Besides with how much Rev is getting destroyed by pvp based nerfs for pve , my personal dislike is the DS Map Design (or i guess the maps meta) , unless you use the lfg tool around a certain time frame , you will ALWAYS get an empty map , and for the current end map (equivalent to core games Orr) , thats sad to always see it empty , why should i have to use LFG just to join in on a map event? It needs to be redesigned and maybe more rewarding somehow? <smh> its sad to see a map so devoid of players like that , every other map i can just enter and , whether there are ppl doing those maps meta events , there are still ppl there , doing the HCs and all the stuff.DS? Nope , dead and empty.
There are always a bunch of things you can do for this and that to play smart. That doesn’t mean the old sword and hammer skills were reasonable options in the first place.
I mean, are you actually defending a 2 second cooldown on Hammer 2? I REALLY hope not. That was just ridiculous.
Camping auto on sword was crap and so was setting my auto to Hammer #2. Nerf welcomed … and anyone that wants interesting gameplay from what is supposed to be an exciting class would agree.
How does one decide the standard for interesting game-play?
I’m pretty sure Anet does that. I’m certainly not going to believe that anyone’s standard for interesting gameplay is limited to pressing 1 … OR 2. It’s the same problem with Guardian Hammer Auto … not interesting, and NEEDS to be rethought.
Ironically, these are exactly the things that people WANT nerfed when they don’t have variety in weapon options. Think about that.
do you really want to try justifying any of this with how strong Warriors and Thieves have been since launch? And with more Variety as well. All of your posts here have been about as much crap filled as the nerfs.
Want to know how successful making an mmo challenging and not enjoyable turns out? look at wildstar.
The poll was who needs help overall, not just in PvE. Necros are pretty close to perfect for PvP and WvW, but they need tons of help in PvE (and most of that requires changing enemy design). Rangers needed significant help everywhere because so much of their power is tied up in AI (which at the time was unresponsive, even with the commands) and how almost all of their utilities require significant traiting just to be useable. Necros don’t have those issues.
Necros need significant help, but we really aren’t that far off. Our PvE concerns have more to do with the enemy design than our own (see Moredrem: we do very well against them)
yes cause Minion Master Build (popular build since the original Guild Wars and probably what drew alot of people to the class , cause you know , Necromancer not Plaguebringer is the name……they sorta raise the dead as minions)….minions are in a worse state then ranger pets….atleast ranger pets you can command a bit more directly then the necro minions , and rarely have i even seen a ranger pet just stand there like its hypnotized at the TV.
how was ele #2? dont they pretty much do everything already and better then alot of the other classes?
Yeah I’ve been maiming Necro since GW1. Unfortuneately we aren’t as awesome anymore
thats prob the biggest understatement of the century
ok well after taking a break from the end of season 1 and now playing again recently ive put thoughts in ways to make Condition builds for all classes be cool so having more then 1 condition build in a group doesnt make them useless ….
ok so to the point , redesign conditions , remove bleed and put a dot equivalent , but doesnt stack in numbers like bleed does but stacks duration and has a set amount of damage , then make those conditions unique to said class (say Plague for necro , Illusionary Pain for Mesmers , etc) , now say you have 2 condition necros in the group , THAT is when it stacks in numbers like bleed but stays at the amount of necros attacking ……where the dmg gets a small dmg multiplier while ticking (not a HUGE one so for open world stuff when obvious 25 stack can get hit) , this gets applied constantly by the type of weapon that does it (scepter for necro).
So since this is in the necro forums well keep using necro as the example , with this idea in mind the general auto attack would use a buff in Direct Damage as well , nothing tooo huge but something still noticeable , now remove where bleed was on other skills and give them other conditions to build upon (say one to have more weakness accessibility , even cripple , poison , etc.) , well say skill 2 for scepter Grasping Dead , increase the direct dmg while increasing cripple duration a bit , now for traditions sake well talk about dagger offhand that right now has bleeding and weakness , rather then increase its duration maybe reduce the skill CD for the “more access” to weakness since that is a form of group support that necro has.
Edit: maybe also increase the frequency of the dots tick rate (how fast they bleed) , again just suggestions but an attempt to try to fix pve condition builds
Note: there is no set number crunching or anything else , these are just thoughts to try to adjust condition builds across the board on a pve point of view , since not all of us tpvp =P
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
I’m not even surprised anymore how such ignorance and entitlement can warrant such a mundane topic for discussion.
Do you really not see an issue with a company selling solutions to artificially imposed problems? It may not be a problem for you, but surely there are droves of players who acted to buy the pass — it begets more content like this on the gem store, and that’s not good for any of us in the player base.
Where are these droves? I know for a fact that when there is a legitimate problem the forums drown in outrage. Where is it? A handful of people? Hardly droves. The droves realized it’s not a big deal and adapted to the new situation.
Providing a solution for an artificially produced problem also isn’t very meaningful when the artificially produced problem was the loss of an artificially produced convenience. This is a game, designed an built by a company. They put everything where it was and made it so things worked the way they did.
