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Necromancer's only defense!

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Posted by: Enundr.9305

Enundr.9305

ok lets be blunt here , necromancers have almost NO REAL DEFENSE in pve now , and yet were seeing our one major defense NERFED …….. as others have pointed out in pve that was our major dmg mitigation , now pretty much borderline useless , now lets look at another class , for example the ever dev favored Thief , in WvW i sit there watching a perma stealth thief go in and out of stealth almost non stop , stack him up with so many conditions / max bleeds , goes stealth and comes out full health and hitting like a truck , i tell you why are necros seeing nerfs yet we see classes like thieves running around virtually untouched? this is about getting ridiculous at this point…….

Side Note : as far as the bug where you could survive a fall…..it wasnt that game breaking tbh , there has always been games where you could calculate which angle to fall down a cliff and survive it do to terrain and general mapping of where you can move and sort of just rubber band bounce around and not a single point of dmg taken , sort of a natural aspect to online games , and some off line games as well XD , it was quite hilarious and an escape mechanic (ie perma stealth thieves that can keep wailing on you and run away coming out at full health) , that doesnt bother me as much but it was a fun factor to have……considering MM is still prob one of the most useless builds well see (from playing Original GW from Prophecies (ie when we didnt get our nerfs yet and could solo missions , yea that was the OP time for necros)) i want to see necros actually having MM really viable , like how some mission stories (avoids saying which ones cause some ppl are paranoid about spoilers) where they say to take out the necromancer before they summon their army of minions , yet when you play a necro ….your army is lol ahhh back scratchers (save for flesh golems)

July 23rd patch notes: hidden buffs edition

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Posted by: Enundr.9305

Enundr.9305

As someone whos never played necro before, could someone explain in simple terms why these patch notes are so bad?

I an genuinely curious, because to an outsider they dont look too bad (but like I said, I dont really know how necro builds work).

This patch is a buff, no matter what emo necros can say. It’s just that some can’t cope, yet, with Death Shroud not being able to absorb an infinite amount of damage anymore. They are slowly moving through the 7 steps to acceptance. The sad part, as Rennoko noted, is that it slightly reduces skill cap, because you can’t reactively pop DS to absorb a huge hit anymore).

I think the most grieving part of this patch is the reduction of build diversity. But the necromancer becomes more and more viable, and that’s a step up from the diversity of crappy builds we had before.

last i checked when this game out , it was boasted that you could play in any spec / build and be just as “successful” as any other , yet with all this stuff we seem to be getting pidgeon holed into specific specs to even be viable. well the game was fun but im pretty much about done if this is what were dealing with….

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Enundr.9305

Enundr.9305

Why?! The only thing that enabled was jumping off things. What was broken about that?!?

Jumping off cliffs.

Jumping off cliffs was not broken! It was an extremely niche strategy mostly useful for clever escapes in WvW (where the Thief still has better escapes). It was also fun.

It breaks map design. It was foolish to think it’ll stay and wasn’t just a bug that would get fixed as soon as it was advertised.

Guess what? Necros jumped down out of the latest sPvP map and found stuff down there outside the normal play area. It was advertised, ANet saw the bug and now fixed it.

The stuff that breaks the game ARE fun yes, problem is they break the game so we cannot have them :/

ok well if anything that sounds like the out of play area was something wrong with the MAP and not DS….you do realise that right? and as far as breaking the game, lets talk perma stealth thieves that can have a full stack of bleeds and all sorts of conditions on them , go stealth and are back to full health…..really? you still think Necro needed this nerf? dude im sry but necro has not needed any nerf till perma stealth thievs get fixed , and its blatently obvious at this point theres no plan to. this nerf to DS destroys pve viability when other classes can stack conditions as well , with bleeds capping at 25 , therfore destroyign condition necros reason for pve……im sry but if all im seeing is nerfs designed specifically for pvp whiners then this game is done.

Sikari's Push to Revive the MM Necro!

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Posted by: Enundr.9305

Enundr.9305

after trying lots of builds , i agree , MM builds need a buff , as far as pve view , maybe give all pet types the ever so common in mmo feature of “aoe avoidance” (and i mean this for ranger pets as well , and maybe engineer turrets?) since how many bosses have heavy aoe? it makes all of these not as desireable since they lose their function when the boss makes that attack. now when you look at how they performed in GW1 you could actually summon an army (like a certain part of some main story missions will claim “kill the necromancer before they summon their army”) , and now were down to an extreme limited amount……i personally weep for MM as it is now…..would like to see some buffs to it……

And also besides the aoe avoidance thing for pve (significant aoe dmg reduction) , id like to see the one Death Magic trait that summons the jagged horror revamped , let it summon the horror with no CD / Limit (example , you kill one target , you get first horror , kill another target almost immediately , you now have 2 jagged horrors , and i make this suggestion since they still have the same feature that GW1 minions have with health degen on them , so with how weak they are , i feel this would be justified since the current state of the rest of our minions).

And of course more touch up on pet / minion ai since its still feels a little whonky.

