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So condition removal

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Posted by: Fay.2357

Fay.2357

It is not one build sorry,it is almost every power build.

And when you say ‘almost every power build’, what you actually mean is ‘the power builds that for some reason never take anything in inspration, don’t have room for the mantra, aren’t able to take traited torch, and don’t want to take pDisenchanter’. We can simplify that down to ‘the build I use’.

dischanter works great on bunkers yea. cause they barly touch it.It works very well when you use it on melee range(guarantee hit).It dosnt work very well,when fighting aoe based class or p/d thief.

I mean, you can say this as much as you want, but all that tells me is that you don’t know how to play effectively against any of those classes. I use the pDisenchanter and I’ve never had a single complaint as long as I use it skillfully.

why cant we have a weapon skill that clear conditions like almost every proffesion have ?

Because we have access to massive amounts of strong condition removal in other ways, and the weapons we have are jampacked with incredibly strong utility already.

why we cant have a better working Image?

Because anet [redacted to avoid infraction].

why kitten ,when every theorycrafting a build on mesmer,I have to think about condi removal while on other proffesion I dont even mind that?

If you don’t think about condie removal on every profession in the game when creating builds, you’re doing it wrong. I’ve 1shot thieves with just the torment block because they were full glass with no condition removal. Every single profession must take all aspects of the game into account, you just don’t want to do it the way mesmers do it, you want to do it the way [insert non-mesmer profession here] does it.

Feedback for Feedback

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Posted by: Fay.2357

Fay.2357

Recall how a projectile reflect works. When a projectile is reflected, the game acts as if you cast it, but with the original caster’s power.

Now apply all other situational addons. You cast this projectile through your feedback ethereal field, so it acquires that attribute. When that projectile hits, it applies confusion. You cast this projectile, you applied the confusion, it scales off of your condition damage.

Conditions don’t come pre-loaded with some sort of set value. They simply have a value call to their owner’s stats, and will update dynamically as those stats change.

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Posted by: Fay.2357

Fay.2357

Yes, reflecting missiles with feedback will trigger the ethereal combo field if applicable.

So does the location matter? Inside or outside as long as it is reflecting?

Doesn’t matter at all.

Feedback for Feedback

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Posted by: Fay.2357

Fay.2357

Yes, reflecting missiles with feedback will trigger the ethereal combo field if applicable.

Feedback for Feedback

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Posted by: Fay.2357

Fay.2357

It more about Play vs Counter Play, Player targeting doesn’t allow that since the other rival player decide where feedback lands.

I fail to see why this is a problem. You still choose when and how to use it, the enemy player only ‘controls’ the range of options you have.

So condition removal

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Posted by: Fay.2357

Fay.2357

I agree with you on the torch,havnt said that it is not reliable,only the image is.
dischanter is not though,you might wanna try fighting the most hard condi classes,like necros and engineers,which kills it right before it even spawned,or against p/d thief that even if I have two dischanters on would still spam condis on you.

You really think I haven’t fought top notch engineers, necromancers, and p/d thieves? The pDisenchanter works just spectacularly as long as you don’t just spam it on cooldown and hope it does something.

I know that skilled player can kill condi heavy without any condi removals,I already said,that I killed them many times(not saying im skilled or anything but I am sure I have more skill than some of the players I faced) but skills aside,ob even grounds,condi heavy and especially those dire/preplex ppl are very hard to beat,while we are “easy” pray to them.

And so this brings it back to the complaint that I noted earlier. “I want better condition removal because the one build I like playing doesn’t faceroll every other build in the game.” This is not a valid complaint, sorry.

So condition removal

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Posted by: Fay.2357

Fay.2357

Pyro,you know the typical shatter build we all love,what tweak can you do to it,that would help that build manage condis,and eya you can switch the awesome trait that rip boons on shatter for the torch thing,and yes you can also replace one of our cruical escapes for mantra of reslove,but it will lose the shatter main role and his survivability.

I take the condition removal mantra, that’s all. As it so happens, shatter builds have unbelievably high burst output, along with very strong active defense, good mobility, and lots of access to stunbreakers. A build that has all of that doesn’t get to have fantastic condition removal as well, because it shouldn’t need it. The condition removal mantra is all that you need given skilled play.

So condition removal

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Posted by: Fay.2357

Fay.2357

Nope,I did read it all,but since dischanter is not reliable condi cleanser(long cast time,the AI need to actually hits somthing and need to be placed within certain range)
and torch skill is a mediocre condi cleanse(cause of Image basically)to actually have spammable condi removal you need all.