They created the convenience that you so lauded. Then they took it away. They gave ample warning that things would change. They didn’t change quite as much as expected, but knowing that some people would not be satisfied with the change they added a pay service. A pay service that already exists, identically, in Divinity’s Reach. They just added a new instance of it.
So the people who absolutely needed to have everything and can’t live with the minor delay of portals could have it for a price. Those that want that convenience, but don’t need it immediately at their fingertips can play the content and get access for free. Everyone else can go about their business as usual and ignore that any such things even exists.
Kal ill give you a hint , it all gets deleted , more common then you will ever acknowledge , im amazed this thread still hasnt been deleted yet actually.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
I really should stop reading this thread. It makes me want to facepalm harder than my head would be able to bear. Some people really will put on tinfoil hats and complain about anything, just for the sake of complaining; no matter how ridiculous the “reason” actually is.
IF, and that’s really one big “if”; IF I would really need to run around between bank, TP, mystic forge, dungeon vendors, laurel merchant and guild commendations trader like 100 times in one or two hours… IF that would be the case, it would be faster now than it would have been in LA. This due to shorter distances and less/shorter loading screens.
And now excuse me; I need to convince my hands to not move towards my forehead with increased speed.
the thing is , you need people to complain about stuff like this , otherwise anet faces a slippery slope and putting alot more useful / necesary stuff behind a paywall , complain about the complainers all you want , they are a necesity.
oh dear god no. If you want Confusion on your target, just take Corrupt Boon and/or Well of Corruption and runes of perplexity. If anything, condition damage overall needs to be toned down a little bit, not just by necros, but every class.
a necro can slap down roughly 10+stacks of bleeding along with poison, chill, weakness and cripple with little effort and pretty much call it a day. (slightly exaggerated)However, what I think would be better is if Spiteful Spirit (spite V) got buffed by a couple seconds or so. Its true that Well of Blood is also a 10 second light field, but necro has only 2 “reliable” blast finishers (staff 4 and Necrotic Traversal) So, retaliation would be something that I might vote for on necro, but not confusion
Confusion is more at home for the necromancer then retaliation. If we look at the history of the necromancer that is. We used to have multiple ‘confusion’ like skills back in gw1. Spiteful spirit, Soul Leach, Insidious Parasite, Spoil Victor, Cacophony, Price of Failure and Depravity if you want to count that last one even though it doesn’t actually do damage. It was both surprising and upsetting to me when I started GW2 to find out that we didn’t have confusion as it was one of our primary means of damage back in GW1.
Usually I refereed to those types of skills as punisher skills. Skills that are designed to punish action or inaction. Which the necromancer had a lot of those. The mesmer and the necromancer being the two primary users of punishment hexes. While the necromancer only has torment now as a punishment condition. Yet The only skill the necromancer had that was like torment was weaken knees. The Assassin, ritualist and elementalist all has similar skills but it was rather uncommon in the first game.
Retaliation like effects in gw1 were far less common. We wont count single hit skills that blocked one attack and was done as those seem closer related to aegis or block skills. Holy Wrath, Retribution, being the only true examples I can find. Although the necromancer did have enchantments that did cause problems for melee attackers, these were Tainted Flesh and Withering Aura.
The shift from a profession that punished foes regardless of who they attacked to a “attrition” profession who relies more on dots and generating a shield rather then utilizing punishment and life stealing has been a rather jarring adjustment.
I’m far more in the camp of giving us Confusion over more retaliation. However, like I said before, this isn’t a primary concern considering we have loads of other problems that really need to be addressed. Life stealing and Death shroud being major problems that should be considered before we get into this.
well Minion Master builds were also good back then , look at them now….complete joke lol
Talking about this.
http://wiki.guildwars2.com/wiki/Confusion
Back in GW1, necro and mesmers both have “confusion” like spells. Mesmers’ focus on anti-spell, while necro’s focus on anti-attack.
Now comes GW2, mesmer kept their ability to cause confusion. Necro, on the other hand, have almost zero kitten to confusion. I think there are only 2 ways:
1: Spectral Wall+Staff 1 (way to situational)
2: Well of Corruption and Corrupt Boon, by removing retaliation (again, way too situational)I believe giving necros confusion will help the profession a lot.
NO , just no…..look what happened when we got dumbfire……. that should tell you how stupid giving us confusion would be…
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
All the services in the game are available between Vigil Keep and Rata Sum for free. For someone whose computer meets the recommended specs the travel time from the mystic forge in Vigil Keep to the crafting tables in Rata Sum is barely any longer than the time it took to run between the two points in Lion’s Arch.
This. So much this.
You now have to pay waypoint costs, whereas you didn’t before (openworld -> WvW = free, Asura gate from WvW -> LA = free).