Wishing for a New Legendary Staff

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Posted by: Enundr.9305

Enundr.9305

as far as a new legendary dagger…….how about one that has a dark “aura” to it but is also dripping blood (aka to suppothe necros blood spec / vampirism stuff). and as far as staff how about one that also has a similar Dark Aura as well , but add something like…. a few skulls around the head? sorta like hanging from a string/rope kind of thing where they swing around when you move and such.

Future Playable Races

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Posted by: Enundr.9305

Enundr.9305

in regards to future races not being able to be part of the original story line , look back at the original guild wars , and how the expansions worked. characters from other campaigns could get a quest at some point to go to one of the other maps (campaigns) and help there , arriving as help from across the sea , etc. its not fully impossible for this to be done here as well , say have the initial areas then make that choice of which faction , then go to LA. its not impossible tbh , its up to the devs taste in wanting to make that work or not….i would like to see it , but not holding my breath if there has been statements from devs that theyre against the idea….>.<

and in regards to not wanting to make new lvl 1 areas , and seperating ppl from other areas and such……it sorta already happens …..i mean as far as if you go to LA you can get put in an overflow channel (ie not even your worlds channel) so you ARE technically segregated from the rest of the world you play on……..lots of controdictions here…..

Summoner Build...

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Posted by: Enundr.9305

Enundr.9305

i cant vouche for TPvP modes but as far as PVE , they sorta start lacking in dungeons just cause almost every boss has an aoe ground pound and wipe them out in a blink of an eye…..open world PvE they work wonders , in PvP they can be ok , same as WvW , depends on your ability to work with them as well though. AI seems to still get wonky once in awhile (i miss GW1 minions ;-P )

Remove Downed From Game Entirely

in Bugs: Game, Forum, Website

Posted by: Enundr.9305

Enundr.9305

hey fox , i think M$ had that “deal with it” attitude , see where that got them? ;-P

Gates of Arah

in Bugs: Game, Forum, Website

Posted by: Enundr.9305

Enundr.9305

well up for debate on category of this , but im seeing the group event at gates of arah (risen giant) and apparently people are abusing it for constant loot since it has no timer on it and just let the risen giant reset. i would suggest putting a timer on it.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Enundr.9305

Enundr.9305

holy trinity isnt an issue here , my suggestion? make trash mobs in dungeons not complete ball busters (and FAR TOUGHER then ANY / MAJORITY Boss Fights) and make boss fights more challenging , add some more fights that actually make you think , an example would be finding a way to make the bosses weakness show (ie ingame mechanic you have to watch for) , i see very little / few fights that do require good strategy (there are some , but FAR and FEW and with trash mobs being a pain like in CM Exp mode , noones payed that much attention to the amount of boss fights that do require said strategy). So in summary , more managable trash that doesnt end up meaning more repair bills / horrible loot tables for average groups , and more boss fights that are actually challenging and require strategy other then dont die and kite.

Should outdoor boss events drop loot?

in Suggestions

Posted by: Enundr.9305

Enundr.9305

(sigh) Unpopular post time.

During GW2’s development, I used to look at those Tequatl and Shatterer event videos and the furthest thing from my mind as I watched their footage was the question of how many times I could farm them a day for rare drops. And yet, now this seems to be the only question on the minds of most players.

I’m sure the community that just wants to be showered in rare and exotic drops will strongly disagree with this, but I really wish Arenanet would just completely remove chest rewards from these open-world boss events altogether. Instead, make the events do something that gives players in the area a reason to beat them, like locking down a portion of the map until they’re defeated, or awarding victors with a buff only applicable to that zone. And then players who are actually adventuring in these zones will have a reason to band together and beat these bosses, no loot-carrot-on-a-stick required.

I would love to see these world events entertaining only a fraction of the crowds they attract now (who are there for all the wrong reasons). I choose quality over quantity every time. This whole loot pinata thing is just ruining the entire sense of adventure this game was supposed to have. I’ll even suggest that it’s introducing elements that are counter to the philosophy of the game. Those bosses are like open-world resources, and we’re now practically competing over them as we fight to see who can out-camp whom, with the loser ending up cursing on an overflow map. And not because we care about the boss or the event, but because we want that loot drop.

Wasn’t this supposed to be the game that moved away from that kind of unpleasant competition?

one reason why some of the they dont do full blown locking down portions of the map (like as in cant even WALK there as well) is some of the big events have a tendancy to randomly bug out (look at Orr events that do this , WPs that are available ALL the time had to get added for players). The concept is great , making sure the events run perfectly all the time to execute the concept doesnt always work out though.

Please implement a dungeon finder

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Posted by: Enundr.9305

Enundr.9305

as long as its not abused as badly as wow introduced it i guess its fine….but i have a feeeling most of the ppl requesting it , plan to abuse it…..

