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Wish I Could Kill Myself

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Posted by: Firebird.8324

Firebird.8324

By this, I am referring to the times in SPVP when your character goes into downstate, you are knocked off point, and left to slowly bleed out. I want an option for my character to just end it so I can start playing again and having fun as fast as possible.

This will help the team that lost the fight and needs to recover so they can get back into the fight at a reasonable rate. Just consider it please

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Bunker Guard cannot guard

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Posted by: Firebird.8324

Firebird.8324

With the power creep and removal of minstrels it has become impossible for bunker guards to stay alive with 13k health. They cannot get reses, they cannot support themselves, much less their teammates.

In competitive pvp they are worthless. I recommend either deleting everything on the class even reminiscent of support and renaming the whole class dragon hunter. Or, to make the class worthy of the name “guardian”, up the health pool to second tier, or add at least 300vit to a minor trait in honor, or bring back minstrels amulet.

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

October 31, bunk guard still dead.

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Dragonhunter too easy.

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Posted by: Firebird.8324

Firebird.8324

I, who mains a warrior, who plays decently enough to carry a game where my teammates are bad, decided to try out Dragonhunter. Before people even start saying “l2p” and “pls nerf” or “op”. Wait with the comments before you read. For the people who defends Dragonhunter, explain why I went 3-4 games without having trouble to kill a single soul?

Sure, people are crying over how strong Dragonhunters are, and how much they can bring to the table for a team in teamfights, or purely for defending a node. You can always counter a class, but please wake up. It shouldn’t be this easy to facewrecking literally everybody with this class. I have a hard time on warrior, but Dragonhunter was just a piece of cake. Yes, it do needs a tweak. It is strong indeed, but how the game mechanics of the Dragonhunter is – you don’t really need it, the skills are easily comboed and followed up by traps, even just a few #2 is enough to nuke someone – or randomly get a 9k crit.

So for conclusion, no matter how strong a class is and how much people tell you " learn to play, learn to dodge better" it’s easier said than done. Why don’t you shut up and go play Dragonhunter yourself, to see how easy it is to wreck people with it? Thanks, trust my words. They will get nerfed soon, especially with all the “balance” patches coming ou every 7 weeks.

In low tier pay you can put down a test of faith and noobs on the other team might run back and forth through it thinking it’s their teams. You have a tiny sample size and you’re an unheard of player, of course you’re going to get and misrepresent bias results. It’s only natural.

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

It’s kind of interesting to read this thread and get a sort of peak behind the scenes at the amount of Abjured paranoia that exists within some of the other top teams. But Chaith made at the start of the thread what I consider to be the most rational complaint about the Minstrel Amulet; that it had the potential to dramatically slow games down. It’s the ultimate boring amulet.

Game pacing is already a huge issue for this game. It’s boring enough to watch a bunch of celestial amy bruisers stall points but at least sometimes things die. With minstrel guards and druids there will be fights where nothing much happens for several minutes at a time. There may be several high level games that go to timer with low scores. It won’t be fun to watch and it will make the tournaments take longer.

It’s also not really that much fun to try to fight them on a daily solo q basis but who cares about that right?

At the present time, it is impossible to make a bunker build that can stand on point, take hits, heal allies, clear conditions, provide stability, and rez people because of the enormous powercreep caused by things like my MARUDER dragon hunter that deals over a million damage in queues.

What this is going to dissolve into is tanky as kitten scrapper builds, marauder DH, carrion/celestial/soldier reapers, soldier/maruder revenents, etc. Meaning every team will be just about the same with very little creative differences. Trust me when I say it was even more boring to watch 2eles/mes teef/sig necro as basically every comp then watch minstrel groups fight.

Bunker guard has never, ever, been over powered, in fact, it has been underpowered ever since the highest health pool they could reasonably achieve was 13k, as of right now it is completely worthless. It cannot hold point, it cannot rez people, it cannot heal enough, it is utterly pathetic.

Guardian has many traits and utilities that will never see the light of day if they don’t fix this. No one will run honor unless they are making strange, non meta, symbol builds. No one will one any shouts, no one will touch altruistic healing, it will come down to Guardians ONLY being able to play Dragonhunter and ONLY being able to switch their non-long bow weapon between sword/focus and greatsword, and maybe switch up a utility or two. This will become the diversity of Guardian, or, who am I kidding? Dragon hunter (no one will identify themselves as just a “Guardian” in the near future, always medi dragonhunter).

