To get the Liadri mini you just have to defeat the final boss of Queen’s Gauntlet. You don’t have to have five gambits active.
Regardless why do you keep releasing one time temporary content that is hard that has achievements tied to it :[? You have not responded on this issue yet that I have seen and I know others feel the same as I do.
I was playing this game casually now I have to go hardcore to meet the deadline.
If some of the content is easy and some of it is hard, then there’s something for everyone.
If all of the content is easy, then some players have content for them, other players have nothing.
I’m not saying this to be an elitist – the hard stuff is way too hard for me. I couldn’t even beat tier 2 of the Candidate Trials let along 3 or 4, despite spending hours trying with different characters and builds! But if you nerf everything to be so easy that an old-timer with slow reactions like me can beat it, where’s the content for the seriously skilled players?
diff is you could group up for the candidate stuff….this crap>? you cant your solo.
I’m sorry that you guys are having trouble, I tried my best to give you everything that I’ve noticed while fighting Liadri, all I can say is try and try again. And yea, I’ve noticed that classes/builds with low mobility via dodges, are really hurting
aka necros ;-P
doesnt seem like it souless , and i guess only 6 of 100 ppl actually were able to complete it? lol? seems a tad ridiculous to say that was remotely ready / balanced for release….
best guide for her? dont do it man , just dont do it XD
you want “challenging” content , make her a fight that isnt one shot spamming and more so trap avoiding while shes attacking you normally with the occasional 1 shot skill that if you miss you either fall into a trap (and die) or get hit by the one shot , this? all were seeing is mass aoe 1 shotting , theres a diff between the two and trying to avoid the traps and that one big attack is always the more challenging and rewarding feature many games that were great had.
harder content , yes , stupid ? no , Liadra isnt harder , just stupid. if we see more Liadra im def out of here then. pretty sure just as much ppl as you claim love it wouldnt care for it either.
not sure how you can help out when shes been buggout out and killing you right as you enter the arena (personal experience) or when a warriors endure pain doesnt negate the dmg at all (someone else i saw said the same thing) this fight is abysmal andn eeds to be changed.
Debateable Nokaru (of every other mechanic thing) its not on the same level as challenging , its on the level of stupid , there is a diff ppl have established after playing enough mmos , this does not go to challenging , it goes to stupid and its annoying at that point. aoe death spamming (which as you pointed out the floor obscures with the circles) , as her main attack left and right (with the occasional projecticle) is not a great design for a fight , its masking it at best , of thakittens not challenging but just flatout stupid lvl. like i siad , challening is general attacks back and forth and inbetween has that one insane one hit ko attack that you have to manage to avoid in a split second or die. that is challenging. this is not.
it doesnt help that it’s gated with tickets.
ok im going to just flatout say this , she needs to be changed , the fight makes no sense in “hard” as all she does is one shot , hard would be making you watch for that heavy one hit ko shot that a split second miss and your dead , stupid is just giving an npc all one ko aoe shots left and right with orbs that can yank you right into them.
After September’s Living Story chapter we get a repeat of Halloween (another festival) and only one month after that is another festival (Wintersday). Hopefully they have some Living Story content planned that takes place independently from the established festivals. It really feels like the story is kinda like a cartoon show or movie used to sell action figures. Each time they come up with a festival, they write some kind of story to fit it.
I like festivals and I think it’s great GW2 has them, but I really want a lot more open world, dungeon and story content. Fighting dragons, discovering dark secrets, making new alliances, defeating old enemies. The Living Story feels like a side story.
+1 approval
Before you assume that you won’t be fighting horses of monsters or face difficult challenges, I urge you to try the content when it releases. Just because its a festival doesn’t mean we’re telling the same story or using the same type of content.
If i might make a suggestion , as far as anything that isnt a “festival” type of update , when we start realizing there are more elder dragons out there trying to kill us , we see a zone that has WvW properties (ie castle that can come under siege by dragon minions) , places that can be destroyed and taken over by the minions and vice versa , ones we can upgrade and try to keep supplied , no guild claiming since its a pve environment , but id LOVE to see something like that happen , it would make it interesting.