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: Enundr.9305

Enundr.9305

ive taken anyone into a dungeon as long as they were the dungeons lvl (ie CoF Exp lvl 75 , anyone 75+ is welcome). the mentality that they have to be 80 to be effective is wrong , you know it , everyone knows it. lets say for example , a lvl 80 isnt rezzing downed players while a lower lvl does , which is being more efficient to the group? guess what ? not the 80.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

Dungeons were designed to be highly focused on teamwork. The current res-rushing mechanic discourages the type of behavior we intended when a fellow player goes down. We hope that by eliminating res-rushing, we’ll bring dungeons more in-line with our original design goals, which are based around team play and strategy.

Link can be found here.

I am sorry, but no amount of limited use of waypoints is going to stop players from not helping each other out. The removal of waypoint use in combat was done specifically to promote players reviving their teammates. If you put waypoint use on a timer, then you’re just forcing dead players to sit and wait until they can respawn and zerg the dungeon’s boss/event all over again, while one person (supposedly) tries not to die while waiting on 1-4 of his teammates to rejoin the fight.

At that point it’s still a group of people acting solo; they are not trying to succeed as a team watching each others’ backs, but as a group of people doing their own things their own way and expecting it to work. It will not. Not in a game like GW2, where teamwork is not only strongly encouraged, but oftentimes mandatory (such as in dungeons). Players and classes must be able to work off of each other in order to succeed in dungeons.

Lastly, many classes have auto-revive mechanics (like the warrior’s warbanner). Perhaps you might find the dungeons you run to be a lot easier if a couple of your teammates used these in place of another utility. They are literally lifesavers.

Literally.

though i feel like id get a better listener from a brick wall ill lay it out simple , this system was put in before ALL the boss changed / rebalancing for it , aka NOT A GREAT IDEA , it is therefore still promoting ppl to not revive others when they have a VERY HIGH CHANCE of getting dropped by said boss / small group of enemies , thereby NOT PROMOTING strategy other then hoping they can get reinforncements (aka teamate respawning) , there is no strategy as it is , teammwork ends up with you getting punished trying to save a teammate that is down , and these rez skills DO NOT WORK ON FULLY DEAD PLAYERS , only DOWNED PLAYERS that you can get up super fast if the enemy is not sitting on them , in which case i go back to have a high chance to get killed attempting to rez them , Lupi is renowned for sitting on someone after he charges them , and an unseccusful dodge (aka lag making that SUPER EASY) gaurentees their death , nothing justifies this system as it is. now im out , i only came back on to this waste of time btw because im busy doing stuff around the house.

PS: i still see ppl using this strategy in major dungeon events that arent bosses , so a timer would make a difference….how? they still dont revive you and still can find a way to do said thing , i will not say what it is cause its one of the few things left dungeon wise that even makes me want to continue playing the game , and barely at that. hopefully theyll notice this before players flatout quit for ESO…..not a smart choice imo but whatever , the warning has generally been made.

(edited by Enundr.9305)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

and how would a timer make it any different other then settle alot of players getting annoyed by this system? itd be hard to abuse , i already rarely see ppl make attempts to revive a fully defeated player, much less downed , atleast with a timer its not as ridiculous in punishment for things that possibly bug out or for ppl who get some random lag spike , tell me how thats fair to them , tell me how they can counter / leanr to defeat bugs and lag spikes?

If you are never seeing people attempting to revive and assist their teammates, that is a failure of the party, not of the game.

And, as before, you cannot design around people with bad connections. You also cannot design around bugs, except to remove the bugs as they are found. If you still think that previous run of yours was bugged, submit a bug report to bring it to ANet’s attention. But noone here has even heard of a bug like that, thus the skepticism.

again your wrong , the suggested respawn timer would actually benefit for ppl who do have chopy connections , what you CANNOT design a game around is for elitists , you end up driving the average player away for a fanbase you can NEVER satisfy.
And there is far more average player (ones that want a fix to this “fix” to respawning in dungeon) then there are elitists (general group that loves this system to no end) , even though it doesnt make the bosses more challening , just makes the dungeons STUPID to even want to do , so heres hoping theyll atleast consider a respawn timer BEFORE they lose everyone. im done here for now , the system as is is stupid and pointless and wont keep people around for long. a respawn timer WILL actually fix it while still preventing rez rushing , if the fact that most groups do actually still ignore rezzing in boss fights because it has a higher chance to get them killed , then taking out the ability to respawn in combat WILL NOT FIX THAT , and you still only annoy far more trying to do it. im out.

(edited by Enundr.9305)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

yes cause the concept of a FEW people getting a rare bug is unheard of that its IMPOSSIBLE , if everyone doesnt get the bug and only a few do then its not a real bug amiright? (rolls eyes)

I’m the one who should roll eye in that situation. You’re the only one who spews such nonsense even after I’ve told you that one attack cannot bring you to defeated state.

brought our whole group to that state , we were all going wtf at that point , hence why i said it was a possible bug , rather then just say outright hes way too strong (even if he is)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

-snip-

What I’m seeing here is “I can’t improve”. None of those bosses requires brilliant strategy of zerg rushing. If you keep dying, it’s time to reconsider your current approach and zerg rushing will never do it. You’ll never improve if you keep zerg rushing instead of killing the boss without dying.

i didnt check cause i was out of red circles and whole freaking party was getting the same thing , like i said its possible he bugged out. does the reference bugged out elude you? =P

No one ever reported that fairy tail of yours. Either you were extremely unlucky which shouldn’t happen again and you have nothing to worry about or you can’t admit you died to AoE.

yes cause the concept of a FEW people getting a rare bug is unheard of that its IMPOSSIBLE , if everyone doesnt get the bug and only a few do then its not a real bug amiright? (rolls eyes)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

And why on earth are y’all fixated on Lupus so much? It’s not like he’s the ONLY boss where no-res matters.

