Showing Posts For Dusty Moon.4382:

[Suggestion] Team Chat

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Use voice chat – done.

Linux build

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I dont think I overestimate SteamOS, already now alot people wants too see linux as the new gaming OS, since it does not take as mutch reasources as a windows machine. And with AMD mantle being ported too steamOS it will make games run even better on worse hardware, that is something many are asking for, a real gaming machine catered to windows game are expensive.

I think you are. This game would port quicker to Xbox One than to Linux. Since Direct X is already supported by the Xbox and this game does not support Open GL (which is the only accelerated Graphics for Linux).

Mantle will not succeed as it is too close to what DX12 is already going to do and both AMD and NVidia are supporting DX12.

It is like NVidia’s PhysX support. Very few games use it and it slows down the game so much as to be useless.

(edited by Dusty Moon.4382)

Zones from Gw1 you want to see in Gw2?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Droks Run. Beacons Perch to Fort Rankner, to Droknars Forge.

It is in the game already -The areas are called different names but they are in the game.

[Poll] How many waypoints should there be....

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

It is fine the way it is. If you are trying to say this straw poll shows that less is better and then put mounts in – it is not.

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I 100% agree that time gating the Charged Crystals currently has no reason to exist (at least not in the current one/day format).

Well, you can’t craft the charged quartz crystal insignias w/o the having the recipe and you have to have the recipe for the armor also. You had to buy the recipes and that is why it is gated – period. It is the same with Settler’s and the new recipes from Dry Top. If you don’t buy the recipe, you can’t craft it. That is why it is like Ascended. You can’t craft ascended w/o buying the recipe.

You also can buy the recipes for Celestial on the TP – look at the gw2spidy.

That is why they are gated and different that the others. One would have to change how you get the recipes and the people who bought them, to make the armor would have Kitten fits, if you could buy the armor on the TP.

It would be unfair to them.

(edited by Dusty Moon.4382)

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

If you think 2 pnts here – 3 pnts there actually mean something you are fooling yourself. For power – each pnt increase is one pnt in dmg – say your all your armor is a 10 pnt increase 1890 vs 1900 is not much. That is a 0.5% increase in damage.

Really, I guess math isn’t your strong point at all is it? That is why Celestial armor is not wanted that much – it is too much of a compromise over other armors, especially in PvE. In WvWvW, I prefer PTV armor.

Dude look at what you have typed: Above you say the difference is small so celestial is basically ascended gear, and now you are saying the difference makes people not want it? What is your point? Is it basically ascended, which is good and makes people want it, or is it a crappy compromise so nobody wants it? Or do you just not have a point and are typing confused nonsense instead of just being straight about it: You like to grind and so other people should too.

I pointed out the stat difference between ascended and exotic is basically the same as all other sets, so your first point doesn’t hold water.

Celestial armor is wanted a lot by a plenty of people. It’s a great set for certain ele builds, and I know I can get a stat allotment that suits my build better with celestial than without it, so I want it. I use a celestial amulet in sPvP and it rules; I’d like to do the same in WvW. I didn’t ask for your silly advice about PVT armor (without even mentioning class and build, dur).

As I said you’re pretty much just typing stuff to argue that it should be gated because you ground it out so everyone one else should grind too. But you’re bumping the thread, which is what I want, so go ahead keep typing nonsense. You can see most other people think it’s reasonable to have a standard stat allotment in sPvP readily available in exotic form. Even if they just added it to karma at a temple or WvW badges that would be better.

People who want it – craft it. They can buy the crystals and do the time. I think there is a reason that A.Net put this armor behind a gate and it has to do with the closeness it has to Ascended gear. Ascended gear has a huge time gate also.

I suppose you would like to change that also?

This game is about skill not gear. What you are thinking is it is about the gear not the skill.

I have a Guardian with basic Exotic armor and green trinkets. I was recently in WvWvW with this character and was able to kill and face off against many players who have Ascended and Legendary weapons. Your point about gear making a difference would be true in any game other than GW1 and GW2.

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

So all the people that actually went through the effort of obtaining the “time-gated” materials for Celestial gear end up getting the shaft with this suggestion, it seems.

It would be a slap in the face to those players.
So with that thought I will have to say…

No.

It’s not a “slap in the face” and you don’t get “the shaft” because your reward for readily grinding out the gear was you got to use it until now well people who didn’t grind it didn’t. Plus you didn’t mind it too much or you wouldn’t have. This game is not supposed to be a grind, they put grinds in for people who like doing it. Play how you want, if you like grinding you can. However celestial is a basic stat set in sPvP and shouldn’t be this big a pain to acquire in exotic form.

