One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
Ya, I’m leader board 26 and can confirm everyone up here is bad. I wished I placed bronze so I could have a challenge,I hear the guys down there are monsters.
im not worried
Message Body length must at least be 15.
I recommend actually playing a Mesmer. Double Moa is a hugely debilitating move that uses up the Mesmer’s two biggest cooldowns and leaves them down for a considerable time. A skilled Mesmer won’t do it except in pretty special cases.
You need to learn to LOS,dodge,interrupt,block or blind that very long and obvious cast. For a necro, this shouldn’t pose many problems.
This is a learn to play issue.
“For a necro, this shouldn’t pose many problems”, ya ill just use the many dodges ANET gave me for it, and all of those blocks that I have from being a necro, total l2p issue here.
and they both have “I win” buttons, turret engi = supply drop, memser = double moa. I MEAN COMON…
Mesmer = Turret Engi
Just as strong, just as easy.
It’s the same kitten as turret engi, it can’t lose a 1v1, kittens crazy amounts of trash “AI” all over the point, and is so easy any nub can play it.
More… Llamas?
But seriously what would you like to see on that vendor?
Account bound HoT mats (e.g. auric dust), t6 mats, ascended weps/armor, skins, bags?
NO, no pve garbage, JUST exclusive pvp skins OR black lion tickets OR money.
Try targeting some real problems, like what do I do with my pvp tickets now?
Ok Anet devs who handle rewards, I have a Lavish Llama AND the wings, please add something soon for me to spend my 75 pvp league tickets on, or I will be Extremely bored, I WANT that carrot at the end of the stick!
Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA
13K HP bunker, no thx you, one stun lock and game over….
I can imagine more fun things to do.
Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.
Only thing that should happen, ANet should stop ‘one size fits all solutions’, for ex, Mercenary Amulet is made for Ele (Power/Condi/Toughness/Vitality) it is no way making Ele OP but it sure make Reaper OP.
They should let every specific profession gets its own palette of Amulets, for ex, Soldier available to Bunker Guardian will not make BG OP but scrapper having Soldier will be not killable and OP, so Engi would not have Soldier as option.
Removing Cele removed cancers like Cele Engi, Cele Necro, Cele Druid but destroyed the Ele, I know Ele is accused from everybody as main culprit, but with 11K base HP Ele needs the Cele, can we say that for Scrapper, Necro, Druid, people were abusing the Cele on the other classes and that was the reason everybody telling nobody dies, bunker meta.
They either have to put that 300 vitality to some other trait that is semi useful or they have to introduce a new amulet that only Guardian can use.
Mercenary is not very good for ele because there is no precision, Reaper is one of the few classes that can use it because of Decimate Defenses and Death Perception.
Think about old Valkyrie days, it didn’t have the precision then also but it worked.
Ele was always an attrition class, we deal our damage overtime with out sustaining people, so precision was not that critical.
I also play a variation of condi build with arcane without tempest at the moment, so fury from att changes + accuracy sigil works somehow….. (not first class but no ele build will be first class for a while)
Hmmm…. Could have sworn Valk had precision on it in the past, perhaps your are correct though, I will not discount your reasoning.
Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA
13K HP bunker, no thx you, one stun lock and game over….
I can imagine more fun things to do.
Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.
Only thing that should happen, ANet should stop ‘one size fits all solutions’, for ex, Mercenary Amulet is made for Ele (Power/Condi/Toughness/Vitality) it is no way making Ele OP but it sure make Reaper OP.
They should let every specific profession gets its own palette of Amulets, for ex, Soldier available to Bunker Guardian will not make BG OP but scrapper having Soldier will be not killable and OP, so Engi would not have Soldier as option.
Removing Cele removed cancers like Cele Engi, Cele Necro, Cele Druid but destroyed the Ele, I know Ele is accused from everybody as main culprit, but with 11K base HP Ele needs the Cele, can we say that for Scrapper, Necro, Druid, people were abusing the Cele on the other classes and that was the reason everybody telling nobody dies, bunker meta.
They either have to put that 300 vitality to some other trait that is semi useful or they have to introduce a new amulet that only Guardian can use.
Mercenary is not very good for ele because there is no precision, Reaper is one of the few classes that can use it because of Decimate Defenses and Death Perception.
Rev Shiro Heal will no longer pierce with its damage against Endure Pain, because no other power damage in the game does so yet Shiro heal does? Why?
