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PvP 3 wishes -what do you want most in PvP?

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

1. More ways for players to spend glory/more ways to get it as well.

2.Team Ladder (separate from solo queue ladder, when a real solo queue comes)

3. Least priority would be an complete overhaul on their reward system in general.

4. Last one, more builds. As a thief I feel traps are completely useless.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Dagger Storm with Incinerator

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

No idea what you are talking about. You think they can’t see the spinning thief already?

You overestimate the ability of mindless people to notice a spinning animation, flying daggers, damage and the buff. Flames are terribly obvious though, even for the most mind-numbing silly people. Personally, I’d rather not give such as a huge obvious clue to ridiculous and unskilled people zerging around and let thieves at least punish those.

Whoosh…

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

ideally, you could purchase every piece of gear for that rank from the glory vendor, at inflated/high prices, and still be able to buy components to try your luck on the forge RNG (which would be less expensive, but no guarantee you get the piece you want)

then, the gem store would have more cosmetic looking skins that aren’t necessarily pvp oriented, as well as new boosters, and then the holiday/occasional items would appear there as well for limited times so that people with deep pockets but poor luck with the chests/forge can still pimp out their ride, so to speak.

because pvp is baselined on the amulets/runes (which I don’t think ought to be supplemented with gem items, but rather revamped/improved where they sit now), you don’t have a need for anything other than skins.

If items with stats in pvp were to become purchasable, they would have to also put a price on the runes/amulets/sigils, and this would break the easy accessibility of starting up a new character.

maybe that would be a good thing.

maybe having character specific glory/rank would be a good thing, instead of account wide renown. i’ve only ever played engie in pvp, but if i were to make a new alt, a necro for example, my rank shows that i have spent time on that necro when I clearly haven’t.

the problems with the system are much deeper.

Personally I like having the account wide glory just because I do not like having my alts looking like starter characters (even though that’s what they are). If I had the option to get a Fused Gauntlets (through glory purchase) for the thief I would do it.

If it were possible (like you said) Anet could keep the most cosmetic of looking skins in the gem store. And maybe gauntlet skins available for glory. Or through chests if they really don’t want to change the RNG aspect.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I doubt they would make available for purchase items that can be combined in the Forge.

There would be more unique items in the store, and “limited offer” items like that would be stellar.

example: I am choked that i did not get a fused shield or rifle, because i am a flame thrower using engie and they would have given me mahogany every time i logged in.

If they were to make more items in the store it would be great. Not just when they have holidays, or specials. I suppose if instead they allowed items that were crafted via Forge to be sold with glory, they could make more weapons/armor sets(maybe)/gauntlets/helms/etc. to be sold for glory. Or even through the gem store.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

The point is that being able to buy rank for glory would make the game pay to win.

Buying rank is, by your definition, an improvement of player profile.

Everything I post is constructive, it is not my responsibility to interpret it for you.

Now…

There is plenty of reason to expect that Glory will be adapted to allow the purchase of Gems for a PvP centric Gem store, wherein new skins/finishers/boosters/whathaveyou could be made available to pvpers.

Glory does not have to be anything more complicated than gold. Given the high frequency of glory earnings, expect the ration of glory:gems to be much more steep than gold:gems, and there is no reason not to offer an option to purchasers of Gems via creditcard/paypal/whatever to convert their Gems in to Glory (assuming that something appealing is actually offered at Glory Vendors that is unique from the Gem Store).

The rate of glory accumulation would then be monitored and tweaked not to make the system useless again.

I would expect something like that. But what if say, it were items that were “hot items” and no longer are and got pushed out of the store. Like the Fire and Ice dyes e.g.

Also buying complete armor sets. Whispers Set e.g(for the respective rank), and trying to avoid all the RNG involved in getting skins?

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

First of All, I don’t think you have a clue about the discussion at hand here. You can not purchase Glory…. so what are you talking about it being a joke?

The OP’s proposition is to sell rank points for glory, not mine. I never once claimed you could buy glory.

I am not really sure if you understand. I thought you might have but you definitely don’t. This post is about trying to figure out ways for players that have excess glory like hundreds of thousands or (like I previously said) millions to spend it.

yep, and like i said in my original post, this is a good thing. this is now the third time i have said this.

here, in case you forgot…

While i would agree that pvp needs more ways to use glory, I cannot agree with spending glory for rank, especially at a 1:1 ratio…like you said, people have millions.