Anyway, your post is just another “I grind so everyone else should too.” People say “if you want it, work for it.” I do work for it, at my job. Then I take my money and I can spend it on GW to level up a char, drop $10 on gems and deck him out in exotic and then go hand out beat downs in wvw to clowns who think grinding makes them more likely to win, which it doesn’t. It’s what makes gw great, that skill matters more than gear and someone in just exotics from the TP can trash someone in full ascended, and this dumb system with celestial exotics needing to be crafted, which by itself is horrible, and on top of it time gated is not at all in keeping with the spirit of the game. Ascended gear and legendaries are there specifically for you types to enjoy.

And as Big said, I’ve started going through the extremely annoying grind of crafting this stuff myself, and even if it becomes easy to get the day after I finish I won’t mind at all, because it means GW is staying a great game and continuing to improve the experience of players by removing pointless grinds.

It is the shaft and a slap in the face. They currently have the ‘exclusivity’ that they spent the time to craft that armor. Now you want to be just to buy because you are too lazy to spend the time to buy it?

Next you will be asking to buy Ascended items that were crafted too.

Human, Norn and Sylvari weapon animations

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I disagree with you totally. I have had Human and still have a Sylvari warrior. They do not look ugly.

Totally disagree here.

Hearts and Quests

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

GW2 hard mode zones…..that is all.

Never happen as it is too hard to program. In GW1, since it was totally instanced, it was easier to do. With an Open world, it would be too hard w/o affecting other players around you?

Sorry that is just a dumb idea.

Please take distance out of formula for boons

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I really don’t think that removing the range factor would be a good idea. But boosting it to like 2000, 1500, 1000 range? Enough so that someone don’t need to be always stacked. Don’t also mean that stacking would be useless. For sPvP, i don’t know. 1000 range seem pretty good, but 2000 seem a bit too range in the small map used in sPvP. And I don’t really like that sPvP and the rest of the game have too much of different rules. So maybe 1000 range would be better.

The point is, its a step toward more diversity in meta build. I like that I can Hammer camp, use GS + Sw/F, or GS + Hammer or GS + Scepter and still do really good dmg (even if GS + Scepter is situational). I would like more good option that feel different. And for ranger its really, really limited. Why not work toward finding a nice for those weapons to make them useful? I would like to see the ranger longbow being one of the best Single Target in the game, while putting a good amount of vulnerability. A Sw/Warhorn + Longbow meta ranger would be nice too see. A longbow build that can actually bring something to the party. Who can be against that?

Anyway, I think that setting the range of boons and buff to something like 1000 range would bring a bit more tactical mobility, while not removing the fact that you need to stay relatively close to your teamates.

Could just make it so the changes only work in pve/dungeons and not spvp or wvw.

spvp maybe…. But WvW could use the changes.

You can’t separate the two different types of PvP as both are in the Mists. That is how the changes in the specific skills happen (PvE vs. PvP). it would be too onerous to separate the 2 types of PvP.

Half Off For New Players

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Anytime an MMO has a half off sale it’s bad. The die hard players are going “Say, I payed twice as much for this crap?” The people that are thinking of buying must ask themselves “Say, Why are they cutting the price in half, do they need the business?” Either way, it’s a slap in the face of the ones that already paid.

LOL – no it is not. It is a way to get new players. You are being silly thinking that way. More player = more money for A.Net and more new content for us. It is a win, win situation.

You must have really ballistic when SWTOR, TSW, TERA, and ROFT all went F2P from Box plus sub.

(edited by Dusty Moon.4382)

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Except I’m not enthralled. People keep saying it, and it continues to be wrong. To be fair-minded is not to be enthralled.

They aren’t wrong.

So I shouldn’t tell you I have over 7000 hours logged…gotcha.

Oh look, another person who adds 2 plus 2 together and gets 87. It doesn’t work that way.

Most of the time is AFK. The game is open mostly to chat with guildies. While I do other stuff around the house. Hardly the same as saying I’m enthralled.

Now I will say I do like my guildies. So I chat with them in guild chat between stuff going on in real life.

That makes me enthralled the game somehow? LMFAO.

More involved with guildies as friends, makes the game much more fun. It is easier to play and relax that way, compared with a bunch of strangers.

Where are the devs?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Normally I see devs ingame after a big update, I’m surprised I didn’t see many zerging along with us in Dry Top.

As for the forums, I’m still waiting on the edge of my seat for the next CDI. Cmon’ devs, Necro CDI! Necro CDI! Necro CDI! Necro CDI! Necro CDI! Necro CDI!

The Developers don’t always have their A.Net tags on in game. They can turn them on and off.

new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

He might do a little less damage but survive longer( more armor and HP), so it is a crap shoot, depending on how good he was. Zerker isn’t everything in this game.

