WvW not PvE or EotM- if you stacked, with the AoE in WvW your server would be dead. I play in a guild that does coordinated roaming groups and is coordinated with other guilds on the server. Smart play wins ever time.
Obviously, someone needs WvW lessons.
yeh because owning a level 80 alt without knowing how to play it is really useful
You can ebay your level 80 and learn how to play it well within a week. This is GW2, you have 14 skill related buttons.
So what you are saying is that more skill buttons = harder to learn how to play? Sorry no. Rift was easier than any game to learn to play and it is a mega button game.
People still do not doge, roll, whatever – they stand in one place, which does not work with the mechanics in this game.
Why – they are for people who did the WvW meta and also were on a good WvW server. Doing this would just reward people for doing nothing.
There should be some nice rewards for doing things in game, this is one of them.
Want Mistforged weapons, you should have gotten on a good server before the Tournament or actually helped you server to win.
Doing this will cause the players WHO ACTUALLY TOOK THE TIME TO DO THIS and help their server to rage.
I completely disagree with the OP and some others here. Personally I feel all play stypes are in fact viable. To me it seems that some people seem to lack an understanding of the meaning of viable in relation to the meaning of the term optimal.
@Aegis
I have not seen Anet officially advertise “a new trinity” at all. I have only seen an advertisement for the lack of the old trinity. Do you have a link to support what your suggesting?
So true. People lack an understanding of HOW to play a profession so they say it is not viable.
GW2 has no trinity and never will – don’t know what ‘New Trinity’ is all about…
I think the CD is needed – otherwise it would be switch/switch/switch/switch – OP.

