its simple we have 2 pvp updates per year so it will be betwen September-December , so simple.
Hey Guys! I am looking for a team in the EU region. Had some break and comin back to game.
I have over 7k tournament games on my necro and i would like to find some competetive team.
Contact me ingame if you are interested in trying me out
U can also check my past highlights from my stream twitch.tv/forsaker_
nice finally u will have some team :P Gl man , btw coming back to gw2 , cya soon :P
what a shame still dont have team?? :<
Dont worry man , i might be back soon so 2man necro team inc :P
To all my fellow necros , i am leaving this game . Idk if i will be back , tommorow i am gona start playing WS with friends from GW2. I hope u guys will still keep the nice feedback and when i will be back Necro will rule in PvP
Big thx to Djooce for tips and ofc big thx to Blackmoa and Bhawb for the feedback about necro , keep the podcasts going!
CYA guys!
i can tell u one thing , dont expect patch in next 4moths
The main problem i see here is that most ppl coming on forum are simply said noobs and have no clue about game , class mechanic and dont start to QQ on me becouse that is true. Smt i see posts and i think does this guy playing same game than me?
i have no truble with rangers , let them stack those bleeds on me , then 1 transfer , chain fear gg
Dj try to run 6/4/0/0/4 , Orr runes , wurm/cb/poision could and ofc doom sigils :P
Such a troll
Yeah Dj plaied few games 6/4/0/0/4 today and it was not bad and also started to use frailty , this one exta condi every 2s is realy big thing thb
not gonna discus things that are obvius , every patch more power creep every decant player know that.
I won’t deny that rune of strength is strong, stronger than vast majority of runes (not all, however) but no way it should be nefred. Rune of strength is the nail that holds all the current balance together, and a lot of people think that current balance is best for a while. Remove it and it will severely hit power specs, once again remove ele from game and force everyone deep into condiebunkers. which I prefer to call kitten.
Yes, power it gives to a warrior is a bit too much, but that’s a warrior after all. Nothing new in that.
I think u have no idea what power creep is , exacly things like those runes are good example of it. U dont want condi bunkers? Now u have power bunkers with decent condi dmg yeah that much better.
yeah ppl carried by OP builds/profession/runes gl with that. Ppl who defend those runes , same thing about nightmare runes and balthazar just dont have any clue about balance , yeah keep the power creep going , ppl thinking dont hurt.
Almost every high tier Necromancer disagrees with you. We have awful bleed stacking, bad access to any other damage conditions except Fear, which has the most counters of any condition in the game, we have no stability, no unique support, we are the easiest to focus in a teamfight, have no cleave, only burst AoE (not particularly that strong either), and subpar defensive mechanics that actively counter each other.
About stacking bleed. Mark of Blood(2) + Mark of Evasion(2) + Sigil of Geomancy(3) + Enter DS(2) + Dark Path(3) + Grasping Dead(2) + Enfeebling Blood(2) + Blood is Power(2) + Transfer Self Condition from Blood is Power(2) + Signet of Spite(2) + Scepter AA(2) = 24
Ofc with Barbed Precision it will be more but there a lot of traitable/sigils/utility skills and if we ignore them we got 14 stacks. Plus it stacking too slow and we need to increase our bleed duration. Also we have slow cast time and enemy can avade some of these skills. Now someone can tell me how other classes stacking their bleed and how quickly.
Yeah realy optimistic , ppl in pvp sometimes dodge , block , interupt etc etc etc
+ 1 condi cleanse and bleeds are gone
tbh that kind of things should be hot fixed instantly , this only show how badly is this game disegned
And chain fear is not OP? When a necro fears you 4 times in a row and you only have 2 stunbreaks. Necro lost to a thief= l2p.
atse at his best. So, how does the Necro do this exactly?
With atse’s assistance, several times in a row!
I’ll take a swing at it…
1. Nightmare rune proc from being hit
2. Followed up with reaper’s mark
3. Send target running through spectral wall
4. Hit target with doomCan also use corrupt boon or well of corruption if you manage to remove stability.
Pretty optimistic scenario :P
And chain fear is not OP? When a necro fears you 4 times in a row and you only have 2 stunbreaks. Necro lost to a thief= l2p.
i dont see anything worng when necro lose to for example s/d thief , good s/d should kill necro in 1v1
Its not like they have much else in the way of stuns
Pistol whip would like to have a word with you.
