Showing Posts For Fay.2357:

Zerging

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Posted by: Fay.2357

Fay.2357

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

IP makes tagging in melee very mindless. A dodge-roll shatter will cover most of your melee tagging needs in one fluid motion. A sword alone is not optimal because:

-You have to switch our of GS, so your ranged tagging capabilities will be reduced for the next 9 seconds.
- 3 target cap, 130 frontal range vs. 5+ targets 240+ full circle (ellipse?)

IP also allows you tag while charging your mantra. It’s night and day.

IP is once every 10 seconds though. It’s great at that moment, but throughout the duration of a fight where you’re moving and cleaving it produces less of an effect.

Once every 11.5 seconds and another independently once every 23 seconds. There’s no reason you can’t stagger the two out if your main goal is tagging.

The point is that it’s better than nothing. Your opportunity costs are focus reflect or confusing enchantments. Neither of which help you tag downed players, which is really what matters.

Not sure why you mentioned confusing enchantments. The major domination slot belongs to greatsword cooldowns, which absolutely does help to tag downed players. Focus reflects doesn’t help tagging downed players…but it does help tagging players before they get downed, and that’s just as efficient.

Zerging

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Posted by: Fay.2357

Fay.2357

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

IP makes tagging in melee very mindless. A dodge-roll shatter will cover most of your melee tagging needs in one fluid motion. A sword alone is not optimal because:

-You have to switch our of GS, so your ranged tagging capabilities will be reduced for the next 9 seconds.
- 3 target cap, 130 frontal range vs. 5+ targets 240+ full circle (ellipse?)

IP also allows you tag while charging your mantra. It’s night and day.

IP is once every 10 seconds though. It’s great at that moment, but throughout the duration of a fight where you’re moving and cleaving it produces less of an effect.

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Posted by: Fay.2357

Fay.2357

I personally prefer 4/6/0/4/0 with GS + Sw/focus, taking mantra of pain and whatever else you need.

4 in domination lowers the cooldown on GS skills. This means more zerkers, more mind stabs, and more mirror blades.

6 in dueling is pretty self explanatory, as that’s the one thing it seems people are agreeing on. In this situation though, you can also play with triumphant distortion for more reliable zerker spins.

4 in inspiration is for focus reflects and then a free trait to play with. Properly used focus reflects – both warden and curtain – are able to do an incredible amount of damage. Toss those skills into a choke point, onto the back line, wherever you see vulnerability. They turn into great area denial combined with strong damage.

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

Using -only- Scepter/Torch and Staff

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Posted by: Fay.2357

Fay.2357

I hope I’m not the first to tell you this pyro, but I can’t point out many times where I thought you were helpful to any discussion you have partaken in. The language you use in your posts is quite counter-productive to open-dialogue. It doesn’t bother me, but I know it bothers others, so it’s worth noting here.

Hopefully it’s obvious to the original poster that DPS is leaps and bounds more effective than condition builds in PvE!! The weapon set you want is specifically condition-based, but NiceNikeShoe gives a good suggestion. That being said, there are ways to overcompensate for such by adding lots of utility and proper traiting. I’ll reiterate, if you’re playing with someone who would rather 4-man a dungeon instead of playing with your condition build, then you probably don’t wanna play with that person in the first place either.

If you actually read NiceNikeShoe’s post, you’d notice that they specifically said it only works for solo damage, never with a party. You’re literally the only person here that seems to think that condition damage is even remotely viable in a party composition for PvE.

I don’t try to be nice and coddly with my posts. I speak accurately and bluntly, and in this case accuracy means that I note how completely useless condition damage builds are in parties. If you’re going for a dungeon solo build, condition damage can be great, knock yourself out. Just don’t bring it to parties and expect to be welcomed.

Using -only- Scepter/Torch and Staff

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Posted by: Fay.2357

Fay.2357

Yes, with the new Sinister stat combo, it is possible to be effective in PvE.

Zerker will always be a bit better, but this is the next best thing for you. Carrion would work too.