Vigil’s keep -> mystic forge -> asura gate to Rata Sum. You can repeat the process in reverse too. No costs for anything. Also Vigil’s keep -> WvW free and WvW -> character select -> vigil’s keep free
yes cause i totally want to spend most of my time in the loading screen rather then doing stuff in the game ;-)
Loading screens for waypointing inside LA often were longer than the ones you have between Vigil Keep and Rata Sum. And there’s no loading screen at all for waypointing inside Rata Sum. Add to this that everything is much closer together in those two places than it was in LA (which saves a lot of running time), we now actually have MORE convenience than before.
im sorry if you actually read my posts here i never said i WPed constantly inside LA , i RAN and it was faster then the average loading screen. most people think it takes forever to get inbetween all the stations in LA , it doesnt , odds are they wanted to WP everywhere instead when running was far faster , especially if you didnt try to take the long way around stuff.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
This shouldn’t be surprising to anyone, they’ve done it before and they’ll keep doing it more and more because as you can see people love being taken advantage of.
This is why you should always play games with a sub if you can. They don’t charge you for convenience, they put it right in the game. They don’t charge you for new armor, they put it right in the game. Content is permanent in sub games because you pay a sub for it. You get expansions because they don’t need to waste all their development making cash grabs because you pay a steady fee. P2P games will always be better than F2P games.
your right about most of it , the P2P always being better is always up in the air , this game was good but now that were seeing cash grabs the F2P aspect (the bad one you see from companies like EA) is starting to rear its ugly head , as much as people like to say “just go to another city” thats even more loading screen time i didnt have to deal with , and im still trying to grasp where ppl think running around in LA was slower then dealing with a loading screen , cause ive never seen that….pop swiftness , dont be a kitten and ignore obvious short cuts , and it was FAR faster then the loading screens. This is a cash grab people , get over it.
You know what, fine, it’s a cash grab. Unfortunately for them it’s a really weak one. I mean they’re giving away access to the place for free just for playing the game. And most of the people who play the game don’t need to use every single little thing that existed in LA and are still not buying the ticket.
See a real cash grab, that’s when you remove crafting or the mystic fountain from the game and force people to pay to use it at all. This isn’t that.
weak one or not , the very moment one is allowed to set root , more will follow , far worse ones. cull the weeds before they spread.
I didn’t realize we actually had any power to dictate terms to them in what they can and cannot put into their game.
The best you can do is boycott tickets. I know I’ve never bought one and never will. If it matters so much to you then I recommend the same.
the customer always has the power to dictate stuff like this , whether they try to supress people from knowing or not , when they start losing active players , especially at a drastic level , they look bad to their higher ups , just cause theres no monthly sub it shows theyre losing potential money.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
This shouldn’t be surprising to anyone, they’ve done it before and they’ll keep doing it more and more because as you can see people love being taken advantage of.
This is why you should always play games with a sub if you can. They don’t charge you for convenience, they put it right in the game. They don’t charge you for new armor, they put it right in the game. Content is permanent in sub games because you pay a sub for it. You get expansions because they don’t need to waste all their development making cash grabs because you pay a steady fee. P2P games will always be better than F2P games.
your right about most of it , the P2P always being better is always up in the air , this game was good but now that were seeing cash grabs the F2P aspect (the bad one you see from companies like EA) is starting to rear its ugly head , as much as people like to say “just go to another city” thats even more loading screen time i didnt have to deal with , and im still trying to grasp where ppl think running around in LA was slower then dealing with a loading screen , cause ive never seen that….pop swiftness , dont be a kitten and ignore obvious short cuts , and it was FAR faster then the loading screens. This is a cash grab people , get over it.
You know what, fine, it’s a cash grab. Unfortunately for them it’s a really weak one. I mean they’re giving away access to the place for free just for playing the game. And most of the people who play the game don’t need to use every single little thing that existed in LA and are still not buying the ticket.
See a real cash grab, that’s when you remove crafting or the mystic fountain from the game and force people to pay to use it at all. This isn’t that.
weak one or not , the very moment one is allowed to set root , more will follow , far worse ones. cull the weeds before they spread.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
your right about most of it , the P2P always being better is always up in the air , this game was good but now that were seeing cash grabs the F2P aspect (the bad one you see from companies like EA) is starting to rear its ugly head , as much as people like to say “just go to another city” thats even more loading screen time i didnt have to deal with , and im still trying to grasp where ppl think running around in LA was slower then dealing with a loading screen , cause ive never seen that….pop swiftness , dont be a kitten and ignore obvious short cuts , and it was FAR faster then the loading screens. This is a cash grab people , get over it.
So your solution would be to never have living story or anything interesting happening, because less than a minute of a load screen is being a money grubbing kitten?
lets see i ran around on my necro , go to the artificing station , run to the cooking station , run to mystic forge , run to TP after selling a bunch of junk , see where this is going? cant exactly do that in our “temporary” place in vigil keep , loading screen would take alot longer then all of that as no other city has a mystic forge (unless there was a ninja update that put them in all the cities)
Do all the crafting and all the TP first, THEN go for a mystic forge. Did you really continuously run backwards and forwards? Because that’s not very efficient.
so wheres your relavence between living story and cash grabs being set in? ;-P
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
You now have to pay waypoint costs, whereas you didn’t before (openworld -> WvW = free, Asura gate from WvW -> LA = free).
