Showing Posts For Fay.2357:

PC Problem

in Mesmer

Posted by: Fay.2357

Fay.2357

yeah, an interesting choice of forums here.

…..try booting it safe mode with minimal processes and deleting the file there.

Lets Build The Ideal 5-Mesmer Team

in Mesmer

Posted by: Fay.2357

Fay.2357

Rude! I was only off by a trait and runes.

And how about sharing some composition ideas chief!?

Also utilities.

I’ll think about some later :p

Lets Build The Ideal 5-Mesmer Team

in Mesmer

Posted by: Fay.2357

Fay.2357

That’s a bad PU build chaos, if you’re gonna list one, list this: http://gw2skills.net/editor/?fhAQNArfWlknpMtFqxRNcrNSpxY6cO6GSGQFlckyB-TJRHwAw2fIZZAAnCABPBAA

Destroy the Clones or Don't?

in Mesmer

Posted by: Fay.2357

Fay.2357

So basically, is it wise to destroy the clones as fast as possible with AoE, or just try and identify the mesmer?

These are not mutually exclusive things. You should always be identifying the mesmer, and this has no bearing on any other combat actions you take. Once you’re experienced enough, identifying the mesmer is something that just happens normally.

Destroying clones is something that’s a little less obvious.

What would the consequences be from destroying the clones? Sorry for asking this but most other classes I can figure out if I fight long enough, but still don’t understand what’s the best course of action against mesmers.

Well, the first thing that needs to be made clear is that mesmer produces 2 different types of illusions: clones and phantasms. Clones look like the mesmer and deal no damage, but can apply conditions. Phantasms are sorta glowy purple and will deal potentially high damage depending on the build.

Killing phantasms is never a bad thing to do (unless that’s all you’re doing and ignoring the mesmer entirely). Killing clones can be dangerous. If when the clones die, they explode causing aoe conditions…you don’t want to kill them when you’re close by. If you can kill them from range, that’s safe to do.

Help me with my soon to be 80 mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

I understand what you’re saying. That isn’t the topic of this thread. We can agree to disagree and get back on topic if you don’t mind. It looks as no one has a build to share though and my searches have come up dry with any build not from 2013 lol. That might be telling in itself.

People aren’t going to give you advice on how to play badly. It honestly doesn’t matter, you can put whatever you want with scepter and staff and you’ll be close to equally useless with all of them.

Help me with my soon to be 80 mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

I understand the meta and I have my zerk sword/x ranger to do meta build runs. I’m looking to make a staff and scepter Mesmer. I don’t want a bunch of classes all using the same builds. I also disagree with conditions being useless unless there are multiple condition builds in one group. But that conversation has been beaten to death. Thanks for the response though!

I mean, you can obviously play whatever you want, but I and many other people will kick a mesmer that I see using condition weapons on sight, no questions asked. I prefer everyone to pull their own weight in parties, and don’t like towing along useless people.

Which Sigils for PU?

in Mesmer

Posted by: Fay.2357

Fay.2357

i agree with above the double energy is nice. I also run double doom to keep that poison up. One sigil that works nicely with doom is sigil of hydromancy.

I never run hydromancy in PU. The issue is that the aoe hit of hydromancy is a standard hit that will reveal you if you swap weapons near someone while in stealth. This restricts your combat options fairly significantly at points.

Help me with my soon to be 80 mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

Yeah, meta builds are meta for a reason. You don’t need to be looking for speed runs to need to play at least semi-meta builds.

Conditions are absolute garbage in dungeons unless you’re soloing. This applies for every class in the game, not just mesmer. The problem is that conditions get capped and pushed out on mobs, causing your personal dps to drop to almost nothing when using conditions. Additionally, the signature mesmer conditions of torment and confusion are extremely weak on mobs, as they rarely move and attack slowly.

You can take a look at the mesmer dungeon guide that’s stickied in this forum for a more in-depth explanation of why mesmers run the pve builds that they do. Suffice to say though, if you run scepter/x and staff in a dungeon, you’re contributing literally nothing to the party and being dragged along as complete and total dead weight.

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

Well, the biggest issue is that mantra healing scales horribly with healing power. This means you should ditch all of that clerics and get something that doesn’t have a useless stat. Additionally, disruptor’s sustainment is literally one of the 5 worst traits we have, for that and other reasons…so ditch that too.

