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Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..

Last time lupi hit me for 30k was on my glass cannon ele when he had 25 stacks of empower. But that was testing.

then again though i dont remember how much empower (if any) he had , was sorta going wtf at an instant kill that was not easily noticeable…..
One that was never seen / worried about prior to the no rez rush update that is…..

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..

Last time lupi hit me for 30k was on my glass cannon ele when he had 25 stacks of empower. But that was testing.

didnt see 25 stacks of empower , no grubs got to him either…..and yea that sorta weirded me out too to see a 30k hit , (knight gear on ranger) so not vit stacking , just toughness…..>.>

The Cantha Thread [Merged]

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Posted by: Enundr.9305

Enundr.9305

So my understanding of the situation is that they don’t want to be non-inclusive so they are keeping Cantha Away?

Last time I checked in the world today, there are people of all different races from all walks of life in this world. The world of Guild Wars 1 reflected that. ALL KINDS OF PEOPLE FROM ALL WALKS OF LIFE.

If there is no Cantha nor Elona in Guild Wars 2 because of NCsoft, they are saying that in this world there should not be all kinds of people from all walks of life. Thats some foolishness right there. ArenaNet Knows how to be tastefully inclusive. I want to return to the shores of Cantha. Need to see what happened after the sea melted and the forest woke up. And Canthan New Year

And if we are talking about inclusion. When was the last time any video game in the world that include holiday events or anything has anything for Channukah or Pesach or Sukkot or anything. I’m used to it in the real world so I know there isn’t anything to hope for in a video game. But my point is you either have to let everything happen or nothing happen.

well if i read up on the wiki right , palawa joko from GW1 eventually conquered elona? i could be wrong of course and this can all be subject to change. but if he conquered it (and hes sorta undead-ish?) i doubt many elonans were left after his army went out and took down the sunspears , and whatevers left of the kornan troops (probably converted to sunspears i think) , hard to say how that was handled as well. Cantha is not out of the question though , theyre supposedly still in one piece , just sorta kicked out any non humans i believe.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

I try to keep track of the other players and go get them back up before they are fully down. What I hope they do is wait to use their healing downed skill when another player starts to help them back up so they can get back up much faster.

So talk to your groups about keeping track of each other so that people can go rez a downed player before they are completely down. In fact if as many players can make it to the downed player as possible, the downed play will get back up a whole lot quicker.

I had times where I was able to move the boss away from the downed player so the rest of the group can go get them back up. This is provided that they got to the player before they went completely down.

the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

tell that to the bolt that hit me for 30k…..lol

I would love to see a screenshot or something of that, I have yet to see anything a fraction of 30k from those bolts.

As for the rest of the thread. You can’t make dungeons easier, because a lot of people are already bored with how easy they are once you’ve figured them out the first time.

Some people want them even harder. And honestly they’re not that hard if you don’t give up and just adjust your tactics. My group has done every dungeon on level with the gear we had available (greens, few rares from drops, etc. stats all over the place). Some can be extremely difficult, but they’re not impossible and if you decrease that challenge people who do enjoy it will lose out. If you insist on instead of trying to learn better management in the dungeons, that you simply get an easier dungeon, then the only real way to do that so it doesn’t enrage either side is to add more difficulty levels to dungeons in some way. But let’s be honest, a lot of these “dungeons are hard threads”… the posters never ask what they might can do better to finish the dungeon as others stated they have. Instead they just argue they’re too hard no matter what you say or show them it’s possible with what they have. That’s a shame, really.

we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.

EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)

Everyone will always want to have things done their way, doesn’t mean it’s the right way. How were the devs suppose to balance encounters that were too tough when the metric used to fights is so badly skewed because people are exploiting WPs? They can’t tell if a fight is hard or not by how many times people WP back simply because people were NOT REZZING their team.

It’s a vicious cycle that keeps kittening people like you. You wanted them to rebalance fights so you don’t have to WP all the time from dying but you’re dying because your teammates aren’t helping you so it’s not clear if the fight is actually hard or if your team isn’t working together.

So no. No, you can’t have things handled your way. It’s not efficient.

And you can name practically any profession and I’m certain there are various skills that make rezzing teammates easier. I’d suggest keeping them around on your utility bar until you’re certain you won’t need them.

1) reread the part about some fights (like lupi) making it stupid to even ATTEMPT to rez someone , 2) as far as utility skills those only seem to affect DOWNED players , not dead. i know warriors can get a passive trait to make rez slightly faster , but with the previously mentioned fight like Lupi , its not going to help.

EDIT: and FYI i always tend to keep Spirit of Nature up on ranger , and have that passive skill on warrior for faster revives , doesnt help against a fight like lupi where everything is s 1shot ko.

Common misconception….Lupi is not a 1 shot KO, even on a caster. That is the result of poorly formulated gear/spec to experience ratio. Try adjusting all that is available to your character. When all adjustments fail, practice and learning his animations fail, and working with the same team to learn the fight fails, it is too hard. That is not the case with Lupi. He just happens to be one of the FEW bosses that is not a complete and total pushover for beserker spec and dps spam.

tell that to the bolt that hit me for 30k…..lol

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

I agree on ur point about skipping mobs. Whenever I do arah runs all I hear are ppl skipping mobs (with glitches or without) the so called speed runs. It sickens me really. When I did this dungeon the first time it was with a bunch of first timers and we cleared our path and I saw no one complain about it. I do however see ppl cry about not reaching the safe spot cuz they cant get passed mobs in the speedruns.

I remember a reply from Anet saying its our choice to skip mobs and if the group is skilled enough and aware enough of the dungeons mechanics they are allowed to skip every trashmob they want (with possible failure as concequence).
They also stated that they could make every trashmob in a dungeon remain its agro to stop the speedruns but they wont do it.
The only reason I can come up with is that its unfair to the ppl who havent farmed dungeons like that as the speedrunners are ahead in gold now.

I used to play aion and in every instance mobs never lost agro and ppl were ok with it as it has always been that way. Im afraid if they do it here there will be mass QQ about how bad the new change was. But eventually ppl will deal with it and it will be for the better.

What about bring that in and leave the WP rez out?