Vigil’s keep -> mystic forge -> asura gate to Rata Sum. You can repeat the process in reverse too. No costs for anything. Also Vigil’s keep -> WvW free and WvW -> character select -> vigil’s keep free
yes cause i totally want to spend most of my time in the loading screen rather then doing stuff in the game ;-)
Could you walk us through a typical day in Lion’s Arch so we can understand why you apparently need to use all the features that existed in that one place that no longer do?
lets see i ran around on my necro , go to the artificing station , run to the cooking station , run to mystic forge , run to TP after selling a bunch of junk , see where this is going? cant exactly do that in our “temporary” place in vigil keep , loading screen would take alot longer then all of that as no other city has a mystic forge (unless there was a ninja update that put them in all the cities)
and dont know about you but id rather not spend most of the time in a loading screen , i tend not to be able to get stuff done in it when i can just pop swiftness between the longer paths when i was in LA ;-P
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
This shouldn’t be surprising to anyone, they’ve done it before and they’ll keep doing it more and more because as you can see people love being taken advantage of.
This is why you should always play games with a sub if you can. They don’t charge you for convenience, they put it right in the game. They don’t charge you for new armor, they put it right in the game. Content is permanent in sub games because you pay a sub for it. You get expansions because they don’t need to waste all their development making cash grabs because you pay a steady fee. P2P games will always be better than F2P games.
your right about most of it , the P2P always being better is always up in the air , this game was good but now that were seeing cash grabs the F2P aspect (the bad one you see from companies like EA) is starting to rear its ugly head , as much as people like to say “just go to another city” thats even more loading screen time i didnt have to deal with , and im still trying to grasp where ppl think running around in LA was slower then dealing with a loading screen , cause ive never seen that….pop swiftness , dont be a kitten and ignore obvious short cuts , and it was FAR faster then the loading screens. This is a cash grab people , get over it.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
Rata Sum ,anyone heard of it?
Do tell me where the mystic forge is located in that midget-populated town?
>implying the mystic forge isn’t really close to the asura gates in Vigil Keep
>implying it takes longer than 1 minute to port to Rata Sum
>implying Lion’s Arch is the only city in the gameI can keep going if you want.
It does take more than 1 min esp for people without SSD-s.
Lion’s Arch is(was) the only city in the game with every service in it-the only way to get that now is to use the gemstore.
Still waiting for that location.If it takes more than one minute to load one of the lower areas of Rata Sum you do not meet the minimum requirements for this game and therefore really can’t complain, sorry. I don’t have a solid-state drive but it takes 10 seconds or less to load.
I don’t even go to Rata Sum for crafting, I actually go to Claypool, it’s nice and quiet, everything is laid out close together and simple, how can you go wrong? In fact I’ve been going there to do my crafting since the very beginning, so I was not impacted by this change in the slightest.
The pass to the Captain’s airship is really nothing more than a premium. We don’t pay subscription fees to play this game, so it’s sort of just understood that things like this are there to give players the choice to show their support for Anet and actually receive something to show for it. Don’t whine about it. You’re the one who got into a game that was advertised as having an ever-changing world where things might come and go all the time, it makes little sense to complain when it does.
The argument that you’re somehow “forced” to pay $12.50 if you want to do crafting obviously does not hold up to basic scrutiny. You can pay 1-2 silver for that by warping to Claypool or Rata Sum, period. It also makes no sense to bring loading times into the equation because of the simple fact that Lion’s Arch used to take literally five to ten times longer to load than any other place in the game, so why didn’t it bother you then?
FIND ME AN AREA THAT HAS ALL THE SERVICES IN THE GAME THAT CAN BE ACCESSED WITHOUT THE GEM STORE-LIKE THE ONE WE HAD LAST WEEK AND NOT ANYMORE DUE TO A BUNCH OF SUIT-WEARING GREEDY GREMLINS THAT YOU PROBABLY WORK FOR.
Yes the caps were needed,I was yelling.Why would I need to do that? All the services in the game are available between Vigil Keep and Rata Sum for free. For someone whose computer meets the recommended specs the travel time from the mystic forge in Vigil Keep to the crafting tables in Rata Sum is barely any longer than the time it took to run between the two points in Lion’s Arch. Does that help?
not really , i could run anywhere i needed to in LA faster then the loading time , and id rather be playing the game then spending most of it in the loading screen , hence this is a money grab in the end. dont want to spend time in the loading screen? buy a pass to the airship , aka convience that was there initially. see where this is going?
just cause you dont calculate the diff between loading screen time vs your running around LA time doesnt mean its faster (or slower) , for some of us , the loading screen takes longer but were aware of not running around every single thing in our path and can find faster paths.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
You now have to pay waypoint costs, whereas you didn’t before (openworld -> WvW = free, Asura gate from WvW -> LA = free).
Vigil’s keep -> mystic forge -> asura gate to Rata Sum. You can repeat the process in reverse too. No costs for anything. Also Vigil’s keep -> WvW free and WvW -> character select -> vigil’s keep free
yes cause i totally want to spend most of my time in the loading screen rather then doing stuff in the game ;-)
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
I don’t usually post to forums but decided to on this topic. So here’s my 2cents.