That skill uses life steal, life stealing goes through anything except for block/dodge/invuln.
Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA
13K HP bunker, no thx you, one stun lock and game over….
I can imagine more fun things to do.
Ya, the only other way to go is to grab the trait which gives you an extra 300 vitality + outgoing healing, but then you give up shout CD reduction and shout condi clear, if you go that route it may be best to take contemplation of purity, leadership runes, and soon enough you will have extra survivability, but almost no way to actually Support your teammates.
YES 100% YASSS. I think so. Great thing about bunker guardian is that it doesn’t do damage so stacking it won’t be Overpowered. Things like bunker Mesmer and Tempest actually did damage aswell so that’s why they were stacked. I miss being able to play guardian in ranked this would be so nice.
WELL, on Radioactive we were the strongest when we did stack double bunker guard… but that was also because it was a cele meta and things like 2 cele eles could not 2v1 a bunker guard. SO, in this meta, if they just buffed bunker guard enough to sustain a bit more so it may actually get revives without sacrificing itself it can still be 2v1able fairly quickly. In all honesty, I’m leaning towards buffing altruistic healing, I think that would be the most promising idea, but that’s just one person’s thought on the matter.
Also OP nec copy this into the Guard forum, they might cook up some nice ideas based off of this. I know that the Guard weapons had have nice ideas because of this
I may, but this is really about balance and how buffing the bunker guard could make these games feel normal again, make spvp feel like it is more than a mosh pit of CC/condi spam/insta burst.
- On your build you are still using double Sigil of Energy, I feel that Vigorious Precision + 1 Sigil of Energy is enough for your Vigor uptime..
Maybe you could swap it for Leeching or Renewal?This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay..
- +1, Have to agree w/OPN, since stacking 2 of em dsnt work and never worked, rotation/positionnement/kiting and not wasting CD’S are the key to success..
I really hope we can see Support Guard/DH coming back to the meta.
I would go with renewal, possible intel on mace, good suggestion though.
That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker
What they need to do is focus on ways to make bunkers more effective with the more allies around them. An example being Altruistic healing, it gives around 81 health per boon a guard gives himself and an ally with no ICD. This can provide a tremendous amount of self healing and give the guardian reasonable sustain in a mid-fight so he can cautiously spend CDs on allies instead of selfishly spending it all on himself.
This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay.
If other classes had mechanics similar to this the game Should be full of far more bunker classes, but since that is not the case, I hope Bunker Guard becomes the one and only bunker class.
I don’t usually agree with OPN but yes, bring the bunker gaurd back.
I’m not sure exactly who you are, I’m sure we’ve had our differences, but thanks man, hopefully if Anet sees people actually AGREE with me for once they might change bunker guard into being viable .
jesus has good retal uptime?
How about the fact Scrapper has more swiftness than Jesus, more quickness that Jesus, more Stealth than thieves, errrh, I mean Jesus, more fury than jesus, more blocking than jesus, more toughness than jesus, more cc than jesus, wow, this list just keeps GOING!
Saw a scrapper go down twice in a fight and got rezzed both times. So he had more rezzes than jesus too.
He can rez himself too… I see who they modeled this class after.
Because I am nice, I decided to give away a Bunker guard build I’ve been working Very hard on, you can certainly try it, but keep in mind, you have to sacrifice most support for internal survivability, and unless you’re using signet of mercy, it can be incredibly challenging to revive allies http://gw2skills.net/editor/?vVAQNAW5en8cCtChFdCmCB8DhFGiSu4X+o/qYbgAArCmgRA-TJxHwAAuIAILDY4JAob/BA
And the sigil of energy is bad since, we got enough vigor with Sigil of intelligence to go back on sigil of life. .
I almost forgot to mention, the nerf to energy sigil is almost unbearable on bunker guardian considering the heal on dodge used to support yourself and teammates. I do; however, understand why Anet made the choice they did with energy, it allowed far too much sustain for far too many classes.
How about the fact Scrapper has more swiftness than Jesus, more quickness that Jesus, more Stealth than thieves, errrh, I mean Jesus, more fury than jesus, more blocking than jesus, more toughness than jesus, more cc than jesus, wow, this list just keeps GOING!
I’ve played this game for an extremely long time, through every single meta. I’ve capitalised on these metas to bring occasional success and would like to share a few thoughts on the current state of the game.