I see more zerker’s down in fights with world bosses than any other type of gear because they are glass cannons and the world bosses have huge HP pools compared to how much damage Zerkers put out.

(edited by Dusty Moon.4382)

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Would be nice if all the new produced items (zealot’s/nomad’s/celestial) were sellable. New crafted items do need to enter the economy.

Tradeskill redundancy needs a better fix than being the only way to acquire something.

Those aren’t the only ones. You can’t craft Exotic armor pieces with the insignias Rabid, Dire, Magi, Soldier, Cavalier, and Shaman, Those insignias can only be salvaged using a BL kit and then you can craft with them. So, the ones you posted aren’t the only ones.

(edited by Dusty Moon.4382)

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I’ll just say what is said to all who feel that way: You still get to be special because you were able to have your celestial set before people like me got it. It’s that way with all time-gated stuff. The people who go grind it out asap get to have it sooner than grind averse people who wait until the time gate is removed what, a year later? It’s not a big deal, and exotic gear is not in the same category as legendaries.

They should just take once a day limit off charged quartz, or remove it as an ingredient in the recipes.

I don’t think they plan to. Celestial armor needs to have a specialized build and should be between exotics and Ascended – the difference between exotic celestial trinkets and Ascended one is 2 pnts in each attribute – that is not much. Same with the armor.

So no – it should stay the way it is. Want some do like I did – work for it.

Trinkets aren’t craftable so they aren’t even relevant here, they are just karka shells or whatever laurel item you buy.

And again, you grind-a-holics are absolutely not who this game was made for. Anet and devs said before release and many other times that the whole point of this game was to play what you want without grinding. Yes, that is literally what I want, to play how I want without grinding ever. Yes that makes me a weaker nerd, but I do not find spending time just to spend it fun, it doesn’t increase my entertainment value per dollar, and that is exactly why I play gw. Playing the game is fun, repetitive pointless tasks are not.

Celestial is a basic stat set freely available in sPvP, and so like all other stat sets should be readily available in exotic gear in PvE/WvW. So if you want to flex you “I have tons of time to spend grinding and I like it” muscles to show off, go grind your ascended celestial gear. Win win.

Edit: You’re also wrong on your claim regarding stat differences on armor; it depends on the piece and is percentage based just like other stat sets. If there is a slight overall gain on net stat points thats fine, you’re giving up specialization to get that, doesn’t make celestial gear some intermediate step to ascended, that’s like saying a guy in exotic zerker goes and gets celestial exotic as an upgrade on his way to zerker ascended, dumb. You’re just spouting stuff cause you grind and want others to grind too. Go play wow and you’ll enjoy yourself even more.

Trinkets are craftable – I know, I have crafted them. They are not called Celestial though but they are the same. Example is below.

http://wiki.guildwars2.com/wiki/Charged_Quartz_Orichalcum_Ring

I am not wrong on armor because I have both Celestial and Ascended Celestial armor.

Doesn’t matter you’re still talking out your rear: 2 pts in each attribute on trinket, 1 pt on helm, 3 on chest; it’s percentage based just like other stat sets. It’s completely ridiculous to say the celestial exotic gear is some kind of intermediate step between all exotic gear and all ascended gear, like I said there is no way it’s in between zerker exotic and zerker ascended. So ya grays you grind stuff. That’s still all you’re saying “I grinded and so you should too,” which in this game means nothing.

If you think 2 pnts here – 3 pnts there actually mean something you are fooling yourself. For power – each pnt increase is one pnt in dmg – say your all your armor is a 10 pnt increase 1890 vs 1900 is not much. That is a 0.5% increase in damage.

Really, I guess math isn’t your strong point at all is it? That is why Celestial armor is not wanted that much – it is too much of a compromise over other armors, especially in PvE. In WvWvW, I prefer PTV armor.

New way to grind Dragonite?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

EoTM is hit and miss, no good team/commander in there at the time and you’re coming out with 0 dragonite. Dry Top shoudl always get you some, mix in some world bosses and yeah, lots of dragonite. I’ve gotten at least 3 stacks of dragonite so far from dry top just casually messing around in there when I’m bored.

Commanders are useless there, especially in the mindless zerg that is the major feature there. The Commanders that no nothing about team play but know everything about grinding.

New way to grind Dragonite?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Someone told me you can get a ton of drag ore in Dry Top. Is this true? And how does it work?

EotM – that is the best place for it.