I am like most people and don’t like so called “money grabs”, however I don’t really see the Captain’s Pass as one. It’s like most things in the gem Store… “it’s the cost of playing a free to play” game. Would you rather pay a monthly fee of say $14.99…$17.99 or an occasional $12.50 for something from the GS to help support the game?
if this game was remotely good class balance wise like GW1 i wouldnt mind the monthly fee , this is not the case and we pay initially for the game so its not total free to play , you purchase it then play it so its semi free to play.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
Yes this is another complaint thread on the Captain’s Airship Pass.
For those who didn’t read the other thread: A lot of people got upset that the loss of Lions’s Arch represented the loss of the most useful and convenient hub for BLT, Bank, Crafting Stations, Mystic Forge, Skill Trainers and Vendors. It also had Asura gates to all the major cities. In its place we got two things, Vigil’s Keep (which does not have crafting stations, gate travel and far less vendors) and Havoc’s Heir Airship. The airship is a one stop shop for everything BUT costs 1000 gems for a lifetime pass, 1000 gems equals $12.50 in USD.
The only thing missing in Vigil Keep right now is the crafting.
1000 gems can also be measured in gold, not just USD. If it’s that important to you, you can probably afford it.Those who (rather sycophantically) defended Arenanet made some of the following arguments:
You can just go to other cities:
Yes, but none of the other cities offer the same level of convenience as Lion’s Arch (in terms of number of services offered and proximity of services to each other, not to mention gate travel) , that’s why LA was consistently the most visited location. If you do a lot of crafting, or are trying to make a legendary or use the BLT a lot you absolutely know what I mean. Time is money and you will be losing a lot of time from this loss of convenience.No, I have no idea what you’re talking about. Every other city has all the amenities of LA. The only thing they don’t have are the Dungeon vendors and gates to the other cities. Neither of which are actually relevant to most people who are looking for BLT, bank and crafting.
It’s part of the story/times change/you fear something new:
No. I love what they are doing with the story BUT when you take that convenience away and ask for money for its replacement, it is an OBVIOUS bait and switch.You don’t know what the term Bait and Switch means.
Cashing in is not Arenanet’s intention:
Really? Then why did the 1,000 gem lifetime pass come with this new content as a “promoted item” in the gem store? To think otherwise is naive.Look, I love this game and there’s much to praise Arenanet for, but i’m not just going to drink the Kool Aid either. Removing LA’s conveniences and charging $12.50 to get it back is wrong. It’s something I expect from Electronic Arts, not from Arenanet who by and large are the good guys.
Then don’t buy it. I got a pass from one of the event bags, if it really matters to you there are ways around it.
Will I stop playing? Of course not! This represents an annoyance and a fairly pricey one at that but overall the game is still fantastic. I just offer this thread as a venue for people to raise their hand politely and say they don’t agree with this move and that they think Arenanet is better than this. Aside from this, the new content is awesome, love that they shook the game up this way, keep up the rest of the good work!
The only thing I will say is that I am rather disappointed that they moved everything except the crafting. There is even a section of Vigil’s Keep on the west side that is already set up at accommodate all the crafting, just like in Hoelbreck. They chose to go a different route, so whatever. I’m more interested in how things will be changed for the future since Vigil’s Keep is a temporary hub, not the final solution.
all other cities do NOT have the Mystic Forge , if you want to blindly defend something get the facts straight (unless there was a Ninja update that put them in since i last logged on)
as others have said necro in its own rights , is fun as hell , but there are so many issues with it and devs do not give one flying f*** about the class that they disregard and complaints and shut down and threads that try to point out these issues (whethere the thread was clean and not filled with nerd rage or otherwise) , they dont care about class balance for necros , they care only about their “vision” for necro , which is all well and good but their vision isnt what everyone else cares to play. so try to enjoy it as best as you can , its only going to keep seeing nerfs left and right XD cause a DECENT warrior will destroy you , hell a decent anything can just about destroy a necro if theyh apply some CC on ya , weve got nothing to counter heavy dmg/CC compared to alot of otherclasses , like invuln , vigor , etc. which makes me sad at how its turned out that way , cause before the DS nerf we could arguably be that attrition class they said we were XD
Necro in PvE is meh, but you can faceroll 99% of PvE content with any class…however Necro is in a great place in pvp!
MM necro is stupidly easy to play, but quite boring in my opinion. Try power necro with barbarian amulet in spvp, it is godlike while not being broken like warrior or engi. You can nuke points and even tank for quite awhile with ~50k total hp. And of course there are cond. builds like terrormancer or lifeforce-bunker that you can try as well.