Anchoku , that goes against the very things that were promised , or said , at game launch , tackle a situation in anyway possible (any build that is , also this isnt word for word) , and that wouldnt make any sense at all either , so you spec entirely into one of the most popular builds from GW1 and it ends up being completely useless outside of open world pve? that makes no sense at all and is a poor design in of itself.
you forgot the part where class balancing is done purely for pvp ;-)
ok as far as pve / dungeon viewpoint , minions (ranger pets and engineer turrets as well when i say this and maybe mesmer illusions / phantasms) need an “aoe avoidance” system put in , as in they take SIGNIFICANTLY reduced dmg from aoe , most games started doing that when they realized ppl complained about “pet classes” being useless in any raid /dungeon where there was cleaving. and since our Minions have a real CD now compared to GW1 , they need that system BADLY.
its not misinformation mrmadhaze , ive tested DS in pve and it gets destroyed JUST as fast as before , and reread everything thats been said here , its possible he did macros i guess cause he executed it so fast it looked like 2 shots (1st took down a full DS , 2nd downed me) , im not ruling that out either cause that would make more sense , its still BS nonetheless with a op mechanic (stealth)
yep , but they werent as big of a threat , races werent as advanced technology wise , and now with the asura there with their magic (and golems) those undead would be a joke in essence XD
Rogue on wow = Thief, both use stealth to get a big hit off , or on wows case get some stun locks going , thieves here have evades and stealth , if im not mistaken they have some access to vigor too? sry i dont really play thief either , but if they do then they have access to endurance regen so more evades. much more then a necro has to even come close to surviving. but anyway wows rogue could be lit up by a warlock (dots aka conditions) after using vanish incombat , wouldnt stay stealthed for too long once vanish buff wore off and they were just in normal stealth mode , stealth would break.
Sir , and yea lore is nice ;-) i personally would like more landmasses to be able to explore , tyria is a big world…..and even bigger now since GW1.
Id like to see one new zone (possibly one against either Jormag preferably , or one against Kralkatorrik) where we have a similar style to WvW with a castle / keep players have to help maintain , as well as the outposts and such , as a war against the dragon , i think it would be a fun concept , especially with the upcoming update where champions will be rewarding .
More details , players would be able to help upgrade the keep / castle , repair structures , etc. no guild claiming mind you , but every other aspect of WvW brought into tyria , i think that would have a zone feel pretty epic , and be one way of promoting ppl of getting out there and playing it.
WoW for starters , as for diff genres there are several shooters with stealth / camo actions (Crysis , Killzone 3) , Defiance (not so much as dots but if theyre getting hit they go full blown visible but can go back into stealth if its duration didnt expire.) . the ones that dont do really go with a stealth function gives thieves high manueverability like teleports and such. I say wow cause lets face it , everyone knows of it at this point and would be quite shocking for someone not to know it , good mmo or not disregarding it still has the mechanics.
Klaw , the undead didnt all just “die” necesarily , but now they dont have their “leader” , a snake without its head sorta deal , there will be some still around but in essence theyll sorta be full blown mindless rather then following Zhaitans will. so pretty much theyre not going to be as much of a threat with no will guiding them to attack things , im sure some of zhaitans lieutenants are prob around , but theyll be dealt with accordingly ;-)
ok as far as i care , i had enough of abbadon with GW1 , its time for new stuff related to GW2 , since GW1 has been and gone , i would vote Evon if they changed it from Abbadon to something more interesting that happened between GW1 and 2 , or even from charrs past in general , it makes no sense for someone that has no gods (charr) to be trying to do something that relates to a human god? <,< add to that , evon is a jerk so im going with Kiel ftw
the issue is , stealth itselfi s the real OP thing thieves have , dmg does not break it (ie if you still have bleeds on it your still completely invisible) , most games of all genres that have stealth , apply this rule , it prevents them from being OP as hell , that is why thief keeps getting looked at as OP , they have no worries about risk as they can just spam stealth and get away even if they still have a bleed / poison on them. this is pretty much a golden rule for stealth and its pretty much been broken in this game , hence all the real hate for thief , it gives them high survivability (disengages that is) , and pretty high dmg too. Stealth needs to have that rule applied , take dmg and stealth breaks.
Well then that would make stealth pointless versus a necro. Pretty close to pointless versus a Thief or a Mesmer or a Ranger. Close but less so for Ele and War. That would simply break stealth totally. Might as well remove it if that was the case.
yet every other game with dots can manage to pull it off…….
You still get hit by AoE damage while in Stealth so in a way Wells do help with stealth if you stand in them. I just started playing my Necro in PvP but as soon as I see a Thief stealth I instantly put a few marks on the ground and stand in them. Not saying that a Thiefs damage really is crazy just commenting on your stealth detection I really think Necro has the best skills to do that.
great theory , but others have said before me , a thief will just dodge through them and not trigger them , and still get you in the middle of your marks , ive had this happen before , ALOT , and its annoying. they can get in without triggering them and get enough hits on you to leave you hurting. wells , sure they cant really dodge , but they dont exactly last as long and can be waited out. it also doesnt break stealth if they get hit by it.
the issue is , stealth itselfi s the real OP thing thieves have , dmg does not break it (ie if you still have bleeds on it your still completely invisible) , most games of all genres that have stealth , apply this rule , it prevents them from being OP as hell , that is why thief keeps getting looked at as OP , they have no worries about risk as they can just spam stealth and get away even if they still have a bleed / poison on them. this is pretty much a golden rule for stealth and its pretty much been broken in this game , hence all the real hate for thief , it gives them high survivability (disengages that is) , and pretty high dmg too. Stealth needs to have that rule applied , take dmg and stealth breaks.
You were somehow 2 shot through both full DS and full HP? It didn’t happen, I don’t need pics to know that. He might have macro’d you, you might have accidently popped out of DS, but I don’t believe for a second that he two shot you through 33k+ eHP. It is entirely possible that a thief did some super combo and it did a lot of damage, that I perfectly understand as it has happened to me before, but lets just drop the pretense and all agree that it was more than two hits.
he destroyed my DS , but it was 2 shot or it was done faster then my eyes could register beyond 2 attacks….shame i didnt think to look at the log , our Garrison was sorta under siege by JQ XD
So my question is guys and girls, what would You do if You had 1 billion of $ only to invest on GW2
.
For me
First of all i would buyout ArenaNet from NCsoft and give them full independence to what they create.
Second i’d try to convince Mike to hire more programmers, so it would be possible to assemble group of 10-15 programmers that works ONLY on fixing bugs, ofc i would rotate those ppl with guys from living story teams etc, so the work won’t be so boring.
Third i would like Mike to create 5th content team, that would consist same amount of ppl as ppl from all 4 living story teams. This team would be responsible for making BIG mini expansions every two months that would add additional stepps into presonal story, new 1-2 dungeons with story and explorable paths, new 1-2 fractals, new pvp map, new additions to the WvWvW, and i would expand dynamic events more, delete some old ones and exchange them with new ones.
Fourth I would ask Mike to assemble pvp balancing group that, but in addition except desingers, pvp content desingers etc., the team would consist each class top player from the ladder to discuss some balance adjustements. They would have dedicated forums. Each set of players would “be” in the team for one month.
Fifth i would add more money into content than marketing
, so if ArenaNet worked on new expansion more money would go to content than marketing. More dungeons, more events, more pvp maps and modes, more WvWvW modes and featers…all more more more more
6th ArenaNet should have team dedicated for gem shop, they would work only on stuff that would be added to the is. No rng stuff, just real and actuall set skins, fluffy stuff etc.
Thats now for me, what’s Your ideas community??
i would add , have them bring back the seperation of pvp and pve versions of skills , save some grief from both sides for balancing that gets looked at being done purely for pvps sake , which has been hurting pve.
also i counter your statement with “pics or it didnt happen” about thief dmg vs you , theres alot of complaints about thief dmg , and more and more i see it showing as legit complaints , more so cause of their survivability with stealth spam , yes they can still spam stealth as much as you prob want to say they cant.
A lot of people who play this game are whiny babies who hate losing. That doesn’t give you a pass to make up ridiculous numbers and expect us not to call you on it.
its a fair response for anyone that gives that general response as well , you want your side to sound anymore valid then you SS it as well , otherwise your just here spewing crap like the rest of us , and as i said this was the first one ive seen do it. but please go back under your rock sir.