Okay, list other bosses which can wipe your party while you attempt to rez, because I think that’s the only complain here.

i was because i saw a random 30k hit with only 2 grubs and bypassed down state.

edit: it was a random bolt (not his charge , not his kick , not his aoe , but a random bolt that is not easily noticed)

Have you checked your combat log with that mythical 30k? No. You died to his AoE and you never saw it coming because some “smart” guy used projectile reflection/absorption skill on his shadowstep. There’s the only possible explanation. 1 hit, no matter how hard hitting will not bypass downed state. If you don’t believe me, make new Norn, go into Frostgorge Sound and get hit for 200k while you have 300hp. You’d be downed, not defeated.

i didnt check cause i was out of red circles and whole freaking party was getting the same thing , like i said its possible he bugged out. does the reference bugged out elude you? =P

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

also SynfulChaot , its more then a few ppl clamoring for this no rez rush system to get fixed , its only a few that defend it as is. atleast some of us want to compromise with a timer.
(reference to people ingame not forums , forums are the only place you see ppl defend it)

I am not a hardcore player. I struggle with Arah and GL each time I go there. But the system was being abused, and badly. Even if they re-implement it with a timer, it will become abused again.

I highly recommend finding a group that may be able to teach you the tactics you need for the fight. Instead of spending time trying to get the system re-implemented, spend the time trying to learn GL and how to beat him.

And why on earth are y’all fixated on Lupus so much? It’s not like he’s the ONLY boss where no-res matters.

Okay, list other bosses which can wipe your party while you attempt to rez, because I think that’s the only complain here.

Subject Alpha. But, like Lupicus, a good party can overcome the mistake, though not without effort.

and how would a timer make it any different other then settle alot of players getting annoyed by this system? itd be hard to abuse , i already rarely see ppl make attempts to revive a fully defeated player, much less downed , atleast with a timer its not as ridiculous in punishment for things that possibly bug out or for ppl who get some random lag spike , tell me how thats fair to them , tell me how they can counter / leanr to defeat bugs and lag spikes?

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

also SynfulChaot , its more then a few ppl clamoring for this no rez rush system to get fixed , its only a few that defend it as is. atleast some of us want to compromise with a timer.
(reference to people ingame not forums , forums are the only place you see ppl defend it)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

Lupi is hard for most all players. If he is not hard for you, that is great. But for most players he is a difficult challenge.

Well, if they can’t kill Lupus, maybe they shouldn’t go to Arah?

And why on earth are y’all fixated on Lupus so much? It’s not like he’s the ONLY boss where no-res matters.

i was because i saw a random 30k hit with only 2 grubs and bypassed down state.

edit: it was a random bolt (not his charge , not his kick , not his aoe , but a random bolt that is not easily noticed)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

ive done him a couple of times prior to the path on the 28th , he seemd harder after (and i musta gotten a bugged version that was throwing the 30k go straight to pure dead bolts with only 2 grubs?). still a respawn timer for dungeon wps in general is not unreasonable and still prevents rez rushing while still giving ample time to revive a player.

While a few people may be clamoring for this to be added, I would be disappointed if they bowed to pressure to return that feature. I do not feel that it added anything to the game, in fact it brought in tactics to abuse the system. Since that change, I have seen a major uptick in players actually rezzing downed charas. This is a Good Thing™.

With that change they set the framework to add more waypoints to dungeons. Now if the party does fail, the run back will be much shorter.

to return the feature it would have had to have been there prior , we didnt have a timer at all before not being able to incombat , this is a compromising feature , its not the same as rez rushing , but its not as stupid punishing as the current , and like i said i see as much (exaggeration there) rezzing now as i did before. so again it would not affect being able to rez if there was a timer, to say it would is just being silly at that point , it means they have to waste there time trying to fight a man down waiting for a timer when they could make an attempt (in all likelyness die but still) to rez said person , if they cant then the person can respawn after said time and come back and HELP with the fight again. problem solved. to be dissappointed in the fact that it prevents rez rushing while still making people happy? it still does the same job that this new (and ABUSIVE to players) system they added in does , just not as ridiculous and an annoying way to drive players away. how would you be dissappointed in that? like i said , still does the same job , still gives ppl ample time to rez , still lets ppl rez after a certain time frame so not to annoy players for being punished (possible because they have a choppy connection and died because of it?) for getting knocked into the dirt by a boss.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

5 minute respawn timer sounds good for me.

reasonable timer right there.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

But hey, you could wp-zerg. Who cares about game integrity!

