Showing Posts For EoNxBoNx.9213:

Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Thanks for the reports, we have verified that there are indeed some issues with shadowsteps right now. We are working on a fix that will be out as soon as we are comfortable with it QA wise.

Thank you for a reply. Glad to see that most these “bug fixes” were not intentional.

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Guild vs Guild/Heroes Ascent??

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Where is it? It’s not in the game. Question Answered. Oh, and it probably won’t be.

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"Banning-Pick/Forcing-Pick" Mode

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I really don’t think this will go over very well in this game. What we need is more maps in tournaments. Temple, and maybe Spirit Watch? And if they can tune Skyhammer to be competitive, that map to.

Then they should start picking and banning maps. That is a much better way to get player to get playing different classes.

“You’re either a Noob or a Pro your entire life, that’s life”
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Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Also if I’m not mistaken, Shadow Return is still a 1200 distance blink towards your original location regardless of LoS.
I can still Shadow Return through buildings like through the Clocktower.

Not Temple of the Silent Storm however. If you Shadow step to gate, and run up towards Temple, and Shadow Return, it won’t remove condis, and wont teleport you back, it won’t do anything. Maybe the cause of ranging it. of ranging it, however.

EDIT: A lot of player target Shadow Steps/Teleports, are very broken, because it requires them to be standing in a specific spot, and from myself.

“You’re either a Noob or a Pro your entire life, that’s life”
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(edited by EoNxBoNx.9213)

Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I was going to make a post about these issues that have started happening with teleports, but Jumper beat me to it. Nevertheless good thing someone started it. Teleports were working fine for 10 months, some might have been too strong, or even overlapped on each other. But the way they were changed made teleports in general (for thieves I am speaking) RNG, as the OP and title said.

I was in a match earlier today, where I tried to do, d/p burst for 1500+ range (not on flat ground) on someone stomping a teammate. Infiltrator failed, and Steal failed. At the same location, this happened again and it worked. I was beside myself.

I hope this is bugged, and these changes are not intentional. If they are thieves are seeing some dark days ahead.

“You’re either a Noob or a Pro your entire life, that’s life”
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Infiltrator's arrow

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

It’s not a nerf, it’s a bug fix. It wasn’t meant to change elevation and avoid obstacles.

Now that said, I would argue that all of the shortbow’s skills should be 1200 so the effective range of 5 in particular wasn’t awful.

If these were “bug fixes” then why did they wait 10 months to fix them? This was a direct nerf (not to only thieves) to teleports in general. There was some that should not have been there or that overlapped. But these should not have been classified as “bug fixes”.

“You’re either a Noob or a Pro your entire life, that’s life”
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(edited by EoNxBoNx.9213)

Glory/Rank Farming Custom Arenas

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

It’s a custom arena. People should/can do whatever they want with it. You two think it is abuse, it’s not, its fun. Should probably just relax and take off your seat belts, and enjoy the rank up.

“You’re either a Noob or a Pro your entire life, that’s life”
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Please, god add gear incentive to PvP

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

like i said mate, you’re the biggest nerd here
you’re right that the pvp is not good, but a gear treadmill is an artificial cover up for badly designed game. at the very minimum, gw2 is transparent with its imbalances

I AM INDEED.

It wastes time pretending to be something its not, fact is more people would be pvping if you gave them a hierarchical incentive that is materialistic and reflects our real world.

Guess what, more people would be WvWing if there wasn’t any gear grind.

Stop qqing, no self-respecting PvP player wants this.

You don’t know jack about pvp and should leave this thread, the game isn’t an ESPORT and it never will be because its pvp isn’t good enough, so BITE THE BULLET AND ADD GEAR PROGRESSION SO THAT YOU CAN GET GEAR WHILST YOU PLAY THE SUCKY PVP

Gear progression won’t do anything for this game. You are just another WoW drone, that got burnt out, and came here. Noticed this game isn’t WoW (big surprise) and using caps to trying to get your point across. Seriously pathetic man.

All of your arguments so far have been ‘THIS IS NOT WOW LUL’ which isn’t a valid argument at all. Seriously contribute something worthwhile once in your meaningless existences

I have already told you to go PvE. PvP in GW2 should not have gear progression. Do you know reading comprehension? You want gear progression, it will never happen so it would be better and save everyone’s time if you: A Leave the forums and the game, or B Do WvW and PvE.

Telling me to go PVE isnt an argument.
Failure

Then leave. Read the whole post. I just said, it won’t happen stop wasting your’s and everyone’s time. Hell, even some poor moderator’s time.

“You’re either a Noob or a Pro your entire life, that’s life”
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Please, god add gear incentive to PvP

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

like i said mate, you’re the biggest nerd here
you’re right that the pvp is not good, but a gear treadmill is an artificial cover up for badly designed game. at the very minimum, gw2 is transparent with its imbalances

I AM INDEED.