Having run the dungeons enough times, I’m more-or-less, indifferent about skipping. I do enjoy fighting everything but in some cases, you either just want to get through with it or like in some of my cases, one or a couple of the PuG members are just not people I feel like sticking around with. That the option to skip is there is just that: an option. Options are always good.

That said, if they introduced a new type of dungeon (call it a Gauntlet mode) where mobs won’t deaggro so you have to take them out, I’d be more than happy to play that mode too.

And I think you just need to let the WP zerg-rezzing go. It’s not in the game anymore and it’s not coming back.

And as for being stranded on that ledge in AC, if there ever was a good time to have that fall dmg reduction trait, it’d be then. Of course, if you don’t have access to the tree it’s in, then logic dictates you shouldn’t be fighting an opponent when there’s a ledge to your back. If you can’t avoid confronting the Cave troll right near the ledge, you can fight the guy in plenty of places were there isn’t a ledge. If no one wants to draw the troll somewhere else, it’s probably because the chance of you being knocked off and not falling in the water is small enough to risk it. If you do end up on that ledge and no one can get you, I hope you learned something from the experience.

If not, I’ll tell you so you can tell all your party members: Don’t fight near ledges, mkay?

it may be in now , but if a player base is large enough to say nay on it and demand it to be removed and put it in say that gauntlet mode dungeon you suggested , it can happen….you annoy your player base enough you lose them. look at a certain mmo that shall not be named ;-P

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

The easiest way would be a timer of 1-5minutes to ress up. Thats by far the most fair solution to this problem.

altho I dont see why they implemented this fix anyway. its already frustrating to run the whole end back to the boss why is this such a big issue.

cause it really wasnt an issue , just like aoe being too strong wasnt an issue outside of a focus fire thing , the thing that annoys me in dungeons is people skip almost every mob , THAT is what should have been adressed , NOT so called “rez rushing”.d it makes no sense to being able to go freely with it in open world to being forced into something like this in a dungeon , where you face more 1 shots / near 1 shots then you would in a big DE going on. Most of it isnt a challenge issue either , its a boss throws insta kills for some dungeons , or bunch of trash mobs that can drop you as fast as a boss , can try to CC them all you want they still come at you , endurance runs out eventually and you get caught trying to avoid while the endurance bar fills up. You need this option to respawn because we dont have someone to hold the aggro , dont have dedicated healers (as i said before im glad for no holy trinity , pretty sure everyone here is) , but this was implemented with a design that requires holy trinity. with mobs / bosses running freely and dropping people in some cases instantly , this system should not have been thrown in without doing major rebalancing in dungeons FIRST.

I agree on ur point about skipping mobs. Whenever I do arah runs all I hear are ppl skipping mobs (with glitches or without) the so called speed runs. It sickens me really. When I did this dungeon the first time it was with a bunch of first timers and we cleared our path and I saw no one complain about it. I do however see ppl cry about not reaching the safe spot cuz they cant get passed mobs in the speedruns.

I remember a reply from Anet saying its our choice to skip mobs and if the group is skilled enough and aware enough of the dungeons mechanics they are allowed to skip every trashmob they want (with possible failure as concequence).
They also stated that they could make every trashmob in a dungeon remain its agro to stop the speedruns but they wont do it.
The only reason I can come up with is that its unfair to the ppl who havent farmed dungeons like that as the speedrunners are ahead in gold now.

I used to play aion and in every instance mobs never lost agro and ppl were ok with it as it has always been that way. Im afraid if they do it here there will be mass QQ about how bad the new change was. But eventually ppl will deal with it and it will be for the better.

What about bring that in and leave the WP rez out?

exactly , i mean if they said that about mob skipping , that theory could stay the same with rez rushing. its no different in how someone handles a dungeon. if they changed the rez rushing (or respawning for most of us) then why not change that as well? id trade the no respawn for no mob skipping imo , its a far more desireable outcome.

The Cantha Thread [Merged]

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Posted by: Enundr.9305

Enundr.9305

The issue is? This part of Tyria has already been established as existing in Lore , anyone making complaints against it at this point is FAR too late and just seeking attention. I know someone tried saying they might have avoided it cause of MoP and ppl hating that? That is innaccurate , people hated the panda thing cause of a certain other panda (you know who im talking about) , BUT they were already part of warcraft lore. The issue is , people are just taking things that are part of a game way too seriously like its real life serious , when this is not the case. Lore has already been established and unless there was some kind of event that sunk the whole of cantha like orr , its still there , whether people like to complain about it or not , its there.

They can be very sensitive about mixing certain things between cultures over there. For a long time, and even today China, Korea and Japan are rivals and China takes that very seriously…Japan has sort of lightened up over the years with it and I have no idea where Korea stands on it..I don’t think it’s a matter of it already being established as it is China (and possibly Korea) prefer more uniform design and it might be something they don’t comprehend or relate to very well if you mix things like names together, and architecture.

maybe , but its still just a game. its not targeting any culture in any offensive way. its there to paint a fictional story not based on this world or any real events.

I agree, that’s my view on it as well. Some of the issue may come from GW1’s political representation with Cantha (poverty, imperialism etc), which they may have taken personally even if it had nothing to do with any issues they have dealt with or are currently dealing with. We have to keep in mind that in western culture fantasy tends to be a sort of mash up between several cultural themes rather than just one and we tend to not really care that much about how we depict our own cultures if it makes for a good story, that might not be how it works over there…The person(s) they spoke to on the issue may just have been really sensitive about that stuff, like Josh said it could be any number of things and might not even really be an issue at all and things could actually be dandy and next time they bring it up the ball could get rolling quickly.

hopefully we do get to see it….would be a real shame if we didnt cause someone was being way too sensitive about a VIDEO GAME , prob the only thing that shouldnt be taken seriously , its not like its a bloody / gory game that gets targeted for kids which could draw some concern (like ages 4+ rather then the appopriate M rating those games will have). its just painting a story for the Guild Wars world , thats it. =\

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

The easiest way would be a timer of 1-5minutes to ress up. Thats by far the most fair solution to this problem.

altho I dont see why they implemented this fix anyway. its already frustrating to run the whole end back to the boss why is this such a big issue.

i agree , that would be FAR better then what was just thrown in without all the dungeons being polished off enough for what was just thrown in like that.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

If the troll knocked you off, first ask yourself why. Should I have dodged the AOE, should I have had stability or aegis. Yeah sometimes everyone just screws up and it’s bad luck you got knocked off the ledge, but your team mates can easily run down and res you while 1 keeps the troll in combat.

