I think a lot of people would end up disappointed with an “under water” expansion.
Why not above Water? Kryta, Elona and Cantha are all connected via coastlines, so why not do like Assassins Creed 4 Black Flag / Zelda The Wind Waker, and make player controlled ships?
Not only would it be easy to create a massive open world sea, full of optional under water combat, but you could also easily add new islands through the living story. Plus, having your own private ship could be the alternative to regular mounts!
My fear with Elona is that the sand theme and the deserts will become a too repetitive theme. Not only that, but having to deal with the undead army in that region, might be hitting too close to what we fought in GW2 already with Zhaitan being the “undead” dragon.
Would it make more sense if they added parts of Cantha and parts of Elona in one single expansion? Vigil goes to Elona, Order of Wispers go to Cantha, and Durmond Priory goes to the northern Shiverpeaks?
If they are going to branch the storyline, will they keep the 3-way system? I suspect the personal story of all the races became too much for them to do.
Cantha is not connected to Elona or Kryta as this map shows – http://zoom.it/TWLx#full or this link is better http://ectos.darkbb.com/t3340-maps-of-tyria-then-gw1-now-gw2
Cantha is cut off from the rest of Tyria and as such we probably won’t be going there if all in GW2. Maybe in GW3….
Cantha IF we get even more crowded, overpopulated slum city of Kaineng. Most atmospheric in Factions imho, something I’ve not expected or seen in an MMO.
Otherwise, Elona. Palawa Joko, Kralkatorrik and all other things, together with nice possible story and diverse environment could be great.
Cantha will not happen until ALL the Dragons are defeated. The Emperor went Isolationist after Orr arose from the ocean.
Since the Zephyrites followed Glint and Glint is dead (GW novel – Destiny’s Edge). I think eventually we will have to go to the Crystal Desert.
…….would be so nice to have some content which is nice to make..so hard that u also think of giving up…cant be farmed..and if u made it gives a unique and really nice reward…so it worth failing 10 times before getting the reward
Try high level Fractals and get back to me….
So make things so hard that people can’t do them? Then you would get complaints from the same people that the game it too hard.
You can’t have it both ways.
How would you do hard mode on an open world? How would one actually prevent ALL the players in that open area from being swept in your hard mode run? It is impossible to do in open world PvE game.
Great suggestions in this thread.
I doubt ANet will pay any attention. “Working as intended” will be their mantra.
It is working as intended. Want a Legendary – it is an optional grind. Same with Ascended items – optional.
You can be very competitive even with Green Items in GW2, if you know how to play.
Which has nothing to do with this thread. I’m not talking about ascended items (have’em) or green items or anything you brought up. All those items are attainable via “hard” work.
The issue I raise is that a cosmetic item is ONLY available via pure, unmitigated LUCK. No matter how many chests I open, it is very possible the item will not drop. No amount of perseverance, digital sweat, or money can guarantee me the item.
I’d be glad to work for an insect. ANet won’t let me work for it.
It’s not laziness, or lack of trying, or lack of initiative, or unwillingness to spend money.
It’s a matter of LUCK only.
You can probably also buy them as many of the skins are shared. Also, that does not change the fact that it is pure looks only, not FUNCTIONAL. If it was functional that is one thing, looks are totally subjective and a matter of preference. It has nothing to do with the game is working as intended and has everything to do with ‘Look AT Me’ syndrome.
I’m sorry, I usually try to stay out of internet drama, but you really seem to just be argumentative for the sake of being argumentative. It’s like you’re not even reading the posts but feel the need to completely be opposed to anything the OP says. Why? Please add to the discussion rather than try to derail the topic.
It does not matter what function an item has or why someone might want it. It is not necessary to lock it behind a pure luck mechanic when there are alternatives that would be better and make players happy without giving it away.
I am not trying to cause drama. This game has Cosmetics as an option. It doesn’t mean it is necessary and that is the truth. That is all I am pointing out.
If you don’t want drama, coming to a game forum is the exact opposite thing I would do.
The largest threads still running aren’t necessarily what “the players” are interested in. It’s what the players have come to the forums to complain about are interested in. So I go to reddit and I see completely different threads. Lots of people posting different opinions. Tell me, why are the threads so different on reddit?
Oh, I know. They’re peer moderated. People downvote stuff they don’t like (even if they shouldn’t) and it vanishes. That doesn’t happen here. Two, three, five guys here can keep a thread going forever. But if you count individual names in those threads, for and against, you’ll find that a long held thread doesn’t mean community agreement. It doesn’t mean everyone is saying the same thing, or that it agrees with anything else.
Hell 2 people arguing can keep a thread going for months and months. I’ve seen it happen.