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I’ll just say what is said to all who feel that way: You still get to be special because you were able to have your celestial set before people like me got it. It’s that way with all time-gated stuff. The people who go grind it out asap get to have it sooner than grind averse people who wait until the time gate is removed what, a year later? It’s not a big deal, and exotic gear is not in the same category as legendaries.

They should just take once a day limit off charged quartz, or remove it as an ingredient in the recipes.

I don’t think they plan to. Celestial armor needs to have a specialized build and should be between exotics and Ascended – the difference between exotic celestial trinkets and Ascended one is 2 pnts in each attribute – that is not much. Same with the armor.

So no – it should stay the way it is. Want some do like I did – work for it.

Trinkets aren’t craftable so they aren’t even relevant here, they are just karka shells or whatever laurel item you buy.

And again, you grind-a-holics are absolutely not who this game was made for. Anet and devs said before release and many other times that the whole point of this game was to play what you want without grinding. Yes, that is literally what I want, to play how I want without grinding ever. Yes that makes me a weaker nerd, but I do not find spending time just to spend it fun, it doesn’t increase my entertainment value per dollar, and that is exactly why I play gw. Playing the game is fun, repetitive pointless tasks are not.

Celestial is a basic stat set freely available in sPvP, and so like all other stat sets should be readily available in exotic gear in PvE/WvW. So if you want to flex you “I have tons of time to spend grinding and I like it” muscles to show off, go grind your ascended celestial gear. Win win.

Edit: You’re also wrong on your claim regarding stat differences on armor; it depends on the piece and is percentage based just like other stat sets. If there is a slight overall gain on net stat points thats fine, you’re giving up specialization to get that, doesn’t make celestial gear some intermediate step to ascended, that’s like saying a guy in exotic zerker goes and gets celestial exotic as an upgrade on his way to zerker ascended, dumb. You’re just spouting stuff cause you grind and want others to grind too. Go play wow and you’ll enjoy yourself even more.

Trinkets are craftable – I know, I have crafted them. They are not called Celestial though but they are the same. Example is below.

http://wiki.guildwars2.com/wiki/Charged_Quartz_Orichalcum_Ring

I am not wrong on armor because I have both Celestial and Ascended Celestial armor.

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I’ll just say what is said to all who feel that way: You still get to be special because you were able to have your celestial set before people like me got it. It’s that way with all time-gated stuff. The people who go grind it out asap get to have it sooner than grind averse people who wait until the time gate is removed what, a year later? It’s not a big deal, and exotic gear is not in the same category as legendaries.

They should just take once a day limit off charged quartz, or remove it as an ingredient in the recipes.

I don’t think they plan to. Celestial armor needs to have a specialized build and should be between exotics and Ascended – the difference between exotic celestial trinkets and Ascended one is 2 pnts in each attribute – that is not much. Same with the armor.

So no – it should stay the way it is. Want some do like I did – work for it.

Where are the devs?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

The devs used to interact quite a bit here on the forums, sometimes there were over 50+ posts in a single day. It didn’t happen often but definitely a lot more than we see now. I’m not sure what caused the change though. It seems right before the feature patch hit, they went silent. I realize they had the release in China to take care of but that was already a couple of months ago. I was hoping by now that communication would improve but at this point, it doesn’t seem like it ever will.

Negative posts happened along with the ‘Entitled’ attitude of forum posters. How can you argue with one who thinks everything they say is absolutely right (even if they are not)

Is RNG connected to classes?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

No – but asking what is your MF like, that can affect what is dropped.

It sounds like you want to have some Conspiracy Theory for this.

“Magic Find is both an account bonus and a character attribute that increases the chance to receive higher-quality loot from slain foes and from structured PvP reward track loot boxes. It does not affect any other containers (including champion loot bags), any chests, or any other source of loot.”

Know your facts before you post.

I know the above well, as I have stated that before. BUT…

Since I have increased my MF, I do seem to get more good items from loot bags and chests. It is an empirical study, but the above does seem to bear out with my guildmates when I asked them about it.

Clipping and Future Plans For It

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

They never fixed armor clipping in GW1 why would they fix it in this game?

Is RNG connected to classes?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

No – it is random. What is your %MF like as that will tell us more.

I don’t really trust you saying something like “no – it is random” without any argument behind it. Also, MF only affects direct loot from monsters(and it usually just gives you more greens), not chests. I’m talking about chests.

Rly, what do you think they do? Giving certain classes advantages through secretly buffing their MF ratio? Are you kidding me?

No – but asking what is your MF like, that can affect what is dropped.

It sounds like you want to have some Conspiracy Theory for this.

LF Advice from Anet: Stacks of unused mats

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

(edited by Dusty Moon.4382)

Add de-bugging option to NPC's

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

WOW – 2 threads on the same topic? You are raging aren’t you….