As it so happens, you’re wrong. The disenchanter is highly reliable given that you have enough skill to use it. Once you cast it, it removes conditions at an incredibly high rate. The torch skills are fantastically reliable, because they remove conditions simply on cast. If the iMage also manages to hit something, it removes even more (which is more of a side benefit, not a main feature).

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Posted by: Fay.2357

Fay.2357

Having it non-ground targeted opens up other possibilities that would otherwise be not possible. You can cast it through walls, through gates, on cliffs, anywhere you can get a target. There is no LoS restriction, and this makes it incredibly versatile.

are condi mesmers still viable in pve?

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Posted by: Fay.2357

Fay.2357

alright. so if i wanted to look at sword/pistol. would i want to look into going power/precision?

Yeah, you’d want to have either berserker’s or assassin’s gear. Assassins’ will end up giving you a slightly higher output damage in dungeons when all is said and done, but it doesn’t really matter in open world.

are condi mesmers still viable in pve?

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Posted by: Fay.2357

Fay.2357

well what about outside pve.

Outside PvE you could use a condition build, but I’d recommend against it.

Conditions are better in dungeon soloing for 2 main reasons. Firstly, you have tanky condition gear, allowing you to put out constant damage. Power builds are squishy, and can’t effectively maintain maximum dps in a solo situation. Secondly, dungeon mobs have a lot of hp and take a while to kill, allowing the sustained damage of conditions to overcome the higher burst of power

Both of these reasons are reversed in the open world. Mobs don’t hit very hard, so you can stay melee and reach maximum damage without any danger. Additionally, mobs have far less hp, and most groups will die to a quick combo such as iZerker → mirror blade → mind stab → a couple aoe mantra of pain hits → blurred frenzy. That quick output of damage kills packs, whereas a condition build will take significantly longer to really take them all out.

are condi mesmers still viable in pve?

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Posted by: Fay.2357

Fay.2357

You say ‘still’ viable as if they ever were viable.

Condition mesmer has never ever been viable in group PvE. Running a condition build on a mesmer has always been solid grounds for an instant kick from any group interested in not towing along a dead weight.

That being said, due to some recent buffs staff condition mesmer has now become optimal for dungeon soloing.

So condition removal

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Posted by: Fay.2357

Fay.2357

you need at least 4/6/2/0/0 +losing all usefull ute.

If you drew that conclusion from my post, you very obviously did not read the post.

Mesmer PVP Build - GS + Sword/Sword

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Posted by: Fay.2357

Fay.2357

I’m curious about your traiting choices. Care to explain to me the purpose behind 25 in domination?

Yea a lot of ppl get confused with meta-builds with odd numbered traits.
Basically the 5 in Domination is for an extra 5% dmg initially. This build requires you to open with stealth so you can catch people off guard and get first hit.

Also, when you are in stealth you can summon phantams without de-stealthing.
Also, I don’t know if I mentioned it above, but if you aren’t swapping weapons every 8 seconds you aren’t taking full advantage of perma 3 phantasms and easy AI kills.

For example: If a thief jumps you. Just [Blurred Frenzy] to survive the initial burst. Summon swordsman, (if you are fighting a full zerker thief you will take them to 50% hp with these two moves), then swap and push them away and summon [Phantasmal Zerker]. By then the thief should be dead or Auto-attack will down them.

Ah, I think I was a tad too ambiguous with my wording choices. Let me clarify.

The 5 point trait in domination is completely worthless. Putting one point there just to take that trait is an awful idea with absolutely no possible justification. I was simply asking to see if you had a justification for it.

The trait doesn’t even necessarily do any extra damage if you catch someone off-guard. If they’re doing anything…it’s immediately useless. Additionally, phantasms do not benefit from any personal % damage modifiers. Since this is a phantasm build, it makes that trait even more useless.

Additionally, Ether Signet is a horrible choice…even in a phantasm build. It simply offers far too low healing to be worth it. Additionally, there’s incredibly few situations where using the active is a beneficial choice. Ether feast outclasses it enormously. This is aggravated by the fact that you’re taking mender’s purity as your only condition removal. The signet (obviously) doesn’t work with that trait at all.

On that note, I noticed that in your second build you listed you have no condition removal. This will get you killed rapidly, so that’s a bad build.

Lastly, you’re using moa. This is fine if you’re just trying to alpha someone really fast…but fails more often than not if the player you’re fighting is even remotely competent. Mass invisibility is better in almost every aspect.