But in a place like reddit, which is actually run by the community a lot of this stuff doesn’t get the same fraction. I wonder why?
This is true, Vayne. As an example the same two forum members have started 6 threads about PRO-mount in the last month. That does not mean, because there are 6 pro-mount threads, that people on the forum want them. It just means these forum members are so adamant that they keep hammering the same point. In reddit, they would have been down voted and disappear. On this forum nothing like that happens.
But why not have all of that under one click of a button? Gold seller? Report once and be rid of it. That is what I am suggesting.
You can – report it one button. What the other player was saying is to block is separate. The reason why is what if you are getting harassed buy a player – using block helps.
In my opinion, GW1’s “unmitigated balance mess” offered more challenging content, more build diversity, a healthier pvp scene, and a more satisfying sense of horizontal progression than GW2’s look-this-game-was-simplified-to-be-easier-to-balance-but-it’s-balance-is-still-bad build stagnation.
And ya know… I just don’t see the build diversity in GW1 you and others do. I get the theory, but in actual gameplay, if you wanted to actually accomplish the “more challenging content”, you were pretty much required to pigeonhole yourself into one or two very specific builds.
Sure, for general “open” content with henchmen and heroes, you could pretty much run whatever… but that’s kinda true in GW2’s open world as well. You can run out freakin’ Nomad gear with a 0/0/6/6/2 build and any weapon in your collection and complete open-world content.
Don’t get me wrong, I get the numbers game of GW1’s skill variety and the sheer number of builds you could run if you so wanted to; but the practical application of that variety was… unimpressive, in my opinion.
Chemilord has it spot on. People are looking at GW1 through rose-colored glasses. In Gw1, if you wanted to make it through Nightfall, (after EotM was introduced) everyone used the Ursan skill – it was so OP as to be ludicrous. When they nerfed it, every Mesmer had to carry PI. So, yes even though it had more skills, it has less usable skills.
Unfortunately, for many games, players opinions goes against what is in the best interest of the game. Players usually only see one side and not much of the data that can be mined form the game, like A.Net sees.
As an example, I will throw out Rift, which was hacked to death by Trion in order to appease the players and the game turned into garbage. The game was a 2 faction game. Players wanted 3 faction fights and Trion came up with this weird religious thing – following one of three gods and it made a mockery of itself.
Trying to appease players is not always in the best interest of the game.
I think ANet should be consistent.
At the one hand, all old maps do count towards map completion.
However all new ones do not. If they change them, so they all count towards map completion, which I am ok with, they should make sure to change all maps.
A.Net IS being consistent. people who have already received the Map completion keep it. It would be unfair to the players who already received map completion. What you want it to retroactively change it. Sorry No – that is NOT CONSISTENT.
For the people who want mounts, just give them 2 coconut shells and be done with it.
A skritt minipet that follows the player, and carries the two coconut shells. Whenever it has to run to keep up, it clicks them together to make the horse sounds. Make it count as a musical instrument, so people can turn down/off the sounds of it.
OOH SHINIES!!!!!
The Guild I am in HAS NO ISSUES WHAT SO EVER. I don’t know what Guild you are in but if it is a MEGA-GUILD – then yes you will have issues.
I think the Guild size needs to be cut down – would make it easier.
THAT is exactly my point. We don’t want to be a MEGA-GUILD. we want to stay a server based guild, but since the mega server put people from every server in the same instance/map/open world (whatever you wanna call it), and there is no definitive way to see whop is from the same server as you, it makes it very difficult to manage who is being invited to the guild from which server.
HENCE MY POINT: Same Server Colour Assignment – Problem solved!
I am not in a mega-guild – we chat easily by mumble – problems solved.
I have the perfect compromise idea. A gem store costume that makes you look like you are riding a mount. It will still be your legs running and your own profession’s speed boost. But the costume will look like you are riding a mount.
You mean like the riding broom we already have? >.>
Or was that your point?For the people who want mounts, just give them 2 coconut shells and be done with it.
What kind of swallow would be used to deliver it though?
good question
I prefer the Icy or Fiery Dragon Swords. As far as that is concerned, Twilight already has that look.
Should’ve made them like bank tabs, account-wide and 600 gems.
As there is limit of 64 character slots… If I slowly buy those would you really think I would buy extra bag slots for each of them?
No – I like it the way it is. It is a gold sink and way to keep gold circulating in the game.
1. The GW1 server system was a Lobby/Instance one. You cannot have an open world, as GW2 is, with the server system of GW1. Also, there were no specific servers, like GW2 has.
Guild Wars 2 is barely open world. Every zone is instanced.