This is just completely false. If you run a condition build in PvE (sinister is condition), you are completely useless. I’m not talking ‘oh, you’ll do a bit lower dps than usual’. You’re completely useless. Your conditions will get pushed out and you will do close to 0 dps. Additionally, condition mesmer doesn’t have the potential to provide high damaging reflects, which is a massive source of damage in some fights. Lastly, without focus (which you won’t have), you don’t have good reflect uptime.

Again, it’s not just the stat combo. It’s the build itself, the weapons you’re using, AND the stat combo you use. I’m not exaggerating when I say that I would rather 4man a dungeon than have a condition mesmer in the party. The only thing they’ll do is potentially screw up aggro and provide nothing to the party otherwise.

Using -only- Scepter/Torch and Staff

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Posted by: Fay.2357

Fay.2357

What if I went with Staff for PvE and Scepter for PvP? Peeked in the game and some guildmates said I should be fine teaming, I just won’t be all about DPS. Surely there are other roles one can play besides DPSing stuff.

There are no roles one can play other than DPSing stuff. All roles in a dungeon party are DPS first, and then utility along with and secondary to dps. Mesmer is great because you bring great utility WHILE dpsing, but not in a condition build and not with scepter, torch, or staff.

Using -only- Scepter/Torch and Staff

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Posted by: Fay.2357

Fay.2357

Will I be able to have a decent PvE build using only those 3 weapons after I hit 80?

No, you won’t. It’s pretty cut and dried unfortunately.

Just hit 80 and need help with armor...

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Posted by: Fay.2357

Fay.2357

Really? Are runes that expensive? If I don’t use WvW gear, what would you advise?

Some runes are incredibly expensive. Strength, melandru, traveler, hoelbrak…. lots are extremely pricey.

I’d recommend getting dungeon gear or just buying it/crafting it.

Just hit 80 and need help with armor...

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Posted by: Fay.2357

Fay.2357

All this advice has been so helpful!

I went to the WvW merchant, and I had over 2,000 tokens, which was a pretty big surprise. So, I think that’s the route I’m going to go.

And if I don’t like how it looks, I can just use transmutation points, right?

Thanks again for all the help!

I would heavily recommend against getting WvW gear. The problem is that WvW gear is not salvageable, which means that any upgrade (rune/sigil) that you put into WvW gear is stuck forever. You can’t take it out without the use of an upgrade extractor which is stupidly expensive.

This happened when anet reworked the transmutation stone bit and has yet to fix it. It sucks, but until it’s fixed, stay away from WvW gear.

help for leveling

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Posted by: Fay.2357

Fay.2357

Yeah, generally your leveling set should be Greatsword + Sword/focus. Those provide the best mix of mobility, control, and aoe.

Focus provides swiftness for mobility and you can additionally take blink…but mesmer is not going to win any ground speed races, that’s just the unfortunately fact of it.

WvW PU Phantasm build request

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Posted by: Fay.2357

Fay.2357

I’ll also say, before it’s brought up, that yes you should be taking Deceptive Evasion despite being a phantasm build. This trait is your defensive crutch, and generally you’ll do fine having two phantasms up constantly, and usually even without DE, you wouldn’t maintain a constant three anyway as they’d be destroyed by cleave or AoE. Players that tell you you don’t require DE in a phantasm build simply have not been fighting good players.

Yeah, this is all blatantly false. What on earth is DE doing for you in a phantasm build? Clones don’t provide any inherent defense unless you’re fighting people bad enough to go for them instead of you. The only thing DE does is create filler illusions for the signet…but the signet is a really bad heal and you should never use it in PvP, not even in a phantasm build. Ether feast is a far stronger heal and only lacks the incredibly situational active of the signet.

WvW PU Phantasm build request

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Posted by: Fay.2357

Fay.2357

ADDITION: I’ve tested “Empowered Illusions” in the Domination trait line and it adds no extra damage to Phantasms attacks (I think it just buffs shatter damage) so i changed it to “Signet Mastery” instead to reduce “Signet of Ether” cooldown from 35 seconds to 28 seconds which seems a bit more in line with the Phantasm builds.

Empowered illusions absolutely works on phantasms. You may want to test again.

Any unique builds?

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Posted by: Fay.2357

Fay.2357

Celestial hands down.

Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.

Actually for a wvw build celestial is a good choice esp when you stack might.

This would work…except mesmers don’t stack might.

:O sorry normally i agree with things you say, but :O. The majority of my mesmer builds (that i run) have about 15-22 stacks of might in fights solo.

http://gw2skills.net/editor/?fhAQJAWBGx0YQdZnNHJDohSGy4A-T1xHwA9U+N4JAce/Bv6CAcJA0r+DTlgkCoKhRA-w <my regular solo roaming wvw build.

There’s no way that you’re at 15-22 stacks of might in that build outside of during a shatter combo. Mesmer can burst might effectively with mirror blade and shatters, and you can use that to make a nasty combo incredibly powerful. However, celestial requires sustained might stacking, and mesmers lack that entirely.

Looking for a fun build based around IP!

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Posted by: Fay.2357

Fay.2357

Illusionary Persona? What you mean like…shatter builds?

My guess is typoed maim?

Looking for ultimate PVE farming build

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Posted by: Fay.2357

Fay.2357

MoD with halting isn’t worth it. The cooldown time on it makes it just entirely inefficient. You’d be better off cleaving with sword during that time. I’d run something more along the lines of gs + sw/focus with mantra of pain. You can fiddle with the traits, but that’s going to be more or less the best tagging you can get. Staff isn’t worth it because chaos storm is on a 35s cd.

Any unique builds?

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Posted by: Fay.2357

Fay.2357

Celestial hands down.

Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.

Actually for a wvw build celestial is a good choice esp when you stack might.

This would work…except mesmers don’t stack might.

Bountiful Interruption would like to have a word with you.

Bountiful interruption isn’t reliable enough to use in a celestial build. It’s great when it works, but it just simply doesn’t provide that reliable uptime. Using bountiful interruption puts you in the position of ‘my build works great until it doesn’t work perfectly, at which point it works horribly’.

Any unique builds?

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Posted by: Fay.2357

Fay.2357

Oh I forgot I uploaded a celestial mesmer video a while ago in a spvp. http://www.youtube.com/watch?v=tY8Y7pvQQuA
Though mesmer has had some changes since then(torment AA) and might stack celest works much better in wvw.

So I watched about half that video. At no point during it did you ever have more than 9 might stacks. That simply isn’t enough to make celestial efficient. Look at what eles, engies, and warriors are doing. You absolutely need to be able to maintain at least 15 at all times or celestial is totally worthless. That video just proves my point.

Also, the vast majority of players you fought were pretty awful, I mean staff guard, gs warrior, really?

Fun NON-PU Mesmer build

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Posted by: Fay.2357

Fay.2357

@Fay
Straight Zerk shatter offers amazing burst but you are very squishy. If you went from power burst to condi burst you lose some burst but gain a lot of survivability.

You gain a bit of toughness. In reality, you’re almost as squishy though, depending on what weapons you use.

Also conditions are not affected by boons, when I ran power shatter I hated protection.

If you’re playing shatter without shattered concentration, you’re doing it very very wrong.

Fun NON-PU Mesmer build

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Posted by: Fay.2357

Fay.2357

Build link in vid description now!

@Fay in video a guardian goes from almost full health to down in around 4 secs (if you slow the video you can see the torment tick 2k/sec and the confusion do 2k and 1.6k dmg, I would consider that high burst), the fight was not 4 secs, I shattered twice, teased with staff and scepter, saw the panic purging flames go off and landed a 5 clone shatter.

If torment is ticking for 2k, that means they have ~10 stacks of torment on them and are moving. Note that it’s quite difficult to achieve that and it can be cut in half by them simply standing still. Confusion is similar insofar as the damage is easily mitigated by just not attacking for 4 seconds.

Note that a power shatter build would be able to do upwards of 10k-12k damage instantly with a proper burst combo. That burst combo would be difficult to pull off, but no more difficult than it is to actually land 10 stacks of torment on someone.

It certainly has the potential to do quite reasonable damage, but it is in no way high burst.

Fun NON-PU Mesmer build

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Posted by: Fay.2357

Fay.2357

300 less toughness, no automatic defensive boons, (regen and protection at 75% health) no def boons on stealth (PU)

Accurate

capable of extremely high burst

Extremely inaccurate. Just being a shatter build doesn’t automatically give you extremely high burst. It’s a pretty standard maim build. You can burst torment a bit, but it’s easily cleanseable and isn’t anywhere approaching what would be considered ‘extremely high burst’.

When you can land the burst and it doesn’t get cleansed, you can put out pretty solid damage. Unfortunately, you have 0 cover conditions, so it’s effortless to cleanse the torment off.

Any unique builds?

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Posted by: Fay.2357

Fay.2357

Celestial hands down.

Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.

Actually for a wvw build celestial is a good choice esp when you stack might.

This would work…except mesmers don’t stack might.

Fun NON-PU Mesmer build

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Posted by: Fay.2357

Fay.2357

Not to be rude, but I clicked through your video for about 15 seconds. All I saw was some gameplay and a speaking overview, and then I left.

If you’re going to post a build, you need to have a clear and concise presentation of what the build actually is. Clear and concise means either a direct walkthrough of the build with your build window open or a link to a build site – a link being the much preferred option.

If you’re just showing a gameplay video, then do what you want, but don’t expect people to sit through several minutes of talking just to find out what your build is.

Any unique builds?

in Mesmer

Posted by: Fay.2357

Fay.2357

Celestial hands down.

Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.

[Bountiful Disillus-]How to make it appealing

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Posted by: Fay.2357

Fay.2357

  1. Boon application must be aoe
  2. Boon application must scale with number of illusions shattered
  3. Boons provided need to be reworked

Chaos is a mishmash of boons, defense, support, and odd offense. Making the boons aoe fills all 4 of those roles neatly. Additionally, this trait needs to give a reason and reward for properly preparing and executing strong shatters. To that end, the boons need to scale in strength.

Lastly, the boons need to be rethought entirely.

Mind Wrack
Whatever goes here will have 100% uptime if managed properly. A reasonable choice here would be regeneration, at 5 seconds per clone shattered.

Cry of Frustration
This will be less available, closer to 50%-80% uptime if properly managed. Additionally, it can be more offensive than something that’s spammed repeatedly like mind wrack. Something appropriate would be 6 seconds of fury per clone shattered.

Diversion
This can be a potent offensive tool. Used sparingly but effectively it turns normal offensive spikes into devastating damage nukes. 5 stacks of might for 15 seconds per clone shattered is appropriate for this skill.

Distortion
The defensive shatter. Used as a potent defense, the boon from this shatter needs to share that potent defense with allies of the Mesmer. As such, it should provide 3 seconds of protection and 2 seconds of stability per clone shattered.

Because I’m jaded and cynical
None of these changes will be considered or otherwise implemented, but were they to be enacted, this trait would instantly become a strong and very viable support trait without causing the Mesmer themself to become overpowered.

[Power Block] How to make it appealing

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Posted by: Fay.2357

Fay.2357

Nerfing zerker shatter build, would make all the other builds more appealing. Solving 2 problems with 1 fix.

LEARN TO PLAY

Seconded.

Sinister armor

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Posted by: Fay.2357

Fay.2357

@Frifox: Would you happen to know a % of how much power damage you lose going from Zerk to Sinister? Its mostly the ferocity loss that scares me.

I believe you’d want to compare assassins and sinister, which makes the comparison slightly simpler. The power between the two is the same, but the precision is lower. In assassins’s you’ll have (and this is without traits or other things) about 56% crit. In sinister, you’ll have about 53%. Not a big difference, we can go ahead and call that even. The difference is in critical damage. Sinister will have ~50% lower critical damage than assassins will.

Doing a really rough numbers comparison, this is going to be a net loss of about 20% damage overall, more when you consider things such as reflects ignoring power and only taking into account crit + crit damage.

Build for sinister armor?

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Posted by: Fay.2357

Fay.2357

Thx Pyro.

I know sword is not a hybrid weapon, but I was thinking of it as basically defense plus a supply of illusions that are close enough to the opponent that the on-death traits are likely to hit. I was trying to think about swords in a different way.

It feels like staff clones should be able to create quite a bit of condi pressure if you get the extra bounce and had have a reasonable level of bleeds from crit.

Thanks much for the feedback.

Here’s how I think about it. Playing a full rabid PU condie build has basically the same pressure from staff. You’ve got the burns, the bleeds, the bounces, the crit bleeds. This creates some pressure, yes. However, that pressure is sorta moderate sustain. All of the burst and really dangerous pressure that secured kills and deletes health bars comes from the scepter block. While you’re manouvering to land the block and keep up pressure, the innate defenses of rabid (and PU) are important in keeping you healthy from the stray hits you’ll eat.

In this build, you sub out the pressure of the torment for the pressure of a single iSwordsman. However, with no illusion damage traits and pretty low crit damage, the swordsman isn’t going to be the enormous threat that it could be. This is an issue because you are squishy like a shatter build.

Think about how a shatter build is played. You have to be really careful to avoid ever being caught or locked down because of how quickly you can lose your health. This is facilitated by the enormous burst you unload making people wary of really closing with you. In this build, you’re vulnerable in the same way, but that massive burst threat doesn’t hang over their heads. Your damage is moderate pressure; painful over time, but nothing to stop them from jumping in and erasing you real quick.

Build for sinister armor?

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Posted by: Fay.2357

Fay.2357

Well, I guess you could theoretically kill people, but it’s not an efficient or effective choice. Sword isn’t a hybrid weapon, so that’s sort of a waste. You’ll have the defenses of a traditional shatter build (+ 200 toughness I guess) which is to say…none. You’ll squish just like any other full glass build, but you completely lack the damage pressure to make a dent against someone before you squish.

Maim buff inc

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Posted by: Fay.2357

Fay.2357

The change is working out very nicely if you ask me, at least in sPvP it finally makes Condie Shatter a viable alternative to Power Shatter, with an acceptable trade-off between skill vs. effectiveness. It requires slightly less skill, low-latency, timing, etc. to play Condie Shatter, as the extra Toughness buys you a slight bit more reaction time and/or play-room for errors, making the build more new/casual player friendly IMO, while still being rewarding to play.

There is no doubt that in highly organized group warfare the instant direct damage of Power Shatter is harder to counter, and this probably will ensure that the balance of power between these builds won’t change much there, but in less organized and/or duel & smaller-scale battles the 0/6/0/2/6 Condie Shatter performs very well now.

This…isn’t accurate. Half of the whole reason shatter builds are great is because of the aoe boonstrip they provide. The only condition shatter build that could even remotely be considered viable in a normal team composition is 4/4/0/0/6.

Maim buff inc

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Posted by: Fay.2357

Fay.2357

What taking clone deaths in a condie shatter build says to me is this:

“I accept that this build doesn’t actually perform effectively in the way I want it to perform. Therefor, I’m going to take some traits that actually work well to fill in the gaping holes that the basic functionality leaves.”

It’s a tacit admission of how non-functional pure condie shatter is. Yes, it’s better than before…but it’s still not good.

Sinister armor

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Posted by: Fay.2357

Fay.2357

From my tests, rabid actually gives you more dps than rampagers. I wouldn’t be surprised if rabid would outperform sinister as well but I can’t vouch for that just yet.

That’s actually nearly impossible imo, because the reason why Rabid apparently provides more dps than rampagers is, that the increased precision and the additional power just don’t make up for the loss in condition damage. But since Sinister is like Rabid, just with additional power, it would be very very, VERY weird if it would do less dps than Rabid. Even with something like Runes of the Undead… the additional power will provide more dps than a few hundred more condition damage (that you would get from the toughness with Runes of Undead). This might maybe be different for a Necro auto-attacking with scepter (because Necro scepter scales terribly with power afaik), but for Mesmers, that’s a whole different story.

Here’s a potential difference. Rabid gear allows you to tank multiple hits in PvE, which allows you to maintain maximum dps even in more dangerous situations. That’s the entire reason why it outdamages zerker gear – zerker loses damage when you can’t stay 100% melee. This sinister gear will have the same potential damage as rabid, but squish like zerker. You get the worst of both worlds.

Note: only in solo situations.

Sinister armor

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Posted by: Fay.2357

Fay.2357

Pretty much the same as rampagers I guess, but with a focus on condition damage. Same problems, you’re glassy like a zerker build but you don’t burst like one.

Sinister armor

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Posted by: Fay.2357

Fay.2357

What is the stat?

Help me with my soon to be 80 mesmer

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Posted by: Fay.2357

Fay.2357

Don’t listen to those elitists! Staff/scepter is my favorite set on mesmer to rp in dungeons, and I join burger only lfgs all the time. I came with a build that works great for me, it’s an hybrid between conditions and direct damage. It’s probably more damage than the meta builds anyway, because you don’t spend all your time downed like those elitists. The build has CCs, direct damage, condi damage, heal for the whole party.. It’s far more useful than those guys auto attacking with sword all over again. You have to be skilled to use that build, that’s one no one on this forum will defend it but I did maths and it’s the best build with a lot of survivability and damage.

http://gw2skills.net/editor/?fhAQNAW7an0HSlaWsGeoBzaKx1QM3rz1EVbJXgyNB-TRyBABUcEAI+gAUs6P/pbAgLAwiKBDw+jFeAAjp8TIAmA-e

Play how you want!

I honestly wasn’t sure until I saw the traits. GG, well played.

Help me with my soon to be 80 mesmer

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Posted by: Fay.2357

Fay.2357

I don’t think there is any moral here. Just people that can’t read and jump to conclusions. It was a fun thread to be a part of though.

Yeah, those guys really don’t know how to read and stay on topic.

I understood you from the get go, having these people jump at you for not playing the game the way they want you to are just really immature. Wish I could answer your questions, but I clicked on this thread wanting to know more information about mesmers too, going to reach 80 on mines in a couple days or so.

Realistically he’s just annoyed that the way he wanted to play is unequivocally bad. There’s plenty of information to be found here, and that which was presented in this thread is accurate. If you need information and are willing to accept the accurate answers even if they’re not necessarily what you want to hear, posting a thread with questions is always a good idea.

Mesmer Build Help

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Posted by: Fay.2357

Fay.2357

Pyro has a neat phantasm build (Invulnerable? Unbeatable?) that has scepter along with sword. You put the swordsman phantasm out, and then just block with scepter and sword and run in a circle. I think it’s probably very strong for 1v1, but would be a pain for taking a camp (but I’ve never tried it)

https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Overpowered-PvP-Phantasm-Build/page/7#post4162337

At any rate, it’s strong when you encounter 1 person, but gets weak pretty quick if you encounter more than one. Camps aren’t an issue though, you just toss on a greatsword and feedback, lure them into a corner, and kill them all at once.

Remove Edge of the Mists

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Posted by: Fay.2357

Fay.2357

My suggection is remove Edge of Mists from map selection and make it only accesible when you are in que on borderland/EB map. After que poped you should be kicked from EotM. Or atleast remove wxp for capping in EotM it will encourage people who wants wxp to go normal bordeland or EB map.

Do you want PvE-ers? Because that’s how you get PvE-ers.

[Power Block] How to make it appealing

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Posted by: Fay.2357

Fay.2357

Actually, would it be a big problem if Thieves are unaffected by the trait? I mean seriously, 1v1 isn’t something the devs support AFAIK, so it could be entirely unimportant. I’d rather have the trait work well against less annoying classes and worry about thieves later.

1v1 balance affects game balance. While the devs don’t inherently balance for 1v1, 1v1 matchups affect other things. In this case, thieves are the hardcounter for mesmers and are the specific reason why mesmers aren’t seen a lot in the meta, so making this trait not work specifically against thieves (1 class out of 8 ) is absurd.

Suggestion about illusions

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Posted by: Fay.2357

Fay.2357

I guess I see what you mean, I was just thinking about how sometimes my opponent is too tunneled on me that they don’t do anything about my spawning phantasms and I manage to get three up at the same time. At that point I want to keep them. I like using DE for the confusion (not the condition) it can cause by having clones and for reasons such as what you stated as well as clone death traits.

The particular situation that caused me to think about this is that I had managed to get 3 iBerserkers up on an enemy and I wanted to use #2 on greatsword for some might and deeps, but then if I use that I’d lose a iBerserker.

Well, you already 2 zerkers, so maybe the might bouncing to them will cover a bit until you can get a third zerker up?

Might on phantasms does nothing, just thought I’d mention that.

[OMFG] Official Mesmer Forum Guild

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Posted by: Fay.2357

Fay.2357

Invites are up to date. If you didn’t receive an invite, you have full guild memberships.

Help me with my soon to be 80 mesmer

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Posted by: Fay.2357

Fay.2357

Well considering I don’t run a condition mesmer in dungeons I’m not sure “I’m” the problem. But I’m sure the community thanks you for your effort to save them.

Oh really?

I’m mainly looking to do pve content with him. Fractals and such. I already have my melee power ranger so I want my Mage class to be more of the caster type. Was looking to use staff and scepter/x.

Seems to me as though that’s precisely what you intend to do.

Help me with my soon to be 80 mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

Lol never once did I say condition builds were optimal for dungeon runs. I understand and stated I understood what the above poster was saying. Not sure why you guys keep harping on that. But thanks for the response.

We’re mainly trying to protect the unknown people who may find themselves in a party with a condition mesmer and be subjected to the experience of failing over and over and over, but not know enough about the game to understand that you are the problem and kick you.

PC Problem

in Mesmer

Posted by: Fay.2357

Fay.2357

I know it’s really easy to put together an ubuntu boot disk, I used to use one for partitioning.

I used to swear by Parted Magic. Unfortunately, they went commercial sometime this year. Been looking into replacements, considering I usually build a multiboot USB (one installable distro, then at least one dedicated repair/partition setup.)

I think the one I was using was GParted. It’s been a long time though, I eventually decided that maintaining dual boot linux was more effort than it was worth.

Yeah, it’s pretty disgusting. Purging my PC of whatever AV came with it is usually one of the first things I do, right after purging it of IE.

Surprisingly enough, Microsoft Security Essentials works pretty well. Bonus point is that it doesn’t tie up a lot of cpu cycles or disk space. Hell, only reason my last drive died was down to mechanical failure.

As for browsers? Firefox and Chromium (Chrome minus a lot of Google’s inbuilt tracking crap, for those in the thread who might not have used it.). I can keep both running snappy enough, and they’re usable cross-platform.

It’s interesting, I’m sorta ok with google’s inbuilt tracking crap quite honestly. ABP takes care of most ads, and I must say that it’s incredibly helpful that when I google ‘united airlines’ google yanks my flight/confirmation info out of an email and instantly displays the up to date flight information. It’s maybe a little creepy…but wow is it helpful.

Lets Build The Ideal 5-Mesmer Team

in Mesmer

Posted by: Fay.2357

Fay.2357

Thought about this a bit more today, more often than not the meta builds and teams focus on sustain in team fights. whomever can sustain the longest generally wins the point.

Mesmers kinda .. suck total kitten at long periods of sustain … alteast a lot of mesmer builds tend to suck.

So after we did the tournament, we lost one person and did some 4manning of team queue. At one point we decided to all just go tanky condie builds (various different types). We randomly ended up with a turret engie as our 5th man and proceeded to absolutely wipe the floor with a couple teams. It was pretty nasty.

Where was the turret engi most of the game and what way did he impact the match?

Turret engie went straight to mid and stayed there. As it turns out, it’s pretty much impossible to dislodge a turret engie + a couple condie mesmers from a point, and we were able to rotate pretty rapidly between mid and home to keep them both locked down very tightly the whole match.

PC Problem

in Mesmer

Posted by: Fay.2357

Fay.2357

Problem like that, I’d probably not even try to fix from Windows itself. Now, booting up a live disk with some AV on it … you could find and destroy the afflicted files quickly enough, assuming your AV has the needed signatures. (Needless to say, there’s a reason my old drive was dualbooted. Back then, Windows got questionable, I’d swap to Linux and see what I could slap back into order.)
Maybe System Rescue Disk or Hiren’s Boot CD?

I know it’s really easy to put together an ubuntu boot disk, I used to use one for partitioning.

As for Swish’s Norton comment: Been there, got the scars. Amazing that those chaps are even still allowed in the biz, considering that their AV product locks into your system’s innards, as if it were PC Gonorrhea or something.

Yeah, it’s pretty disgusting. Purging my PC of whatever AV came with it is usually one of the first things I do, right after purging it of IE.

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

total of 12 heals in under 10 seconds burst sustainable is closer to one heal per second

Ah, I see that you haven’t actually used the healing trait that you’re basing your entire build upon…

Restorative mantras only heals at the conclusion of the initial channel rather than at every activation.

Lets Build The Ideal 5-Mesmer Team

in Mesmer

Posted by: Fay.2357

Fay.2357

Thought about this a bit more today, more often than not the meta builds and teams focus on sustain in team fights. whomever can sustain the longest generally wins the point.

Mesmers kinda .. suck total kitten at long periods of sustain … alteast a lot of mesmer builds tend to suck.

So after we did the tournament, we lost one person and did some 4manning of team queue. At one point we decided to all just go tanky condie builds (various different types). We randomly ended up with a turret engie as our 5th man and proceeded to absolutely wipe the floor with a couple teams. It was pretty nasty.

PC Problem

in Mesmer

Posted by: Fay.2357

Fay.2357

i’d say either call a professional or recover what ya can and reformat it then..

or try to google your way around the issue, if you’re the only user there shouldnt be a problem with access denied unless the file has you (the admin) set lower in access than the system itself.

I wonder if a virus could toss things under the ‘trusted installer’ control to make it incredibly difficult to modify them.

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

Well, the biggest issue is that mantra healing scales horribly with healing power. This means you should ditch all of that clerics and get something that doesn’t have a useless stat. Additionally, disruptor’s sustainment is literally one of the 5 worst traits we have, for that and other reasons…so ditch that too.

The next problem is that you’ll be doing somewhere between 0 damage and 0 damage. This isn’t exactly an issue…but I sorta like getting loot when I play wvw.

Lastly…it’s actually somewhat difficult to continually chain heals while in a laggy and aoe spammed environment. You have a very long channel, this means you can’t dodge without breaking it, are limited in mobility without blink, it’s just not easy to make it work effectively. The aoe range is decent for a dungeon comp…but you’re going to have trouble hitting a lot of people with it unless you’re in a really tight zergball.

What was Jhughes running in your 5 mes comp?

I don’t recall the specifics, just that it had some sort of mantra heals worked into it. In an environment with a limited number of people, mantra heals are great.

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

It’s not that healing is a bad thing; it’s just not a mesmer’s strong point. The water field blasting works because of the timing (on or between hits), placement (the melee train), and the quantity (each blast can heal 5 different targets). The mantra heal is a PBAoE with a long cast time, a 5 target limit, and we don’t have the armor to push with the melee where that healing is needed the most.

If you only run with a fixed 5-man and they really need the support, then run whatever you want! It’s just that a mesmer needs to sacrifice a lot to bring that support when the role could much more easily be filled by a guardian.

now what your saying is water is more effective because it can get cast at range and 1800 toughness isnt enough to get upfront with the melee?

The point of water is that it’s burst heal. You drop a water field, everyone blasts it and does an enormous amount of burst healing right when you need it on as many people as necessary. Mantra healing is limited to 2600 every ~3 seconds to 5 people and that’s it.