Is RNG connected to classes?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

No – it is random. What is your %MF like as that will tell us more.

Game does not reward healers

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Not quite as incorrect as you want to claim.

The Zerker or GTFO meta is proof enough of this.

The Zerker meta is more about support not being gear dependant, rather than just dealing damage. Else necro’s would be just as wanted in PvE as Guardians and Elementalists are.

Support is dominant in every from of the game, even more so than damage.

How so? Almost all of the desirable support (vulnerability, might, fury, reflects, damage multipliers like banners and frost spirit, etc.) in PvE is about increasing group DPS, right? Most dungeon groups (other than maybe high level fractals) don’t really care about CC, healing, or defensive support, do they? They just want each player to bring the minimum need to stay alive while producing as much DPS as possible.

Btw, this is not so much a criticism as an observation. The game appears to have been designed for this.

Block, Aegis, Retaliation, Steath, Reflection, Absorbtion, Daze, Stun, Blind, Pull, Wall.

Miku has it right, Vulnerability is a condition, not DPS. Just because it increased damage done by DPS, doesn’t mean it supports your idea. It is just another condition.

All the others (conditions, snares, etc) are needed so you CAN DPS properly.

Also, ‘Zerker’ is the meta defined by players as the most important, A.Net just said it has the highest DPS, they didn’t say that it is the most desirable. The players have said that it is.

Add de-bugging option to NPC's

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Add a freaking de-bugging option to all NPC’s conversation options.
Yet another dungeon path attempt got ruined by your marvelous NPC AI. And if you aren’t able to fix those bugs, give us atleast the option to restart the NPC’s protocol or simply reset the protocol to the last action it was flawlessly performing. That would be atleast a workaround.

It would help to know what you are talking about BEFORE launching into a tirade that makes sure we no nothing of what you are talking about.

Also, did you report the bug or did you come here to just complain? Report first, no matter how you feel about it.

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

What I’m asking and what he is reiterating is not how it’s time gated (the crystals), but why are the stupid time gated crystals still needed in the first place, or why is their creation still time gated.

The point of the OP is: Please make celestial gear no longer time gated and no longer account bound. Or put another way, change how celestial gear is created so that it is no longer time gated or account bound.

They won’t because I think they are adding Charged Quartz Crystals as Ascended Item crafting.

They won’t change it because the price of Quartz Crystals would increase to above almost any other item in the TP. it is a way to control prices – also people who put the effort into Celestial items, Like I did, won’t feel that all needed to do is buy it. It is what many people with Legendaries are feeling now.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

While that may be the case, it doesn’t really matter how the name came about. They could have called the game “Legendary guild death match of awesomeness”. While it certainly is an awesome name, “Guild Wars” has a much better sound to it. Even if they did have GvG in mind as a core part of the game, they created the lore, and named it “Guild Wars” in reference to the series of wars in lore called “The Guild wars”, or created the lore around the name “Guild Wars”, in reference to GvG. But thats not the point I was trying to make. The point is that the name is derived from lore, or the lore derived from the name, doesn’t mean that in GW 2 has to have anything to do with GvG. It’s a continuation of the story, and the lore that was presented in GW1.

+1 thumbs up here

Celestial Gear

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Because of how it is crafted. You can only make with charged quartz crystals which are account bound, once made. That is why. It is between Exotic and Ascended really. It takes 25 Quartz crystals to make one Charged Quartz crystals and you can only do this once a day per account. To make one insignia you need 5 charged quartz crystals and the insignia is account bound too.

They will more than likely not make tradable, just like ascended gear. They would have to change how it is crafted. Now with LS2, there is another area to get quartz crystals.

(edited by Dusty Moon.4382)

Trading Precursors and other high value items

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

One of the reasons they cited prior to launch for intentionally not having direct trading was to cut down on scamming. Something that was pretty rampant (at times) in GW1. Considering the number of things that share the same icon image in this game, it would be an even bigger nightmare here.

Yes, some people are going to jump on this as point out that you should pay attention to what’s being traded, and I don’t disagree. However, that’s not going to stop the support tickets about being scammed from rolling in adding more to their workload.

Only idiots got scammed. Just sayin.

No – there was a flaw in the system whereby you could actually make it seem like you were trading and it taken w/o any remuneration. This went on for more than 1 year, with this flaw.

Saying it was just idiots, is condescending and not helpful to the discussion what so ever.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).

They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.

Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).

LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.

You just caused your argument to fall on deaf ears. I was listening but you lost me now.

As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).

I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43s

One line, during the excitment at a PvP event? What did you expect him to say? I bet if he was a PvE fuction he’d say how they build the game for the ground up to be a PvE game. Stuff like this proves absolutely nothing. It’s called marketing. Everyone does it. You pander to your audience.