It is NOT instanced – instanced mean not shared. They are Zones yes, but you can join someone in that zone. So it is an open world.
http://en.wikipedia.org/wiki/Instance_dungeon
I think you should get a better dictionary.
I have the perfect compromise idea. A gem store costume that makes you look like you are riding a mount. It will still be your legs running and your own profession’s speed boost. But the costume will look like you are riding a mount.
You mean like the riding broom we already have? >.>
Or was that your point?
For the people who want mounts, just give them 2 coconut shells and be done with it.
Great suggestions in this thread.
I doubt ANet will pay any attention. “Working as intended” will be their mantra.
It is working as intended. Want a Legendary – it is an optional grind. Same with Ascended items – optional.
You can be very competitive even with Green Items in GW2, if you know how to play.
Which has nothing to do with this thread. I’m not talking about ascended items (have’em) or green items or anything you brought up. All those items are attainable via “hard” work.
The issue I raise is that a cosmetic item is ONLY available via pure, unmitigated LUCK. No matter how many chests I open, it is very possible the item will not drop. No amount of perseverance, digital sweat, or money can guarantee me the item.
I’d be glad to work for an insect. ANet won’t let me work for it.
It’s not laziness, or lack of trying, or lack of initiative, or unwillingness to spend money.
It’s a matter of LUCK only.
You can probably also buy them as many of the skins are shared. Also, that does not change the fact that it is pure looks only, not FUNCTIONAL. If it was functional that is one thing, looks are totally subjective and a matter of preference. It has nothing to do with the game is working as intended and has everything to do with ‘Look AT Me’ syndrome.
3. You can’t have a mixed server system – it can’t be done.
Fair comments for someone who is Pro-Megaserver.
However the quoted point above didn’t take into consideration my bracketed point which was to allow for the highlighting of players from your own server… by extension you could assign a tag or emblem to each player. (which should be optional to see).Much like players name highlights such as Blue for party members and Gold for guild members. It would be more than possible to to set players of the same server to Purple (for arguments sake). Thus solving the problem of knowing who belongs to your server. Thus making it easier to recruit people from you own server.
I’m not sure if the “Nil influence from members of another server” still applies. But what I do know is that members who are in my guild who do belong to other servers are having issues within the guild and are forced to keep “Guesting” to the guild’s server to get the benefits that guilds are supposed to offer as standard.
In conclusion: Currently the guild system is not fit for purpose, due to the Megaserver!
The Guild I am in HAS NO ISSUES WHAT SO EVER. I don’t know what Guild you are in but if it is a MEGA-GUILD – then yes you will have issues.
I think the Guild size needs to be cut down – would make it easier.
Great suggestions in this thread.
I doubt ANet will pay any attention. “Working as intended” will be their mantra.
It is working as intended. Want a Legendary – it is an optional grind. Same with Ascended items – optional.
You can be very competitive even with Green Items in GW2, if you know how to play.
would be happy with removing waypoints and giving us mounts even if it was JUST a +33% speed boost( like Swiftness)
How about no (for now at least) and start with having guild halls or actual guild oriented challenges, not just the ability to start an open world boss, but an actual 15-20 man instance. Right now there isn’t much in this game, besides less than 1h of guild missions / week that actually brings guilds together. It’s an MMO that focuses way too much on doing stuff solo.
GW1 had a great “heroes” system that made soloing possible for those that wanted to while not taking away from the challenges of having a group.
This is just to say, there is so much more that can be done to make this game greater than it is, mounts would be pretty low on that list (though it could be a cool thing if added to gem store as costumes or w/e)
/doneranting
EWW – I hated the Hero system in GW1. It made the game basically a single player game. I don’t want that ever in this game.
Yes it’s a corny title… Just wanted to make the topic lighthearted.
So for those of you out there who are either leading or an officer of a guild. Have you noticed how increasingly aggravating it is becoming when recruiting?
Since the Megaserver was introduced it seems that Guilds have taken a back seat for patches and bugfixes. Now I may be wrong with some of my assumptions so I’ll put it as a question so you guys can tell me the answers, as we get to it.
So firstly, we have had increasing difficulty with running guild missions, with our members being separated onto various servers (home servers) and so teaming up to transfer them in is a bit of a pain. I’ve also had reports from my members that they cannot see the guild missions feed, so have to be told who we are hunting in a bounty etc… Some have reported they cannot access the guild chest, some have said they cannot display the guild emblem and it doesn’t show on banners they put down.
Further to all this, As leader 9/10 times I cannot see what home server my members belong to… on the odd occasion it will show up, but by which time they are already a member of my guild and therefore would be harsh to kick them.