It wastes time pretending to be something its not, fact is more people would be pvping if you gave them a hierarchical incentive that is materialistic and reflects our real world.

Guess what, more people would be WvWing if there wasn’t any gear grind.

Stop qqing, no self-respecting PvP player wants this.

You don’t know jack about pvp and should leave this thread, the game isn’t an ESPORT and it never will be because its pvp isn’t good enough, so BITE THE BULLET AND ADD GEAR PROGRESSION SO THAT YOU CAN GET GEAR WHILST YOU PLAY THE SUCKY PVP

Gear progression won’t do anything for this game. You are just another WoW drone, that got burnt out, and came here. Noticed this game isn’t WoW (big surprise) and using caps to trying to get your point across. Seriously pathetic man.

“You’re either a Noob or a Pro your entire life, that’s life”
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Please, god add gear incentive to PvP

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

No thank you. Gear =/= skill, and someone should never kill me because they out gear. If you want to play a game with gear progression, I heard WoW is falling even farther in a crap shoot, play that.

“You’re either a Noob or a Pro your entire life, that’s life”
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State of the thief 2.0

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Would honestly like to see something done for p/p and traps. These imo are the most in dire need. It shouldn’t be any surprise that this weapon set, and these utilities are completely trash.

P/D, and S/P, also need some stepping up. I feel where P/D falls, is having to much stealth, or needing so much stealth. Most good P/D builds are condi builds, and you won’t play a condi build without sneak attack. This weapon set needs more viability outside stealth.

S/P; this build is normally played with venom share. I feel you need either need more coordination with a team for venoms to work, or they should increase the radius of venom share.

S/P; as for the weapon set goes, I think something needs to be done to compensate for the haste nerf. I know this hit everyone, but PW, is borderline useless.

Traps; don’t even get me started. Every single one of them are trash. The only one (maybe two) that have some use is tripwire, and maybe shadow trap. If shadow trap was a stun break with shadow pursuit, it might be more useful to use. But the others, Ambush trap, the thieves you get are terrible, die so fast. Needle Trap, the poison damage isn’t even noticeable.

I think Caed/Jumper said it best on the Revealed show. “You have to set the traps on people. They are not traps at all, you can just dodge right through them, and players can avoid them.”

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HGH Engineer...

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

This is funny because the OP is a thief. And thieves can rip into HGH engineers, even pre-nerf. They are so squishy, all you had to was get a good burst on them are they pop. That’s all you still need to do, if anyone still plays it.

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Easy fix to thief spam

in Suggestions

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Lol, well this idea just went to the crap shoot.

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Asuras need a disadvantage.

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I really hate to give an opinion on these threads.

Asura for me are no different than playing against a human, norn, charr. Obviously their animations are more noticeable, but that doesn’t make asura animations any less, for me.

This is different for each class. As a thief I need to watch for different things. Like SoU, or Elixir R, etc. It differs with play styles as well. Someone is very observant, might be able to see animation to animation. Someone who is very mechanical, or just overall knowledgeable with how their class(es) play out and are confident enough to miss these animations.

I have never had a problem in this game playing against Asura. I have played a Human thief and I felt that there was no great advantage or disadvantage when playing one.

“You’re either a Noob or a Pro your entire life, that’s life”
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(edited by EoNxBoNx.9213)

Easy fix to thief spam

in Suggestions

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Unintentionally nerfs P/P.

But really, thief weapon sets (other than d/p) need more synergy and fluidity with all the skills. They don’t…need this. -_-

“You’re either a Noob or a Pro your entire life, that’s life”
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IMHO the problem is that it just isn't fun

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Title means exactly what it means. I don;t think balancing classes/builds/etc is going to change that core issue. I still think balancing should be done of course but I think it just isn’t fun enough to attract the pop WvW has right now.

That’s your opinion, would you like to keep it to yourself? There are plenty of people that think this is fun.

Fun, or things that are fun are completely opinionated, and subjective. I am glad you wanted to share with the class, but please sit down.

what a joker this guy is
no one can share opinions! keep it to yourself!
hahahah

That is the joke. He is saying the game is not fun. Why even make a thread about it when fun is completely opinion based? Makes no sense. You might want to read the OP again.

So that a discussion may begin with varying points of view and opinion? This is basic stuff.

The OP didn’t really help start that discussion. As you can clearly see. He gave no viewpoints of his own, and no reasons why he thinks sPvP is not fun.

“You’re either a Noob or a Pro your entire life, that’s life”
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IMHO the problem is that it just isn't fun

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Title means exactly what it means. I don;t think balancing classes/builds/etc is going to change that core issue. I still think balancing should be done of course but I think it just isn’t fun enough to attract the pop WvW has right now.

