Showing Posts For Fay.2357:

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

Forgive me the sarcasm, but maybe one possible drawback would be that attacking or being attacked should remove you from stealth, effectively making you choose between being invisible and combat?

Well, if being attacked removed you from stealth, it would completely break stealth functionality in this game. That might work in other games, but the way this game is designed it wouldn’t work here at all.

Revert Maim The Disillusioned

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Posted by: Fay.2357

Fay.2357

+1, this absolutely needs to be reverted. This is an absurd change made because of target golem balancing and has no basis in reality.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Is it really that hard to admit that you reacted far too quickly and harshly? That your words/actions were unwarranted?

Well that’s awkward. Unwarranted and too quickly and harshly indeed.

Mesmer GS trait bug

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Posted by: Fay.2357

Fay.2357

Yeah, I feel pretty confident in classifying out-of-combat might stacks as a bug. I’d look to see that fixed in a patch through the next couple days.

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

I think the increased stealth duration is fantastic and interesting.

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

Hate to say it but I agree with the stealth sentiment. How about keep the stealth uptime but either severely neuter the protective boons you receive while in stealth or remove the boon application entirely. Having both just feels like so much.

I (personally) see the PU package as a defensive one, stealth combined with defensive boons. The drawback it hits you with should be a reduction of offensive capabilities.

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

I think the increased stealth duration is fantastic and interesting.

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

As I said, devs don’t go through and actually read these threads. They have neither the time nor the effort to do that, and that’s just fine. As I also said, they’ll, at the most, scan threads for general sentiment and statement.

Content of individual posts doesn’t matter. A cohesive and strong message does.

Besides, I challenge you to find statements I made that can’t be backed with factual events.

Time Warp: 5 Enemies AND Allies?

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Posted by: Fay.2357

Fay.2357

I believe that ally/enemy skills have separate target caps for each. 5 enemies, 5 allies.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

@Fay (Pyroatheist):
So you are allowed to just assume that I called someone a liar and that makes it the same as me calling someone a liar?

That’s not an assumption. I make plenty of exaggerations and assumptions, but this isn’t one of them. By denying that there there was reason for outcry, you’re denying that the devs stated there would be a nerf. By denying the devs stated the would be a nerf, you’re calling those who said the devs stated that liars.

Not assumption, not exaggeration, but straightforward deduction.

“Good memory unlike me?” You have no clue about my memory …

I’m glad your memory is working well. Due to that fact, you should be able to note the pattern of dev interactions with Mesmer. You’re treating the nerf they stated would happen as if it’s some crazy thing that they’d never do, when really it would have been just another line in the long list of irrational nerfs.

The fact that you feel justified in your actions is what I’m horribly disappointed in.

  • Would it have been so hard to “wait and see” ?
  • Would it have been so hard to just express that you don’t think making such a change would be a good idea … instead of all that extra garbage that was spewed?
  • Is it so hard to see how you just acted like a little hate-filled teenager who found a new outlet?

Changes are much easier to stop than undo. Undoing a change requires an admission of wrongdoing, that they made a mistake. Not implementing a change can simply be hand-waved aside and forgotten, as this one will be soon.

Knowing this, I’ll happily spew as much vitriol as necessary to get folks riled up about a bad potential change. I’m not foolish enough to think the devs are going through and reading down every thread. What they might do, however, is scan threads for general sentiment, look at quantity of people commenting, look for general patterns.

I do my best to make those patterns form in the right way. Big threads with a cohesive message of opposition to the change can be galvanized into existence by a strong enough nudge, and so I nudge.

As far as specializations, your complaints were far more than about the shield … you were complaining that we’d get nothing even before any information was out. That we’d not get IP baseline … that Shield abilities would do no damage … and so on … and were wrong on all counts.

You’re mixing some things here rather significantly. I doubted, reasonably so, that we would get IP baseline. I was pleasantly surprised in this regard, but you’d be hard-pressed to make a convincing argument showing that my doubt on that change wasn’t valid.

The shield phantasm isn’t going to do much damage, and I was right on that. It’s more of a utility-type phantasm. There’s nothing wrong with that, but I was still correct in that prediction. The wall, imo, actually does more damage than seems balanced (yes, I’m saying the damage on it should be nerfed). I certainly won’t argue if it stays this way, but such a potent offensive utility skill generally shouldn’t also do a lot of damage.

It got your last account banned yet you still haven’t learned.

It did not. Explicit and aggravated breaking of forum ToS was the cause of that ban.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

You don’t have to directly call someone a liar to make implications of lying. By your repeated refusal to acknowledge statements made by the devs in the stream yesterday, you are absolutely calling everyone who has mentioned that event a liar.

I was absolutely one of the most vocal people in calling this suggested change awful. I did this because unlike you, I have a quite good memory of all of the abysmal changes and last minute nerfs that the devs have layered upon Mesmer over the past several years. This sort of ill-conceived change was not anything outside of normal operating procedures for the devs, and the violent reaction by many people just goes to show that.

I feel completely justified in my actions, and I’m extremely pleased that the change was not implemented, whatever the reason. There’s absolutely no way for you to determine that the forum outcry was not a contributing factor to not nerfing MtD, and as such I would do it again in a heartbeat if I thought it would help keep this class playable.

As far as specializations go, my concerns were that the shield was going to be a niche weapon that doesn’t see a lot of use outside of very specific situations. I have yet to see a single argument against that, quite the contrary, everything we’ve seen supports my statement.

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

Thief wasn’t already capable of near perma-stealth if traited correctly?

Thief perma-stealth was nerfed ages ago by reducing/eliminating initiative gained when entering stealth.

That nerf just meant you couldn’t get permastealth in any build whatsoever. It’s still very easy to do permastealth on a thief, you just have to spec for it a little. You can even do aoe permastealth with good timing.

I do it with dolyaks now and then. Dolyaks are harder to kill when they’re permanently stealthed.

Mesmer Patch Notes 6/23/15

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Posted by: Fay.2357

Fay.2357

I’m willing to bet that all attacks proccing Fencer’s finesse just if you’re wielding a sword is probably a bug.

[Build] Stuntasm - Thief no Hardcounter

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Posted by: Fay.2357

Fay.2357

Honesty I’m just laughing that you’re claiming to have tested this build thoroughly. The patch has been out for what, 3 hours now?

This build may very well be decent, but give it a rest and actually test it before proclaiming it as the best thing since sliced bread.

Why we came to the conclusion?
Its just because EVERY Guildie cant do anything in a 1vs1.
And you can be sure that the build exists longer than 3 hours :P

Every guildy, all playing completely new builds themselves, whose own 1v1ing ability may or may not be questionable.

Forgive me if I have doubts about the extent of testing you’ve been able to do in the 3 hours since the biggest balance patch in GW2 history went live.

Eh… how about YOU giving it a rest. Or is that your lot in life… to come on here and KITTEN over everyone else’s threads ?

Geez… we’ll know soon enough whether his build works or not. Everyone is just having fun with their new play toys. Go and be a kitten somewhere else.

I have no issue with people talking about new and interesting things/builds.

I take issue with people proclaiming to have thoroughly tested builds to be fantastic and effective within 3 hours of the patch going live. It’s absurd and misleading.

Edit: @Relendless

Lol.

Distortion to allies on Signet cast

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Posted by: Fay.2357

Fay.2357

It shouldn’t be on every phantasm cast; that trait has a substantial cooldown.

By substantial, he means every 24s for boon sharing and every 5seconds for the distortion.

You don’t get distortion without the inspiration trait activating, so that 24 second cooldown is the limiting factor, not the 5s cooldown.

[Build] Stuntasm - Thief no Hardcounter

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Posted by: Fay.2357

Fay.2357

Honesty I’m just laughing that you’re claiming to have tested this build thoroughly. The patch has been out for what, 3 hours now?

This build may very well be decent, but give it a rest and actually test it before proclaiming it as the best thing since sliced bread.

Why we came to the conclusion?
Its just because EVERY Guildie cant do anything in a 1vs1.
And you can be sure that the build exists longer than 3 hours :P

Every guildy, all playing completely new builds themselves, whose own 1v1ing ability may or may not be questionable.

Forgive me if I have doubts about the extent of testing you’ve been able to do in the 3 hours since the biggest balance patch in GW2 history went live.

[Build] Stuntasm - Thief no Hardcounter

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Posted by: Fay.2357

Fay.2357

Honesty I’m just laughing that you’re claiming to have tested this build thoroughly. The patch has been out for what, 3 hours now?

This build may very well be decent, but give it a rest and actually test it before proclaiming it as the best thing since sliced bread.

Distortion to allies on Signet cast

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Posted by: Fay.2357

Fay.2357

It shouldn’t be on every phantasm cast; that trait has a substantial cooldown.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

So you’re completely denying the fact that the devs outright stated the intention to nerf MtD on the stream yesterday. Ok, that’s logical and sensible for sure.

Ultimately, the facts are thus, and arguing with them only makes you look exceedingly foolish:

  1. The devs stated their intention to nerf MtD.
  2. The forum produced a significant and nasty backlash to that stated intention.

Whether or not they ever put code down to change it (it’s just a numbers change, would take ~5 minutes to implement) is irrelevant. The forum reaction was justified based on available information.

The current situation of un-nerfed MtD can’t be attributed solely to the forum nor can that possibility be ruled out.

You’re simply saying ‘it didn’t happen, that means it never was going to happen, and you’re all lying to me about what the devs said they were going to do’. I’ve honestly not seen such an outright and willful ignoring of reality in some time.

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

They put stealth traps into wvw for a reason, and they’re quite easy to use.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Fay.2357

Fay.2357

If you’re traited into dueling, you’ll have permanent fury, but that’s not particularly helpful for our phantasms. Since you can’t take the pistol trait with phantasmal fury, more rampagers might be necessary.

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

Stealth doesn’t do anything by itself.

What are you going to do with ages of stealth in conquest other than lose points?

Ages of stealth do nothing other than let you disengage from fights in WvW, it doesn’t help you win them.

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Mender's purity removed ???

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Posted by: Fay.2357

Fay.2357

/facepalm

/15char

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Direct statements by devs during a stream is hardly unsubstantiated rumors. The concerns were valid because there was a stated intent by the devs to nerf the trait. Your denial of that fact is rather odd.

Might Sharing? You Betcha!

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Posted by: Fay.2357

Fay.2357

I have serious doubts as to the effectiveness of this build in any way. Reasons:

To maintain might stacks, you’re forced to autoattack with greatsword and use greatsword clones to autoattack. This means that you’ll be doing really poor damage.

The duration of the might stacks is 5 seconds. Even with your 45% might duration, that’s only getting you to 7.5 seconds per application.

Basically what this means is that when you share might at say 15 stacks, your party will have 15 for a second or two, then drop rapidly down to 0 over the next 5 or 6 seconds. This is absolutely abysmal performance for a build that’s supposed to be all about might sharing.

Those might stacks!?

in Mesmer

Posted by: Fay.2357

Fay.2357

Probably unintended. See: Elementalist trait to gain might when using fire skills only works in combat.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

So you burn all those cooldowns and utilities and such, and what is the result of that? Let’s assume they don’t dodge or take any sort of evasive action.

Well, they’re left with confusion, vuln, and torment. Blind will fall off after a second or so, or any persistent aoe/cleave. 3 conditions. High stacks certainly…but 3 conditions. They pop one removal, maybe 2 aaaand your entire burst is gonezo.

Now you’re left with no shatters and 1 utility slot to fight someone that barely even noticed what you just did.

That sort of all out absurd burst is never a good idea, regardless of whether it’s condie or power. It’s always going to be a 1-trick pony that works perfectly on some noob once, and then fails miserably 20 times until you find another noob to smush with it. Basing your argument about that kind of burst is just foolhardy.

You could certainly make the case that MtD would have been a very strong build…but you have to actually consider the realities of the game.

  1. MtD is not currently a very strong build.
  2. Many other classes are getting insanely buffed in the realm of condition damage (see: 8k damage burn ticks on engie).
  3. Those other classes aren’t getting knee-jerk nerfs based on target golem balancing.

Add all those up and you come to the logical conclusion that strong buffs are necessary to let MtD even have a chance of competing in the new world of condition builds.

Were the buffs strong? Yes. Were they necessary? Yes. Even with those strong buffs, would MtD be as good at condie stacking as engineer/necro/warrior? Probably not, not even with those buffs.

Any nerfs whatsoever are poorly conceived and indicate a compete and total lack of thought and brainpower from our team of wonderboys.

Edit: Good, no change yet. I won’t stop holding my breath until it sticks for a week or so though.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Dastion, your problem is that you’re doing what I think I’m going to start calling ‘Target Golem Balancing’. You’re assuming that your opponents are target golems, and drawing conclusions appropriately.

While you’re busy mashing all of your buttons (which, by the way, will leave you with zero condition removal, zero mobility, and zero stunbreaks), do you really think your opponent is just sitting there watching you?

No, of course they aren’t. They’ll dodge away, or even just walk away and counter your entire thing.

“Shatter conditions was/is potentially very potent”

Don’t make me laugh now, because this is just absurd. Shatter conditions was fun…but not that effective against any decent team comp. You could use it, but it had problems. Now it’s even worse than before. The potential for stacking torment post-patch will be lower than pre-patch even if you get melee range for IP. That’s really messed up.

Now sure, interrupts and power shatter got some decent buffs (that haven’t been nerfed yet at least), but that completely ignores the problem here. The devs, with these changes, are essentially deleting condition Mesmer in all forms from a PvP environment. Every single Mesmer condition build used to fight players either is based on clone deaths or MtD. The former is getting deleted, and the latter is getting neutered. That leaves us with…nothing.

So yeah, you can go play interrupt and power shatter and be happy and completely ignore the devs deleting a significant part of our class from the game. You’d just better hope that they don’t do the same for you.

Clone death builds after the 6/23 patch?

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Posted by: Fay.2357

Fay.2357

haha i dono if you watched the steamers and the mesmers condi dmg its was just insane. it was soo powerful that the devs said we have to fix that because the numbers on the torment aplyed from one mesmer was 3.1k on a nonmoving target per tick.

after 23. vornability increases the dmg of condis aswell. so if you traid right you will have 15stacks of vornability all the time about 12 stacks of torment 10 or more confusion, some bleeds and burning. you can spike your target down with your conditions if you want.

so there is no on deth clone needed after this patch hehe

Well, you’d be right…except that you, like the devs, have a drastic lack of basic knowledge about how this game functions. Allow me to enlighten you so that you might be less prone to embarrassment in the future.

Target golems display the moving value of torment.

I know, crazy isn’kitten Let’s see what else I can come up with.

Target golems don’t dodge.

It’s a hard concept, but very true. Target golems merely stand there and let you beat on them.

Target golems don’t use condition removal.

Another tough one to wrap your head around, but I’m sure it can be done. Target golems don’t respond to you applying conditions in any way.

Now, it’s possible that you looked at the streamer applying conditions to a target golem and thought ‘oh, that golem is a realistic representation of how I play PvP!’ In general though, people are harder to fight than a target golem, and so balancing decisions based on hitting a target golem are nothing more than gross incompetence.

Clone death builds after the 6/23 patch?

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Posted by: Fay.2357

Fay.2357

Condition damage is still very strong

Maybe on other classes. If they go through with the changes they announced on the stream, then condition mesmer in PvP will once again be relegated only to dreams.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Unlike before, mtd WONT be our sole and most valuable condition trait. With the patch on tuesday we are getting many new ways to apply confusion, buffs to pistol which is our best and most reliable source of bleeding, big buffs to scepter if you take the new grand master, high protection uptime with staff, buffs to stealth duration, a complete rework of the confusion condition and on top of all this IP is becoming baseline and mtd is becoming a master trait.

I think mesmer will do just fine stacking conditions on a target even with a nerf to mtd. Furthermore, we now have a much more potent array of conditions rather than purely relying on torment and the odd confusion spike.

I think you’re entirely wrong.

MtD is our only source of burst torment outside of the scepter block. We’ve always had a bit of bleed pressure from sharper images, and the pistol trait isn’t really going to make any groundbreaking changes there. We still have poor access to burning and poison aaaaand that’s it.

Without MtD we’re left with a bunch of various ways to apply confusion, none of which are better than what an engineer can do, and that’s about it.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Fay.2357

Fay.2357

The warlock doesn’t have a bounce, why on earth would you think that?

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

“Oh man. Maim the Disillusioned is actually build defining. In hypothetical situations its pretty strong! Look at all the damage it can do to an immobile target that displays the wrong numbers! This has to end. Lets buff engis s’more while we’re at it.”

…Ahem

I told you so.

Really, the devs are playing us all for fools. We’ve been disappointed and angered by their — questionable — decisions so many times before, and most people still give them the benefit of the doubt.

Sorry folks, no doubt left. I feel pretty safe in assuming that anything that seems good for Mesmer will be nerfed before or shortly after release. I’m just waiting to see how they neuter Chronomancer.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Regardless nothing, you said it was fair. Answer the question.

Then it is already answered. You get a GM trait and IP for free, so it easy to understand how the trait is now too strong.

This must be how the devs think about Mesmer balance:

‘You get IP and a grandmaster for free, so it’s obviously too strong’.

Mindlessly repeating that something is too strong doesn’t make it too strong. People listen better if you apply a bit of brainpower and come up with cogent arguments as to why.

Unfortunately, you won’t be able to do that, because you’re wrong.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Before, MtD was a grandmaster trait that got to compete with IP.

Now, MtD is a master trait that gets IP and your grandmaster trait of choice for free.

I believe it’s a fair nerf, considering how it was indirectly double buffed.

Let me just explain away a couple of enormous misconceptions you’ve inserted here.

You’re insinuating that maim is competitive with IP. It is not, IP is far stronger, and maim builds are not considered competitively viable. The trait needs direct buffs to be good.

You’re also implying that it being in the master slot means anything at all. It doesn’t. Since specializations mean that you take every line fully; adept, master, and grandmaster are all equally valuable. The only thing that matters is what traits it competes with.

Overall, maim needs buffs in the current meta, let alone the insanely boosted future meta. Your arguments as to why nerfs are justified are both factually inaccurate and ignore the reality of how this game functions.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Fun thought experiment:

If they’re so willing the jump on this trait and nerf it into the ground based on target golem performance, do you really think they’re going to leave power block, chaotic dampening, blinding dissipation, evasive mirror, and mental defense alone?

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Honestly if they roll this change out, I’ll probably just shelve my Mesmer other than for the proposed omfg wvw raids.

I’ll gear up my engineer instead. Perks include:

Permanent swiftness, better healing, more access to burning, poison, bleeding, confusion, vulnerability, chill, cripple, and blind. Also aoe moa, lots of blast finishers, and higher base armor.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

if they gonna nerf mtd they should decrease the duration not the stacks. so from 6 seconds to 4 seconds (33% nerf and not 50%)

Yeah I agree with this.

Otherwise I’d say move MtD back to grandmaster, keep it at 2 stacks for 6 seconds – make it build defining as it should be and currently is.

Or, bear with me, how about they leave it as is and not nerf it because somebody was able to combo a ton of torment onto A TARGET GOLEM!

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

for what i see on golem they always get double dmg from torment to demonstrate the full potential
so i dont know if anet changed it

You’re absolutely right messiah. 3.1k torment ticks on a stationary target isn’t a thing, not even with the new scaling. The golem is showing mobile tick numbers.

If we get our trait nerfed because the devs don’t know how their own game works, I’m not sure whether I’ll be laughing or crying.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

Gotta love how every time mesmers think they’re getting some nice stuff, we’re brutally slapped in the face before it’s even released.

This, right here, is why I’m so godkitten pessimistic, Chaos.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

So much for mesmers having a viable and strong condition spec to play…

Bringing it down to 1 stack without a corresponding duration boost is a significant nerf to the trait that goes above and beyond any boosts that it was given with IP. Just demonstrates once more how truly directionless and incompetent balance decisions are made at Anet central.

Hehe, was waiting to see how long this response would take to surface.

They really need to let it play out a week or so and not base their findings off stationary golems eating damage that don’t dodge, don’t have damage mitigating skills and cleanses.

Yep, it’s really an issue. Knee-jerk reactionary and poorly tested modifications have been the MO for Mesmer balance decisions throughout the entire game, and is a significant contributing factor as to why mesmers are in their current abysmal state.

We had the instant nerf to power block, the neutering of blurred frenzy, the elimination of confusion, the ruining of blinding befuddlement, the massive nerf to shattered strength (with an accompanying apology just for an extra insult) and probably other nerfs that I can’t even remember atm, all of which were poorly conceived and obviously not subjected to anything approaching a logical or critical thought process.

Compare that to the warrior healing signet nerf of 8% that took 4 months of deliberation to execute.

Will Mimic Affect Elites/Heals?

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Posted by: Fay.2357

Fay.2357

You’re right Korusef, we’ll be using MI instead of veil.

The forum filter catches ‘d_e_r_p’, and in this case, d_e_r_p_y.

Question about Confounding Suggestions

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Posted by: Fay.2357

Fay.2357

Stunbreaks remove any and all hard cc currently affecting your character.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: Fay.2357

Fay.2357

So much for mesmers having a viable and strong condition spec to play…

Bringing it down to 1 stack without a corresponding duration boost is a significant nerf to the trait that goes above and beyond any boosts that it was given with IP. Just demonstrates once more how truly directionless and incompetent balance decisions are made at Anet central.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Fay.2357

Fay.2357

I’m having a hard time seeing the use of rabid over sinister in most situations simply because of trash mobs.

The dps of rabid (either in staff or x/pistol) may very well be the highest single target damage possible, but it has very poor potential for doing aoe condition damage. Add that to the issue that trash already gets deleted rapidly and I’m seeing a need for at least a good amount of power with sword cleaving.

Additionally, it seems to me that the added damage from sword cleaving will outweigh the bonus condition damage you’d get from rabid. If you’re using staff, ignore that comment of course, but in sword/pistol you’ll get a substantial damage bonus from the power in sinister gear.

N.B.: I haven’t actually crunched the numbers to back that up, that’s just my gut talking.

[Mesmer, post-patch] Dire MtD Condition

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Posted by: Fay.2357

Fay.2357

This build would be immensely improved by going into dueling for the more standard DE setup. There’s a lot of reasons for that.

Firstly, what are you getting out of inspiration?

Your adept is persisting images. This gives your phantasms 20% more hp, and spawns them with a bit of retal. This does almost nothing for you. Retaliation will do effectively zero damage in this build, so that’s useless. Additionally, this is a shatter build that doesn’t use DE, which means you’re going to be seriously starved for illusions. Any phantasms you drop will rarely last long enough to make use of that trait before dying.

Next you’ve got warden’s feedback. This gives reflects, which is awesome. Unfortunately, it also requires you to run a focus in a PU build. You’ve even already stated that you feel the need for a bar full of stealth, so no torch?

Lastly you’ve got mental defense, which is a really cool trait and in theory synergizes very well with protected phantasms…but not in this build. This is a shatter build, and you can’t rely on not needing to shatter that defender.

Basically, in a build designed to make the most of the defender no matter how it pops up, that trait is fantastic. However, you can’t directly control when that defender spawns. In a shatter build, that means it will often spawn right when you’re needing to shatter, and it’ll be gone before it does anything at all. That makes it a poor choice in this type of build.

Now let’s see what you could get out of dueling…

You could take desperate decoy, more stealth that you’re trying so hard to stack.

In the major slot, you get two very interesting choices. Blinding dissipation provides far more defensive utility than the pDefender could ever hope to. On the other hand, evasive mirror is a perfect replacement for warden’s feedback.

Personally, I feel that blinding dissipation is better as long as you’re cognizant of your positioning and cooldowns to ensure that you can close distance safely, but if you’re not as confident about that, evasive mirror could be a better choice.

Lastly, you’d get DE, the benefits are obvious.

Overall, veil is not even remotely worth a slot on your bar. It wasn’t worth it before, and it’s not worth it now. Your bar is going to be blink (obvious reasons), decoy (obvious reasons) and one free utility. That one free utility needs to be a condition removal, or you’ll keel over and die the very first time a necro, engineer, or condie thief even looks at you. PU won’t save you,you’ll just die in stealth. I’d recommend either the mantra or pDisenchanter. Either way, veil isn’t a viable option if you don’t want to be easy prey for any condie roamer.

Lastly, I noticed you’re taking master of manipulation. Be careful with this one and MI, because the reflect persisting after stealth could get you in trouble if you’re fighting a longbow ranger or something that has channeled projectile attacks.

Mimic and Mantras (sequential skills etc...)

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Posted by: Fay.2357

Fay.2357

Mimic is scripted to only affect mantra actives. If you cast a mantra active it will recharge in 1 second (generally I wouldn’t advise this since most mantra actives recharge in 1-2s). If you use a mantra preparation skill while Mimic is active nothing happens since the preparation skill goes away to be replaced with the active.

Portal is a special case for Mimic. Only Portal Exeunt will consume the Mimic charge and it will cause the portal entrance skill to recharge in 1 second. You can cast mimic, then portal entrance without consuming the mimic charge.