They also called the game a “Competitive Online Role-Playing Game”. I’m pretty sure they designed the combat around PvP and then designed the PvE part (world, story, lore, etc.) around what they had. The name “Guild Wars” can just as easily refer to GvG as to “The Guild Wars” themselves.

Either way, the reason I linked that video was to disprove his statement that GvG was coincidental when it is very obvious it was planned from the start.

GW1 was not a ‘COMPETITIVE’ ORPG it was a ‘Cooperative’ ORPG.

From their own FAQ:

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).

http://www.guildwars.com/products/guildwars/features/default.php

That does not mean that PvP was developed first – sorry. It means it is a big part not the OVER-REACHING part of the game. As I said, the alpha tests were PvE only, although the graphics looked nothing like GW1 at release – even the BETA’s were different – no PvP there either (until the last couple of weekends). After all the people who created GW1 also designed Diablo 1 and Diablo 2.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).

They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.

Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).

LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.

You just caused your argument to fall on deaf ears. I was listening but you lost me now.

As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).

I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43s

One line, during the excitment at a PvP event? What did you expect him to say? I bet if he was a PvE fuction he’d say how they build the game for the ground up to be a PvE game. Stuff like this proves absolutely nothing. It’s called marketing. Everyone does it. You pander to your audience.

They also called the game a “Competitive Online Role-Playing Game”. I’m pretty sure they designed the combat around PvP and then designed the PvE part (world, story, lore, etc.) around what they had. The name “Guild Wars” can just as easily refer to GvG as to “The Guild Wars” themselves.

Either way, the reason I linked that video was to disprove his statement that GvG was coincidental when it is very obvious it was planned from the start.

GW1 was not a ‘COMPETITIVE’ ORPG it was a ‘Cooperative’ ORPG. That is how A.Net described the game. I think you are trying to rewrite history here.

The GvG and HoH Tournaments were a great ADVERTISING for the game, plain and simple. If it was more than that, they wouldn’t have stopped after a few years but continued on.

(edited by Dusty Moon.4382)

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Never stated there’s no reason to join one. Just saying there is not much benefit outside of social, and guild missions. Its also problematic the game don’t priorities and leave slot open for guildies to come to bigger events like teq and wurm. Plus dungeons are at most 5 man, so you are bound to leave out some people that really wants to come.

How exactly would prioritising slots for Guildies solve anything? Pretty much everyone that goes to the Mega bosses is in a guild & would therefore have a slot prioritised for their fellow members.

Why can’t we create a private?

Private what? Megaboss? because this game is not instanced. That would be counter-intuitive, wouldn’kitten It is hard to have the same boss as instanced and open world – one or the other not both.

Actually each zone is a instance with a player cap. A totally totally open mmo would have every zone connected without a need entrance/exit portal and Zones would not have a player cap.

Every MMO is an instance. That’s why you end up in queues to get into them. Anet took away the queue by making overflow servers, but it’s no real difference.

In many MMOs, there are different versions of the servers, such as Aion. You can switch between them at will.

Calling it an instance is not really correct.

I believe you’re confusing instanced with seamless. You can have a seamless world like you do in WoW, but open world in Guild Wars 2 isn’t considered an instance, gates between zones or no.

WoW is not seamless – there are plenty of loading screens, at least at the beginning and in Beta.

Most of the world feels seamless because they hid the crossover points. It makes it look seamless and it’s called seamless within the industry. It’s not literally seamless however.

It is still not seamless, no matter what little things they did to hide it. Seamless means just that, not almost seamless or actually, not really seamless or partially almost seamless (done in my best Monty Python imitation)- it means there are no loading screens and you could just run from one end to the other.

(edited by Dusty Moon.4382)

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Never stated there’s no reason to join one. Just saying there is not much benefit outside of social, and guild missions. Its also problematic the game don’t priorities and leave slot open for guildies to come to bigger events like teq and wurm. Plus dungeons are at most 5 man, so you are bound to leave out some people that really wants to come.

How exactly would prioritising slots for Guildies solve anything? Pretty much everyone that goes to the Mega bosses is in a guild & would therefore have a slot prioritised for their fellow members.

Why can’t we create a private?

Private what? Megaboss? because this game is not instanced. That would be counter-intuitive, wouldn’kitten It is hard to have the same boss as instanced and open world – one or the other not both.

Actually each zone is a instance with a player cap. A totally totally open mmo would have every zone connected without a need entrance/exit portal and Zones would not have a player cap.

Every MMO is an instance. That’s why you end up in queues to get into them. Anet took away the queue by making overflow servers, but it’s no real difference.