Edit: or i suppose you could spend a trait slot for reduced falling damage , it MIGHT save you if you try to get the person.
I’ enjoy the changes, look at the brightside your repair bills should be less now

i know the ledge hes talking about and its a death trap for anyone trying to jump down to that ledge , unless your a necro and you exploit the death shroud thing to get them , which you could expect that get nerfed too if they see it. Ive had a member get knocked onto that ledge , you cant get to them unless you jump down to them. So…..what generic response shall we see next? =D

How about this for a generic response, If someone dies in a place they cannot be rezzed report it as a bug. If you cannot dodge, don’t use stability and insist on still being in melee range on troll then think about positioning yourself so you will be knocked back against a wall.

gee how about the few classes that DONT have stability(believe its engineer if im not mistaken?) or should we go to the part where its AC so CLOSE QUARTERS and if hes chasing you , you tend to be in melee range? or do you think if a mob is chasing you it goes FURTHER from you? and if your positioning yourself that way , odds are your gonna get cleaved in making sure your doing that rather then focus on avoiding getting hit. Anything else?

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

The easiest way would be a timer of 1-5minutes to ress up. Thats by far the most fair solution to this problem.

altho I dont see why they implemented this fix anyway. its already frustrating to run the whole end back to the boss why is this such a big issue.

cause it really wasnt an issue , just like aoe being too strong wasnt an issue outside of a focus fire thing , the thing that annoys me in dungeons is people skip almost every mob , THAT is what should have been adressed , NOT so called “rez rushing”.d it makes no sense to being able to go freely with it in open world to being forced into something like this in a dungeon , where you face more 1 shots / near 1 shots then you would in a big DE going on. Most of it isnt a challenge issue either , its a boss throws insta kills for some dungeons , or bunch of trash mobs that can drop you as fast as a boss , can try to CC them all you want they still come at you , endurance runs out eventually and you get caught trying to avoid while the endurance bar fills up. You need this option to respawn because we dont have someone to hold the aggro , dont have dedicated healers (as i said before im glad for no holy trinity , pretty sure everyone here is) , but this was implemented with a design that requires holy trinity. with mobs / bosses running freely and dropping people in some cases instantly , this system should not have been thrown in without doing major rebalancing in dungeons FIRST.

The Cantha Thread [Merged]

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Posted by: Enundr.9305

Enundr.9305

The issue is? This part of Tyria has already been established as existing in Lore , anyone making complaints against it at this point is FAR too late and just seeking attention. I know someone tried saying they might have avoided it cause of MoP and ppl hating that? That is innaccurate , people hated the panda thing cause of a certain other panda (you know who im talking about) , BUT they were already part of warcraft lore. The issue is , people are just taking things that are part of a game way too seriously like its real life serious , when this is not the case. Lore has already been established and unless there was some kind of event that sunk the whole of cantha like orr , its still there , whether people like to complain about it or not , its there.

They can be very sensitive about mixing certain things between cultures over there. For a long time, and even today China, Korea and Japan are rivals and China takes that very seriously…Japan has sort of lightened up over the years with it and I have no idea where Korea stands on it..I don’t think it’s a matter of it already being established as it is China (and possibly Korea) prefer more uniform design and it might be something they don’t comprehend or relate to very well if you mix things like names together, and architecture.

maybe , but its still just a game. its not targeting any culture in any offensive way. its there to paint a fictional story not based on this world or any real events.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Enundr.9305

Enundr.9305

The issue is? This part of Tyria has already been established as existing in Lore , anyone making complaints against it at this point is FAR too late and just seeking attention. I know someone tried saying they might have avoided it cause of MoP and ppl hating that? That is innaccurate , people hated the panda thing cause of a certain other panda (you know who im talking about) , BUT they were already part of warcraft lore. The issue is , people are just taking things that are part of a game way too seriously like its real life serious , when this is not the case. Lore has already been established and unless there was some kind of event that sunk the whole of cantha like orr , its still there , whether people like to complain about it or not , its there.

Was being able to rez at a wp in dungeons...

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Enundr.9305

the chief problem i have with preventing waypointing reviving in combat is the boredom factor of laying dead when no one can revive you because of the position you’ve ended up. I have never res rushed as it is called as i really grudge paying for armour repairs but like everybody who is truthful i occasionally get downed in a inaccessible place to other players. here is an example. In AC i got knocked off the parapet by the troll and instead of landing in the water I hit a ledge which killed me. I’m then punished for my misfortune by being stuck there for several minutes. This was something Anet said wouldn’t happen in GW2. Just because a group of people res rush doesn’t mean everybody else should be punished. I also disagree with the invulnerabilty on enemies when you attack from a safe place. Attacking from a safe place is just showing intelligence when it happened early on in the game in the open world i thought that was the bug! Please rethink this and at least allow limited combat death waypointing and also allow a full share of loot from corpses of enemies that a dead player has made a significant amount of damage to before dying. i say again please do not make me lie dead as the boredom will drive people like me away from the game.

I won’t disagree that dying in inaccessable places is a problem and that sitting out for good periods of time because no one can reach you is a drag. However, such examples like yours for instance, can work to people’s advantage. Falling to a ledge where the boss can’t reach you just means someone can leap to your position and rez you in complete safety while still technically being in combat.

In your particular example, I’d say you should have been careful. It’s a dungeon. It’s going to be full of death traps and pitfalls that, if you’re careless, you’ll pay for. You should have made sure, if you were going to eat a killer attack, that you die in a good place so it’s easier for people to rez you.

There is even skill in dying in this game. It’s not always about surviving everything with Perfect Dodge reflexes. Getting yourself downed in a spike trap or in a well of lava just means it’ll be that much harder to get yourself back up or others if you fail to do so. My advice to you, until such matters are deemed so much a problem that a change must be made, is to just not fight close dangerous environments. Sometimes this isn’t possible (2nd boss in path1 CoE for example) to stay away from dangerous ledges to which then you have to wonder: Did the devs create this danger so that I must evade their blowout skills? Perhaps that is the real danger here and not the boss.