Right now there are plenty pure counters to classes which I find quite smart as there is no “god mode” class. In past metas, whether it be zerker quickness warrior, d/d valk ele, hammer warrior, cele ele, hambow warrior, mes/teef combo with ele, bunker chrono mesmer/Revenant, there was always something on top that you could stack many of (typically up to three) that proved incredibly effective.
As an example, Druids can be countered by Reapers, Reapers can be countered by thieves, thieves can be countered by scrapper/DH, and so on which, when combined with no class stacking, will make very interesting and diverse comps in upcoming pro leagues.
Hard counters aside (I could talk about That for ages), the currently disturbing aspect of this meta is the lack of a bunker, the very thing that caused such an uproar in the last meta.
In my honest opinion, I believe it would be just to give the honor trait line of the bunker guardian a minor trait (instead of the terrible grandmaster trait) that bumps the health pool up by 300 vitality. AND decrease the cast time of Signet of Courage and allow it to revive teammates in its radius as well as full heal allies (not full healing the revived individuals). This would ensure some rez capability (with plenty of counterplay) to bunker guard and let them stand on point/go for regular “F” revive while not being heavily punished. This would help the gameplay everyone is familiar with return.
Now, I’m not saying that this is a better alternative to this meta, when it comes right down to it, we haven’t given it enough time. I believe the current meta will devolve into marauder/mercenary/paladin/mender specs that focus on skirmesh/1v1 builds instead of midfight builds. It may even come to a point where each skirmish build takes a revive utility like mercy signet, banner, etc.
I would personally appreciate the return of something familiar like a bunker guardian spec, but I’m not sure if that is what ArenaNet has in mind. ArenaNet, if you read this, next time you make a bunker spec keep in mind traits like Altruistic healing, which make a bunker build stronger and have more healing the more of their allies are present, which makes them good in a mid-fight, but bad for holding 1v3s.
Here is the current rendition of my bunker guard build I by no means have found a particularly strong variation of bunker guard, just a few different builds, with different not-so-good trade-offs.
Hope you enjoyed the post.
(edited by Firebird.8324)
If you’re in challenger cup (and we find out we aren’t) message me ingame, disclaimer, i play neither druid nor reverent.
Sup Grouch my guild has two teams that qualify for challenger cup, can we sell the roster of one to highest bidder? I highly doubt we can, but if I’m wrong pls correct me so I can make some gold. The Guild is Best Team North Africa.
That or give it to a deserving team. Though I’m still leaning towards making gold.
Radioactive would happily fight in your stead, or buy it off of you.
Still won’t be as OP as Dhummfire meta, that kitten was NUTZ.
Forget the whole “Challenger League” idea, it has been flawed since its inception because of the many issues surrounding the guild leaderboard.
The fact that a terrible group full of bunker Mesmers queuing at an odd time of day can easily outpace a solid group of experienced players playing during the middle of the day (because they face pro league teams who are ineligible for the challenger league tournament anyway) is ridiculous.
The fact that you could do terrible, create a new team, and instantly reset your MMR is terrible.
The fact that you could do great in ranked queue and quickly make another team and another team and another team and another team is crazy.
The fact that a Great team abusing everything possible could simply make multiple teams on multiple different guilds, get them really high up in MMR and sell off spots to much less deserving individuals is terrible.
The fact that pro league teams that keep making teams make the leaderboards horrendous to read is just awful.
I propose a sign-up and play tournament that will give hope to many teams a week (or a couple of weeks) after patch rather than a system where Arenanet will have to go carefully through the leaderboard, attempt to pick out teams that are not disguised or sold pro-league teams, and eventually end up with one decent team, and several middle of the night FOTM farmer teams. One or two large tournaments AFTER the patch will have much better potential at stirring up the pro league teams with actual talent and will give hope to many other players who have teams but due to circumstance never had the time or correct amount of bunker mesmers or willingness to exploit the many things to exploit to grind through ranked queue.
If Anet does continue with their plan to pick out 5 teams from the leaderboard, To the teams who are chosen, I would be willing to buy one of your team spots off you (in game money ofc) or hope that if a member cannot make it, I can come. I play necromancer (Certain to be VERY op), DH, Bunker guard, tempest. I have competed in around 50 ESLs(got my lavish llama to prove it) multiple tournaments, have 11,000 games played, am obviously legendary league/rank 80.
Hopefully, Arenanet makes a good decision and changes it so I, and many others, have a chance to take our own teams into pro league rather than buy a spot/beg our way onto one.
I find the trait to be more passive garbage that will likely cause thieves to be very OP in the upcoming meta. They can already dodge more than a rev (which is really saying something) so do they really need more evade frames?? Bunker teef inc.
I can’t not imagine a thief running paladin unless he wants to try and be some kind of bunker.
I agree. Thief kind of needs ferocity in most builds to do any meaningful damage to their targets, so I’m not sure why people are suggesting thieves will use paladin. None of the new amulets even have ferocity on them either, so I doubt thieves will switch to any of them unless some weird build is discovered the can make use of power and condition damage without melting in 2 seconds to aoe and CC pressure.
With added autoattack damage they need to be able to stand in the fight more and may NOT need the ferocity, we will see. Just imagine the evade spam WITH a tanky ammy, kittening broken.
Top is likely to be
Overlords:
Thief
Necro
EngiGood
Ranger
RevenantsLikely to be trash:
Guardians (more squishy meta can maybe help however)
Wars (is sustain help sufficient?)
Ele (was strong against condies without ds in the past…but cele amulet no more here)Trash for sure:
Mesmer (shatter gonna be eaten alive by thieves (as it has always been) and bunker seeems dead in all directions (no more amulets / unblockable skillssharing / quickness rez nerf / quickness stomp nerf))
I agree with you
I can’t not imagine a thief running paladin unless he wants to try and be some kind of bunker.
Could you imagine chronomancer running Sentinal until the last patch??
I’m not sure necromancers will run mercenary in the next balance patch. Necromancers are looking toward corupt boon and might take curses for the cooldown reduction on corrupt boon and consume conditions. If they do take curses mercenary will lose alot of its appeal since it has no precision. Menders might make a good necro amulet for a hybrid damage support role. It is a bit theory crating but I see potential in it.
Spite>Curses because vuln/mightstacking.
Necro’s don’t hold up to focus fire anywhere near well enough to function as a bunker.
Soldier necro does, which is basically the Mercenary’s necro of tomorrow.
The loss in defensive stats hits necro twice as hard since shroud scales with vitality and toughness so I wouldn’t consider soldier equal to mercenary.
buddy, YOU’RE IGNORING THE FACT that instead of reapers running carrion/wanderer’s/vipers THEY WILL RUN SOMETHING JUST LIKE SOLDIERS so necromancers will be MUCH TANKIER, how are you not getting this?
Necro’s don’t hold up to focus fire anywhere near well enough to function as a bunker.
Soldier necro does, which is basically the Mercenary’s necro of tomorrow.
Necromancers will run Mercenary’s and be incredibly hard to kill
Scrappers, Druids, Revenants, possibly thieves, will all run Paladin’s amulet and be incredibly hard to kill, especially scrappers, druids and revs. Please DO NOT introduce these amulets, Marauder is TANKY ENOUGH for these classes to exploit.
Revenents are FAR too strong, as it stands it is incredibly hard to take them if I run EVERY CORRUPT U CAN, if the changes make it more of a 50/50 matchup instead of 70/30 (in favor of rev) then that would be more balanced.
I had a rank match in diamond tier, I’m a Necro to, I have been dueling another Necro, he was using in 5-10 sec interval 3 fear on me; I had stability, but that didn’t mater, the fear had its effect.. all 3 fear had effect… When I put fear on someone and has stability it has no effect…
I don’t understand this, some hardcore main necro ppl pls explain!
yep, he just corrupted each pulse of ur stab, it’s a thing man, very easy
For those who are new to the game you might not remember the early metas which were based around specific team roles, team work, clever rotations and build diversity.
Whilst it is true that elementalist was too strong for a long time, the meta in general was pretty fun for everybody.
Firstly everybody could play the role they wanted. Support focussed players could play a bunker guardian. Dps players could play a thief or a mesmer and do well. People who enjoyed back point 1v1s could play rangers and eles. Condition players could play engineer and necro.
It took skill and team work which was fun. Teams had to be smart with how they rotated their bunker guardian. Playing a 3 cap was difficult because of these defined roles. Team fights were fun as it was less about self reliant classes and more about the sum of the parts.