That’s your opinion, would you like to keep it to yourself? There are plenty of people that think this is fun.

Fun, or things that are fun are completely opinionated, and subjective. I am glad you wanted to share with the class, but please sit down.

what a joker this guy is
no one can share opinions! keep it to yourself!
hahahah

That is the joke. He is saying the game is not fun. Why even make a thread about it when fun is completely opinion based? Makes no sense. You might want to read the OP again.

EDIT: Oh, and it if someone generally isn’t having fun anymore, just stop playing. Another reason this thread makes no sense. Useless thread #100346

“You’re either a Noob or a Pro your entire life, that’s life”
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(edited by EoNxBoNx.9213)

IMHO the problem is that it just isn't fun

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Title means exactly what it means. I don;t think balancing classes/builds/etc is going to change that core issue. I still think balancing should be done of course but I think it just isn’t fun enough to attract the pop WvW has right now.

That’s your opinion, would you like to keep it to yourself? There are plenty of people that think this is fun.

Fun, or things that are fun are completely opinionated, and subjective. I am glad you wanted to share with the class, but please sit down.

“You’re either a Noob or a Pro your entire life, that’s life”
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The curse of d/p

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Lol? I assume you think X/D is harder because dagger off-hand, and DB or so incredibly nerfed. D/P is just superior, S/D is great in terms of a weapon set, except that your 4 and 5 blow.

P/D, and D/D are far more inferior because they are vastly behind in synergy compared to D/P. Has nothing to do with skill required of the weapon set.

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The Cheapest Class

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Interrupt the heartseeker. A thief peeling from a team fight (spvp) is naturally going to spike you from far away. But it can only be 900 range with out infiltrators’. Most interrupts or blinds have 900 range.

Good awareness goes a long way.

Blinding Powder only puts a thief in stealth for 3s, if they use it far away that’s useless and would be taken out of it by the time the reach a fight.

Point in the later post being:

Engaged in fight, Thief swaps weapon to short bow. Shortbow 5, Shortbow 5—>Blinding Powder.

Your only hope to stop this would be to stun the thief after the weapon swap, even then you would be lucky to get him stunned in that place. There have been plenty of times I fought decent Thieves who can swap and shortbow 5 fast enough that my stun hits them while they travel and they still make it to their destination (Stun animation are slower than dirt on Warriors). Not many professions can cover 1800 range so quickly and with such ease unless they have every cool down up needed (such as Warrior Sword 2+Greatsword 5). I know that shortbow 5 takes 4 initiative to use, but again Thieves only really spam when they are securing a kill (obvious 2222222) or running away (555555).

I understand awareness is key in ever hoping to kill a thief, but a decent Thief will not be killed by one person.

I have given up on humanity’s intellect on this post. You are either a troll, or really, really, unintelligent.

Please answer this. How much initiative do you think a thief has ?

“You’re either a Noob or a Pro your entire life, that’s life”
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The Cheapest Class

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

How many times are you going to answer you own question in this thread?

Don’t let it happen.

I will apparently have to answer it as many times as it takes till the other people understand the point.

Not letting it happen is only possible on certain stealth skills. Most notably the CnD skill or dagger 5. Tell me how do you counter someone trying to use blinding powder from a distance? Right, there is none. What about Blackpowder+heartseeker? right there is none.

Stealth is cheap and a easy to use ability. This is why I moved on from the Thief class because it requires no skill to use or play.

Interrupt the heartseeker. A thief peeling from a team fight (spvp) is naturally going to spike you from far away. But it can only be 900 range with out infiltrators’. Most interrupts or blinds have 900 range.

Good awareness goes a long way.

Blinding Powder only puts a thief in stealth for 3s, if they use it far away that’s useless and would be taken out of it by the time the reach a fight.

“You’re either a Noob or a Pro your entire life, that’s life”
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Thief Backstab [ Picture ]

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

God…that reminds of the old Assassin’s Sigent. Getting like 13k – 15k Backstabs or GC Mesmers. In sPvP ofc.

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The Cheapest Class

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

He just explained to you…that, and how? I don’t understand, its right there in front of you. Seriously, I think this ONE guys takes up about 70% of the ignorance on the internet.

I am glad you feel you in compress that much of the internet (70% is quite a bit) but I don’t honestly believe you are that ignorant.

If you read what he wrote, none of those suggestions are counter to the actual being in stealth. They are counters for a Thief trying to go in stealth (sort of). There are no counters for Thieves in stealth. Point stands.

How many times are you going to answer you own question in this thread?

Don’t let it happen.