This problem of not knowing the homeserver must be a real drag for WvW guilds who wish to run a guild zerg only to find a handful of them are against their own guild as a hostile server… Thankfully my guild is a PvE guild so that’s not too much of an issue.
However, it’s sad to say (and i’m certain it has been stated no less than 1,000 times on the forums) that the Megaserver has caused more problems than it has fixed.
Don’t get me wrong, it’s fantastic that you are rarely alone in a map… but at the same time is a pain when you are doing your daily reviver and there are 10-players in the same area as you… #ThaumanovaReactorZerg
So I put it to you guys… Is the Megaserver a +1 or a -1 to you?
I recommend ANET perform any one of these suggested changes to hopefully fix the issue:
1. Remove Home Servers and bring back the GW1 Style server system. For WvW it would just become another EotM Style system, but them WvW tournaments would become redundant…
2. Remove the Megaserver completely.
3. Allow players to set whether they want to see players in Megaserver mode or in Homeserver mode. So you can only see people from the same server as you (or even just put their names in a different colour so you can identify them).4. and my personal favourite: Take away the charge for switching server and allow free transfer, with a penalty of 1-week ban from WvW borderlands.
5. OR introduce a new Free Switching service which allows players to switch server ONCE per month for free, additional switches will cost.
What do you guys think? Any other suggestions on what Anet can do to fix the MEGA-Mess-Server
I will comment:
1. The GW1 server system was a Lobby/Instance one. You cannot have an open world, as GW2 is, with the server system of GW1. Also, there were no specific servers, like GW2 has.
2. megaserver are here to stay – reason being, in game, most people do like them. They do make things messy from time to time but that can be overcome, if you know what you are doing. My Guild has no problems doing guild missions, etc. Only the super huge, mega guilds have issues (ones that are actually more than one guild – ones that have more than 500 people).
3. You can’t have a mixed server system – it can’t be done.
4. No – since that would in essence would cause the problems we had at the beginning with WvWvW and PvP. I like it the way it is. We had people switching to opposite servers so they could throw the WvWvW matches and spy. Now it costs them to do that.
5. You already have that. This point is moot.
The server identity only counted for WvWvW (EotM also) and sPvP, in reality. That is really all it was for. I don’t think A.Net will turn off the megaserver. I think you will have to learn to live with it or find a different game.
(edited by Dusty Moon.4382)
WANT.
Shift people who dont want to seperate megaserver.
levity on Or ban people who want mounts?
levity off
This game is not setup that way (like an all PvP server vs. PvE). That will never happen – it would be all or none – I prefer none.
I still do play games with mounts and see how awful the game play is. Players aggroing everything and drag it to your toon, who is not mounted and gets killed because of it.
Sorry – mounts don’t add anything to the game at all.
I know a lot of people want the Vampiric Dragon Sword from the original Guild Wars to make a comeback, but what if it made a comeback as a greatsword? Anyone else think that would be great? I would pay for that. Maybe a Halloween skin?
I really disliked vampiric weapons in GW1 and never used them. No I don’t want them back. If it did it would have to be a Sigil, since that is they way the weapons are in GW1. There is already a sigil that does that anyway – Superior sigil of Blood.
Too many players died in GW1 because they sat in town AFKing with the Vampiric weapons equipped. So no.
(edited by Dusty Moon.4382)
Megaservers was implemented because of how dead the maps were in majority of the servers. If you werent in a tier 1-3 server, most maps looked dead.
Anyways, heres a recent link to Top 10 MMOs past year revenue…GW2 is not in it (Although some other games from NCsoft are…)
http://www.polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic
Source is game industry international.
There is no doubt in my mind gw2 is dwindling in population… I highly doubt theres even an average of 50k concurrent player
AHH – Megaservers were implemented because most people are playing lvl 80’s and do not have to go back to the maps they have already played. That is the same with most games. There were maps in the mid levels were you would never find anyone – even at the beginning of the game. Your logic doesn’t follow A to B to C to D etc. It follows A to Z and skips all the other logical steps.
From A.Net on megaserver – https://www.guildwars2.com/en/news/the-megaserver-system-guilds-and-the-future/
Your link, although, only counts sub games or games that are F2P with an Elite Sub attached. These numbers do not include B2P or just straight F2P games. So these games are skewed for sub games – doesn’t mean anything with GW2, since it has no sub. Basically you are quoting useless numbers.
GW2 IS NOT dwindling with the recent release in China.
(edited by Dusty Moon.4382)
You guys are arguing performance issues and that is NOT the main reason it won’t happen…..let it go.
Mounts won’t happen because they don’t have the resources to do what they are currently doing AND put in Mounts….it’s pretty simple.