MM is sorta meh , even if “stupidly easy” as you say , pve they suck because they dont avoid aoe so boss cleave = lol dead minions , also theyve started showing the issue of un responsiveness like they had at launch. so MM not too great right now (and if they dont ever fix pet / minion survivability in pve , then NEVER will be great)
i daresay Renno look at this game for regards of “quality” for not having a sub base , the devs completely ignore the necros in regards to bugs / complete inbalance compared to the rest of the classes , but since your not paying a sub fee they have no fear of losing money , you bought the game and have to “deal with it” id rather have a sub fee where atleast they would listen in regards that you can speak (with your wallet) and get them to actually listen rather then close down any forum complaints (that are clean and not threatening / nerd rage filled) about bugs and class imbalance.
the issue Renno , most “free” to play games dont end up being “free” as alot of companies end up forcing you to buy stuff if you want to play the full game , most people dislike Sub models because either A) they cant afford it (in which case buying games in general shouldnt be on your to do list) or just want to be cheap , where as its rarely that its about the amount of content you “feel” like your getting your moneys worth so much as you cant afford it / just feel like being cheap and want to bring game quality down to price gating (sorta how xbox live puts everything behind the subscription gate to even access stuff you already have a sub going for like Netflix) so please dont waste time trying to say its about “feeling obligated” to whatever , it never really is and its just a sob story people want others to buy into.
short and simple that damage comes from everyone but necro <bazing>
and not sure what to tell ya , i either prefer MM (not as viable in this version cause someone up there has a kitten against being a pet build for any class) or conditionmancer…..would give up conditionmancer in a heartbeat to have MM made remotely viable like it was in GW1
odds are the warrior wasnt that great at his class , which is somehow surprising with how faceroll it is …..>.>
but just expect this thread to get moved to the trash as well to silence any complaints even more since thats all they do rather then listen ;-)
but we will never see that and only keep getting thrown to the curb as the favored classes get all the attention , oh well we got TESO around the corner and from what ive seen online , GW2 is starting to suffer in regards to sales , no matter how you look at that thats not the best thing to do , and can take a good guess its due to this kitten poor way they treat class “balance” (i use the term loosely) that drives players away. Well theyve made their bed , so i guess they can sleep in it as well XD
conditions and minions (also applies to ranger pets , mesmer illusions , engineer turrets) both suck in pve , the pet classes suffer the most as a boss will end up cleaving them with an insta death , while ranger can try to call their pet back it can be a very slim line even for them , as well as Necros not being able to call back their minions to avoid the aoe.
So besides the issues with conditions , pet builds suffer drasticly and are made useless in pve due to no avoidance system , and as much as they claim they want to be “different” from other mmos , this is not the type of different you EVER want to do. PvE Minions/pets all need that avoidance system put in to make the build remotely viable in pve.
believe he means TESO , and i can tell you its looking good so far from what ive seen in beta (yes NDA has been lifted in case your wondering). before last beta (which was focused just on stress testing the server(s) ) there was a MASSIVE improvement to the game between 1 beta testing phase (were talking like a weekend test phase , 1 each month more or less) i have high hopes for it myself , it all seems promising from personal experience.
it doesnt help that they hate and completely ignore necros in general selan , unless a necro kills one of their more favored classes , then they pay attention to nerf it into oblivion.
You gotta be kittening kidding me. I was so kittening happy with my vamp mm necro in spvp of course they find a way to screw it up. So mm is dead again, ds spectral builds are screwed because of how ds is bugged. I hate Condi builds but I guess ill be playing that in PvP again.
its funny how its always going to be Conditionmancers being the most remotely viable (sure some powermancers are viable to an extent , but imo thats up for debate on which one ppl find more effective) , its funny how the most popular PvE build from GW1 (dont waste time with diff game BS ive heard it all before and a good dev team can adapt and not rely on excuses like that for anything beyond the games time/settings) has been incredibly useless in this game since launch,
Besides fixing that AI issues , their CDs need to be adjusted (pve anyway) to make that spec remotely viable. im not against engineers that love to try to work with a turret build have those CDs reduced as well , same with Ranger pet , PVE is a joke for people that love minion/pet type of classes. youd be surprised how many ppl would love to have those actually made effective again,
Hint pets / minions need that avoidance thing in PvE if CDs are not going to get reduced , they dont have the intelligence to avoid big aoes , and CDs make the classes less effective and suffer for it. they are PUNISHED for trying to play a build that revolves around that type a build , thats not right in anyway shape or form , sure some builds tend to be more effective / usefull then others , but pet builds in general are complete GARBAGE in pve. Its truly sad to see an entire spec made useless in the game.
Why do people think LA will be rebuilt?
in Battle for Lion’s Arch - Aftermath
Posted by: Enundr.9305
so guys , happen to remember back not too long after release they said they wanted to make players want to be in their races capital ? yea i think this part of the LS is that big hint right there >;-)
im having the same issue.e….
Windows 7 64 bit
8 Gigs Corsair Ram
Radeon HD 5700
Intel Core i5-2400 CPU @ 3.10 GHz
Direct X 11
Eh, I commented because while I haven’t actually minded this story I do want more focus on the other races.
I say this with an understanding of my own personal bias against humans in fantasy MMOs though. I just find humans fairly boring in fantasy MMOs. Here’s hoping the speech Jennah gives leads to exciting new things.
well its not like all of the LS has been focused on humans , infact flame and frost wasnt focused on them at all , its unfair to not include humans in the story , they do exist as well. if im not mistaken F&F involved norn and charr. after this one we should see something with Asura perhaps? might be a link with the tech the aetherblades have?
i have a feeling the complaints on this thread are just ppl that are looking to complain , a story is going to be around one thing or another , try to actually ENJOY the story perhaps? i mean charr ambasadors are there , norn , asura sylvari. just cause this part of the LS is around the queen and humans doesnt mean that every single one will.
