Showing Posts For Fey Zeal.7032:

Achivement Points Meaningless

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

TLDR: Adding a Hard Cap to Daily and Monthlies is a must!

I love the monthly and daily achievement rewards and that we are able to earn them through so many interesting ways. However I feel the points they award even a single point trivializes every other achievement.

A players months of farming for their first legendary amount to 5 skill points, which are instantly marginalized by completing a single five daily achievements to earn you your daily reward.

Killing 30 Bunnies, talking to a laurel vendor, and so on each give you 1/5th of what that first legendary earns you.

Although they do not take up a great deal of time, they do take up time I would rather spend doing dungeons, fighting bosses, or enjoying another aspect of the game that they do not always overlap with.

You eventually realize it becomes not who has the most skill to earn achievements but who has the most time to sink in farming them.

I thought guild wars was supposed to be friendlier about play at your leisure, without worrying about being left in the dust.

I would like to see the points hard capped after you receive the reward from daily/monthlies so many times? Maybe you would stop earning points at maybe 1000 total points for each?

Equally preferably and probably much more controversial, a wipe of all achievement points that have been earned through these tracks. Achievements are a large part of end game. Having them feel trivialized I start to loose enjoyment out of playing Guild Wars.

If you think you worked hard for you achievement points farming them each day. Then what about the people who worked to earn their legendaries, mini pets, culture armor, jumping puzzle completion, dungeon completion, pvp achievements, wvw achievement and so on?

Please be thoughtful with your responses, give support to what you say. Flaming me does not change the validity of my experience. Give me a positive way to look at daily and monthlies points or feel free to support my current view of them.

(edited by Fey Zeal.7032)

Finishing Downed Players Stealthed

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

With stability though you still are able to target them and attack them. Stealth/Invulnerability completely trivialize the downed state.

Expand Canach’s Lair dungeon

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Maybe they already are planing this? Maybe destroyers have been agitated by all the settler/consortium/karka activity and are about to pop out of the volcano/karka-hive at any second!!!

So we still don't have a duel system.

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I’m very happy there is no open world dueling in this game, and that players cannot spam others with duel invites.

That is easily, easily prevented with a single “Disable dual invitations.” check box.

Please add some sort of end game

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Guild wars has end game, being world completion, achievements, legendary weapons, and gradually increasing types of ascended gear.

But, because legendary weapons take so, so incredibly long to get, players feel left out. From casual players to even some of the more hard core players.

Even if precursor prices were to be altered or precursors had an alternate acquisition method, the 8 stacks of fine tier-6 materials are just as costly to acquire.

And when you do get your legendary it counts for a measly 5 achievement points.

I think Anet shot themselves in the foot making achievements trivialized through both monthly and dailies.

You are forcing people who value achievements for their difficulty not for their skill to literally kill 50 bunny rabbits and then say here have 1/5th of what your first legendary earned you!

If I was anet I would reset all achievement points and stop awarding them from monthlies and dailies. Also planing for an achievement that takes into account every other achievement you have accomplished along with more innovative ones such as as those earned form jumping puzzles, fighting bosses, completing dungeons, pvping, and wvw.

I don’t care about achievement, points, anymore just getting my Laurel from dailies/monthlies and completing achievement categories to feel the sense of having completed those is enough. I love daily and monthlies but not to earn achievement points.

Players would still play every day to earn the laurels. But, then they wouldn’t need to waste their time killing bunnies, as easy as it is it’s still a waste of time. Especially when you would rather farm dungeons, bosses, or dynamic events to earn dungeon tokens, rares, ecto or those stacks of materials you needed for Legendaries!

And I’m still greatly annoyed by the fact that World V World Rank is per character, I don’t even care about the WvW traits. Especially when PvP Rank is not per character. Notice that they both share that word rank? It caries some level of expectation that they match.

PS.
And yes, there will be back lash if achievement points are reset back to what you have “earned through skill” in your other achievement categories besides daily/monthlies but what updated/change doesn’t come with backlash. Especially when you have only one team that focuses on balancing skills and their focus is primarly for sPvP which ends up hurting PvE and ignores a necessary more in depth balance of PvE skills. And then you have other teams that add content to just PvE and hardly any for sPvP. Although this is all just my opinion. And I may be wrong about how staff is allocated.