Thanks for clearing that up Robert. It’s a shame that mimic doesn’t have a more helpful interaction with mantras, but I understand how it’s a bit of an odd interaction there.

Chronomancer compared to other specialisation

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Posted by: Fay.2357

Fay.2357

This has probably been brought up before, but i’ve been wondering what the reasoning is behind giving the chronomancer an additional class mechanic (f5), while other elite specialisations only get their class mechanics replaced (e.g. dragonhunter gets f1-3 replaced, reaper gets f1 replaced,..)

I would think it made way more sense to replace the mesmers f4 skill when opting for chronomancer since it’s just a flat out buff as opped to an alternative playstyle. It seems a little unfair IMO.

Any thoughts?

I agree 100% with you. They should replace F4 instead of adding F5. Chronomancer looks 10 times better than the other specializations like reaper and dragonhunter. Either nerf it or buff the other specializations.

If xDudisx is agreeing with you, you know you’ve gone off the deep end of irrational mesmer hate. Not a good sign there.

Mesmers the only class with no complaints?

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Posted by: Fay.2357

Fay.2357

Theres no reason to complain tbh. Good mesmers after these changes will basically become godmode, and every single build we have got buffed except clone death (Which i am glad is gone). The only problem is we didnt get DE and IP baseline to be even more OP then we already will be :P

The king of mesmers has spoken.
And seriously if he says so, then I truly am afraid for all the other classes.

I don’t think any of you common folks should disagree any futher.

I think you should stop this ridiculous complaining before the patch is out and maybe try playing a glass cannon build in mesmer 1.0 while it’s still possible before mesmer 2.0 is done.

I respect WoC just like the rest of the mesmer community, but one person’s opinion is their opinion regardless of skill – and what is down on paper and how it will work in practice with the interplay between classes are two completely different things.

Pretty much this. On paper, mesmer looks like it will be completely insane but in practice they could be terrible. Granted, having 3 gm traits without having to trait for IP feels like its OP (having mental torment/confounding, DE, and PU in one build will be pretty hilarious as well), but the other classes also got some pretty hefty buffs as well. We will found out on Tuesday if Mesmer will be strong, OP, or terrible (Although I personally think we will be on the strong/op side).

Personally I think the PU change is a bit crazy – they should have removed aegis from it or left the stealth duration at plus 1 second. Going to be some dangerous roaming builds.

Yea the new PU is definately kind of broken. 6 stealth decoy and prestige, 4 second veil times 2, and 10 second mass invis lol. Combine that with a full zerker shatter mesmer and you can insta-kill people while being in almost perma stealth. I agree with your suggestions, one of those should definately happen.

Eh, but taking PU means you can’t take CI, nobody who knows what they’re doing takes veil, and that leaves us with hardly perma-stealth.

The main difference is going to be that the disengage potential is much stronger, and engaging for a quick burst with the prestige will have a bit more leeway in terms of timing. ‘Almost perma-stealth’ is a disgusting exaggeration.

Mass Invis: 11% uptime
The Prestige: 20% uptime
Decoy: 15% uptime

Total: 46% uptime

Hardly permastealth, and that’s ignoring the concept of wanting to not randomly pop every stealth you have off of cooldown because you might actually need it later.

[OMFG] Official Mesmer Forum Guild

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Posted by: Fay.2357

Fay.2357

Just curious if we should have an OMFG chatroom linked in the opening post? Ingame won’t work since most members aren’t representing, plus not everyone wants to run the game all the time. I don’t have the resources to set one up (and I don’t know any good free providers), but someone else might.

Just tossing the idea out there, yo. Keep on mesmering :0

We do have a private teamspeak server, info for it is in the MOTD of the guild. Additionally, feel free to represent more if you want to :p. The more people we have representing, the more people will want to represent.

Edit: All invites are sent. Cares Less, you’re alread in the guild.

(edited by Fay.2357)

Best Mesmer Torch and Pistol Skins?

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Posted by: Fay.2357

Fay.2357

The nightmare torch from twilight arbor looks fantastic.

How does that look fantastic? it looks like a burnt purple branch.

PS: This is a serious question, I play all low in pvp, so it must be I might be seeing different, or lower scaled skins.

The torch effect of it is unique in the entire game, and looks very cool, and is purple.