Showing Posts For Equilibriator.8741:

Do you believe Raids are coming?

in Guild Wars 2: Heart of Thorns

Posted by: Equilibriator.8741

Equilibriator.8741

Just have raid skins (or any other new skins that are earnable only one way) be sellable on tp, then anyone can get them doing anything and the game gets a whole new skin set each time that isnt directly linked to real money purchases.

or if ppl are really against it: have no new skins anywhere ever, because all i like doing is pve and i think its unfair anything else gets new skins that i cant earn doing pve and others feel that way about wvw and others feel that way about pvp. So if you cant make everyone happy, make no one happy.

and no new game modes should be added, if there is a chance they will have a new skin attached to them.

one cosmetics set > new big gameplay addition (apparently)

honestly, why are people trying to deprive the game of a whole new game mode over a skin. Its very immature and selfish thinking because it has virtually nothing to do with the main point. People want raids. You’re saying “NO RAIDS”, not because of anything to do with what a raid offers but because you dont want a skin set added to game you cant easily get.

(edited by Equilibriator.8741)

Should Zhaitan be bought back?

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

forget finding a new place to add him, something else needs fixed first.

the whole zhaitan fight, from the moment you get in those airships, needs to be redone. That they havent done it yet is an error in management. That fight is still the biggest thing most people look forward to when starting the game, and it is still terrible.

I got a mate to start playing recently, he got to 80 and kept putting off the fight, doing other things. When he finally felt like doing it, after he did that fight he quit the game and no matter how many times i told him the living story had improved, he has lost all interest and doesn’t believe me.

(edited by Equilibriator.8741)

Is 100 blades really worth using?

in Warrior

Posted by: Equilibriator.8741

Equilibriator.8741

I have two utility skills that give stability. Against certain foes i use stability soon as i start hundred blades. (as it doesnt break cast I can time it for the right moment). Soon as things get hairy, use the swirling dodge attack to get away from the fight, turn round, use 4 on it, so it takes a while to catch up to you then if you are me switch to rifle and shoot them from a distance while running away as you are faster than them. I more or less just rinse repeat this process. (you can prepare attack 3 on gs so its one click when ready to dodge and attack, while you are doing hundred blades. the transition from one attack to the other is instant)

when rifle is used up, i swap back to GS, use 5 to dash in, i use dodge through them (so im behind them) after the initial attack (as monsters will initiate an attack soon as you are in their hitbox, doing this buys you more time for hundred blades without getting hit) then start with hundred blades again.

think of hundred blades as a stationary flamethrower mode for quick bursts on mobs or long attacks on bosses, you dont actually HAVE to do it for its full duration and the cooldown is pretty fast.

(edited by Equilibriator.8741)

Confessions

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

I love waiting in wvw with my ele during a massive fight for that moment when the fight escalates onto the walls, just to use tornado along them solo through their army, watching people bounce of the side out of the fight, even though i should be holding back and supporting. Sometimes i become the perfect start to a counter offence, other times i just get slaughtered.

I am happy to do dungeons with anyone but will quit eventually if they/we die doing the same basic thing 3-4 times before the hard stuff has even started.

I talk endlessly, even when i know it’s annoying people, during a dungeon run.

I’m a gluttonous fashion souls player and spent ridiculous amounts of time and money getting the perfect look on my characters.

I love JP’s and secretly criticize the skills of those that can’t do them.

I never play meta builds and instead make my own because i just have to be unique.

I then tell people I am running zerk anyway when i know i can dps enough to make it look like i am zerk.

I don’t like people that wear stuff that looks similar to mine, especially if they haven’t done it well.

EDIT: i also hate it when people never want to do challenging content because the rewards arent great compared to the same kittenty thing weve done a million times, because its easier.

(edited by Equilibriator.8741)

Warriors are bad? Stop whining.

in Warrior

Posted by: Equilibriator.8741

Equilibriator.8741

Warrior is AMAZING at pve tho if you build for it.
(it has kitten tons of condition removal, has enough stability to maintain it where necesary, high dps on stationary targets, an extra dodge with gs, can stack might on self, high armour, high hp, regen, if you use a gun it has decent dps at range)

Elementalist has more condition removal, has several extra evades on their primary attack weapons, wayyyyyyyy higher DPS on stationary and moving targets, can prestack before and stack higher might during fights much more efficiently than warrior and also with permanent fury, has the potential to heal more than every other class (see: https://www.youtube.com/watch?v=0n0Rcr78EvE), and has the absolute highest ranged DPS in the entire game, not to mention the highest AoE DPS in the game, the best blind field in the game and solid mobility to boot.

I mean… I hate to burst your bubble but if you want to try to list things off as facts, well here ya go.

warrior has perma fury too, its skills can be used more frequently than ele, such as the dodge attack and gs 2, when traited, warrior can reach 25 stacks solo, the heal skill is like full hp instantly on 3 adrenaline and has a decent cooldown, has much higher armour than ele, sure ele can have bubbles, but they are time gated and not just a permanant stat and they take from other utility skills.

I had a DD ele, currently have a staff ele. I know how they work and they are fun, but warrior is just in a good place to me.

ele has pvp and wvw tho, warrior sucks at that far as im concerned.

ele also has great healing, i cant argue with that, but if you focus on heals you have to sacrifice other stuff cos you are in light armour.

with warrior i can basically tank while using 2 on gs, so i still deal great damage. the sheer speed of being able to switch weapons and the cooldowns being so short is a big deal to me. ele doesnt have nearly as good cooldowns imo. (i use rifle and gs, both are traited for cooldown, and i have 5 sec swap cooldown, i can use 2 on gs, then 3 on rifle, then swap back for gs 2 cooldown to finish and then back to rifle, and so on, thow in a little rifle vulerability and that blast from the rifle)

also, i disagree that ele has more condition removal. I have condition removal on using f1 skill (3 removed at 3 bars, 1 on 1 bar, like a 9 second cooldown or something, i think actually less) and the thing that gives me faster endurance regen (so mure dodging) and also has active remove ALL conditions. my weapon also has give them a condition. I never have a problem with conditions, NEVER, no matter how many i have on me.

ele can get overwhelmed with conditions if enough hit it in a short time.

my warrior also gets an extra 15% crit when at 3 adrenaline bars on top of fury, so i put less in crit chance and more into defence or power or crit damage.

ele has ace utility skills but it has to make choices the warior doesnt, the warrior has it all for pve for everything it needs.

ele is more maneuverable but more squishy (if you have the high dps).

warrior is all about getting in close, dealing loads of damage, then backing off whilst dealing big damage and recovering, and maintaining this loop permanantly.

ele has superior downed skills tho (if you use it right and position yourself in advance cleverly). I can get myself back up if im clever and leave weak foes lying around (got the 100% get myself back up when in that battle stance, and i get back up always at 50% hp) but a downed warrior is usually in trouble.

warrior can also deal high dps on moving targets, if you have a rifle and know how to use it. If i line things up (which i do all the time, you target further away thing, then get the other thing between you and your target), i can deal damage the ele cant because of the range of rifle and piercing.