Edit: in your case we get further laughs cause you go straight to calling everyone whiny babies …..lol and you expect to be taken anywhere remotely seriously? XD
(edited by Enundr.9305)
I’m not trying to make the point that thieves are OP. Just looking at your HP it makes no sense to how a thief 3 shot you through over 30k HP including DS.
what do you think i thought when it happened? the first thief ive ever seen do that (and no 2 shot , 1 shot took out the DS (yes i know how ridiculous that sounds but unless he hit FASTER then i could see then it was 1) , 2nd shot downed me somehow from full health (21k) wish i thought of SSing it but that was the first time ive EVER seen a thief do that , the rest run Stealth Spam builds with incredible survivability and pretty good dmg from backstab)
Not to say necro are weak, but 2 shotting DS can and does happen in realistic scenarios (this is zerker+traits only unbuffed/amped Backstab on heavy golem).
That wouldn’t have even downed me without DS, including both backstabs and mug (3 hits), which supposedly did him, through 21k HP + DS.
I haven’t been 2 shot by a thief as a necro since mug could crit, and I was running a glass build for lulz. If you are running glass, guess what, that is the price you and every other glass build pays for running glass. If you aren’t glass that shouldn’t be downing you immediately, and certainly not through DS.
However, I realize that thief damage is way higher in WvW, but you should never go through all your DS and HP in a single thief combo. Pics or it didn’t happen, because I’m tired of “warrior does 500k DPS heer teh mathz”.
also i counter your statement with “pics or it didnt happen” about thief dmg vs you , theres alot of complaints about thief dmg , and more and more i see it showing as legit complaints , more so cause of their survivability with stealth spam , yes they can still spam stealth as much as you prob want to say they cant.
btw Bhawb , thief has been complained about since beta , not warrior though i msure there are a FEW that complain about them , theif has insane dmg + survivability (aka stealth spam to disengage) , hence why thief gets complained about the most , not warrior.
lol sadly Bhawb it was the only thief ive seen manage to pull that off , it was quite literal BS to 1 shot a full LF pool DS (30 soul reaping) , if i spent every waking moment Screenshotting everything id show ya , but as much as ppl like to deny it , servers do have logs , they can look at those logs if they took the time.
I am sorry to hear that. To be perfectly honest, I have no problems with thieves downing me in two shots, but then again, I run a PVT Power tank build (0/0/30/30/10) with full stack of bloodlust = near 2700 power coupled with over 2K toughness and near 3K armor. Granted I mainly run this in groups, but when transiting solo to get with group and a thief jumps me, once I drop into plague, they bail pretty quickly.
maybe you dont have a problem with thief 2 shotting you , but can you name any other class that can do so and keep constant disengages (aka stealth spam) ? ;-) thief has every definition of over powered with that.
Rigel , tell that to the thief that 2 shot me through 100% LF DS (30 Soul Reaping so bigger LF pool) and then 1 shot to downed state from full 21k health (roughly lol) you tell me which one is OP and which one is UP in that situation (gear consists of Berserker / Soldier Mixed Gear , i dont expect to live too long but even then thats ridiculous by ALOT)
i approve of that statement Fungalfoot ;-)
hard to say then , ive never been killed by another necro , most of them end up sucking , like i said the most ridiculous one ive seen was the 2 shot thief , as in 1 shot normal health bar to downed state after 1 shotting my death shroud from stealth. as bad as necros can allegedly be , im sry but the fact that the thief was even capable of doing that is enough to warrant that as BS , im not even sure how he did that much dmg either is the funny part. were talking 21k health normal , and then the DS healthbar (what 60% of health give or take depending on what random ppl have been saying) , thats an insane amount of dmg right there with no chance to react.
tell that to the thief that 2 shot me through 100% lifeforce pool , 1st shot literally destroyed it , 2nd downed me. mixed berserker / soldiers build , can survive multiple hits running through a zerg , a thief can just flatout 2 shot me out of nowhere and has heavy disengage skills (aka stealth spam)
You mean besides the fact that necros before these changes weren’t really complaining about damage, save for condition necros in PvE/WvW where their high damage could be overwritten by some Kill Shot Warrior auto-attacking? Think about your Backstab being ignored because your target had already been hit three times this second by your ally. Yeah, you see the problem. That’s condition builds in general, though. The introduction of Torment was to help alleviate this problem as well as give necros a tool to deal with the people running away at will.