Stop looking to the game to pamper you throughout your adventure. The dungeons are trying to kill you. Don’t let them.

ok ill say this again , the spot he described CANNOT BE JUMPED DOWN TO BY NORMAL METHODS AND LIVE , so in no way is that something someone can exploit with normal methods. I believe if its the same spot i saw someone die at and tried to jump down to myself , you die if you dont waste a trait slot for the reduced fall damage.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

It’s simple:“Learn to play or go away (from dungeons).”
Instead of buffing/fixing some classes they just nerf everything else.

lol , like ranger pets/ necro minions? =)

yes
necro was my main and i have ranger (for wvw mostly) but lately i run dungeons only with guardian
they even nerfed necro (fear)

necro is a shadow of its former self….imo (i dont get issues with their AI as much as others seem to have) a simple solution would just be to reduce the CDs (match necro minion summons with GW1 while making the on use skill significantly longer?) and take away the 60 sec pet swap when pet dies (and in dungeons that is WHEN not if =P ) and justk eep it the same as if they were alive when you swap , might even it out imo.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

It’s simple:“Learn to play or go away (from dungeons).”
Instead of buffing/fixing some classes they just nerf everything else.

lol , like ranger pets/ necro minions? =)

Was being able to rez at a wp in dungeons...

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Enundr.9305

The ONLY part I dislike about this is the no-res kitten applies to trash as well.

yea that is annoying as well , i guess in a sense there should be a system to prevent res rushing during boss fights , during trash though seems a little overkill , people die in the lava in CoF and some end up not being able to respawn because of the continuos lava damage theyre taking. even then though , alot of boss fights still need polishing to have even thought of throwing this system in.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

If the troll knocked you off, first ask yourself why. Should I have dodged the AOE, should I have had stability or aegis. Yeah sometimes everyone just screws up and it’s bad luck you got knocked off the ledge, but your team mates can easily run down and res you while 1 keeps the troll in combat.

Edit: or i suppose you could spend a trait slot for reduced falling damage , it MIGHT save you if you try to get the person.
I’ enjoy the changes, look at the brightside your repair bills should be less now

i know the ledge hes talking about and its a death trap for anyone trying to jump down to that ledge , unless your a necro and you exploit the death shroud thing to get them , which you could expect that get nerfed too if they see it. Ive had a member get knocked onto that ledge , you cant get to them unless you jump down to them. So…..what generic response shall we see next? =D

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

the chief problem i have with preventing waypointing reviving in combat is the boredom factor of laying dead when no one can revive you because of the position you’ve ended up. I have never res rushed as it is called as i really grudge paying for armour repairs but like everybody who is truthful i occasionally get downed in a inaccessible place to other players. here is an example. In AC i got knocked off the parapet by the troll and instead of landing in the water I hit a ledge which killed me. I’m then punished for my misfortune by being stuck there for several minutes. This was something Anet said wouldn’t happen in GW2. Just because a group of people res rush doesn’t mean everybody else should be punished. I also disagree with the invulnerabilty on enemies when you attack from a safe place. Attacking from a safe place is just showing intelligence when it happened early on in the game in the open world i thought that was the bug! Please rethink this and at least allow limited combat death waypointing and also allow a full share of loot from corpses of enemies that a dead player has made a significant amount of damage to before dying. i say again please do not make me lie dead as the boredom will drive people like me away from the game.

thank you , best response here yet.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

Me and my guild arent having much trouble at the no WP change since we use the forgotten res skills some classes have like Glyph of restoration (ele), Illusion of life (mesmer), Warbanner (Warrior). Couple them with invincibility skills, block, stealth they become real life savers, especially on Lupicus. And the only reason you can get one shot by Lupicus is either your running full berserker, you let him eat grubs, or dont have any vit/toughness gear.

Heck we even run PUGs on arah p3 no problem just by instructing the newcomers. It forces players to learn more about the encounter, what skills to bring and what traits would be useful. I still miss res rushing though.

i run with Knights gear actually , weve stopped him from getting grubs and i still get 1 shotted , hell the whole group gets random 1 shotted , gaurdian barely shrugs it off when he got hit (he got downed but not full dead).

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

Dodgeroll is your friend. With a good roll you can dodge from one aoe ring to another and still receive 0 damage. Also vigor. Learn to love it.

im apparently not that lucky as a ranger….go figure right? all that endurance regen from WS , lightning reflexes , and vigor and it still seems to always get me XD

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Posted by: Enundr.9305

Enundr.9305

like i said lehova , ive seen it come with the aoe stuff at once , hard to notice both at the same time <,< but that sounds fun XD

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Posted by: Enundr.9305

Enundr.9305

well i never really got that interested in fractals myself , mostly cause i end up with that asuran cube one and i get a little dizzy / sick from the height thing =X

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

when you have invisible single target bolts 1 shotting you

I’m sorry, what boss are you talking about?

Lupi in Arah. during phase 2 , can completely avoid aoe and his charge , but theres a random bolt that apparently kills you (not downed but full dead)

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Posted by: Enundr.9305

Enundr.9305

im sure they do ;-) , the fact is if your forced to not be able to respawn in combat shows its a dumb design with a boss thats capable of 1 shotting left and right.

Here’s the solution for you, it works really great for me – stop getting hit.

that only works in theory , when you have invisible single target bolts 1 shotting you , that theory goes out the window sadly. again this system was never needed , cant think of a recent mmo that would actually force that , sure you get locked out of a boss fight , but to sit there dead? pointless , come to think of it some mmos have even started to lean towards letting ppl respawn and run back…..i could be wrong but im pretty sure a certain mmo even started doing that. even then to be forced to not respawn at all is a terrible design where you end up shooting yourself in the foot and you have all idiots telling ppl its a L2P issue when its not , all the good players know this , all the players that have been playing since beta know this. most of the idiots still want to keep going at it though ;-P

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

odd that a dungeon boss would only be affecting 1 person then? cause my whole group was complaining about the same thing i saw last time i went in , and that was the bolts.

