New Kit!
Shovel Kit!
1- Smack your Opponent in the head with a shovel!
2- Fling dirt in your Opponent’s face! Cast Blind!
3- Stab at your Opponent Viciously, causing Critical Damage and Bleed Damage!
4- Dig a pitfall in the ground, if Opponent walks over it, they fall in and become immobile and takes 3 seconds to get out!
5- Dig your own grave!
Well if you think about it. If it’s 2 seconds, it’s still decent. Let’s say you had Glue Shot, Box of Nails, Ram’s Head’s Tool Belt, and Throw Wrench Traited.
that’s an extra 8 seconds of cripple along with the actual cripple itself. But I think that’s more useful in PvP/WvW.
In PvE I would probably just trait for more damage and Static Discharge.
It’s probably just another bug for Engineers. I have that problem too where it will be a crit, but no red shows up.
In theory, the trick to this build is just to not panic and cast things right after the other to maximize efficiency.
I’d use the rifle, rather than P/S. While its an amazing combo, the Rifle works far better with the TK.
Soldier’s would take a better piece of pie for me, just to add that extra bulkiness, since y’know, the only condition removal will probably come from Med Kit/ Doc HT.
For a second utility, I’d actually go slick shoes. Why? Toolbelt skill gives you double speed, even in combat, making it useful when the bugger tries to run away. Not only that, but you can score 1 to 2 knockdowns on a single person if used right. Which btw, helps ruin portal bombing in WvW.
Well like I mentioned before it’s meant to be flexible with the idea of being melee and moving in and out, so I dig your slick shoes option. What would your 3rd Utility be? I considered the Slick Shoes option for a bit but I figured having 2-4 types of cripples would be enough to keep up with anybody.
I prefer the Rifle a bit more too, but having 2 sigils is useful, because for this build I intend the user to be using the Tool Kit, and only swapping to his/her weapon for the abilities over actual damage. But Rifle is dead useful just for getting close and away too.
And I agree with you on Soldier’s Gear for more Survivability. For a more DPS you would probably go down fast, but you would go out like a ball of fury before you do up close with the crits and damage.
But I don’t know, I’m dirt poor so I can’t try out the build yet, but when I save up enough, I want to see if it’s viable in both WvW and PvE
Probably, but since you’re just PvEing, you only really need either Tough or Vit, not both.
I would say choose Tough or ViT, then Power and Condition Dmg
no not particularly, but it’s always good to have a decent weapon
and you sound like a pyromaniac, go play Elementalist, you’ll be much happier
we Kinda have that already in Inventions-Kit Refinement
no thoughts or responses? Threats and disdain?
Oh right, guess this is fairly obvious but I should say it. Theoretically play style would be how well you can juggle all your cripples. With the Power Kit Trait, your Throw Wrench can Cripple. If you traited into Power, Knee Shot would be useful too with a high Precision.
Box of Nails and Glue Shot are all excellent cripples too for keeping your opponents in place to get to them.
Using your Ram’s Head and Rocket Boots are all about your timing and watching your opponents’s next attack. If you have the Rifle Equipped, obviously Overcharged Shot can Keep you in and out of the fight quickly.
Like I said you would have to be on top of your game all the time for this to work probably.
And don’t forget to have your Medkit equipped. Antidote and Stimulate will keep you alive…as with all other builds.
Hm….now that I think about it, instead of opting for alot of Precision stats in the gear, if you wanted more survivability over consistent crits, then Soldier’s Gear is fine mixed in with some Crit Damage. As long as you have Sigil of Intelligence, you’ll have a guaranteed crit no matter what.
Before you guys rip me apart, keep in mind I’m just theory crafting and messing around. The idea is that this build allows for a lot of room to swap around in between fights depending on how you want to play against the next opponent. It involves just a lot of melee fighting, so no doubt we’ll die fast, but in my head I’d imagine it would fun.
Toughness is there just to keep us alive to get to our opponents. With the Tool Kit, we can block and pull opponents to us to smack them around. Having the Sigil of Intelligence means that when you swap to your Tool Kit, your Pry Bar will always Crit. If you picked Sigil of Hydromancy, it will slow opponents when you need to make a quick escape or keep them from getting away.
On your offhand, having Sigil of Force or Hobbling increases either your damage or cripples, keeping your enemy slow.
If you opted for a Rifle, you have all the control you need through your 2, 4, and 5, so Sigil of Intelligence is all you need for the damage.
Rocket Boot’s Rocket Kick is like a Kungkittenability with decent damage, and gets us closer to our opponents, and then we can Rocket Boot away to avoid a retaliation. Ram’s Head is the same in keeping the enemy away and also the Tool Belt applies a Cripple.
I only said Throw Mines for PvE because of the short CD knockback on Throw Mine, and also the Minefield has a short CD for Static Discharge if you chose it in your traits, and since you’ll be in Melee range, Minefield is useful against Mob.
The Traits I know sound like a mess, but it’s up to you what you want to do with your melee Engineer. You can opt for shorter CDs on your Skills for more CC, or more Damage with Static Discharge, since all your Toolbelt’s have a short CD.
The Idea was that we would move in and out of combat very quickly utilizing the fact that so many of our abilities push ourselves away or can get us closer instantly. It will probably be very fast paced and you would need to juggle all your abilities while making sure your Sigil of Intelligence is up for your Prybar.
I would say that a more Damage build is meant for PvE, while survivability is more suited for PvP.
Regardless, the only reason I’m saying Kungkittenis just cause it’s mostly melee without of cripple and moving in and out like crazy, and then striking at the right moment when the opportunity arises if your Elixir S kicks in or/and when your Sigil of Intelligence is off CD.
What do you guys think? I’m kinda drunk and watching Jackie Chan movies, so this is just a passing thought in my head. It’s probably completely inefficient and you would need to play flawlessly, but I think it’s fun to be able to move around quickly in combat in and out while dealing out crits.
So I’m just mulling this idea over in my head for an Engineer that was mostly melee and can fight like a KungkittenMaster. The Idea is that you have alot of control over your opponent while flying around and pushing them around for giggles. I suspect this build would be more useful in WvW and PvE, but not sPvP.
I’ll explain how the concept of play would be after I explain the build. There are 2 paths you can take with this build. One is control/damage over your opponent, the other is more movement and survivability.
All Knight’s Gear. So Toughness, Power, and Precision Stats.
Of course this means Emerald Jewels where you want. But if you wanted for more damage, I think mixing in some Berserkers or Valkyrie Stats wouldn’t hurt.
Pistol and Pistol/Shield, with Sigil of Intelligence or Hydromancy and Sigil of Force or Hobbling for more control and survivability.
Rifle for more Damage and Control with Sigil of Intelligence.
Core Skill will be Tool Kit. For PvP I would say Rocket Boots and Ram’s Head. For PvE I would say Rocket Boot’s and Throw Mine.
Traits
Max out Tools, Pick Power Wrench as your core. After that any of these would work well. If you want to be more damage, then pick Static Discharge. If you want more control, pick Speedy Gadgets and Adrenal Implant. Of course Speedy Kits is always nice. I wish I could have all of these but alas it’s not meant to be. It’s just based on whether you want more survivability or control in this Melee build.
10 Points into Alchemy, and pick Self-Regulating Defenses for TinyDunking, or if you trust yourself and have Speedy Gadgets picked in Tools, have Invigorating Speed.
20 Points into Inventions, and pick Energized Armor and Power Shoes.
Then your choice of putting 10 Points into FireArms or Explosive, depending on whether you want more Damage or Control. If you pick Explosives, pick either Empowering Adrenaline or Incendiary Powder. If you pick Firearms, pick Infused Precision or Precise Sights, or if you have a Rifle equipped, Knee Shot.
Cont.
Grenade Kit’s Attack Speed is buffed back by 30%
To compensate, Engineers can no longer wear armor.
Dart Volley needs to just NOT MISS
I would like Glueshot to be able to catch on fire with Blowtorch, that would be a good combo, slowed fire AOE
and i LOVE how pistols can possibly bounce shots, that would be wonderful
as powerful as this build is, you realize that other classes can probably do more dmg then us still with less gear and less buttons haha, but it’s still fun
Grenade Kit now heal enemies and damage allies.
Bomb Kit now has a larger explosion radius, but slows allies by 50% and gives a random Boon to enemies.
Flamethrower Kit now only targets Level 1 Critters like Rabbits.
Elixir Kit no longer heals or does damage. It’s there to look nice.
Tool Kit is taken out of the game as it’s shield was deemed to OP.
Each Kit now takes 1 gold to activate each time.
I dont think tomorrow is one of the major monthly patches though is it? If its not we probably wont be seeing any major updates…probably a few small ones like increased cooldown on some tool kit skills…or reduced jump shot range to stop cheating on jps. Nothing to worry about :S
Jump Shot now has an RNG effect. Where will you end up? Who knows? You could go from fighting Jormag to The Mists! to Lion’s Arch, even back to Level 1!
All kits now share a 30 minutes cooldown on swapping.
As a human though, I run with the Hounds for racials while PvEing. It’s quite useful to distract Elite mobs while grabbing a Skill Point or whatnot.
In PvP though I would definitely say Supply Crate at all times.
I’m going to laugh my kitten off when all these “updates” actually happen to us.
It so many, “Now does less than 33% damage” it seems u want Anet to delete this job.
NOOoooooooooooooOOOOOOoooooo
Now WHY would I want that?
NEW UPDATE POSSIBILTIES!
New Kits!
Sniper Kit!
Engineers now receive a Sniper Kit! Misses 50% of the time!
Iron Man Kit!
Engineers can now equip an Iron Man Suit! It’s just town clothing though.
If the put a CD on SD and nerf kits due to applying weapon stats, I’ll toss my engineer off the top of SM
What’s SM?
And anyways, you should probably start getting ready then….I suspect as jokingly as my post is, it’s probably going to happen.
2000 range could be cool if it could be traited in Precision or something. But it’s not going to happen.
I rather us not get anymore useless kits until they fix the ones we have now.
I’m just bored now at this point and coming up with posts, not like anybody important is paying us any attention haha.
So let’s start betting on what wonderful and magnificent updates us humble Engineers shall be receiving next update.
I’ll start. Took this from another post I did earlier.
Weapon Stats now go over to Kits. Engineers now do 33% less damage though to balance this.
No more random effects on Elixirs!
Elixirs now only last 3 seconds.
Static Discharge is now fixed. Now had 30 second Cooldown.
Engineer’s can now equip Maces! Lose 33% movement speed with Maces to compensate for this.
Engineer’s can now equip Dual Shields! Immobile when doing so to compensate for this.
Turrets now take 10 hits to down no matter the damage. Now do 33% less damage to balance this.
Turrets now can follow you through the Inventions Traits. Can be downed in 1 hit though to balance this.
Flamethrower now no longer misses. But it was working as intended before, we just redesigned it. Now does 33% less Condition Damage to compensate for this.
Poison Dart Volley no longer is random! Now does 33% less damage to compensate.
Iron Man Kit!
Engineers can now equip an Iron Man Suit! It’s just town clothing though.
We have heard your complaints about Engineers always falling on their backs or butts. Throw Mine’s Toolbelt skill now allows you to put a mine on your back, and when hit from behind, propels you forward onto your face!
EDIT (Adding some of my favorite ones from the ones I see being posted by you guys)
Vekthor.8914
- Weapon stats now apply to kits. Kits deal -100% damage and inflict you with every condition every second.
- Everytime you equip the grenade kit, one of your family members get cancer.
CriSPeH.8512
Kit Kit (yes thats right Queens of versatility this skill will turn your weapon skills into all of your kits, a kit within a kit within an Elite kit, think of all the possibilities that are only a 4 or 5 clicks away.)
(edited by FiftyTwoBears.5482)
I vote that ArenaNet just completely redesign Engineers in how we function and play for the most part. We have so many bugs and issues, and in terms of how we go up against other classes overall is just terrible.
We need a rehaul of our Traits, our numbers, and essentially alot of our spells and functionality. I wouldn’t even mind if Kits and Toolbelt skills were changed fundamentally if it meant that our class got to be fixed.
I don’t know about you guys, but it seems like even if our bugs and issues were fixed, the way our class works is still gimped compared to other classes just based on everyone’s posts around here, and also playing on my own engineer. I feel like we could really benefit from just being redesigned ground up on just about everything.
I think I laughed a little bit then died on the inside…
and keep in mind when I say that F7-F9, I don’t mean for them to have Toolbelt abilities, but to have actual Gadgets and Turrets and Elixirs, not the side ability that comes with them.
i believe simply having customizeable tool belt skills would affect greatly, not sure about the F7-F9 tool belt skills as then it could overpower Static Discharge a bit and have players spamming it non stop while auto attacking.
well just have those 3 count as abilities and not actual toolbelt skills, I was just saying that it would look like our Toolbelt skills, but the Static Discharge would only be cast from F1-F4.
But to be honest, even if we did have F7-F9 activate Static Discharge, our DPS would still be nowhere close to other classes, especially Assassin’s or Warriors.
since the common vote is for us to not lay down, why dont you guys take a look at this suggestion I came up with
I always felt that Kodans should have just replaced Norns…
so Kodan
Kodan…
KODAN
Just think of how many options we would have if we had a F7-F9 slot for Elixers, Gadgets, or Turrets.
We could actually have all of our turrets out at once, or become a elixer chugging madman, or a trickster with gadgets pouring out of ever orifice.
And it wouldn’t really make us broken, just ACTUALLY more versatile as we don’t have to sacrifice a whole slot for a kit over our other abilities
I’ve been thinking about this for a while, and how we always lament that while ArenaNet claims that we’re supposed to be the masters of Versatility, the Elementalists seem to take that title away from us oh so easily.
The thing is that Elementalists are allowed 20 spells they can swap around without sacrificing their 7-9 slots, while we have to sacrifice a slot to gain a 2nd weapon set. Realistically, this actually puts us way behind other classes, who can have 2 sets of weapons without having to sacrifice their 7-9.
So I propose that similar to how we have our Toolbelt skills F1-F4 based off of our 7-9, I vote that ArenaNet give us a F7-F9 ToolBelt skillset.
There will be restrictions to this though. In the F7-F9 Toolbelt Skillset, we are allowed to put in any mix of Elixers, Gadgets, or Turrets, at the cost of not having the Toolbelt Skill. This way, it will allow us to free up our 7-9 for Kits or other elixers, gadgets, and turrets.
TL;DR-Give us an F7-F9 Toolbelt that only allows for Elxiers, Gadgets, or Turrets but doesnt give us Toolbelt Skills.
I Believe this way it will free us up in terms of restrictions compared to other classes and give us a bit more versatility and builds, and possibly give us a competitive edge.
it’s fairly simple to lvl with Grenades
1. Stats, either go for Power, then Tough or Vit. Cond Dmg doesn’t hurt either
2. Go into options and make your 1 a mouse click so you can target and attack at the same time instead of having to hit 1 everytime.
3. learn to time your throws and distance.
4. Put points into first row of traits, after that it’s up to you what you want.
How about this, we keep on voicing our concerns and opinions like we have in the past and see how things go by next update.
If we get our much needed buffs and fixes, then I’ll shut my trap, you guys were right, and we’re all happy cause we all win.
But if we get nerfed again with some supposed “buffs” I say we honestly just shut up.
okay, that last joke was a bit to much, but let’s sit tight and see how January’s patch goes yeah?
If you guys are right, then hell yes I’m down for that, if we get some more nerfs covered up by some “buffs” I’m just gonna say we go back home and tough out the cancer and figure out our own way around it.
We’re a versatile lot and hardy enough to brave the worst of it right? Whatever doesn’t kill you only makes you stronger, look at Lance Armstrong!
We ARE dying of cancer, and we went to Dr. Anet, and Dr. Anet nodded appropriately at all our complaints, then gave us a Sugar Pill with JUST a teensy bit of Rat Poison lacing it and told us everything is gonna be fine and pushed us out the door. (grenade spd nerf when we complained about everything else like Flamethrower, dmg, etc.)
We found out about the Rat Poison and went back, and asked what’s up, why try to poison us when we’re at our weakest? And Dr. Anet chuckled and said, “My bad,” and this time gave us some Advil laced with crack. (Giving us Sigils and 30% nerf to grenades)
So of course we discovered this too, and decided to write down a list of issues with our cancer ridden body and went back to Dr. Anet.
Dr. Anet took a good long look at the list, and said, “I’ll keep this in mind” Then tossed the list into his trashbin. He then goes to his little room in the back and starts digging for his “medicine”
But you guys are right, we should be more optimistic, 3rd time’s the charm yes?
And let’s say we keep on being vocal about our issues and bugs. Based on how ArenaNet seems to “fix” and “buff” Engineers…this is what might happen.
Weapon Stats going over to Kits? Sure, but all Kits now do 50% less damage.
No more random Effects on Elixers? Sure, but Elixers only last 5 seconds now all across the board.
You know that Lightning Build you guys like alot? Well all Toolbelt skills now have 1 minute CDs.
Tankcat Build? That looks awesome! Engineers now can only wear Light Armor now though.
Dual Shields? Mace? OKAY! But you lose 50% movespeed, that makes sense right?
Turrets with more HP? Sure why not, but Turrets do 30% less dmg!
You want Turrets to follow you? Sounds reasonable, but when you have Turrets out you move 30% slower!
Flamethower not miss anymore? We’ve been meaning to fix that, but the range on it is gonna be shortened by 75% okay. But don’t worry! we’ll give you 10% dmg increase!
All joking aside…we still have viable builds right now, let’s not ruin that by getting the attention of Anet yeah? Cause we got their attention on the Grenades…and look where THAT got us…
We had a moderator come in here to lock the “lets talk to ANet thread” so its a good sign of things to come don’t worry.
Wow, that’s a disturbingly clear sign. The thread itself hadn’t even degenerated into name calling.
It reads to me you’re (the OP) being sarcastic. It’s a little sad that status quo leads to us making jokes about every fix/patch nerfing us. Morbid humor sounds more like a Necromancer’s thing…
I thought I was being sarcastic while I was writing this…then I realized there’s a bit of truth to it.
I really hate this logic. One of the worst ways to act.
“So what will you do when you hear a volcano erupting? That’s right. Duck and cover.”
What ARE you supposed to do then when a volcano is erupting….I would run OR Duck and Cover….not much else you can do really.
All I’m saying is we’ve tried being vocal in polite ways, and have had our opinions ignored, or taken the wrong way and be handed a double edged sword (ie-30% grenade nerf for Sigils)
Along with other things, I feel like we should just take what we have for now and tough it out and hope ArenaNet doesn’t look at us for a bit. Cause it seems like everytime they do disaster strikes us.
EDIT- yeah…another patch another nerf across the board….we need to just stop guys…stop talking about wanting buffs, let’s just fold and stick with what we have before we get screwed again
Okay guys…let’s just ALL stop complaining about grenade nerfs, bugs, flamethrowers, random elixers, etc. etc. etc.
Cause I honestly think that the more we complain, the worse it’s gonna get. Whenever it seems like we have a blessing, it gets nerfed.
We need to keep our cool and just keep our lids shut for a while and ACTUALLY hope ArenaNet doens’t pay us anymore attention.
Sure you you might say, “They don’t pay us any attention right now!” Wrong, every time they pay attention to us, we get some minor fixes, then some major nerfs.
Let’s just keep what we got, before they nerf us anymore into oblivious.
And while we’re at it, LET’S STOP TALKING ABOUT NEW BUILDS, cause I’m HONEST to god afraid as heck that ONE DAY, ArenaNet is actually going to grace us with their fine presence and decide its time to nerf the new builds too.
I’m being serious here guys, let’s just lay low and quiet for a while and hope we survive the next update.
(edited by FiftyTwoBears.5482)
and Just curious, has anybody given Superior Rune of Melandru a whirl on this build? or is the Dolyak Rune the best?
I wanna try this build out…so is the Gear STats Im aiming for Soldier? Or what?
So I’m interested in making a PvE Flamethrower Build.
I’m curious as to what stats I should concentrate on besides Condition Damage.
Do you guys think it’s better to get Condition Damage and then just add Vitality and Toughness whenever possible?
Or should it be a combination of Condition Damage and Power with some Toughness thrown in.
And for Traits, I assume you max out Precision, but what else after that? Anybody have any builds or experiences on pros and cons they would care to share?
I decided to run with a Lightning build for my engineer, but I can’t seem to get my Crit Chance over 54% even with 2k Precision.
Is Crit Chance capped at 54% normally?
I mean I can push it up to 74% cause of Utility Goggles, but its not permanent obviously, is it possible with item stats to push past 54%?
I decided to run with a Lightning build for my enigineer, but I can’t seem to get my Crit Chance over 54% even with 2k Precision.
Is Crit Chance capped at 54% normally?
I mean I can push it up to 74% cause of Utility Goggles, but its not permanent obviously, is it possible with item stats to push past 54%?
ankitteno assume then I should just mix and match Power, Crit Dmg, and Prec?
Is there anything I should put priority over the other? or is it up to me in general? And I’m to assume I should just ignore Toughness and Vitality for this build cause it seems its just all about Burst Dmg.
are lightning builds meant to be for PvP or PvE? or does it not matter?
So hey guys, I was thinking about making the fabled Lightning Build I hear so much about.
Now I wanted to experiment a bit, but I kinda wanna see what the basis for the lightning build is.
I assume the main Components of it are Rifle for Weapon and Rifle Turret.
And spec obviously into the Tools and Firearms Trait, and then also get the Air Sigils.
Stack Precision.
Now after that I’m a bit curious on some stuff. Should I be stacking Power or ignore it and go for Vit and Toughness?
Are pistols a viable option?
And does Crit Dmg really matter?
I would really like to see your guys builds if you don’t mind, and I think it would be cool to gather some Lightning Builds on here so we can all compare notes.
And just curious, what benefits and downfalls are you guys seeing with the Lightning Build? I assume the playstyle is very fastpaced and high dmg, but at the cost of consistent dmg and hp.
Honestly….This is a joke right?
You guys refuse to buff us, and also make grenades slower in PvP. A manually clicked aoe in PvP that gets slowed.
Then entice us with the promise of sigils being useful, and then suddenly throwing us a 30% dmg decrease in grenades.
There is a better way of making us stop playing Engineers, just let us swap out Engineers for another class already and delete it holy crap.