Fancia,
I believe the disagreement we’re having (like many disagreements) is semantic. When I define colorblindness as a handicap, I am supposing that for some portion of colorblind peoples, the AoE rings are significantly more difficult to see than they would be for non-colorblind peoples. This creates a disadvantage unique to that set of people and thus a handicap. While I have based my position from the standpoint that of that definition, you are hung up on the implications of perceived weakness sometimes associated with handicaps.
Unfortunately, overemphasizing societal stigmas of handicaps to the extent of denying the existence of clearly observable, mechanical disadvantages is not helpful to the colorblind community. Being disadvantaged is not inherently bad, it just means there’s an extra obstacle on the route to obtaining a goal, and carrying on as if that obstacle doesn’t exist perpetuates the disadvantage and validates the stigma by ignoring simple solutions to potentially significant struggles.
E.g. colorblind people taking significantly longer to complete Liadri because they cannot see the AoE indicators is evidence that there is an issue unique to colorblind persons, and that they are less capable of that task. It’s not necessarily an issue of willpower, determination, or skill — they simply can’t see the critical indicators, so they fail. Alternatively, simple UI tools that could make those rings more visible, thus bringing colorblind persons of otherwise equal skill to a completion rate on par with non-colorblind persons and thereby demonstrate (to society) that colorblind peoples are not disadvantaged for that task.
Anyway, at least we can agree that changing indicator colors would (minimally) be a neat feature for colorblind and non-colorblind alike.
No it’s not semantics… The rings are not more difficult to see… They’re just as visible to me as they are for anyone else, they’re just a diffrent color as it is… Im not denying the existance of colorblindness… Im saying that some people are making it into a disadvantage, and in other cases, claiming it to be a problem so that they can get some advantage, rather than play fair… Im for the ability to change color of the AoE circles… But then it should be for EVERYONE and have nothing to do with colorblindness… There’s sadly several games in the history where the competative scene all started claiming colorblindness because the colorblind modes was advantages compared to default…
So dont missunderstand me… What Im against is selective treatment, not the changing of color…
and exactly how would it give them any more advantage anyone else couldnt have? your logic is failed here at that point.
Unfortunately necros are usualy kick on sight when ttrying to get into a pug group
Yes, that explains why I was in a pug group with 3 necros earlier today until one of them turned out to be from an EU server.
Necros are bit light on ally support unless we specifically build for it, but we also have some of the strongest enemy debuffing in the game. Maybe we can’t grant AoE Stability, but we can keep a group of mobs nearly permablinded and permaweakened instead.
yes let me think of that when i go up against a champ that doesnt get affected like trash mobs and these debuffs like you say…..
I say no. The problem is that it gives a significant amount of power into niche situations (surviving falls, and also a one shot invuln every 10 seconds), and as such ties up a lot of defensive power. They really couldn’t afford to boost our ability to nullify burst damage, because Death Shroud had this amazing ability to do that on its own already, and so any additional mitigation would have been over the top (burst only). At this point, they have freed us up for more sensical buffs (SA already is insanely strong at fighting burst, and its CD is more reasonable than every 10 seconds), and it is blatantly obvious we need it.
Balance aside, I never liked it as a mechanic. Yes jumping from really high places and living was a ton of fun, but other than that it just didn’t feel right that I could magically nullify excess damage because my two HP bars were separate.
lol tell that to a perma stealth thief that can fight multiple opponents in WvW and laugh as he comes out of stealth full health , REPEATEDLY. get out of here man , you defend them doing that but youd rather have necro not have a solid defense since we lack vigor and any other good defensive skills.
i /sign this petition , since we dont have MM as an actually useful spec outside of 1v1 and open world pve (ie id like it useful in dungeons like it was in GW1) id rather have this DS reverted back to how it was , i know i dont use it defensively at all , i use it offensively cause i know its not going to protect me in the least bit , it gets burned in pve just as fast as it did before.
i approve of this. you cant ignore that these players are around , its not making the game any easier for them then anyone else if adjustments are made for this. and no im not colorblind , ive said this ingame with one of my rants and ill say it here , i dont disregard that there are ppl with issues that try to play the gam,e and enjoy it , consideration should be taken for them as well , have options put in to make it work for them as well as it does for ppl that arent colorblind.
Saw this on a YouTube Comment from Dulfy
Wait a second.. Is there a way you disabled the screen distortion that she does?? Whenever I fight her everytime she spams this thing that keeps me from seeing what I am doing, like one after another
Dulfycleric 9 hours ago
Turn off post-processing ?This would help so much with not being able to see the red rings…..
Hope this helps
it did help with that fight sooo much , too bad that the fight was still freaking ridiculous all the same , i got what i wanted done , not touching those fights EVER again , no achievment is worth that much stress .
finally beat her as a necro…..nearly passed out from ridiculous amount of stress this fight caused ….hope anet notices that some ppl play games to have fun with others , get loot , and enjoy challenges that dont freaking make them want to die , theres a reason the gambit thing was put on , why make it hard for normal mode that makes ppl want to freaking die attempting to do it? this fight is flatout stupid and shouldnt be spamming 1 shot kos left and right , as welll as ads that drop you in 1 shot as well. this fight can cause an unbelieveable amount of stress for some ppl , freaking take off the mass one shots that make it completely stupid.