And my whole group dodges them just fine.

im sure they do ;-) , the fact is if your forced to not be able to respawn in combat shows its a dumb design with a boss thats capable of 1 shotting left and right.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

again all i see are the aoe bolts , and when not standing in a red circle BOOM random bolt. yes ive kept track of this , you cant keep track of it and you just die.

Strangely, it doesn’t happen to me so the issue must be on your side.

odd that a dungeon boss would only be affecting 1 person then? cause my whole group was complaining about the same thing i saw last time i went in , and that was the bolts.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

so shall we go to the part where theyre not noticeable when they come out with the aoe , where they just 1 shot you past downed state to full death? you literally dont see them unless your far enough away from lupi and the aoe. and if you cant see the animation of a 1 shot KO , that is the full definition of BS , sorry to say.

You watch him, not them.

again all i see are the aoe bolts , and when not standing in a red circle BOOM random bolt. yes ive kept track of this , you cant keep track of it and you just die.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

none of the groups i did it with ever pulled him out of the room <,< , well none of the ones before not being able to respawn. always fought him in his room. now hes just stupid , any time we used WPs in ANY dungeon during combat is cause theyre far and few and some of us just try to get a headstart on the way back , as well as some bosses <cough lupi> just does nothing but full blown 1 shots left and right , hence why zerg rushing was needed. as i said if only1 of his skills was 1 shot and was just a dodge check (like his charge for example) then its reasonable and the no respawn thing is not an issue. again i say this should not have been done BEFORE dungeons were actually balanced.

They were pulling him a long time ago but anet fixed it, I’m sure you would like to do it. There are people soloing him, how hard it must be if you think you need to graveyard zerg him. All of his skills except necrid trap in phase 3 are dodgeable with simple dodge. I hope they won’t change lupi a bit, maybe even make him harder so it actually requires some hard work.

again , never had to pull him out of room , even then these bolts were far less frequent and it was actually managable. whatever the no respawn patch did , it gave him alot more 1 shots that you dont see thats for sure. ones you cant even counter , and show proof of this soloing a dungeon boss or it didnt happen ;-) , cause right now there are far more complaints then there are ppl saying its easy.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

1) ive had random bolts come out of NOWHERE that are easily not noticeable that insta kill you and bypass downed state , 2) not every one of those will be available and with Lupi charging whoever (randomly) its still stupid cause not everyone brings those skills , and as far as ranger the only thing i can pop while rezzing is SoS , everyone else will be trying to avoid those projecticles of instant death , his charge , and his aoe. lets face it this is DUMB BEYOND all belief , noone new to the game will want to even continue playing the game with that kind of fight thats in EVERY path. maybe if just his charge was 1 shot KO it would be acceptable , but this is not the case , with these bolts its flatout stupid.

And yes i have done the fight a couple of times already to know the general gist (prior to this BS anti respawn function in a game that NEEDS it with no holy trinity and bosses like lupi that either 1 shot or have an insane amount of health (HotW exp path 2 , legendary with 2 champs) , any other things you feel like throwing to make yourself look like a fool?

Those “random bolts” hardly come out of nowhere. Do you want every single projectile to have red circle because you can’t see the animation? Leave at least come bosses challenging unlike 99% of the rest where you can even go afk while being in melee.

so shall we go to the part where theyre not noticeable when they come out with the aoe , where they just 1 shot you past downed state to full death? you literally dont see them unless your far enough away from lupi and the aoe. and if you cant see the animation of a 1 shot KO , that is the full definition of BS , sorry to say.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

none of the groups i did it with ever pulled him out of the room <,< , well none of the ones before not being able to respawn. always fought him in his room. now hes just stupid , any time we used WPs in ANY dungeon during combat is cause theyre far and few and some of us just try to get a headstart on the way back , as well as some bosses <cough lupi> just does nothing but full blown 1 shots left and right , hence why zerg rushing was needed. as i said if only1 of his skills was 1 shot and was just a dodge check (like his charge for example) then its reasonable and the no respawn thing is not an issue. again i say this should not have been done BEFORE dungeons were actually balanced.

Was being able to rez at a wp in dungeons...

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Enundr.9305

any other things you feel like throwing to make yourself look like a fool?

I’m not the one crying that lupi is overpowered.

Have you ran much of the other dungeons? At least 80% of them are cake once you’ve done them. Lupicus is a bit tough, but once you understand his animations and the nature of his attacks, he isn’t horrible, but he’s really one of the few challenging fights across all dungeon paths.

Basically you’re whining about content being hard…when it’s suppose to be hard. What? You want it to be facerolled? I don’t even have to laugh in your face when you start talking about the game ‘needing wp rushing’. I’m sure someone else will do that for me.

Now excuse me, I’m going to make another attempt to solo some dungeons.

no i want it to be reasonable , sadly that concept eludes you , and no i havent had any other trouble with dungeons as badly as this one (probably HotW Exp Path 2 the boss with 2 champs being the only other exception) , the fact is hes faceroll BS that 1 shots you with all of his skills , some like the bolts you cant even see coming till your already full blown dead…..guess the concept of something being reasonable and challenging rather then just BS stupid eludes you….good day jester.

PS: your the one foolish enough to start throwing the n00b card first , but i guess i hit a soft spot when i pointed out your being a fool , as well as my other post how i hear FAR more people actually say this no respawn thing was a terrible mistake rather then an “its great and absolutely nothing wrong with it” response like the few on the forums.

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.

EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)

Everyone will always want to have things done their way, doesn’t mean it’s the right way. How were the devs suppose to balance encounters that were too tough when the metric used to fights is so badly skewed because people are exploiting WPs? They can’t tell if a fight is hard or not by how many times people WP back simply because people were NOT REZZING their team.

It’s a vicious cycle that keeps kittening people like you. You wanted them to rebalance fights so you don’t have to WP all the time from dying but you’re dying because your teammates aren’t helping you so it’s not clear if the fight is actually hard or if your team isn’t working together.

So no. No, you can’t have things handled your way. It’s not efficient.

And you can name practically any profession and I’m certain there are various skills that make rezzing teammates easier. I’d suggest keeping them around on your utility bar until you’re certain you won’t need them.