“You’re either a Noob or a Pro your entire life, that’s life”
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The Cheapest Class

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Actually, there is plenty of play/counter play to entering stealth.
There is Dagger offhand (rarely used) Cloak and Dagger which is a huge tell and dodge/interruptible with a HUGE initiative cost.
There is Thief stolen ability and Hide in Shadows(heal) which both have obvious animations and easily interruptable.
There’s the D/P Black Powder Heartseeker which is again, interruptible and extremely easy to read.
And there’s the most easy of all to counter, Shadow refuge, aka. knock him out of the circle or just kill him.

The only “uncounterable” stealth a thief has is Blinding Powder, a 40sec cd utility noone uses.

There is no counter to stealth. Once they are stealth, that is it. They will only be reveled once they hit something (choose to come out) or the stealth runs out (3 seconds/4 seconds (most thievies)/ or the annoying 16 seconds). None of these things are negative and prove there is 0 skilled play that can counter someone in stealth. The best you can do is guess which way he went and swing in the air.

He just explained to you…that, and how? I don’t understand, its right there in front of you. Seriously, I think this ONE guys takes up about 70% of the ignorance on the internet.

“You’re either a Noob or a Pro your entire life, that’s life”
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Harder or More Often?

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Yep, have had this same issue several times. Happens a lot when I break a stun with a teleport, and I can’t move, or use an ability, or anything…I don’t know what it is.

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Please fix Shadowstep/Teleports

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

You guys really just need to ignore this thread…He doesn’t even know if you spam IS it acts as a CC, unless you are moving onto a point with someone targeted.

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Thief Pistol Rework

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

@EoNxBoNx.9213 What if Unload stayed the way it is right now but you also got a 25% run speed boost while firing. This could allow you to make sure your shots hit and also use it as an escape(back pedaling from enemies while unloading from both barrels seems really cool).

That could work, maybe 10-12s of swiftness instead of a flat movement speed boost. That way it can be countered by boon hate. Also could get Sigent of Shadows to help with out of combat mobility.

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Thief Pistol Rework

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I like these changes, but even with these changes P/P still lacks the mobility. It could just be a main weapon set, rather than a secondary and use SB as the secondary for mobility.

I like this, gives P/P some synergy, and fluidity.

“You’re either a Noob or a Pro your entire life, that’s life”
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State of the Thief

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

D/P has plenty of condition removal through stealth. It also has plenty of burst. Remember, you also have a secondary weapon set too.

S/D is somewhat broken, but I still prefer it to Backstab/stealth/Heartseeker builds. I like the idea of a Thief using Evades and Teleports to mitigate damage, just not to the extent that it does.

D/P, has NO condi removal through stealth. Why would you spend 30 trait points to get Shadows Rejuvenation? 10/30/30/0/0 is not viable for tPvP, shadow arts in general is a bad trait line for tPvP. It requires to much stealth spam, and no stealth skills allow to cap.

The standard D/P thief for sPvP (this is the sPvP forum) is 25/30/0/0/15.

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State of the Thief

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I might be wrong but… D/D rotation wasn’t truly “viable” in tPvP. dancing around a target trying to finish an auto attack chain without dodges/blinds at melee range was suicide in most cases.

the D/D rotation that used to be popular was CnD > BS > 222222. the one you’re talking about is a PvE rotation used against mobs who won’t properly react to most attacks.

the falling on d/d on PvP had nothing to do with the 4s revealed. it simply doesn’t bring anything to the table.

D/D: needs to be close and hit to stealth, no cc, mobility

D/P
-Perma Stealth
-Lots of Regen
-Condi removal
-Gap Closers
-Dazes
-Blind finishers

S/D
- Unlimited Evades
- Tele in/out
-Condi Removal
-Stun breaker
- Immobalize
- Daze
- Stealth

Are you referring to the WvW build, 10/30/30? That is not viable in tPvP because of perma stealth.

“You’re either a Noob or a Pro your entire life, that’s life”
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The thief and its gameplay - Your feedback [Merged]

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I don’t know if the right way to go about it by nerfing SB, but maybe buffing other weapons to give them mobility and blast finishers or more ways to survive. Currently SB can do all this for the thief; be very mobile around a map, stealth you with pistol 5 and SB 2, tons of evade, and good damage in team fights. The reason it seems so good is because no other weapon set can compare. And no other weapons have as much synergy as the SB do.

The same goes for D/P. That is the perfect example of how a weapon set should be. Using every single weapon skill together at all times.

Yeah, the way to balance Thieves better is to buff their other weapons.

Are you for real?

Naw, you know what, instead nerf SB, and thief should have 5 useless weapon sets. Great idea. We have achieved balance.

“You’re either a Noob or a Pro your entire life, that’s life”
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State of the Thief

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Not if they’re specifically pvp oriented threads.

if you’re asking for changes to skill then its not specifically pvp oriented at all.

Well the PvP devs rarely ever post in the class forums. And these skills need changes towards sPvP.