In many MMOs, there are different versions of the servers, such as Aion. You can switch between them at will.

Calling it an instance is not really correct.

I believe you’re confusing instanced with seamless. You can have a seamless world like you do in WoW, but open world in Guild Wars 2 isn’t considered an instance, gates between zones or no.

WoW is not seamless – there are plenty of loading screens, at least at the beginning and in Beta.

It would take too much CPU time on the server/client to actually have a fully open world. Zoning makes it much easier for the server/client to deal with.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Never stated there’s no reason to join one. Just saying there is not much benefit outside of social, and guild missions. Its also problematic the game don’t priorities and leave slot open for guildies to come to bigger events like teq and wurm. Plus dungeons are at most 5 man, so you are bound to leave out some people that really wants to come.

How exactly would prioritising slots for Guildies solve anything? Pretty much everyone that goes to the Mega bosses is in a guild & would therefore have a slot prioritised for their fellow members.

Why can’t we create a private?

Private what? Megaboss? because this game is not instanced. That would be counter-intuitive, wouldn’kitten It is hard to have the same boss as instanced and open world – one or the other not both.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I personally prefer to get new stuff every two weeks that lasts a few hours instead of waiting 6-12 months to get content that lasts a week or two.

The amount of content is probably more or less the same. It is simply difference in how and when it is delivered. Some people prefer to have it bunched up, others prefer to have it dropped during a longer period of time. Simple as that.

What? xpac content = new gears, weapons, dungs, skills, new bosses, etc possibles races/classes.
When the heck has this bi-weekly update system produced something like that?
Majority of these bi-weekly updates are ONLY focused story + new gemstore stuff…. .its been 2 years and still haven’t seen anything remotely close to xpac like content being added to this game.

NA/EU playerbase has dwindled big time because of the lack of real content (xpac like) updates..Its been 2 years, this game needs it now more than ever and it shows.

How do we know it is dwindled? Is it your opinion or do you actually have proof? The game is 2 years old, what do you expect and it a B2P game?Without a sub, people are free to come and go as they want – there is no obligation to ‘get your money’s worth’ each month.

GW1 had this same issue – the next game came out people would flock back – play until done and leave. The same thing would happen here.

dude its dwindled.
Why do you think Megaservers were implemented? There were a number of dead servers, this was basically a server merge when anet implemented megaservers. Why would you just now merge servers? because of how dead some of the servers are!

This game used to have more than just 500 freaking twitch viewers. Now it barely tops 1-2k for the biggest community hosted events or big pvp tourneys.

I agree with you that you aren’t obligated to keep playing, but I want to play it! unfortunately its become a dull for myself and many of my guildies. No one plays an MMO just to see a story being updated every couple weeks. We are just 1 update into LS2 so we’ll see where this goes… hopefully we see big changes soon

AHH, conspiracy theory reasoning. It is what it is. Every game dwindles after 2 years. Most dwindle after 1-3 months. As an example look at SWTOR and ESO prime examples. ESO is trying to change the bleeding of players and this is due to the fact they get most of their money from subs and the CS. If they don’t have them, they don’t have a game. The Business model of this game is that you paid for the game at the beginning, period – play as much as you want or don’t. You can always come back.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I personally prefer to get new stuff every two weeks that lasts a few hours instead of waiting 6-12 months to get content that lasts a week or two.

The amount of content is probably more or less the same. It is simply difference in how and when it is delivered. Some people prefer to have it bunched up, others prefer to have it dropped during a longer period of time. Simple as that.

What? xpac content = new gears, weapons, dungs, skills, new bosses, etc possibles races/classes.
When the heck has this bi-weekly update system produced something like that?
Majority of these bi-weekly updates are ONLY focused story + new gemstore stuff…. .its been 2 years and still haven’t seen anything remotely close to xpac like content being added to this game.

NA/EU playerbase has dwindled big time because of the lack of real content (xpac like) updates..Its been 2 years, this game needs it now more than ever and it shows.

How do we know it is dwindled? Is it your opinion or do you actually have proof? The game is 2 years old, what do you expect and it a B2P game? Without a sub, people are free to come and go as they want – there is no obligation to ‘get your money’s worth’ each month. Also, GW2 was recently released in China and it seems to be doing well there for a game with a business model that they are not used to.

GW1 had this same issue – the next game came out people would flock back – play until done and leave. The same thing would happen here as people would buy play until done and leave. If you are expecting anything different, you are sadly mistaken.

(edited by Dusty Moon.4382)

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I don’t think expansions add any more content as a free update would. If you look at other games expansions usually just add new raids or a new feature basically resetting the grind all over again creating an illusion of extra content.