What don’t I get?

The part where you claimed buying rank with glory was somehow interpreted as “pay to win”

Indeed, and it still is.

Rank and Glory, as they function in the game right now are a reward/representation system.

You receive Glory as a form of currency to purchase items needed to assemble gear and consumables in the Forge. We all already agree that there ought to be more things to spend Glory on …

You already have rank points for completing matches, which is the representative portion of your earnings. Rank points are nothing more than experience points.

Like you both have said, they just represent time spent playing. Well, ya, no kitten…but…

People argue that Rank is not a real measure of skill. So what? Who cares? Rank is already a measure of time spent in game.

So …

Spending your Glory to increase your Rank inflates (in a negative fashion) the representation of your time spent playing SPvP, and therefore provides even more misinformation to potential tournament team mates than what it already does, given the complaints that people can farm Hotjoin for days and gain no practical experience.

Yet…

Despite the lack of practical coordinated teamplay experience, Rank undeniably proves that a player has logged the hours to have accumulated their current Rank, and therefore said player is (at least hopefully) not a completely useless ball and chain for a group to have to carry.

Why on Tyria would you want to allow players to further exacerbate this issue by funneling PvP currency and further disenfranchise their actual representative skill level and make it even more difficult to judge how best to integrate a player in to your team?

Sure…

Competitive teams will have practices and try-outs and the whole shebang.

But…

SoloQ (which is never going away, whether you like it or not) will suffer even more imbalance in its matchmaking system and create even more reasons for people to complain about kittens hiding in wolf’s clothing.

(that is a metaphor).

Which means that, in effect, spending Glory for Rank is a “pay to win” system because you can pay for “wins” that you never “played”.

I seriously cannot believe I had to spell that out for you.

I read this as your interpretation of pay to win as someone paying for wins that are non-existent. Pay to win is defined by buying something that will better your character/player/profile/etc. and making you win more. It is a game design model that is highly frowned upon.

Exact definition -

Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. Luckily in Gw2, all gear is equal, and are only skins.

ANYWAYS, I am glad you posted something constructive, and we can just move past rank points. What do you think about just dumping glory for skins? Skins that were in the gem store perhaps? Even allowing players to pay, idk 200k for a full set of Flame Legion, instead of having to RNG get it in the forge.

That price can go up for how Anet thinks of the aesthetics of the skins. Also (I know they said it is hard for them to release new armor sets) how about them release more weapons and, items like Fused Gauntlets available for glory? Thoughts?

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

What don’t I get?

more ways to spend glory = good (I said that in my post)

spending glory for rank = bad.

just because I disagree with you does not mean that I do not understand what you are saying.

what part of that don’t you understand?

what makes you so righteous as to assume what I do or do not understand?

Like I said this is a discussion. I never said anything to make it look as I were self righteous. Can you explain why you think it is “bad”? If you can’t then you are not helping anyone.

I will repeat myself, ranks are completely aesthetic, and mean nothing in terms of skill. Why not redesign the glory system, and how rank works.

I does not bother me you disagree. It bothers me you have nothing constructive to say.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I never said glory was purchasable.

I said purchasing rank for glory is a horrible idea.

you will not convince me otherwise.

why not just offer double glory?

in what system would it ever be balanced for people to just buy their ranks – with in game currency or otherwise?

what would be the point of the rank system if it is material, commercial, and artificial?

who the kitten are you to tell me I don’t understand the rank d glory system because i disagree with tour kitten carebear give me free advancement system?

earn.

your.

rank.

don’t buy it.

purchasing ranks will inflate the already gross disparity between people who farm rank in horjoin vs people who earn it in tpvp.

until you understand that, this idea remains kitten.

I am not really sure if you understand. I thought you might have but you definitely don’t. This post is about trying to figure out ways for players that have excess glory like hundreds of thousands or (like I previously said) millions to spend it.

You don’t like the rank point idea I get it. It would not create that much of a disparity because it would be available to all players of all ranks. If you want to save your glory then save your glory. If you would rather purchase items it at your glory vendor then do that.

And how is it pay to win when the ranks are completely aesthetic for items, that do not effect how good someone is or “better” they play?

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I Would like them to normalize the glory gain across the team, so everyone in the team get same glory.
Perhaps so you get same glory as the match point, winner 500 and loser whatever score they had.

Think that could also cause lot more players to try win

I believe this is something that could be help with an increase with the win bonus. If the win bonus was was a lot more (hot-join) it would entice players into winning.

The bonus could be a higher percentage of your personal glory, like 30% or so.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

While i would agree that pvp needs more ways to use glory, I cannot agree with spending glory for rank, especially at a 1:1 ratio…like you said, people have millions.

Alright so not to a 1:1 ratio. However the players that have millions of glory just either want ways to dump their glory, or want a way to use it usefully in sPvP. As well they are rank 50+ I would imagine. So at higher ranks (the vendors) it can cost more glory to purchase rank points.

At r50 say, 150k glory for 50-75k rank points. So basically a 2:1 ratio. And do the same for lower ranks.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

bump for clarity

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Whole heartily agree that we should have more options to obtain Rank in a quicker pace ie: Purchasing Rank with Glory Points.

There also needs to be more options of items/accessories. At the current state, its a Grind fest. The amount of Glory we accumulate each match is a very tiny fraction towards our rank. Talk about ball busting Anet.

-Monthys and Dailies should give us a % of our current rank as Glory towards are Rank.
-Offer more Glory per match as Rank progresses.
-Glory Boosters do NOTHING for our Rank Progression – could be fixed.
-Give us other ways to obtain Rank?

Ideas to ponder on…

I am glad you agree. With the glory booster I was thinking it could be away for someone to get glory faster to spend it quicker. Somewhat like a karma booster. If it did give rank points that would be great.

Percentages would work great for the daily/monthly. Say 10% or 15% for the daily, and 25% or 30% for the monthly?

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

sPvP Glory Reward System

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I am going to try and get right to the point here. Some of you know, or may not know, that there is very little ways to spend our 100s of thousands or so millions of glory on.

I am going to also say there isn’t very much ways for sPvPers get glory.

What to spend it on :

  • Rank points. If you have 45k glory e.g You could spend it on 45k rank points to get to the next rank for tiger, (41 to 42).
  • Non-RNG related ways to get gear. Fused Gauntlets are a great example of this. Spend glory to get skins.
  • Gem Store Skins. When skins that were Hot Items get pushed out of the store, why not make them available for glory for sPvP, or Karma/coin in PvE?
  • Armor Sets. Flame Legion/Whispers’ e.g. Only available for the respective rank. Do not know how much glory. maybe 200-300k. This would be a glory dump.

More ways to get it

  • Daily/Monthly. I always wondered why either of these never gave glory. Was there even a thought?
  • Glory booster. This came to mind when I thought of the compendium from Dota 2. For GW2 for a short amount of time (instead of 80+ days) you get 150% on your glory/rank points. Something special that you can get in the gem store.

Overall

I know there are more pressing issues at the moment with Gw2, but saying this wouldn’t be one of them is borderline ridiculous. Solo queue has it’s problems, the leaderboard, custom arenas/spectator are still in beta, all that is important.

Rewards are a great way to incentivize new players to keep playing. And I feel it is just as important to get it fixed/redesigned, or add some of these (the daily glory couldn’t be that much of a hassle).

EDIT
____________________

  • Rank Points. Not a 1:1 ratio maybe instead a 2:1 or 2.5:1 ratio. Something more realistic to match the unrealistic amounts of glory players have.

This is a discussion to find more ways to spend our glory in sPvP.
If there is an idea that you have or you don’t like, feel free to express it!

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

FORCE TEAM PLAY

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

A roster would only make sense once they (if they ever) release a team leaderboard. See which team is on top. Create a roster to compete.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Glory , ranks and custom arenas...

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

How does a thread like this even exist? You do realize that’s why it’s called “hot-join”. Custom Arenas (and the people that own them) are made to be…CUSTOM.

If the person that owns the Arenas wants to allow progression, and deathmatch style, than so be it. You do not and cannot control that. Hot-join (pre-Custom Arena) was already a giant zergfest. You’re going to tell me that Hot-join shouldn’t reward glory?

What I got from the OP and the poster above me, was we should have less incentives for new players to play this game, and so forth.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

Free Trial account eh?

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

3 people I am in mumble with got the same error…very strange.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

May 14th 2013 update

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

This patch was not meant to be a big patch at all. Seriously you your brain. Who knows when the next major PvP update will be.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

What traits need merged?

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Thief: Fleet of Foot + Power of Intertia.

Shadow Protector + Shadow’s Rejuvenation + Shadow’s Embrace (might be a little too stronk)

I am sure there is more, that is just off the top of my head.

EDIT: Signet Use + Signets of Power.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

Remove Dodge Queue Now - Still Bugged!

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I don’t know what to say that hasn’t been said in the OP.

+1 This needs to fixed ASAP, or even looked at to see what the issue is that is causing this.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Missing Backstab should reveal

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213


The reason I think that backstab/tactical striek/etc. should reveal you when you are blocked, dodged, etc. is because it promotes better play by rewarding good play and punishing bad.

If something is good regardless of skill, it isn’t good for the game … especially if it wants to be esport-quality.

If something is bad no matter what skill is involved, it isn’t good for the game.

Not having to worry about what defense(s) your opponent is using to counter an attack drastically lowers the skill required for it to be good.

It doesn’t promote more skill, at all. It’s not like GOOD PLAYERS don’t already use aegis to block a backstab, or dodge. What you would be doing is literally is attacking thieves for something that is balanced just fine. If a thief has to attack a guardian at any point in time, it will never be able to kill. Good job, you are promoting more skill.

Don’t see what is so hard to see that backstab, is only spammable because it replaces auto-attacks, (everyone’s auto-attacks are) and if it were on a CD, the thief’s stealth would run out before the backstab cd would.

(1) The cooldown idea was not my post.

(2) It promotes bad play by allowing players to completely ignore/disregard if their opponent is using a counter as well as the incorrect application of reward/punishment that I’ve posted far too many times now. Scroll up for details as I’m tired of typing it.

(3) If you feel that this makes a class “unbeatable” for specific thief builds, then the problem isn’t whether or not backstab reveals you, it’s that you feel that your class revolves too much around landing a single attack in order to defeat specific builds … this should lead to a discussion on such scenarios … some of which I’m sure to agree with you … such as the ridiculousness of retal bunker builds against Thieves that do not take sword+dagger.

So what you are saying a thief should wait for an opportune time, i.e when there is no aegis and the other player has no endurance…Because that’s not going to happen when you only have 3 – 5 seconds of stealth. I was referring to bunkers yeah, and generally you would use the shortbow to knock the aegis off, but any guard would just use their F3 right before the backstab, or not even waste it and just dodge it. Happens all the time.

I don’t understand why people want the squishiest class in this game to have less way to defend it self. If you are playing GC burst thief, you have one defensive mechanic, stealth. Why on Earth would you want to lessen the amount of stealth they could have?

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

Missing Backstab should reveal

in Thief

Posted by: EoNxBoNx.9213

EoNxBoNx.9213


The reason I think that backstab/tactical striek/etc. should reveal you when you are blocked, dodged, etc. is because it promotes better play by rewarding good play and punishing bad.

If something is good regardless of skill, it isn’t good for the game … especially if it wants to be esport-quality.

If something is bad no matter what skill is involved, it isn’t good for the game.

Not having to worry about what defense(s) your opponent is using to counter an attack drastically lowers the skill required for it to be good.

It doesn’t promote more skill, at all. It’s not like GOOD PLAYERS don’t already use aegis to block a backstab, or dodge. What you would be doing is literally is attacking thieves for something that is balanced just fine. If a thief has to attack a guardian at any point in time, it will never be able to kill. Good job, you are promoting more skill.

Don’t see what is so hard to see that backstab, is only spammable because it replaces auto-attacks, (everyone’s auto-attacks are) and if it were on a CD, the thief’s stealth would run out before the backstab cd would.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Esports

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Everyone compares every single game to LoL in reference to esports. The only games that we should be comparing LoL with are MOBAs. I remember just a few years back when the LoL forums looked exactly like the negative posts in this thread.
“LoL will never be as competitive as HoN” -most moba players in 2009.

The pacing of casting is different in every game, not every single minute action has to be narrated, in GW2 it’s almost enough to just say things like “And there’s a 3v1 at mid now, bob evades the thief burst but he gets downed anyways” or “blue teams guardian is doing a great job staying up, red is rely trying to focus him down”. You can be much more general with it and still let people know what is going on.

Ultimately, reaching esports doesn’t depend on game design at all rely. Rather the studio’s and or outside organization’s ability to facilitate economical incentives towards playing the game on a competitive level. You think Riot got LoL to where it is today because of game design? lmao They didn’t even have a real spectator mode till like last year, still don’t have replays, and their game is essentially a re-skinned version of every other moba out there. LoL is where it is today because Riot (and later other companies like Intel) threw insane amounts of cash into sponsoring and hosting tournaments.

Cash incentives = dedicated players = #1 marketing tool, which results in more casual players, which = $$$$$, reinvest portion of the money made off of casual players back into cash incentives and you get LoL’s business model in a nutshell.

TLDR: Game design has little to do with LoL’s success, every moba was pretty much the same game re-skinned 4 years ago (dota, HoN, LoL), hell that’s all HoN and LoL were created for in the first place; to give warcraft players a real game server to play a dota mod re-skin on. To say that we need to replicate every one of Riot’s game design decisions for every game we hope to be esports is just stupid. What are we publishers?

Very nice post.

However the reason why most people compare other games to LoL is because eSports. GW2 has its own special case where there is no other MMO eSport atm, (not to say other game studios aren’t trying). It makes it very easy to compare SC2 and GW2 to LoL or Dota 2, because they are esports.

And most of the time, the viewership is compared. As in the how easily can this game be watched by an outsider, “compared to LoL…”. It’s not always bad to use the game that has the viewership, as a benchmark for your games success in esports.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Asuras in pvp

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I cannot believe this thread keeps popping up, month to month. From my personal experience, I have two thieves, one human and one asura. The playstyle is the same. I feel like I am in no greater/lesser advantage playing either. It is the same.

This whole argument is incredibly preference, and opinionated. Asura, are not harder to click on, harder to see, or easier to play.

There hitbox is the exact same as other races, so I believe you don’t need to click on the actual asuran body.

YES you are right. But in reality is different. Is much harder to click and see what is going on cuz they so small. + harder to evade attacks and everything that comes with that….
Anyway, your is just a “formal” theoretical answer so I guess you are playing Asura. Every player that doesn’t play asura can agree with me that they are very annoying and harder to fight then other races.
And is an huge disadvantage when you fight somebody that knows how to use Asura factor well in his favor.

I find giant norn mesmers to be ALOT more annoying. Too much crap going on, on my screen to see what I need to.

At least you kittenin see them. And what are they doing.

Reality? This is a fantasy game. God forbid something is not realistic.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Missing Backstab should reveal

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

You must be referring to targets that don’t know their dodge roll key. In that case, was this OP more referring to sPvP, PvE, or WvWvW?

Dodge rolling is not difficult, neither is knowing the timer on when a thieves stealth runs out right before he will backstab.

Isn’t this exactly what this entire thread is about? I don’t need to care if they dodge roll, because there is no penalty to going 11111 forever. No other class can do this.

If they blow their dodges on an attack that I can just keep repeating, that’s awesome. The Shadow Shot Backstab combo takes ~.5 seconds to pull off, works from range, and I just use that when they run out of endurance.

Edit: For clarity, I don’t really have an opinion about whether a dodge roll should cause revealed. Either way is fine. However, you are shooting yourself in the foot there.

Stealth does not last forever, you can’t spam backstab, and I quote, forever. If you are fighting in a 1v1 situation (which happens a lot in tPvP/sPvP which is why I asked) the player can just wait out the 3 seconds from, the Black Powder -> Heartseeker -> Steal -> Backstab, simply by dodging. Steal does not automatically put you behind your target, which is why it makes it so easy to dodge backstabs.

Shadow shot -> Backstab doesn’t put you directly behind them either.

EDIT: A player can also dodge Shadow Shot when you are stealthed, making Shadow Shot -> Backstab pretty bad.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

Missing Backstab should reveal

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Doing a Backstab on a block does not reveal you.

Honestly, a pretty fair middle ground is to increase the range of Backstab by a decent amount and slap a 2 second cooldown onto it (even if you miss).

Guess I got revealed by coincidence then, in any case, your suggestion will sound logical if it was a ranged attack, but a real backstab should remain close very close. The way it is now is challenging and fun, going with any of the two suggestions would kill it.

My suggestion is definitely not a very good one

However, landing Backstab now isn’t very challenging because I just go 1111111111 and that’s all there is to it.

Aegis? Blind? I don’t care. 11111111 always works (and it always crits so I don’t even have to care about weakness either).

You must be referring to targets that don’t know their dodge roll key. In that case, was this OP more referring to sPvP, PvE, or WvWvW?

Dodge rolling is not difficult, neither is knowing the timer on when a thieves stealth runs out right before he will backstab.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

INCENTIVE?

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

lol, cute post. If your not happy with the game then leave. There is plenty of incentive for the players that believe the game will be an eSport. Basically just keep playing. It’s a game.

If you honestly want to sit back and say this game will have no future until a 50k cash prize tournament, you haven’t been around eSports for awhile. Most huge cash prizes/premier are 100k or bust, e.g IPL (until Blizzard bought them out).

If you want this game to succeed then help it do just that, create a team in NA, and compete. Don’t pout around like it’s all ANets fault NA doesn’t want to make teams, and most of the players are too timid.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

Missing Backstab should reveal

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Isn’t the punishment for a thief missing a backstab, hitting a frontstab, or a sidestab and getting a significant damage loss? I am sure that is more than enough. If the ability was too miss as a whole and reveal, it should be easier to land.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

May PvP Survey (including esports, QQ & more)

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Imo, I think a separate ladder/leaderboard for teams and solo queue should be released with split queues.

Hopefully we see some responses on when they can get this done (if at all). I was thinking maybe June.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

SOAC Revenge Tourney - Thank you!

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I will definitely be there.

IGN: Kinjax
Day Available: Any
Record Capability: Fraps
NA or EU: NA

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Ele, mes, thief .. OP in tPvP.. Here's why

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Engineer spamming grenades in a refuge. All the players reviving and the downed player is going to die.

SR is not that good. It is just a target for engi to spam grenades at.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

GW2 e-sports (leagues and tournaments)

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I think with a higher player pool it allows the more amateur teams will get some experience outside of scrimmages.

So you mean that by having a lot of teams there is the possibility that the newer teams will be able to play against them and get some experience? I think the problem is that there aren’t very many teams.

Watching the same teams that everyone is already aware exist, play each other over and over won’t be entertaining.

By watching, what do you mean?

As in statistically (from their scores) or of streams?

Because I don’t think anyone has touched on streaming and I don’t understand how the spectator mode works; can someone can elaborate on streaming potential?

I was looking at the future. If some of the tournament organizers only invite teams that are known throughout the community that’s what we’ll get. Sign ups, registrations, and quals are where this game is at.

If we want an esport “scene” we need to grow it together.

And the lack of teams can be solved by Sign-ups/registrations. However many sign up/register for NA (since we know there is a lack of teams) you can just have a minimum of 16 and maximum of 32.

Odd numbers can be solved with byes. If you want EU, and NA to be on the same schedule start NA a little after EU. Just a thought.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

GW2 e-sports (leagues and tournaments)

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I think with a higher player pool it allows the more amateur teams will get some experience outside of scrimmages. Watching the same teams that everyone is already aware exist, play each other over and over won’t be entertaining.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Traps, traits, and a rant

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

The only trap that is worthy of the utility slot is Ambush. The rest should be F3-F4 so we can use them in conjunction with venom.

Example:
F1 – Steal
F2 – Needle Trap
F3 – Tripwire
F4 – Shadow Trap

Then we can get new Utility skills to fill the 3 spots.

I like this idea. It would make them much, MUCH more viable. Also at risk of maybe buffing them to, and allowing them to hit more then one target would be nice.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Traps, traits, and a rant

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Wow, so awkward. I am in the middle of making a trap build for my thief atm(sPvP). I came to this forum to see if anyone else felt that traps were kind of misplaced. Or even why they exist.

Imo, you are not overreacting, traps/condi builds/p/p is definitely a joke. All the condi builds thieves have are bleed based, and venoms are pretty bad without venom share.

Traps seriously need to be looked. As well does P/P. I do appreciate the S/D buffs and the boon hate viability. But they pushed these other traits, and abilities aside, and put them on hold.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Looking to create or join a team.

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I sent you a tell last night and sent my schedule as well (ign Kinjax). I thought it said I could basically play all day, or like 12 or so hours a day.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Thief analysis post patch

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I have been using a 0-25-30-15- and it works just fine. Personally I love how much vigor I can get from eles, and when ever I heal, (with this build). I don’t have mug but I don’t really need it.

Personally I am having fun with the new Flanking strike. But it could just be me. The only thing that really slows me down in tPvP is condis. So maybe a REALLY good HGH engi, or a decent necro.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Idea to improve Solo Q / Voipless play

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Is this why my mini map is in the top right of my screen? I never changed any kind of setting…I logged in and my mini map moved to the top right of my screen.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Newest Annoying Thief build

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Could of sworn even the devs said Flanking strike is really easy to avoid which is why they are changing it.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Time to buy new servers

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

NA here. I was experience weird lag spikes yesterday, and last week.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Fall damage putting us in combat.

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Dodge+Jump works wonders

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Thief weapons have cooldowns?

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I know what you guys are thinking, that I’m an idiot for suggesting this due to initiative, but really, how hard is it to manage? I consider Initiative similar to energy in GW1, if you run out of it, you’re doing it wrong, plain and simple. Before anyone thinks I’m just kittening about thieves because I hate facing them, much the opposite. I’m kittening about it because I play one, and really dislike what I can do to people. I posted the screenshot only to show people that I do play thief a lot. Yes, my rank isn’t very high, my wins/loss are, while above 50%, not spectacular, but that isn’t the point.
Thieves should have a cooldown of anywhere from 1/2 to 2 seconds on their 2-5 skills on all weapons. I never understood why it has been okay to spam Heartseeker to get kills. Or spam Headshot a few times causing someone to be unable to act, while the party kills him. These are just a few examples, but I hope you can understand my point.

I’d rather this not turn into a troll thread, or a “bash the OP thread” sorta thing, just a discussion, arguing in favor of, or opposition to the topic at hand.

I will sacrifice burst for utility, oh wait that is already happening in the next patch. Never mind.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Best SotG yet. Mostly because of Caed.

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

So then we need State of the Steb. If you want a guest speaker that won’t be passive, or meek.

Also, Caed was mostly yawning when he was opening his mouth :P

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

New team formation

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Well I main a thief but I have been learning guardian and necro. Not so much engi or ele. Just letting you know I am the best at my thief. I am rank 42 and I have started playing more consistently since the Feb patch/March patch.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Idea to improve Solo Q / Voipless play

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I like this idea. It would make more people feel they had to be more map aware. And even possibly help their teammates in solo queue.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Thief: Last Refuge

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

This thread got derailed so hard because of you two.

Last Refuge is not something I really depend on, if I am 25% or lower I use Shadow Refuge.

Lol, my apologies.

LR frustrates me, personally, because it often comes so easily without warning and then /bam four-second Reveal. One of the worst things to have happen to you.

Yep, this actually happened to me the other day. I thought I was going to get away and I was sitting in my SR with a revealed debuff. Saddest thing ever.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Thief: Last Refuge

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

This thread got derailed so hard because of you two.

Last Refuge is not something I really depend on, if I am 25% or lower I use Shadow Refuge.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

EPIC fail system

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I think the problem here in this thread is SAtaar has too many haters…Because if this happened to anyone else I am sure people would be supporting the thread. This is an obvious issue that should be looked at indeed.

The best way for their “system” to tell the difference between a rage quit and a random d/c and is to have reconnect feature. If the player does not want to reconnect then he permanently leaves the game. Random d/c just reconnect.

I am also against cyber bullying but I don’t believe it’s feasible for the devs to create something that would recognize if you’re disconnecting on purpose or not.

That’s why I said the best way for them to tell is with a reconnect feature. If someone chooses to reconnect then its not a rage quit. If they don’t reconnect obvious rage quit.

I don’t really see any other way of doing it because currently, this is a pretty huge hindrance on us, the players.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Thief: Last Refuge

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

At the moment, Shadow Refuge is an overpowered skill. It’s more effective than my Signet of Undeath, as it has a shorter cooldown, stealths, and heals. I’m fine with buffing some other Thief skills, as long as that one is toned down. Alot.

It’s essentially an “All in one” skill. Which is dumb.

I lol’d

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

EPIC fail system

in PvP

Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I think the problem here in this thread is SAtaar has too many haters…Because if this happened to anyone else I am sure people would be supporting the thread. This is an obvious issue that should be looked at indeed.

The best way for their “system” to tell the difference between a rage quit and a random d/c and is to have reconnect feature. If the player does not want to reconnect then he permanently leaves the game. Random d/c just reconnect.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

Community Run E-Sports League

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

3 hours go by no one says anything about this? Seriously? Well first of all this is a great idea. If someone who owns the CA and wants to do this I hope they do this, or if the OP owns one, by all means go for it.

Some of the best games in esports history have started up through the community and shoveled their way into MLG and IPL. Only got their because of the ever growing popularity of playing player run tournaments at net-cafes and such.

I am starting to think there is really only a select few of people in this community that actually care about esports, and this game, and the games future with esports.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock