Showing Posts For Floplag.4032:

WvW Tactivators: War Room Banners Broken

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Posted by: Floplag.4032

Floplag.4032

Fully supported, 100%

Any mechanism that so badly affect balance cannot be good. I understand wanting to help smaller groups to avoid blobfests, but you had to know the blobs were going to use these as well in fact moreso as they would have faster and wider access to them making it have no real affect on balance in the long run.

Facing a guild running 60 deep with banners is the epitome of urination into a strong wind, and is NOT a very enjoyable thing.

Personally it has degraded my enjoying the WvW experience as much as the new maps have, which is a whole other topic but spending 20 minutes just trying to get somewhere for a fight is beyond madness. Borderlands should be smaller maps with more important objectives, not the monstrosity they are.

"Meta"

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Posted by: Floplag.4032

Floplag.4032

I’m afraid i cant agree with your assertion that “meta” is an evolving state. Meta is what is the best at any given time, the names may change, the state of being the best or most effective does not.
Anything that doesnt have a natural counter, is a problem if you want balanced gameplay, and we all should cause without it skill really has no meaning if the class matters more.

But what makes a class best at a given time? Obviously anything with no counter will be meta, but a class can be meta while still having counters.
——-
Example, lets say you have classes A, B, C, D, and E. A counters B, B counters C, C counters D, D counters E, and E counters A.

Since E counters A, A cannot be meta while E is meta. Additionally B cannot be meta while A is meta.
However A and D can be meta at the same time, since A is indifferent to D and D keeps A’s counter out of the meta. meta is A, D
But A is also indifferent to C, and C counters D. Over the course of time C will replace D in the meta, leading to A and C being meta.
But if A and C are meta than nothing is stopping E, which leads to E replacing A in the meta, so the meta is now C, E.
Of course E is indifferent to B and A isn’t meta, so this paves the way for a E, B meta.

Now I’m not saying Anet executed on this perfectly, but this is the general principal the game is built on.
———-

While you are mostly correct about DH and Necro being stronger at lower MMR, I dont consider DH and MM Nec to be similar in the sense that a smart player can avoid DH traps or mitigate them, minions, not so much.

Minions have other ways of mitigation, mostly power cleave and mobility.

i think you are splitting hairs now…
The current meta classes only counter is another meta.. even then its more of a white wash.
Mobility doesnt really help much if you have to run away from the objective to use it
Meh, whatever… i think those who play meta are spending an awful lot of time defending the meta, to each thier own i guess.

Casuals need fixes for legendary

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Posted by: Floplag.4032

Floplag.4032

I’m a 100% solo quer and made it to diamond tier, with win streak bonuses added in next season, getting past ruby for people shouldn’t be too big of a problem if you’re at least decent in 1 meta or semi meta class/build.

Since you play one you clearly dont see the problem with that statement. You basically just said it doesn’t matter how skilled anyone is, it still requires the class to compete. THAT is a huge issue in any game.

I play a DH, which is hardly meta nowadays, familiarity with the class trumps slightly better builds/classes. You don’t need to be elite skill wise to progress past ruby, especially next season after they add in win streak bonuses.

your reference looked otherwise by referring to the requirement of at least one meta class… i assume you play at least one. As you say DH is not that so… what do/did you play to get there if not the DH?

nothing, got diamond in about 350 games, played DH on 80-90% of it, played rev and mesmer for the meta achievement class wins for the other. Mostly i just tweaked my build to differ from the metabattles DH build to cover up some of its weaknesses at the cost of having a higher burst.

But which one did you use for Ruby and up? and i assume you did so in groups?
Any class can get to Ruby really i think, but getting beyond it is where it gets dicey.
I am half way thru Ruby doing it with about 75% DH and about 25% Druid with a Celes Avatar variation. My progress thru Ruby has required me to group with others to gain any real progress cause solo queue is to luck dependent on others in the party.

used exclusively DH from ruby, I only solo que.

Then you my friend got VERY lucky and RNGesus loves you, grats I’ve not spoken to one other person that has been able to say that on almost ANY class without groups.

Casuals need fixes for legendary

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Posted by: Floplag.4032

Floplag.4032

I’m a 100% solo quer and made it to diamond tier, with win streak bonuses added in next season, getting past ruby for people shouldn’t be too big of a problem if you’re at least decent in 1 meta or semi meta class/build.

Since you play one you clearly dont see the problem with that statement. You basically just said it doesn’t matter how skilled anyone is, it still requires the class to compete. THAT is a huge issue in any game.

I play a DH, which is hardly meta nowadays, familiarity with the class trumps slightly better builds/classes. You don’t need to be elite skill wise to progress past ruby, especially next season after they add in win streak bonuses.

your reference looked otherwise by referring to the requirement of at least one meta class… i assume you play at least one. As you say DH is not that so… what do/did you play to get there if not the DH?

nothing, got diamond in about 350 games, played DH on 80-90% of it, played rev and mesmer for the meta achievement class wins for the other. Mostly i just tweaked my build to differ from the metabattles DH build to cover up some of its weaknesses at the cost of having a higher burst.

But which one did you use for Ruby and up? and i assume you did so in groups?
Any class can get to Ruby really i think, but getting beyond it is where it gets dicey.
I am half way thru Ruby doing it with about 75% DH and about 25% Druid with a Celes Avatar variation. My progress thru Ruby has required me to group with others to gain any real progress cause solo queue is to luck dependent on others in the party.

Casuals need fixes for legendary

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Posted by: Floplag.4032

Floplag.4032

I’m a 100% solo quer and made it to diamond tier, with win streak bonuses added in next season, getting past ruby for people shouldn’t be too big of a problem if you’re at least decent in 1 meta or semi meta class/build.

Since you play one you clearly dont see the problem with that statement. You basically just said it doesn’t matter how skilled anyone is, it still requires the class to compete. THAT is a huge issue in any game.

I play a DH, which is hardly meta nowadays, familiarity with the class trumps slightly better builds/classes. You don’t need to be elite skill wise to progress past ruby, especially next season after they add in win streak bonuses.

your reference looked otherwise by referring to the requirement of at least one meta class… i assume you play at least one. As you say DH is not that so… what do/did you play to get there if not the DH?

"Meta"

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Posted by: Floplag.4032

Floplag.4032

The problem with the current meta is that it has no counter… or takes more than one person to counter.
I’ve played some of the meta and they have mechanics that are game changers, this is the real issue.
Revs converting damage to heals, mesmer rolling back time, tempests being basically un-downable period, and scrappers… just an awful lot of invulnerable or invisible periods of time worse than the old mesmer was. MM Necro isnt in the meta though im not sure why, i see 2-3 of those in half my matches and thats an awful lot of i can do nothing and get both dps and heals gameplay. They snuck Druid up there in the last week though im not sure i agree with that. Sure a true heal can be problematic if you cant put out enough dps but, meh.
Bunker builds are just boring… it is what it is.

None of those are issues, the beauty of having a game that gives us such flexibility in builds is that you can effectively counterbuild almost anything.

People keep assuming that “meta” is bad thing. It’s not, any game with asynchronous class design will have a meta. Meta is simply a word for the evolving state of play. Meta can change from one class to the next without the developers lifting a finger. We’ve seen this already with the rise and fall of the burst meta post HoT and the onset of the bunker meta.

MM Necro isnt in the meta though im not sure why, i see 2-3 of those in half my matches and thats an awful lot of i can do nothing and get both dps and heals gameplay.

Meta changes with skill level. MM necros and DH are actually meta in low to mid MMR ranges because both give large amounts of power for low amounts of skill. Once you get into the higher ranges of skill they become phased out by high skill/ high power builds.

I’m afraid i cant agree with your assertion that “meta” is an evolving state. Meta is what is the best at any given time, the names may change, the state of being the best or most effective does not.
Anything that doesnt have a natural counter, is a problem if you want balanced gameplay, and we all should cause without it skill really has no meaning if the class matters more.
While you are mostly correct about DH and Necro being stronger at lower MMR, I dont consider DH and MM Nec to be similar in the sense that a smart player can avoid DH traps or mitigate them, minions, not so much.

Casuals need fixes for legendary

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Posted by: Floplag.4032

Floplag.4032

I’m a 100% solo quer and made it to diamond tier, with win streak bonuses added in next season, getting past ruby for people shouldn’t be too big of a problem if you’re at least decent in 1 meta or semi meta class/build.

Since you play one you clearly dont see the problem with that statement. You basically just said it doesn’t matter how skilled anyone is, it still requires the class to compete. THAT is a huge issue in any game.

"Meta"

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Posted by: Floplag.4032

Floplag.4032

The problem with the current meta is that it has no counter… or takes more than one person to counter.
I’ve played some of the meta and they have mechanics that are game changers, this is the real issue.
Revs converting damage to heals, mesmer rolling back time, tempests being basically un-downable period, and scrappers… just an awful lot of invulnerable or invisible periods of time worse than the old mesmer was. MM Necro isnt in the meta though im not sure why, i see 2-3 of those in half my matches and thats an awful lot of i can do nothing and get both dps and heals gameplay. They snuck Druid up there in the last week though im not sure i agree with that. Sure a true heal can be problematic if you cant put out enough dps but, meh.
Bunker builds are just boring… it is what it is.

Smite now pwned even dota2 in twitch viewer#

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Posted by: Floplag.4032

Floplag.4032

kinda silly comparing one games word championship series to random gameplay in the other. idk

What if anet replace EB with eotm map?

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Posted by: Floplag.4032

Floplag.4032

Honestly, if they did this i would never step foot in WvW again.
Seriously we dont need multi-level tiered jumping puzzle style BS in WvW… We dont need NPCs and PvE content… we need maps and such that encourage fights between groups.

Upcoming Changes for PvP League Season 2

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Posted by: Floplag.4032

Floplag.4032

The funny thing is…that this meta makes the difference between 5 random higher rated soloq players + a premade relatively small.

There is only a select group of teams that manages to steamroll higher end soloq players. The rest are surpringly close. Mostly due to a meta that requires very little coordination/rotations.

I disagree vehemently . Even if both teams have the exact same comp, and the same skill level, the increase in response times and coordination makes a huge difference in this or any game.
I have played too many of these kinds of matches to agree with your view that this is a small factor or that this isnt happening more than you think it is.

Upcoming Changes for PvP League Season 2

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Posted by: Floplag.4032

Floplag.4032

As much as i hate facing premade teams as solo queue, you cant really separate it without a player pool almost no game actually has unless you are prepared to spend a lot of time sitting in queue.

What needs to get balances is the expectation of victory in the sense that a bunch of solo players have a far lower chance of winning against a team with premade groups in it even if all other things are equal.

A bunch of solo queue players should not lose excessive pips facing a team that has grouped players in it.

I’ve had many matches where i have lost multiple pips in a match that i never had any realistic chance of winning. That is what needs to be taking into account and the rest wont matter that much

Upcoming Changes for PvP League Season 2

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Posted by: Floplag.4032

Floplag.4032

The new system is actually penalizing groups since it rounds everyone in the party up. The only time queuing as a group will be advantageous next season will be if every single member of the group is at the exact same skill level.

Having even the slightest difference between party members will give the group a disadvantage. Which means the most practical way to progress in season 2 will be to solo queue, since maintaining a full premade of identically skilled players is impractical.

This doesnt change the fact that any group of even remotely similar skill will have a huge advantage over a group of PUGs when you factor in voice comms and such, thats what needs to be addressed.
This goes a long way to balance out any skill deficiencies and give an evenly matched team on paper a great benefit and advantage.

Upcoming Changes for PvP League Season 2

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Posted by: Floplag.4032

Floplag.4032

You must address the solo versus group queue disparity. All things being equal in all other regards you simply cannot expect a team of randoms not using voice comms or other coordination activities to compete against a premade team or large group on the opposing side

If this happens then the solo players should not lose excessive or in some cases any pips for a loss, and should be rewarding in accordance with the degree of difficulty on any wins that may happen.

I realize you cant fully separate it without completely killing queue times, logic tells us this, but SOMETHING must be done to satisfy both sides of the coin and eliminate the obvious disadvantage that solo players face against these group compositions.

In addition, taking into account meta classes should be considered as well so that people are not forced to play something they do not wish to play to be included but thats another discussion i suppose.

Casuals need fixes for legendary

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Posted by: Floplag.4032

Floplag.4032

No, its not for the casual player. Theres plenty of Back Pieces for casual players. This is for the Best @ PVP to get.

I kinda lol’d at this really.
With the amount of exploitation and other nonsense going on, this is hardly a measure of skill or anything “best”.

The Biggest problem with matchmaking ATM!

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Posted by: Floplag.4032

Floplag.4032

There are a lot of great solution options I’ve seen, but they all have on drawback preventing them from ever happening that noone i willing to accept… longer queue times. People in these games would rather have faster bad queues than longer better matches.

Honestly, all of this would be fine if the imbalance was taken into account on the pip meter, but it isn’t. If you base progression on pips, then pips gain/loss has to be done better, that’s the bottom line here… the rest becomes irrelevant if that’s done right and takes into account the imbalances.

All the tanking and manipulation and all this other nonsense wouldn’t matter if it didn’t cost me my pips and progression, i would simply laugh at those who had to do such things to compete.

You're gonna lose. Stop crying about it.

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Posted by: Floplag.4032

Floplag.4032

Arrogant post… i havent seen one person complain about losing… ive seen a lot of people complain about bad match making and losing pips under ridiculous circumstances making completely valid arguments against a broken system.
It sounds to me like you may have been one of the manipulators to take this kind of attitude.

Ban warriors/thieves from ranked lol

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Posted by: Floplag.4032

Floplag.4032

You cant ask for them to be excluded, thats completely ridiculous… if you want to ban the weak classes then lets ban the meta too cause they are just as if not more unfair.
I for one dont want to face a meta team any more than i want to be teamed with the weaker classes so… lets do both, ill be happy. though i suspect you would not .

You’d have only 2 playable classes left then : reaper and DH.

pretty clear illustration of the problem isnt it ?

Ban warriors/thieves from ranked lol

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Posted by: Floplag.4032

Floplag.4032

You cant ask for them to be excluded, thats completely ridiculous… if you want to ban the weak classes then lets ban the meta too cause they are just as if not more unfair.
I for one dont want to face a meta team any more than i want to be teamed with the weaker classes so… lets do both, ill be happy. though i suspect you would not .

DH problem is not the traps....

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Posted by: Floplag.4032

Floplag.4032

The issues right now are in the obvious OP/UP classes… which means you nerf the meta, buff the weak, and see where the cards fall.
Complaining about any class that doesnt meet one of those categories right now is kinda silly IMO as they are in the range that all classes should be if balance is done right.
You are literally arguing the ones they have done right in this case. Trust me if it become OP after they fix the others i for one wouldn’t oppose a nerf.. i hate FOTM classes and I win buttons… no fun and mindless gameplay has never been my thing, but we need to make the obvious changes first.

Windows 10, any issues?

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Posted by: Floplag.4032

Floplag.4032

As the title says, ready to upgrade and wonder if it will give me any grief with the game using either client
Thanks

DH problem is not the traps....

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Posted by: Floplag.4032

Floplag.4032

EVERYTHING cant be OP, im sorry it doesnt work that way.

Aren’t you the same Floplag from the SW:TOR forums that used to complain about how every class other than your main was OP?

I played SWTOR so yes it was probably me. I also never said what you imply about “every other spec” or anything even close to that so while it was likely me your view of anything i ever said there is incorrect and or/biased.
Did i call out meta specs, yes.. i did, i will in any game as they disproportionally affect balance.
The better question is why dont you? Unless you are one of those guys that has to play meta to compete you should be calling for balance, which is all ive ever wanted in any game. Having high rank with meta specs is almost meaningless when balance is not in place.
No game is ever completely balanced, ive never seen it in my years of gaming, but there are typically very obvious issues that need to be addressed. The difference is how fast and what they do to address them.

And what’s your main here in GW2 ^^?

Cant say i have 1 main at this point, it depends on the game mode and the needs of the guild.
I play DH and/or Ranger/Druid given choice as i prefer ranged play field of vision and less “magical” classes. I was a Mercenary in TOR, a Hunter in WoW. I have completed more content on the Ranger than any other so i guess i would call that my main, but since HoT ive spent more time on the DH.
But I also play Necro and Rev as needed by the guild mainly in WvW and GvG scenarios since the other 2 arent really viable in those play styles currently, at least not with my guilds composition.
As i did in TOR/WoW i have one off each class though to help better understand what each can do.
I don’t know what bearing that has on this conversation so any further questions about my play might be better handled in a PM.

DH problem is not the traps....

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Posted by: Floplag.4032

Floplag.4032

EVERYTHING cant be OP, im sorry it doesnt work that way.

Aren’t you the same Floplag from the SW:TOR forums that used to complain about how every class other than your main was OP?

I played SWTOR so yes it was probably me. I also never said what you imply about “every other spec” or anything even close to that so while it was likely me your view of anything i ever said there is incorrect and or/biased.
Did i call out meta specs, yes.. i did, i will in any game as they disproportionally affect balance.
The better question is why dont you? Unless you are one of those guys that has to play meta to compete you should be calling for balance, which is all ive ever wanted in any game. Having high rank with meta specs is almost meaningless when balance is not in place.
No game is ever completely balanced, ive never seen it in my years of gaming, but there are typically very obvious issues that need to be addressed. The difference is how fast and what they do to address them.

DH problem is not the traps....

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Posted by: Floplag.4032

Floplag.4032

so a melee should just bend over while you stand in your traps and nuke him ?
yeah right….

in my opinion traps need DMG nerfs and DHs should get some Self sustain buffs to compensate for some of the lost dmg.

Of course not, anymore than i should stand still when you are in melee range and get blown up… again every snake has to have its mongoose.
Again thats not the spec, thats a L2P
Either way, i realize you as a melee centric class are at a disadvantage against me, i get that, but that doesnt make the class OP overall, just against your chosen/preferred spec.

DH problem is not the traps....

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Posted by: Floplag.4032

Floplag.4032

I play a DH, and honestly most of those who get blown up by me are doing it wrong.. its that simple.

The only ones i truly feel sorry for are Thiefs, they have almost nothing for me unless i do it wrong… anyone else, yeah, you have options. Yes, you have to think, you cant just leeeeroy in and pew pew… sorry, but use your brain not your balls.

You want to complain complain about those with no natural predators or counters…. Temp, bunker Mes, Revs… things that actually are OP. But DH, im sorry thats a L2P issue most of the time.

Its kinda silly complaining about things that are not even in the meta.. just sayin. Lets bring the obvious OP back down a little… the obvious weaker classes up, and stop worrying about the ones in the middle that are basically where they should be.

they aren’t middle lol they are OP just under the radar because the super OP Ele mes etc Bunkers

the moment those get nerfed DHs will start Swarming all the brackets and start nuking entire enemy teams with premade 2-3 DHs

especialy if they start nerfing the boon applications stab end regen hp regen etc.

yeah i totaly can see it happen.

EVERYTHING cant be OP, im sorry it doesnt work that way.

Right now the meta, of which DH are not part of, includes 4-5 classes. It is those classes, along with those at the bottom of the list, where nerfs and buffs start… not in the middle on the basis of a what if. Thats just not logical reasoning.

IF it happens as you say then yes, nerf them, but you cant do that till youve taken care of the obvious OP scenarios and DH are not that at this point nor is the scenario you describe likely unless they nerf others to the ground.

I think some people need to buff their gameplay more than nerf DH. I see so many people just jumping in on me like im just standing there for no reason… thats not me being OP thats you not thinking. Bad play doesnt make a spec OP.

DH problem is not the traps....

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Posted by: Floplag.4032

Floplag.4032

I play a DH, and honestly most of those who get blown up by me are doing it wrong.. its that simple.

The only ones i truly feel sorry for are Thiefs, they have almost nothing for me unless i do it wrong… anyone else, yeah, you have options. Yes, you have to think, you cant just leeeeroy in and pew pew… sorry, but use your brain not your balls.

You want to complain complain about those with no natural predators or counters…. Temp, bunker Mes, Revs… things that actually are OP. But DH, im sorry thats a L2P issue most of the time.

Its kinda silly complaining about things that are not even in the meta.. just sayin. Lets bring the obvious OP back down a little… the obvious weaker classes up, and stop worrying about the ones in the middle that are basically where they should be.

effective Druid WvW/GvG builds/roles?

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Posted by: Floplag.4032

Floplag.4032

Just to clarify.. i have been testing and using it, though support for it within my guild is non existent. Cant say as i blame them, there isnt exactly any references to suggest otherwise at this point and for the most part its effects are not as obvious as others.

The question was designed to see if i was on the right track, but i understand the reluctance to share information.

For me it comes down to trying to convince anyone that we could fill the roles that others get on merit to justify giving us that spot? I guess my theory crafting isnt good enough to make that argument yet.

effective Druid WvW/GvG builds/roles?

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Posted by: Floplag.4032

Floplag.4032

I am on TC, recent transfer
Yes ,i have played though not as much with the Druid as my guild has needed me elsewhere Mostly Rev or Necro.. but im hoping to make inroads with this instead.
Most of my play is in groups for WvW and or GvG.. not really a roamer.
I was running staff / longbow for occasional dps punch/utility and staying at range, i think there are much better options to play melee or frontline so im not looking for a build for that. .
Yes, im thinking more range, backline… its my preferred style.

effective Druid WvW/GvG builds/roles?

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Posted by: Floplag.4032

Floplag.4032

oh i dont blame him im just saying that building the community matters too.
and im noones real competition but the point is valid

effective Druid WvW/GvG builds/roles?

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Posted by: Floplag.4032

Floplag.4032

i appreciate not wanting to give secrets… but how else do we build the class of those who know dont help others who are interested?
im with a good guild, but the current meta leads in other directions.. im trying to break into that but havent quite got it right.
ive watched a lot of streams.. most are doing sPvP.. ive seen very few in WvW or GvG that are “known” to look to for advise.
Its nice to know there is a way… but it would be better to see some details Thanks for at least confirming my thoughts

If youre serious about your guild it will be better for the long run if you learn to theorycraft for yourself. Too many players these days just look to copy and paste off of metabattle.com. From my experience unlike in spvp, serious gvg guilds atleast back in the day wouldnt go round giving out their builds, it is a weapon the theorycrafters spent hours designing to give their guild a real advantage on the field.

Make a build regardless of how crappy, test it and reiterate. Learn every single minute detail of this game’s combat system and the mechanics of your class. Gain the trust of your guild and assert yourself so that they listen and go along with your testing because with a 20man group testing builds solo wont give you any meaningful indication of how good it is. Once youre happy with the build start teaching the others using your class how to use the build in the optimum way, train them and then perfect both the optimum playstyle and build from there.

Honestly the game mode is as good as dead now so i almost feel bad for people newly arriving at this game to go on a journey when it comes to zergbusting. Or you could screw the long run and just wait till someone posts a dull outdated build on metabattle and play it in a mediocre way.

which i have been doing… but asking for ideas is never a bad thing right?
I’ve been trying a few things and am looking for ideas to see if im on the right track etc… since meta battle doesnt really have anything relevant.

effective Druid WvW/GvG builds/roles?

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Posted by: Floplag.4032

Floplag.4032

I’ve watched him and he is typically doing sPvP when ive tuned in. Dont think the same things would apply unless hes playing it as frontline. I prefer mid to backline so im hopeful there is something in that regard

(edited by Floplag.4032)

effective Druid WvW/GvG builds/roles?

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Posted by: Floplag.4032

Floplag.4032

i appreciate not wanting to give secrets… but how else do we build the class of those who know dont help others who are interested?
im with a good guild, but the current meta leads in other directions.. im trying to break into that but havent quite got it right.
ive watched a lot of streams.. most are doing sPvP.. ive seen very few in WvW or GvG that are “known” to look to for advise.
Its nice to know there is a way… but it would be better to see some details Thanks for at least confirming my thoughts

effective Druid WvW/GvG builds/roles?

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Posted by: Floplag.4032

Floplag.4032

Cross posted from Ranger forum….

I’m wondering if anyone has really found a good Druid WvW/GvG role? specifically more around support mid/backline?

Metabattle is pretty thin on the matter… i hope that’s not the reality of it

Most of the things that would seem to make sense have limited range to be effective it seems, IDK, just haven’t found anything that really seemed to work and was looking for advice/tips?

Thanks

effective Druid WvW/GvG builds/roles?

in Ranger

Posted by: Floplag.4032

Floplag.4032

I’m wondering if anyone has really found a good Druid WvW/GvG role? specifically more around support mid/backline?
Metabattle is pretty thin on the matter… i hope that’s not the reality of it
Most of the things that would seem to make sense have limited range to be effective it seems, IDK, just haven’t found anything that really seemed to work and was looking for advice/tips?
Thanks

(edited by Floplag.4032)

Why do we still not have soloq?

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Posted by: Floplag.4032

Floplag.4032

because queue times matter far more than balance or fair matchmaking

Dear Anet, pls solve upper division queue

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Posted by: Floplag.4032

Floplag.4032

what did you expect? honestly? you get there first there is going to be less player pool. this was easily predictable
how do you propose they fix it?
the better idea would be for you to help other players get there and it fixes itself instead of using them a target fodder.

But if they need a carry then do they really belong in diamond or above?

You assume i mean carry, that was not my intent.
Many good players dont always have the best of luck in groupings and lag behind.
go find players you think are good and help them get there, not help the clueless get their shinies.

Dear Anet, pls solve upper division queue

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Posted by: Floplag.4032

Floplag.4032

what did you expect? honestly? you get there first there is going to be less player pool. this was easily predictable
how do you propose they fix it?
the better idea would be for you to help other players get there and it fixes itself instead of using them a target fodder.

50/50 w/l ratio...

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Posted by: Floplag.4032

Floplag.4032

the idea behind 50/50 is valid, however… the matchmaking to support it currently is not.

I have had far too many unbalanced matches to give the system the credit it deserves, most of which have gone against me mind you but still.

The goal is to give everyone an even shot, but the reality is that this has not been the case due to multiple factors… exploiting ranks and groups versus solo queue to name a couple.

2 legendary take 2amber is right playing?

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Posted by: Floplag.4032

Floplag.4032

The system now is forcing players to play with players with similar divisions. Ofc system uses MMR too but it seems has a different weight for the matchmaking and the queue time.

It would be good if divisions = skill but it’s not true. MMR and roster size should be the main parameters. Divisions are an indicator of pvp dedication and progression, it doesn’t really reflect how good you’re in the pvp.

You shouldn’t be penalized because you hit diamonds/legendary division before the other players, I can understand a long queue if there are no players with a similar MMR and roster size around you but divisions in general, should be less correlated to time queue.

The point of any match making system it to create balanced fair matches as much as possible, not shorter queues. If that was the goal there would be no system and just dump all into one giant queue and group them without regard for any statistics.

Is it fair to “punish” those who attained higher ranks faster… no, but its equally not right to punish lesser players by having to face them because they manipulate the system either. It is a 2 way street if you plan to actually build a community.

You got there, how about giving others a fair shot at doing the same? Then you might not have this problem, but im sure that never occurred to many aside from the needs of the now

2 legendary take 2amber is right playing?

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Posted by: Floplag.4032

Floplag.4032

There is a too heavy correlation between divisions and time queue. Time queue should be more correlated to MMR.

If I play with Diamonds/Legendary players i know for sure they’re dedicated pvp players who invested a lot of time in pvp and won a lot of games, but not necessarily every diamond/legendary player is better than ruby/sapphire players, speaking about game skill/knowledge. For many reasons player could start the league after or having a different play daily time, so they’re in the lower divisions but can be always really good at the game.

Like Legendary player I tried twice to go in soloqueue and I got twice 1 hour+ queue (queue didn’t pop)

I Left the queue and I did a screenshot, but honestly if you reach now the diamond/legendary division you basically can’t play solo or with other diamond/legendary friends, queue simple doesn’t start.

It’s sad I know, but it’s a system fault, not a players fault.

True, but how does that justify beating up on lesser players again? That is very much the players fault for doing these things to get around the system.

I’m sorry you have bad queue times but what did you expect? You get there before everyone else there isnt anyone to group with, simple logic. First one at the party is dancing alone.

The smart move would be to help others get there, not take advantage of it. And no dont even try to tell me thats what they are doing by taking ambers… thats BS and you know it.

Ive talked to many of the more popular streamers and such and not one of them has said anything at all about helping others, its always about the queue.

People are Diamond but play like Amber

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Posted by: Floplag.4032

Floplag.4032

Because this ranked system is broken like hell, this “save spots” every next tier make this ranked system noob friendly and it is not uncommon to meet player with 30% win rate in Ruby.

Win rate is not a reflection of skill in a 5 man match anyway so that really doesn’t mean much. Whether you win or lose is a result of who you are teamed with, not your own ability 90% of the time.

People are Diamond but play like Amber

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Posted by: Floplag.4032

Floplag.4032

you dont actually think everyone with higher rank earned it the right way or by skill do you? really?

2 legendary take 2amber is right playing?

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Posted by: Floplag.4032

Floplag.4032

The answer is simply, and actually quite selfish.. shorter queue times.

These people think they are entitled to short queue times without any consideration for the other side that has to face diamonds as amber…. as if thats in any way fair or right.. but hey queue times

Good luck building the pvp community while kicking the teeth in on those other lower level players.

The short sightedness of us as gamers in these games is astounding at times.

Ive asked many streamers to justify that move and they all say the same things.. queue times and better streams… to hades with those on the other side, they dont matter, well at least until it happens to be them.

Invisible Traps deserve a Hotfix!

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Posted by: Floplag.4032

Floplag.4032

Another one who didn’t read what I wrote ^^

It’s quite sad that I’m describing a bug for ToF and PoB and 80% of comments here completely miss the topic, kittentalking each other over l2p and OP traps.

fair enough i missed that, sorry… im just sick of the complaints about traps, my bad

Invisible Traps deserve a Hotfix!

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Posted by: Floplag.4032

Floplag.4032

Yes, because real world traps are visible and not camouflaged.. amirite?

Honestly guys if you are going to put a giant visible circle on the ground that screams dont step here.. whats the point of a trap to either a DH or a Ranger?

You want to go that route, fine, lets us throw them like wells and other AoE attacks instead of having to place them, i could live with that. Never understood why the disparity in that sense exists anyway.

How many quit playing WvW since new maps?

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Posted by: Floplag.4032

Floplag.4032

my guild has done more scrims and practice as opposed to actual WvW… We simply cannot find anyone to fight.

Seriously having to run 5-10 minutes to try to find a fight is horrendous game design.

The BL needs to be far smaller, have less PvE, less jumping and intricate map design and just encourage actual fights… not endless running around looking for someone.

Noone is playing WvW for PvE style gameplay, noone.

Is Anet Ok with ESL players abusing Rank?

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Posted by: Floplag.4032

Floplag.4032

if anything they should be held to a higher standard… they represent what they are trying to promote.. seeing them do this kind of thing does not put forth a positive image.

Help Dragonhunters to be viable.

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Posted by: Floplag.4032

Floplag.4032

how about giving back the ability to throw traps to both DH and Rangers… since AoE has become so trivial now with Revs CoR etc…

Why solo que may not come back theory

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Posted by: Floplag.4032

Floplag.4032

team versus solo queue is the problem, everything else is fine.
Every game that has ever pitted guild teams or premade groups against solo queues has regretted it, its an epic failure in balance.
The answer is simple, separate solo queue from group queue, problem solved.

DH causing massive team imbalance

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Posted by: Floplag.4032

Floplag.4032

Honestly, if you think DH are a problem you are kittened when you get to Revs…
Walking into traps or not anticipating them is a you problem