1) reread the part about some fights (like lupi) making it stupid to even ATTEMPT to rez someone , 2) as far as utility skills those only seem to affect DOWNED players , not dead. i know warriors can get a passive trait to make rez slightly faster , but with the previously mentioned fight like Lupi , its not going to help.

-sigh- I swear, these n00bs…

You need to rez someone from dead during a lupi fight? Tag-team rez. Have 1 person (ONLY ONE!) get in and heal some until the next round of AoEs come along then either tag out (dodge) so someone else can get in and keep the process going or use defensive skills (invulnerability, distortion, reflect, projectile destruction, or stealth if you have aggro) to keep going. The ones that are still fighting lupi try and kite away from the area as best as possible.

Regardless, it’s a team effort helping a defeated player and it SHOULD BE. That’s all the more reason to LEARN THE FIGHT and NOT DIE AS MUCH.

1) ive had random bolts come out of NOWHERE that are easily not noticeable that insta kill you and bypass downed state , 2) not every one of those will be available and with Lupi charging whoever (randomly) its still stupid cause not everyone brings those skills , and as far as ranger the only thing i can pop while rezzing is SoS , everyone else will be trying to avoid those projecticles of instant death , his charge , and his aoe. lets face it this is DUMB BEYOND all belief , noone new to the game will want to even continue playing the game with that kind of fight thats in EVERY path. maybe if just his charge was 1 shot KO it would be acceptable , but this is not the case , with these bolts its flatout stupid.

And yes i have done the fight a couple of times already to know the general gist (prior to this BS anti respawn function in a game that NEEDS it with no holy trinity and bosses like lupi that either 1 shot or have an insane amount of health (HotW exp path 2 , legendary with 2 champs) , any other things you feel like throwing to make yourself look like a fool?

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.

EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)

Everyone will always want to have things done their way, doesn’t mean it’s the right way. How were the devs suppose to balance encounters that were too tough when the metric used to fights is so badly skewed because people are exploiting WPs? They can’t tell if a fight is hard or not by how many times people WP back simply because people were NOT REZZING their team.

It’s a vicious cycle that keeps kittening people like you. You wanted them to rebalance fights so you don’t have to WP all the time from dying but you’re dying because your teammates aren’t helping you so it’s not clear if the fight is actually hard or if your team isn’t working together.

So no. No, you can’t have things handled your way. It’s not efficient.

And you can name practically any profession and I’m certain there are various skills that make rezzing teammates easier. I’d suggest keeping them around on your utility bar until you’re certain you won’t need them.

1) reread the part about some fights (like lupi) making it stupid to even ATTEMPT to rez someone , 2) as far as utility skills those only seem to affect DOWNED players , not dead. i know warriors can get a passive trait to make rez slightly faster , but with the previously mentioned fight like Lupi , its not going to help.

EDIT: and FYI i always tend to keep Spirit of Nature up on ranger , and have that passive skill on warrior for faster revives , doesnt help against a fight like lupi where everything is s 1shot ko.

(edited by Enundr.9305)

Was being able to rez at a wp in dungeons...

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Posted by: Enundr.9305

Enundr.9305

and lets face it ppl , besides forum ppl , ive heard of noone actually approving of this idea of not being able to revive incombat when i talk to people in game , so….yea…..seems there are far more ppl that are against this idea then those that approve.

Was being able to rez at a wp in dungeons...

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Enundr.9305

If they want to prevent zerg rushing do it with timer. 4 – 5 minutes until next respawn when you are down. Being stuck in lava – unreachable places and let your team trying to 3 man – 2 man bosses because they simply can’t rez you is idiotic.

Once i got stuck in lava for 35 minutes in Sorrows Embrace Path 2 because my group never left combat, not because they didn’t want to but because there was always something aggroing at them. This is simply idiotic. Can’t imagine doing Arah and getting stucked in unreachable places. Heard stories for people laying dead for 1+ hours.
Put a 4- 5 minute timer to respawn and problem solved.

That is a problem with your team. If you don’t start seeing the importance of STOPPING to get your teammates back up, then something is wrong. If I were on a team like that I’d quit because I do not like leechers and it’s wasting my time because having that extra person could easily shave of a sizable fraction of the combat time.

yes and i take every opportunity i can to get them back up , the issue? either the boss starts focus firing me , or the boss does some kind of charge / aoe that I’m forced to try to get away from , the revive speed is too slow to support the concept of not being able to revive at a WP incombat anymore , you end up dead most of the time because of this.

Was being able to rez at a wp in dungeons...

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Enundr.9305

Everyone in the party said they were out of combat… I don’t know what happened but I do know that these dungeons weren’t adequately toned down to account for no WP zerg rushing.

Like I already said in another thread, something about path 2 in AC is much harder when Detha is trying to fix the cannons. I never went down on that part before (or often anyways) but our group wiped the last time we did it (a few times actually) because the mobs were destroying us. It was a competent group and an event that I’ve done many times without much effort but for w/e reason it seemed so much harder all of the sudden.

yes ive had the same issue , noone in combat and one of our members couldnt rez. Ive posted on another thread ive seen Lupi just random 1 shot ppl with some projecticle that they cant even track (no red circles , not near him and BOOm 1 shot not downed but DEAD). ill say it again this no rez incombat thing was not done right or shouldnt have been done at all , if anything prior to this i only “rez rushed” cause WPs are far and few in dungeons , thats why most of my guild actually did it too. So Recap , 1) rez rushing was actually used by a good portion of ppl i know since WPs are far and few , 2) bosses still arent toned down in several areas (as well as someone in lava not being able to respawn sometimes) and this no incombat respawn thing was not ready to push out. More testing should have been done , can see some ppl getting ticked off by this and just waiting for another mmo to come out , makes me sad but with something like this , do you really blame them?

Then I’d say you should thank the players (in your guild and others) for exploiting the tactic to its fullest so that it was made top priority to fix. Sure, some didn’t abuse the WP system and genuinely tried to help downed and dead players where they could…but there were FAR more players that would simply let their teammates die because ‘it was faster’ to just go back to a WP. If you don’t find that a problem then you need to open your eyes.

As for waiting and testing more, that would always be beneficial but new players are joining the game every day. I’ve began to run all the old story modes again because we’re getting fresh new people in our guild. The last thing we need is for those new to the game be corrupted by the stupid mistakes of our past.