(edited by Equilibriator.8741)

Warriors are bad? Stop whining.

in Warrior

Posted by: Equilibriator.8741

Equilibriator.8741

I love my warrior PvE build. I completely avoid wvw and pvp tho, i use other classes for that.

Warrior is AMAZING at pve tho if you build for it.
(it has kitten tons of condition removal, has enough stability to maintain it where necesary, high dps on stationary targets, an extra dodge with gs, can stack might on self, high armour, high hp, regen, if you use a gun it has decent dps at range)

(i have all classes but necro, warrior by far most favourite pve character)

(edited by Equilibriator.8741)

WINGS!

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

I like the wings, i just think a stupid amount of people have gotten them and the majority of them don’t look good with wings.

Good news is, like all the wings that have come before, the number of ppl wearing them will drop steadily.

Until we get the white wings that is :P

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: Equilibriator.8741

Equilibriator.8741

I’m gonna post mine when i get home in an hour!

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

@Rasimir

Would be cool if they just made it so that the first one you craft a day is tradeable, and any you craft after that is account bound, till that day is over.

I realise it’s not that big a deal, but its so much resource management that you basically have to have one character sit holding all the stuff, which means i basically cant use that person for dungeons for an extended period of time. It’s little problems sure, but it seems pointless now that the game is so far along to keep the timegating on certain items.

(to combine stacks of account bound and free trade versions of an item, you always have the ability to turn a free trade version into an account bound version)

(edited by Equilibriator.8741)

Sylvari Questions: Death and More

in Lore

Posted by: Equilibriator.8741

Equilibriator.8741

In Edge of Destiny, when Hoelbrak comes under attack by Jormag’s minion, those are Icebrood, (some even showing signs of violent death) not Sons of Svanir whom I liken more with sect fanatics than actual “minions” under the control of a greater entity.

Sons do undergo physical corruption though so eventually they are similar to Branded or Risen. Not sure if they keep their free-will throughout the process.

if you played mass effect i consider it to be like indoctrination.

They initially join for their own reasons, then slowly lose themselves as they become more dragon miniony. Eventually, all that’s left of them is what the dragon wants them to keep (desire for power, etc).

To that end, they must first join willingly because then they will not be aware of the indoctrination process as it occurs, so they won’t fight it. Everything they want to happen is happening, they just don’t realise the dragon is slowly becoming the voice in their head that tells them what they want.

Except that the Sons of Svanir basicly start out as worshippers of Dragon. Indoctrinated people in the ME series are usually people who start out wanting to stop the reapers, but are either manipulated to think that they can only stop them in a way that eventually (and unwittingly) aids them, or that they cant be stopped and should be placated instead. Scarlet’s madness was closer to the ME indoctrination than either the syvlari at the ending cutscene of S2, or any sons of svanir.
Sons of Svanir start out as ‘maybe not so bad but there are certainly issues here and there’ people. Like the bunch of teenagers marching around on the streets with “hail satan” t-shirts. Thats just not right, but they arent hurting anyone here and now.

Jormag’s influence in a whole feels a lot like the classic devil’s scheme. It makes the case that it has power. That power is better than some moral restrictions. That you should do whatever you want if it actively expresses your power. That as long as you reach out for more power, it will reward you with more power. And finally it tells you how to get more power: become like itself, through itself. And then you are more an icebrood than a son of svanir. But at that point, its better for you anyway. Sons of svanir are just norn with a chip on their shoulders. Icebrood are the champions of the Dragon!

what i meant was basically what you said, that they keep getting promised more power and more power, to the point they stop thinking becoming an icebrood is a bad thing in any way, where those thoughts are actually indoctrination by the dragon. Then eventually all solidarity thoughts fade away and worshipping the dragon and doing everything for the dragon seems completely normal, like they came to that conclusion all on their own.

I’m sure there are iceDragonDudes that started as people who figured if they only dabbled a little in dragon magic, they could become stronger without losing themselves, then later changed their minds as they became indoctrinated and finally ended up as a fully fledged minion.

Like, thinking if you have just a little bit of heroin, you can enjoy the benefits without any of the downsides.

(edited by Equilibriator.8741)

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.

Being able to get that same sword after:

- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%

= no grind!!!

Give me back my grind, please.

ANet is taking the grind to a whole new level with their anti-grind philosophy.

It is like they make the grind feel so futile, that most players will just give up on getting what they want.

Genious!

the timegating at the very least needs to be removed. Fair enough when the system was initially released, they didn’t want ppl rocking best gear in a day. but now its old news, and is literally the reason i haven’t bothered to kit myself in full ascended gear yet. The waiting is stupid as hell.

Sylvari Questions: Death and More

in Lore

Posted by: Equilibriator.8741

Equilibriator.8741

In Edge of Destiny, when Hoelbrak comes under attack by Jormag’s minion, those are Icebrood, (some even showing signs of violent death) not Sons of Svanir whom I liken more with sect fanatics than actual “minions” under the control of a greater entity.

Sons do undergo physical corruption though so eventually they are similar to Branded or Risen. Not sure if they keep their free-will throughout the process.

if you played mass effect i consider it to be like indoctrination.

They initially join for their own reasons, then slowly lose themselves as they become more dragon miniony. Eventually, all that’s left of them is what the dragon wants them to keep (desire for power, etc).

To that end, they must first join willingly because then they will not be aware of the indoctrination process as it occurs, so they won’t fight it. Everything they want to happen is happening, they just don’t realise the dragon is slowly becoming the voice in their head that tells them what they want.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

So because you have more important things in real life to attend to, you should feel you should be handed everything in game. If your guild mates are so high up there, why don’t they help you get mats? Nevermind the fact that the chest of loyalty at the end of the monthly login period gives you free ascended mats.

That’s not what I said. I have no problem with having to grind for this like prestige armor and high end achievements. I just want the game to be more like GW1 where your got the best armor in the game over the course of playing through your story. Also, the free ascended mats don’t mean jack if your crafting isn’t maxed. Furthermore, the biggest barrier to getting ascended armor isn’t even ascended mats. It’s usually silk, oddly enough, and there’s no way to get that through the loyalty chests. I’m sure my guild would pitch in for those mats if I asked them to, but I prefer to work up my own character without having to leech off my guild mates.

Having to leech off your guild mates? That’s what a guild is for. Helping each other out. I’ve helped seven different people get their legendary weapons, often by handing them precursors for nothing.

Silk drops like candy in this game. Go run any level 80 zone. Done.

how do i join your guild?

Sylvari Questions: Death and More

in Lore

Posted by: Equilibriator.8741

Equilibriator.8741

In my opinion the Dream is the mind of Mordremoth and the Avatar of the Pale Tree is essentially creating a hidden area within Mordremoth’s mind that allows the Sylvari to grow without the interference of Mordremoth.

Zhaitan gained knowledge from those that he has corrupted and anything experienced by one of his risen is shared with him. The Dream acts in the same manner. Everything experienced by a Sylvari connected to the Dream is passed to the Dream which allows new sylvari to gain access to a small portion of that knowledge.

The problem is that when the PC Sylvari awakens they meet the Shadow of the Dragon. This means that Mordremoth is slightly aware that there is something within his vast mind that he is not fully aware of. As he awakens and gains further access to the area hidden by the Pale Tree he gains more access to the knowledge gathered by the Sylvari. Which would explain why Mordremoth knew about the gathering during Season 2.