Damage was never a problem on the Necro front (Power was a little weak, but still decent. Pretty good now with Deathly Perception, and Axe Training being useable with Close to Death), it was always on the defense side. Necros have been incredibly easy to focus since launch because they have no method to avoid it and don’t have the burst ability to make their short lives worth it. But here’s the thing: we never asked for burst!
we asked for real survivability , i know ive stopped trying to waste my time with DS defensivly now , seeing as a thief 2 shot me through a 100% LF pool DS (30 soul reaping) and dropped me with 1 more hit after destroying DS (2 shots total to downed state) , what we need is REAL survivability , to say a “L2P” response is one who is about as ignorant as it comes , so many classes have so much REAL survivability , now with the DS dmg going into our actual health pool as well we have nothing to survive spike damage , other classes have evades , blocks , immunity , vigor , etc that all let them survive longer , and if you think going the “use weakness on the enemy more” response will fly , guess again. boss/champ mobs have this buff that makes that pretty much useless…..yea lol cause someone tried saying weakness was one of our defenses as well,,,,,for that to be true bosses would have to be reworked HARD for that to be even remotely true.
roll a thief or warrior ;-)
I won’t lie: I don’t mind the change to 3 conditions per target. It puts greater reward on using the skill on multiple targets than before.
However, the loss of allied condition transfer is positively infuriating.
It is arguable that a full condi cleanse on that kind of CD, when paired with the other condition removal that we have is too much, so I agree there. But they need to say it, or acknowledge the bug (I don’t care if its on the forums, but this needs fixing, tired of stuff like downed HP bugs screwing us for months).
yes , im sure a gaurdian will agree with all this condition removal as well , heck just about any class has alot of condition removal (save for maybe Rangers , and possible warriors ? i think they have 1 skill but as far as the rest of the game , there is already an insane amount of condition removal)
I was so incredibly disappointed when I saw the minion appearances for the first time in GW2. I personally think they all looked way better in GW1.
the appearance didnt bother me , the lack of usefullness for them outside of open world pve is what dissappointed me the most
if your running berserker (aka no bigger health pool since conditions bypass toughness due to the mass Condition removal in the game) then that would be normal , hell ive had a thief 2 shot my necro with 100% LF pool DS going , 1st shot destroyed the DS , 2nd hit downed me (1st was attack from stealth) , sorta wish i had gotten that log too , cause even wearing berserker gear that was still ridiculous (power necro btw , conditionmancers are sorta meh and not as effective as ppl make them out to be with all the Condition Removals in the game)
(edited by Enundr.9305)
Although I agree with most of what is being said here, I’d like to stress out that we shouldn’t really act as if this ‘DS-block’ was the difference between being viable in hard PvE content and not being it. The DS-block was very much inferior to a real block to begin with: a lot of those big hits are encountered in high level fractals and if said hits were an agony attacks, it really didn’t matter much if you “blocked” it or not; since the agony wasn’t avoided in this way, you were going to eat dust more often than not anyway. I have to be honest and say that this change really didn’t affect me much.
The issue remains though that a necro has to play a lot differently (I’d dare say better, as in: a lot less, to no room for error) than many other classes, while having pretty much nothing to show for it. I’ve never really had that much issue with not being accepted in a group or getting called out or something, as others have experienced. Yet it’s pretty common for me to find myself in a somewhat challenging encounter at lvl 48 fractals, working my kitten off to see all the tells, time all the dodges perfectly, don’t waste any dodges, dps as much as possible, etc. and then glance over to the guardian that couldn’t time a single dodge properly if his life depended on it (some don’t even seem to know how to dodge in the first place…), all while pooping out boons, heals and projectile absorption/reflection skills like there’s no tomorrow (and with hardly any notion of when to actually use/time them), having less issue to not go down than me and probably dps’ing on par with me to boot: at those moments I’m truly wondering myself wtf I’m even doing there…
if im not mistaken , didnt i read a red post somewhere saying theyre trying to make DS used more defensively? if thats the case then this “nerf” has done just the opposite , more ppl use it offensively since its not going to help mitigate that spike dmg to begin with,
[conspiracy]
They want to nerf it to 60%, so they tell you it’s 60%. Someone came out and said no, it shows 100%. Then they say, oh there’s a bug, let us make a hot fix for you.