Any good meta should have defined roles like bunker guardian. Celestial instantly ruined everything. Now i single engi and ele specs you had healing support, condi removal, damage, condi damage, tanking ability and downed state cleave. This made many other roles obsolete as you could just bring a hybrid in place of anything else.
It also took skill out of the game. It is the easiest thing in the world to kite round with a high healing celestial class and not die. The maths is in their favour. No longer did teams need to worry about rotating the bunker guardian or playing smart so they are close enough to this support class for buffs and condi removal. It became so everyone was self sufficient and capable of everything.
All this is because of amulets which provide both offence and defence. Celestial bei g the ultimate.
Every healthy meta should allow for all types of builds. If a meta doesnt have a bunker guardian in it then it is not healthy. The basic rule of balance is that no one build should be able to do everything. Removing celestial and soliders will instantly make this game fun again. Now if something has huge damage it will be kilkable.
I am shocked anet made this change as it is amazing. I personally know of quite a few players planning to return to the game with a competitive mindset as a result
Sound reasoning and I 100% agree with you, but it will be nasty when I solo queue and get multiple thieves or other of the same “roles” where multiple cele users always went together. Just to be clear though, I 100% support the removal of celeistial, it was always a terrible amulet that just supported noobs that needed easy as kitten rotations and faceroll classes.
Bursty marauder S/F or S/D builds will become all the rage soon, they didn’t kill it off, they are just changing the ele’s role.
Just wait until they reveal evrything. The things I didn’t agree with were the heal changes. Buffing Healing Signet and Adrenal Health forces us to use the two, therefore forces us into a specific traitline already. The To The Limit heal buff was OK, but I would rather a reduced CD on it with the current base heal.
I would like to see a buff on Headbutt by increasing the range or making it unblockable. GS skills being revamped since they are gimmicky. Some sort of boon strip as well since everything has perma protection.
In all likelihood they revealed everything that was big, controversial, and game changing about the warrior changes. They are looking for feedback, and the obvious feedback is IT IS NOT ENOUGH.
Well, warriors got a few incredibly minor buffs, literally nothing to gawk at, or even assume is OP. I mean, tempest diamond skin arguably better, awesome buff to reaper, CRAZY buff to thief, and warriors get what, a few rifle enhancements? Oh and the “defensive” (LOL) buffs something like +20 health per second added on to the one heal any warrior will ever take.
Arenanet, if you really WANT to remove warrior from PVP just remove it like an amulet, enough of this behind the scenes stuff where you pretend to be balancing and actually end up making people like warriors not only actively leave the game, but convince their friends to as well.
Hello Grouch,
Removing Rune of Durability and Rune of Mercy, I agree.
Sigil of energy, I disagree, this was much needed for many specs but never considered “over powered” in any respect.
Mercenary’s Amulet, really only useful for necromancer, not bad though, I would like this addition for diversity.
Sage’s Amulet, possibly druid/necro/elementalist? IMO, not a very good amulet, I would consider expertise over power or precision over condition damage, too similar to Mercenary’s Amulet, Will likely be a very seldom used amulet, I recommend revising it.
Paladin’s Amulet AIDS, basically the new soldiers amulet, will likely make Revenents/chronomancers/scrappers/druids unkillable with too much damage output.
Mender’s Amulet Stupid as kitten, do you ever see anyone run Magi builds? NOPE, because people NEED toughness. Add toughness, concentration, something to make it worthy of being called “Mender’s”.
Oddly enough, I actually agree with you for once.
Nerfs to alacrity, quickness, and slow are pretty painful. As it is, it’s already hard for a chronoshatter mesmer to stomp someone without distortion up.
Meaning we’ll be cleaving more while an enemy is in downstate, rather than stomping and getting them out of the game.The quickness res’s also helped in PvE, and nerfs to alacrity will hurt PvE mesmer in more difficult combat.
At minimum, I think they need to split skills across the 3 different game modes.
I’m currently enjoying mesmer actually being useful in PvE, without having to rely on reflects (Many enemies can’t even be reflected anymore).Idk where we will land in WvW.
If they don’t touch gravity well, with the rally and res nerfs we could actually be very powerful in WvW.
Then again, I’d say the same about venom-share wells…
Just put double gravity wells down, or double moa the people trying to rez/stomp, don’t worry, you’ll still be OP as hell. Wish I could double lich
Then you could buy the legendary wings for like a few gold.