And while you’re using a Sword in your mainhand, you also have Tactical Strike for a 2s Daze. Throw in Basalisk Venom elite and thats quite a few CCs a Thief can suddenly push out, not considering Headshot as its mostly an interupt.
Then Stealing a 3sec AoE fear or a 4sec single-target Daze (from guardians) can create a very nasty chain of CC.
S/P doesn’t have stealth for you to worry about. Dodge Skull Fear. Fear chaining is longer duration from ranged, and has to be countered via stability, bcs a single stun break won’t help. If fear chains from range are acceptable, it’s hard to explain away why a 3 second melee range fear that can only be done vs 1 profession isn’kittens
AOE fear not vs 1 and necro fear chain can fear u for 3s becouse necros dont run 30 in spite anymore so the fears are not so long
Points that weren’t covered:
- Ranged fear available to necro
- Runes of the Nightmare extend fear duration
- Skull Fear is only available if you are vs a Necro
- Melee range to get the full 3 seconds
- Thief has hardly any AoE synergy to combine with fear (condi’s, terror, etc.)
- etc.
- Ranged fear available to necro – i dont see any problem with that , i magine necro with mele fear :P
- Runes of the Nightmare extend fear duration – yes they are couse most necro is trying to go more defensive and not put any taits into spite tree (coni duration) with those runes + fear duartion trait mark fear is 1,5s + ds fear 1,5s or 2s under 600 units so in best scenario u will get +3s fear.Not gonna talk about 6th bouns of those runes becouse i agree its broken.
- Skull Fear is only available if you are vs a Necro – yes ofc
- Melee range to get the full 3 seconds – good thief wont go into melee is he wont be able to have some shadostep or smt rdy
- Thief has hardly any AoE synergy to combine with fear (condi’s, terror, etc.) – he dont need any more aoe , thats why thief uslualy use that fear to kill necro. Necro need to play deffensive , take some highground , thief can alway jump hm with steal , then fear and do dmg , if necro dont have any stubreaks rdy or lf the thief can kill him pretty fast but ofc its sytuational.
I dont find skull fear to strong or anything and i dont know why we even discusss this here :P
Its not like they have much else in the way of stuns
Pistol whip would like to have a word with you.
And while you’re using a Sword in your mainhand, you also have Tactical Strike for a 2s Daze. Throw in Basalisk Venom elite and thats quite a few CCs a Thief can suddenly push out, not considering Headshot as its mostly an interupt.
Then Stealing a 3sec AoE fear or a 4sec single-target Daze (from guardians) can create a very nasty chain of CC.
S/P doesn’t have stealth for you to worry about. Dodge Skull Fear. Fear chaining is longer duration from ranged, and has to be countered via stability, bcs a single stun break won’t help. If fear chains from range are acceptable, it’s hard to explain away why a 3 second melee range fear that can only be done vs 1 profession isn’kittens
AOE fear not vs 1 and necro fear chain can fear u for 3s becouse necros dont run 30 in spite anymore so the fears are not so long
some ele builds can reflect lich pretty nice , engis also + engi with bombs can blind him pretty efective.
I am playinge necro and yeah its a bit anyoing but i dont feel its to strong , u know how happy i am when i 1v1 thief and he is trying to fear me but i use dagger transfr and i fear him :P
Necro wa always counter to engi no matter what , ofc there are few cheese builds like MM tank who can stay still and kill :p or full glass who can go lich form and one shoot ppl , signet of spite landed in right time can win a fight instantly. I am playing condi necro withour SoS or any fear duration , not even nightmare runes and killing engis is pretty easy becose of the condi transfer/corupt. Ofc there are soem engi builds that can kill necro if playied properly for example turret engi or even power engi. The thing is that if u gonna met good necro in a fight u will lose almoust every 1v1. And condi necro is not OP even not close to that , MM or power are a bit broken.
S/D thief is kinda counter to necro or mesmers , engi can counter thiefs etc. This is how this game works , and trust me some necro builds require a lot of skill and knowlage.
- more LF generetion via weapon skills/utilitis for example corupt boon/well of coruption gives 3% lf per codni converted
- remove dmg on fear and give us trait that stack on interupt 4-5 stacks of torrment
- increase the distance of wurm to 1500-2000 , reduce cast time to 3/4s
- change “Fear of death” trait into “Corupt on death” to cast well of coruption when we go down
- change some of our bleeds into torment
- add cripple effents to spectral walk when enemy cross the green track
- make a trait that give us ability to heal in DS ofc reduce healing for example 50%
- change "Deadly strenght ’trait into “Protection strenght” witch will give us 3s of protection when we go into DS
- make “Siphoned Power” trait give us might on 33% treshold not 25%
- “Dark Armor” change this trait to give us block effect when we channel but also move this trait into master line and move “Death Shiver” trait to adept
- “Signet mastery” add pasive affect us in DS
Becouse i dont want to keep going this discuision i will just write my sugestion about necro:
- more LF generetion via weapon skills/utilitis for example corupt boon/well of coruption gives 3% lf per codni converted
- remove dmg on fear and give us trait that stack on interupt 4-5 stacks of torrment
- increase the distance of wurm to 1500-2000 , reduce cast time to 3/4s
- change “Fear of death” trait into “Corupt on death” to cast well of coruption when we go down
- change some of our bleeds into torment
- add cripple effents to spectral walk when enemy cross the green track
- make a trait that give us ability to heal in DS ofc reduce healing for example 50%
- change "Deadly strenght ’trait into “Protection strenght” witch will give us 3s of protection when we go into DS
- make “Siphoned Power” trait give us might on 33% treshold not 25%
- “Dark Armor” change this trait to give us block effect when we channel but also move this trait into master line and move “Death Shiver” trait to adept
- “Signet mastery” add pasive affect us in DS
(edited by Forsaker.9213)
Sry but no , weaknes is to important for necro , sometimes when i am under big presure from warrior its just better to conver even 1 might into weaknes just to nut be killed and even change the fight.
Ppl need to stop whining.. i would rather have devs working on content/bugs etc etc.. then to waste their time on the forums answering stupid threads like this one. I dont think your little complaining threads are that important that it needs to be seen by devs, let alone be answered by devs. Stop QQing and start playing !!
Do see the topic title and 1st post?
And why should not complain about smt that is broken? How can i play when most of the games are 4v5? How can i play when i am getting pve heros going for thier daily and stay afk whole game? How can i play when i am getting skyhammer every 3rd map with engis playing me like pinpong ball? I have the right and i have the arguments to complain.
sry but this wont work :P problem stay the same , u will get focused and u will die fast
Bump…
/15char
I just read 1st point and i am done , man lern few things about game not gonna discuss with u , gl hf.
1. Exacly what i said u have no clue about class u want to discuss. U ask who have more stustain? Every other class , more condi clear? Ele? War? Guardian? Even rangers spec right have ton of condi clear.
3. Read point 1.
4.Where i use them as a argument to get buffs for necro? I said that those rune brought even more power creep and wars/eles/engis got buffed a lot by this.
Show me where i asked for " mobility, Healing Signet or a trait which heals a similiar amount also while in DS, Berserker Stance and Endure Pain"
We want to focus how to change few things (read 1st-2st posts) not how to make necro OP.
1. Yes u are right that are buffs , spectral wall not vaible , death magic trait are ok but dont bring to much , VP only for power build witch are not vaible , spectral armor was changed and the inernal cd makes it worse , weaknes change was a buff but at the same time our eaknes duration was hard reduced and weaknes shroud got nerfed , SoS is just cheese , but still this is nothing compered to the nerfs becouse at the same time every other profesions got more sustain , more condi clear etc.
2. Most of this topic is about warrior and his skills idk why but w/e
3. No DS is not sustain , it should be but its not working , full ds can be taken down in 3s , u can be cc in it , u cant get any heals , every class has a “gimme a sec to breathe for a little bit” type of skill necro dont and we should be attriction class?
4. Good thief + mesmer can easy kill u whereever u are and still able to disangade.
5. Nightmare runes and rnd prock , yeas this what necro needs , i dont want runes like strenght or balthazar but at the same time i dont want them to be in game.
And i am done disuss with someone who dont know the game and have no clue about hight tier pvp. Cya.
Shame this topic went on that track.
Ok we made this topic to have some discussion about necro , his mechanic , how we fit to the state pf the game , how he interacts to other profesion and how other profesions interacts on necro. Ofc we wanted to focus on top tier pvp where ofc things like support/minion necro just dont work.
1st few words to sorrow.2364 , hey man , when i see your posts i know u dont have much expirience about necro and his mechanic and some of your words are right but sry most is not. I feel your statments are based on build editor.
Necro was never in worst situation when it come to balance in general i would say its the less power creeped class in game , since realese every single class is getting buffs , even we see some nerfs to shot down some OP builds at the end there is always smt that was buffed to much. Necro before dhumfire in my opion was one of the most balanced profesions in thegame next to guardian , for a long time other profesions were getting buffs to thier sustain/dmg etc and what necro got? Some bug fixes. Then we had dhumfire patch witch completly changed necro from balanced class witch was uderpowerd becouse of the power creep into walking spaming condi class witch was able to kill everything. Did we asked for this? No. We asked for more sutain , for more ways to deal with focus. And what happend since that patch to the last patch? We got copletly nefred from our condi dmg , 1 bleed less here , 1 bleed less there and 1 there , fear dmg nerfed , weakness duration nerfed , our best defensive trait nerfed , putrid mark completly nerfed and at the end they nerfed dhumfire witch now is usless becouse as a condi necro u lach lf regen and u cant just spam autoattack and hope that anything will cross the LOS before u life blast will hit the target its just not worth using. Our DS as a sustain? Sry but its should be that but its not working. Positioning u say? Sry but atm u can take some highground or smt and still thief gonna jump u , still mesmer will be able to deal ton of dmg from ranger , still war can drop 1 AOE on u . In last patch necro was the only class who got nerfed and its not only change to dhumfire but also runes changes/amulet changes witch just buffed eles,engis,wars….
I dont see any such good runes for necro as streanght runes for war/eles or balthazar runes for engi .
And plz stop comparing necro to wars witch are completly over the top with perma 25 stacks of might , high hp , high toughnes and much more.
We want to make necro fit to the game mode , we dont ask to get everything , mobility/dmg/sustain etc….
We made this topic to write some feedback and discuss about it and the only thing i see is Sorrow trying to say necro is fine, Yeah on paper it looks ok , but in reality its completly diffrent. If this topic will look like it looks now i would rather have it closed .
(edited by Forsaker.9213)
guys plz just ignore his posts
sorrow , plz go play necro , u camed here talking about smt u have no clue. Necro dont fit to the game , he is in worst situation ever , bad mobility , bad sustain ( DS its not sustain it will give u 2s more before u will die ) , dmg on necro is super low atm , ofc necro can kill guardians but what decent team will let guardian 1v1 necro? Thief will just jump in necro dead thats why u cant even go for 1v1 situations , necro just lack defensive mechanism.
And idk why u compare necro to war??!! Ofc war is superior , atm with streaght runes its way over the top , try to 1v1 good ele with 0/0/2/6/6 build , i just started to play staff ele , when i see necro its simple free kill for me.
Before u will say smt more , go play necro , go see how it is . And its not only like ppl focus necro becouse if they dont they will lose every fight , atm gaurdian + ele can completly counter necro condi , they focus him becouse its free 5pts.
There are few rune sets perfect for necro , we could get some other condi amulets but still that is not the main problem , whole class mechanic/idea just dont fit.
I think Necro players haven’t theorycrafted enough or looked at their class as capable of providing backline healing and boons.
The heals you can provide on a Necro to your teammates and the control you have over conditions makes them strong enough to compete for a Staff Ele type of role without having to build around blasting water fields.
I’d personally prefer a Clerics or Magi Necro that specs into Wells, Plague Signet, and DS Healing over a Staff Ele since the team fight would have all their conditions that they need being capable of redirecting toward your team’s target, not to mention stability becoming fear and any regen or might being corrupted.
Ex. Build
http://gw2skills.net/editor/?fRAQNAW4Yjk00TbNNe2wfbihBZ6ax+FVAqvWcKA-TJxHAB1eRAQqMwP7PAwTAAA
I am playing necro for quite long and smt like supports/healer necro will never work in high tier pvp. Necro atm is in the worst situation ever was. Necro just dont fit to this game mode , conquer , witch promote good sutain/support , good mobility , good dmg and necro lack all of this.
necro is incredibly strong, but right now at a high level you get trained and have probably the worst defensive utilities in the game. If specced correctly a necro can 1v1 almost everything in this game with the exception of cheesy dueling builds.
Necro right now requires perfect positioning at high levels and a team that is very coordinated at giving peels.
Yes necro can 1v1 everything , problem is that enemy can easy make fight 1v2 vs necro and he die in few sec , lack of defensive/disengage utilitys and dont forget that necro cant fight on point vs some profesions like warriors.
Yes positioning is most important for necro , problem is that thief will jump you everywhere , mesmer will use phantasms + gs dmg to presure u and dmg is pretty high ,war with his sustain can just overextend and get u .
(edited by Forsaker.9213)
yeah think we should keep the tread there
https://forum-en.gw2archive.eu/forum/professions/balance/PvP-The-state-of-Necromancers-in-PvP
yeah i think last post from dev here was when we got dhumfire :P
Even if they notice this they wont do anything …
Necro atm is competly counterd by condi clear and focus , necro just dont fit to current game mode , team needs mobility/sustain/dmg , necro lack all of this. The worst thing is that we have no impact on how to balance necro becouse our feedback is just ignored.
i fully agree with Moa and Dj but the worst thing is that devs will not even read this feedback , sad but anet is just immune to what we say , they rather do it thier way (bad way)
no comment…
15…
Necro is in realy bad spot , teams are bearly using necros becouse he dont fit to the current game mode , u need mobile , sustain/dps profesions witch necro lack .
Yeah i feel that this is kinda problem , a lot of ppl coming to pvp , when they are running on pts , caping with 2-3 , stomping with 2-3 thinks they are doing right becuse they are getting pts abd tryn to get hight possible score , anet should change that somehow.
Yeah would be nice to have few new maps but i would rather focus in balancing this whole power creep we have.
pretty legit , and devs response on what is going on in game? After patch i fell they are completly ignoring what ppl say here and ignoring this whole buggy situation with NPC/AI
I did some tests with NPCs in mists , i used full toughnes stats so i had 3201 armor . here are the highest hits:
Engi NPC:
8987 dmg – jump shot
Ele NPC:
7832 dmg – arcane wave
Guardian NPC:
5609 dmg – bane signet
Necro NPC:
3659 dmg – unholy feast ( seems not to be to mush but from i remember on glass necro that was 3# AOE axe attach witch does around 1k-1,5k dmg)
Thief NPC:
That tooked me few min of tests – 1,2k dmg X 7 – unload
Warrior NPC:
7134 dmg – backbreaker and 7089 dmg – fierce blow
Mesmer NPC:
5133 dmg – mind stab
Chieftain:
7911 dmg – kick
Svanir:
2800-4200 dmg – swing + maul (rember he hits multiple times)
Caster:
5387 dmg – lightning strike
Didnt got any high hits from soldiers and lord. I think this dmg is pretty high with the armor i have.
Few fast tests with zerk stats :P
Ele NPC:
11311 dmg – arcane wave
Engi NPC:
10323 dmg – jump shot
Necro NPC:
9800 dmg – unholy feast ( LOL its AOE i want his build! )
from necro point of view:
1.fear duration – its ok , problem is in nightmare runes , just reverse duration to 1s like it was , fear atm is shorter then before patch becouse most of necros is not going 30 in spite so 30% condi loss
2.DS – idk what u mean , DS OP? For me DS still lack a lot and still need a lot of work.
3.Shumfire – again what? It got nerfed so i have no clue what is your problem with that.
4.SoS – nerf the duration of condis and will be fun.
5.Corupt Boon – this not OP , before when u could convert all boon , yes it was bit to strong but now its ok.
The only thing i can see now its that is a troll post.
Justin i have one question , when u gonna do actualy smt for ppl who play pvp since 1st beta?
Yeah we have a lot of new stuff but nothing that hardcore pvp comunity would beneit from,