[/conspiracy]Regarding DS overflow nerf, I really don’t like how this gimmick nerf (which I’m ok with it, less fun but I can deal with it) affect the balance.
heck Perma Stealth thieves might as well have been nerfed (the stealth function , not the dmg) since they can spam that to avoid certain death , the same lvl the DS overflow did for necros , sure the jumping thing was fun , ive done it myself in open world areas , sometimes just get down to someone who missed a jump in a jumping puzzle rather then make them walk back , but alot of this is pure nonesense , and moreso it does seem it was done soley for the purposes of the tpvp aspect , and pax, sadly we wont see perma stealth thieves touched , much less backstab thieves crazy dmg (even running mixed gear of Valk and Berserker , 2 shots from a BS thief out of nowhere is ridiculous that ive seen no other class able to do , imbalance akittens prime right there). and to think alot of this started with some unwanted condition , dhuumfire , that pretty much any necro i ask will say wtf? why did we get burning? better things could have been done instead , like moving (withering precision i think it is? weakness on crit) to the power tree since it does no condition dmg , but would benefit from the condition duration from that tree , and replace dhuumfire with an easier access to Terror or agony or whatever thats called (DS skill 5 condition) that would give condition mancers more viability in large groups considering everyone else is spamming the same conditions necros do , and condition mancer dmg ending up as nothing (this is pve viewpoint btw , with champs and high health pools) , and bosses having defiance or whatever its called where weakness and blind have such a little / no effect /duration on them. And for a redundant thing for that btw , seeing a champ karka in southsun thath as that buff AND stability , why does it need both? XD
Go to every other forum and you will find the same “aura” about the classes. Players will never be satisified, ever.
For PVE which is what I currently play, the Necromancer is quite strong, with some players even claiming that the class is overpowered on condition damage.
overpowered until theres more then 1 condition necro , then your dmg is nothing since the other necro or condition spamming class is applying these conditions as well , theres a condition cap , bosses have defiant (some even have defiant and stability , a redundant thing to have lol) , and then champs / bosses have a general immunity (incredibly low duration more specifically) to things like weakness , one of necros only real aggressive defense mechanics , so we are by far the least powerful in pve for conditions , more specifically dungeons , though open world events like altars in orr , SB , Claw of Jormag , etc. anything where theres a mass group of ppl doing the event , condition necro dmg becomes null and void , or incredibly weakened since theres alot of condition spammers and then the condition cap.
The two now being connected affects that simple bit of style, taste, and lore for me, and really takes away from what truly made the Necromancer so unique to me. I really just think it should not be connected to Health in such a way. Before, It allowed us to negate huge burst damage, and allowed us to shroud dance, where we could pop in and out of it as often as possible with as little Life Force as possible and use it very affectively. Now, it just seems like a little bit of extra health, that we use at the expense of all out healing and utilities and weapon skills.
I agree. It feels like an interesting game play mechanic was removed from the game. I used to love popping in and out of Death Shroud as well, it was great. It added some depth to the class…. and now it’s gone. And all for a pax tournament. I don’t even play pvp!
Ditto, I’ve mained necro from the beginning and loved DS for damage mitigation. I would pop into it just before the big hit from boss fights, survive it, then continue. I find that now I’m dropping in dungeons MUCH more because they will not only knock me out of DS, but either down me or reduce my life significantly. Meanwhile my mesmer friend activates blur, Guardian has Aegis or any number of other boons, Warrior goes invulnerable, Thief uses one of his dodges because of insane vigor or just stealths, etc.. Meanwhile I’m out of dodges and best I can do is my DS which no longer protects me in such fights!
Game Masters/Designers/Developers: We dont care if you die, we dont care at all you know? we just care about our PAX event, we dont even care if you leave the game, cause we will make this MMO a E-Sports even if most your our gamers base dont give a kitten about it. we dont even care if you are lv 1 or lv 80 cause you can join the spvp even at lv 1 and just play that mode so next year you can join us in PAX, more important without being redundant… WE DONT CARE ABOUT PVE AT ALL!!!
Don’t be so dramatic. If they didn’t care about pve there wouldn’t so many events popping up every few weeks. PvP and WvW don’t get nearly as much focus as pve. We just need to wait for the balance to be different between pve and pvp and things will start to be nicer for everyone.
those are events , and if you notice most of these “events” (assuming your talking about Living story) , we now see all the mini games not even using your skillsets and health bar , seems a little weird to be doing that dontchya think? like the winter one , had a snowball fight with all their own skillsets everyone had , set Health , etc. thats a sign that they dont even trust their balance for pve events.