The next problem is that you’ll be doing somewhere between 0 damage and 0 damage. This isn’t exactly an issue…but I sorta like getting loot when I play wvw.

Lastly…it’s actually somewhat difficult to continually chain heals while in a laggy and aoe spammed environment. You have a very long channel, this means you can’t dodge without breaking it, are limited in mobility without blink, it’s just not easy to make it work effectively. The aoe range is decent for a dungeon comp…but you’re going to have trouble hitting a lot of people with it unless you’re in a really tight zergball.

Lets Build The Ideal 5-Mesmer Team

in Mesmer

Posted by: Fay.2357

Fay.2357

I also have a troll-like theory that a PU phantasm build would be stellar in defending a trebuchet…

It’s not, you want a standard full offense phantasm build for that. The idea isn’t to piddle around the treb, the idea is to kill someone attacking it fast. The treb forces them to make the choice between killing it and killing your phantasms. If they kill the phantasms, they don’t kill the treb and if they kill the treb, they get dunked by your phantasms.

Khylo is the only map I’ll run a full offense phantasm build on when soloing.

Seems fair....

in Mesmer

Posted by: Fay.2357

Fay.2357

Yeah, I think you’re both rather wrong. This thief isn’t surviving and killing people because of dire and perplex, nor are they doing it because of feline grace and dodge-trops.

The thief is managing to do this because all of the opponents recorded in this video have the tactical command of a potato and the playing ability of a chestnut.

Which Sigils for PU?

in Mesmer

Posted by: Fay.2357

Fay.2357

For condition PU, you shoul have double energy sigils, no exceptions. In addition to those, I prefer double doom, but there’s room to play around with those.

Seems fair....

in Mesmer

Posted by: Fay.2357

Fay.2357

Eh, that thief was fighting hilariously bad people, I’d hardly call that representative of anything.

When will you fix Ileap?

in Mesmer

Posted by: Fay.2357

Fay.2357

Well I said that it wont transport me.

You actually didn’t say this at all; you just said that ‘it fails’. Saying it won’t transport you is far more useful for me.

The other guy expands on that saying what he first thought and then that you need to have enemy visible.

He did say this, it’s 100% inaccurate though. iLeap has no LoS or in-vision check. As a matter of fact, no skill in the game has an in-vision check, though many require you to be facing the target.

Now you claim to have more information on how to do an ileap correctly. Can you do that, with a high degree of precision

Absolutely.

So here’s the deal. You say it won’t transport you. There’s a couple things that could cause that.

Option 1: The clone doesn’t get summoned. This can happen for 2 main reasons. The most obvious is that you’re out of range. The skill will go on cooldown, but it’ll do nothing. This is pretty obvious though, so I’ll assume you’re using it at the proper range.

There is actually a bug associated with this. It happens very rarely though, so it isn’t your problem, but it’s worth mentioning. Sometimes if you’re close to maximum range but still in range the skill will act as though you’re out of range and just fail. This is a bug that still happens unfortunately.

Option 2: The clone dies. This is my guess as to the root of your issues. I haven’t seen you on these forums before, and looking at your forum posting history I see that you’ve been gone for about a year. What this tells me is that you may be unaware of a massive nerf that Anet smacked this skill with a month or so ago.

It used to be the case that you could swap to the clone’s last location even if it died. Anet, in their infinite wisdom, deemed this to be a bug after 2 years of the game and ‘fixed’ it. Now the swap only works if the clone is alive. Unfortunately, they didn’t feel the need to do the change properly. If the clone dies, the ‘swap’ skill still shows on your bar. You can use the swap…and simply nothing wil happen. This sounds like what you’re experiencing.

Due to this change, basically the only way left to use iSwap is to mash 3 as fast as possible to swap instantly, because the clone will die and make the skill fizzle if you do anything else.

This is what it looks like

overwriting clones?

Yeah, that wasn’t a bug Ross, you overwrote the clone.

Steal is too strong (needs adjustments)

in Profession Balance

Posted by: Fay.2357

Fay.2357

Whether steal is traited is Op or not is a matter of opinion. Though thief in the current meta is an ok class its not top tier. They are far from op they have counters(med guard, engi, necro etc.. They cant really 1v1 a lot of the celestial/bunkerish meta builds.

So to those who want thief steal nerfed suggest some things to compensate it. Some have mention thief is one of the few classes that can wear a zerker amy. Which is not true Med guards, power necro, and even rangers wear zerker Amy. Thief has less options than other classes and has no choice but to run zerker amy.

Honestly, I’m not truly familiar enough with thief to suggest viable alternatives for the myriad traits that affect steal, and that really should be a job for the devs. The important thing is that the message is gotten across that steal shouldn’t be possible to trait into a monster. The traits need to be re-aimed at other areas that could use interesting modifiers instead of just piling it all onto steal.

But then people will just complain about those traits, because thieves are frustrating to fight and that somehow means they’re broken.

It’s how the forums work when it comes to thieves.

1) Complain about something, even though 9 out of 10 times that thing is fine.
2) ANet eventually caves and nerfs that something.
3) Thieves find a new way to be effective using something else.
4) Go back to step 1 to complain about something else.

It doesn’t matter how many times thief is nerfed, players will keep complaining. That isn’t a subjective observation, it’s an objective one that’s been true since the game launched. As of right now, it is a fact.

I’d be excited to see some new traits that replace all the junk that needs to be piled onto steal to make it a useful mechanic (it wouldn’t be such a big deal to have an UP mechanic, except it’s the class mechanic), but it’d only be 6 months until forum QQ had all those traits nerfed anyway, so it’s more of a safe bet to defend the status quo.

I’m not worried about random people complaining about random things, because people do that no matter what.

I’m also not advocating for a straight nerf. All of the traits that are currently able to boost steal into a ridiculous state need to still have good uses…just on other parts of the thief toolkit than steal. Maybe poison gets applied when actually using the bundle, or things like that. Not nerfs, but changes.

Steal is too strong (needs adjustments)

in Profession Balance

Posted by: Fay.2357

Fay.2357

Whether steal is traited is Op or not is a matter of opinion. Though thief in the current meta is an ok class its not top tier. They are far from op they have counters(med guard, engi, necro etc.. They cant really 1v1 a lot of the celestial/bunkerish meta builds.

So to those who want thief steal nerfed suggest some things to compensate it. Some have mention thief is one of the few classes that can wear a zerker amy. Which is not true Med guards, power necro, and even rangers wear zerker Amy. Thief has less options than other classes and has no choice but to run zerker amy.

Honestly, I’m not truly familiar enough with thief to suggest viable alternatives for the myriad traits that affect steal, and that really should be a job for the devs. The important thing is that the message is gotten across that steal shouldn’t be possible to trait into a monster. The traits need to be re-aimed at other areas that could use interesting modifiers instead of just piling it all onto steal.

Steal is too strong (needs adjustments)

in Profession Balance

Posted by: Fay.2357

Fay.2357

While the point that a thief invests an extraordinary amount of traits in order to make steal this ridiculously overpowered is true….it doesn’t matter.

The problem is that no one skill in the game should be able to be boosted this much. Those traits should be reworked and aimed at other aspects of the thief toolkit, providing more balanced and interesting builds than the 1-hit wonder multi-tool for every situation that steal becomes now.

phace retreat fixed

in Mesmer

Posted by: Fay.2357

Fay.2357

I’m sorry but I don’t completely understand what the “fix” meant for Phase Retreat. Care to explain? ^^

They fixed this: https://www.youtube.com/watch?v=cdZYi9k6Nls&list=UUxbSKcFKNHuxPy39xJXNMfA

What's wrong? No damage. Just dead mesmer.

in Mesmer

Posted by: Fay.2357

Fay.2357

I need mesmer help too, i am lvl 11 but struggle to kills mobs and all the moves are aoe so i get swarmed and die.

Make another thread and post your questions in more depth, you’ll get help. Don’t post in this one though.

What's wrong? No damage. Just dead mesmer.

in Mesmer

Posted by: Fay.2357

Fay.2357

Forgot to tell that this mesmer is useless in soloing dungeons. Took like 1.5 hours to get the gate open at AC, at second attempt. At first attempt, the monk regenerated health too much. (Tried to get trait skills by doing dungeons in story mode.)

………………………………wat

Do you want to ask for some sort of advice, or are you just coming here to spout really off-base complaints?

What's wrong? No damage. Just dead mesmer.

in Mesmer

Posted by: Fay.2357

Fay.2357

……….wat

/15char

Mesmer Equipment Question

in Mesmer

Posted by: Fay.2357

Fay.2357

Leveling a Mesmer sucks. It’s completely and totally an awful experience. That being said, you don’t know that yet, since you’re new xD. You’ll just get to have a way easier time with everything else. There are some things you can do to make leveling at least a small amount easier though.

Firstly, you desperately need some traits. Mesmer is incredibly dependent on traits (which is one of the reasons leveling sucks so much). I’ll put a list of traits here (you can look them up more in the gw2 wiki) that you should go and unlock immediately when able.

Domination III: Empowered Illusions
Domination X: Greatsword Training
Domination XI: Empowering Mantras

Dueling II: Phantasmal Fury
Dueling IV: Blade Training
Dueling IX: Duelist’s Discipline
Dueling X: Deceptive Evasion
Dueling XI: Harmonious Mantras

Inspiration II: Glamour Mastery
Inspiration IV: Mender’s Purity
Inspiration V: Persisting Images
Inspiration VIII: Warden’s Feedback

Illusions III: Compounding Power

Ok, so those are the super important ones. You won’t use all of them at the same time, but you’ll want them all at various points. Additionally, hunt down all the skill challenges that you can, because you want all of your heals and utilities unlocked.

Your leveling weapon set should be greatsword+sword/focus. Use the focus to pull mobs into one spot, use the phantasms and other aoe skills to kill them all at the same time. I like to use blink/feedback, signet of illusions, and decoy for my utilities. Ether feast or the signet for your heal.

Trait spread:

Start with 2 points domination to get empowered illusions. Then go dueling for phantasmal fury, and then inspiration for mender’s purity. When you can put 4 points in a line, you go inspiration for warden’s feedback ASAP. Then you’ll go 3 in illusions for that minor trait, and then 4 in domination/dueling for greatsword training and sword mastery.

That gets you to level 60 or so. Your gear should be all berserker’s stats, but you can’t actually get berserker until 60, so aim for gear with power, precision (critical chance), and ferocity (critical damage).

I hope that answers most of your questions.

[PSA] - Mad King Runes

in Mesmer

Posted by: Fay.2357

Fay.2357

Truly?

I am a bit concerned, but which other runes break the stealth immediately?

Nothing automatically breaks stealth when using MI, but air runes will unstealth you if you happen to get hit and the lightning strike procs while you’re in stealth. It’s why I don’t use them anymore.

Just hit 80 lvl and need some tips

in Mesmer

Posted by: Fay.2357

Fay.2357

Hi ! I’m Diamond/Master league of legends player and want occasionally play gw2. Now i’m playing PVE until i’ll get good items for pvp. How much gold should i get and what should i do ? Is this guide valid ? https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-How-To-Mesmer-in-Dungeons/first . Could you give me any good keyboard settings ? Pressing 6-0 is not for me. I have razer black widow ultimate so i got additional buttons . What should i do with karma/laurels. Sorry for my awful english ^^

Hi there.

Firstly, I should mention that if you’re expecting a competitive PvP scene on par with what exists in LoL, you should turn around now. The PvP scene here is lackluster at best, and nonexistent in all the important ways at worst. If that’s not what you’re looking for, then you’re all set.

Next, there are 3 areas of the game: PvE, WvW, and PvP. PvE and WvW share gear, but PvP gear is separated from the other two. You don’t need to pay anything or w/e to get PvP gear, it’s (almost) all given to you when you enter the zone.

For keybinds, I like to use the following:
All shatters are bound to Ctrl+1/2/3/4
Heal, util 123: q,e,r,t
About face: g
Dodge: shift
(since I use g for about face, guild is bound to j)
Strafe left/right: z/c
Elite: x

I’ve also bound aoe loot to one of my special mouse buttons, but that’s all.

That dungeon guide is pretty much as up to date as it gets, and if you read it and follow all the tips/builds contained within it, you’ll be a fantastic party member for dungeons.

Elite Skills

in Mesmer

Posted by: Fay.2357

Fay.2357

Forget the elites. I just want Chaos Storm to count as a glamour, and I’d be eternally happy.

That would sorta be breaking the standard among all classes that weapon skills do not ever count as one of the utility types that traits affect.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

Pyro, the PU spec has an incredibly low skill ceiling. I think you’re mixing up spec skill ceiling and personal skillcap.

Are these not one and the same in many regards? If your personal skillcap surpasses the skill ceiling of a build, then it has no avenue for expression. I see the skill ceiling of all mesmer builds being an essentially unattainable limit, giving personal skill all the room it needs to be expressed.

I don’t think it’s a coincidence that the top 2 teams EU, MiM and TCG, both have mesmers.

The EU meta is certainly quite different than the NA meta, and I’m not going to dive into the argument of which one is superior. What I can say is that both those mesmers are good enough to justify building a team around them…but as I said before, if they had equivalent skill with any other class they would be significantly more efficient and effective.

Elite Skills

in Mesmer

Posted by: Fay.2357

Fay.2357

Mesmer gets PU.

…yeah.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

Either does making false statments. TCG could be considered a top pvp team. I understand that the abjured dosent run mesmer but i think they are a team based on playing very well(the same specs/professions they have been playing forever) more then a planned team comp.

And this also goes more to the point of what a mesmer min/maxed brings to an organized team that other professions can not. Stating that top teams dont run mesmers means we have a limited skill set that we bring to a tpvp match at high end. Moving further away from our potential best spec to suboptimal specs ends up causing the mesmer to fall behind other classes/professions in what we bring to the table. That is what im saying about PU … If you are playing it for fun.. to Troll.. because you just want to.. wahtever.. dosent make you a scumbag.. play the game you want.. im just saying what im saying.. you can agree or disagree.. and it seems you want to disagree. so///w/e… you will continue doing whatever you do and so will i..

Yes, Helseth still plays Mesmer. He play it because he’s good enough that it’s worth it for his team to contort itself to make the class work.

If he were equally skilled on any other class, he would be far far more efficient and impactful in games.

Helseth is pretty much the only one left. Supcutie stopped playing Mesmer competitively over a year ago at this point, because it simply isn’t worth it for most team to completely build around playing Mesmer. There are just better and more effective options.

What all this has to do with PU Mesmer other than showing that at the top tier of play neither shatter not PU is truly effective? No idea.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

ross biddle you are saying how effective PU is in competitive pvp.. yet you do not play it and either does any other team.

Yeah, and pretty much no top level team uses mesmers at all, so what does that tell you?

Nero: The Emperor of Torment

in Mesmer

Posted by: Fay.2357

Fay.2357

Power Shatter Mesmers have a high burst, but so do scepter, dagger eles, and eviscerate warriors, and glass gs guardians. You can compare them to other respective builds within their classes but ultimately, if you criticize a condition build for not having as good a dps as a glass cannon build youre missing the point. If you want to burst your target down with condition damage in a short period of time…isnt that op and missing the point of what a condition damage class is supposed to be.

The reason we keep bringing up burst damage is because shatters are an inherently bursty mechanic. You’re consuming massive amounts of resources when you shatter, for what should be a significant reward. The reward is there in power shatter…and it simply isn’t there in condition shatter.

Also Fay, what do you think would be a respectable amount of toughness? Might test some different trinkets out.

2800-2900 is respectable armor for sure. The thing that I tried to explain in my previous post though, was that armor in and of itself is not sufficient defense. You need armor and…something else. Mobility, sustain, active defenses, etc. Condition shatter has all of those in the exact (or less) amounts as power shatter, and so I generalize their defenses to being roughly the same.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

Are you seriously telling me I play PU zaxon? I mean out of all people, really?

That was probably aimed at me.

They’re awesome for duelling and the duel-seeking roamers simply because these people aren’t clever enough to not want to fight you. They think they have to commit to and win every 1v1 or they haven’t proven their worth. Blackwater-setups especially are amazing at punishing this attitude.

See, that’s the wonderful thing about capture point PvP…if you’re standing on their point, or they want to be standing on your point…they have no choice but to fight or sacrifice it.

Nero: The Emperor of Torment

in Mesmer

Posted by: Fay.2357

Fay.2357

@fluxit: I’m going to do a slightly simpler thought experiment/analysis, see what you think of it.

Instead of discussing the minutiae of a shatter condie combo, I’m going to look at the specific differences in impact and build between standard glassy shatter and condie shatter.

First, the Defense.
You’re right in that condie has more toughness. Unfortunately, actual defense is far more a function of avoidance and sustain than raw damage mitigation from armor. PU condie builds have stealth, prot, regen, etc to mitigate and avoid damage, and that gives them a ton of defense. Condie shatter has precisely what glassy shatter has…just with a tad bit more toughness. That 10k backstab drops to 8k…a significant difference, but you’ll still die ultimately. For that reason, I assume that the defense diffference between condie shatter and normal shatter is almost non-existent, albeit a small lean towards condie shatter.

Now for the Offense.
There are several aspects of offense in a shatter build. One is what happens when your offense successfully connects, but the other is actually getting that offense to connect at all.

Even the best shatter players don’t land all of their shatters, and getting off a multiple shatter combo is going to happen incredibly rarely in a normal fight, generally necessitating a surprise start from stealth to actually succeed in that. The ease of landing this shatter greatly varies from build to build as well. Leap/swap is very important for landing a strong combo, and some shatter condie builds won’t take sword (I know yours does). Additionally, power builds tend to have more high-impact skills that can bait a dodge (mirror blade, iZerker, etc), and so I’ll give the edge of actually landing a shatter to the power build.

The other aspect of offense is what actually happens once that shatter connects, and this is the most interesting part.

Power Shatter
From a dry start with really no setup, a power shatter can pump out 3k*4 if you get everything to land. Note the *4 modifier is possible because of IP. This results in 12k instant damage, potentially higher if you pull off a combo like point blank mirror blade or diversion vuln stacking. That’s pretty much it, and once that damage lands mitigation is not possible. Additionally note that this is with mind wrack, which has half the cooldown of cry.

Condition Shatter
From a dry start with no setup, a condition shatter can currently unload 3 stacks of torment, 6 stacks of confusion, and 3 stacks of vuln. This torment will do 2868 damage over 10 seconds in total, 5737 if they’re moving and if they use no condition removal. The confusion is really too variable to analyze, and the vuln is simply a cover condition (which is important though, don’t get me wrong).

You can see the difference here. So much of your discussion begins at a point like:

we need to talk about your opponents options when they notice they initially have 5+ stacks of torment, confusion, bleeding, and vulnerability

To get to that point requires a lot of things to happen though! They need to have eaten perhaps the torment block, a shatter or two, taken a lot of phantasm hits. You can’t compare a simple power shatter to that situation, you compare that situation to…eating a power shatter and a blurred frenzy and having an iZerker and iSwordsman chewing on you. Both builds have the capability to provide outstanding pressure and limit options, but one simply does it with a far far higher potency.

(edited by Fay.2357)

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

PU mesmers like Pyro can get into top 100 SoloQ because idiots just 2v1 him all day. Typical SoloQ.

I also maintained top 200 team queue without a team. Slightly less idiots over there, wouldn’t you say?

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

Ooo that Pyro shade was bone chillingly delicious!

It’s a shame that threads like these still exist. sigh There’s a low skill cap on PU, but so what? Anyone who says otherwise are fanatically wrong.

This…really is quite false. There’s absolutely a low skill floor, no denying that. The skill cap however, is monstrously high on PU, just as it is for every mesmer build in the game. It’s very easy to get confused though. You look at a build, see how it’s easy to do well, and assume a low skill cap when really those are the characteristics of a low skill floor.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

You’re awful.

Yes,it is a bit harsh,but it is true.PU dosnt offer nothing to the team,it is a solo roaming build.You might want shatter build with boon removal or lockdown for control,not “bunkering” pu mesmer.

Yeah…this is simply incorrect.

PU allows me to sustain and maintain outnumbered fights to get a numbers advantage for my team on the rest of the map. Additionally, it gives me the defense to sustain myself in the middle of a team fight on a point, allowing for potent condition spread on dangerous targets. Additionally, PU isn’t necessary for fighting a 1v1, and that allows me to hold a point against a solo player easily, while having the capability to change my style defensively into PU if multiple people are sent at me.

torment bug?!

in Mesmer

Posted by: Fay.2357

Fay.2357

here is short clip
as you can see the dmg on golem is doubled even in the combat log 91*4
on the npc its fine
https://www.youtube.com/watch?v=SQKZBoFwVo8&feature=youtu.be

Have you tested it on non-golem mobs?

The only thing I can think of is that Anet somehow causes all golems to have the ‘moving’ tag so that you can see maximum damage potential with torment.

Nero: The Emperor of Torment

in Mesmer

Posted by: Fay.2357

Fay.2357

I’ve used both. Staff+sc/torch, staff+sc/pis, swo/torch+sc/pistol. As I’ve said before, they’re all very fun builds to play…and all just objectively worse than other options.

It’s really irritating because I enjoy the play style, but I very much don’t enjoy gimping myself by taking an awful trait. With the upcoming buff, I’m hoping that the trait will actually be gaining enough burst power to make shatter in for conditions not just a waste of resources, as it is now.

Ultimately, the current situation is that it plays like a shatter build with none of the oomph that shatter builds have, while remaining close to as squishy as a glassy shatter build. Where in standard shatter landing a shatter combo can literally instakill someone, landing a full combo in torment shatter makes them stop moving for a few seconds…and pop a condition removal. You say each clone deals 1.8k damage…over 10 seconds…if the target is moving. Standard shatter will deal twice that instantly with no if’s attached.

Looking at that discrepancy makes it obvious why torment shatter is so bad right now. You don’t gain significant defense from the condition build and your shatter suddenly become incredibly wimpy by comparison. It means you’re spending the same resources for an attack that does only a fraction of the damage possible from the other build. It’s really quite a shame, and I hope the incoming buff makes it more worthwhile. Sorry bout the wet blanket post though.

One more try at shatter condi?

in Mesmer

Posted by: Fay.2357

Fay.2357

Try to fix that lack of rooting in Scepter+torch/staff with sylvari power
What do you guys think about grasping vines? Should I change it to signet of domination? Or should I forget about rooting and add condition cleanse to free up traits?

http://gw2skills.net/editor/?fhUQNArfWl0npRtlpxbOcrNyqBdqlg6s0lgW6LktAA-TFyCABAcEAwS5Hz7Pcp6PS8AA0TfAFnCgxUCSKAImGB-w

Grasping vines work wonders against range opponents or opponents who doesn’t look below them. And 2s to longer immobilize isn’t too much compromised when compare to domination.

Nah, the skill is pretty bad to anyone that isn’t absolutely awful. It’s on a kitten cooldown, so have fun bursting once every 45 seconds I guess. Additionally, the vines can be cleaved down in an instant even by condie classes. It’s just…not good at all.

Can I play Mesmer more like GW1?

in Mesmer

Posted by: Fay.2357

Fay.2357

What I’m looking for:

  • PvP/WvW builds
  • Lockdown and Interrupt focused
  • As little reliance on clones as possible
  • Anything I can do to be a support player
  • Can i still do this and be viable? If not, I’ll just play something else.

You can do many of these, but absolutely not all of them. No matter what you do, you’re going to be reliant on clones to an extent, especially in a lockdown build where diversion shatter can be really key. It’s up to you to decide if that’s a gamebreaker. I’d look at the lockdown mesmer thread currently on the front page of this forum for some ideas.

Yah, i went and read that right after posting this. I hate the idea of clones but it looks like that 4/4/6/0/0 build focuses on timing which is something I can get behind. I get the thematic idea behind clones to cause confusion, but it still feels like I’m some sort of pet class which I generally only like on Rangers.

You can think of clones significantly differently. Maybe somebody at some point is confused by clones, but no good players are. Think of all illusions simply as damage/utility. Clones are the potential for a shatter, phantasms are both shatter potential and sustained damage, or condition removal, or projectile reflection. They’re sorta like living hexes almost.

Can I play Mesmer more like GW1?

in Mesmer

Posted by: Fay.2357

Fay.2357

What I’m looking for:

  • PvP/WvW builds
  • Lockdown and Interrupt focused
  • As little reliance on clones as possible
  • Anything I can do to be a support player
  • Can i still do this and be viable? If not, I’ll just play something else.

You can do many of these, but absolutely not all of them. No matter what you do, you’re going to be reliant on clones to an extent, especially in a lockdown build where diversion shatter can be really key. It’s up to you to decide if that’s a gamebreaker. I’d look at the lockdown mesmer thread currently on the front page of this forum for some ideas.

Quicksand Survivor Mesmer?

in Mesmer

Posted by: Fay.2357

Fay.2357

Thanks, didn’t know RM healed yourself too. Works well with my shatter-heal strategy too, it seems.

No need to do the shatter heals, just spam mantra of pain and heal mantra over and over, that’ll do it easily.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

heh.. then you shouldnt talk. “random fools” lol.. you have such large blinders on when it comes to spec im suprised you can keep your head upright.

Hmm

i understand how being a distraction in a fight vs people who are easily distracted works. And i understand how you used your brain to tell me that you bunker a node using a trait that requires stealth. If you want to try really hard to justify that the spec you play takes more skill then other specs.. and you are smarter and better because you use it that is fine.. it is what everyone does. in every forum. I disagree because i dont use my brain and i am not as good. Or maybe we are both just stating opinions.. thats also an option.

I’m not the one that made a post full of ad hominem attacks. I used actual reasoning and made some solid points that you neglected to actually discuss.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

i understand how being a distraction in a fight vs people who are easily distracted works. And i understand how you used your brain to tell me that you bunker a node using a trait that requires stealth. If you want to try really hard to justify that the spec you play takes more skill then other specs.. and you are smarter and better because you use it that is fine.. it is what everyone does. in every forum. I disagree because i dont use my brain and i am not as good. Or maybe we are both just stating opinions.. thats also an option.

chuckles

I’m not arguing to convince you, I’m arguing to convince those who haven’t made up their mind yet, so that they won’t be mislead by random fools on the forum.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

PU in no way helps you kill or take objectives in a pvp match. It helps you bunker mistakes. I am not saying you needed to play PU because you were making mistakes.. Just saying you could have moved those points from PU to something more offensive and been more useful with almost the same spec. I play a spec that is condi atm and im 100 solo q. I could easily fit PU into my build.. But it would cost me damage and i would rather just play better and kill faster then face tank more and kill slower.

PU allows me to sustain and maintain outnumbered fights to get a numbers advantage for my team on the rest of the map. Additionally, it gives me the defense to sustain myself in the middle of a team fight on a point, allowing for potent condition spread on dangerous targets. Additionally, PU isn’t necessary for fighting a 1v1, and that allows me to hold a point against a solo player easily, while having the capability to change my style defensively into PU if multiple people are sent at me.

It’s a very strong build…you just have to use your brain a little and think about what advantages it can provide if used properly.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

The main thing is.. 90 percent of the people who pvp play vs a lvl of people that it dosent matter what spec you play. you dont have to min max as a 90% tpvp/solo queue player.. or someone in hotjoin.. you could randomly throw trait points around and it wouldnt matter that much. most forum conversations are about min maxing which matters 0 to the majority of pvprs.

How bout as a top 80 solo queue, top 200 soloing team queue player? That’s the level that I maintained when I bothered to play PvP, and I maintained it playing almost exclusively PU conditions.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

Pu is in no way a meta build. Meta build kinda suggests that the build you are using is good in the current meta.. PU is not.

That moment when you nerf a dueling focused spec claiming it’s for the squad safety.

#anetbalance

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

Pu is in no way a meta build. Meta build kinda suggests that the build you are using is good in the current meta.. PU is not.

Seems to work fine for me…

One more try at shatter condi?

in Mesmer

Posted by: Fay.2357

Fay.2357

Here is another way of putting it: With this buff will maim be any stronger/better at roaming than standard condi PU?

I think something to keep in mind is that condie shatter builds will always be condie shatter. This means a build that’s somewhat more fragile, but has higher burst potential as a reward for that fragility. Now, I don’t know if this buff will fulfill that higher burst potential, but the higher fragility is absolutely there.

This means that you need to play it like any other shatter build when roaming. In other words…call up your guardian/thief/whoever buddy and go duo/small group roaming. PU condie will always be superior from a solo roam standpoint because of the defense it has, but the condie shatter has the potential to be fantastic in a small group.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: Fay.2357

Fay.2357

Short answer: Yes

Short answer: No

One more try at shatter condi?

in Mesmer

Posted by: Fay.2357

Fay.2357

The most anyone can say until the patch is actually released is…maybe. Maybe it won’t be crap afterwards. Maybe it will be, but maybe not. It’s pretty much impossible to judge whether the buff will give it enough pressure to not be horrible as it is now. We’ll just have to wait and see.