Anet already said they’re working on rebalancing some content. Just look on the bright side: this will mainly only get easier for everyone from here.

and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.

EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)

The Cantha Thread [Merged]

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Posted by: Enundr.9305

Enundr.9305

I remember reading a little while back how a lawyer was trying to sue the makers of Kain and Lynch on the basis of defamation of the Chinese people. This might have something to do with it, though I’ve never thought to go and see what came of it.

Or maybe it has something to do with the amount of spirits and monsters all cultures have and trying to blend them together without offending people who are looking to take offence, could be difficult. Perhaps also why the “Gods” have gone a bit quiet lately.

I’m not really into spirits and gods outside of virtual worlds, but I do enjoy them when they’re there, generally. And it would be a shame if creators felt inhibited writting things like that in on the basis that it reminded someone of something like that and didn’t think it was appropriate, instead of seeing it as fantasy borrowing from fable. Though none of this may have anything to do with the whys of the matter.

and thats the thing , people are WAY too sensitive about games…..i mean kitten its a game , its not real , its not SUPPOSED to be correct in almost any form , political , spiritual , or otherwise. Its there for entertainment purposes , if it bothers you THAT badly dont play it? as much as i love GW i would never take it that seriously , and to rule out the cantha theme out for some silly reason cause someone gets offended ruins the diversity……people come in all shapes sizes and colors , why should one be ruled out?

The Cantha Thread [Merged]

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Cantha was my favorite GW1 region to work on. And I worked on every GW release. I know a lot of the dev team loved it and would love to revisit it. I kinda agree with critickitten about the negative aspect of tight corridors. Most of that came from hitting technological limits while trying to keep the epic quality of the concept art. I think we could do some really amazing things with those themes in our new engine. Certainly nothing is ruled out. I certainly encourage anyone to express your desire for a Cantha region in GW2 in a positive and friendly way. It could be years away, but it’s worth asking for.

well without scrolling through all the posts (sry in advance if someone has said this ;-D ) When GW2 first came out and i saw we were how we were in prophecies (with a mix of EOTN) , and reading how the last emperor conquered the luxons and Kurzicks and pulled them back into the Empire and banished any non human , i started thinking of ways to introduce Cantha into GW2 , say after the elder dragons are defeated , news finally reaches Tyria (LA or Divinity , whichever ;-D ) about cantha needing some kind of help (from who or what will remain a mystery for now ;-) ) , the Tengu and the rest of the races of Tyria (any that might get introduced before then? =D ) will amass a fleet of ships , and as your first entry into there its sort of a world dynamic event , players on boats , mounting any cannons to fight some enemy fleet / capture some kind of docks. And further push in , helping friendly canthans (maybe an emperor has become corrupt by some evil force like how the plague worked in GW1?) , where this main enemy force is or where forces of tyria land at will remain a mystery for now. Just some thoughts of ways to introduce it , i would LOVE to see cantha in GW2 settings…..love to visit the jade sea again ;-)

Was being able to rez at a wp in dungeons...

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Enundr.9305

Everyone in the party said they were out of combat… I don’t know what happened but I do know that these dungeons weren’t adequately toned down to account for no WP zerg rushing.

Like I already said in another thread, something about path 2 in AC is much harder when Detha is trying to fix the cannons. I never went down on that part before (or often anyways) but our group wiped the last time we did it (a few times actually) because the mobs were destroying us. It was a competent group and an event that I’ve done many times without much effort but for w/e reason it seemed so much harder all of the sudden.

yes ive had the same issue , noone in combat and one of our members couldnt rez. Ive posted on another thread ive seen Lupi just random 1 shot ppl with some projecticle that they cant even track (no red circles , not near him and BOOm 1 shot not downed but DEAD). ill say it again this no rez incombat thing was not done right or shouldnt have been done at all , if anything prior to this i only “rez rushed” cause WPs are far and few in dungeons , thats why most of my guild actually did it too. So Recap , 1) rez rushing was actually used by a good portion of ppl i know since WPs are far and few , 2) bosses still arent toned down in several areas (as well as someone in lava not being able to respawn sometimes) and this no incombat respawn thing was not ready to push out. More testing should have been done , can see some ppl getting ticked off by this and just waiting for another mmo to come out , makes me sad but with something like this , do you really blame them?

Dungeon Patch Jan 28th Update.

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Posted by: Enundr.9305

Enundr.9305

all i can say is REMOVE the “no rez rush” function untill you see more dungeons ACTUALLY polished off to something that is managable. only then would that be a good idea.

Dungeon Patch Jan 28th Update.

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Posted by: Enundr.9305

Enundr.9305

the issue is , im still seeing some dungeons that are NOT polished enough to justify the “no res rushing” “fix”. Lupi ive seen a random shot you cant keep track of just ONE SHOT you no downed time , Andal in HotW Exp path 2 still has 2 quaggan champs and is a legendary himself that hits like a truck , NONE of that justifies the no res rush “fix” since theres no holy trinity and your dodge is VERY limited.

Halla Corpseflayer Farm

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Posted by: Enundr.9305

Enundr.9305

Why is it that, even if there’s the slightest chance someone many earn some silver in this game, people feel the need to run on here and want it stopped??? It’s PvE!!!!

Why not complain about the imbalance in rewards between Dungeons, PvE, and WvW. You know, the big things

because its not even a GOOD way to earn it and its annoying ppl actually trying to do the event rather then exploit the fact that they can just farm an infinite amount of insta kill mobs for loot(well not EXACT isnta kill but very low health mobs) ?

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Posted by: Enundr.9305

Enundr.9305

the sad part is the objective for it is to let them attack her after getting them to go berserk , ppl are ignoring this and it is going on longer then it should , in a sense that is a FORM of an exploit and not at the same time , they choose to ignore the objective of the event to farm an infinite amount of mobs for loot , mobs that die FAST.