Don’t get me wrong though, if any anet devs are actually reading this, this is NOT like berserker which needs a total rework to be even close to viable, several solutions exist to fix the bunker guardian problem.

you could:
1) add to a minor trait in honor the 300 vitality that is currently in the grandmaster
2) bring back minstrel (this will fix druid as well)
3) make a sigil with 300 vitality (I’d give up intel for it)
4) up the health tier of guardian to ranger health level

Either look into some of those suggestions or delete anything reminiscent of support and rename the entire class Dragonhunter. IMO guardians should GUARD people, not just poke them with arrows all day.

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Give us Minstrel, or Give us Death

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Posted by: Firebird.8324

Firebird.8324

agreed or bunker guard and bunker druid are dead

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

Problem isn’t minstrels the problem is the power creep. I hope ANET realize they over buffed everyone but warriors and made a big mistake. I don’t mind them deleting the amulet but I also think they need to delete all the others and nerf everyone and balance the game.

Minstrels was a good fit for the power creep meta too because minstrel amulet guards/eles/druids could keep people alive. Without support, everyone needs to be able to do damage and have self sustain which is simply not the case for all classes.

What it comes right down to ArenaNet, is I enjoy playing bunker guard and supporting my group in team fights, but that is gone, either give us something or I’ll simply become another one of the million Dragonhunters pew pewing people.

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

Back to the subject on hand, guard needs more health (around 300 more vitality) as well as druid. If that comes from am amulet or buffs to the classes themselves it needs to be done or this game will forever be a bruiser game where everyone smashes buttons with no coordination or strategy.

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Can we get a dev response on Bunker Guard?

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Posted by: Firebird.8324

Firebird.8324

Honestly, good suggestion!

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

This level of uproar over losing the 1-2-3 I 1v3’d Amulet with 560 dead stats, delicious.

Cele Scrapper sustain indeed dumb, using Minstrels and Inventions over Firearms I could roll around and hold a point against 2 Nuclear bombs. I should have streamed it.

Everyone seems so settled in and confident that the future meta will be nothing but Celestial, we’ll see how Marauder Revenant and Carrion Chill Reaper being so bloody amazing will affect comps.

Chaith, the point of this thread is that without more health, support classes like guard are dead. Do you agree with this statement? Or would you like to go on about your personal hatred with minstrel amulet?

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Can we get a dev response on Bunker Guard?

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Posted by: Firebird.8324

Firebird.8324

Lol, did you see the response to the “why were ogre/pirate runes removed”? They only said “they didn’t cost any money” posting on the forums is like throwing exotics into the mystic toilet, only the idiots like the guy who wanted minstrel gone get lucky.

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

Since celestial is only taken to have a higher health pool, a little toughness, and some healing power it is terrible for support, only good for the occasional res (which you will still need an invuln for

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Tired of Support Guardians getting shortened

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Posted by: Firebird.8324

Firebird.8324

Bunker/support/dps guards ALWAYS receive the Shortend of the stick, and it is very frustrating.

Everytime we receive anything to be happy about, it is nerfed because of QQ or something unrelated to us, even in pvp.

We have countlessly asked Anet time and time again, to increase our base vitality they so abruptly took away in the power creep and boon duration. We get an amulet that helps in that situation, what do they do lol? Remove it? Because of unranked solo q?

We get two elites that are finally on a short cd because guards are so plagued by long CDs. What do they do? Nerf their cooldown before so fast before we get to really enjoy not having such a long elite cd for once. Dps guardians didn’t even use the elite trap and it got nerfed lmao. Only bunker guards did and once again they receive the short end of the stick. Feel my wrath was even a pve nerf……

We get dps options other then pure meditations and all people do is QQ so traps get nerfed faster then you can say smh.

We have a decent vitality option and healing power amulet other then clerics and what happens? IT GETS REMOVED!!’

We had our normal virtue ranged nerfed for NO REASON. Absolutely ZERO.

I’m and kitten tired of the unecessary guardian nerfs. Who the kitten is complaining about support guard? The power creep is so unreal Anet doesn’t even realize it. We ask for changes we never get.

Maybe you guys should spend time actually fixing support guard in these supposed balance changes.

Tempest shouts are so much better than ours it’s not even funny ON A SHORTER CD.

No nerf to unrelenting assault lol? I guess I’ll speak up about it because lower tier players only complain about the obvious while the higher tier remains quiet about it. This skill needs a nerf in the damage aspect or evade frame. No class should do that much damage while evading plus being a gap closer. Ever evade frame dps skill only forces one dodge or block. You cannot do this with unrelenting. That damage is even scary for my bunker guard. Reaper chill/vulnerablility is another story. Scrapper sustain is well…..smh

Guardians always get unwarranted nerfs especially support, even if it’s not meant to be. Did I mention how you guys nerfed purity by combining it with such a bad trait that forces no one to ever take it? And if you don’t take focus ur forced to take a trait a suppor guardian would never use.

My biggest issue is the guard dev had refused to talk to support guardians about its faults in what feels like 3 years, which has led us to where we are at. I would love if we could have some high level guards talk about issues with support guardian with the dev so we can finally get some love we need.

You are 120% right! I did a ton of theorycrafting and can’t come up with a build that can support or rez without dying many times. If you come up with something, let me know.

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

I want everyone reading chaith’s posts to keep in mind that he plays for abjured and a lot of money is on the line. He plays a no bunker skirmish comp which utilizes no bunker, so this amulet is only a hinderence to him. In essence their comp was extremely buffed with the removal of the amulet while other teams who have played with people in the bunker role have fallen behind.

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

As soon as Minstrels was added, the pace of top tier competitive games/scrims on EU was slowed to record low levels.

We’re talking, 130-125 timer wins. With skilful rotation-matching, and neutralizing of points, the match is twisted into a whole different game, one that clearly Anet wasn’t happy with.

Something that I feel that Anet was looking more at was:

  • How is the overall pace of the game? Are fights ending when one side becomes outnumbered? Are kills happening?
  • What is the time-to-neutralize for 2 roamers against one Minstrels bunker? Does that fit in line with the current healthy time for 2 roamers to force the Minstrels bunker to concede the point, or die?

Don’t shoot the messenger guys, but it looks like Minstrels Amulet failed to pass those little checks, despite having 560 useless stats (concentration stat not online yet).

I want guardians to have more health so they can withstand the on point pressure and maybe be able to actually get a rez occasionally rather than being absolutely worthless.

Whether this comes as return of minstrels or guard health buff, it needs to be done or you will only ever see dragon hunters everywhere.

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you just deleted a balanced amulet

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Posted by: Firebird.8324

Firebird.8324

same goes for bunker/support guard. They got completely pushed away because of bruiser builds. 13k hp with the current power creep is just not possible. Support builds enables your team to run more offensive stuff. By killing it/removing this amulett, we will get the same 5ele soloq gameplay again, only that its 5cele nec/ranger this time around

Please give us back a legit support option.

Totally correct, GIVE IT BACK

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

This guy is influential. The only person who didn’t like Minstrel. If anet listens to him, maybe we can bribe him to post topics that serve our best selfish interests.

I’m just hoping Anet can either suck up their pride and put minstrels back in or change guard health tier.

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Bunker Guard is Dead

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Posted by: Firebird.8324

Firebird.8324

Without minstrel amulet bunker guard cannot contend with the damage output on point, we need more vitality. I have been testing it, and it is absolutely worthless, rendering all guardians to running Dragon Hunter, which has also been nerfed considerably.

So, ArenaNet, since you’re in the mood to change and balance things, please add vitality to either guardian, maybe in the form of moving it to ranger health tier? Or, change cleric to have some amount of vitality, possibly at a cost to the toughness.

If everything stays as is the only viable guardian option is dragon hunter and we need more diversity.

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Can we remove Minstrel Amulet?

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Posted by: Firebird.8324

Firebird.8324

You want minstrels removed because you find it boring to fight, I want it to stay because I find it revolutionizing for the bunker role, for far too long have bunker guards only had 13k health and have been forced to take soldier runes for vitality.

What you’re actually saying in this post “Anet, get rid of minstrels amulet and screw over everyone who thinks that they are incredibly useful”.

Now, back when celestial amulet ruled pvp I made many posts advocating its removal, but NEVER because I “found it boring to fight against” but because it made it so pvp was taken over by celestial d/d eles and celestial engies. There was little build diversity and everyone found it to be overpowered because of its great scaling with might.

Minstrel amulet is balanced because it does not do damage, thus limiting the amount of them to a small number per team. If you do, perchance, get more than two on the team you are facing in unranked, thank Anet for the easy win. The other team, after losing, will be dissuaded from running that many in the future and players using the minstrel build will run other builds to win, one of those great self-fixing problems.

In the end, we all have our own opinions on subjects, the difference is most people don’t make QQ posts and try and ruin the game for everyone else. In the future, just play a different game unless you intend to learn all sides of an argument.

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Elite specs in PvP, with Tier List

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Posted by: Firebird.8324

Firebird.8324

I don’t agree with most of these, but I can respect your opinion. The one i do agree on the ranking of is berserker.

I’d say that tiers are something like this for solo que.
Tier 1: Scrapper
Tier 2: Herald, dragonhunter, chrono
Tier 3: daredevil, reaper, druid
Tier 4: berserker

Reaper jumps up substantially with proper group support. The other specs do so as well in the right comp. Then there are also core specs i won’t get into.

Anyways that’s just my opinion off of a bit of pvp. Oh yeah and tempest falls somewhere in there. Probably tier 2.5.

You sir, are correct, the OP is kittened.