Introducing mounts will bring all the whiny WoW kiddies over to GW2….
Didn’t consider this but beyond the joke, this is actually a reason that might may Anet actually consider the request, so icksnay on the WoWsay Kidsayes.
Any graphics optimization would require them to go to specific hardware optimization (Nvidea or ATI) or upgrade DirectX versions….neither is gong to happen either.
I wish they would upgrade DX versions as that SHOULD be easier then specific hardware optimizations.
so many people are raging against mounts, yet I have heard no single good argument against them.
There are plenty and if you actually bothered to READ the posts, you would get the idea.
I will repeat some of them.
1. Not in Lore – lore breaking
2. Already have speed boosts – can buy from TP _15%) and each profession has even temporary (SB 33%).
3. Not needed because of all of the WP’s in game (an they are in lore)
4. Maps are small.
5. Would overload the game engine and slow game down.
6. WvW and PvP are not set up for them.
7. Would take an inordinate amount of development time and other things should get top priority – Game optimization, etc.
as I said: no good arguments.
1.) There are mounts in lore, see the mounted skeleton riders in GW, the mounted dwarfs in the shiverpeaks,… then this: In Edge of Destiny a herd of wild horses is seen through an asura gate when Logan, Rytlock, and Caithe flee from the Destroyer horde in the Dwarven ruins.
those are mobs and they are NOT mounts – They are a joined mob. If they were just mounts, when the mounts went down the riders would fight no and they did not. Not one of the NPC’s that were on the side of good used mounts.
“Visions. Beautiful visions… a grassy plain where wild horses ran… a deep lagoon encircled by leaning palms…”
remember Humans were brought to this planet – on this planet mounts are not used
quoted from the same thread you got the above:
“I learned recently that many of the RPers in GW2 don’t care about lore, common sense and the society of Tyria. they just want them horses even if ANet has to retcon the entire lore to get them.2.) mounts aren’t only wanted for speedboosts. Furthermore: why not give people an option which speedboost (mount or not) they want to choose?
*Since we already have speed boosts and way points – mounts are unnecessary. *
3.) Again: why not being able to choose whether to use mounts OR waypoints? Also: they could just delete half of the waypoints too. New maps already have far less waypoints than the ones at release, which tells us something.
- Waypoints are part of the lore – hence why they are there. Even with 1/2 the waypoints removed, there are still more than enough. Mounts are not part of the lore.*
4.) You still can spend a lot of time running from one end of the world to the other, even more so if you take routes you haven’t before.
No you don’t. If you are going forward in your PS then the areas get explored pretty easily. Non-sense argument point
5.) No one says that mounts must be in WvW, PvE maps surely can handle players + mounts as the number of possible players is far smaller than the WvW map.
As I said, I was in a WvW match were one side had a 60 MM zerg fighting – with all the minions (300 total objects fighting against you) everyone in my group and on my server (have a server mumble for WvW) was complaining about the chugging of the game. Mounts would cause the same issue.
6.) As I said, they don’t have to be in WvW. You could also make them a reward for holding the Borderland Ruins instead of statistical advantages.
*There are fighting situational mounts in WvW but you turn into the mount as you have no skills from your profession. These are enough. All we need is more LEETism by giving mounts as a reward – yeah that makes the game fun to play *
7.) Game optimization? Really? That’s always important and always being worked on.
They haven’t done any major optimizations since they removed culling. This game could be optimized to use your GPU more than it does and the game would not chug so much
I have countered all of your baseless arguments. That is all they are – baseless.
If you want to ignore all the points on the side against mounts, we can ignore all your arguments for mounts. Most of them do not fit into the game anyway.
(edited by Dusty Moon.4382)
Not to fuel the fire, but honestly, not every class/build has a way to get +25% speed and Swiftness. I wanted fast movement, so I did both on my warrior. Builds are easier to change now, thankfully, so that’s not even much of an issue.
But, having something that gives both isn’t such a huge sin, from a fairness perspective.
Keep them out of WvW (or give an item mount at each home base that only works in WvW) and out of PvP.Bonus “lore points” if the mount actually has to run to you, instead being a magical thing that just shows up between your legs when you toot your horn. Or maybe a 3-5 second summoning.
Not completely against it, but there’s a lot of technical and PR issues that need to be sorted out, so I don’t see it happening.
Sure there is – some of them have an automatic boost – like necros Signet of the Locust – also equip a warhorn – another temp speed boost.
Not sure of what you are talking about otherwise. All professions have some sort of offhand speed boost skill. Engineers can equip kits to get a speed boost (under traits) and continually switch them to get a continuous boost.
