One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
Sounds like you’d be a fan of team Radioactive, hard to find my zerker and team kill plays then that I’m completely with you by the way, if you could, please repost that in my thread https://forum-en.gw2archive.eu/forum/game/pvp/I-made-a-FLOWCHART-for-the-Meta-Enjoy-1/page/2#post4641097
If chaith, oizee, or karina post some idea on how to fix the celestial meta, where it is required to have 3 or more celestial players per team, I would be happy to know their ideas. OR you can keep trolling, because that makes you look like such good people.
why u so ignorant
Do you have a solution to the cele issue? or are you trolling again?
Was never trolling, you’re just literally ignorant. You’re blind-sided by the idea that your team is only losing because celestial amulet is overpowered.
Have you ever considered the repercussions for removing celestial amulet? The next complaint about engineer will be that rune of balthazar is too strong on rabid engineers. Elementalists will go back to being suboptimal in any team composition. Warrior will return to being the Apex predator. Power Necromancer will still be terrible with terrible positioning. Mercy warrior will be useless because everything will be that much glassier and have more cleave than currently.
I have considered that and already made multiple posts on it.
There were multiple buffs to elementlist with the feature patch, including fire 3 being an evade, another blast finisher in water, etc. At this time in the game if a D/D ele runs valk, with the buffs from the feature patch, they will be powerful, but not overpowered as they are now.Engineers are at the point where they can, through CC, damage, etc. Kill just about anything including their once counter, necromancer, and anything without a counter is overpowered as hell, so, if rabid balth comes back, they will have a counter, and there will be balance. Also, with the addition of more condi, guardians may be able to come back and be part of the meta.
So, what is YOUR solution to fix the issue if mine is so bad??
Necromancer is still a hard-counter to engineer. The fact that a necromancer can +1 a fight and instantly global an engineer is a hard counter. 1v1s are not the only factor that represent nor define “hard-counter”. Necromancers still beat engineers 1v1.
You have a very good point, the one issue is necromancer is regarded as one of the very slowest classes in the game, while thief, is typically the +1 er because of mobility.
So, because necromancer is incredibly slow I find it hard to consider that it would have to be used in the +1 scenarios because it is likely by the time the necromancer arrives it WILL be just a 1v1.The fact that a well-played elementalist can survive 1v2 for a decent amount of time vs other celestial classes (such an engineer) allows a necromancer to be able to still +1 fights such as those which is a representation of how one celestial class balances out another in this meta.
Another factor is keeping numbers on the players on the opposite team and who is going to respawn where for optimal rotations.
Overall, fixing engineer and elementalist would require an ample amount of time because removing them from the meta would cause other classes to become “overpowered”
Removing celestial amulet would not at all move them out of the meta, it will simply make it so the meta is concerned specifically with it.
Also, you have some solid points on how a team can work well against a celestial team by +1 with necromancer, what do you say to the many teams that do not have a necromancer? Also, celestial ele will prob +1 the engi faster then the ele, and I find it hard to believe that cele ele and cele engi would be beaten by condi necro with x class.
If chaith, oizee, or karina post some idea on how to fix the celestial meta, where it is required to have 3 or more celestial players per team, I would be happy to know their ideas. OR you can keep trolling, because that makes you look like such good people.
why u so ignorant
Do you have a solution to the cele issue? or are you trolling again?
Was never trolling, you’re just literally ignorant. You’re blind-sided by the idea that your team is only losing because celestial amulet is overpowered.
Have you ever considered the repercussions for removing celestial amulet? The next complaint about engineer will be that rune of balthazar is too strong on rabid engineers. Elementalists will go back to being suboptimal in any team composition. Warrior will return to being the Apex predator. Power Necromancer will still be terrible with terrible positioning. Mercy warrior will be useless because everything will be that much glassier and have more cleave than currently.
I have considered that and already made multiple posts on it.
There were multiple buffs to elementlist with the feature patch, including fire 3 being an evade, another blast finisher in water, etc. At this time in the game if a D/D ele runs valk, with the buffs from the feature patch, they will be powerful, but not overpowered as they are now.Engineers are at the point where they can, through CC, damage, etc. Kill just about anything including their once counter, necromancer, and anything without a counter is overpowered as hell, so, if rabid balth comes back, they will have a counter, and there will be balance. Also, with the addition of more condi, guardians may be able to come back and be part of the meta.
So, what is YOUR solution to fix the issue if mine is so bad??
Necromancer is still a hard-counter to engineer. The fact that a necromancer can +1 a fight and instantly global an engineer is a hard counter. 1v1s are not the only factor that represent nor define “hard-counter”. Necromancers still beat engineers 1v1.
You have a very good point, the one issue is necromancer is regarded as one of the very slowest classes in the game, while thief, is typically the +1 er because of mobility.
So, because necromancer is incredibly slow I find it hard to consider that it would have to be used in the +1 scenarios because it is likely by the time the necromancer arrives it WILL be just a 1v1.
If chaith, oizee, or karina post some idea on how to fix the celestial meta, where it is required to have 3 or more celestial players per team, I would be happy to know their ideas. OR you can keep trolling, because that makes you look like such good people.
why u so ignorant
Do you have a solution to the cele issue? or are you trolling again?
Was never trolling, you’re just literally ignorant. You’re blind-sided by the idea that your team is only losing because celestial amulet is overpowered.
Have you ever considered the repercussions for removing celestial amulet? The next complaint about engineer will be that rune of balthazar is too strong on rabid engineers. Elementalists will go back to being suboptimal in any team composition. Warrior will return to being the Apex predator. Power Necromancer will still be terrible with terrible positioning. Mercy warrior will be useless because everything will be that much glassier and have more cleave than currently.
I have considered that and already made multiple posts on it.
There were multiple buffs to elementlist with the feature patch, including fire 3 being an evade, another blast finisher in water, etc. At this time in the game if a D/D ele runs valk, with the buffs from the feature patch, they will be powerful, but not overpowered as they are now.
Engineers are at the point where they can, through CC, damage, etc. Kill just about anything including their once counter, necromancer, and anything without a counter is overpowered as hell, so, if rabid balth comes back, they will have a counter, and there will be balance. Also, with the addition of more condi, guardians may be able to come back and be part of the meta.
So, what is YOUR solution to fix the issue if mine is so bad??
If chaith, oizee, or karina post some idea on how to fix the celestial meta, where it is required to have 3 or more celestial players per team, I would be happy to know their ideas. OR you can keep trolling, because that makes you look like such good people.
why u so ignorant
Do you have a solution to the cele issue? or are you trolling again?
If chaith, oizee, or karina post some idea on how to fix the celestial meta, where it is required to have 3 or more celestial players per team, I would be happy to know their ideas. OR you can keep trolling, because that makes you look like such good people.
again, chaith and ozee, do you have any constructive ideas on how to fix the cele issue? or are you going to keep trolling?
Hey chaith, thank you for for calling me out directly, again, and telling me I’m bad, that makes me have So much respect for you. Also Boreal has taken third many times by running 5 cele, although I wouldn’t recommend THAT much.
So, you agree that teams need at least 3 cele? thank you for proving my point.
I chose my words more carefully than you give me credit for, I’m not meaning to call you out. Unless you are the embodiment of double power necro, mercy warrior, personified? Don’t answer that.
My point was that you need two Celestial builds because running a Guardian is too difficult, I feel. Please differentiate between a need and a preference. You need two, if you don’t run a Guardian. More are optional. Worse players are not going to beat better players by having more Celestial builds while failing to rotate as well, or be as mechanically strong.
Chaith, you clearly don’t understand that this thread has nothing to do with my team or your team. If you don’t have any suggestions on how to FIX THE OBVIOUS ISSUE, GET THE kitten OUT OF MY THREAD
Chaith is making the arguement that celestial amulet alone is not the reason you’re losing to any comp with celestial amulet in use, which is probably the only reason you’re complaining.
“Double celestial engi is gay” – Lil dmg after losing MP Weekly Cup
First of all, did you screenshot that? because I would NEVER say something like that.
Second, the argument that great players will still be great players if cele is nerfed is baseless, before cele came to pass out played by children and Apex were beatable.
Also, saying that basically says, “why change what has won me thousands of dollars??”
It’s not like you’re providing any intellectual posts yourself, bro.
You write “just remove celestial” in every second post, without even thinking of what repercussions (you probably don’t even know what that word means) that would bring.
Your whole opinion is based on nothing but salt at getting beaten and beaten over and over.If you want an actual discussion, how about you bring some solid arguments for change first, INCLUDING what it would do to the scene, what problems might come up and whatnot. Honestly, I doubt you can. So please, don’t even take the word “intellectual” into your mouth again. You bring shame to anyone actually giving balance suggestions.
Yes my opinion is that it should be removed from pvp, I have whole threads dedicated to just that idea.
What is your idea? I would love to hear it, and I honestly mean that.
That is your idea, but your idea is stupid. Not because I think Celestial is fine, but because you haven’t completed the thought process behind it.
Let’s say we remove Celestial. Engineers will go back to Conditions. Elementalists go to.. what exactly? Fresh Air? Valkyrie/Soldier DD? Just by removing Celestial you will destroy Elementalists viability as we currently know it. And isn’t it your wish to make every class viable? To have wide variation of things?
That is just one of the many many facets that one can think of if Celestial is removed and nothing is given in return. Just one of many.I wrote what I think the problem is in an earlier post. Perhaps Celestial needs to be shaved down in stats to match other amulets. Stowing Lightning Whip needs to be removed/Lightning Whip has to be changed.
I think Sigils are broken and need to be toned down. Battle Sigil is completely broken. Might Duration is too long. Blast Finishers in combo fields might have to be addressed too. Maybe just from 3 to 2 might stacks. A change like that wouldn’t affect PvE at all, because every party has an abundance of blast finishers.
Are my ideas good? Probably not. Nerfing might may break Warriors viability or whatever. But I’m not a Dev. I’m just giving options, realizing that EVERY CHANGE MAY HAVE GRAVE CONSEQUENCES.
That is what you do not realize.
You sir make an excellent point and I have actually thought about what would happen to classes if that idea comes to pass. When the feature patch hit, MANY things about elementalist were buffed, more blast finshers, fire evade, etc. If you slap a Valkyrie amulet on a D/D ele, they are STILL viable with those recent buffs, where is cele is Outrages.
On the topic of engineer, they were the master of condis, which gave them a weakness. Facing a necro (which could transfer them) actually gave them a direct counter, everything needs a counter to be balanced.
God, I want to keep this thread on a constructive topic, but with trolls like Chaith and Karina life is hard
Hey chaith, thank you for for calling me out directly, again, and telling me I’m bad, that makes me have So much respect for you. Also Boreal has taken third many times by running 5 cele, although I wouldn’t recommend THAT much.
So, you agree that teams need at least 3 cele? thank you for proving my point.
I chose my words more carefully than you give me credit for, I’m not meaning to call you out. Unless you are the embodiment of double power necro, mercy warrior, personified? Don’t answer that.
My point was that you need two Celestial builds because running a Guardian is too difficult, I feel. Please differentiate between a need and a preference. You need two, if you don’t run a Guardian. More are optional. Worse players are not going to beat better players by having more Celestial builds while failing to rotate as well, or be as mechanically strong.
Chaith, you clearly don’t understand that this thread has nothing to do with my team or your team. If you don’t have any suggestions on how to FIX THE OBVIOUS ISSUE, GET THE kitten OUT OF MY THREAD
I’ve seen Over Powered Necro lost to many ele 1v1. I seriously doubt the skill of a necro that lose to an ele/engi 1v1.
Peace.
I make a point of having more than 20 me v d/d ele duels a day to hone my skill against them, but they are tough cookies.
I like how this could have turned out as an interesting discussion with five gauge and instead it ended with na drama derailing the thread. sigh
Chaith man handling some terrible necro isn’t exactly an interesting dicussion.
Both you and chaith are scared of something happening to cele meta, because you both NEED cele to even resemble a good player.
Do you resemble a good player? lol
You overextend on a glass necromancer, get cc chained by two engis and blame celestial amulet. Sounds solidYOU ARE A TROLL, face it. Oh and a man for all of you who don’t know.
You sound upset, making it personal to make up for your player skill issue. Don’t complain when you play kittened and blame an amulet that is fine
Stop Trolling, if someone can ban this troll from forums, please do.
It’s not like you’re providing any intellectual posts yourself, bro.
You write “just remove celestial” in every second post, without even thinking of what repercussions (you probably don’t even know what that word means) that would bring.
Your whole opinion is based on nothing but salt at getting beaten and beaten over and over.If you want an actual discussion, how about you bring some solid arguments for change first, INCLUDING what it would do to the scene, what problems might come up and whatnot. Honestly, I doubt you can. So please, don’t even take the word “intellectual” into your mouth again. You bring shame to anyone actually giving balance suggestions.
Yes my opinion is that it should be removed from pvp, I have whole threads dedicated to just that idea.
What is your idea? I would love to hear it, and I honestly mean that.
This thread is getting good! All the get good sons finally paid off!
Wahoo! Bye frands!
Out of curiosity, and to point this thread in the non-drama direction, what is your solution to the current meta issue?
I like how this could have turned out as an interesting discussion with five gauge and instead it ended with na drama derailing the thread. sigh
Chaith man handling some terrible necro isn’t exactly an interesting dicussion.
Both you and chaith are scared of something happening to cele meta, because you both NEED cele to even resemble a good player.
Do you resemble a good player? lol
You overextend on a glass necromancer, get cc chained by two engis and blame celestial amulet. Sounds solid
YOU ARE A TROLL, face it. Oh and a man for all of you who don’t know.
I am looking far and wide for an intellectual debate on the subject of classes that benefit from celestial amulet, post solutions to the issue so we can debate them.
If you currently USE celestial to gain an advantage in the PvP scene, stop posting your BS
I like how this could have turned out as an interesting discussion with five gauge and instead it ended with na drama derailing the thread. sigh
Chaith man handling some terrible necro isn’t exactly an interesting dicussion.
Both you and chaith are scared of something happening to cele meta, because you both NEED cele to even resemble a good player.
Karina, you lose to us AND abjured, first of all. Second, if might stacking is nerfed that will effect a lot outside of spvp which will make it take a LOT longer to fix it, IMO just remove cele from spvp.
Last 5 tournaments we’ve been in : my pugs 5-0 Radioactive
First of all, you are wrong. Second you are a KNOWN TROLL, just as bad as backpack, go troll someone else please.
Chaith, in your opinion do teams kitten themselves if they run less than 3 Celestial builds in a comp?
I feel like that’s true, if you agree doesn’t that show an imbalance?
I think that every team needs at least 2 people that spend time on point without feeling at risk of exploding. 2 Cele Eles are what we use for that, and myself, Toker and Nos avoid points like the plague if we can.
Keep in mind we are replacing Guardians with Eles as the on-point fighters. This is where the majority of the Celestial amulets are popping up from. I don’t think Cele Warrior is choking out other builds from being useful, nor do I think Cele Engineer is.
My conclusion is that I think Ele is responsible for the over-representation of Celestial amulets, because that’s the only proper itemization for their meta build.
To answer your question, I think that at the moment, when you run a three point strat you need at least two Celestials on your team to not be kitten. Either two Cele Eles, or one Ele and one Warrior to hold the points. This is the case because Guardian has been pushed out of the NA meta.
If you have those two Celestials to hold the points, running Rabid Engi, Carrion Necro, and Berserker Thief would be a world class comp. Personally I would opt for a Cele Engi over the Rabid due to personal preference, bumping it up to 3 Celestials, but can’t deny the viability of Rabid Engi, and you wouldn’t be kitten by running two instead of 3.
My personal take on balance is that when either Ele gets nerfed, or Guardian and Ranger start getting picked for other reasons, that will completely drop the over-representation of the Celestial amulet.
Firebird seems to be taking this thread really personally, and firing counterpressure (lol) could you cut that out, I don’t think you wanna go there.
Hey chaith, thank you for for calling me out directly, again, and telling me I’m bad, that makes me have So much respect for you. Also Boreal has taken third many times by running 5 cele, although I wouldn’t recommend THAT much.
So, you agree that teams need at least 3 cele? thank you for proving my point.
Karina, you lose to us AND abjured, first of all. Second, if might stacking is nerfed that will effect a lot outside of spvp which will make it take a LOT longer to fix it, IMO just remove cele from spvp.
I’m not trolling your thread you thilly bear! You say this thread is about Celestial Amulets but really you’re just taking pop shots at the Abjured! I know you’re upset because you can’t beat them but let’s take a look at why!
- Your condi Necro loses to Engi 1v1! Player skill issues! How do you expect to beat a team if you can’t win a fight that you absolutely 100% should win every time!
- One of your team comps is Mercy Rune Warrior, 2 condi Necro, 2 ranger! Another is Mercy Rune Warrior and 2 power Necros! What are you thinking! Get a better team comp! Stop with the Mercy Rune Warriors! Clearly that doesn’t work because in your 100% loss rate against the Abjured, the only constant seems to be the useless Mercy Rune Warrior! How are you going to res through all that cleave! Use your brains meng! Your strategy is literally planning for a loss! It’s like traiting for downstate!
- You say Celestial is the meta, and yet you run none of the few classes that can utilize this amulet well! And then you talk about adapting to the meta! What!
- I have never complained about Celestial Amulet! There are like 3/8 classes that can use this amulet! Nerfing this amulet just makes it unusable for everybody! The damage output of this amulet is TERRIBLE without might stacks! I have only stated that Elementalists are overpowdered but not because of Celestial! It’s because they have crazy burn uptime, stacking 25 might for their entire team, crazy protection uptime, the only class with permanent vigor, insane sustain in the membrane, etc! Get good son!
Wahoo! Bye frands!
This thread is NOT taking shots at any particular team or person, Chaith called me out specifically and I responded, abjured used MY POST to target ME, so YOU ARE WRONG.
Stop using my thread for your angry posts.
. Again I have dueled him many times, played with im, and against him, and can easily say that he is as tough, if not more of a challenge than You Five Gauge.
Where’s Ashton Kutcher?
Ozieeeeeeeeeeeeeeeeee
Please post something constructive next time.
What I posted was about as constructive as this cele hate kitten.
You main cele ele, so of course you’re against it, but you ARE overpowered.
Just remember all, this is a satirical post about the effectiveness of the classes that can utilize celestial amulet.
This post is not a post about me, my team, counters to the meta, it is purely about the fact that we need 3-5 cele on any team to be effective at his point.
. Again I have dueled him many times, played with im, and against him, and can easily say that he is as tough, if not more of a challenge than You Five Gauge.
Where’s Ashton Kutcher?
Ozieeeeeeeeeeeeeeeeee
Please post something constructive next time.
If your condi Necro is losing to Engi 1v1, then there are no words to be said other than get good son! Player skill issues are holding your team back, not Celestial Amulets!
Wahoo! Bye frands!
First of all this thread has NOTHING TO DO WITH DUELING AN ENGI WITH A NECRO.
Second, Classes that can take advantage of Celestial are MUCH better than classes that cannot, and they are very VERY hard (if not impossible t counter).
Lastly, you have made SEVERAL posts going on about how overpowered cele is and now you troll my thread by defending them? Seriously??
I say counter with condi Necro and you say BUT LICH DIES TO CELE THERE IS NO COUNTER! I don’t know what else to tell you my frand but get good son!
Wahoo! Bye frands!
Sorry you don’t quite seem to understand this, on our team we recognized the fact that engi seems vulnerable to conditions, so we tried multiple comp variations.
Rez war, condi necro, condi necro, condi ranger, condi ranger
Rez war, condi necro, power necro, condi ranger, shout war
Rez war, power necro, power necro, shout war, condi ranger
and so on.
Also, the person we have play condi necro is Rip, and he has mained it forever.
The people we had on condi rangers were guard and ovi, both people who mained them forever.
What you lack to understand is that the sheer condi clear from the eles will carry through any team fight, and 1v1 wise with enough CC, LOS and heals a cele engi CAN EASILY beat a condi necro.
Cele-people seem really mad in this thread and are actually hitting OP with
ad hominem.Good job OP.. This is basically PVP right now, you’re either these 3 classes or you’re kittened.
This isn’t like before where one class was clearly Over powered like Dhuumfire Meta or d/d DubEle Meta this is much much worse.
Almost forgot to quote you, YOU GOT THE WHOLE POINT OF THE FLOW CHART, TY
Oh, I am
I’ve been working very kitten playing D/D ele, If you can’t beat ’em join ’em! Just curious though, do you think it would be more fun to see one less power necro and one more celestial D/D ele?
And this post btw is ALL ABOUT ADAPTING TO THE META, seriously, if you do not have 3-5 cele on your team, you are kittened.
You see that’s where I disagree! If you can’t beat em, counter em! Don’t join them! That’s just silly! You aren’t as good a DD Ele as better DD Eles obviously so why would you even try! Not saying you’re a bad player but why would you mirror comp! If you look at ToL1, the mirror comp lost against the original because obviously the original is going to be better! Engis and Eles have a HUGE weakness to condi Necromancers especially Engis! So why would you not run that, especially when Necromancer appears to be your main! It’s not like there are many competitive teams to counter your counter! Changing your class to mirror the meta is just crazy when obviously the creators of the meta are better at their classes!
Wahoo! Bye frands!
There is No counter, Even with lich I can still be killed by a smart cele ele or cele engi. You put 2 cele eles on a team with 2 cele engis and there is no amount of condi that can stop them, we’ve tried countering and found that the reason why cele amulet IS overpowered is cele engi/cele ele/cele war teams ARE uncounterable.
EXCEPT, I can honestly say that Power necro does counter the cele war build, but it Is geared toward condi’s
VeeWee! Hi!
You should ask Nos who wins between skill capped necro v skill capped elementalist.
He’ll tell you phantaram wins in their duels.
Would be relevant if Nos’ job in the Abjured was to duel. It isn’t. His job is to +1 fights, and that is where Necromancer demolishes especially Engineer.
Why are uneven fights relevant to a discussion about Celestial builds v condi necro?
Any uneven fight with a burst build, be it condi burst or power burst is in the favor of the side that has the +1
Accurate, I agree.
lol. Well done OP. I wonder if ANET will ever realize they definitely have a problem? Fix ele and engi especially.
If Karl were more like Justin maybe, and ty for not posting hateful things about me and actually contributing to a solution.
The game had 2 years to get balanced and failed. Wait for GW3 and enjoy going through this whole process again.
You think Guild Wars 3 might have Guild wars?
My frands! If more people were to get good at Necromancer, there would hardly be an Engi/Ele meta! What Engi wants to play against a Necromancer! Nobody that’s who! Get good sons!
And when I say Necromancer, I don’t mean terrible power Necromancers that are only useful for 20 seconds every 3 minutes! OP plays power Necro and then complains about Engis! That’s just crazy! You gave Tesla as an example for adapting to the meta! Why don’t you do the same thing instead of crying and whining and whinging and moaning and sighing and complaining! Play a condi Necro and see how overpowdered Engis and Eles actually are! Not very!
Wahoo! Bye frands!
He can’t.
He’s too busy crying in map chat, or making constant posts because he thinks his opinion matters to the dev. There is a reason Nos is on a top team, and its not because he’s carried by Celestial.Firebird ignores every objective post and proceeds to throw out insults against players like Chaith or the Abjured team, not bringing a solid argument even once.
Even funnier, he tries to call them out for being nothing special when his team has gone over to play Celestial themselves (same with all the players he listed), and they STILL can’t beat the Abjured.
If Tesla is as good on Engineer as Chaith, if Olrun is as good on DD as Phantaram, why do these teams keep getting stomped out by Abjured?You can only blame Celestial so much. The rest is simple matter of delusion.
I’m assuming you followed the flowchart and now are desperate to keep cele because you can all of the sudden rotate anywhere, win any fight, and think you are amazing. Good for you, that will be 10g for the advice, please send mail in game, character name is “Over Powered Necro”
My frands! If more people were to get good at Necromancer, there would hardly be an Engi/Ele meta! What Engi wants to play against a Necromancer! Nobody that’s who! Get good sons!
And when I say Necromancer, I don’t mean terrible power Necromancers that are only useful for 20 seconds every 3 minutes! OP plays power Necro and then complains about Engis! That’s just crazy! You gave Tesla as an example for adapting to the meta! Why don’t you do the same thing instead of crying and whining and whinging and moaning and sighing and complaining! Play a condi Necro and see how overpowdered Engis and Eles actually are! Not very!
Wahoo! Bye frands!
Oh, I am I’ve been working very kitten playing D/D ele, If you can’t beat ’em join ’em! Just curious though, do you think it would be more fun to see one less power necro and one more celestial D/D ele?
And this post btw is ALL ABOUT ADAPTING TO THE META, seriously, if you do not have 3-5 cele on your team, you are kittened.
We get you’re mad about celestial amulet, OP. I hate using it. I hate the amulet. I don’t make 10 posts about it.
If You hate using it, if YOU don’t want to be Forced to use celestial, then I will support you in getting rid of it is much as I can. I will post and post and post until one of the devs makes a change.
I’m really REALLY tired of this meta.
As it stands right now, a team MUST have 3-5 celestial amulet players, playing the correct classes, or they are screwed. This leads to much less diversity, very uninteresting fights, and to be honest, very bored players.
Improving might stripping options, nerfing just ele, war, and engi, nerfing might stacking in genral, nerfing the amulet itself are all suitable solutions with one flaw. All of these answers will effect FAR MORE than just pvp, they will cause problems in WvW, PVE, etc.
This is why, the easiest and quickest solution is to remove it from Spvp entirely, or even as a temporary solution until a better one is found.
Remember that some action taken occasionally, whether good or bad, is better then no action in more than SIX MONTHS
what are your thoughts on how additional might/boon strips will wreck things in pve/wvw?
It is not at all about how those other changes will wreck things in pve/wvw. The reason WHY nothing has been changed in half a year is because those suggestions will nonetheless effect things in other parts of the game which will cause more time to pass before changes can go through.
If the solution, delete celestial FROM spvp, is put into effect it will ONLY effect spvp (in a VERY positive way), and because if this it can be implemented sooner. (fingers crossed for when I log on tomorrow)
If you have suggested changes, please post them, I am incredibly lazy though and may or may not add them.
Improving might stripping options, nerfing just ele, war, and engi, nerfing might stacking in genral, nerfing the amulet itself are all suitable solutions with one flaw. All of these answers will effect FAR MORE than just pvp, they will cause problems in WvW, PVE, etc.
This is why, the easiest and quickest solution is to remove it from Spvp entirely, or even as a temporary solution until a better one is found.
Remember that some action taken occasionally, whether good or bad, is better then no action in more than SIX MONTHS
This post is for all of you who need some help acclimating to the current meta. I implore you to look at the attachment.
(I had an issue with the earlier post, cannot find a way to delete topics or fix it, so making a new post)
Here is the flow chart, had to fix it quick. I implore you to look at the attachment.
This post is for all of you who need some help acclimating to the current meta. I implore you to look at the attachment.
(edited by Firebird.8324)
3 classes, warrior, engi, and ele
Nothing has been done yet, will keep the posts rolling.
Would love to make it entirely green, but of Cele isn’t nerfed I’ll be making it red.
I named my Character “I am really op” back when dhummfire was crazy OP, and asked for it to get nerfed too. If I played ele I would name him “kitten-idly Op Cele Ele”.
I am going to be perfectly honest, I am completely against cele BUT I find that warrior build broken the BAD way. If you’re extreme power build (in my case POWER NECRO) you can destroy that war build (Just ask tarcis)
I’ve tested it thoroughly, power necro, at least, COMPLETELY HARDCOUNTERS IT.
I don’t play this game anymore but I would rather watch 2 lich power necros than 2 cele ele’s. Cele ele is ×10 more cheesy than a full glass gimmick build.
Radioactive comp relies on cheese mechanics but if they beat your team with that comp you probably suck anyway. At that level you should know how to deal with lich.
Celestial is truly boring to watch and play and it the strongest spec in the game without a real counter.
First of all, not sure if that was a complaint or an insult, I am the power necro from radioactive. Also, at that level I know how to deal with people who know how to deal with lich. Third, yes Celestial is incredibly boring to watch and the more celestial teams that appear the MORE BORING the scene will get until there will be no interest in pvp once so ever.
Because we all know that people don’t play Loki in Smite <insert>eyeroll.jpg</insert> or w/e happens to be broken in LoL.
No offense, I have played every single class in this game with at least 500+ hrs. Granted a lot of that time was roaming in wvw, but Elementalist and engineer are the hardest classes to play, whether or not they’re OP, and if you think it is faceroll it’s time for you to get good.
Literally no respect for you whatsoever, your answers are meaningless to me at this point, I would point out the sheer number of things you are wrong about in that statement, but I would probably get banned from this forum.
Yes, Lich skill one takes an incredibly high skill level that keeping track of weapon kits and attunement swaps doesn’t. Maybe I should even up my skill level by putting on mercy runes and following my team mates around to res them.
buddy, lich WAS overpowered, they nerfed it. Now Cele ele and Cele engi and Cele warrior are overpowered BECAUSE of their amulet, also, you DO NOT play in high tier pvp, so you have no idea what it’s like to face teams of people who exploit cele like there is no tomorrow.
Because we all know that people don’t play Loki in Smite <insert>eyeroll.jpg</insert> or w/e happens to be broken in LoL.
No offense, I have played every single class in this game with at least 500+ hrs. Granted a lot of that time was roaming in wvw, but Elementalist and engineer are the hardest classes to play, whether or not they’re OP, and if you think it is faceroll it’s time for you to get good.
Literally no respect for you whatsoever, your answers are meaningless to me at this point, I would point out the sheer number of things you are wrong about in that statement, but I would probably get banned from this forum.
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