So true – the other thing is people feel that if they pay for an expansion, then they are getting something. Getting something for nothing means it should have been in the game right along. This is the thinking of forum posters that want a paid expansion……

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

the game is still missing some more funny parts. grinding digital amounts just to buy it from someone else is the unfunniest way possible. like the achievement points. i maxed 30 titles in gw1 in about 2 1/2 months with my wife with new created chars (duo ritualists and played with no one else just we both) it was something you wanted to collect. now you cant really collect something because you get anything with an ease. explorer? walk 1m into a new region and you see miles beyond this point completely unrevealed…aha…nice.

no the heaviest kitten bs point is that you dont can get any challenge like legendary guardian/vanquisher/protector titles. even with the “new” chronicles there is nothing that let the player collect his actions in any way. this game is done in about 500h’s. i got anything i want and i have done it once because a 2nd one would get me into a psychiatric station. for me personally its a bad mistake making a manifesto – lying to us and doing something like a headless chicken running around.

but the most bad thing is. there is still no statement about all the negative points ppl collected over the past 2 years or that they never sorries for these mistakes and lies. the new kind to talk to the customer is another bs handling. most of the time just hot air and nothing really good comes out at the end. imho 2008 was the year where gw1 really died and gw never returns in the old glamourous shape of high quality and ideas. i would play it still today but i have done anything i wanted about 3-4 times in about 10kh’s.

Yes, mapping in Guild Wars 1 was much better. Much more fun. I love scraping the edge of every single zone over and over until I unfog the entire map. That was loads of fun.

I really disliked mapping in GW1 as part of the map was Glitching, in order to 100% of all maps. I never finished it because it was not fun to me and utterly boring. I am not saying GW2 is any easier or better but, certainly you don’t have to scrape every corner, etc. That I don’t miss at all.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).

They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.

Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).

LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.

You just caused your argument to fall on deaf ears. I was listening but you lost me now.

As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).

I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43s

I was also looking at posts from the same person when they were talking about development of GW2. What I posted was what they said at that time…..

Macros for musical instruments?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

There was an OFFICIAL RESPONSE – it is in the FAQ. With MACROS 1 button = one function and/or skill – period. This means you cannot program a macro key for more than one note. I will add this quote – ‘Anything thing that gives can give an edge of one player over another is not allowed’ – Gaile Gray

A.Net is being hardnosed on this as if you allow one type, then another type will slip in. It is an all or none response and right now it is NONE!!!

(edited by Dusty Moon.4382)

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I would gladly pay for a Guild Wars 1 like expansion, that add new dungeons with tokens, weapons and armors linked to them, more than 1 skill per two years, new zones, new world boss and a complete new story.

Only EotN was an expansion. The others (Prophecies, Factions, Nightfall) were separate games – you could play one without having any of the other games. This was different than, say WoW, where you had to have the original or you couldn’t play any of the expansions.

(edited by Dusty Moon.4382)

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).

They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.

Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).

LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.

You just caused your argument to fall on deaf ears. I was listening but you lost me now.

As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).

(edited by Dusty Moon.4382)

How many exotics do you find in a week?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I do alot of wvw and some eotm. All i get is maybe 1 exotic a month and maybe 2 rares a day and i got my first ascended chest a month ago and nothing ascended since. My magic find is at 150+ and i miss my magic find gear terribly. I do believe my magic find gear set was more successful then what ever this new system is. I have over 150 magic find and have not noticed a difference in drop rates as it’s been increasing.
I do hope that one day this gets fixes.

MF was broken on armor – there was no rhyme or reason to it. Some people who had high MF, found nothing and others who had none found tons of items.

A.Net fixed the MF, supposedly. By the items I find, I think they have.

How many exotics do you find in a week?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

I was in WvW last night, for about 2 hours, and received no less then 3 exotics.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Never stated there’s no reason to join one. Just saying there is not much benefit outside of social, and guild missions. Its also problematic the game don’t priorities and leave slot open for guildies to come to bigger events like teq and wurm. Plus dungeons are at most 5 man, so you are bound to leave out some people that really wants to come.

How exactly would prioritising slots for Guildies solve anything? Pretty much everyone that goes to the Mega bosses is in a guild & would therefore have a slot prioritised for their fellow members.

This is especially true if your GL and Go’s are there. Also make sure you set up parties beforehand as that makes it easier to get in now.

Question[s] about multiple accounts

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Another quick question because I didn’t want to make another thread: If I buy the Digital Deluxe version from this website will I have to wait for a hard copy of the game to arrive ( ) or will I get E-mailed some sort of code?

You will get an email – Digital means you have to download.