Edit : Challenges that make you THINK , not run frantically trying not to die. most of the game has been relatively close to that , not exactly challenging , but close to atleast keep it enjoyable , this fight , just didnt make you think at all , it only made you run like a chicken with its head chopped off hoping not to get one shot while making attempts to kill her in phase 2 with aoe getting bigger and conditions slowing you down and slowing endurance regen , ontop of the adds that 1 shot and the orbs that yank.
(edited by Enundr.9305)
Thanks for the feedback everyone and please keep it coming. Personally, I find that one of the hardest parts of being a desginer on GW2 Live is coming to terms with the fact that not every update will please every player. We do our best to deliver appealing content with enough variety to keep as many people as satisfied as possible. And If there’s one thing we can do consistently, it’s improving the experience of said content each time. I think we made some great strides with the Jubilee. I think we have a lot of room to keep growing. But our team isn’t done yet. We’ve got some exciting things coming later this month. Things you’ve never seen in this game before.
But in the mean time, please keep telling us what you’re thinking. We are listening. Not only to what you’re saying but also to what you’re not. The very first living world team actually did the thing some of you have called for. Some 40 or so permanent events were added around the game in our very first content update. They were met with little interest or fanfare. Granted, Halloween may have stolen the show. But those events are still in the game today. I’ve seen very little reaction to them, however, positive or negative. Despite this, there are many events I would still like to add. Many zones and bosses I would love to revisit. As we get better at the living world, I strongly suspect we’ll have room to get around to them as well. Assuming that’s what our players really want. You are all the second half of the collaborative process, so thanks for helping!
Anthony , ive made this suggestion for a future zone when more permanent content comes around , try spreading it around the designers if you can. the concept? your newly formed army moves onto the next dragon (since theyre still out there ;-P ) this new zone will have a WvW feel to it , a way to try to make ppl want to participate in it , more then the altars in orr , im talking keeps (or a castle) supply camps , towers , etc. alot of the WvW properites (just not the pvp) where dragon minions can occasionally assault all of these ,i think Jormags minions would probably be ideal for some reason as most of the sons of Svanir seem more capable of “thinking” of plans to attack places vs the Branded or the destroyers. so something in the shiverpeaks perhaps? ( slightly ideal as well since hey , there are mountains there , easier to setup structures like that).
Defied , it is stupidly harder for necros compared to a warrior , why? warriors have easier access to vigor first off , dont feel as sluggish as necros , and have better dmg mitigations vs her auto attacks , all of which give them an easier attempt at it then necros , it was desinged poorly , get used to it. yes i attempted as necro then warrior and was shocked at how easier the warrior could wtf lol at the fight.
I kind of feel the same way, necro’s can be used for wells.. but in a sense i feel like we are a very selfish class compared to other classes that can provide other buffs. We do have condition removal which is nice but yes I am leveling a necro at the moment and I honestly am kind of scared to keep leveling him because it is such a rollercoaster of nerfs/buffs. One second we are underpowered and cannot get a kill, the next we are extremely overpowered.
weve never been that extremely over powered , the ppl that say it never learned how to kill a condition necro and started whining when we were given burning as well (no necro asked for that btw , so thx for that needless addition as a reason to nerf us)
pretty much , the liadra fight shows that clearly with how little necro is good for. we have little survivability , which our main one just got destroyed (DS dmg overflowing into the health pool) since we dont have easy access (or any real access) to stuff like vigor , invuln , evades , etc. that other classes can whip out (usually more then 1 of in some cases) , we dont offer as great group support (thief being just below us in that category since theyre mostly just raw dps) beyond well builds (and a boss aoe will make that lol thanks for the easy target necro) . minion master builds also useless in dungeons for that other type of support that was great in guild wars 1 due to all the aoe spam in dungeons (specifically bosses mind you) the game needs less aoe spam for that to happen (would actually be good for rangers and turret engineers , and mesmers that use illusions / phantasms as well tbh). other then condition / powermancer builds (and lol a thief can out dps us there , lets face it. you wanna say condition necros are god mode in pvp? learn how to kill one , theyre beyond easy as hell , powermancer can kill them , a good thief can drop them , a gaurdian thats condition cleansing can give them a good fight as well). its sad cause this has always been my favorite class (beyond Ritualist and Dervish from GW1 , and i played MM build for necro so……yea….). its a shame to see necro treated like its nothing , cause it was a great class in its previous version.
more then obvious , and the fact that what , only 6/100 testers actually beat the fight wasnt enough to say lower the difficulty to a less BS level? XD
well after tweaking my necros build around to try to be able to survive….he gets past phase 1 then melts immediately in phase 2 since he cant keep up with dmg , avoiding the aoe (no endurance even with buffs from food and norn) and just not dieing. im sry but this fight is a joke and should have been actually balanced , if this is what we can expect of future LS , good luck keeping ppl around…just saying