Additionally, in my opinion the Sylvari are the minions and not specialized units. They are basically the equivalent to the regular risen of Zhaitan and are meant to be the shock troops. Much like the regular risen they would not be collecting, finding or eating magic. Zhaitan used specialized units to do such things, the Eyes and Mouth of Zhaitan, which he kept quite close to him within Orr or kept under tight guard.

Basically, for Mordremoth the Heart of the Maguuma Jungle is where we will find Mordremoth’s equivalent to Zhaitan’s Eyes and Mouths, if there is an equivalent. Though so far Mordremoth has been shown being able to gain magic from the ley lines through roots and tendrils. Though I would like to point out that neither the Dream Sylvari nor the Pale Tree has ever been corrupted so there would be no need to free them from corruption. The Nightmare Court is a little iffy though.

As for the OP, the Sylvari do not seem to mind the various temperatures as much as mammal-based species. Though they are aware of it and will often state the differences it does not actually cause negative repercussions. Based upon the various Sylvari NPC dialogue and comments in the Shiverpeak areas.

aren’t the tendrils and vines just doing the same thing as zhaitains mouth?

i think each dragon has this in common : basic minions, champion/s with special trait, a way of consuming magic and smaller dragons as minions.

in other words, the shadow of the dragon is just like the many dragons you kill when assaulting zhaitan and thus there are many more where it came from.

(edited by Equilibriator.8741)

Sylvari Questions: Death and More

in Lore

Posted by: Equilibriator.8741

Equilibriator.8741

Technically sylvari don’t come from the dragon either. They come from a seed which may have come from the dragon directly. But more than likely did not.

“We come from the jungle dragon.” -Wynne

Generations aside, they did – unlike the Sons of Svanir – come from Mordremoth.

(Though the Sons of Svanir don’t quite look like typical norn, sometimes . . . )

Those sons of svanir – most of them being shamans – likely are corrupted and have some semblance of intelligence to continue bringing in more converts.

If they made each set of Dragon and its “minions” more unique, I think it would be easier to understand and accept the reveal.

All they really needed to do was make mordrem more different than other dragon minions, and more similar to sylvari, in all honesty.

But mordrem function on the most basic levels we know just like the other dragon minions. Yet sylvari do not. And therein lies the inconsistency – not how they’re made, not their history, not their independence (though why such exists is a question, it is not impossible for other dragon minions, once purified, to have all of these things), but how they function (as in, what they eat, how their so-called “hive” mentality works, etc.).

Suffice it to say, I still think that they tried too hard to make sylvari not obviously dragon minions.

what if it was actually the pale tree that was supposed to be a dragon champion? glint had psychic powers, thats pretty special. Elder dragons tend to give their champions special abilities. What if the pale trees special ability was to be able to produce its own kind of intelligent minions that can be ingrained with a purpose that they will follow without hesitation, an intelligent lifeform that could carry out the elder dragons will with more tact than normal minions.

Like Glint seeing the good in life, the pale tree saw the good in her own minions and did not want to watch them all die for the sake of an elder dragon that only seeks destruction, her motherly bonds overcoming her slave like bond with mordremoth.

tl;dr perhaps the reason sylvari are different, is because they are not meant to be direct dragon minions, but a dragon champions secret weapon such as dragon champions seem to get.

(edited by Equilibriator.8741)

Sylvari Questions: Death and More

in Lore

Posted by: Equilibriator.8741

Equilibriator.8741

T
Why couldn’t Sylvari and Mordrem be TOTALLY different, yet both be serving the same Elder Dragon – and in totally different ways?

They could. Elder dragons could each have their own “creative moments”, and go about their business in their own way. For example, mouths and eyes of Zhaitan might be a unique type of minion that Zhaitan uses.

The main issue I guess is that all the previous minions we’ve seen shares the common factor of being extremely 2-dimensional. Is it really that bad that we’re now getting “minions” that’s a little more 3D?

That is part of it. Couple a slow build up to where we are now and with every example of a dragon minion having a particular set of features, and it isn’t surprising that we infer that all dragon minions have those properties. If they knew hey were going to take this long, I think they should have stuck a few more hints in the Sylvari personal stories, or when we were first introduced to Scarlet. S1 of the LS seemed to drag on forever without any juicy discoveries, something hinting at this would have been nice. Not enough that it’d ruin the destruction of the The Pact (if that was their plan all along).

we get a hint in the aether path when scarlet refers to caithes secret and how she knows what it is.

how she knew that caithe knew i have no idea, because it was just something someone told her, there is no relation to scarlet and caithe. Scarlet learned from mordremoth, this has nothing to do with caithe learning it from someone by mouth.

(of course, it could be caithes pale tree dream to do something with the egg, whcih means mordremoth may have told scarlet about this, idk, tbh…i think caithe is going to become the egg)

(edited by Equilibriator.8741)

[suggestion] A way to shake dungeon meta

in Fractals, Dungeons & Raids

Posted by: Equilibriator.8741

Equilibriator.8741

In other words:

“fix stacking, its broken and i have no idea what im talking bout”

that aimed at me or OP?

EDIT: my point being your comment sounded so childish, i’m wondering if YOU know what you are talking about

(there are many bosses blatantly meant to force you to maneuver, where people have found spots where you can just stand still and stack and win. This is clearly not intended.)

So if you respond to this, please make it constructive instead whatever that last comment was.

You don’t know the original intent behind stacking, and what you suggested basically makes it very difficult for people to melee bosses, since they all inevitably end up near each other. People actually stack on each other in front of the boss so that if the guardian puts up a consecration (as an example) they’re all guaranteed to be within the area. What would happen to them if your idea was implemented? Are all bosses to be ranged then? You’re not fixing what you think you want to fix, you’re creating a new problem entirely. Your “stack to win” bit further exemplifies your lack of understanding, much like the pugs that I see in corner stacks still even though the sole reason to do so for many bosses is gone.

I concur with Nike’s last paragraph – make new bosses, introduce interesting mechanics for us to test our mettle against. Make us all die for all I care. We’ll learn, we’ll return and we’ll flatten it somehow.

i think he meant condition stacking.. i would fix that stacking first before the melee stacking.. but imo it sure would be nice to have bosses that forced you to spread out or just go ranged instead of forcing you to melee. that would encourage more nade engis atleast, but they need a fix on cond stacking too.

i noticed when puggin on spider in AC, sometimes we stack, sometimes we don’t, sure, the icebow bursted it down fast enough when stacking. but it can easily be done spread out as well, in the end, the spider dies, but with something less repetitive which = more fun.

i’d just leave alpha the way he is as the only stack boss. he got too many ranged things it’d be a shame to rescript him

srry, i should have been more specific, i figured people would have guessed which bosses i was talking about.

What i meant wasn’t to change ALL bosses so stacking is impossible, but to mix up some bosses as the vast majority of them currently only require people to sit in a pile and push 1-5. There’s no challenge or reason to mix it up other than for fun, and its hard to find people who will even consider not stacking.

