Why are you being so rude? really? You just want to hate Rangers, I’ve seen it before. I wasn’t even counting the output of the downed skills, mainly the output of the pet when it comes to DPS vs other downed skills. Have you seen how much damage a traited cat does, for example?
Why am I being rude? Well it’s simple really, I’m not. Disagreeing with someone is not rude, especially not on a forum. And where do you get off saying that I “just hate rangers”? First off, notice that I don’t have to make ad-hominems and imply that you have some ulterior motive to argue against your points, my arguments are objective and stand on their own. Second, why would I clock like 2,000 hours on a ranger main if I hate rangers? Quite the opposite, I love my ranger, which is why I hate being at such a disadvantage with one.
Also, pets are not “easily” killed in SPVP, if you have a brain in your head and switch them when they’re low on health.
lol, if you don’t trait specifically into pets then your pet is already going to be on cooldown, and in a lot of cases, both are down for the count before you are. And they are easily killed… very easily.
Also, what’s wrong with thunderclap? It’s the same essentially as the warrior stun, but AOE. #1 does decent damage relatively close to most #1 downed skills like engy, except it is guarenteed to bleed.
Thunderclap’s AoE is absolutely tiny, I rarely ever see it daze more than one enemy even when they’re right on top of me. I’m not necessarily complaining about Thunderclap on its own, it’s a fine skill on the surface, but the problem is that as a whole the ranger’s downed skills just do not offer the same effectiveness as everyone else’s. Hammer throw works fine as warrior’s #2 because of the fact that once Vengeance charges, it’s game over. So what if Thunderclap gets you another second closer to your #3 skill? You still have to rely on your pet to heal you, you still have to lie there defenseless and vulnerable to damage and executions. Hammer throw works for warriors only because it gives you two seconds of knockdown to prevent execution, which very often gives you the opportunity to reach Vengeance.
You also missed the point of my vengeance comment. I was saying rangers can do more VS warriors up until the point where vengeance is ready, which is basically a moot point in PVP same as lick wounds because you’re likely dead by that point, barring some miracle (again, this is the same for most classes.)
In my experience that is simply not true. With good positioning and timing you should be able to go down in an advantageous spot, maybe slightly less so in sPvP.
Like I get the Ranger hate, I deal with it every day, but why do you WANT to hate my favorite class? Just, why exactly?
lmao is this a joke? Do you see me asking why you’re blindly supporting the nerfed state of the ranger’s downed skills if it’s your favourite class? That just makes no logical sense to me, and the delivery of your accusation here seems more appropriate of the Jerry Springer show than some honest discussion on a forum.
I mean I gave you tons of examples on how they can defend themselves from execution, and you go ahead and say “they have absolutely no way”, which is totally untrue, but apparently “pets dont count”, am I right? Is wolf fear somehow different from necro fear? AOE stun is apparently worse than a single target knock down? Like really, what?
You give me extremely specific examples of when the ranger’s skills might work effectively, that’s not sufficient. Everyone else has general-purpose skills that are effective in MOST situations. Is a wolfs fear somehow different from necro fear? YES, absolutely. Rangers have to sacrifice their pet choice just to get fear while downed, necros don’t have to sacrifice anything, it’s part of their downed skills. And I don’t have a problem with Thunderclap on its own, in comparison to Hammer Throw, I have a problem with the overall effectiveness of the ranger’s downed skills and how the three skills work together, not by themselves.
And go ahead and tell my pet is an “easy kill” when the majority of pets have more vitality than players (a drake for example has 40,800 health) and I can just switch it every 15 seconds.
And players would be easy kills too if they couldn’t dodge, evade, or use a bar of ten skills.