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Posted by: Enundr.9305

Enundr.9305

some of them DO actually drop stuff , rarely but they do….=\

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Posted by: Enundr.9305

Enundr.9305

so i log on today and see that event is up , intsead of ppl actually DOING the event theyre farming the infinite spawning mobs for loot……i feel this should be addressed =O

Ranger Pets and Spirits

in Ranger

Posted by: Enundr.9305

Enundr.9305

Rangers who complain that their pets die or that they have to control their pets in order to have them avoid AoE are like elementalist who complain that they need to attunement swap in order to be effective or Engineers who complain that they have to use kits to be at their best (pistol/Elixir excluding).

Pets and their control are an integral part of being a ranger. I would think the bigger issue is your utility skills are completely awful outside of Traps. However Anet has noticed that and will make some changes upcoming. I actually fought a full Anet team in spvp recently. They rolled 5 bunker classes and were great guys (not great players).

It was a lot of fun, and I learned a bit on how a FT Engineer can control a point for some time (I killed him eventually with my minionmancer). I learned how bad a ranger is if they aren’t condition specced with entangle and traps. My thought was they took one look at how weak he was compared to the others and are looking at possible changes.

I have a low level ranger, and the lack of viable utilities and that LB is really weak inside 1000m is what disappointed me the most. However, I have had no trouble keeping a single pet alive through an entire dungeon unless I make a mistake and not get tunnel vision.

I do agree that Spirit Weapons, Spirit Pets, and Minions need some sort of AoE avoidance since there is no ability to control them. I don’t think ranger pets need the same things since you have multiple ways to keep your pet alive. Granted I think they need a small bump in the ability to not die instantly if they are left in a random or if you are a half second late on a return to me.

However, if you take away their ability to get damage from aoe. You will effectively make them wrecking machines in pvp. A good condition tank with the improvements to tank will train wreck 3 to 4 people. A good LB ranger will wreck someone until he is spotted :P haha. A BM is pretty fun to fight, but losing to them is a rarity. Unfortunately they die often to cleave attacks unless you are running dog, drake, moa, or bear which is a bit ridiculous.

My recommendation is to have pets switch to the back of a target if you use the f1 skill. This would give you the ability to avoid cleave actions and yet still keep the pet skills an active part of the game.

so dont make pets a wrecking machine like thieves and warriors , got it. but really they would be fine with reduced damage from aoe , they die fast enough from single target attacks (and as with a recent post that ALOT of ppl got worked up about was aoe being too strong as it is (i believe the players aoe not the AI) , and how they mentioned single target skills are going to be brought up to stick out more strongly then aoes do , hence why the aoe damage reduction would NOT be an issue as they want players to have single target dps more active then aoe spam anyway).

Ranger Pets and Spirits

in Ranger

Posted by: Enundr.9305

Enundr.9305

This “argument” made by those defeinding pets, that people should trait and specc for the pets or they should change classes, is hilarious. I really can’t believe that you’re trying to claim that Rangers being forced to specc for pet survival is understandable and anyone who doesn’t is just bad.

It doesn’t strike any of you as wrong, that the ranger is the only class which is forced to specc a certain way? To play in one specific style? No of course not, you just happen to enjoy the one enforced style of play, so you don’t care how it works for other people. Your answer:
“I’m fine, if you’re not play something else”.

Of course, what you don’t see is the long term damage that this incredibly narrow-sighted view does. People like the Ranger class, they should have the same opportunities with that class as others do with theirs. I don’t mean playing in the same style or in similar mechanics. I mean having the choice of how they want to develop the class and make it fit them. Ranger is by far the most limited in this manner. It’s the only class that is forced to incorporate their build into the class mechanic, instead of building the mechanic into their build.

Where’s the fun in having no choice but playing second fiddle to what is essentially an NPC?
GW2 Rangers aren’t Beast-Masters, they’re Beast-Servants.

I just don’t agree they are forced to spec in order to succeed. I do agree that you should always include the mechanic into your build. It definitely doesn’t force you to spec for it though. Just look at the number of GC rangers.

yet ive seen my pets hit WAY harder then anything i throw out (besides condition stacking). Beastmaster is forced on us no matter how you try to argue about it , its our strongest and yet most annoying spec that is forced because we cant choose to forgo the pet to be more focused on another build. And i wouldnt mind this if the pet wasnt just a waste of time since it gets almost 1 shotted by anything in a dungeon and ends up with the 60 second pet swap vs the 16 or so seconds pet swap if its not dead.

I don’t believe that you are forced into BM to succeed. And you don’t need to spec BM for your pet to hit high.

if your pet is your strongest aspect would that not make you a beastmaster? =P

Ranger Pets and Spirits

in Ranger

Posted by: Enundr.9305

Enundr.9305

This “argument” made by those defeinding pets, that people should trait and specc for the pets or they should change classes, is hilarious. I really can’t believe that you’re trying to claim that Rangers being forced to specc for pet survival is understandable and anyone who doesn’t is just bad.

It doesn’t strike any of you as wrong, that the ranger is the only class which is forced to specc a certain way? To play in one specific style? No of course not, you just happen to enjoy the one enforced style of play, so you don’t care how it works for other people. Your answer:
“I’m fine, if you’re not play something else”.

Of course, what you don’t see is the long term damage that this incredibly narrow-sighted view does. People like the Ranger class, they should have the same opportunities with that class as others do with theirs. I don’t mean playing in the same style or in similar mechanics. I mean having the choice of how they want to develop the class and make it fit them. Ranger is by far the most limited in this manner. It’s the only class that is forced to incorporate their build into the class mechanic, instead of building the mechanic into their build.

Where’s the fun in having no choice but playing second fiddle to what is essentially an NPC?
GW2 Rangers aren’t Beast-Masters, they’re Beast-Servants.

I just don’t agree they are forced to spec in order to succeed. I do agree that you should always include the mechanic into your build. It definitely doesn’t force you to spec for it though. Just look at the number of GC rangers.

yet ive seen my pets hit WAY harder then anything i throw out (besides condition stacking). Beastmaster is forced on us no matter how you try to argue about it , its our strongest and yet most annoying spec that is forced because we cant choose to forgo the pet to be more focused on another build. And i wouldnt mind this if the pet wasnt just a waste of time since it gets almost 1 shotted by anything in a dungeon and ends up with the 60 second pet swap vs the 16 or so seconds pet swap if its not dead.

(edited by Enundr.9305)