BUT, the main thing i was talking about, was situations in fractals, 2 bosses specifically: the one where you get stuck in the room with the rotating lasers and you have to fight the golems to beat the boss, and the other fight where you get stuck in a cage and you have to break the generator whilst heaps of traps trigger. Both of those fights have a point where you can stand that basically redundifies the entire fight, that clearly shouldnt be possible. They need to do something about these, because everytime i get to these fights, i cna never convince anyone to do it the way thats intended, and the stuff doesnt even do much damage, its just a bit more fun.

Because stuff can be done quickly but boring, everyone wants to just do it quickly and boring. Im not playing this game because i want to stand still for every fight pushing 1-9, i want an actual challenge.

Of course, apparently this new expansion that is coming is supposed to cater to people like me so hotdog!

(also, obviosuly the game was intended that a buff from a character should benefit other characters standing near him. but if you are all running around, you shouldnt all get conditions n things at the same time, so the guardian runs to the person that needs the cure and cures them. The only reason we stand in a pile for most bosses, is because most bosses dont hit hard enough to break the pile, we need more tell tale bosses with heavy hits that require thinking/reactions to fight)

(edited by Equilibriator.8741)

[suggestion] A way to shake dungeon meta

in Fractals, Dungeons & Raids

Posted by: Equilibriator.8741

Equilibriator.8741

In other words:

“fix stacking, its broken and i have no idea what im talking bout”

that aimed at me or OP?

EDIT: my point being your comment sounded so childish, i’m wondering if YOU know what you are talking about

(there are many bosses blatantly meant to force you to maneuver, where people have found spots where you can just stand still and stack and win. This is clearly not intended.)

So if you respond to this, please make it constructive instead whatever that last comment was.

(edited by Equilibriator.8741)

[suggestion] A way to shake dungeon meta

in Fractals, Dungeons & Raids

Posted by: Equilibriator.8741

Equilibriator.8741

just give some monsters at select parts of each dungeon small Area of effect skills that are devastating if you stay in them too long or skills that duration and damage increases the more times it hits.

that’s one idea. not saying its great but they just need to make it so that people cant stand in a pile for near enough every fight. (a good example is that fire demon in fractals where you have to keep moving or you get set on fire, and where characters at random are given a flame aura that hurts them and anyone near them. No one ever stacks for that fight, and its always a proper fight.)

Sylvari Questions: Death and More

in Lore

Posted by: Equilibriator.8741

Equilibriator.8741

S2 SPOILERS below, just in case.

Don’t look, Ethel!

If sylvari don’t have hearts, what vital organ did Caithe stab to kill Wynne so quickly?

Some vital part which functions either as a heart or with similar “reliance” from the body’s workings.

then mordrem heart could just be a term given to mordrem “parts” that function like a heart.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

I haven’t finished a daily since the new system was put in place, starting to get annoying

So....Caithe...(SPOILERS!!!)

in Living World

Posted by: Equilibriator.8741

Equilibriator.8741

Maybe there are clues from season 1.

scarlet refers to caithes “little secret” in twilight arbour. this is probably directly tied to this. im also hoping its going to be a big part of why scarlet did what she did because it disapoints me that she said right before she died “dont you want to know why i did this” if she only did it cos she was corrupted.

maybe caithe will become the new dragon by sacrificing herself or something like that, something she believes you would never let her do. in fact this really probably is it….

maybe thats why scarlet specifically tries to kill her in Twilight Arbour with a trap. maybe she really was just corrupted and was trying to prevent another super power from rising.

yep, ive convinced myself, caithe is going to have to die, shes been prepared for this all along, she knew this was how she was going to die.

(edited by Equilibriator.8741)

Mord gonna use Glint egg to kill other elder?

in Lore

Posted by: Equilibriator.8741

Equilibriator.8741

Them having a “goal” does not necessarily mean it is to be the same as “their purpose”. They merely have to be thinking, individual, free willed beings to desire something that is not what their biological makeup requires.

Like how humans seek out happiness, power, money, etc. Such is unrelated to the individual and species ingrained ‘instincts’ (if you will) of eating, sleeping, and reproducing.

but if these elders are working on base instinct (or impulse or whatever) how can they be so intelligent as to manipulate norn n stuff with promises of power (jormag) or are capable of strategic planning and attacking (assault of LA in original pesonal story where that place close to LA is attacked before LA, and you defend LA with some stupid god of war ability).

they are capable of this kind of thinking but we are supposed to believe they aren’t thinking about the biggest problem each one faces? Until recently, no elder dragon has ever died, mass extinction over and over again with only one real constant, the elder dragons. Their biggest weakness, is each other. Can’t imagine they are ok with that.

they will remember each other, they will be scared of each other and above all else, when presented with an opportunity, they will seek to kill each other.

we are the food/resource within each territory and they are fighting over us indirectly.

(edited by Equilibriator.8741)

Mord gonna use Glint egg to kill other elder?

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Posted by: Equilibriator.8741

Equilibriator.8741

i do think though, that this current living story might be more about the elder dragons trying to kill each other, rather than the standard mo of killing and absorbing everything magical. Their cycle has no purpose if they just wipe everything out then sleep (yet still the minions fight each other). I think this because they wouldnt fight each other if they didnt have something to gain from each others death, they would just stick to their own areas and feed and sleep forever as a nice little family. In the end, if they always just gain magic and then lose it all anyway, it seems like they might be after a higher purpose than sleep, wake, eat, sleep. like the other elder dragons are stopping each other from doing something bigger than they currently are achieving

Why? Do you do serve a purpose higher than “wake, eat, work, sleep”? Why do the dragons HAVE to have a purpose greater than this?

because there is too much coordination in their existence (all similar yet different in nature, different elements and all that jazz) for their not to be a goal or purpose. obviously that doesn’t make me right but it seems plausible.

Mord gonna use Glint egg to kill other elder?

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Posted by: Equilibriator.8741

Equilibriator.8741

sorry for bumping my own thread but the recent trailer made me want to say this:

i think the egg might be taken to Glints crystal place. you know, to take advantage of what glint left behind, ion cannons, crystals, egg. in many movies and games, crystals can be used to purify energy into beams (real life as well i guess).

the vision seemed to make that obvious if you ask me.

also, people told me the dragon in the vision that is being deterred by lasers was the shadow elder dragon, but it looks similar to the dragon weve seen in the recent trailer.

[tl:dr] were gonna get egg, take it to crystal place, almost kill the dragon in the trailer, then mordremoth is gonna interrupt us and do something to the egg.

Glint's Egg Speculation [Spoilers]

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Posted by: Equilibriator.8741

Equilibriator.8741

It would take many millennia for the baby to grow to that kind of power and why would they take it to nearer an existing dragon?

Ogden said that the egg was going somehwere “safe”. My suspicion is that wherever that place is, that is the more significant feature than the egg/baby dragon itself

i thought the egg might be taken to Glints crystal place. you know, to take advantage of what glint left behind, ion cannons, crystals, egg. in many movies and games, crystals can be used to purify energy into beams (real life as well i guess).

the vision seemed to make that obvious if you ask me.

also, people told me the dragon in the vision that is being deterred by lasers was the shadow elder dragon, but it looks similar to the dragon weve seen in the recent trailer.

were gonna get egg, take it to crystal place, almost kill the dragon in the trailer, then mordremoth is gonna interrupt us and do something to the egg.