The really bad thing is that this design also leads to the fact that stacking sigills don’t work, and also traits like guardians renewed justice don’t work
Renewed Justice works fine in story missions. I’ve been using it while doing missions all week.
Stacking Sigils work in story missions.
Both aren’t buggy in open world or pve either.
Or stacks?
Just wondering if this is a bug? or something extra-ultra lame….
For what its worth, some story mission mobs do drop loot. Hopefully its not something they change. I managed to get a heavy loot bag that dropped a giant eye yesterday. First time I’ve seen one of those drop in two years.
We talk especially about the mobs in the new LS2 story missions not about personal story or open world.
You’re right. My apologies. Just started s2 on my guardian. Yay……Renewed doesn’t work…..Yay………I guess ill die to trash mobs over and over. What a pain the kitten . I dont even want to play it anymore. Too lazy to dodge.
The highlighted says it all – jeez.
so many people are raging against mounts, yet I have heard no single good argument against them.
There are plenty and if you actually bothered to READ the posts, you would get the idea.
I will repeat some of them.
1. Not in Lore – lore breaking
2. Already have speed boosts – can buy from TP _15%) and each profession has even temporary (SB 33%).
3. Not needed because of all of the WP’s in game (an they are in lore)
4. Maps are small.
5. Would overload the game engine and slow game down.
6. WvW and PvP are not set up for them.
7. Would take an inordinate amount of development time and other things should get top priority – Game optimization, etc.
(edited by Dusty Moon.4382)
I’ll say what I said in the other topic.
The game doesn’t need mounts.
If they ever did, anet should force upkeep on them, by this I mean pay for food/fuel, maintenance and housing. Then you should have to pay for using them around the map, if you’re standing at wp A and waypoint to wp B then you should pay double what the wp costs because the mounts will need food/fuel.
If a player pays 100g and then lets the mount die/explode, then the next time they try to buy a mount they have to pay double the price and/or buying restriction.
1st offense. 2x price, restricted from buying for a week.
2nd offense 3x price, restricted from buying for 2 weeks.
3rd offence 5x price, restricted from buying for 1 month.Mounts will give NO speed buffs, no additional armor, can’t use skills, passive traits/skills wont work, takes time to get on/off, can take damage.
Then there is no point in paying upkeep if it does not give bonus.
The point is most professions already have speed boosts even if it temporary. Why need a mount with the same?
Also, if you ride a mount past a mob, you automatically get dismounted AND no speed boost.
Please no mounts in game. I play GW2 not WoW, Rift, TERA, etc.
Luck is not arbitrary – sorry. As Vol said behind you – it is just like gambling. Some win big others lose big. Just because you don’t get the fossilized insect does not mean it is arbitrary.
Wrong. Much gambling (poker, game bets, etc.) is actually skill, guile, knowledge, and observation. Sure, luck is still involved, but I can influence my luck and mitigate its effect.
I would love to play cards with you someday for money.
I have never gambled in my life and will never waste the money. I don’t see the point in it.
~Guild Wars (GvG)
So basically Arenas like WoW ?
They are nothing alike… Did you play GW1?
You can already do GvG in OS and in sPvP (5 vs 5). Why do we need something special?
What guilds do in OS is not “real” GvG. It’s community-organized zerg bashing. It’s interesting and all that, but “real” GvG was an official game type with matchmaking structure, rewards, and special maps. It involved specifically tailored game modes like capture the flag. Comparing that to the GvG in OS is like saying Halo or Counter Strike is the same as Gary’s Mod.
It is REAL GvG – sorry – just because it does not fit your GW1 definition of GvG. It istill GvG.
“My definition.”
Right. Because I made up my own personal definition out of thin air. Forget the fact that GvG in GW1 ever existed as a definition of “GvG.”
Here, I have an idea. Lets go grab a boulder. I’ll put it in the middle of Rata Sum. My team of random people starts at the Artificer station. Yours starts at the Leatherworking station. First team to get the boulder back to base wins. This will be the official Capture the Flag game! Now that we invented that, all other “definitions” of CTF are invalid and Anet should never waste time making a “real” CTF gametype…
Does anyone else see how ridiculous this is?
@Dusty Moon
Look I’m not trying to belittle your OS GvG. I’m sure it’s complex and competitive and all that. But it is simply…
Not
The
Same
…as GvG from GW1. We call that “real” GvG because it was an actual game mode developed by Anet, not an ad-hoc community-created activity. It’s like saying “real” football is what the NFL does as opposed to the football that your friends might play in the back yard.
But GvG will never ever be the same as Guild Wars 1 without dedicated healers. With the ability to dodge roll. This game is different because it’s built to be different. I’m pretty sure if GvG were duplicated and we dropped Guild Wars 2 characters into it, it wouldn’t be anything like Guild Wars 1 players would want it to be.
This was my exact point. GW2 IS NOT GW1 and will never be. Hence, GvG will not be the same nor could it ever be the same.
Want GW1 GvG – play GW1.
As I explained in an above post, it is possible for them to recreate GvG in the same spirit of the original. That’s what they call a spiritual successor. FromSoft did that with Demons Souls -> Dark Souls. Acting like it is impossible to recreate something in a new environment is just unimaginative. For example, asexual cloning is not the only way to create new life. Plenty of species reproduce sexually by combining old material into new forms. However, those species don’t spontaneously generate new species. A human child is basically the same as it’s parents, but it isn’t a digital copy.
I don’t think it is. That is the point. In GW1, you had very specific trinity roles to play in GvG (unless you were using a flavor of the day team build). How can that be done? You can have some semi-specific roles in GW2 but they change depending on the situation. You would have to go back to the trinity game design to get the same GvG style and that will not happen in GW2.
You are using very poor analogies to talk about GvG but you never really explained how they can get the GW1 GvG flavor. Using asexual cloning (you meant reproduction) as an example analogy? lol Too funny and has nothing to do with gaming at all. GW2 is a game that plays so unlike GW1 as to almost be, dare I say, a game apart.
(edited by Dusty Moon.4382)
How is it arbitrary? Please actually give some items that are blocked arbitrarily, according to you.
Example – Celestial items cannot be traded as they are close to Ascended items and they also cannot be traded. That is not arbitrary.
Celestial items are not based on rare drops, but on time spent in game. They are, for anyone who wants them, inevitable. The required materials are not rare and can be acquired thru gameplay.
It is a CHOICE whether or not you get Ascended items. There is no in-game roadblock to their acquisition; every single component drops GUARANTEED, even the account-bound ones. Now, the number of elements may vary, but if I kill a boss or open a crate, I KNOW I will get fragments/ore/dust. Skill points can be methodically acquired. An important piece can be bought from a vendor.
And yes, I have one character fully decked-out in ascended gear, by CHOICE. My other 80s don’t have ascended, by CHOICE.
The new amber weapons are not acquired by choice; theoretically, I could open thousands of chests and never get the fossilized insect. Getting a fossilized insect is pure LUCK. Not skill, not perseverance, not money, but LUCK.
Ascended weapons are a choice. Amber weapons are luck.
Luck is not arbitrary – sorry. As Vol said behind you – it is just like gambling. Some win big others lose big. Just because you don’t get the fossilized insect does not mean it is arbitrary.
I didn’t like the Scar or Tattoo Elites in GW1. I preferred the Cabalist Elite armor although it did have clipping issues.
All, this is game is a B2P game just like GW1. GW1 had people bouncing in and out all the time. Nothing will change that.
~Guild Wars (GvG)
So basically Arenas like WoW ?
They are nothing alike… Did you play GW1?
You can already do GvG in OS and in sPvP (5 vs 5). Why do we need something special?
What guilds do in OS is not “real” GvG. It’s community-organized zerg bashing. It’s interesting and all that, but “real” GvG was an official game type with matchmaking structure, rewards, and special maps. It involved specifically tailored game modes like capture the flag. Comparing that to the GvG in OS is like saying Halo or Counter Strike is the same as Gary’s Mod.
It is REAL GvG – sorry – just because it does not fit your GW1 definition of GvG. It istill GvG.
“My definition.”
Right. Because I made up my own personal definition out of thin air. Forget the fact that GvG in GW1 ever existed as a definition of “GvG.”
Here, I have an idea. Lets go grab a boulder. I’ll put it in the middle of Rata Sum. My team of random people starts at the Artificer station. Yours starts at the Leatherworking station. First team to get the boulder back to base wins. This will be the official Capture the Flag game! Now that we invented that, all other “definitions” of CTF are invalid and Anet should never waste time making a “real” CTF gametype…
Does anyone else see how ridiculous this is?
@Dusty Moon
Look I’m not trying to belittle your OS GvG. I’m sure it’s complex and competitive and all that. But it is simply…
Not
The
Same
…as GvG from GW1. We call that “real” GvG because it was an actual game mode developed by Anet, not an ad-hoc community-created activity. It’s like saying “real” football is what the NFL does as opposed to the football that your friends might play in the back yard.
But GvG will never ever be the same as Guild Wars 1 without dedicated healers. With the ability to dodge roll. This game is different because it’s built to be different. I’m pretty sure if GvG were duplicated and we dropped Guild Wars 2 characters into it, it wouldn’t be anything like Guild Wars 1 players would want it to be.