TLDR: End game doesn’t feel like end game because achivement points were trivialized through daily/monthlies. And legendaries are a royal ROYAL pain in the kitten to work towards but mostly the first part.

(edited by Fey Zeal.7032)

Finishing Downed Players Stealthed

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Being able to finish a player while stealthed completely defeats the purpose of being downed.

If you don’t want players to benefit at all from downed when fighting Thiefs or Mesmers remove it from wvw and spvp. Break stealth the second a player starts to finish another from stealth or completely prevent it, as you already do with capping points. The same goes for invulnerability.

Aoe Looting

in Guild Wars 2 Discussion

Posted by: Fey Zeal.7032

Fey Zeal.7032

Dear Anet,

Ranged aoe looting?… Thank you, thank you, thank you, thank you!

Sigil & Rune Removal

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I want to know if we will ever be able to remove runes and sigils,
Without damaging the armor.”

And the whole point of “removing” them is to get the one in the armor, not overwrite it.

(edited by Fey Zeal.7032)

Toughness should reduce condition damage...

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

If anything conditions are underpowered because almost every class has access to bleed or burning and one or two player alone can stack bleed up to 25 stacks. Meaning you could have a diverse group or you could have a full direct damage group. But you can never have a full condition group, at least not one that sees the full benefit of all the conditions damage they are capable of stacking.

Sigil & Rune Removal

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Can we or will we ever see a salvage kit that can remove upgrade components without destroying the item it is attached to? I miss the perfect salvage kits from gw1.

Issue's that NEED to be addressed

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

The events in these higher level areas need greater rewards. They are time consuming and currently do not offer enough incentive. The problem is finding a balance between driving zergs to roll through the content as aposed to encouraging a enouph players to play constantly go through the area.

But there should be at least a few wp’s that remain uncontested throughout these areas.

Ranged Ranges Elementalist Weapons

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Yeah I’ve found myself wanting 1500 range at times with staff. Having a set of long ranged dagger skills, I thought, would benefit players in PvE making daggers more usable in group settings such as dungeons. I think from a PvE mind set so I hadn’t considered shorter dagger length as something people might want.

Good Threads getting lost in the back?

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

A rating system would be needed which they may not feel like creating and implementing. A faster, not complete or wholesome, fix would be to allow for the sorting of threads in ascending or descending order by views or replies. Although they may not feel like implementing that either.

Ranged Ranges Elementalist Weapons

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I belive it would be helpful, hopefully not overpowering, to create the 4 following traits for the Elementalist. These traits would increase the range of the skills that fall under their respective trait line Fire, Air, Earth or Water.

Pyromancer’s Amplitude — Increases fire weapon skills range.
Aeromancer’s Amplitude — Increases air weapon skills range.
Geomancer’s Amplitude — Increases earth weapon skills range.
Aquamancer’s Amplitude — Increases water weapon skills range.

This would allow Elmentalists to reach(pun intended) the versatility they have desired in this aspect and all without overpowering them.

For the Staff you may even consider having these traits do quite the opposite.
By reducing the range of the staff skills to 900 or shorter, the skills would then become stronger providing stronger Damage, Healing, CC, faster Activation times or something else in return.

The Sky *IS* the Limit

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

All I have to say, is SKY PIRATES OF TYRIA! Hmmm, could it be that Arena Net have had this idea on its mind all along???

I don’t think so.
I think they just needed a reason to explain the steam punk aspect.

Reviving & Harvesting

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Please consider making the skills with cast times interrupt reviving and harvesting. If you do not wish to do this then please consider a toggle in the options that allows this.

(edited by Fey Zeal.7032)

Guild halls

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

They are working on guild halls from rumors I’ve heard.

We might not see them till a full expansion is released or Guild Versus Guild(GvG). I figure Anet will want to release them with GvG battles, meaning they are putting a great deal of effort into creating them.

They will need to be not just staging points for guild mates to gather but they will be mini cities with acquirable npc’s through influence upgrades. Even more than that they will be massive pvp arenas full of content.

In addition Anet will likely add many themes to select from for a Guild Hall and new themes will likely be added as we encounter new areas and face the other dragons.

Don’t underestimate the amount of time it will take to create them.

Race Change

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Super Make over Kit

A: Reset the story

B: Create questions/dialog were the player reselect all the story options had they been the new race they are selecting.

Racial Armor: Achievement Points for the armor set bought remain under the race you bought them for. The armor, obviously “soul bound”, to that character changes to the new race.

Everything else is left untouched. Except for the cosmetic changes.

Add all city asura gates to every city

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

This is likely unnecessary once they introduce guild halls. And if you are in such a hurry, just use the way points they have given you in every area… which are going to take you less load time and walking time.

WvWvW Balance

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

If you wanted to balance world vs. world, Anet, all you had to do was move UP the the 1st place server of each tier. And move DOWN the 3rd place server of each tier. Instead of using rng code that pairs down a server by 1-3 ranks and another up by 1-3 ranks, making that grossly unbalanced. I know you like rng but, often, something simpler is more. Thank you for your hard work though.

Trait Setups for Land and Underwater?

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

You should put the dodge questions in a separate suggestion post. I do find it annoying that skills and dodging don’t seem to cancel reviving.

The two trait panels is a nice idea but I believe it would be simpler if Anet just fixed all healing, utility and elite skills to work on both land and water as they all should have been from the beginning. I don’t know if they are concerned with how limited some skill pools are, I imagine they are, it just must be very low on priority since Underwater Combat is only a fraction of the game play. For certain Professions under water skill pools are abysmal, on top of the impact from traits. Thief only has about half of their utility skills to select from under water.

Make Rank and Abilities Acount Wide

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Comparing sPvP that gives you all gear, levels you to 80 instantly and gives you all skills free with no effort involved to PvE/WvW where you start with nothing and only get things through effort is nonsensical. One has absolutely nothing to do with the other. sPvP even uses a different rule set for skills/abilities.

Does Glory unlock actual abilities? NO. You get skins and cosmetic stuff that makes no difference to actual gameplay.

you use skill points to unlock utility/elite skills … you use wxp points to unlock seige/damage reduction skills.

What are you talking about, WvW levels you to 80, so you are wrong there. And it is your logic that makes no sense. comparing WvW Rank to sPvP Rank make perfect sense. They are both ranks, how is that illogical.

You are grasping at straws, drawing on differences of the game mechanics as justification for why the two Ranking systems, which are comparable, should not be account wide. Game mechanics should have little to do with why these two Ranking system should or should not be considered account wide.

Most of all, you fail to explain how the time scale for achieving maximum rank is short enough of a long term goal for WvW players that it should remain per characters. Someone mentioned 2000 hours of in game time for a single character. It is not fun for, and I would venture to say, the majority of the community to do this across 8 characters when you receive no rewards and almost negligible buffs.

And those buffs, not skills or abilities, are negligible. Further those buffs are not profession specific like traits and abilities. So I see using those buffs, as little justification for not making WvW Rank account wide. Needing to unlock them across multiple characters makes them pointless if you change characters regularly or even infrequently.

Oh and in sPvP you can receive major rewards that can be used account wide alongside your account wide Rank. Another hole in your logic.

You need to stop comparing a Rank to a Level it is not the same.
You ignore what I say in response to you and then continue to repeat your poor illogical responses.

(edited by Fey Zeal.7032)

Make Rank and Abilities Acount Wide

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

the closest thing WXP relates to in the game are Skill Points and Experience. Skill points are not account bound or shared, nor are any other skills in the game. Experience is not shared.
Considering the above, what makes you honestly think WXP should be different and be account bound/shared?

You obviously can’t comprehend that Glory is sPvP experience and that sPvP is account wide.

My argument about skill points is that, they separate Normal Experience from being the same as WvW experience. As they are form of currency which you do not gain anything similar to through WvW experience.

Make Rank and Abilities Acount Wide

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

The ideal is to make you work for something, give you something to work for longer than a few months, it is content that makes you want to keep playing. Regardless of weather you agree with it or not, to say it is a bad business decision is silly in and of it self. They are making it so dedicated WvW players have something for a long term goal and keep them coming back playing. Much like a sub fee does in other games.

Achieving this on a single character will likely take months of in game time. So it is a long term goal account wide or not. Now do that seven more times, assuming you have one of each profession and it will take you over a year of in game time. In game time, as in not just over several months but literally the time you need to log.

And again I’ll say, so you all obviously want sPvP to be per character?
They are both Ranks, are they not?

In all honesty Anet has the power to do what they want. It was just my opinion that it only hurts them and the community, it doesn’t mean I am right.

I find it frustrating they strived to make so much of the game account wide and yet this is not.

The Princess...

in Super Adventure Box

Posted by: Fey Zeal.7032

Fey Zeal.7032

I started decoded the book titles from New Krytan, that you can find on shelves in the merchant shops.

The orange one says this, “Princess Miya Is Not Moto”.

The others are:
Blue: “Why Moto Is Great”
Green: “Avoid The Genie!”

Doesn’t mean she isn’t Moto though, it’s just what the book says.

Make Rank and Abilities Acount Wide

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Question. When you leveled your first character to 80 in PVE levels did you get your next character automatically at 80?

When you crafted that Legendary with that one character, did you other ones get it to?

What about your fotm level? Or your dungeon story modes?

This is the wrong way to think of it. It is a Rank like in sPvP, it is not a character level. Do you think each character should have their own sPvP rank? It’s practically an identical concept but for WvW.

As for Legendaries I’ve heard, in rumor, Anet was considering to make them account wide.

Fractal of the Mist Level should be account wide as well as Story Modes to Dungeons. These server little purpose, except to lock you into using one character. It wastes time forcing you to mindlessly grind your way back to the same place.

Personally I see unlocking and leveling as different concepts. I am unlocking FotM levels, Story mode Dungeons, sPvP Ranks. They are all being unlocked. Not leveled, regardless of how analogous wvw experience or glory points are to experience points for leveling. Another Key diffrence is you keep earning sudo “levels” with characters which gain you skill points. You gain nothing for regrinding these other mediums except to have unlocked them on a different character. (And yes, I am ignoring that you gain items when play through Fractals on lower levels because you are barred from earning the ascended items, such as rings or the crafting materials. You are unlocking access to these drops. So my argument still holds.)

Also in regards to completing explorable areas (World Compleation) upon doing so you earn two Gifts of Exploration.

In short I see it as you unlocking WvW Rank, sPvP Rank, FotM Levels, and unlocking Explorable Mode by completing Story Mode. You may be earning ranks but you do not earn/gain a spendable currency or items.

The Commander Title should also be account wide too. But it should have from the start required, in the cost to unlock it, Badge of Honor in addition to the 100 gold. This would ensure you have individuals who actually earned it(in some respect) and not simply bought it, to scream for attention.

I will grant that their should be somethings that are character specific like World Completion but this does not mean that everything should be. Having to unlock something as extensive across all characters, simply locks you into using a single character or wasting your time.

Maybe FotM should remain because you can earn the boss chest per character, each day. But for WvW Rank and the others I have discuses you do not unlock something that allows you access to earn currency or items.

(edited by Fey Zeal.7032)

Asura Hair: Natural or Not?

in Asura

Posted by: Fey Zeal.7032

Fey Zeal.7032

For the record, Oola had the biggest hair of any Asura anywhere! http://wiki.guildwars.com/wiki/Oola

Oh god the hair it blinds!

level account bound in Fractals ?

in Fractals, Dungeons & Raids

Posted by: Fey Zeal.7032

Fey Zeal.7032

Well theres no need for account bound now, you can already get in a lvl20 party with a lvl1 character

True, true.

Please turn Necromancer back

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I dunno what you guys are saying the new changes are great especially the annoying noise, i’ve met so many players that wont use necro’s because of that terrible sound constantly..

To me these were great changes, thanks..

We are not talking about the sound we are talking about the lay out for Shadow Form’s UI, which is also mentioned in this post.

I have not noticed any “terrible sound constantly” when playing my Necro. If the new sound is horrifically bad then maybe that should be looked at or maybe it is bugged for you and some others. As for the Shadow Form interface, I feel that anyone who says the new one is bad truly does not understands how to play the game… and has literally no idea how crippling the old one was.

Make Rank and Abilities Acount Wide

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I was asking about that yesterday, all i got are answers is our choice to play more then one char.

Considering estimated time to get max rank per char is 2000 hours i need only 672 days to get max rank on all my chars if i will be play 24/7 with no sleep or other activities during this time.

Maybe anet should consider to remove all char slots but one with that politic.

I have 8 characters too and I will never be able to spend the in game time souly in WvW to achieve max on each one.

It hurts Anet to limit anything to one character from a business stand point. But apparently they don’t like money and just want to alienate their fan base. If they don’t want to encourage players to play more than one character, then they are shooting themselves in the foot. People who are rewarded for being able to have more than one character, are more likely to spend cash at the in game store to aid their characters (or purchase slots to create new ones). Bag slots and armor skins for example. Which there are almost no armor skins, they could make mounds of cash of of if they farted cool armor skins out…. and other such character specific items.(I’ve seen so many players with the blue Quaggan backpack and store armor equipped.) I fail to understand how their store works, they don’t produce enough armor or town clothing skins in any timely manor. Games like HoN, LoL and DotA2, seem to come out with characters AND skins almost weekly. But if they want to be ridged… no matter how innovative gw2 is they will loose none dedicated fan base. Although I suppose those people have already left.

All though I can’t say any of this is true because I’m just basing it on what you’ve said. Maybe they realize it would be beneficial to make WvW ranks account wide or maybe there is a key reason they don’t want to that, I am missing.

I feel though Anet that you are ignoring how beneficial it is to make as many things account wide as possible such as Titles. Dye, Fractal Level and Story Mode completion are also aspects I feel should be account wide. Although I suppose making dye account wide would cause the dye on the market to sky rocket in price.

Can Stow Weapon be made to Stow Kits please?

in Engineer

Posted by: Fey Zeal.7032

Fey Zeal.7032

Basically what the title says, I know it may sound excessive to some but I just find it strange I can’t put my kit’s away with the stow weapon key. I don’t think this would interfere with anything. Especially since it should only affect a kit in use and currently it does nothing with an equipped kit.

I realize it is something small that might require too much work and might not be implemented. But if you could I’d find it would make Engi a little more intuitive. Thanks.

Please turn Necromancer back

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

The new UI for Death Shroud is amazing. How can you have no idea how much better it is? You can see your energy, health, along with the debuffs and buffs on you. I seriously just can’t believe anyone thinks the old UI for DS was better.

It makes me wonder if you even really play the game. The information you have now is so much more valuable( assuming you play the the game), than having the UI hidden for your personal aesthetics.

Condi / Power Weapons

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

A simpler soultion would be to just add more weapon types and expand existing weapons to each class. For example Ranger has a Short Bow and Long Bow; Anet could add another type of similar weapons that each come with their own set of skills. The problem with this is that they then have to make sure the traits are able to support these new weapons. So you are basically I think you are asking for new weapons and new traits.

I think Anet also needs to Balance classes more or make them viable to play at all. For example Warrior does some of the best burst damage in the game so people will over look any other builds as they will be too “weak” in comparison.

I mean why go for condition or control, when conditions like bleed cap at 25 and control is so weak in pve. There’s really no reason to ever go pure tank in gw2. Pure Tank classes are literally just asking to get squished in a few less hits by bosses and all while doing little to no damage.

Possibly OP...Or A Solution?

in Necromancer

Posted by: Fey Zeal.7032

Fey Zeal.7032

10 stacks of might means nothing when we lack the burst potential to do anything with it. Warriors have access to fury, and might far more often, even Engineers do.

Scepter Necromancer can put bleeds and poison like no other. Also vulnerability like no other. Really? Ever see a condition-grenade Engineer use autoattack? Hahahahahahahaha. Sure. Vulnerability, poison, chill, blindness, burn, bleed, weakness, and cripple. Sure. “Necromancer” is the best at it.

Necromancer is infact the most underpowered profession in the game in comparison to Elementalist. Gg.

I did not say that Necromancer is less powerful than an Ele they are not. Elementalist damage is very weak, they are simply able to Tank very well and “run away”. So if you want to interpret running away for 3 seconds with invulnerable as making them better fine.

Might buffs condition and regular damage. Anet just literally halved the burst damage that comes from swiftness skills by reducing the speed in half.

So what if an Engi can keep up some Bleed and Vulnerability they can not cause bleeding with every auto attack and then poison with the third auto attack skill in the chain. Also they don’t keep 2 seconds of chill up perma and a Necromancer can also cause chill with a number of skills. Burn is not a Necromancer condition and Engi can only get it through a trait with a 33% chance to burn for 2 seconds on critical hits, using exclusively grenades. They do not have weakness or cripple in any way shape or form, from grenades or traits that work with grenades. On the other hand Necromancer can get weakness and cripple from their scepter and an offhand.

You keep overlooking how well a Necromancer can Bleed and Poison and that certain conditions like Burning and boons like Retaliation are specific to a few classes. Elementalist and Mesmer have 0 poison. If they nerfed Engi’s Grenades it would be gg for them they would have no builds I bet.

Possibly OP...Or A Solution?

in Necromancer

Posted by: Fey Zeal.7032

Fey Zeal.7032

Do you know how many debuffs and buffs Mesmers have? Everything is wrong with your posts. Everything. We actually have some of the worst condition application in the game compared to other classes, just so you know.

Uh. this comment is so wrong.

Necromancer has some of the best boon and condition control. Some classes almost, if not completely, lack any boon removal from enemies.

No class has access to every boon and every condition; some boons are more specific to a few professions. For example relation is most accessible on Guardian or Mesmer. Necromancer can also gain 10 stacks of Might with a single skill “Blood is Power” that is huge. Necromancer has at least 3 skills that transfer conditions on you to enemies and then traits and skills to remove conditions.

As for not being able to condition enemies you are just wrong. Scepter Necromancer can keep Poison up and stack Bleed like no other class. Axe Necromancers can stack Vulnerability like no other, if I wanted to go for pure damage id use an Axe.

Necromancer is not the best at negating none condition or boon related crowed control, this is probably what really is bothering the OP whether he knows it or not.
And for the rest of you Necromancer is far from the most under powered profession in the game.

If anything you all should be complaining that condition damage is so limited across 5 people. Bleeding for example could easily be kept at around 25 stacks with 2 necromancers maybe even one that is equipped for condition duration. On the other hand people who use pure damage would not face this obstacle.

I would also complain about minions but thats just my opinion I have no real experience with a minion build to defend any thing I might complain about them.

tldr:
Sorry but Necromancer is just not the best at running away like an Ele. Conditions should prob work better in a group. And maybe, minions could be made moderately better.

Water Weapons should be for land use.

in Necromancer

Posted by: Fey Zeal.7032

Fey Zeal.7032

I do not think Anet will redesign water weapons to work on land. I wish they would and do the same with land weapons. Why shouldn’t swords, daggers, staffs, and so on not work underwater. This also be really nice because it would give players a larger pool of weapons to choose from.

As a side comment, this this post should be moved to the general suggestion section. As underwater weapons are not specific to Necromancer.

level account bound in Fractals ?

in Fractals, Dungeons & Raids

Posted by: Fey Zeal.7032

Fey Zeal.7032

Four months later and it still is not account wide.

Make Rank and Abilities Acount Wide

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Please make Rank and Abilities account wide(the new Rank and buffs you can earn in WvW). I don’t want to be forced into playing a single character to earn high levels in something that, I feel, should work like Achievements do.

I can display “Been there done that” on any character and spvp /Rank is account wide, why not this?

(edited by Fey Zeal.7032)

Cloak and Dagger, near Perma Invis

in Thief

Posted by: Fey Zeal.7032

Fey Zeal.7032

This recent nerf did little to address what I see as the real problem with Theifs and whether it really was or wasn’t necessary is not something I will or can comment on.

The fact that a thief can wait for Stealth to wear off naturally, attack you and then go right back into stealth with Cloak and Dagger allows stealth to be chained endlessly. Now, granted you aren’t going to stand there and wait for them to keep attacking you but it’s like Ele bunker builds there’s nothing you can really do to take them down. And in spvp I assume you need to be able to take players down in some cases.

As a solution, I feel, a Reveal “like” debuf should be applied when coming out of stealth from Cloak and Dagger naturally. If you use a different Stealth skill while still stealthed from CaD, the debuf could then be dropped from occurring, should you let stealth wear off naturally in this case. This way stealth skills are not affected and perma invis is stopped.

Maybe someone else can explain why this single skill is not excessive or over powered…
because I don’t understand how it is not the focus of anet’s attention, in regards to Theif.

(edited by Fey Zeal.7032)

Utility skill in the Elite skill slot.

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I would support such flexibility, however I believe it is unlikely as it would make us more powerful.

I think you miss the point of what the term Elite means and I feel that Anet has too. If replacing an Elite Skill with a Utility Skill makes players overpowered then this means that all or many of the current Elites fail. And I do not mean they fall short by any small measure, I mean they out right fail to live up to the term Elite.

People want something that works seamlessly with their profession and various builds. The various utilities can do this, the 3 Elites for each class, that you are not always happy to take even if they are your only options, do not.

As an example, you will never see an Elementalist use the skill Tornado after they have used it once or twice just to have their laughs and giggles. You are too easy to cc hold at range, kill, and you do almost no damage in this form. And as the class that is in the lowest armor and starting health brackets, why would you ever want to be in mele range, while blocked off from your other skills.

I almost never see Elite skills that are forms or summons used.

Forms are very limiting and leave you vulnerable and provide very little to make up for this.

Summons face the problem almost all pets face they either seem too squishy or their AI tells them to go look at that butter fly over there and then aggro that Champion, Legendary, Boss.

Asura Hair: Natural or Not?

in Asura

Posted by: Fey Zeal.7032

Fey Zeal.7032

Another theory could be they used magic to engineer hair onto their heads. And why you see no partially bald Asuras is because they didn’t engineer themselves with those “defects”.

But then you have to wonder why aren’t they trying to sell magicked hair to humans as a cure for baldness.

Norn Male changes from GW1 to GW2

in Norn

Posted by: Fey Zeal.7032

Fey Zeal.7032

The Norns from GW1 actually did not have all the chest hair all the Norns in GW2 have.

Retribution is beyond broken right now [Merged thread]

in Personal Story

Posted by: Fey Zeal.7032

Fey Zeal.7032

ALL the Risen are level 61… not just the vets and they re-spawn faster than you can kill them.

The ones that explode takeout the npcs pretty much on their own.

You literally end up soloing 15-20 level 61 mobs in addition to at least 2-3 vets, constantly spawning more.

Does anyone get 10 legitimate rezzes?

in Guild Wars 2 Discussion

Posted by: Fey Zeal.7032

Fey Zeal.7032

I go out of my way with this new daily to res people. It feels like a nice way to encourage players to res each other. It’s not cheating to res npc’s, it actually encourages you to go out explore and look for npc’s in need.

I’m sure it is not meant to encourage people to go jump off cliffs that’s kind of silly.

I feel pressured to complete the monthly..

in Guild Wars 2 Discussion

Posted by: Fey Zeal.7032

Fey Zeal.7032

I actually have wanted options to hide all or select items from the upper right corner or even show daily and monthly at the same time for a while now. Hiding the UI map not that I’d often do so would be a nice option too.

Hide Story option
Hide Monthly
Hide Daily
Hide Dynamic Events
Hide Large Area Event/s
Hide World Events
Hide UI Map

Add hotkey to "SHOW ALL NAMES"...

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

You can make enemy and ally names show permanently through two settings in the general options menu.

What would be nice is if there was away to keep all those other yellow names of objects and environmental nodes you interact with visible through a key or option.

Soul bound Endless Tonics

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Would it be possible to please make all the endless if not all tonics that are soul bound, account bound instead?

The only four I know of likes this are the four exotic elemental tonics.

Cold Potion
Charged Potion
Hard Potion
Warm Potion

Remove Fractals from Montly!

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I don’t mind having wvw and pve together. A real solution would be to create wvw dailies/monthlies separate from pve, instead of removing challenges.

Revert Hero panel

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I really love this new hero panel it’s far more clear to read through.

I have two small problems.

First, magic find is missing(very small).

Second is I cannot see my character’s base stats when they are leveled up or down. You could put this info into the tool tip box when hovering over the icons.

There’s also a nice space in the lower right corner begging to be filled with the magic find stats.

(edited by Fey Zeal.7032)

Festivoo The Marry (make him bigger?)

in Wintersday

Posted by: Fey Zeal.7032

Fey Zeal.7032

It’s name first, of all is “Foostivoo the Merry”, as others have pointed out. I’m pointing this out because the word Mini does not appear in its name. Although it is a “Mini Pet” it is more like the “Black Moa Chick” from Guild Wars 1. I am just pointint this out because the argument that its a “mini” and therefor should be size “x” is silly.

Second, I like it the size it is. Not all Baby Quaggans have to be created exactly the same. And in the words of an awesome individual “The tinier the train the more concentrated the fun.” Although in this case its a Quaggan but I feel it still applies.