Edit: I noticed that you’re under the impression that having a high hp pool is actually defense against conditions. Perhaps on paper this is true, but in real situations it doesn’t work at all. Conditions are not only dangerous in the damage aspect, but in the control aspect of blind/weakness/cripple/chill removing your ability to attack and/or kite.

Post-patch WvW Condi Roam Builds?

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Posted by: Fay.2357

Fay.2357

Thanks, Neveready. I love bleed builds like that and may try it. I just may not do it long bc not having some sort of access to speed drives me crazy.

Fay, so PU Condi is still viable post-PU nerf?

“Nerf”. I, for one, vastly enjoy having permanent swiftness between swiftness on the prestige stealth and swapping on focus when out of combat.

Post-patch WvW Condi Roam Builds?

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Posted by: Fay.2357

Fay.2357

With the extra bounce working correctly on IE, is 04/6/0/4 better than the traditional PU 4/4/6/0/0 build now?

It’s different. I personally can’t get myself to drop those 4 from domination because of the massive defense it provides through condition removal and higher stealth uptime. Taking the 4 in illusions provides somewhat higher pressure, but I don’t find that I really need it when roaming.

Sep 30th Patch Notes.

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Posted by: Fay.2357

Fay.2357

Mesmers have no bugs ofc, it’s not important that anything gets fixed.

Shatter Condi Build - need advise

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Posted by: Fay.2357

Fay.2357

ouch, looks like shatter is not too popular. I founded fun to play tho.

Shatter is a very good spec and can be highly useful. It’s condition shatter which is really bad. There’s no reason at all to not go power shatter or dual-ranged shatter instead.

Well, there are reasons not to if you’re soloing. It’s fragile and doesn’t handle outnumbered fights terribly well. If you’ve got a guardian or something else to run interference for you though, it instantly becomes an incredibly deadly spec to use for the massive aoe burst output.

Shatter Condi Build - need advise

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Posted by: Fay.2357

Fay.2357

Uhmm fay, i gotta disagree on 1 point on this one, it is possible to stack 15 stacks of bleed. Around 12 (realistically) 15 (optimal conditions which if clones crit before summoning the duelist, and the range DD). with only 1 duelist. On a diffrent build of course not this one.

Confusion and torment is impossible, confusion will be possible if the Dueling IX still made the 100% finisher + ethereal field.

It’s not possible to stack 15 bleed while doing that burst. If the only thing you’re doing is proccing DD explosions and summoning duelists…then yes. Note that the specific statement was “I spike 15 stacks of xxx”, implying bursting that.

Shatter Condi Build - need advise

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Posted by: Fay.2357

Fay.2357

I spike around 15 stacks of bleeding, torment and confusion

So I’ll just address this right here. You can’t do that as a mesmer, it’s simply not possible. To do this would require at least 2 duelists up firing non-stop with them afk, and then being hit by multiple shatters in a row. Not only is this a massive expenditure of your resources, it simply won’t ever happen on an opponent that’s actually paying attention.

The most you’ll get is a couple stacks of bleeding, 3-6 stacks of torment (no, you can’t count the block in a burst combo, that’s not how it works), and 3-9 stacks of confusion.

The bleeding will do no damage. The confusion will drop off in a couple of seconds, and the torment can be cleansed easily. At the end of this combo, you’ve now blown a lot of cooldowns and resources. They’ve typed /dance for a couple seconds, hit a condition removal, and lost about 2k hp total.

This wouldn’t be a huge issue if you could reapply that burst constantly…but you simply can’t. Landing a shatter combo like that in sc/p+staff is 100% reliant on them being horrible at dodging/avoidance. Additionally, CoF is on a fairly long cooldown, and the iDuelists can be rapidly cleaved down to avoid their sustained bleed damage. Meanwhile, you yourself have very little actual active pressure to someone that isn’t forced to stay on top of you.

What ends up happening in these builds is that 90% of the time you stand there autoattacking in staff, relying on staff clones with IE to actually do the damage, and 10% of the time you do some sort of shatter torment burst that hits sometimes…at which point you’re better off just taking PU for the defense anyway.

(edited by Fay.2357)

Mesmer PVP Build - GS + Sword/Sword

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Posted by: Fay.2357

Fay.2357

I’m curious about your traiting choices. Care to explain to me the purpose behind 25 in domination?

Post-patch WvW Condi Roam Builds?

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Posted by: Fay.2357

Fay.2357

I never roam in anything but PU condie. The reason for this is that roaming too often ends up in outnumbered situations and/or running into zergs. If I could guarantee that I’d only encounter 1v1s then maybe I’d run a phantasm build or a shatter build. However, no build other than PU condie is able to really capably handle and win heavily outnumbered fights.

If you know you’ll be roaming with buddies, your options become much wider. Glassy shatter builds become viable, as do heavy phantasm builds and lockdown type builds.

iWarden + Curtain

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Posted by: Fay.2357

Fay.2357

Has anyone been noticing that it’s much easier to remove conditions with iWarden now? Pre-patch I had to pay attention on where to drop the curtain but lately I’ve noticed that as long as I drop it inside the whirl I get my condis cleansed.

I never had difficulties with getting the whirl combo to activate. My issue has always been getting that whirl combo to actually remove conditions. If you’re finding that it does that more reliably now, that’s fantastic news.

Shatter Condi Build - need advise

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Posted by: Fay.2357

Fay.2357

To be fair, I know some people who love that spec.

I call them sadists.

I’ll be honest, I love it too. It’s quite fun to play and I wish it were viable…but it’s not. It’s just horrid.

So condition removal

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Posted by: Fay.2357

Fay.2357

Whatever, at this point I’m done making arguments. I will link this post though:

https://forum-en.gw2archive.eu/forum/professions/mesmer/handling-against-the-condi-META/first#post4365746

I detail my specific advice with dealing with conditions in that post. Following that advice I don’t have trouble with conditions when applied by any less than 3 players at the same time, and generally more than that. If you play in a skillful manner, you will find the same to be true for yourself.

Shatter Condi Build - need advise

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Posted by: Fay.2357

Fay.2357

The best advice that anyone can give you regarding condition shatter is very simple: Don’t!

Condition shatter builds are objectively worse than anything else you can use. They have no saving grace whatsoever, and are outperformed by any other variant you can come up with. If your definition of ‘challenging’ is “deliberately handicapping myself by playing a horrible build”, then condition shatter may fit for you, but my advice is to use something else.

A quick browse through the mesmer section thread history will find this opinion reflected and revalidated throughout multiple threads on this topic.

Silver League WvW Mesmer

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Posted by: Fay.2357

Fay.2357

yah portal has to be on the bar and if i want viel i need to increase the duration of glamours 2 seconds doesnt get anyone thru anything

Glamour duration does nothing for the stealth applied by veil, it only increases the duration that the glamours themselves persist on the field.

Any good Mantra Builds?

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Posted by: Fay.2357

Fay.2357

Mantra builds always have been and still are meta for PvE. Take a look at the stickied dungeon guide for the builds.

Silver League WvW Mesmer

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Fay.2357

I don’t think it’s nearly as ineffective as people like go on about. It’s a great option as a mesmer to tag a bunch of people

This is accurate. However, the particular glamour traits that allow this are not the ones included in this build, and the gear used is all wrong too. You need to boost your condition damage as high as possible to get tagging from the weakened confusion, and this means full rabid or dire. You also want to take feedback for the long range glmaour effect and lastly you need to have confusing enchantments for the confusion spread—none of the horrible illusion traits.

So condition removal

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Posted by: Fay.2357

Fay.2357

You missed three things:

I doubt it, but let’s see what you think I missed.

1.About elem,master and minor trait in water gives you cond-free elem /o\+ most use 1-2 cantrips which gives regen->cond removal ute.

Ok, so a master and minor trait in water you say? So….cantrip mastery and…cleansing wave perhaps? Those two traits aren’t going to do anything. Instead, you need the trait to grant regen when using a cantrip, and then lastly the grandmaster trait to remove a condition when gaining regeneration. So to have a ‘condition free ele’, they’re forced to take 3 specific traits in water AND specific utilities. Not so easy is it?

If you took mender’s purity, mantra mastery, condition removal mantra, heal mantra, and pDisenchanter, you’ll be a ‘condition free mesmer’….and that takes less traits than it does for ele!

2.thieves shadow embrace->it makes every stealth skill a condi removal,the 3 sec is not important,everytime thief is gone to stealth,he lose condition,the shadow refugee with it is a huge condi removal skill,and add shadowstep with 3 condi clear,that is one condi free thief dont you think?

No, I don’t think so.

Shadowstep is on a 60 second cooldown. It’s a panic button, one that thief can use in an emergency that clears some conditions. It’s not a normal condition removal skill.

Shadow Refuge is a massively powerful defense skill with or without the trait for condition removal.

Yes, the trait means that every stealth removes conditions…1 condition. 2 conditions if the thief lets it last the full duration and is traited deep into shadow arts. As I said earlier, this is a slowly sustained condition removal. It does absolutely nothing against condition burst. Applying just 3 conditions forces the thief to stay in stealth for 6 seconds. That’s a long time for a couple of removals, especially if they’re ticking hard.

Overall, you’re wrong.

3. The most important thing you missed,is that I’ve wrote,RELIABLE,which means,skills and/or traits that actually do somthing effectively and not destroying half build for it.

No, I haven’t missed this at all.

Mender’s purity is massively reliable. Even with our longest cooldown heal (not counting the signet as it sucks) it provides 2 removals every 20 seconds, which is quite strong. Simply taking the mantra boosts that to 8 every 20 seconds, which is incredibly strong and reliable.

The removal mantra is another 4 removals ever 20 seconds (untraited even), that’s very strong and reliable.

The pDisenchanter is an enormous amount of removal and boon stripping on a very low cooldown…extremely strong and reliable.

Shattered conditions is an incredibly strong trait if you build around having those 30 points in inspiration to remove conditions (similar to how eles are forced 30 points into water…). As long as you’re not horrible at shatter play, it’s a highly reliable trait.

I’ll say it again: Mesmers have access to many strong and reliable traits and utilities, that often require the same or even less investment as other classes. You just don’t want to take them, and that’s a problem that you’ll just have to deal with.

So condition removal

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Posted by: Fay.2357

Fay.2357

That is looking good on text,but not in game.Condi removal shatter not reliable,mantras require..well..mantras,and mender purity is the most effecient with mantras mastery which is losing a really strong grandmaster trait.I dont see any reliable builds using glamour traits and the torch is really not reliable(im talking about the gokitten image) but stull our most decent non-ute condi removal.

So what you’re saying is that you don’t like having to use traits and utilities to get condition removal. I suppose I’m fine with this, but now you have to apply that same logic to everyone else too.

Look at other proffesions,

Right, lets take a look.

Necro-immense condi removal capabilty.

Necro definitely has a lot of inherent removals on their skills, but most are actually transfers requiring a target. This is both good and bad of course, but I’ll just say that necro has a lot of removal.

Elem-same as necro.

This is not even close to accurate. Eles will have generally only 1 skill on their weapons that removes conditions. All other removal is added by traits and utilities. Most of these traits are at the master and grandmaster level, so they’re not exactly easy to pick up…which is why the vast majority of ele builds for PvP go 30 into water and arcane.

thief-basic trait that possibly give the best condi removal in game?(shadow embrace)

Removing 1 condition every 3 seconds while in stealth? Don’t get me wrong, the trait is quite decent, but calling it the best condie removal in the game is just extraordinarily false. 1 removal every 3 seconds will remove conditions steadily if they are applied steadily, and will fail tremendously if they’re applied as burst, which is how you kill thieves. Additionally, it’s in the shadow arts traitline, which forces the thief to sacrifice offense. Other than that trait, thief has incredibly limited access to condition removal.

Guardian-lots of condi removal traits and reliable ones aswell.Same for ute.

Yes, guardian has a lot of condition removal traits and utilities. Guess what other class has a lot of condition removal traits and utilities? Oh! It’s the mesmer! If you’re not willing to take traits and utilities on mesmer to remove conditions, then you’re not allowed to go on about how guardians have all these great traits and utilities too.

Warrior-zerk stance,cleanisng ire,shake it off and some traits i think.

Same as guardian. Yes, warrior has some strong condition removal traits (and by some, I mean one: cleansing ire, which comes with significant downsides). Warrior also has some strong removal utilities. Again though, you’re talking about all these traits and utilities on warrior while at the same time refusing to take the traits and utilities that mesmer has to accomplish the same goal.

Engineer-only class which I really dont know apart from they have a very good cond-to-boons converter skill.

Yes, engineers have 1 elixir that converts conditions to boons. They also have some decent traits that remove conditions, and healing turret removes a lot of conditions too. As before, they have to take those utilities or use those traits to remove conditions.

I hope you’re seeing a pattern here. What you’re doing would be the equivalent of playing a warrior without cleansing ire, and then complaining on the forums about how you have no access to condition removal. Mesmer has massive amounts of condition removal access…often piggybacking on top of boon strip just for kicks. The fact that you refuse to take those options isn’t the fault of the devs or anyone else, but a personal problem that you’ll just have to deal with.

So condition removal

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Posted by: Fay.2357

Fay.2357

As i said I don’t think anet should buff inspiration trait line to begin with .

Did I say they should buff it? I said we already have access to a lot of strong traits/utilities for cleansing.

just look at ele , almost no d/d ele would carry cleansing utility , many classes rely on different source to remove condition beside utility .This way has bad and good . good for build diversity , bad for balance .

I really have no idea what you’re saying here.

I still think best solution is nerf most condition removal trait and condition apply trait .

So you say this…and then you say

But for now some mesmer builds do need more reliable way to clean condition.

This. You can’t have it both ways. You’re not allowed to say ‘oh, they should really nerf condition removal stuff, I think it’s too strong…but they should add more things for the builds that just I use!’ Yeah, that’s not how it works I’m afraid.

shattered conditions: you need DE

Yep.

for keep illusion up also short CD for shatter skill

Nope.

And even you do that lets say 4 points in duel line 4 in illusion line 6 in inspiration line .

What makes you think you need stuff in illusions? Meta shatter right now is 4/4/6 staff/gs, I don’t see any points in illusions there.

What’s your damage source then , I could only see some 1v1 phant builds

Yes, 1v1 phantasm builds with a shatter trait, I can see this too.

to out sustain everyone else or some condi troll builds.

Yes, a condition build with shatters and 30 in inspiration? I can see this one even more than the phantasm build with shatter traits.

Look, you’ve basically said that the only problem is that you don’t have condition removal in the builds that you play, and you don’t like this. However, you’re unwilling to modify your builds at all to take some of the incredibly powerful condition removal that mesmer has access to, so instead you cry about having no condition removal and ask for changes. This is not how it works.

If you want condition removal, take it, but don’t sit here and make a whine thread about how condition removal is too powerful but you need more of it just in your builds.

Silver League WvW Mesmer

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Posted by: Fay.2357

Fay.2357

So yeah, this build should never be used ever. It’s basically designed to be ineffective.

You have illusionary defense, restorative illusions, and MtD. All of these rely on having illusions to shatter. You have no effective way to produce illusions, and even in Silver League (having played silver league wvw multiple times) you still have zergs, and zergs kill illusions rapidly. So those are 3 traits that do close to nothing for you.

Next you have blinding befuddlement and dazzling glamours. These traits used to work well together in glamour builds. Unfortunately, they no longer do. Blinding befuddlement has kitten icd. What this means is that when you drop your glamour and blind 5 people, you a short stack of confusion on just one of them. Basically, it’s completely useless.

Now, you’re using full rampagers gear. This means you’re basically as squishy as is possible to get. If you get sneezed on by a staff ele, you’ll die. This is no build for group fighting in WvW.

All things considered, it would be difficult to make a build worse for group fights in wvw than this one.

So condition removal

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Posted by: Fay.2357

Fay.2357

Did we just give up to ask for useful condition removal traits ?

Is something wrong with the ones we have? Mender’s purity is an incredibly strong trait, especially if you use it with the mantra. The torch cd trait is also very strong, providing a lot of sustained and burst condition removal. Lastly, shattered conditions is massively strong for removal, though it could stand to have a buffed radius.

Mesmers also have some of the strongest cleansing utilities in the game, both for group play and solo play.

Conditions are not a problem for any mesmer that cares to build against them even slightly. It’s your choice not to do so.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Fay.2357

Fay.2357

Phase Retreat is really weird.
Do you think it is possible to sync it with portal for longer distance?

Unlikely, both are instant skills.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Fay.2357

Fay.2357

I’ll go through these and test them when I have the chance. Frifox, I made a thread a week or so ago listing all the new bugs in this patch. You may want to take a look to see some you missed.

I'm thinking about coming back, what's new?

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Posted by: Fay.2357

Fay.2357

they fixed I-leap
nuff said.

They also nerfed into the ground. Nuff said?

I'm thinking about coming back, what's new?

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Posted by: Fay.2357

Fay.2357

I’m too tired atm to give you anything but a rather pessimistic outlook, so hopefully someone else will provide a counterpoint.

What’s new is that we’ve gotten enormous numbers of bugs crippling the class. We got a significant number of them fixed with the recent feature patch…only to add several more rather incredible ones.

Mesmer got some small boosts to zerg combat, but still isn’t really optimal for most situations. Mesmer still isn’t really viable in high level organized tPvP. Mesmer had one of the most interesting and unique abilities removed (mimic) and replaced with something that’s boring and ineffective at doing anything.

Several nerfs targeted at PU builds have hit the class. Unfortunately, these nerfs only ended up reducing build viability outside of PU, as PU gives the necessary flexibility to handle said nerfs. Additionally, torment was slapped onto the scepter autoattack, meaning that they’ve now decided that the scepter autoattack is good enough because it applies torment…even though it’s still actually barely usable and arguably one of the worst autoattacks in the game.

Oh, and roaming as a shatter build is gonna get you killed if you encounter any competent condition roamers unless you have buddies to roam with.

An idea when using Power Block in PvP

in Mesmer

Posted by: Fay.2357

Fay.2357

@Fay
I agree PB is an underpowered trait (like 90% of the new ones), but if you manage to interrupt that heal, it entirely shuts down your target.

Yes, if you manage to interrupt a heal with power block it can be damaging. Did you not see my analysis on healing skills that people actually use? There’s incredibly limited opportunities to actually interrupt heals, and even the heals that are technically interruptable can be protected in multiple ways (stealth, stability, blind, good positioning, etc).

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: Fay.2357

Fay.2357

Just a couple notes for update:

QoL 12: Decoy interrupts actions because it applies stealth. This functionality is consistent with all other stealth-applying skills in the game…and makes logical sense. Removing this would suck.

Bug 20: This is not a perplexity rune bug. This is a interrupt/basilisk venom bug. The coding for basi venom causes you to interrupt yourself, and this will proc any on-interrupt actions that you have access to. I don’t actually know if this bug got fixed, but I’d assume it didn’t.

How do you deal with rangers?

in Mesmer

Posted by: Fay.2357

Fay.2357

If the ranger is glassy enough to really burst you down, you can burst him down just as fast. The only difference is that their burst starts at 1500 range, while yours starts at melee. This essentially transforms the issue into a matter of range.

You need to close the distance without being shut down and bursted. You can do this in a lot of ways depending on the situation. The best way is to just abuse terrain and LoS. If they can’t see you they can’t hit you, but you can still close distance. Stealth works for closing distance too, as does blink. Once you’re close you need to stay close, try to keep them from getting range again. Just do whatever burst rotation you want once you’re in range for it.

An idea when using Power Block in PvP

in Mesmer

Posted by: Fay.2357

Fay.2357

Thieves are affected by PB, interrupt their HiS heal and they are dead. PB is mostly for blocking heals anyway.

Oh really? Let’s take a look at what healing skills most classes use then. Note that no skill with less than a 3/4s cast time is effectively interruptable through skill.

Guardian
Shelter: Not interruptable by a mesmer.

Warrior
Healing Signet: Not interruptable.

Engineer
Healing Turret: Healing Turret with a 1/2s cast time is effectively not interruptable.

Ranger
Troll Unguent: 1s cast time makes this actually interruptable.
Healing Spring: 1/2s cast time makes this effectively not interruptable.

Thief
Withdraw: Not interruptable.
Most thieves use withdraw. Hide in shadows is very rare to see due to its obvious downside.

Elementalist
Ether Renewal: Very interruptable. Eles are usually good about applying stability to protect it though, so you have to strip that first.

Mesmer
All mesmer heals are easily interruptable with the exception of the signet, but it’s no good in pvp anyway.

Necromancer
All necromancer heals are easily interruptable.

So power block is used for blocking heals? I hope you don’t expect on interrupting effectively 6/8 classes when they usually heal, because you won’t.

An idea when using Power Block in PvP

in Mesmer

Posted by: Fay.2357

Fay.2357

Here’s why power block sucks.

  1. Interrupts are already an iffy mechanic. Many skills don’t have visible animations or long enough cast times to be interrupted, including the majority of commonly used heals.
  2. With normal interrupt traits if you manage to get an interrupt, you’ll get the effects. With Power Block, you only get the effect if it’s not an autoattack or channeled skill.
  3. Power block doesn’t work on ressing and stomping, which are the bread and butter of team-fight interrupts
  4. Power Block doesn’t work on thieves.

So basically, you take an unreliable mechanic, make it not work on thieves, and then make it additionally not work on another large subset of skills, and you end up with a worthless trait that nobody should even consider taking.

Oh Sweet Lyssa, Phase Retreat So Bugged!

in Mesmer

Posted by: Fay.2357

Fay.2357

I believe this always been the case to some degree for quite some time. If have a warrior and trait missile deflect;
1)hunters shot will stealth you. Always has since it was given the stealth mod.
2)mesmer scepter AA 3rd strike will produce a clone of you.
3) I can’t bothered listing all the other anomalies, but I’m sure you get the point.

Reflect has always had peculiar short comings.

Yes, reflect has always done interesting things.

Phase retreat turns the mesmer into a missile. This is what is broken. Phase retreat should never have an interaction with reflects in the first place, that’s just patently absurd.

Do Clones have an Odor?

in Mesmer

Posted by: Fay.2357

Fay.2357

Nope. Busted again.

I went back again this evening. Everyone was totally ignoring my clones/phantasms/etc.

I experimented a little. I had two clones out fighting a guy, and I wasn’t attacking at all. I was running away. The bad guy religiously followed me for well over a full minute (before I put a stop to it), completely ignoring any clones that got in between us. This one is going to the Bugs forum.

I still don’t understand why you want monsters to attack your illusions. If they attack your illusions, your illusions die and do no damage. It’s better to have monsters attacking you, because then you can avoid their damage by using the massive amounts of active defense that mesmers have and kill them quicker that way.

Monsters attacking you is better, this is the way it should be.

Edit: Also, this is hilarious:

Plus my Warrior sometimes-main character has been taken out of action thanks to the 9/9 Adrenaline nerf.

Idk, maybe just one of those situations where you run out of endurance, health and heal so you want your illusions to delay time for you.

That shouldn’t really ever happen though…especially in the open world. You can always run with decoy to just get away if things go bad.

Do Clones have an Odor?

in Mesmer

Posted by: Fay.2357

Fay.2357

Nope. Busted again.

I went back again this evening. Everyone was totally ignoring my clones/phantasms/etc.

I experimented a little. I had two clones out fighting a guy, and I wasn’t attacking at all. I was running away. The bad guy religiously followed me for well over a full minute (before I put a stop to it), completely ignoring any clones that got in between us. This one is going to the Bugs forum.

I still don’t understand why you want monsters to attack your illusions. If they attack your illusions, your illusions die and do no damage. It’s better to have monsters attacking you, because then you can avoid their damage by using the massive amounts of active defense that mesmers have and kill them quicker that way.

Monsters attacking you is better, this is the way it should be.

Edit: Also, this is hilarious:

Plus my Warrior sometimes-main character has been taken out of action thanks to the 9/9 Adrenaline nerf.

Mesmer in PvE?

in Mesmer

Posted by: Fay.2357

Fay.2357

Phantasms have drastically higher HP in PvE compared to PvP. This is something that has already been split, and could be further modified.

What would you consider a balanced HP for phantasms in PvE? Currently they’re at 5.8k. Personally, I feel like 8,930 is more fair. This way when you equip both signet and the trait your phantasms will match your HP but never surpass it. With phantasms always facetanking boss attacks at 0 toughness 8.9k will let it tank at least one or two hits before dying. Of course, in case of lupi’s kick they’ll still insta-die…

The issue is that in GW2, attacks aren’t meant to be facetanked. You’re meant to dodge them instead, and phantasms don’t dodge. If you gave them enough health to survive attacks that should be dodged, the defender would basically never ever die to anything ever, and provide parties with a permanent 50% damage reduction. Other illusions would be able to ignore all but the biggest attacks as well.

I think they have hp that’s too low currently, but you do have to be a little careful with increasing it significantly. Consider that the defender has 12.5k right now, if you brought that up to 18kish, it could have ~30k hp fully buffed, which is rather massive.

Mesmer in PvE?

in Mesmer

Posted by: Fay.2357

Fay.2357

If only our phantasms had the same HP as their owner, but that would completely ruin PvP balance so we PvE’rs are stuck with paper summons…

Phantasms have drastically higher HP in PvE compared to PvP. This is something that has already been split, and could be further modified.

[sPvP Build] Celestial PU Disruptor

in Mesmer

Posted by: Fay.2357

Fay.2357

I don’t really see the point of celestial. Your only real source of conditions is debil dissipation, but that’s hardly enough to generate any pressure whatsoever on its own. You end up just being weaker both in defense and in your primary damage type (power) by taking celestial in this build.

Oh Sweet Lyssa, Phase Retreat So Bugged!

in Mesmer

Posted by: Fay.2357

Fay.2357

what happens if 2-4 ppl put reflects? do all of em get pulled?

It functions exactly like every other reflect in the game. Can 3 people reflect one projectile?

Just out of curiosity since I never knew if a projectile gets reflect more than once. Suppose we have one guardians in each team, each decides to cast wall of reflection. Would the projectile like ranger arrows continue to bounce between the walls? If so then who gets pulled when the mesmer use phase retreat between them, both the ally and opponent guardian?

Projectiles become unblockable after 1 reflect. The only semi-exception to this rule that I’ve seen is on mobs that have a ‘reflects projectiles’ modifier, the only ones I can remember being the jade shards in the solid ocean fractal. They will reflect a reflected projectile…but you can’t reflect that reflected projectile back at them.