Those of us that want the game to remain fun and engaging do.

its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.

If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.

only time ive seen GL not come after me is after ive run outside of the room , which case we risk full blown resetting him……and ive had better luck in pvp compared to GL , and yes ive tried just running away without leaving the room for GL and no luck , still could get him randomly charging you , aoe flying your way , etc. the simplest solution is to just put a respawn timer , still prevents WP rushing , still gives ppl the chance to rez , whether they want to / can will NOT be affected by that , they still do the same thing either way.

This is devolving into a discussion purely of GL, instead of the WP locking. GL is hard, but not impossible. Yes, it requires more skill and teamwork than almost anything else in the game. But no, it is not entirely unreasonable. I used to think as such until I fought him more times. Once you learn his mechanics and moves, he is much easier. Still a major challenge, but you don’t feel so … overwhelmed.

ive done him a couple of times prior to the path on the 28th , he seemd harder after (and i musta gotten a bugged version that was throwing the 30k go straight to pure dead bolts with only 2 grubs?). still a respawn timer for dungeon wps in general is not unreasonable and still prevents rez rushing while still giving ample time to revive a player.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

But hey, you could wp-zerg. Who cares about game integrity!

Those of us that want the game to remain fun and engaging do.

its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.

If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.

only time ive seen GL not come after me is after ive run outside of the room , which case we risk full blown resetting him……and ive had better luck in pvp compared to GL , and yes ive tried just running away without leaving the room for GL and no luck , still could get him randomly charging you , aoe flying your way , etc. the simplest solution is to just put a respawn timer , still prevents WP rushing , still gives ppl the chance to rez , whether they want to / can will NOT be affected by that , they still do the same thing either way.

EDIT SIDE NOTE: And if they do put a respawn timer what harm would it really do? like i said it would still do the same job , it would just NOT RUIN the entertainment value of the game for people who get , not so great? , groups for dungeons. if you work so hard to ruin that value then you lose any players you have that get stuck with these groups that often , and end up losing more and more eachtime.

(edited by Enundr.9305)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

they actually COULD , someone else made the suggestion , put a respawn TIMER , not waiting for combat. much better for group overall.
They have one in SPvP =P , why not for dungeons then? Cause it would make more sense? ;-)

A timer makes sense in a PvP perspective as without it, once you go down you have no chance to be revived. A player will kill any who try to revive much faster than any PvE boss can.

In PvE, however, it does not make any sense. You do have the time and you can revive party members safely enough. I’ve seen a single necro kite GL for a minute while the other player revived all of us that messed up and died. And, again, the focus is to be good enough to not go down and for the party to be good enough to revive you before you die.

its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.

and you can revive ppl in pvp , ive done it a couple of times cause players can actually not notice you if you do it right , whereas a dungeon a boss can randomly target you if youve actually participlated in the fight.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.
Or maybe just get decent.

that would be worse overall. getting decent means nothing if you have a choppy connection going on. there used to be some games where you actually could take skill to counter it , those games are not around anymore sadly.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

again i say this , for the average person (from most groups i see in any dungeon) most attempts to rez ends up with them dead. so theyre already not even going to waste their time doing it regardless , bosses will hit them like a truck the moment they make an attempt , or an aoe hits them , etc. just doing grenth a moment ago i BARELY got ppl up , ended up down a few times but thats because the shades dont actually do any dmg to you so downed state your taking almost no dmg from them.

Not Everyone is a pro , has a stable connection / good enough system to not have any form of lag/choppiness which the moment they blink and boom , theyre dead. its a way to punishing system the way it was implemented , only hope they realize it before they drive the average player away and the game becomes a ghost town. =\

You cannot design a game around bad connections. You must design around average. Otherwise everyone with a stable connection could beat all content at no effort.

Death is supposed to punish players/groups. Thus, it is up to that group to overcome the additional challenge. If there was no punishment for death, then what incentive is there not to die?

Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.

Ohgodno! That would be terribad! One person gets bad luck on GL or SA and you have to restart from scratch? That would be worse and make Arah even more impossible for most groups.

they actually COULD , someone else made the suggestion , put a respawn TIMER , not waiting for combat. much better for group overall.
They have one in SPvP =P , why not for dungeons then? Cause it would make more sense? ;-)

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Posted by: Enundr.9305

Enundr.9305

havent heard anyone complain about any of that stuff yet , only thing remotely close is making some coin mostly , this no WP in combat thing was WAY overkill though , sure , maybe the WP rushing was an issue , but it was done in a poor manner , as others have posted on here there are far better ways to have done it. this was done in just a simple way that didnt even need much work. a prime example was have the respawn thing not apply to combat but a certain time frame.

Even if they bring it back with a timer, which I am pretty sure they will not do, this will just encourage people to not rez as the timer will get that player. Content should be designed for what the players themselves can do, not what the system can to to help them.

Also, I do believe they will be adding more waypoints to the dungeons. Ones that are closer to the fights. When they do that, if they re-enabled WP rezzing (even on a timer) much content will become trivial.

again i say this , for the average person (from most groups i see in any dungeon) most attempts to rez ends up with them dead. so theyre already not even going to waste their time doing it regardless , bosses will hit them like a truck the moment they make an attempt , or an aoe hits them , etc. just doing grenth a moment ago i BARELY got ppl up , ended up down a few times but thats because the shades dont actually do any dmg to you so downed state your taking almost no dmg from them.

Not Everyone is a pro , has a stable connection / good enough system to not have any form of lag/choppiness which the moment they blink and boom , theyre dead. its a way to punishing system the way it was implemented , only hope they realize it before they drive the average player away and the game becomes a ghost town. =\

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Posted by: Enundr.9305

Enundr.9305

Graveyard zerging content was the stupidest laziest way to play dungeons. Oh sure you progressed and collected you rare drop and tokens, but you never really accomplished anything to prove you were good enough for the content.

100% glad it was fixed. This was a major victory for skilled achievement. People need to learn to play.

I’m tired of all this carebear crap. People don’t want to run fractals or even DO DAILIES to get ascended gear, people want everything to cost 0 gold, people don’t want to be “forced” to do something remotely difficult like running around a WvW map, jumping puzzles, or grouping, and now that they’re forced to actually do the dungeon right? Outrage.

Learn to play

havent heard anyone complain about any of that stuff yet , only thing remotely close is making some coin mostly , this no WP in combat thing was WAY overkill though , sure , maybe the WP rushing was an issue , but it was done in a poor manner , as others have posted on here there are far better ways to have done it. this was done in just a simple way that didnt even need much work. a prime example was have the respawn thing not apply to combat but a certain time frame.

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Posted by: Enundr.9305

Enundr.9305

What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.

Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.

Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).

yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)

EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….

Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.

I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.

noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.

Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.

those pugs seem far and few in arah then.

Several of those PUGs were in Arah. Saw rezzing going on during GL more than once. These parties do exist.

i have yet to see one then =P

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What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.

Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.

Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).

yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)

EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….

Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.

I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.

noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.

Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.

those pugs seem far and few in arah then.

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Posted by: Enundr.9305

Enundr.9305

What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.

Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.

Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).

yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)

EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….

Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.

I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.

noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.

Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.

Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).

yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)

EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….

(edited by Enundr.9305)

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again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.

Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.

EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.

You have a dodge and self-heal. Use them wisely.

sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).

Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.

Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.

happen to READ the part where i said im not gonna waste my time after that idiotic comment shortly after i said i was going to get kitten the 2nd time (as in first was day before andi had this thing called work to go to…you know …in the real world?) , and after the 2nd one where i was seeing who i could grab for the group i see that PIC OR IT DIDNT HAPPEN BS , shows it would be a waste either way , so go cram it up where the sun dont shine , cause even with kitten you still would say some random thing like photoshopped or some other BS. maybe take time to actually READ all the posts , reading has a tendancy to be good for you….for most people anyway =P

Lol you sound so mad over “pics or it didn’t happen”. It certainly helps pass time at work. Maybe if you weren’t so caught up screamin BS, pointing fingers, name calling, and did a simple task, it wouldnt make you look so bad. When you start making assumptions off of no fact and start resorting to attacking people’s personalities and name calling, then at that point your argument loses alot of validity. The content is fine, I approve of the waypoint res rushing removal. Learn the fights so that everyone won’t have to res rush.

yes cause i was the FIRST one to start “name calling” =P i throw it back at you , get over it sir.

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Enundr.9305

To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”

People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..

If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.

Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..

I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..

I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.

even with decent teamplay , some of these dungeons are way TOO demanding (and even then more so with random bugs) and often leave ppl no option to revive downed players with that incredible slow rez rate. the system is broken with no respawn at all incombat , others have suggested a more reasonable one(or 2) on this post , whether ppl who arent tunnel visioned actually take time to READ them to actually try to make the game enjoyable again by ALL and not the few is another story.

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again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.

Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.

EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.

You have a dodge and self-heal. Use them wisely.

sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).

Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.

Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.

happen to READ the part where i said im not gonna waste my time after that idiotic comment shortly after i said i was going to get kitten the 2nd time (as in first was day before andi had this thing called work to go to…you know …in the real world?) , and after the 2nd one where i was seeing who i could grab for the group i see that PIC OR IT DIDNT HAPPEN BS , shows it would be a waste either way , so go cram it up where the sun dont shine , cause even with kitten you still would say some random thing like photoshopped or some other BS. maybe take time to actually READ all the posts , reading has a tendancy to be good for you….for most people anyway =P

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first few times i did it pre-patch we didnt rely on the WPs for him , one person in our party did and i ended up being the kiting dummy. like i said , NEVER saw a 1shot ko like this (and yes it was NOT 25 stacks of empower , he only got 1 flipping grub) , this is why im calling it BS at this point , he does not do this normally , and not being able to WP because of a possible bug is just annoying as hell at this point , a better system should have been put in then this , as someone else said , put a timer before WP. end of story

There is still a way to rez party members in battle, provided your party actually sees it as an option (which it totally is). I’ve seen it happen a few times during GL fights. Someone goes down and cannot be rezzed before GL drops them to dead. They can still be rezzed! Please consider this as an option instead of clamoring for the return of combat WP use.

Combat WP use was being used as a crutch in some instances, and ANet wanted to remove that abuse. Remember that they are planning on adding more WP’s to dungeons. The far spacing that currently exists was to minimize the effect of rushing. Now, without rushing being an option, they can add more WPs to dungeons so if the party does still go down, they don’t need to run half the map first.

GL is still beatable by PUG teams with no voice. It happens many times a day. Many people that are responding to you are trying to help, but just cannot believe what you are claiming as none of us have seen this behaviour.

as i have said ive never seen it either , in all likelyness it was a random bug , its still a big load though , i know he didnt get more then 1-2 grubs MAX , not enough to wtfpwn your face in past downed state , and he was hitting our whole group with it. as i said before it wasnt just me seeing it in our group either. but this system is not good for the game , others have posted a more compromising / significantly better system(s) than this blunt way of fighting rez rushing (blunt and inneffective for groups).

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again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.

Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.

EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.

You have a dodge and self-heal. Use them wisely.

sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).

Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.

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like i said , didnt see him THIS bad prior to this patch , ive done him a couple of times. NEVER saw anything that killed me past downed state in 1 hit , got downed when his charge managed to hit me BEFORE the change , but never full blown 1 shot , no Death Penalty either so….=\

I have successfully fought him several times (with PUGs) since the patch and have found no real difference in difficulty vs before.

The only difference is the inability to use waypoints when party members are in combat, a change which I wholeheartedly welcome.

first few times i did it pre-patch we didnt rely on the WPs for him , one person in our party did and i ended up being the kiting dummy. like i said , NEVER saw a 1shot ko like this (and yes it was NOT 25 stacks of empower , he only got 1 flipping grub) , this is why im calling it BS at this point , he does not do this normally , and not being able to WP because of a possible bug is just annoying as hell at this point , a better system should have been put in then this , as someone else said , put a timer before WP. end of story

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Many bosses, Subject Alpha (at least pre-patch) and Giganticus Lupicus for example, had high enough health pools to allow that. And they are often the bosses brought up when discussing the waypoints.

Lupicus has mostly high value of defense, his health points pool isn’t really that high.

it may not be THAT high , but its still an issue nonetheless , as someone pointed out , the current no WP system is a big load , and they suggested putting in say a timer before you can WP , more fair then just sitting there being useless and wasting time doing nothing cause you get some random lag (nothing you can counter btw so the system is abusive to players that do get choppy connections). lets face it , if you were dieing cause of lag and couldnt respawn , would YOU want to play this game then? or ANY game? hard to see anyone that would want to.

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All dungeons are still very doable with the current system. Nothing is designed for the trinity system. I have successfully cleared all dungeon paths save Arah 4, most of them (at least once, anyways) with PUGs and no voice chat. This includes fighting GL both before and after the January patch.

Before the patch, I fought him with my main (ranger). After, I fought him with both an ele and a guardian. Not once was I one-shot by him. And never did I go from having health to being dead (unless I was already at red DP, of course).

We are trying to help, but none of us that have successfully done Arah have seen what you are claiming.

like i said , didnt see him THIS bad prior to this patch , ive done him a couple of times. NEVER saw anything that killed me past downed state in 1 hit , got downed when his charge managed to hit me BEFORE the change , but never full blown 1 shot , no Death Penalty either so….=\

and this system is the same now as it was in GW1 , where you had to have a monk or someone healing (hero / henchie or whatever you could get) , to put that system into the game without that now and mobs that generally hit you harder , doesnt work out that well in the end….can only imagine how long ppl are going to take it…..like others have posted on here , NEITHER system is good , try a respawn available after a certain time and other examples posted in this topic , ALL are FAR better then what was just thrown in with what seems like little thought into it.
EDIT: the system is the same as GW1 , its only the SMALLEST different thing to it is to be able to spawn after combat , its still the same no matter how its masked.

(edited by Enundr.9305)

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Enundr.9305

I try to keep track of the other players and go get them back up before they are fully down. What I hope they do is wait to use their healing downed skill when another player starts to help them back up so they can get back up much faster.

So talk to your groups about keeping track of each other so that people can go rez a downed player before they are completely down. In fact if as many players can make it to the downed player as possible, the downed play will get back up a whole lot quicker.

I had times where I was able to move the boss away from the downed player so the rest of the group can go get them back up. This is provided that they got to the player before they went completely down.

the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)

I don’t know of any attacks or bosses that instant kill you. Unless you have 4 stacks of res sickness on you, you will always enter downed state.

How do I know this?

I’ve run low levels through high level zones before (i.e. when I got lvl 2’s up to the Rich Ori node in Southsun) where level 80 mobs will do thousands of damage to your level 2 with like 200 health, even in those instances you will still get 2 shot i.e. you get downed, then a 2nd hit will kill you.

Considering myself and many guildmates and friends have run Arah many many times and I’ve personally fought GL probably 100+ times, even after the rez rush patch, I have never heard or seen any weird one shot mechanics.

It’s odd that you’re the only person to claim this happens. So no wonder most people are doubting you. You either have a rare bug that you should record/screenshot or you just don’t know how to do GL at all and are using your lack of knowledge to complain that he is too hard.

Btw, one reason you get hit by a ranged attack which isn’t a red circle in p2 is because he throws single bolt auto attacks out as well which don’t have a red circle and instead you need to watch his body and dodge appropriately. His AoE attack “goes off” once he finishes his charge move, but because of travel time from where the AoE bolts originate (at the top of his head) and how they move out across the Arena, it takes about 4 seconds for the AoE to finish. Once he casts his AoE, even though his bolts are moving and hitting, he will still throw out 1-2 auto attacks towards a target which isn’t indicated by the circles. I have never seen these invisible bolts though.

Because his ranged attack doesn’t hit in melee range, p2 is actually easier in melee range.

GL is designed perfectly for this system, just like many other action games and MMOs, you are required to learn patterns and skills of the bosses to be successful. Just because you don’t understand his attacks doesn’t mean he’s broken or needs to be nerfed. If GL was broken there wouldn’t be solo videos by various classes and people who understand his mechanics easily clearing him every time in group settings, it’s called learning his attacks and reacting/positioning accordingly.

again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.

EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.

(edited by Enundr.9305)

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: Enundr.9305

Enundr.9305

Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.

you dont seem to read all the posts do you? i said id be trying again tonight , but i guess you cant can you? you only seem to come here to defend a way that can drive players away. why do i feel even if i did id get a moronic response of photoshopped?

Because I don’t believe your exaggeration and am asking for it to be proven. Im not saying DO IT NOW! I’m saying I don’t believe it till I see it. I’m sure many can agree with the fact that lupicus does not hit anyone for 30k even those in full berserker unless they met the conditions I stated above.

i already said i was going to what…..2x now here? and you still go to the point to say pic or dont believe. says enough right there to know your full of it at this point and a waste of my time. maybe devs will listen to the people actually making valid points that this system is not right for this game rather then listen to idiots that try to defend it.

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: Enundr.9305

Enundr.9305

My opinion neither way works. But you can make it work if you slightly alter it.

My thoughts way point resurrections should be on a individual timer.

1st time you die you can get a instant res. each additional time it would be increased by one minute.

Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.

This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.

You guys must REEEEEEEEAALLY not want to take 20-30sec of your time to rez a dead ally, huh?

its not even that , you get dropped even ATTEMPTING to rez them usually.

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: Enundr.9305

Enundr.9305

Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.

you dont seem to read all the posts do you? i said id be trying again tonight , but i guess you cant can you? you only seem to come here to defend a way that can drive players away. why do i feel even if i did id get a moronic response of photoshopped?

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: Enundr.9305

Enundr.9305

My opinion neither way works. But you can make it work if you slightly alter it.

My thoughts way point resurrections should be on a individual timer.

1st time you die you can get a instant res. each additional time it would be increased by one minute.

Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.

This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.

another reasonable and logical choice , too bad noone wants to seem to listen XD

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: Enundr.9305

Enundr.9305

the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)

I’ve run Arah on my glass-cannon build ranger several times. Lupi’s single attack never one-shot me. Not once. You may want to check your health throughout, as you can run into trouble if you are not at full health when you do get hit.

again , ranger in knights armor , lupis bolt (ive never even NOTICED this prior to the no rez rush patch) just hit me for 30k , working on that screenshot tonight so well see how this goes , and how much fo a repair bill i feel like wasting =P

Only way that’ll hit you for 30k is if he has grubs or you’re not wearing lvl 80 gear or aren’t lvl 80.

was in lvl 80 gear (not all exotics mind you , just rares) and yes it was 30kish , whole group was going wtf when they saw this happen to them as well with no grubs.
It was entertaining watching the gaurdian get hit by it then charged (aka 2 shotted) , atleast he was in a downed state in his case , not sure how he was built but needless to say the whole group agreed this whole thing is a big load

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: Enundr.9305

Enundr.9305

the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)

I’ve run Arah on my glass-cannon build ranger several times. Lupi’s single attack never one-shot me. Not once. You may want to check your health throughout, as you can run into trouble if you are not at full health when you do get hit.

again , ranger in knights armor , lupis bolt (ive never even NOTICED this prior to the no rez rush patch) just hit me for 30k , working on that screenshot tonight so well see how this goes , and how much fo a repair bill i feel like wasting =P

Downed state has too much impact

in Guild Wars 2 Discussion

Posted by: Enundr.9305

Enundr.9305

trouble is , its needed in dungeons now that we cant respawn incombat , to do your changes would mean to remove their recent update for “no rez rushing” , so yea…..id still approve of removing the rez rushing for this though.