I’ve been using a G13 for playing a Mesmer since launch.
I do so differently than you though, as I use G3/4/5/10/11/12 for WASD+QE keys. the joystick I use for targetting (left/right) and showing all item and NPC names (Up/down).
I’ve got my shatter skills in the top right corner G6/7/13/14
My weapon skill are right below my movement keys with G15-19 with my utilities below them.
My elite and my heal are left of my movement keys,
Swap weapon is on G8 and ESC is on G1.
The two unlabeled buttons by the joystick I use for Interact and Jump.
I’m sure if I moved some shit around I could get a marginally more efficient layout, but this works well and after the last three months is pretty much second nature to me now.
Panic, definitely.
How fun it would be to break up a zerg in wvw outside my tower walls by casting Panic down into their midsts.
While I have no particular opinion on how I’d like to work,
I do fully support the idea of a Main Hand pistol for Mesmer.
I’ve always felt that our options are very limited if we want to use a pistol at all.
My biggest problem with the sword/pistol playstyle is that our #1 attack isn’t ranged at all.
Even if we didn’t get the full 1200 range out of Main Hand pistol,
It’d be nice to just be able to have the option of not being right in the enemy’s face as a light armor class, without switching over the Greatswords. (I love the way GS plays, but I find myself lacking a really solid secondary weaponset to complement it)
It has always had a delay, I am investigating if the delay somehow got changed. If someone has good raw data on the old damage of berserker vs the new damage that will also help me track down where that change came from and fix it.
Thanks,
Jon
I don’t have any data either, unfortunately, I don’t usually record my attack damages on the offchance they might end up bugged and the Devs need my help :P
And I don’t think the Delay on attack has been changed,
It feels exactly the same length it felt back when I was in early levels and had no traits to mitigate it.
I think people just became so accustomed to being able to use Phantasmal Fury to eliminate the delay that it became the norm for the class. I have met very, very few Mesmers (I can think of none) that didn’t use Phantasmal Fury for the delay decrease.I dont use fury and I feel the delay gotten bigger(near 900hr on Mez, with no fury)
Well, you would likely know better than I.
I had used Phantasmal Fury since about four or five days after Launch so it’s really been quite a while since I’ve used Phantasms without it.
According to an earlier post in this thread, Vengeful Images used to eliminate the delay before attacking too (Never used the trait), any chance you’d been using that before instead of Phantasmal Fury? :P
It has always had a delay, I am investigating if the delay somehow got changed. If someone has good raw data on the old damage of berserker vs the new damage that will also help me track down where that change came from and fix it.
Thanks,
Jon
I don’t have any data either, unfortunately, I don’t usually record my attack damages on the offchance they might end up bugged and the Devs need my help :P
And I don’t think the Delay on attack has been changed,
It feels exactly the same length it felt back when I was in early levels and had no traits to mitigate it.
I think people just became so accustomed to being able to use Phantasmal Fury to eliminate the delay that it became the norm for the class. I have met very, very few Mesmers (I can think of none) that didn’t use Phantasmal Fury for the delay decrease.
I have yet to decide if I agree with the outrage over Phantasms or if I think everyone is over reacting.
It’s certainly not the best thing in the world,
But any Mesmer player should have known it was coming.
If you read a trait description that says it gives Fury to your phantasms (A boon with no effect on attack speed), and suddenly your Phantasms attack faster and you DIDN’T think it was a bug, you should pay closer attention to what you read.
It’s been clear from the start that wasn’t how the trait was intended, but it’s how everybody rolled one and it became the standard.
It certainly makes a difference now that phantasms don’t instant-attack when they’re summoned, and I do agree that restricting our phantasms to Line of Sight AND “fixing” the attack bug is a little bit too much.
I would honestly rather they just give us back the ability to cast without Line of Sight and left the delay before attack.
In PvE it took me like 2 seconds to figure out if you cast any other Illusion first (Or get in aggro range myself) before casting a Phantasm, the mobs usually ignore it in favour of what they saw first. I’ve already adapted and it’s not a problem for me anymore in that area.
There is a much larger impact in this in wvw (I don’t sPvP, so I can’t comment on that side), but my phantasm still gets his damage off more often than not, even if I’m standing ontop of a tower and summon it directly in the enemy zerg.
tl;dr: Give us back non-LoS phantasms, keep the delay, I’ll be perfectly satisfied. As others have said, having two chances to negate a Phantasm is too much.
If you’re fighting a Mesmer and you don’t dodge or block when you see them try to launch any attack, you’re not approaching the encounter properly.
Maybe the content shouldn’t be completable with a fail group? ._.
Maybe it’s a good thing that there’s one thing in this game that isn’t such a cakewalk that the reward is spoonfed to every PUG that wants to give it a shot.
I still don’t find it difficult to get through the swamp,
But I appreciate that something is more complicated than “Walk from Point A to Point B and kill 25 Mobs then a boss. Open Chest, port out”
“Up your game” is really the best advice in here.
The swamp fractal is by far the shortest and easiest out of all 9.
And I don’t even claim to be good at it, I still have plenty of problems with the traps.
But even with that it’s never taken me more than 2 or 3 tries to succeed.
That’s with PUGs, or guildies,
with or without voice chat.
I suspect the reason people are having problems is because they just grab the wisp and run a bee line to the goal praying that they’ll magically be transported past the traps.
No.
Pay attention, focus on avoiding the traps.
It seems like everytime there’s something in this game that isn’t straight combat, people complain.
This is the funniest thread I’ve read in a long, time.
Thank you all for entertaining me enough that I’ve actually not gone and made my morning coffee yet. C:
I forgot how much I loved the doomsayer end-of-the-world MMO Crowd.
I’m not gonna lie,
Even during my 5 years playing GW1 before moving here,
I did miss some amount of vertical progression through grind. (And guess what; that doesn’t come from WoW because I’ve never played it for more than 3 hours)
Either way,
I played in Rares for quite a while before I geared up with full exotics and even the difference in those tiers is not game-breaking.
If people are going to leave the game over this,
Then the best I can be is relieved that there will be less QQers around.
Whether the ascended armor ends up having actual stat increases over exotics,
Or whether it does end up being similar to the GW1 and Infused armor for the muursat (Holy balls, I hated the Muursat)
I’ll be satisfied.
I’m looking forward to the content update quite a bit.