This was my exact point. GW2 IS NOT GW1 and will never be. Hence, GvG will not be the same nor could it ever be the same.
Want GW1 GvG – play GW1.
First up, I’m gonna say that using the word “social game” for an MMO is horrible and you should feel bad for it. This is no farmville.
Guilds, group events, the trading post — yes, Guild Wars 2 is a social game. Quite obviously.
- Again, I think you should watch your words. “It’s a game, not real life” is a phrase that can immediately be legitimately used to erase anything and everything about the game because there’s some demographic that finds it to be too “real”.
My words were correct and precise. It is a game. That’s a fact. It is entertainment. Like a movie or TV show, it may be “brilliant” by critical metric, but a failure if it does not entertain. RNG in excess (note that word) is not fun.
But without an RNG to determine the drops, you would have to make it fixed.
No.
There is middle ground between the extremes of all-RNG and no-RNG. RNG an be made less punitive without removing the enjoyment of chance. The existence of a “luck” attribute attests to ANet’s understanding of the issue; the fact “luck” does not apply to chests is mystifying.
- A lot of rare items can already be sold.
ANet’s choice of what can and cannot be sold/bought is very arbitrary and very inconsistent.
How is it arbitrary? Please actually give some items that are blocked arbitrarily, according to you.
Example – Celestial items cannot be traded as they are close to Ascended items and they also cannot be traded. That is not arbitrary.
It would be nice if instead of posting what is bad, you could post suggestions as to how to improve it. Since, you are a supposed AAA developer, how can you change it?
The negativity of your post guarantees that most of the replies will be negative also. Nice way to start a pile on thread.
Learn to read. I gave three suggestions as to how to improve RNG.
Also, the post contains no complaining, no aspersions on ANet, and no begging for an item. How is it hostile in any way?
Selling items just makes things more rancorous. It is the way it always is – I mean – look at the prices of Legendary precursors. Some cost more than the legendaries themselves. People are already complaining of prices on the TP – being that the prices are set by players not A.Net.
Your suggestions just are deflecting the problems from one part of the game to another. Those are not real fixes. I was trying to point that out but maybe I didn’t make myself clear enough.
It would be nice if instead of posting what is bad, you could post suggestions as to how to improve it. Since, you are a supposed AAA developer, how can you change it?
The negativity of your post guarantees that most of the replies will be negative also. Nice way to start a pile on thread.
~Guild Wars (GvG)
So basically Arenas like WoW ?
They are nothing alike… Did you play GW1?
You can already do GvG in OS and in sPvP (5 vs 5). Why do we need something special?
What guilds do in OS is not “real” GvG. It’s community-organized zerg bashing. It’s interesting and all that, but “real” GvG was an official game type with matchmaking structure, rewards, and special maps. It involved specifically tailored game modes like capture the flag. Comparing that to the GvG in OS is like saying Halo or Counter Strike is the same as Gary’s Mod.
It is REAL GvG – sorry – just because it does not fit your GW1 definition of GvG. It istill GvG.
I’ve said this once before and I will say it again; nobody should get to wield a fiery dragon sword without knowing who Prince Rurik is first.
So true!!!
All classes can be considered viable for all content, but classes are definitely not equally good.
Warriors are still regarded as the best class for all content; PvE, WvW and PvP.
With good reason, I might add.PS – 80% of balance patch notes have been tool tip “fixes”.
As was stated before in other threads, Warriors (hence why there are so many of them) are easy to play but hard to play well. All classes are viable, just depends on the person playing them.
~Guild Wars (GvG)
So basically Arenas like WoW ?
They are nothing alike… Did you play GW1?
You can already do GvG in OS and in sPvP (5 vs 5). Why do we need something special?
Since the PS and other parts of the story are connected to your race, it is highly unlikely that there will ever be a race change feature.
lol – I have played with very few commanders that deserve that type of respect, especially in WvW where it matters. Commander tags are just gold sinks and bragging rights currently.
I am not an expert BUT, this game is single-treaded and has puts a huge huge load on your CPU. In fact, overclocking your CPU is the best way to increase frame rates in this game.
Guild Wars 2 is not a single-threaded application. It’s process runs well over 50 threads at runtime (you can check it by enabling Threads column in Task manager process list).
I meant using only one core of a CPU. If that one core of your CPU is maxed out, your game will not play well. I should have stated it better.
I have used both a Radeon 4950 and a 5950 and show no difference in frame rate. Why? the CPU is the same. This game depends on your CPU – I increased the frame rate by overclocking my Intel i5 CPU. Here is another video that gives an idea on what is going on.
(edited by Dusty Moon.4382)

