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Posted by: Firebird.8324

Firebird.8324

Can you come up with a reasonable explanation why the class is so rare in the current meta if it’s as powerful as you claim? Especially since you claim 2 of the most popular classes in the meta are hard countered by Necromancer?

medi guard was extremely rare until Orang logo won, with the added downstate damage necromancer is in a good spot and I’ve been seeing Many people use it.

Well that’s the problem with anecdotal evidence. Every guard I run into is a medi guard and nearly every game I play has at least one. At the same time, maybe 1 in 5 games has a Necromancer in it. But then again, I mostly play solo in unranked when bored and hardly with any type of regularity.

I’m more looking for your thoughts on why barely any Necromancers showed up at the recent WTS tournament despite your claims that the class is fine and does exceptionally well against Elementalists and Engineers?

My thoughts on why there weren’t many? Had we beaten danking (and it was close, we even beat them the day after in the go4 cup) then both NA teams would have had a necromancer. Our team would have had 2 necromancers. Had The number 1 team from China been able to play, nocturne plays necromancer and there would have been a necro making it so the only team without a necromancer the EU team. So, many necromancers did almost show up. So as you can see the WTS could have been overrun with necromancers had things played out a little differently.

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Posted by: Firebird.8324

Firebird.8324

Can you come up with a reasonable explanation why the class is so rare in the current meta if it’s as powerful as you claim? Especially since you claim 2 of the most popular classes in the meta are hard countered by Necromancer?

medi guard was extremely rare until Orang logo won, with the added downstate damage necromancer is in a good spot and I’ve been seeing Many people use it.

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Posted by: Firebird.8324

Firebird.8324

The only actual problem I find with necromancer is the fact that the Blood tree use useless, nothing more.

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Posted by: Firebird.8324

Firebird.8324

Firebird have I seen you compete in any tournaments or prove your work with all the world to see? I’m sorry I don’t know who you are nor have I seen any of the many videos you have undoubtedly uploaded for critique by the masses. You must be amazing to have single handedly solved necro shortcomings with the use of warhorn for increased mobility and damage. Wow. Perhaps you can now address our terrible defensive mechs. Please, grace us with you wisdom oh might leader.

http://toolbox1.tedc.de/go4/go4guildwars2_na/ see that second team down? Radioactive, I main power necro on that. (I’ve done a few tournies in my time, ALL on power necro)

Also, for terrible defensive mechanics, FIRST, hit spectral armor, THEN hit deathshroud (combo with locust swarm for extra effect)

ALSO, the downstate damage is a buff and there will be massive changes with the upcoming HOT, necro is not in a dire state, but even if it were Anet has there hands full with HOT and our problems would likely be fixed at the release of HOT

I checked your record as an individual player to see how good you are.

You had a 53% win rate in solo queue (lol) and had a final rank of 491.

Time to quiet down a bit I think before you embarrass yourself further.

Just the facts sir.

P.S. that is on NA which has a much more shallow player base than EU.

LOLOL don’t ever quote the current leaderboard, ever. My team is one of the top in NA and I even got to top 10 when the leaderboard was quality over quantity, I’ve participated in GO4 cups, mistpedias, tournament of legends, etc. You sir are a joke. If you think im embarrassing myself u have it all wrong.

Also, my win rate is 73% so I have no idea what you’re talking about (and honestly I think 73% is bad, I’ve been kittening around a lot)

I was quoting the old leaderboard in solo queue which is how to judge individual skill. You win rate was 53% and you were ranked 491. Pretty sure if you were as good as you say you are then you would of won more than 53% of your games and would of actually be rated highly.

If you want to prove yourself in a team as a team player then fine. But I don’t think you have done that either. Your team gets trashed by even teams in NA which are not close to the level of the EU top teams and of NA’s 1/2 good teams.

When they offer $50,000 dollar tournaments for solo queue, I will play solo queue, if you want necromancer to be buffed so badly because you’re a terrible necromancer and get rekted by everyone I laugh. If you think I have bad individual skill come duel me, contact me in game, and we can use my server. Also, there are no higher level teams that use power necro except for mine (perhaps abjured if nos continues with power necro).

Just wanted to add in here too, turret engies (and bake in the day, spirit rangers) are the best at solo queue because they can hold a point and carry hardest, does this mean that turret engies are great players? lol ur argument is so funny!

Lastly, if our team is getting rekt so badly, how are we second in go4 points? http://toolbox1.tedc.de/go4/go4guildwars2_na/

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Posted by: Firebird.8324

Firebird.8324

I haven’t played a lot of Necromancer, but I think I have a solid idea to balance them out a little better.

Gain unlimited vigor while low on Life Force. Threshold to trigger: 15% (45 sec CD on re-application)

I’ve noticed when a necro dies once, it can cripple them for the rest of the game because they are re-entering into an outnumbered fight without any life force – they often just get bursted right back down before they had a chance to build any up! Some simple vigor might help them build up at least 15% life force more easily.

You can also die with life force and be fine. This happens all the time when the 50% spectral armor procs and DS is on CD, you go down, get stomped out, and rez with 70% LF

Also, I will take back something I mentioned in a previous post, the Blood Magic line is completely unviable because healing does not have an effect when in deathshroud, that should be fixed, as that is an entire trait line that is 100% useless.

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Posted by: Firebird.8324

Firebird.8324

Necro is in bad spot and every decent player knows that. There are 3 problems.

1st class design witch completely doesn’t fits to current game mode where u need mobility, dmg, sustain, team support witch necro lack (besides dmg ofc) .

2nd thing is the main class mechanic witch is death shroud witch counter our own traits , sigils , runes , we cant be healed in ds , regen is not working etc.

3rd thing is that a lot of necros problems comes from other classes having access to so much condi clear , ccs , healing , mobility . For past year every single class was getting small buffs here and there that actually now are paying back but necro got basically nothing , ofc we see some changes here and there but there are completely useless.

My bigest concern atm is the expansion witch will propably give some nice stuff to every class but necro is getting melee GS and everyone know that necro in melee cant handle pressure at all just because he lack that basically every other dps class can get witch is blocks, evades , invu , disengage skills . Ofc we need to w8 for the expanion and i hope i am wrong.

Yeaaaa, necro is So horrible, no holes at all in what this guy says, Please buff us oh great Anet

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Posted by: Firebird.8324

Firebird.8324

Also, if you just want straight up power necro tips wisp me in game, in the meantime please keep telling anet to buff necro so we can be overpowered

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Posted by: Firebird.8324

Firebird.8324

Just one question, Firebird.

What do you do during the 3 minutes between Lich Forms?

Kill everything. There are solid cases and rules to using lich form:

*Never lich in defense
*Never lich at less then 80% health
*Try to lich with locust swarm on

It is only viable to lich 1v1 if the team has mes/teef, because then lich would be countered in a midfight. In the case where you plan to lich 1v1 it is a good idea against engies, shoutbows, turret engis (watch reflects) eles, etc. Just like an engi will push 1v1s when crate is available a necro can push 1v1s when lich is available, but ONLY if it will be severely countered in a midfight.

Also, this should be obvious, but power necro is extraordinarily strong without lich, in fact if some teams are really, really, anti lich you could bring plague instead as a defense measure. Your role as a necromancer is to end 2v1s quickly, put down cleave with wells and dagger, give AOE counterpressure, and singletarget damage, there is so much at your disposal it’s crazy, so, all in all, lich is Not everything.

In fact, considering the amount of time without lich (due to high cd) I get far more kills without lich than with. Oh and you made it sound like power necros blow lich every 3 minutes, that’s just silly, there is a time and place for everything.

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Posted by: Firebird.8324

Firebird.8324

Just to bring this form back to the point, I believe necro is fine and does NOT need buffed. If Anet decides to buff it I’m not against it, being OP is awesome.

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Posted by: Firebird.8324

Firebird.8324

Firebird have I seen you compete in any tournaments or prove your work with all the world to see? I’m sorry I don’t know who you are nor have I seen any of the many videos you have undoubtedly uploaded for critique by the masses. You must be amazing to have single handedly solved necro shortcomings with the use of warhorn for increased mobility and damage. Wow. Perhaps you can now address our terrible defensive mechs. Please, grace us with you wisdom oh might leader.

http://toolbox1.tedc.de/go4/go4guildwars2_na/ see that second team down? Radioactive, I main power necro on that. (I’ve done a few tournies in my time, ALL on power necro)

Also, for terrible defensive mechanics, FIRST, hit spectral armor, THEN hit deathshroud (combo with locust swarm for extra effect)

ALSO, the downstate damage is a buff and there will be massive changes with the upcoming HOT, necro is not in a dire state, but even if it were Anet has there hands full with HOT and our problems would likely be fixed at the release of HOT

I checked your record as an individual player to see how good you are.

You had a 53% win rate in solo queue (lol) and had a final rank of 491.

Time to quiet down a bit I think before you embarrass yourself further.

Just the facts sir.

P.S. that is on NA which has a much more shallow player base than EU.

LOLOL don’t ever quote the current leaderboard, ever. My team is one of the top in NA and I even got to top 10 when the leaderboard was quality over quantity, I’ve participated in GO4 cups, mistpedias, tournament of legends, etc. You sir are a joke. If you think im embarrassing myself u have it all wrong.

Also, my win rate is 73% so I have no idea what you’re talking about (and honestly I think 73% is bad, I’ve been kittening around a lot)

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Posted by: Firebird.8324

Firebird.8324

Firebird have I seen you compete in any tournaments or prove your work with all the world to see? I’m sorry I don’t know who you are nor have I seen any of the many videos you have undoubtedly uploaded for critique by the masses. You must be amazing to have single handedly solved necro shortcomings with the use of warhorn for increased mobility and damage. Wow. Perhaps you can now address our terrible defensive mechs. Please, grace us with you wisdom oh might leader.

http://toolbox1.tedc.de/go4/go4guildwars2_na/ see that second team down? Radioactive, I main power necro on that. (I’ve done a few tournies in my time, ALL on power necro)

Also, for terrible defensive mechanics, FIRST, hit spectral armor, THEN hit deathshroud (combo with locust swarm for extra effect)

ALSO, the downstate damage is a buff and there will be massive changes with the upcoming HOT, necro is not in a dire state, but even if it were Anet has there hands full with HOT and our problems would likely be fixed at the release of HOT

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Posted by: Firebird.8324

Firebird.8324

HEY, if you’re having trouble with necromancer and you need ANET to buff it, im NOT against that, I’d like to Actually be overpowered like dhummfire days, but don’t try and validate ur opinion of necro’s being bad Because they have a good chance of beating shout war, cele ele, cele engi. They have game changing elites and YES they can be in two places at once with wurm, we used to have rip watch home and mid with condi necro while we assaulted far, worked GREAT.

For one, stop insulting the whole necro community, it’s rude and makes you look like a childish kitten. Also, if necros really had such strong matchups against those classes they would be on every team considering those 3 builds make up 60% of most teams. Seeing as they aren’t on every team, it is fair to assume those matchups aren’t as good as you think. Also, wurm is probably the worst utility port in the game, with a 1.5 second cast time and the same cooldown as lightning flash. Also, it is well known necros are slow rotaters due to lack of consistent swiftness, and no on weapon movement skills. Certainly one of the last classes people would describe as in two places at once.

I also wouldn’t describe the elites as game changing, lich definetely forces the issue, and plagues is a very strong debuff, but they can be countered by good players quite easily. Your last sentence fragment is just anecdotal evidence about a team comp you had, and doesn’t really mean anything.

Buddy, I run warhorn which by default gives 20 sec of swiftness on a 30 second colddown and can be traited for 100% uptime, if u take warhorn and spectral walk u have 150% uptime on swiftness, so yes necros can rotate plenty fast. Also, there are MANY bad necros out there, I offer support if needed, contact me ingame, my name is below.

So you don’t address most of the points cause you know I’m right on them. Also, that high swiftness uptime you have required far more investment then other home point defending or other far point assaulting classes have to sacrifice. Warhorn can be used for swiftness, but it is a rare day when you use spectral walk for the swiftness and not as a stunbreak. Also, your still a slower rotater even with all that swiftness than all the other roamers. Shoutbow has swiftness and sword 2, engi has perma swiftness plus jump shot, ele has fgs, rtl, burning speed, swiftness, and thief has ports for days. Even with that huge investment of a utility and an offhand your still a slower rotater than all the meta classes. Also, there are no more bad necros then their are bad any other classes (statistics will support that), it’s just other classes are more beginner friendly because they have all the things necros lack like passive defense.

how much swiftness does medi guard have? oh ya that’s right, also i’m not investing anything extra, I find warhorn to be standard, the interrupt is used to take out guard heal, warrior shield, engi shield, etc. Also, combo that locust swarm with lich/DS and it is very hard to blind you and takes of agies that your opponent may have

Also, I don’t roam, I don’t push 1v1s I stay in the teamfight and move with the teamfight as a necro should.

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Posted by: Firebird.8324

Firebird.8324

HEY, if you’re having trouble with necromancer and you need ANET to buff it, im NOT against that, I’d like to Actually be overpowered like dhummfire days, but don’t try and validate ur opinion of necro’s being bad Because they have a good chance of beating shout war, cele ele, cele engi. They have game changing elites and YES they can be in two places at once with wurm, we used to have rip watch home and mid with condi necro while we assaulted far, worked GREAT.

For one, stop insulting the whole necro community, it’s rude and makes you look like a childish kitten. Also, if necros really had such strong matchups against those classes they would be on every team considering those 3 builds make up 60% of most teams. Seeing as they aren’t on every team, it is fair to assume those matchups aren’t as good as you think. Also, wurm is probably the worst utility port in the game, with a 1.5 second cast time and the same cooldown as lightning flash. Also, it is well known necros are slow rotaters due to lack of consistent swiftness, and no on weapon movement skills. Certainly one of the last classes people would describe as in two places at once.

I also wouldn’t describe the elites as game changing, lich definetely forces the issue, and plagues is a very strong debuff, but they can be countered by good players quite easily. Your last sentence fragment is just anecdotal evidence about a team comp you had, and doesn’t really mean anything.

Buddy, I run warhorn which by default gives 20 sec of swiftness on a 30 second colddown and can be traited for 100% uptime, if u take warhorn and spectral walk u have 150% uptime on swiftness, so yes necros can rotate plenty fast. Also, there are MANY bad necros out there, I offer support if needed, contact me ingame, my name is below.

You see you claim power necro beats D/D ele 1v1 yet you and you’re other power necro always lose your d/d ele 1v1s in tournaments. Stop glorifying yourself, or at least fix the tone you’re using, you sound conceded and ignorant.

HIT LOCUST SWARM AND LICH, BAM, u can take any ele 1v1 (except s/f cele perhaps) doesn’t take an expert and if you would like tips on beating cele ele 1v1 contact me in game

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Posted by: Firebird.8324

Firebird.8324

HEY, if you’re having trouble with necromancer and you need ANET to buff it, im NOT against that, I’d like to Actually be overpowered like dhummfire days, but don’t try and validate ur opinion of necro’s being bad Because they have a good chance of beating shout war, cele ele, cele engi. They have game changing elites and YES they can be in two places at once with wurm, we used to have rip watch home and mid with condi necro while we assaulted far, worked GREAT.

For one, stop insulting the whole necro community, it’s rude and makes you look like a childish kitten. Also, if necros really had such strong matchups against those classes they would be on every team considering those 3 builds make up 60% of most teams. Seeing as they aren’t on every team, it is fair to assume those matchups aren’t as good as you think. Also, wurm is probably the worst utility port in the game, with a 1.5 second cast time and the same cooldown as lightning flash. Also, it is well known necros are slow rotaters due to lack of consistent swiftness, and no on weapon movement skills. Certainly one of the last classes people would describe as in two places at once.

I also wouldn’t describe the elites as game changing, lich definetely forces the issue, and plagues is a very strong debuff, but they can be countered by good players quite easily. Your last sentence fragment is just anecdotal evidence about a team comp you had, and doesn’t really mean anything.

Buddy, I run warhorn which by default gives 20 sec of swiftness on a 30 second colddown and can be traited for 100% uptime, if u take warhorn and spectral walk u have 150% uptime on swiftness, so yes necros can rotate plenty fast. Also, there are MANY bad necros out there, I offer support if needed, contact me ingame, my name is below.

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Posted by: Firebird.8324

Firebird.8324

I’m going to be honest, I think necros are in a good place and really don’t need any buffs, BUT, if you want to keep complaining and get them buffed I’m totally fine with that.

My reasoning:
*condi necro beats D/D 1v1, beats cele engi 1v1, and coupled with an engi or medi guard is extremely powerful
*condi necro provides peels, stomps, rezes, cleave, corrupts, can be in two places at once with wurm, shall I continue?
*Power necro has Fantastic 1v1 capabilities, can take D/D, can take Shout warrior, can take medi guard, can take cele engi, AND has an “I WIN” button that potentially turns entire fights around (cough, lich)

ONE THING THAT DOES NEED TO BE DONE THOUGH, necro is ONLY good when they have SOME deathshroud, PLEASE give us at LEAST 20% DS off start in SPVP

But if there are a whole bunch of horrible necros out that who get slaughtered because they think it should be as easy as the face roll cele classes and want it to get buffed, go for it, that won’t hurt me :P

d/d ele is a 50/50 match up at best. Cele engi is at most 60/40 in the necros favor. Condition necro doesn’t provide stomps, especially not now that the fitg trait is dead (blowing two stun breaks to stomp someone is almost never worth it). They are probably also the worst class for rezzing (unless you use plague for it), and their cleave damage on downed foes isn’t that high either (although poison on chillblains is strong). LOL at being in two places at once, necros are the worst rotaters in the game.

Power and condition necros provide the same role of blowing up teams in outnumbered fights. Both builds become strongest when you have one more then the other team in a fight. Lich is great, but has plenty of counters and certainly isn’t an IWIN button against good players.

Cele engi and ele most certainly aren’t faceroll. You can almost always tell the difference between good and bad players on those classes.

HEY, if you’re having trouble with necromancer and you need ANET to buff it, im NOT against that, I’d like to Actually be overpowered like dhummfire days, but don’t try and validate ur opinion of necro’s being bad Because they have a good chance of beating shout war, cele ele, cele engi. They have game changing elites and YES they can be in two places at once with wurm, we used to have rip watch home and mid with condi necro while we assaulted far, worked GREAT.

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Posted by: Firebird.8324

Firebird.8324

I’m going to be honest, I think necros are in a good place and really don’t need any buffs, BUT, if you want to keep complaining and get them buffed I’m totally fine with that.

My reasoning:
*condi necro beats D/D 1v1, beats cele engi 1v1, and coupled with an engi or medi guard is extremely powerful
*condi necro provides peels, stomps, rezes, cleave, corrupts, can be in two places at once with wurm, shall I continue?
*Power necro has Fantastic 1v1 capabilities, can take D/D, can take Shout warrior, can take medi guard, can take cele engi, AND has an “I WIN” button that potentially turns entire fights around (cough, lich)

ONE THING THAT DOES NEED TO BE DONE THOUGH, necro is ONLY good when they have SOME deathshroud, PLEASE give us at LEAST 20% DS off start in SPVP

But if there are a whole bunch of horrible necros out that who get slaughtered because they think it should be as easy as the face roll cele classes and want it to get buffed, go for it, that won’t hurt me :P

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I would like to address downstate - OPN

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Posted by: Firebird.8324

Firebird.8324

Oh and for all of you who wish to make snarky comments about me going into downstate, go for it I really couldn’t care less.

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Posted by: Firebird.8324

Firebird.8324

First, I’ve been Traiting into downstate damage for a long time as my team is specced for revival. This has suited me particularly well against mes/teef teams because I can counter-pressure as I am being rezzed.

Realistically, do I think it needs a nerf? No, but a lot can be said for both sides of the argument. I’m going to break down my thoughts on the subject as I feel I have a considerable amount of experience utilizing downstate.

Reasons why I think that the current downstate is fine:

  • You HAVE to spec full damage 6 2 0 0 6 with berserker amulet for this to have the effectiveness currently seen.
  • You are a Necromancer, master of death, in your final hour isn’t it right that you should reign supreme?
    *The effectiveness comes from close to death and spinal shivers coupled with the + 50% more downed damage, there is bug or anything that causes down damage to go to some crazy number
    *Are necromancer’s overpowered? Do they deserve to have something that they should have already had stripped away from them? the plain answer is no, powermancer especially has Never been meta and this is more like a joke than anything and will not at all make it meta.
    *Does this make you win EVERY downfight 1v1? No, I could already beat many things (rangers, guardians, etc.) in downstate with the 50% more damage trait, does this make it so I can take warriors? Maybe, but most likely not (especially if they bring endure).
    *Can I let myself go down and annihilate the mid-fight with ludicrous damage? Of course not, or we would beat abjured in the Go4 cup later today.

So, kitten all you want, but just know, from my experience (and I have done plenty of testing) going down is NOT godmode, but can provide enough pressure to make playing power necro a bit more worth it.

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Posted by: Firebird.8324

Firebird.8324

voices besides “FIGHT ON NODE SO I CAN BANNA U” ofcourse

Hey booms, we need one for tounies if ur up for it and, also, your over extensions, nuff said

if focusing targets that are 5% and trying to run away is over extending then no words exist to do describe your positioning

?? I don’t understand, also im in TS if you want to talk

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Posted by: Firebird.8324

Firebird.8324

voices besides “FIGHT ON NODE SO I CAN BANNA U” ofcourse

Hey booms, we need one for tounies if ur up for it and, also, your over extensions, nuff said

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Posted by: Firebird.8324

Firebird.8324

Mesmers and thieves need the ports for survivability. This patch would break the professions in tpvp, because they don’t have enough sustain to make up for it.
Besides, the ports are what distinguishes GW2 from other games imo. It’s so much fun to jump around the map and such a patch would ruin the game for me.

You don’t know until you’ve tried otherwise.

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Posted by: Firebird.8324

Firebird.8324

Tell the community about yourself, your IGN, your experience, things of that nature.

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Posted by: Firebird.8324

Firebird.8324

This is so much bullkitten. Its a stupid nerf. To mesmer, a class that already takes a lot of skill when it comes to survivability, this is just such a hard hit. To give nothing in return as well is pretty stupid.

So you’re saying you can win Forest or Foefire without terrians exploitation, but you suddenly can’t compete anymore when playing Kyhlo or Silent Storm without terrians exploitation?

Hmmm… Maybe that’s why I always avoid picking Kyhlo in map selection screen.

Where the hell did you get that from in my post? I’ll easily kill you on any map lol. And they arn’t exploits. Theyve been around for almost 3 years, im pretty sure the devs would have said something otherwise. There are blink spots on every map in case you didnt know. Especially kyhlo and silent storm lol which is why its so stupid that you mention those two.

Lightning whip stow is considered an exploit and it was around for 3 years

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Posted by: Firebird.8324

Firebird.8324

Much earlier in the game, on the Legacy of Foefire, a thief could use shortbow to teleport through the gates instead of breaking them down. Then with thieves guild they could solo the lord, they fixed this and it made the game better

Come on man.. You can’t be this dense. We’re not arguing for cheap kills. We’re arguing because our survivability is poor. This teleports help keeps us ALIVE. I couldn’t give a kitten less about using them for kills. “Well stop running zerker LUL!” Sure, give me an amulet worth using in conquest for thief, other than zerker.

You sir (or lady) have a solid point, my argue does not hinge on survivability. When it comes to a thief dying it is typically due to a high AOE burst that they happen to be in the middle of by accident. In this situation teleport or not will make no difference. When a thief or mesmer NEEDS to get away there is this built in mechanic called “stealth” that actually renders them Invisible! Now, with Crazy mobility, Stealth, and dodges for days, do thieves REALLY need to be able to teleport up to a spot that makes them IMPOSSIBLE to get to instantaneously?

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Firebird.8324

It’s funny how firebird is even commenting, he doesn’t really know pvp….. he follows crysis and just get ressed after eating everything possible and dodging afterwards. Anyways, this change is idiotic… just making cele and ranger even more powerful, along with making thief mes and guard less viable. Why have a thief? Because mobility and burst. Whats this doing? Limiting mobility basically making it even harder to play thief in already and aids/cancer cele meta…. GG anet once again you amaze me.

It’s funny because I’ve won more tournaments then you’ve been in. Played bunker guard too (so I’ve been the one rezzing crysis in the past) and I hope you can learn to do something other than spam dodge and hope sharks with lazers will reform and want you :P

Hmm, you’ve been carried in more tournaments than me sure. But in general you are an awful player with awful opinions, maybe Cwysis can teach you how to play
PS: I play every thief spec

LOL all you can say is that im awful and being carried? God a five year old could hit harder than you. Look I know im the best power necro in NA and you are some thief that is lower and will always be lower than any other thief I can think of, caed toker aerox muffinz, I don’t even think of You when I think of thief, but everyone thinks of me when they think of power necro

Now get with your think-tank of schizophrenic generated buddies and impress me

Think of Zombify when I think of good power necros. He didn’t have his brother running around ressing in his heyday.

I would argue with you but tbh I haven’t the slightest idea who you are, did I grind your solo queue into the ground one day and you thought this was a good opportunity to get back at me or something?

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Posted by: Firebird.8324

Firebird.8324

Much earlier in the game, on the Legacy of Foefire, a thief could use shortbow to teleport through the gates instead of breaking them down. Then with thieves guild they could solo the lord, they fixed this and it made the game better

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Posted by: Firebird.8324

Firebird.8324

It’s funny how firebird is even commenting, he doesn’t really know pvp….. he follows crysis and just get ressed after eating everything possible and dodging afterwards. Anyways, this change is idiotic… just making cele and ranger even more powerful, along with making thief mes and guard less viable. Why have a thief? Because mobility and burst. Whats this doing? Limiting mobility basically making it even harder to play thief in already and aids/cancer cele meta…. GG anet once again you amaze me.

It’s funny because I’ve won more tournaments then you’ve been in. Played bunker guard too (so I’ve been the one rezzing crysis in the past) and I hope you can learn to do something other than spam dodge and hope sharks with lazers will reform and want you :P

Hmm, you’ve been carried in more tournaments than me sure. But in general you are an awful player with awful opinions, maybe Cwysis can teach you how to play
PS: I play every thief spec

LOL all you can say is that im awful and being carried? God a five year old could hit harder than you. Look I know im the best power necro in NA and you are some thief that is lower and will always be lower than any other thief I can think of, caed toker aerox muffinz, I don’t even think of You when I think of thief, but everyone thinks of me when they think of power necro

Now get with your think-tank of schizophrenic generated buddies and impress me

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Posted by: Firebird.8324

Firebird.8324

The problem with this is that some classes scale much more with skill level than others (I’m not calling any classes noob classes here).

A classic example is dps guard vs thief. In the lower to mid tier, the dps guard is going to win 9 times out of 10. Once you hit the top tier however, it gets a lot more complicated.

I remember seeing a match with oRNG vs the french team where Kaazers (d/p thief) was using the trebuchet at several points throughout the match. Tage (hammer guard) tried to take out Kaazers on the trebuchet twice in the match and got forced away from the fight both times, after that he didn’t try to take that matchup for the rest of the match. And let’s remember that Tage is by no means a bad guardian.

The build Tage is using (the hammer build) is not nearly as strong as a typical med guard build in a 1v1 against a thief. In top tier play a GS /SF guard will wreck any teef.

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Posted by: Firebird.8324

Firebird.8324

It’s funny how firebird is even commenting, he doesn’t really know pvp….. he follows crysis and just get ressed after eating everything possible and dodging afterwards. Anyways, this change is idiotic… just making cele and ranger even more powerful, along with making thief mes and guard less viable. Why have a thief? Because mobility and burst. Whats this doing? Limiting mobility basically making it even harder to play thief in already and aids/cancer cele meta…. GG anet once again you amaze me.

It’s funny because I’ve won more tournaments then you’ve been in. Played bunker guard too (so I’ve been the one rezzing crysis in the past) and I hope you can learn to do something other than spam dodge and hope sharks with lazers will reform and want you :P

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Posted by: Firebird.8324

Firebird.8324

Also, recall that these teleport spots are buggy to begin with and only accessible to a few classes, this Gives the classes an unfair advantage that they Should not have.

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Firebird.8324

Just wanted to point this out, ele can tele too, so they WOULD be affected.

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Posted by: Firebird.8324

Firebird.8324

finally, they should have it fixed ages ago

+1nd

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Posted by: Firebird.8324

Firebird.8324

That would be awesome, I think those port spots are bullkitten anyways

This would be a really, really awesome change.

Broken record much?

Yes, these port spots give an advantage to thieves and mesmers, but it’s an advantage they really really need in a game mode where everything else has far more sustain and rangers outdo them for damage while popping their 2k range auto attack from a ledge.

you know why you don’t see rangers in high level pvp (with the exception of eurantian)? This because being on a ledge is MEANINGLESS against teams that can port there, you know how that ranger got there? HE WALKED. You know when a thief shortbows from there, he teled, you get my drift

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Firebird.8324

This would be a really, really awesome change.

Sure! Take away vertical attacks too. So longbow Rangers and power necros can’t sit on a ledge or roof and spam one. Because they take so much skill! It’s only fair!

I wouldn’t mind, I typically am situated on the same plane as my enemies. This is because it takes me FOREVER to walk to those ledges and once out of DS my attacks are melee.

I find it ridiculous that not only can a thief or mes out distance me and stealth but they can tele somewhere that literally makes Impossible for me to stay even near them, as in no counterplay.

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Firebird.8324

This would be a really, really awesome change.

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Firebird.8324

Please don’t post on this forum page anymore if you don’t have experience in PvP. ^

What evidence do you have to support the contrary? The posts I saw were valid

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Firebird.8324

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Posted by: Firebird.8324

Firebird.8324

That would be awesome, I think those port spots are bullkitten anyways

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Posted by: Firebird.8324

Firebird.8324

I kind of wanted Toker to start a fist fight, 1v5 the whole oRNG team and run out of the building with the giant check……

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Firebird.8324

This is simply based off my experience on Power Necro
This is about Power Necromancer
This is using the weapon set Axe/Warhorn D/D and assuming around 20% LF from start

Matchup: D/D ele 4:6
If the lighting flash is bated and the ele gets stuck in the double wells + dagger auto spam they can go down quite easily. If locust swarm is coupled with Lich and the ele cannot escape the necro will win. If the ele stays near full health, lighting flashes out, and LOS’s enough they will win, very close match nonetheless. I choose 4:6 instead if 3:7 because, if used correctly, Lich is Very powerful in this matchup

Matchup: Cele Engi 3:7
Against top tier cele engineers this is not a favorable matchup for the necromancer. The blocks and reflects make Lich pretty ineffective; however, getting their health low with Lich may provide a solid opening. The slick shoes and pull interrupt heals and if the engi uses LOS to any degree they will likely win.

Matchup: Rabid Engi 7:3
This matchup favors the power necro because the combination of condition transfers and power damage can destroy the relatively low healthpool of the engineer. The Lich Can counter the the crate.

Matchup: Condi Ranger 6:4
Lich can be a near guaranteed win even if they pop stone, condi transfers are brutal against condi rangers and heal interrupts with DS fear or warhorn make this a favorable matchup.

Matchup: Shatter Mesmer 2:8
While doable, it is an extremely challenging matchup. The mesmer has many ways to deal with lich, has invluns and on demand interrupts for necro heal.

Matchup: DP Thief 7:3
Through procs and channeling skills a power necro can make quick work of a D/P thief, although the heal interrupts can be a problem and make certain to either condi transfer the steal fear or dodge it. Also, Lich is Not very useful in this matchup.

Matchup: SD Thief 8:2
The power necro will OWN (not lease, OWN) the point while the SD thief runs, dodges, and LOS’s but in the end it is likely that the SD thief will prevail. (unless the godly procs 1 shot ofc). Also, lich not very useful here.

Matchup: Power Ranger 1:9
Walk away… If you have Lich try to get the chill from Lich 3 out and continue to auto, you have a small chance With lich (if you Liched from 90-100% health)

Matchup: Shoutbow Warrior 7:3
Very good matchup, again you will own the point, try dodging the arcing arrows and condi transfer/dodge pindowns. they have no blocks but the weakness they apply can be frustrating, a lich (coupled with locust swam so they cannot run) will most likely be gg

Matchup: Soldier Hambow 1:9
if you do not have lich, run AWAY fast
Matchup: Soldier Hambow 7:3
if you do have lich, BLOW IT (maybe try and bait endure pain first)

Matchup: Terrormancer Necro hard to say this is either 6:4 or 4:6
I have thoroughly tested myself against every condi necro I could find and have had other necros on my team to duel on a daily basis. In reality it is a race to bait and fear the heal, past that it comes down to condi transfers. Lich isn’t very useful because plague counters and corrupt and counter. So, this is pretty darn even IMO

Matchup vs Cele Staff Ele 9:1
Easy and pretty fast win, don’t even blow lich

Matchup vs GS / FS medi guard 2:8
Try to bait and warhorn the heal, use locust swarm to get rid of agies and blinds Not a favorable matchup

Matchup vs Hammer medi guard 3:7
Easier than GS/FS medi guard but still hard fight, try to stay out of ring, dodge knock back, toss chill back, bait and then warhorn heal, etc.

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Posted by: Firebird.8324

Firebird.8324

I can give you some good tips, add me if you’d like.

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Posted by: Firebird.8324

Firebird.8324

And this is why our team runs power necro with a designated rez character; HOWEVER, it does in fact have survivability if played in a way that at least tries to negate damage. You have overlooked the fact that you have not one but two invulns, a LOT of uptime on protection, and a massive, and I mean Massive amount of damage output as well as an “I win” button.

So, power necro rocks, play it for more than 2 weeks before you post about your shortcomings.

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Queue times longer than ever?

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Posted by: Firebird.8324

Firebird.8324

The queue times have been longer, but I’ve noticed that I’ve only been facing good matches. In fact, each fight has been pretty evenly matched, so I like it.

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Posted by: Firebird.8324

Firebird.8324

If it is condi im contacting lizard squad.

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Posted by: Firebird.8324

Firebird.8324

Get my 890 tomes of knowledge to over 1000 so I can have max level EVERYTHING

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Posted by: Firebird.8324

Firebird.8324

As long as it is a power weapon, it’s perfect.

If it’s not ill quit, and whine about it on the forum XD

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Posted by: Firebird.8324

Firebird.8324

NECRO GREATSWORD, if this isn’t a power weapon I don’t know what is. +1 +1 +1 +1, now if you can only make necros start with 30% DS at beginning of match can all necros truly be happy

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Posted by: Firebird.8324

Firebird.8324

I am sooooooooooooooooooooooooo happy that I never sold my soul to cele and might stacking. YAY! WOHOO

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Anet plz arenas

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Posted by: Firebird.8324

Firebird.8324

you trolled my flowchart post, so I’ll respond by saying:
Areanet is STILL balancing 5v5, The world will end if they have to balance 2v2, 3v3, etc.

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Posted by: Firebird.8324

Firebird.8324

you know, those engineer that does something to make me sleep on the floor for quite a long time, then proceed to run in circles, farts small red circles in the process.

if my warrior don’t have balanced stance and berserker stance he just dies like that.

even so, it seems like they can very easily remove stability as well.

whats the trick in handling them?

First, play necromancer.

If the above answer does not solve your problem:
1. If the engineer is walking up to you with a rifle and has NOT recently knocked you back, already start dodging.
2. If you get knocked back, stunbreak and dodge before getting immobilized
3. apply LOTS of chills to the engi, don’t let them run away
4. dodge magnet pull
5. if you’re crated, spend the time you are immobilized swearing at the engineer who crated you 1v1.

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