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Can we remove Minstrel Amulet?

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Posted by: Firebird.8324

Firebird.8324

I want it removed mostly for an enjoyment reason. It is not okay to ruin the game mode because someone wanted to play extrememly tanky. I am not talking about ESL or anything. I am talking about regular games played by new players or advanced players who wants to play casually. Those players are needed for an healthy game: Minstrel amulet will only be good at pushing them out.

I am a somewhat high mmr player. Personnally, it just sucks the fun out of the game when some guy decided by selecting one amulet that they will not die.

Just imagine this new guy who is not a complete newbie to the genre. He (or she) thought that maybe he could try out this game he heard about called Guild Wars 2. He sees a couple of minstrels users after a few games of climbing up the MMR, is bored to death and just uninstall. Minstrel is a very dangerous amulet. Well, not to your mesmer, revenant, elementalist… Minstrel is dangerous to the players.

I edited my message to pass a more constructive point. Yes, I was kittened off because I just played against one. We did not lose, but it was boring. And, what do we do about boring games?…

I am an extremely high mmr player on team Radioactive where I actively played in 50 or so ESLs multiple tournaments, etc.

When it comes right down to it, your argument is “it is not fun to play against”, but you forget to consider the fact that it Is fun to play a minstrel build. Saying “it’s very dangerous to new players” is the dumbest thing I’ve heard because new players hate dying, I think they would Much rather face something that can’t kill them rather than get one shot by a DH, Rampage War, hammer rev, etc.

Also, if someone wants to make a build that is specifically for tanking and healing allies that should be allowed and encouraged so comps can exist with high damage roles backed up by support rather than 5 bruisers running around spamming all of their skills.

I hope you realize that you do Not speak for new players, that everyone has their individual likes and dislikes, when it comes right down to it, you Personally had a bad experience fighting a minstrel build and not being able to kill it (probably for 10 min on a point capped in the minstrel guy’s favor like a kitten). You had a weak argument as to why you PERSONALLY think it should be taken out of pvp and tried to speak for the new people coming into this game to achieve your own ends.

I personally think that the minstrel build is very balanced specifically because it can’t kill anyone and shouldn’t be able to, that is the drawback, that is why it is impossible to run more than 2 (which is pushing it) in an actual comp.

Now, to leave with some dignity, please go and edit your post by deleting anything involving anyone other than yourself and add “in my own opinion, I think minstrel amulet should be deleted because I couldn’t 1v1 it” not garbage like “new players are quitting the game because of minstrel amulet, oh and here’s my published data and findings concerning it”.

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Build Saving - Stronghold, Deathmatch..

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Posted by: Firebird.8324

Firebird.8324

We’ve demanded Build Saving since launch, but no luck.

If ANet wants people to not HATE stronghold, we need Build Saving to people can swap to their SH build when the time comes.

The same goes for deathmatch. Courtyard is the best map in the game (this is fact), but people can be resistant because they can’t just pull a DM build of of their kitten .

With Build Saving, you can.

Thanks for Combat Mode, BTW. Kinda wish someone had been working on Build Saving for all that time, tho.

I agree, build saving would be a blessing; HOWEVER, you could just MAKE ANOTHER CHARACTER. Very easy, simple solution, your welcome.

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Academy Gaming Stronghold Tournament (October 19)

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Posted by: Firebird.8324

Firebird.8324

is this 8v8 yet, are archers useful, did you shrink the map, why is there a treb, or is there less PVE?

a lot of us are finding SH boring in the 5v5 format. in fact, most experienced pvp’ers stopped queueing for SH during BWE3 and took their elite specs over to conquest. out of 25 games i played that weekend, only 3 were in SH before i got bored.

i hope this feedback is helpful in some way…i’ll probably watch this tourney to see if it’s at least more fun to watch than it is to play.

From my perspective (I’ve played in Every stronghold tournament, even the exhibition matches) in high level play, Stronghold is absolutely amazing. It is incredibly intense to be fighting and defending simultaneously and requires much thought, strategy and skill to win games against advanced teams.

The problem, the actual spectating and shoutcasting of a Stronghold match is a challenge and if done incorrectly can lead the tournaments to “look boring”. I think, in time, as everyone gets acclimated to it, it will be far more enjoyable to watch. The spectators will need time to play and experience it first hand to really understand what the teams in the tournament are doing and the shoutcasters will need to get accustomed to new techniques like double streaming to capture two lord rushes that are happening at once.

Stop hating, and be a little patient, the devs have put far more into this than when we asked for capture the flag (spirit watch) or team deathmatch (courtyard), I’m sure it will be great

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[PvP] [NA] Coaching Newer Players!

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Posted by: Firebird.8324

Firebird.8324

Hello, I am a Bunker guard from Team Radioactive [dk]. I have been participating in tournaments since the vVv and Goodfights tournaments, fighting in the esl scene since its conception, competing in a vast number of esl goFors (probably around 50? maybe more) monthlies, all WTS qualifiers, glory/legend tournaments/etc.

I would be happy to share my insight on bunker guard play and rotations, consult me anytime concerning these, my account name is Firebird.8324 either leave me a mail or ask in game, I’d certainly be willing to help.

Classes/specializations I’ll consult on: Bunker guard, Damage guard, Dragon hunter, Power necro, Cele signet necro, Rabid condi necro, and Reaper.

Falselights, if you would like to discuss guard at all, add me in game, nice thread btw.

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BWE 3 Guardian Feedback (Core/DH)

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Posted by: Firebird.8324

Firebird.8324

I am a top tier sPvP guardian who plays the bunker guard “The Big Damage” for team radioactive.

Here is my DH feedback:
The style of Dragon Hunter I tried to play was a bunker guard variant for use in high level sPvP tournaments. The duties of a bunker guard include clearing conditions from allies, healing and buffing them, holding a point, as well as providing stability for res and stomp.

Hunter’s Fortification, this needs to be changed from “cure a condition on block with a 1 sec icd” to “cure a condition on Aegis block” so that it gives the group condi clear that makes up for dropping the Honor line to take this specialization. This would also create tremendous synergy with Shattered Aegis and Pure of Heart, please consider this. Also, if you make this change, remove the ICD.

Sorry but, No.

The Dragonhunter is meant to be a totally different playstyle and a selfish offensive style for the Guardian. It’s not intended to mesh with the bunker Guardian role.

The bunker Guardian has been absolutely fine with Honour, Valour and Virtues and has had a place in the tPvP meta for 3 years.
It needs no consideration with regards to the Dragonhunter. It’s meta, it works.

The Dragonhunter needs to work for personal offense and survival that meshes with our existing offensive style.
The ability to add a little team support through Virtue traits or take Shouts is enough of a hybrid already.

Hey, buddy, not sure if you noticed but with things like a trap that makes it so ANYONE on your team can pick up an Aegis and get healed by it, or a shield of courage that blocks for ANYONE behind you, or a wings of resolve that gives a MASSIVE aoe 5k heal, it DEFINITELY meshes well with bunker traits. Saying “sorry, but no” and then stating that YOU know exactly how Dragon hunter is supposed to be used is narrow-minded naivete.

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BWE 3 Guardian Feedback (Core/DH)

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Posted by: Firebird.8324

Firebird.8324

I think it would be a good trade-off if the ICD were taken away, so if I get condi bombed I can stand on a bunch of aegis to get them removed. Also, it would be hard to calculate how that 1 sec ICD would factor in if you give an aegis to person A and person B and then person A just blocked… etc.

I was thinking the ICD was still tied to blocks (eg. channelled blocks – shelter) so it wasn’t to strong with these & aegis just removed a condition on end (seperate condi removal from block so no ICD).

I think that that would make it a strong, well balanced trait; however, that would also make the trait a bit overly complicated and people could get confused. When it comes right down to it, I believe that there needs to be a remove condi on Aegis however it may be implemented.

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BWE 3 Guardian Feedback (Core/DH)

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Posted by: Firebird.8324

Firebird.8324

I am a top tier sPvP guardian who plays the bunker guard “The Big Damage” for team radioactive.

Here is my DH feedback:
The style of Dragon Hunter I tried to play was a bunker guard variant for use in high level sPvP tournaments. The duties of a bunker guard include clearing conditions from allies, healing and buffing them, holding a point, as well as providing stability for res and stomp.

Hunter’s Fortification, this needs to be changed from “cure a condition on block with a 1 sec icd” to “cure a condition on Aegis block” so that it gives the group condi clear that makes up for dropping the Honor line to take this specialization. This would also create tremendous synergy with Shattered Aegis and Pure of Heart, please consider this. Also, if you make this change, remove the ICD.

Firebird just wondering as most guardian blocks are single hit blocks bar shelter could we keep the block component for self & add the aegis removal as well? Or would this be too powerful?

I think it would be a good trade-off if the ICD were taken away, so if I get condi bombed I can stand on a bunch of aegis to get them removed. Also, it would be hard to calculate how that 1 sec ICD would factor in if you give an aegis to person A and person B and then person A just blocked… etc.

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BWE 3 Guardian Feedback (Core/DH)

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Posted by: Firebird.8324

Firebird.8324

I am a top tier sPvP guardian who plays the bunker guard “The Big Damage” for team radioactive.

Here is my DH feedback:
The style of Dragon Hunter I tried to play was a bunker guard variant for use in high level sPvP tournaments. The duties of a bunker guard include clearing conditions from allies, healing and buffing them, holding a point, as well as providing stability for res and stomp.

Hunter’s Fortification, this needs to be changed from “cure a condition on block with a 1 sec icd” to “cure a condition on Aegis block” so that it gives the group condi clear that makes up for dropping the Honor line to take this specialization. This would also create tremendous synergy with Shattered Aegis and Pure of Heart, please consider this. Also, if you make this change, remove the ICD.

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do not release stronghold on 10/23

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Posted by: Firebird.8324

Firebird.8324

So, you solo queued stronghold a few times, lost, and made a hate post on the forum. I actually like stronghold a lot and know many other people who do in the high tier scene.

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Stronghold PvP Feedback

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Posted by: Firebird.8324

Firebird.8324

Ok, so I’ve run about at least 20 Stronghold matches this weekend, & the problem I’m seeing is that there is essentially NO REASON TO FIGHT ANYONE.

The map is set up basically like 2 separate dungeons, with teams racing to finish their dungeon first. It is a race to finish the enemy Lord; for teams that are playing to win the match, there is no other aspect to this map whatsoever. There is NO INCENTIVE TO DEFEND your Lord at all. Defending the Lord just means that you are losing a little more slowly; you are not winning. It is IMPOSSIBLE TO WIN BY DEFENDING. That’s right, there is absolutely no possible way to win kill the enemy Lord by defending your Lord. The only way to win this map is by rushing the enemy Lord as fast as possible, meaning that any fights you engage in with the enemy team are a complete waste of your time. If any Devs are reading this, feel free to look up my account to see my win-loss record on this map; rushing the Lord as fast as possible, while avoiding any other objectives that don’t get you to the Lord, is the only reliable way to win this map.

I’ve also seen a lot of teams who do dedicate a whole team to defending. I’ve been on teams that got full-wiped in the Lord’s room 4-5 times, but we still won the match. We were IN the Lord’s room! It takes less than 10 seconds after you respawn to run back to the enemy Lord’s room, so there’s absolutely no reason not to simply yolo in over and over until you’ve finally worn the Lord’s health down to zero. And while your enemies are wasting time defending their Lord, you can infinitely respawn Heroes and Archers to send in to the enemy Lord’s room while you regroup to run over there, keeping the enemy defenders trapped in that room.

The meta for this map is already laid out: Full zerk, full DPS on every member of the party, rush the enemy Lord as fast as possible, avoid anything that might slow you down (like fights or secondary mechanics), & immediately run back to the Lord on respawn until he goes down. Anything else you do is simply stalling your inevitable loss. As I said, it is IMPOSSIBLE to kill the enemy Lord from your own Lord’s room. Defending, tanking, healing, fighting, anything that slows down your party’s objective of killing the enemy Lord (an NPC) is a complete waste of time, if your team’s goal is to win on this map.

Basically, it’s a dungeon. I assume that, for once, [DnT] is going to finally lord over an entire map in PvP now.

First, little about myself, I play the guard The Big Damage for team Radioactive and have played Stronghold at the highest competitive level. We placed second in the only stronghold tournament and I’ve competed in the twitchcon exhibition matches.

First, you CAN win only by defending, we did this, in the actual strong hold tournament a few months ago, worked great. Second, this a fun game match that DOES involve killing other players or shooing them off of things like treb or buffs. Third, to be effective you HAVE to defend and go offensive simultaneously, have people with builds dedicated to both and have at it. If you go 5 offense all the enemy needs to do is treb and bomb with zerker staff eles then smash your door and take your lord, if you do 5 defense you have the problem where you can simply get overrun bombers and Champions. So, in essence, you should be having your team do both offense and defense, and should come out with many player kills.

All in all, this game mode has a great ebb and flow to it and will make for a very interesting match, provided shoutcasters figure it out too. Realistically, it is terrible for solo queue because, unlike conquest, people have roles they really should be fulfilling, and if they aren’t, then you get bad experiences and complain about the game type. So, I would recommend making it a game mode that can only be queued up for with 5 queues, just my thought.

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I got 500 points in a solo queue

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Posted by: Firebird.8324

Firebird.8324

Back in Capricorn 10v10 days I played double pistol thief, tagged as many people as possible and rank farmed while I watched Netflix, that was nice.

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I got 500 points in a solo queue

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Posted by: Firebird.8324

Firebird.8324

so, I was like walking around and somehow managed to get 500 points.
proof: http://i.imgur.com/dHwwNDm.jpg
tbh, I was capping all the points and usurping the 30+ kills that Crysis and Nothingg E had.
But that was AWESOME!

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Guide: PvP teams

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Posted by: Firebird.8324

Firebird.8324

Hey, I support what you are trying to do OP, but you may want to consult some players from top teams to make sure your information is accurate.

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What are twitch channels for top pvp players?

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Posted by: Firebird.8324

Firebird.8324

Crysis, one of the rampage warriors from Radioactive [dk], started streaming here
http://www.twitch.tv/thunderbird854

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This is bad design!

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Posted by: Firebird.8324

Firebird.8324

All and I mean All automatic traits that activate if your character drops under a certain health threshold should be replaced by other traits.

This is bad design because you are encouraging passive gameplay, they can rely on an effect occuring without having to do anything. Players sometimes get saved by these traits, but it was not their personal skill that managed to save them. They get rewarded for displaying no skillful gameplay at all. Not to mention, the players have no control over when they proc. They just do when they you take enough damage, and sometimes they don’t even proc in your favour, or at least the proc timing screws up your skill rotations or make you unnecessarily revealed.

This absolutely needs to go, and I am also referring to stupid effects that proc under a certain health threshold on traits that are similar.

A good alternative is just making nice traits that give players control over when they proc and are skill based tied to their utilities or CCs or whatever. Traits like these already exist in the game, its just a matter of phasing out that threshold nonsense and replacing them with reliable skill based traits. Same thing applies for the threshold nonsense on traits too.

This is my personal take on it, but I will guess that I am not the only one who thinks this way.

You know what you get if you don’t have any passive traits? World of warcraft, where you look up macros to manage the crazy amounts of skills that are drowning your interface. I say keep the passive skills but try and make a type of notification so people know if they are on CD.

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PVP basic game design: TTK (time to kill).

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Posted by: Firebird.8324

Firebird.8324

PVP basic game design: TTK (time to kill).

TTK (time to kill).

TTK is one of the most basic concepts of pvp design.
TTK is the time it takes to kill a target with everything taken into account and when played perfectly with zero mistakes. For gw2 that would be with perfect dodge, defensive skills, combinations, cc, heals, gap closing/creating etc. everything done perfect on both sides (every skill used at the perfect timew).

It is the most essential and basic in pvp game design when it comes to balance (also some of the first you will run into in any course if you actually educated yourself, which any serious dev should have done if they want a job or want to keep a job within the industry).

So to go into it deeper:
The design is to insure balanced pvp across classes and roles.
It acknowledge any skill/difference and advantage a player might have and balance out the numbers.

As an example:
if a class can kill you in 10 seconds when he uses every manoeuvre perfectly and you use every defensive manoeuvre perfectly, your dodge, defensive skills, gapcloser/creater, heals, etc perfectly.
Then you should be able to kill that class in 10 seconds as well when he uses his skills perfectly and you uses yours perfectly.

In such a manner you can insure 100% balance across all classes.
Equal skill wise you look at individual skills and insure that the TTK difference of changing to that skill stays in place.
Meaning if you change a skill which effectively slows your TTK with 10%, then that skill needs to slow the enemies TTK by 10%.

It is actually an INSANELY simple concept of pvp gamedesign and extremely important to get right.
(which there really is no excuse because you can just make an algorithm which calcs the exact needed numbers for the TTK to match overall for all roles/classes/skills)

Now my complain is that in GW2 the TTK is off by so much it is laughably bad, meta builds will completely and utterly destroy full dps builds (as an example).
Only VERY few build setups is valid and you can EASILY make builds, which is 100% impossible to win with (which completely proofs that the TTK of skills/classes haven’t been done correctly).

Now there is only one suggestion to this issue which will properly never happened but I will state it anyway:
“Hire a competent balance designer which is Actually Educated within game design (meaning he actually took the education or at least followed up his old education with the courses of this decade)”
Moreover, get all classes, skills, etc. into a spreadsheet and fix it up OR get a mathematician/programmer to make an algorithm to do it for you.

Since you are a multi hundred million dollars company so you not having such basic concept locked 100% down is not ok.
Especially in a game you “pride yourself” on being a pvp “gem” and wanting an esport.

I am getting a BS, majoring in video game programming, so I’m going to say this, your whole argument is terrible. There are far too many variables and combinations for what you want to be feasible, not only that but there is never going to be some type of miracle patch that fixes all balance problems. Do u think developers read a forum post like this and think “hmmmm, lets take advice from some random guy, and restructure our entire game”? because you would be VERY naive if that’s what you think.

You came to this forum simply to make a crybaby, ranty post with no real answers, no real problems, nothing. Also, if you’re going to talk kitten about developers who have dedicated years to this game, what great tame are you lead designer of? What mmo have you personally balanced perfectly using ur “TTK” strategy? I don’t even expect you to respond to this, and you shouldn’t.

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No wonder nobody plays this game

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Posted by: Firebird.8324

Firebird.8324

Returned after a couple of years and was top player in 4 games (despite not keeping up with the meta), went 1-8….matchmaking is a joke.

Also, no surprise that regular servers show 30 total people playing at one time.

Oh…and Ele’s everywhere stacking burning. Great fun.

Horribly imbalanced PvP + broken matchmaking + low player count = game is beyond saving right now. Maybe expansion will help.

Yay, another person who thinks they’re to good to play with the people they are matched with, loses a bunch of games and comes crying to the forums with a post titled “No wonder nobody plays this game.”.

Next time, if you don’t want to get ridiculed, write up your forum post, print it out, and put it into a shredder and never hit “post” it will be just as useful and you’ll still have people’s respect

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Please Rework Dragon Hunter

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Posted by: Firebird.8324

Firebird.8324

This elite specialization is by and far the least useful.
First, either make a trait remove 1 or 2 conditions per trap or make a trap that clears conditions.
Second, fix Heavy Light, it hardly works at all and really doesn’t need and icd.
Third, make the virtues instant cast, there is no reason for then to get a cast time like this.
fourth, make the protection from Hunter’s Fortification more than 3 sec, that’s as terrible as the one well necros get (and they get 20% less cd/leeching along with the grand master trait)
Fifth, the trap heal is just garbage, make it a blinding field that repeatedly blinds foes.
sixth, make the wings of resolve travel further, 900 range would be reasonable, z access (or y depending on your editor) support would be nice too.
seventh, needs a LOT of other changes, but I’m too lazy to list them.

I mean, all in all, this elite specialization is down right terrible and there is no conceivable way to use it in high level pvp play so please rework it from the ground up and make it on par with some of the other classes/elite specs.

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Berserker Warrior Crysis Streaming!

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Posted by: Firebird.8324

Firebird.8324

Team Radioactive’s Crysis is streaming Berserker Warrior! http://www.twitch.tv/thunderbird854 and this is a link to his top damage so far http://i.imgur.com/cOFDnRt.jpg (on warrior not just berserker) still neat though. Thank-you

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Make Moa Unblockable

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Posted by: Firebird.8324

Firebird.8324

Moa is the counter to many other elites like lich, rampage, or even just sustain (moa and burst) I really think there should be some mechanic where either you can break yourself out of moa or break someone else out so there is counterplay.

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Make Moa Unblockable

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Posted by: Firebird.8324

Firebird.8324

Hey, I was playing some solo queues and was facing these chronomancers. I found it interesting that 2 of them could moa nearly my entire team and end the midfight immediately.

Since a chronomancer can turn back time on their skills and moa again it seems like there is not supposed to be counterplay for moa. It is because of this, that I hope the game embraces it and decides to also make moa unblockable, and while they are at it, make it undodgable and uninvulnable.

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Elite specs allowed in ESL?

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Posted by: Firebird.8324

Firebird.8324

no………………………………………………………….

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PvP combat scorecard & a small request...

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Posted by: Firebird.8324

Firebird.8324

I agree and think that is a good idea

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Delete vamp rune

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Posted by: Firebird.8324

Firebird.8324

I agree with OP

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damage delt

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Posted by: Firebird.8324

Firebird.8324

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Too Much Damage

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Posted by: Firebird.8324

Firebird.8324

So my friend and I were having a damage competition and he hit 1,280,860 but the number wrapped around weird as seen here http://i.imgur.com/3PJnxBW.png so can devs make this look nicer please?

(PS this was a legit solo queue and there weren’t any minion mancers or anything, this screenshot is from the engineer called Nothingg E)

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Ele downstate mistform with vamp runes bug

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Posted by: Firebird.8324

Firebird.8324

The use of vamp runes on Elementalists in the AG tournaments will be banned until further notice due to this bug.

You’re my kittenen hero, I’m assuming esl will follow suit, hopefully we got confirmation soon.

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Ele downstate mistform with vamp runes bug

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Posted by: Firebird.8324

Firebird.8324

Also, as this is an Easily exploitable bug, just like grenadier 1 shot, lets have vamp runes + ele a banned combination in the upcoming ESLs and AG tournaments.

Good call.

Thanks

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Ele downstate mistform with vamp runes bug

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Posted by: Firebird.8324

Firebird.8324

Also, as this is an Easily exploitable bug, just like grenadier 1 shot, lets have vamp runes + ele a banned combination in the upcoming ESLs and AG tournaments.

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Ele downstate mistform with vamp runes bug

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Posted by: Firebird.8324

Firebird.8324

And that’s why abjured ran two of them…

Phantaram was running strength runes in WTS.

Watch the esls against us, they’ve been running double vamp in each one.

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