Question: Can other classes pop an invulnerability skill to survive a fall?
No, thankfully. Which is why cliffs were considered the necro’s only escape mechanism.
Still are if you have an unused Spectral Walk on your bar.
Had a fractal where a guy got pushed over the edge with hammer and i popped spectral walk used DS to soak the fall dmg pickup hammer and teleport back up…………..never again :<.
They prolly working on a spectral walk fix right now though
thing is , it would have to be a “fix” that applies to mesmers portal , in essence it functiosn in the same manner , jsut for personal use only. not as much distance though. so if thats the case memsers better be looking forward to that “fix” as well…
Take it from a Mesmer main. We already expect shenanigans. We always do.
But, yes – DS damage intake being fixed is good, but the overflow business is hella problematic. With that in mind, there needs to be some method of CC avoidance/escape on Necromancers.
yea and thats an issue pve necros can suffer from now , the amount of LF drain now vs before feels exactly the same in dungeons , just now we dont have that spike dmg absorb thing , add to that with how little survivabilty skills we have compared to other classes , its sort of annoying to expect necros to even be useable in dungeons at this point , can still manage AC but i have to sit back and support mostly….its really sad. we need something to give us access to stuff like vigor , invuln , etc like other classes have , cause right now , we sorta suck in dungeons , and were free kills to thieves in wvw ( i dont do SPvP / TPvP , dont plan to since its that specific mode that seems to dictate balance in the other modes , hope that gets fixed….FAST)
Question: Can other classes pop an invulnerability skill to survive a fall?
No, thankfully. Which is why cliffs were considered the necro’s only escape mechanism.
Still are if you have an unused Spectral Walk on your bar.
Had a fractal where a guy got pushed over the edge with hammer and i popped spectral walk used DS to soak the fall dmg pickup hammer and teleport back up…………..never again :<.
They prolly working on a spectral walk fix right now though
thing is , it would have to be a “fix” that applies to mesmers portal , in essence it functiosn in the same manner , jsut for personal use only. not as much distance though. so if thats the case memsers better be looking forward to that “fix” as well…
How did you manage to have 12.5k, or whatever, with PVT/Valk gear? My Ele has full berserker gear and still have 13.1k health, but thats with 15 traits at water though…
ok well even then , health isnt an issue , ive posted this in a couple of threads , i run with bersker/soldier mixed gear normally (i dont expect to live that long) i invest 30 into soul reaping (bigger life force pool) , was at 100% life force , popped DS , thief comes out of stealth and in 1 shot destroyed my DS (were looking at close to 21k in dmg since its supposed to be close to your health if im not mistaken?) then immediately strikes me again before i could react and im downed , all the while surrounded by 3 other guys as were chasing down 2 other thieves who were stlealth spamming trying to get one of our supply camps in wvw , we couldnt even down them due to stealth spam and healing while stealthed , but they knew how stubborn we were and were using the NPCs to help with our attacks since it was a fully upgraded camp , eventually we chased them not aware they had a thief waiting to ambush (good plan on their part) , we just werent aware that thief was doing THAT much dmg , and of course goes into stealth in the process , as OP said there is no Counter for this BS , we see every class with good counters for them , yet heres thief running rampant. now look at EVERY TYPE of game thath as full blown active stealth , you take ANY form of dmg (aoe / dots usually) your stealth breaks , we do not see that here and i think thats a reason thieves are getting away with so much , they have a mechanic thats so OP its ridiculous.
ok the basic point of this post , would be …… what happened with the other dragons? weve encountered frostbrood everywhere where snow has touched down , yet theyve been silent , weve seen destroyers around….branded…..surely the elder dragons arent gonna care to sit back and watch us party? it doesnt make sense to have all this going on this long and no signs of the other elder dragons and their minions anywhere! sure we had the flame legion , dredge , aetherblades , but at most those are rogue groups / bandits , aka lesser threats. the dragons are still out there , so are their minions…..we should stop partying and start preparing for the impending attacks from the elder dragons still out there……Primordus , Jormag , Kralkatorrik , and then the mysterious elder dragon unnamed in the depths of the ocean……