“You’re either a Noob or a Pro your entire life, that’s life”
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The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Shadow-Refuge is definitely a very strong utility, but makes the game really interesting and not that predictable. I think without shadow-refuge, the thief loose much viability for a team.
But in general I agree with stealth being a problem. It should be decreased slightly in its duration.

I can agree with that.

But you also have to think that shadow refuge is a MUST HAVE for any thief and, as you said, the thief will lose too much viability without it, meaning its a SINGLE SKILL which makes the class viable ( even S/D doesn’t really offer that much in terms of team utility).

It’s pretty much the same with mesmers, forced to bring IoL and Portal + random stunbreaker mostly because other u-skills are , yes strong, but not on par.

With the thief that’s is not even the case: there’s nothing as strong as shadow refuge, you’re basically a moron if you don’t pick it and are severely hampering your team capabilities.

Back in beta an engi could stack 20 + secs of stealth ( now there’s a cap ) with smoke fields+blasts, i believe it’s time to nerf shadow refuge+ shortbow and balance the thief profession better, because currently we’re helded back by these things ( devs will always say, regarding thief sucking, " but hey, they have massive mobility/AoE + massive AoE stealth, they’re fine !!! " when in reality, we’re not).

I don’t know if the right way to go about it by nerfing SB, but maybe buffing other weapons to give them mobility and blast finishers or more ways to survive. Currently SB can do all this for the thief; be very mobile around a map, stealth you with pistol 5 and SB 2, tons of evade, and good damage in team fights. The reason it seems so good is because no other weapon set can compare. And no other weapons have as much synergy as the SB do.

The same goes for D/P. That is the perfect example of how a weapon set should be. Using every single weapon skill together at all times.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Stealth is definitely overpowered. It’s not invincibility, but it allows you to potentially be anywhere on the map seen from the perspective of your opponent.

Stealth allows you to regroup after a lost team fight and negate the other team the ability to scout and intercept, slow you down or apply pressure to you. Stealth also gives you the ability to initiate a fight and thus gain the upper hand, because your opponent can not guard both of their nodes with equal numbers.

For many this is accepted counterplay to a very strong position the winner of a team fight will usually find themselves in (being able to scout and react to an attack immediately or slow the enemy down from elevated positions while they are moving towards a node is very strong on many maps quite frankly).

However, being able to totally subtract yourself from the map and coordinate a full burst out of stealth is just beyond strong. We have a ton of abilities that deal instant damage and can be executed within half a second by multiple people. Mathematically right now 3 DPS classes can kill any target in GW2 before they can react (2 is usually enough for any target we see in tournaments). That’s why we are seeing more and more groups using stealth openers.

Now in my opinion stealth is important for some classes. For thieves and mesmers (less so imo) it is a defensive mechanic, that should not simply be taken away, especially in tpvp. Stealth becomes overpowered when it can be maintained for long periods of time (Shadow Refuge) or even permanently (smoke field + blast finishers). Stealth is also overpowered as an out of combat mechanic.

I would welcome two changes to stealth, but I’d already be grateful for one of them to be implemented, as I am not greedy:

1. Stealth can not be stacked

2. Stealth only works, if you’re in combat

PS: I play thief mainly.

the only really OP skill a thief has regarding stealth is shadow refuge.

Remove it and we’ll be happy.

My main is a thief and i agree SR is really OP, and one of the main reason why thieves are brought in high end tPvP: stealth assaults from the whole team are OP as kitten.

Yeah, SR is soo OP. Because, you can’t AoE into it, at all. If you could thief would just run out of it and lose stealth that would be cool. Or the thief would have to use a util like shadowstep to get away. Either way he would get revealed.

Sucks you can’t force the thief to leave his SR or just kill them in it.

EDIT: To the quote of the quote. R.I.P d/p.

“refuging in stealth” is not the point of the skill.

SR point is to stealth your allies and coordinate bursts from stealth. If you’re using it selfishly, you’re losing the skill potential, and you would be better off with Blinding Powder ( istant, can be used to neutralize single shot bursts, strong with S/D since it gives istant interrupts availability /strong with D/P for istant backstab after shadow shot etc ).

Shadow refuge should be removed from the game IMO.

Why should shadow refuge be removed? Engis can drop a smoke field and enough blast finishers can get 12s worth of stealth. That is more efficient. Should that be removed? Should smoke fields be removed? Thieves will basically be non-existent in tPvP if you remove SR.

The bolded part says it all.

I think that’s enough of a reason to remove the skill and balance the thief profession better.

I will agree with that statement. Thieves need a whole new take on how they are balanced. And instead of SR, a thief could use Black Powder for a 12s stealth, with enough blast finishers.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Stealth is definitely overpowered. It’s not invincibility, but it allows you to potentially be anywhere on the map seen from the perspective of your opponent.