As it stands, necromancer counters Scrapper Rev (to a good extent) Druid, bunker Mesmer, but not tempest or teef, nerfing Tempest immunity might be the thing that pushes this back into a meta like the dhumfire meta from a few years ago, I’m not against it though, as I do main necromancer
.
If necros countered scrappers, revenants, druids, and bunker mesmers they would have a guaranteed slot on every proleague team. But they don’t.
Pro league strat is much different, it is about holding points and rotating to outnumbered fights and relying on revives. Necromancer does not support these characteristics, it can hardly revive allies, cannot withstand heavy cleave, cannot 1vx for very long and cannot gain health from the healing druids/scrappers/tempests give out. In essence, it is not a team player, which does not make it viable in Pro League play.
Arrgh… Ok, maybe low condi pressure cele/carrion necro builds cannot take them, I’ve been running wanders amulet, spite/soul reaping with Dhummfire and corrupt boon/spite sig with vamp sig and plague sig. It eats scrappers and druids and revenents and bunker mesmers, but still gets rekt by teef and tempest.
Duel me with your scrapper if you do not believe me
Necromancer
We like where necromancer has been this season and have decided to try (but probably fail) to make lifestealing a thing by upping the lifesteal to just about every trait that has it and make it so lifesteal bolts work in Reaper Shroud (my be a good thing with spin to win on top of wells? Who knows). In essence, this will most likely be the next INCREDIBLY OP class because Tempest will no longer be a hard counter class to keep it in check, conditions will be ubiquitous and this class will only get better at giving them.
Spinning on wells requires using RS #4 immediately on shroud in a well, moreover comboing a well means we are not comboing RS #5’s ice field which means that any necro trying to take advantage of leeching bolts will be significantly reducing their chill application in shroud.
Also the jury is out on tempest, as everything rests on the details of new diamond skin, which we don’t have yet. I highly doubt reaper is going to dominate the meta though, it has other counters.
As it stands, necromancer counters Scrapper Rev (to a good extent) Druid, bunker Mesmer, but not tempest or teef, nerfing Tempest immunity might be the thing that pushes this back into a meta like the dhumfire meta from a few years ago, I’m not against it though, as I do main necromancer
.
Old necro countered old engi. Reaper does not counter scrapper.
Reaper does counter it, in 1v1s and teamfights. I would know, as I play reaper and talk to many scrappers.
Thief
Guys, we get it. You’ve got no sustain. You’re at a disadvantage nearly every fight because while everyone else is healing/blocking/immune/dropping conditions, you’re just twiddling your thumbs. Half of your traitlines are worthless (including BOTH your defensive lines), and you’ve had a shortbow cemented into your second weaponset slot since the games inception; But there’s good news. We’re upping your melee AA damage! Isn’t that great? Oh, also, we’re going to finally put out the Dumpster fire we turned Acrobatics into half a year ago. Kind of. Maybe. You trust us, right?
I like it, I’ll add this one.
Thief: we don’t play thief and we don’t know how to balance them so we just throw some buffs at AA and acro that we nerfed to the ground so we could sell daredevil trait. We will make sure that engis will be better thieves than thieves though.
Not bad, but could be a bit longer and more specific, if nothing else appears I’ll use yours.
Necromancer
We like where necromancer has been this season and have decided to try (but probably fail) to make lifestealing a thing by upping the lifesteal to just about every trait that has it and make it so lifesteal bolts work in Reaper Shroud (my be a good thing with spin to win on top of wells? Who knows). In essence, this will most likely be the next INCREDIBLY OP class because Tempest will no longer be a hard counter class to keep it in check, conditions will be ubiquitous and this class will only get better at giving them.
Spinning on wells requires using RS #4 immediately on shroud in a well, moreover comboing a well means we are not comboing RS #5’s ice field which means that any necro trying to take advantage of leeching bolts will be significantly reducing their chill application in shroud.
Also the jury is out on tempest, as everything rests on the details of new diamond skin, which we don’t have yet. I highly doubt reaper is going to dominate the meta though, it has other counters.
As it stands, necromancer counters Scrapper Rev (to a good extent) Druid, bunker Mesmer, but not tempest or teef, nerfing Tempest immunity might be the thing that pushes this back into a meta like the dhumfire meta from a few years ago, I’m not against it though, as I do main necromancer .
Very well thought out and witty, it has been added BROKENCAPS.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.