(edited by Equilibriator.8741)

Mord gonna use Glint egg to kill other elder?

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Posted by: Equilibriator.8741

Equilibriator.8741

Assuming Elder dragons don’t attack each other because that is too dangerous, why wouldn’t Mord attack the egg?

It’s a totally new potential future ‘rival’ for magic and it’s vulnerable.

from what i read, the dragons themselves dont attack each other but the minions do. From what i can tell the elder dragons seem to be able to retain their minions even after they bleed out heaps of magic during what is essentially hibernation when they have consumed all the magic in the world.

Seems like each dragon is fighting for true power over the others, because then they get more magic/strength for themselves. Kind of like a highlander deal, there can be only one :P

A dragon egg seems like a pretty useful ally and somehow this eggs light held of a shadow dragon in the vision. Whether or not Mordy just wants to absorb it or enslave it i dont know and cant really tell as we have so little info :/

Mord gonna use Glint egg to kill other elder?

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Equilibriator.8741

Because they Kraits were also effected by something and/or she promised them stuff that they really wanted/needed.
It is rather unlikely that she did tell them her endgame though.

considering the krait were driven from their homes by a watery tentacled “something” id have thought they would think twice about aiding someone attacking someone elses home with a giant drill :P.

Mord gonna use Glint egg to kill other elder?

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Posted by: Equilibriator.8741

Equilibriator.8741

Ceara (aka Scarlet Briar) was corrupted by Mordremoth it seems. She wanted to wake Mordremoth because she was turned/turning into a minion. With sylvari, Mordremoth can corrupt them, but it shows as a battle if wills – schizophrenia, effectively.

I don’t think Mordy is after using the egg, but killing it – perhaps to steal any magic within it.

The Dragon in the vision is not Kralkatorrik but the Shadow of the Dragon. Both the Shadow of the Dragon and the vines seem to be trying to get st the egg, but the beams of light seem to keep it at bay.

beams of light could be the stasis it currently is in, free from influence?

(my problem with scarlet is that if shes nuts and trying to free mordremoth, why would the krait, etc, continue to help her?)

i do think though, that this current living story might be more about the elder dragons trying to kill each other, rather than the standard mo of killing and absorbing everything magical. Their cycle has no purpose if they just wipe everything out then sleep (yet still the minions fight each other). I think this because they wouldnt fight each other if they didnt have something to gain from each others death, they would just stick to their own areas and feed and sleep forever as a nice little family. In the end, if they always just gain magic and then lose it all anyway, it seems like they might be after a higher purpose than sleep, wake, eat, sleep. like the other elder dragons are stopping each other from doing something bigger than they currently are achieving

(also, can u prevent an elder dragon from awakening by keeping its ambient magic levels from dropping? perhaps by pumping magic into it while it sleeps. Primordius awoke and the asurans were using it for power, sapping it quicker, cant hibernate if hungry to quickly)

(edited by Equilibriator.8741)

Mord gonna use Glint egg to kill other elder?

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Posted by: Equilibriator.8741

Equilibriator.8741

oh, and pale tree was a dragon champion of Mordremoth and thats why he had her slain (like a destroyer queen, shes capable of creating minions). Just like kralkatorrik had glint slain asap. no one likes having their strength turned into a weakness and this is why glints egg can be used to somehow kill kralkatorrik. (crystals, lasers, seems to fit)

Mord gonna use Glint egg to kill other elder?

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Equilibriator.8741

pure speculation, watched the video again about the pale tree vision.

(was scarlets desire to see mordremoth wipe out the other elder dragons? i still dont see why she wanted to wake up mordremoth)

seems in the vision that ion cannons are attacking kralkatorrik from glints realm while it tries to dodge the beams you see a golden egg (i assume) being wrapped up by primordius roots, like it has something to do with it.

maybe kralkatorrik is coming soon to living story, perhaps this is the climax of season 2. not mordremoths death but rather his ascension to most powerful elder dragon by being the first to kill and absorb another.

I am Beyond Impressed... Speechless

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Equilibriator.8741

definitely much better, loving the actually pretty unique game play additions

story was also ace, the final mission having some pretty cool scenery and bosses that actually required thought. The build up missions actually feeling like the build up to a story, like there’s actually something to think about rather than it all being spelt out blow by blow the entire way through (so there’s nothing to think or care about: original story).

(edited by Equilibriator.8741)

vote kicks

in Fractals, Dungeons & Raids

Posted by: Equilibriator.8741

Equilibriator.8741

why can’t we just have an option when creating/advertising a party?

“Make myself party leader” or “enable party voting”

Make Myself Party Leader
leader is only one who can kick people from party, or start the process of kicking someone from the party. (in other words, only the leader can start the vote option of kicking someone)
If leader leaves party or goes AFK for >10 minutes, party reverts to “enable party voting”.
party leader can also pick a new leader, without having to leave the party, handing over all power.

Enable Party Voting
same as current system, 2 votes required (if you had to have 3 votes, then what happens with a 2 person or 3 person party? What happens if some kitten s persuade the group to kick someone, bringing the group number down, so their 2 people now have majority vote and kick the rest of the party?)

Another rule: When someone is kicked from a party, they actually are kicked to another instance of the same dungeon, which is at the same stage BUT anyone they bring into the dungeon to aid them DO NOT get any final rewards. This type of dungeon would be indicated with an emblem when advertising party. (any loot doesn’t carry over, just event progress)

That way, even in the worst case scenario, you aren’t completely screwed over if people kick you at the very end of the dungeon and people cant use a party of 5 to create 5 dungeons at the very end for a total of 25 people getting to complete the dungeon.

(edited by Equilibriator.8741)

Help the Mad King...

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Posted by: Equilibriator.8741

Equilibriator.8741

We also need some human jokes, the mad king should be slagging of how stupid we look/are just as much as the other races.

I cant come up with examples unfortunately :/

and your fiances one was decent, i could easily see that one being implemented.

Dungeon owner sometimes required!

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Posted by: Equilibriator.8741

Equilibriator.8741

they will fix it once they have finished the entire living story, cos…you know…living story is all that matters.

they dont care about keeping their playerbase happy if it means “groan doing something useful…..its so much easier to just say we are doing something, then leave it for months on end with no notice, why cant people just accept that and play the game?”

try to think of a way they can profit from it then maybe it will get attention.

Like idk, a gem store item you can buy for 10 gems that allows you to lock a party you create with you as a leader. It would function exactly as how it was in the past, just now you have to pay 10 gems for it.

Precursors Drop Rate

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Equilibriator.8741

they will fix it once they have finished the entire living story, cos…you know…living story is all that matters, they dont care about keeping their playerbase happy if it means groan doing something useful……try to think of a way they can profit from it then maybe it will get attention. Like idk, a gem store item you can buy for 10 gems that allows you to lock a party you create with you as a leader. It would function exactly as how it was in the past, just now you have to pay 10 gems for it.

How do you interpret the term "exp" from LFG?

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Posted by: Equilibriator.8741

Equilibriator.8741

I’ve always wanted to put my ads as:

“Scale 8, swamp rolled, experience preferred but adaptability accepted, reading and responding to party chat is required, attempting to take leadership of the group not allowed, toxic perfectionism not welcome, exotic+ gear only (stats must compliment your build), can learn how to kill mobs if running not possible, can jump, can live with a few mistakes, can learn from own mistakes, does not drop 50 IQ points as soon as something breaks the standard run/stack methods, all classes welcome”

but that’s just a wee bit out of the message limit now is it not?

we need to develop a term just for this, like “Fuse-less exp people only”

my problem is i consider myself to be very experienced at dungeons and am generally just a very good player. The problem happens when a new tactic has been created, on top of the three existing tactics, and people get kittened of at me for not knowing the newest tactic….when the way i normally do it works just fine, suddenly i’m kicked cos i ask a question like “why arent we just doing it standing here?”

then i find a party that will show me, and its like…..making a difference of about 1 minute to the fight and im like…..jesus……some people must have no life if that one minute matters so much they would kick someone and spend 2 minutes finding a new person.

(edited by Equilibriator.8741)

Precursors Drop Rate

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Posted by: Equilibriator.8741

Equilibriator.8741

i hate rng, dont get me started.

but as for magic find, remember 200% is not 200 times. its twice whatever the chance was before. Assuming precurser rates are lower than 0.01% (ive played games with this drop rate and over a period of weeks/days you can get the thing with that drop rate), perhaps its even 0.001%, then 200% magic find would give you 0.002%.

In essence magic find doesnt really help u get rare kitten, it just gives u a much better chance of getting more crap, 30% chance items become 60%, etc.

RNG is broke, their random number generator is broke. but they will never admit it.

Why level lock downed skills?

in Guild Wars 2 Discussion

Posted by: Equilibriator.8741

Equilibriator.8741

Guys, be real, how hard is it to learn what 4 skills do?

i think you are misunderstanding what they are saying. Ive not played the new “content” yet but it sounds like Anet has decided to make it so your downed skills are now impossible to use until you reach a certain level.

This has absolutely nothing to do with understanding said skills. They want to use them. And honestly, Anet…..once again, you shoot yourself in the foot with another change nobody wanted except the idiots that work for you who blindly make decisions based on seemingly no reasoning other than rehashing old material so it seems new (in an attempt to hide the fact this game is dying from their incompetence, their ceos probably loved the idea when it was pitched, because their ceos clearly don’t play the game).

so when is the expansion....

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Equilibriator.8741

Because they cant build new content from the ground up, they are forced to stitch together whatever they can, irregardless, and the focus is story content, so EVERYTHING else is low priority which means wvw, pvp, new maps and dungeons never get any attention beyond what they need for LS (which isn’t a lot at all, just look at how things have changed over the last 2 years, look at how much has changed after all the work of LS1). An expansion is an ALL OVER upgrade to EVERYTHING, AT ONCE. LS is a slow progressive update to one aspect of the game , that eliminates focus on other parts of the game almost completely, that is not nearly enough to keep people playing, over an extended period of time where we are expected to just keep playing….because…em…in 2 weeks there will be 30 minutes of new gameplay…

As is, I have 5 characters at lvl 80, I have a legendary, I have completed season 1, and done everything else in the game so many times it bores the hell out of me. All I return to do is 30 minutes of gameplay every 2 weeks to a month and that is kitten. I have created my characters already, I have clothed and styled them. I don’t care that a new backpiece has been introduced into the game because it takes an ungodly amount of time to grind for it and I don’t need the skin….

Expansions are not a bad move, they are a necessity. If the game doesn’t get upgraded every once in a while, it grows stale and stagnant and simply can’t compete with the sheen and luster of other new games which have 100% new content I can explore. Yes, perhaps I should go play those games, and I am. But it annoys me I have worked so hard to earn so much in this game, only to get to a point where I have realised it is pretty much entirely pointless. It’s like ive found/dug/earned a 10 ton block of solid gold in real life, with 50 years of my life having been spent digging/grinding for it, to find out the gold bar is too heavy and I can’t sell it or do anything with it because its stuck in the hole where I found it. I don’t play this game anymore except for 30 minutes every 2 weeks to a month.

LS is fun, but there better be an expansion being designed because this game will eventually stop being a choice for people looking for a new mmorpg to play and without their playerbase sticking with them, the game will slowly dry up. All it will take is another mmorpg just like guild wars 2, that is better, and this game will start to bleed severely. You wont find people rushing to pay for the games old LS stories, of paying for the game, when a tiny bit of research will show them how much has not changed in so much time.

Why invest time and money into something that doesn’t reward you at the end. When you are ready to start enjoying the cool stuff you have collected but can only continue to do the very same thing you did whilst earning the cool stuff….

If you don’t believe me, why the hell do you think they merged ALL the servers together and started a market in China? This game is shrinking, constantly.

Guild Wars 2 is a slowly sinking ship, that is attempting to fix the problem by throwing marshmallows at the leak.

They need to bulk up the game with something more sturdy, or this bridge will collapse.

(edited by Equilibriator.8741)

so when is the expansion....

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Posted by: Equilibriator.8741

Equilibriator.8741

In general I am against any sort of expansion.
Lets face it:
Expansion are the reason for any major MMO death.
Name me a single MMO that did not turn to kitten after its first or second expansion.
Lineage II may be among the only ones that made it to expantion 5 or 6 until it got really bad. (I havent played GW1 but I heard the expansions were not that bad)

Its probably very hard to destroy GW2 through an expansion, because raising the level cap (Worst thing you can do in any mmo, ever, after release) wont do much harm here. The leveling is easy compared to other games.

Implementing new gear, as in higher tier being among the worst things you can do to an MMO, too. This is actually something that could happen.
I was sceptical with the introducion of acended gear, but is fine. Its not easy to get, but not really something you need to grind months for either.
I am glad the devs mentioned not to add any new tiers after that. I hope they stick to it. To be fair, somthing like ascneded gear was actually needed. Exotic gear can be bought 4 days after aquiring the game.

Now, what else could happen? New zones, bosses and dungeons ? sure thing. More pvp maps, wvw areas or features for those ? Anytime.
I wouldnt really call this a content update aka expansion though. Its just more things to do in the current state of tha game. And something like this can be easily introduced through living story. Arena net just has to introduce them more frequently. thats all.

So please be cautious with your wishes. Remind yourself that expansions in general are a bad move, gameplay wise. They are a great move to earn the company some money, true, but A-net got their own ways of keeping the cash flow up. We dont need any kind of expansion to ruin the experience for players. Especially for those that dont have much time to play.

Honestly, what finally convinced me to play this game was not the gameplay, or the no-subrciption-fee feature. Its because they promised NO expansion.

Em….are you like 12… world of Warcraft has had a heap of expansions and that game hasn’t died :/ most other mmos die before they get more expansions because people get bored of the game. Your thoughts on expansions killing games makes absolutely no sense whatsoever and seems to be based on absolutely no evidence other than perhaps you are thinking about the one or two other mmos you have played…

also, why the heck are you assuming an expansion means a higher level cap, a higher gear tier, etc? ascended gear has been pretty much locked in as THE highest gear, as a result you cant increase level tier because that outdates equipment ppl worked for…in essence, an expansion will NOT increase level max OR equipment tier. It could however, add more classes to play as, more skills on pre-existing classes, more races to play as, new weapon and armour skins, etc.

“I am glad the devs mentioned not to add any new tiers after that.”

Exactly, so you know they won’t do that, so why did you assume expansion = new tier?

“Now, what else could happen? New zones, bosses and dungeons ? sure thing. More pvp maps, wvw areas or features for those ? Anytime.
I wouldnt really call this a content update aka expansion though. Its just more things to do in the current state of tha game. And something like this can be easily introduced through living story. Arena net just has to introduce them more frequently. thats all.”

Sorry but wrong, wrong, wrong. You are really showing a lack of understanding. If I had 20 people and told them I wanted them to build me a bridge from the UK to France, but every 2 weeks I want that bridge to be 20 miles closer to the other side, irregardless of anything else, then that becomes the focus, the quality of the bridge doesn’t matter because the builders HAVE to produce the distance in a timeframe. Thus, the bridge could be a stick stretching 20 miles that couldn’t support a baby. Now lets say I took the same 20 people and instead said, you have 2 years, make me a bridge from UK to france. In 2 years we will have that bridge, and it will be built properly, because the builders can built supports first, then layer it, get more materials, etc, etc. Because they don’t have a stupid deadline to meet all the time, they build it right.

Now apply same logic to game, the current LS content forces the designers to rush content, to release it before its ready, to avoid doing things that would be awesome, because it can’t be done within a 2 week deadline, for example: they build maps that are designed linearly because they need an excuse to break up the map. (so that parts can be released every period of time rather than all at once.)

(edited by Equilibriator.8741)

[Spoiler] So, it's never going to happen

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Posted by: Equilibriator.8741

Equilibriator.8741

heres a possibility:

charr wipes out ghosts, it worked!

charr keeps crown, it powerful and human not trustable with it

certain humans fight charr as a result

all the ghost related hearts n stuff get replaced by simple standard humans fighting the charr and anyone that doesnt believe in (essentially) violent, terrorist-like retribution just gets started on.

Good Job on Evolved Wurm

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Equilibriator.8741

Bad news: Without coordination, this event is nearly impossible. Nearly being the keyword.

Good news: With coordination, this can be one of the most fun world events in the game.

I’d say it evens out quite nicely. It rewards the coordination of practically an entire map’s worth of players, which is not something you see very often in MMOs.

exactly, people need to keep in mind games need diversity, that includes difficult challenges that your average rag tag group shouldnt be able to do just because they found it.

lots of peeps in this game have an entitlement issue, they think they should be able to do everything and if they cant do it, it should be made easier.

(that was fair enough before they melded the servers together, when you couldnt even come close no matter how hard you tried cos you didnt have enough people on your server and guesting usually ended in you disconnecting for a brief second, making it impossible to get back into the events correct instance)

Crown Shard disappointment

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Equilibriator.8741

There could have easily been a story quest PER piece. I agree that this part was simply rubbish and felt very rushed. I don’t know how else to put it.

I found our comment to Rox hilarious.
Did the people who wrote the dialogue never play the content?

yeh i loled hard when i read that

“actually it was a stroll, i even found a piece next to someones house….a house…..how did nobody spot it when they built the house” -.-

Possessed Statue...

in Living World

Posted by: Equilibriator.8741

Equilibriator.8741

sorry but i thought this was an amazing fight, it actually required you to think and understand.

I also LOVED the fact they used something that has been in the game since day one and made it have a purpose, so many times i’ve been to that statue and wondered why it seemed part of something, yet i never got to see what it was a part of.

EDIT: why didnt you just quit the instance then, find a group, then do it? why instead did you go through it all then complain afterwards…. especially when you would have had NO problem finding a party…. the quest up to that point is about 2 minutes in length if you skip the chat :/

Living story 2 a great improvement but.

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Equilibriator.8741

My issue is largely with dungeons. They need to create more permanent dungeons, some that last longer than 20 mins (up to 3 hours, etc). I want dungeons that actually feel like dungeons and take up lots of time and skill from the team working together and the strengths of each individual shining out among their comrades (fractals and arah are close, but that’s basically it…).

But its not just the lack of dungeons, its the way they have been disected by the masses to such an extent that every dungeon has more or less descended into huddling into corners over and over again mashing buttons 1-8. You just cant find parties anymore with people who want to play the game the way it was intended, or if you do its very rare. Why has nothing been done to neuter this incredibly stale way of playing the game, the way of playing the game that has become the normal for every party.

This is the double edged sword within the problem: people just make their character all DPS (no diversity), because defence when you stack isnt so important as killing the boss quickly (they could really do with making the game a lot harsher on pure zerg builds, especially in dungeons) and because you don’t do anything that requires skill.

Because people don’t use any actual skill (or don’t have to be skilled) when playing the game, they don’t get any better. When new/harder stuff comes out, suddenly they keep dying so they assume its not their fault (because they, like, totally do dungeons all the time flawlessly) and then complain that its to hard, unfairly hard, and the devs go back to releasing boring/repetitive/easy content because they get leashed (i assume) by their management to appease the masses.

this has started to sound like sheer complaints, but think about the recent furor over the jumping element of the recent living story. Its VERY easy yet there has been mass complaints….i couldn’t jump when i started this game, because i sought out jumping challenges, i got better. Because all jumping points are optional, people don’t do them and inherently suck at jumping. But they dont see that as their fault, they instead see it as jumping should never even be required to do anything in the game. The same is with every aspect of the game, if its to easy all the time, if people find ways to do something that is supposed to be hard, with ease. They don’t get any better at the game and, in turn, will actually start to oppose progressive thinking and the intuitive/clever ideas that the devs come up with will get thrown out the window in place of boring/repetitive/easy content which are easily chewed (completed very quickly vs how long it took to make).

(edited by Equilibriator.8741)

If or when Traherne returns...

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Equilibriator.8741

maybe trahearne is the one who jumped into the ley lines as part of this recent ls?

Jumping Feedback Thread

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Posted by: Equilibriator.8741

Equilibriator.8741

You can tell that some people have never had any difficulty jumping, and just cannot comprehend our point of view. Additionally, some of them are unwilling to accept another point of view. And some of them just come here to be argumentative. These are people we cannot reach, or convince to consider our point of view. They are not receptive, and we should not waste our time(and thread space) responding to them.
We need to respectfully, make our issues known in a clear, concise manner, for the people who are willing to consider another point of view.(hopefully the Anet dev staff) Anything else is a waste of time and effort, and is just cluttering up the thread.

+1… there are people who are for some reason unable to envision any reality that they have not experienced personally. “I’ve never had any problems with jumping, so you’re all noobs using lag as an excuse.” “My graphics card works fine with this particular game, so it must be only you.” “I got a precursor on my tenth try, so the mystic forge works great.” I shudder to think of how they apply this kind of ill-founded “logic” in real world situations. Convincing them is almost always more trouble than it’s worth; fortunately the magic of forums means we don’t have to interact with them at all.

And more to the point of the thread, it’s nice to see that others share my doubts about jumping in gw2. As I’ve stated many times in other places, I just hope the devs eventually come around to recognizing that online 3D platforming with MMO controls and camera schemes presents challenges that make it significantly less enjoyable to many people than the offline 2D games of our youth or Assassin’s Creeds and Uncharteds of today.

I have not had a lot of trouble with the platforming in this release personally, and I’ve completed every JP in the game including the clock tower because I’m an achievement kitten, but it’s just not enjoyable, and it’s not what I want out of an MMO. I respect that some people like it, so I don’t want to see it gone entirely, but I definitely don’t agree with it being tied to living story progression, as the LS will be the core of the game moving forward.

The thing is, we do understand your frustrations. During one living story content I was having computer issues and lag made jumping IMPOSSIBLE to do correctly, what did I do? I didn’t do the content and I wasted for it to finish and then did the next thing instead. What I didn’t do was come online and complain about it to everyone else and ask for jumping to be removed from the game.

When I started this game I couldnt jump, I couldn’t move and fight, my first 2 characters never made it past level 20 because they died all the time. But I played on, now I kick kitten , I wouldn’t kick kitten now if I didn’t conquer the problems I had with the game at the time. I didn’t come on the forums and demand fighting be made easier because I couldn’t move and fight at same time..I didn’t try to change the game because of my incompetence and because I could find other people who had the same failings.

The reason people like me don’t fully acknowledge what people like you are saying is because what you are saying is not a valid argument for making changes to the game. You are a vegetarian person standing in McDonalds complaining that the food isn’t healthy when there are hundreds of healthy food restaurants in the area.

Jumping Feedback Thread

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Posted by: Equilibriator.8741

Equilibriator.8741

Equilibriator, you get the point (and yes, I did read your earlier comments, also) Elden Arnaas made, and you counter it with fallacy and further exaggerations?

Being: “What about the people that havent learned other aspects of the game yet, like fighting or moving…”…and (earlier) stuff like making ‘flat maps’. Come on, you can do better!?

In my opinion it is awesome Anet is trying/ testing out new stuff. Incl. the jumping, even though I am not really fond of doing them myself. But hey, my ‘personal quality gaming time’ is not yours, vice versa. Something some people in this thread seem to forget, with their arrogant and even insulting ways of expressing themselves. (I do not keep silent when I see kicking down happening.)

As soon as the patch went live, many players had an awkward moment, regarding to the mandatory jumping and expressed that on this forum and ingame. As can be seen not only in this now merged thread, but also still floating on the forum.

Again: it is not about taking away any jumping, as you know. But rather about keeping content accessible for those who love to play this game, like any other (aside from the bored peeps).

Alternative routes (hi Mesmer suggestions!!1!!) like placing a “beam” to reach certain points was one of the suggestions made. Anet can keep trying out new stuff; jumpers can drop dead, as often as they please (j/k) and so on. While all players can progress further. It does not take away, but it adds to the gameplay in general. In my opinion, that is.

I really do not see any problem with such minor implementations.

As long as we do not hear from Anet themselves about this, this thread will keep going back and forth, and no doubt more insults will be spewed by those who not even bother reading the arguments made. Not a good thing, if you ask me.

dude, that was painful to read. You are reading my comments, quoting them but not actually tackling the points I am making and are instead just making the same statements you previously said another time.

On a side note, I don’t care that I sound arrogant or insulting, you deserve it because you are trying to make this game pathetically easy because you cant do basic things. Seriously, why did you buy the game if you cant jump, I don’t know how you don’t see how utterly selfish people like you are being by essentially asking/demanding that the game have stuff that lets you “skip” anything you cant do whilst not giving a kitten about people who cant do other things. Go read a book, watch a movie, those are thing you should be able to do without pushing any buttons, therefore its perfect for you and your complete inability to play the game. This is a game. Sometimes in games there is challenges you must face/conquer to progress. This isn’t primary school where everyone gets a medal for just putting on their gym kit.

Now if you are still reading, think, actually THINK about what i’m saying in its full context, stop thinking about your issue as this “simple thing” because its not. Its a can of worms issue. For the fourth time, once again my point has been ignored by someone replying to me, if you want jumping removed from the main content, what happens if I want the content that involves speaking removed, because I cant read? What if someone else wants 90 degree corners removed, because they haven’t figured out how to run and turn yet?

you say these arguments are basically over exaggerations but that is how you sound to me, you want something that is already simple…made simpler…you literally want a little thing you click that takes you immediately from the start to the finish….because you cant jump….and you don’t see this as a bad thing because you are so blinded by what YOU WANT that you don’t see how this may impact EVERYBODY ELSE.

The reason things like this keep bouncing back and forth endlessly is because people like you blindly ignore any statements made against something you want. I am actually listening to points and trying to come up with reasons that should persuade and help people understand why some things have to happen for this game to flourish rather than die. Instead, every response I get boils down to “your rude, I disagree, all i’m asking for is for jumping to be possible to eliminate from the game cos I don’t want to do it, its totally not a big issue at all”

as a last point, to really make this clear, at what point do you stop making content easily accessible for everyone, once your happy or once the thousands of other people have had their grievances removed from the game? should all living story be reduced to a 5 minute video and nothing else, no new maps, no new interactive content (because believe me, someone out there cant do stuff even you find obvious and ridiculously easy)?

Jumping Feedback Thread

in Living World

Posted by: Equilibriator.8741

Equilibriator.8741

re: making jumping optional and how it is the same as removing it – Not necessarily. How would having alternate paths with jumping/ZA use, and no jumping ZA use be removing it?

re: to make jumping optional would be to remove it entirely from personal story – Once again, this doesn’t necessarily follow. Map design could allow for alternate paths.

And once again, I’m not asking that jumping or Zephyrite Aspects be entirely removed from the game, or even entirely from mainstream content. I’m just asking that they please be made optional, instead of mandatory. Because I would like to do Living Story Season 2. Or at least I thought I did at the beginning of all this. But if Zephyrite Aspects are heavily tied into the core mechanics for the entirety of LS S2, I don’t see much point in continuing.

ok, i can see your problem..unfortunately, you need to understand that this jumping content is fairly easy and its a pleasant change of pace that my hand isnt being held through everything because every inept player wants the game lowered to their lack of skill.

You say you dont want it removed, but you want it made optional….again….this IS removing it. You want it placed to the side which in turn limits the potential of any future content.

This isnt just about jumping, its about opening up the game to new and interesting possibilities, for the third time: how can they make interesting content if they have to make sure that same content is accessible to the “basic jumping challenged”, the game is easy enough as it is, learn to play the game, the jumping isnt hard…

And as a final statement (you wouldnt have seen my original post im assuming), where do we draw the line? What about the people that havent learned other aspects of the game yet, like fighting or moving… should all the content that is considered more challenging than pushing the up arrow or right clicking on a stationary bad guy be moved to the “optional” side of the game? Slowly, the fun of the main storyline becomes incredibly boring and repetitive.

(edited by Equilibriator.8741)