Stealth allows you to regroup after a lost team fight and negate the other team the ability to scout and intercept, slow you down or apply pressure to you. Stealth also gives you the ability to initiate a fight and thus gain the upper hand, because your opponent can not guard both of their nodes with equal numbers.

For many this is accepted counterplay to a very strong position the winner of a team fight will usually find themselves in (being able to scout and react to an attack immediately or slow the enemy down from elevated positions while they are moving towards a node is very strong on many maps quite frankly).

However, being able to totally subtract yourself from the map and coordinate a full burst out of stealth is just beyond strong. We have a ton of abilities that deal instant damage and can be executed within half a second by multiple people. Mathematically right now 3 DPS classes can kill any target in GW2 before they can react (2 is usually enough for any target we see in tournaments). That’s why we are seeing more and more groups using stealth openers.

Now in my opinion stealth is important for some classes. For thieves and mesmers (less so imo) it is a defensive mechanic, that should not simply be taken away, especially in tpvp. Stealth becomes overpowered when it can be maintained for long periods of time (Shadow Refuge) or even permanently (smoke field + blast finishers). Stealth is also overpowered as an out of combat mechanic.

I would welcome two changes to stealth, but I’d already be grateful for one of them to be implemented, as I am not greedy:

1. Stealth can not be stacked

2. Stealth only works, if you’re in combat

PS: I play thief mainly.

the only really OP skill a thief has regarding stealth is shadow refuge.

Remove it and we’ll be happy.

My main is a thief and i agree SR is really OP, and one of the main reason why thieves are brought in high end tPvP: stealth assaults from the whole team are OP as kitten.

Yeah, SR is soo OP. Because, you can’t AoE into it, at all. If you could thief would just run out of it and lose stealth that would be cool. Or the thief would have to use a util like shadowstep to get away. Either way he would get revealed.

Sucks you can’t force the thief to leave his SR or just kill them in it.

EDIT: To the quote of the quote. R.I.P d/p.

“refuging in stealth” is not the point of the skill.

SR point is to stealth your allies and coordinate bursts from stealth. If you’re using it selfishly, you’re losing the skill potential, and you would be better off with Blinding Powder ( istant, can be used to neutralize single shot bursts, strong with S/D since it gives istant interrupts availability /strong with D/P for istant backstab after shadow shot etc ).

Shadow refuge should be removed from the game IMO.

Why should shadow refuge be removed? Engis can drop a smoke field and enough blast finishers can get 12s worth of stealth. That is more efficient. Should that be removed? Should smoke fields be removed? Thieves will basically be non-existent in tPvP if you remove SR.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Leaderboards improvements in next patch?

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

@ Evan will this upcoming patch have guild leaderboard ?

How could we have guild ladder without guild rating srsly?

I think he meant like a team leaderboard, not guild.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Stealth is definitely overpowered. It’s not invincibility, but it allows you to potentially be anywhere on the map seen from the perspective of your opponent.

Stealth allows you to regroup after a lost team fight and negate the other team the ability to scout and intercept, slow you down or apply pressure to you. Stealth also gives you the ability to initiate a fight and thus gain the upper hand, because your opponent can not guard both of their nodes with equal numbers.

For many this is accepted counterplay to a very strong position the winner of a team fight will usually find themselves in (being able to scout and react to an attack immediately or slow the enemy down from elevated positions while they are moving towards a node is very strong on many maps quite frankly).

However, being able to totally subtract yourself from the map and coordinate a full burst out of stealth is just beyond strong. We have a ton of abilities that deal instant damage and can be executed within half a second by multiple people. Mathematically right now 3 DPS classes can kill any target in GW2 before they can react (2 is usually enough for any target we see in tournaments). That’s why we are seeing more and more groups using stealth openers.

Now in my opinion stealth is important for some classes. For thieves and mesmers (less so imo) it is a defensive mechanic, that should not simply be taken away, especially in tpvp. Stealth becomes overpowered when it can be maintained for long periods of time (Shadow Refuge) or even permanently (smoke field + blast finishers). Stealth is also overpowered as an out of combat mechanic.

I would welcome two changes to stealth, but I’d already be grateful for one of them to be implemented, as I am not greedy:

1. Stealth can not be stacked

2. Stealth only works, if you’re in combat

PS: I play thief mainly.

the only really OP skill a thief has regarding stealth is shadow refuge.

Remove it and we’ll be happy.

My main is a thief and i agree SR is really OP, and one of the main reason why thieves are brought in high end tPvP: stealth assaults from the whole team are OP as kitten.

Yeah, SR is soo OP. Because, you can’t AoE into it, at all. If you could thief would just run out of it and lose stealth that would be cool. Or the thief would have to use a util like shadowstep to get away. Either way he would get revealed.

Sucks you can’t force the thief to leave his SR or just kill them in it.

EDIT: To the quote of the quote. R.I.P d/p.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Please fix Shadowstep/Teleports

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Currently the Sword number 2 ability for thieves is just out of control.

-It is a weapon skill
-Zero cooldown thus can be used instantly
-Stun breaker, Cures condition, players can teleport out of damage even when stunned or immobilized so there is no way to stop it. Currently it is way more powerful than stability which other classes have to sacrifice a lot to get -warrior stability is 8secs on a 40 secs cooldown or longer cooldowns-

Teleports can be used to teleport on the Z axis -vertically-. Wtf?? Really? Thieves teleporting upwards to the trebuchet in spvp or can be abused by mesmers/thieves on terrain in wvw. If that is allowed then I want my leaps to travel the same distance.

LOL.

Firstly the sword 2 cures ONE condition. It being a weapon skill shouldn’t matter. Yeah it has no cool down, and if you spam IS, you just go back and fourth CCing a player with immob. The only stability a thief can get is by stealing through boons, using steal on a mesmer, or lyssa runes. I fail to see the problem here. They just nerfed it, and you want it nerfed harder?

Seriously, I don’t understand these kinds of people.

Oh, and secondly thief teleports are crucial to their survival. For example, the teleport straight into clock if you were caught by a warriors hundred blades combo. Or just teleport to the platform right in front of the windows of clock.

You clearly don’t play a thief, and are only here to complain.

You can always spot a thief/mesmer player by the typical reply : lol or l2p. They just pee their pants when there is a thread about balancing them.

For shadowstep, it negates immobilize and any cc, right? Right. So its better than stability and is a weapon skill spammable with no cooldown. That sounds OP to me. What is your argument against that? ‘LOL’?

As for stability, I never said remove stun break from shadow return. I said don’t allow it to cure immobilize on the sword skill That way, a sword skill is a guranteed break out of any dps situation

You don’t need the stun break/immobilize removal on a spammable weaon skill.

For stun breaks you have:
http://wiki.guildwars2.com/wiki/Roll_for_Initiative
http://wiki.guildwars2.com/wiki/Infiltrator%27s_Signet
http://wiki.guildwars2.com/wiki/Haste
Slotted
http://wiki.guildwars2.com/wiki/Shadowstep
http://wiki.guildwars2.com/wiki/Shadow_Return_

Notice that some skills that break stun also remove immobilize! Why would they need stability if they had an ability that is better than stability! Remove CC AND immobilize? Yes plz. Lets list them:

http://wiki.guildwars2.com/wiki/Shadow_Return_
http://wiki.guildwars2.com/wiki/Roll_for_Initiative

You say you don’t like those abilities or you don’t slot them? Well too bad..welcome to what every other class has to compromise for to get stunbreakers/immobilize condition removals.

Except for one thing..we don’t have a weapon skill..that is spammable..zero cooldown..that teleports us..that breaks stun..that removes immobilize..that we abuse to stomp fallen targets bypassing their downed abilities..

Teleports are not ‘crucial’ to your survival..unless your a bad thief or one that thinks it is ok for a class to go inside a group, attack and leave with an instant teleport that can’t be stopped. You have the most OP get out of jail card in the game called stealth. Oh yea..you can stealth repeatedly in combat..hmm..You have condition removal and stun breakers that are not weapon skills as listed above. Learn to use them.

As for the stealing boons being useless..does that count for the warrior 30 second elite: Fury, might, Swiftness? How about the long duration potion buffs by Engineers?

Am I missing something?

I would reply with more detail but someone above has already done that. Stealth is not reliable in competitive play at all. Dodging, and teleports/stun breakers are how a thief is going to survive, not to mention you can die in stealth…

Anyways, there was something that stuck out in your quote. You said stun breakers remove immobilize. This is not true. If you have a teleport that breaks stuns it will move your location but you will still be immobilized.

EDIT: Players like you will not be satisfied until thieves are completely not viable for tPvP, or even more competitive play, such as on pro teams.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

Thieves don't like to share (P/D build)

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Wow this is really nice, I have been looking for a solid condi build and a solid p/d build for quite some time.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Balance thief sword abilities

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

So funny how people were complaining about Backstab damage. Now it’s LS damage. Get real. And the only way LS is going to crit for over 5k or 6k is with like 10+ might stacks.

It’s not the sword abilities that is the problem, it’s the amounts of vigor a s/d thief can have when properly built. If you want to balance the build. Sword abilities are fine.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

More than 2-Team Tournament ??

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I would assume when daily/monthly tournaments come around they will be 8 teams, just makes more sense.

And I believe there is no ETA on when those are releasing.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Please fix Shadowstep/Teleports

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Currently the Sword number 2 ability for thieves is just out of control.

-It is a weapon skill
-Zero cooldown thus can be used instantly
-Stun breaker, Cures condition, players can teleport out of damage even when stunned or immobilized so there is no way to stop it. Currently it is way more powerful than stability which other classes have to sacrifice a lot to get -warrior stability is 8secs on a 40 secs cooldown or longer cooldowns-

Teleports can be used to teleport on the Z axis -vertically-. Wtf?? Really? Thieves teleporting upwards to the trebuchet in spvp or can be abused by mesmers/thieves on terrain in wvw. If that is allowed then I want my leaps to travel the same distance.

LOL.

Firstly the sword 2 cures ONE condition. It being a weapon skill shouldn’t matter. Yeah it has no cool down, and if you spam IS, you just go back and fourth CCing a player with immob. The only stability a thief can get is by stealing through boons, using steal on a mesmer, or lyssa runes. I fail to see the problem here. They just nerfed it, and you want it nerfed harder?

Seriously, I don’t understand these kinds of people.

Oh, and secondly thief teleports are crucial to their survival. For example, the teleport straight into clock if you were caught by a warriors hundred blades combo. Or just teleport to the platform right in front of the windows of clock.

You clearly don’t play a thief, and are only here to complain.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Pvp rewards

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

We also think that we need to improve the PvP rewards. I can’t give too many details (sorry to say that so often guys), but this is something that’s already in the plans.

Not going to lie but this is (at the very least) enlightening to hear. Thank you for a reply JSharp.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Pvp rewards

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Yep, PvP rewards need to a complete overhaul. I would agree. I don’t know exactly how, but something needs to be fixed. The rng feeling is a horrible way to give out rewards. The players have little to nothing to spend glory on (until we rank up).

In my opinion just it seems like the reward system for sPvP was not very well thought-out , at all.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Worst PvP You Have Ever Seen

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

What the poster above said.

But imo I would have the WoW (as of late). In 2006-09 it was a good game for pvp. After that major tournaments stopped holding the game at their events.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Blatant bias by Arena Net?

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

This thread is just a circle jerk of crying and complaining. If you want ANet to actually respond to thief issues or feedback in general this thread is a bad example.

However, I will agree thieves have a ton of useless abilities traits, and weapon sets that don’t even get looked at because of the dominance of d/p (still greater that p/x) or s/d.

Traps for example, and Scorpion Wire.

Warriors on the other hand have build most players in this game haven’t even played or seen (not saying that these alleged builds are good). Most likely what we will see from ANet is bring more utility buffs in for the warrior, and survive. That’s what they need.

Thieves AND warriors have their own place of uselessness on a team.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

ArenaNet, you have done a terrible job in PvP

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I guess instead of crying about solo queue you could find people to play with. Nah why do that, go through that hassle of having to talk to other people on a voip, to difficult.

You miss the point.

Then elaborate.

Its about the game mode that shoud be competitve but its not working as desinged. They wanted to make it newbe friendly so they added a possability to play solo. But its impossible to play it competitive as a solo player. There is a important funcion in PvP that is very poor designed.

While I know there needs to a real solo queue. That makes no sense. This is a team game, 5v5 in fact. If you want to be competitive find a team.

So… you agree there needs to be a “real” solo queue, but solo queue is pointless because it’s a team game. That makes no sense. I can understand your point if you think solo queue needs to be removed from the game, but you can’t support that and say team based play is the only real competitive way to play the game at the same time, it’s contradictory.

[/quote]

Read the bold. I am going to try and be more specific. Being competitive as a solo player is pointless. Why do it? Just find a team if you want to be competitive. This is a team game.

And yeah, I know the solo queue needs to be fixed.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

ArenaNet, you have done a terrible job in PvP

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I guess instead of crying about solo queue you could find people to play with. Nah why do that, go through that hassle of having to talk to other people on a voip, to difficult.

You miss the point.

Then elaborate.

Its about the game mode that shoud be competitve but its not working as desinged. They wanted to make it newbe friendly so they added a possability to play solo. But its impossible to play it competitive as a solo player. There is a important funcion in PvP that is very poor designed.

[/quote]

While I know there needs to a real solo queue. That makes no sense. This is a team game, 5v5 in fact. If you want to be competitive find a team.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

ArenaNet, you have done a terrible job in PvP

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I guess instead of crying about solo queue you could find people to play with. Nah why do that, go through that hassle of having to talk to other people on a voip, to difficult.

yea cuz no other competitive pvp games have solo queue LOLLLLLLLL

You don’t need solo queue to be a competitive game. Most team games………require a team.

I guess instead of crying about solo queue you could find people to play with. Nah why do that, go through that hassle of having to talk to other people on a voip, to difficult.

You miss the point.

Then elaborate.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

ArenaNet, you have done a terrible job in PvP

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I guess instead of crying about solo queue you could find people to play with. Nah why do that, go through that hassle of having to talk to other people on a voip, to difficult.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock