Showing Posts For Firebird.8324:

Ele downstate mistform with vamp runes bug

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Posted by: Firebird.8324

Firebird.8324

And that’s why abjured ran two of them…

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Sick Of The Disrespect To NA Teams

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Posted by: Firebird.8324

Firebird.8324

I would love to sink my teeth into some EU teams, if any read this and want to scrim, lemme know.

-The Big Damage from Radioactive[dk]
Firebird.8324

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Pugquest Sign-Ups fixed

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Posted by: Firebird.8324

Firebird.8324

Signup to be awesome.

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How would you rank the professions?

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Posted by: Firebird.8324

Firebird.8324

From the perspective of someone who has played in nearly every esl, wts qualifier, monthlys, etc.

Ele (in moderation, don’t stack 3)
Mesmer
RAMPAGE WARRIOR (makes people kitten themselves)
Bunker guard (Ohh yaa baby)
Teef
celeMonstaNecro
Engi
Ranger
if I missed something, it’s late, and I forgot………

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Transferred conditions still cause rallies

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Posted by: Firebird.8324

Firebird.8324

Let’s say I’m fighting a guardian and a thief. The guardian applies burning on me. I transfer the burning to the thief. I then down both the thief and guardian. If I finish the thief, the guardian will get rallied. Why? Because the burning I transferred will count as the guardian’s, so the guardian will be tagged for the thief kill. That’s right: The guardian will rally because I killed his teammate.

This is a huge bug. I reported it months ago. I told Grouch about it months ago, too, and he told me he’d look into it. It needs to be fixed!

Personally, I think it makes sense, and is pretty funny lol

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Devs check this combat log (burning builds)

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Posted by: Firebird.8324

Firebird.8324

So lets talk about burning condition and how good it is…it simply kills everyclass in the game except signet necros.

So I faught this dd ele on point after 1 min i´m out of condi clear.

So let me show you how this ele killed me by looking at the combat log (17 stacks of burning) at the final tick

JUST MAYBE this burning condition is too strong and MAYBE is to easy to apply for some classes. and this burning even have diminishing returns after X stacks it seems
and yet it LITTERLY melts any class

I’m guessing you ran through the ring a bunch, was mortified at the fact that playing like a moron has the side effect of death, and quickly too screenshot and went to the forms… lol

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signet necro is OPer than dd cele ele

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Posted by: Firebird.8324

Firebird.8324

100% realized. you think so, right?
I would say 2~3 times OPer than dd cele ele.
So,
necro > dd cele ele >= new revenant > all other classes.

Oh so you’re saying that Necro can also heal allies, aoe might stack, aoe give protection, 1vX for days and rotate extremely fast? Oh wait, necro is just good (i’d say OK, not Good, personally) at 1v1s? Ya, soooooo OP… lol maybe try playing the class before you start flaming it on the forums.

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League format

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Posted by: Firebird.8324

Firebird.8324

Why anet why? why do you have to input an anti-fun system in your league format. you have a format that takes away players’ points when they lose. this type of reward system is both negative in nature and discouraging.

Instead, you should put in a ‘rise slower’ system when people lose so that they still get something out of their playing of pvp, like the system you have now. At least with the current system, i can still grind out rank points while losing.

and to compile problems, the legendary backpack which looks times better than the fractal legendary one, is only obtainable when we reach the legendary tier? wut?!

What is “Discouraging” is when a turret engie (insert current rank farm class here) just yolos queue over and over and gets the pvp gear with a 30% win/loss ratio. I like the system Anet has come up with and hope it caters to the teams that win near 100% of their games like it should.

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Best Warriors in PvP

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Posted by: Firebird.8324

Firebird.8324

Crysis and Hman are top tier warriors as well.

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Progressive Titles

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Posted by: Firebird.8324

Firebird.8324

I agree with OP

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A/F Spectral Marauder Necro build

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Posted by: Firebird.8324

Firebird.8324

To be fair, Firebird knows power necro probably better than anyone else in the game, and he’s run it successfully in tourneys, so I’d say his word is pretty much credible.

As for my thoughts on the build, its not bad, but its not good. Axe isn’t a terrible weapon on a marauder build, however you absolutely need dagger on your other set to make it work, since dagger’s autoattacks, and the immob are necessary for power necro to do well. Focus is also the worst necro offhand. Spinal Shivers has a woefully long cast time, and dark path outdoes it in this build, while reaper’s touch is okay damage. I beleieve warhorn and OH dagger to be superior for LF generation and blind/transfer/weakness respectively. If you wanted to keep axe/focus, I think it’d be okay so long as you ran dagger/dagger over staff on your other set (if not go axe/wh d/d or something like that). That would free up space for unyielding blast.

Also a note on spectral mastery. It really sucks, but mainly do to sharing a tier with vital persistance, which is such a great trait. As for spectrals, I’d keep lich and spectral armor, but I’d change the other two into either signets or wells. In fact I saw an AG tourney that had a pretty good power necro running a build similar to yours with Axe/F Dagger/WH, pretty much the same traits, but he used spite signet, plague signet, and vamp signet with signets of suffering isntead of close to death. He seemed to do pretty well with that build, but I still think the celestial version of that build is overall a bit better, mainly due to better survivability against zerker specs and being able to be on point in teamfights more, and the damage is honestly not that much lower with might stacks.

Very in depth and correct, nice feedback to the OP.

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A/F Spectral Marauder Necro build

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Posted by: Firebird.8324

Firebird.8324

A tanky marauder build that only relies on 1 spams in deathshroud to do damage, and they don’t pierce, this may be alright in some 1v1s (some, would lose to most things) but be pitiful in a teamfight for lack of damage or rez capability.

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Those PVE legendaries

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Posted by: Firebird.8324

Firebird.8324

Appreciate this OP’s humor and sarcasm. His posts and comments are hard to disagree with, unlike a lot of the stuff here.

You are a very kind person (that was not sarcastic)

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Those PVE legendaries

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Posted by: Firebird.8324

Firebird.8324

We definitely need exclusive PvP rewards. If more people raised hell over it, perhaps Anet would listen…

AGREED

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Those PVE legendaries

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Posted by: Firebird.8324

Firebird.8324

Umm first of all unlike pvp, fractal actually takes money and time way more than pvp does. In fact all pvpers should be grateful that unlike other MMORPGS pvpers don’t have to grind best gear to even pvp, and then no level ups. Legendaries are optional, and only skins. Beside pvpers get legendaries and lots of gems from tournaments such as ESL, Aspect GG, and AG.

Basically pvpers don’t need to spend gold to progress, so why whine about it? If you want pve rewards while playing pvp, go beat the abjured, or grow up and start your pve grind.

The gems we get take a hella long time to come, there were only 2 legendary tournies, so at max 10 people got legendaries directly from pvp while 1000s got them from pve.

So, ur answer is to beat the abjured or to do pve to get shiney stuff. Wouldn’t the pvp aspect of the game be far more fun and entertaining if more than just the 5 people on abjured could get jems, legendaries, money? Isn’t a game designed to have fun? You literally added nothing to the conversation that wasn’t already part of the satirical original post, so thanks for the response, but try again

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Those PVE legendaries

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Posted by: Firebird.8324

Firebird.8324

Hey, what cool legendary backpack items you made and interesting fractal items. So cool. What’s that? There’s also really sweet achievement gear? Totally awesome Anet.

So, when are you going to put up the post about the really awesome pvp only legendaries and gear? I mean, don’t get me wrong, my mini lamas that I get so many comments on (laugh) is super cool and useful, but isn’t it about time that you make something awesome for the PvP players?

I mean yes, you have the tournaments that one team wins over and over for pvp, and then the glory gear that only turret engies who farmed kittenty leaderboards could get. Isn’t it about time that pvp players could show off something genuinely cool about the dedication and pride that they have in this game’s Player vs Player?

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Has it been mentioned yet?

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Posted by: Firebird.8324

Firebird.8324

I think we should start asking NOT to hear anything from anet, use some reverse psychology

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Academy Gaming: Disaster

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Posted by: Firebird.8324

Firebird.8324

Here’s the link for anyone who didn’t see.

About 2:43, players cursing each other out on the live broadcast

Shortly after that the shoutcaster trash talks the ranger class despite the ranger playing doing amazing as an underdog.

Awesome presentation of Gw2 PvP. I guess we see the real face of things and player’s thoughts. Last tournament I ever watch.

so one person says “kitten you” in text and it was accidentally caught on stream. you’re seriously so angry you’re going to make a forum post about Academy Gaming being a Disaster. Do you know how much bad rep a post with that title will even cause? The fact that Mila and friends spend their own time to put these tournaments together and don’t get paid anything just to make this game a bit more fun for people and you’re going to say kitten like that. Lol, grow up OP, what do you expect, instant bans for people? a black box to appear over the person when they talk? comon man, be serious.

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DO something about mesmers

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Posted by: Firebird.8324

Firebird.8324

Mesmers are very OP and there are bugs that work to their advantage (shatter blind goes through dodges) no icds for stupid op blinds or boon strips and their stuns are just out of this world. Not only can they 1 shot bunker guards but they can also stop a 3 man rez and put up slow so they can get a quickness invlun stomp. They can rez better than nearly anything, do more damage than anything, prevent any rez from happening on the opposing team, win any 1v1, get out of any fight, have a crazy burst on stupid low cds, moa to counter rampage/lich, mass invis because they really need the stealth… have heal that can out heal warrior heal sig.

So ya, mesmer needs to be nerfed ASAP

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So, um, memsers seem brokenly OP

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Posted by: Firebird.8324

Firebird.8324

Mantra Mesmer is indeed severely overboard OP at the moment.

  • Top DPS Burster
  • Top sustain class
  • Top CC class
  • Top stealthing/disengagement
  • Has no hard-counter
  • Literally the best option for all conquest jobs ~ point holder ~ peeler ~ burster

You do the pros & cons yourself
There is no doubt that Mantra Mesmer was given too much on June 23rd 2015

relies on stealth tele and invlun, so not best point holder, I agree with everything else however

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Mesmer Separate Queue

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Posted by: Firebird.8324

Firebird.8324

Are people sick of being stunned mercilessly? Being 100-0ed from stealth? Having mesmers teleport, invlun, and stealth away? I found a resolution that won’t take the next six months to somewhat, partially balance!

Put mesmer as a separate queue, similar to how you can queue separately for stronghold

Nooooooooo that means I have to fight other Mesmers. I don’t wanna be subjugated by those people^^

ikr, the one flaw in the system is mesmers wouldn’t have fun, aww welll….

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Mesmer Separate Queue

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Posted by: Firebird.8324

Firebird.8324

I quit this game but I randomly came to check up on surely-to-fail PvP just to +1 this.

:D

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So, um, memsers seem brokenly OP

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Posted by: Firebird.8324

Firebird.8324

Man, I wonder what this post will look like 6 months down the road when mesmer is possibly balanced…

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Mesmer Separate Queue

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Posted by: Firebird.8324

Firebird.8324

Are people sick of being stunned mercilessly? Being 100-0ed from stealth? Having mesmers teleport, invlun, and stealth away? I found a resolution that won’t take the next six months to somewhat, partially balance!

Put mesmer as a separate queue, similar to how you can queue separately for stronghold

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Remove Stability Buff

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Posted by: Firebird.8324

Firebird.8324

I like having stab being easily removed or corrupted, it provides “counter play” and that’s what makes guard balanced, now if only other classes get the same treatment…

  • cough cough cough…

Welcome to my lovely post snowcow, and while I know you’re being sarcastic, I would like to point out that counterplay to things is great! However, when there is TOO much counterplay it makes some things completely useless (stab)…

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Remove Stability Buff

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Posted by: Firebird.8324

Firebird.8324

I play support guard in high tier pvp play. I have “Stand your ground!” and Virtue of Courage. Between these two skills I have plenty of stability AOE stablity; however, it is a completely useless buff. When going for a rez it gets immediately stripped by Mesmer and I am interrupted, same goes for when I heal, for when I stomp, for when I’m just standing there with stab.

I think it would be more useful to instead have protection and stun breaks, these days stab will either turn into fear or a false sense of security.

So, arenanet, either get rid of stab because it is completely useless and protects no one from anything, if anything else it causes so much frustration for getting repeatedly interrupted through stab, or fix Mesmer.

By fix Mesmer, I do think you should make it just a tad less then an all out god class.

Also, as a second note, moa is stupidly strong, and if Mesmer can already strip stab like like crazy make it so stab will immune moa so moa has some skill involved, just a suggestion.

BTW, this post is intended to be sarcastic, facetious, and/or sardonic and is really just another post about Mesmers being overpowered as kitten and needed to be nerfed before January (6 months from now).

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So, um, memsers seem brokenly OP

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Posted by: Firebird.8324

Firebird.8324

hey, I wonder if a team with a mesmer will win the 2v2 tournament

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ESL North America

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Posted by: Firebird.8324

Firebird.8324

I don’t want to boost their ego anymore than it is, but abjured has the strongest team because it is made up of some of the very best players. There comes a point when the strength of a comp will not beat the outright skill and rotations of a better team. Abjured has no problem kicking teammates that they feel are under-performing, they also scrim more then any other NA team.

On the other hand, Apex, Cunning stunts, Radioactive (my team), and QT are all pretty much equal in many respects. Each week a different team takes second (typically) and games between these teams are reallly close and can make for very fun matches to watch.

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Mesmer Wars 2

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Posted by: Firebird.8324

Firebird.8324

I vote Anet changes the game name to “Mesmer Wars 2” so befitting.

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Sad End for The Engineers?

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Posted by: Firebird.8324

Firebird.8324

Thank god, cele engies turned kittenty players into good ones, engis had gotten buffed over and over when everyone thought they were OP enough, even when the patch was coming out everyone was thinking it would be OP.

Backpack, Chaith, and Hiba are all still monsters (in the good way) when it comes to playing engi post patch. This patch is separating the kittenters from the real engies.

have fun.

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I dont get PVP

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Posted by: Firebird.8324

Firebird.8324

Sounds like you’re arguing about solo queuing where matchmaking puts people together based on their relative skill level.

If You want a balanced team make a team and then it will be balanced for you every time! Then take your team and start participating in the AG tournaments and then the esls and be Awesome

Instead of blaming a system that can’t possibly account for everyone given the amount of people that play pvp, try making a team or group that is as balanced as you can and have fun.

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Stat point pool instead of amulets?

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Posted by: Firebird.8324

Firebird.8324

I would kill to have jewels back

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Give me endure pain

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Posted by: Firebird.8324

Firebird.8324

I’m not sure how Confounding Suggestions is to blame for someone bursting you while you’re trying to rub a downed guy with Stability up.

I’m also not sure how the OP is getting hit so hard even while doing all the stuff they say they’re doing, though.

with clerics/settlers and solider runes bunker guard has 13,000 health, with mercy runes 10,000 health. Celestial not that much toughness and 18,000 health, with magi 20,000 health and lowest possible toughness, so it really comes down to the healthpool, if u’re rocking cleric or settlers and are at half health that is like 6k health left…

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Give me endure pain

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Posted by: Firebird.8324

Firebird.8324

To be clear, the title “give me endure pain” is facetious, I play guard at a high level even finishing second in the latest esl. The issue I’m trying to bring to the attention of Anet is mesmer.

Mesmer is just as powerful as grenade barrage and rampage when it comes to sheer cleave and rupts. I don’t find it right that I can spec purely to revive someone and only have 1 person on their team completely deny me.

I’m not even arguing that mesmer is OP because of stealth, teles, clones, and invluns. It’s just that since the healthpool of bunker guards is significantly lower, even with max toughness and protection I can get nearly 1 shot by a mesmer burst just like the broken as hell grenade barrage or a rampage and then have any form of stab stripped and heal interrupted.

Tone down mesmer damage so one person can’t stop a stab mercy rez with shield of absorption knock back plus max toughness with prot and quickness. Please.

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Give me endure pain

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Posted by: Firebird.8324

Firebird.8324

I’m playing a settler’s bunker guard with 3617 armor and nearly 100% protection up time. The issue I’m having is rezzing against ANY mesmer, doesn’t matter how much stab, prot, aegis, quickness, shield of absorb, I’ll get rupted a million times and die unless I stop rezzing and run away.

(and yes, I’ve tested cleric, settler, celestial, and sentinal, it’s the kitten interrupts + condis)

Fix mesmer, that’s broken as kitten.

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Radioactive - 2nd Best Team NA

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Posted by: Firebird.8324

Firebird.8324

lulz,

If they nerf rampage we still got double lich rez war

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Grenade Barrage Bug

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Posted by: Firebird.8324

Firebird.8324

Hope this BS gets nerfed soon

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Eles and mesmers are too strong.

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Posted by: Firebird.8324

Firebird.8324

To hear “mesmer is op” is music to my ears to be honest. It’s not true though.

Mesmers finally being on par has exposed the weakness of some of the other classes that were able to rely on melting an inherently underpowered Mesmer class.

That’s a skill issue the other classes need to cope with.

Mesmer IS op, sounds like you’ve had a “skill issue” for awhile on mesmer, it got buffed to OP monster and you desperately need anet to not nerf it so you can feel like you’re actually good at the game.

Same thing happened with cele, badies were writing forum posts like "hey guys, I went cele engi and I feel like I’m actually good at the game now :P ".

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Stronghold - it's boring!

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Posted by: Firebird.8324

Firebird.8324

Even when we (Radioactive) played 5 defense it didn’t feel boring, I think it total it is as fun if not more fun than conquest. Everyone is entitled to their own opinion though :P .

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Seeing both lord's rooms at once? Yes Please!

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Posted by: Firebird.8324

Firebird.8324

Ah I was there, what an epic match. It actually does show the health (and downstate) of the bosses simultaneously at the top of the screen. It would be hard for the casters to split their focus and then to come up with a split screen to watch both, but if they could pull it off it would be pretty awesome with that game type.

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MMR based Leaderboards. Now.

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Posted by: Firebird.8324

Firebird.8324

Everyone wants pure Glicko2 leaderboards back, just make it so it takes 50 games before someone can start rising through the leaderboard and cap how many mmr points they can gain each day. In the end the good people will be on top and they can’t make alt accounts and shimmy up in 2 seconds either.

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Stronghold PvP Feedback

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Posted by: Firebird.8324

Firebird.8324

Hello, I played in the recent tournament on stronghold as the powernecro/one of the medi guards for team Radioactive.

addressing previous posts:
I think the gamemode is overall very fun, defending is certainly an option (to all of you who do not think it is) the treb gets used A LOT (we used it a TON and so did our opponents). I like the guards health where it currently is because if you double the health then the entire game will be pve just your team trying like hell to get them down. As it stands right now it’s not bad at all.

Things I feel should change:

  1. Delete the rangers altogether, make it so they are gone and not an option to summon. Giving them more health and making them really powerful will make this more pve and much less pvp which I don’t like at all. The bombers are enough (possible more than enough) things that are not players that we have to kill, there is no reason to add arches too.
  1. give 1 point per scritt bomber kill, this will make playing more defensive more of an option and make the offensive team have to think harder about when to send the bombers. Also, there can be a point cap so timing out the game isn’t the only option for defensive play.
  1. make the two heroes look different, they often take the same path and it can be quite confusing if they look exactly the same.

Overall, VERY fun game mode, and was an incredible tournament.

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Suggestion: Llama PVP Reward Track

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Posted by: Firebird.8324

Firebird.8324

I get it, you’re annoyed that everything else in this game can gained through grinding or bought with some $

High tier pvpers don’t get cool looking weapons, armor (no one likes the glorious pvp armor), lots of money, or really anything. So, just to be clear, you want to make it so the One Thing we can get is so easy anyone can get them?

If they make it really easy to get lamas then I want it to be really easy for me (an Only spvp player) to get hellfire gear and the super glowing gear (aka the achievement gear) through some simple and easy method. While Anet is making those changes they should also send everyone complementary legendaries of their choice.

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Necro upcomming changes

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Posted by: Firebird.8324

Firebird.8324

It would shaft alot of people that use unyielding blast and vital persistence together though. Not sure if that would open up more than it closes mate.

Edit: Unless you just wanted to swap the two. But im not sure what consequences that could have as well.

I agree, moving the spectral to the adept instead of masters would be perfect

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Necro upcomming changes

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Posted by: Firebird.8324

Firebird.8324

Please put vital persistence as an adept trait because it synergies really well with the spectral attunement trait you are putting as the master trait in soul reaping.

I ask this because of the well changes and because of the heal well on rez/10% faster rez speed trait, in order to make a necromancer that can fullfill a bunker role you need to make it possible to take vital persistence and spectral attunement.

Thank you for listening

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Even before turrets, fix slick shoes.

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Posted by: Firebird.8324

Firebird.8324

more like “sick shoes” cause im sick of ’em

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How did beta attendees get chosen?

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Posted by: Firebird.8324

Firebird.8324

Congratulations! As one of our most loyal players, we value your feedback. We want to invite you to join us on March 24 to stress test Guild Wars 2: Heart of Thorns™* and find out what you think.

Umm, sounds random, am EXTREMELY happy though

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ANET doesn't care about its PVP community?

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Posted by: Firebird.8324

Firebird.8324

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Posted by: Firebird.8324

Firebird.8324

Firebird have I seen you compete in any tournaments or prove your work with all the world to see? I’m sorry I don’t know who you are nor have I seen any of the many videos you have undoubtedly uploaded for critique by the masses. You must be amazing to have single handedly solved necro shortcomings with the use of warhorn for increased mobility and damage. Wow. Perhaps you can now address our terrible defensive mechs. Please, grace us with you wisdom oh might leader.

http://toolbox1.tedc.de/go4/go4guildwars2_na/ see that second team down? Radioactive, I main power necro on that. (I’ve done a few tournies in my time, ALL on power necro)

Also, for terrible defensive mechanics, FIRST, hit spectral armor, THEN hit deathshroud (combo with locust swarm for extra effect)

ALSO, the downstate damage is a buff and there will be massive changes with the upcoming HOT, necro is not in a dire state, but even if it were Anet has there hands full with HOT and our problems would likely be fixed at the release of HOT

I checked your record as an individual player to see how good you are.

You had a 53% win rate in solo queue (lol) and had a final rank of 491.

Time to quiet down a bit I think before you embarrass yourself further.

Just the facts sir.

P.S. that is on NA which has a much more shallow player base than EU.

LOLOL don’t ever quote the current leaderboard, ever. My team is one of the top in NA and I even got to top 10 when the leaderboard was quality over quantity, I’ve participated in GO4 cups, mistpedias, tournament of legends, etc. You sir are a joke. If you think im embarrassing myself u have it all wrong.

Also, my win rate is 73% so I have no idea what you’re talking about (and honestly I think 73% is bad, I’ve been kittening around a lot)

I was quoting the old leaderboard in solo queue which is how to judge individual skill. You win rate was 53% and you were ranked 491. Pretty sure if you were as good as you say you are then you would of won more than 53% of your games and would of actually be rated highly.

If you want to prove yourself in a team as a team player then fine. But I don’t think you have done that either. Your team gets trashed by even teams in NA which are not close to the level of the EU top teams and of NA’s 1/2 good teams.

When they offer $50,000 dollar tournaments for solo queue, I will play solo queue, if you want necromancer to be buffed so badly because you’re a terrible necromancer and get rekted by everyone I laugh. If you think I have bad individual skill come duel me, contact me in game, and we can use my server. Also, there are no higher level teams that use power necro except for mine (perhaps abjured if nos continues with power necro).

Just wanted to add in here too, turret engies (and bake in the day, spirit rangers) are the best at solo queue because they can hold a point and carry hardest, does this mean that turret engies are great players? lol ur argument is so funny!

Lastly, if our team is getting rekt so badly, how are we second in go4 points? http://toolbox1.tedc.de/go4/go4guildwars2_na/

I am not interested in your duelling ability but your total ability as a player. If you were good you would of carried in solo queue. And I said you can prove yourself in team play too. Both are valid. Completely valid. But you don’t prove yourself there either. You never get close to ever winning anything. Turning up each week is admirable though.

I respect your opinion and its valid and fine. but dont come in here and pretend to some uber pro when the facts speak otherwise. it just makes you look lame.

I’ve never heard of you and don’t care at all, have fun watching us in the tournament today.

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Posted by: Firebird.8324

Firebird.8324

Can you come up with a reasonable explanation why the class is so rare in the current meta if it’s as powerful as you claim? Especially since you claim 2 of the most popular classes in the meta are hard countered by Necromancer?

medi guard was extremely rare until Orang logo won, with the added downstate damage necromancer is in a good spot and I’ve been seeing Many people use it.

Medi guards have been around just not using hammer that was rare, downstate traits were a fix something that should have been here since start it’s the only fast thing necros have. Necros are too slow at everything mainly due to DS, condi burst, healing, burst, catching foes, escaping foes… That excuse of second life bar impaired all playstyles, power necro just suffer from it less in some ways, LF itself can decide if you live or get to try to live just by a couple percents,it’s really close to RNG mechancic in effect.

At least thieves start with full initiative and are not useless out of it,looks at utilities,war is not useless without fast building adrenaline looks at everything. They tried to make DS friendly to other specs we ended up with current condi necro and Unholy Sanctuary in Death Magic, Unholy Martyr in Blood Magic oh yeah we have Renewing Blast,Parasitic Contagion and others. Don’t get started on the utilities … I rather have our main defense be condition and cc then DS keep it minimal.

I do agree with you on some points, I realllllllllyyyyyyy believe that necro should start with an amount of DS because a burst at the start of the game will end you.

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