it might be some kind of bug
so what do u think guys??
http://www.reddit.com/r/Guildwars2/comments/1s6kta/new_healing_skill_chat_codes/
condi meta?? Lol where
like i said in ither topic
hotjoins + curent rank system promote brainles farming/spaming/zerging , then on soloque u have 5 ppl caping one point , i respect your opinions guys , my opinion is just diffrent , and if the system change will improve curent state of the game (wich i think willl) i can deal that my time spended doing tournaments to get my rank will be how to say it “removed” , with current state of pvp wicth is on critical level i am up for any change , those changes are big thats why i am looking with optimism for the next monhts and i hope devs will finaly improve pvp. Like i dont care atm abour rank/gear/leeder i want this game to be realy good pvp competetive game with big commiunity , esport?? yes it will come easy when we will get good ppl base and reword/leeder system
hotjoins + curent rank system promote brainles farming/spaming/zerging , then on soloque u have 5 ppl caping one point , i respect your opinions guys , my opinion is just diffrent , and if the system change will improve curent state of the game (wich i think willl) i can deal that my time spended doing tournaments to get my rank will be how to say it “removed” , with current state of pvp wicth is on critical level i am up for any change , those changes are big thats why i am looking with optimism for the next monhts and i hope devs will finaly improve pvp. Like i dont care atm abour rank/gear/leeder i want this game to be realy good pvp competetive game with big commiunity , esport?? yes it will come easy when we will get good ppl base and reword/leeder system
But this rank system dont help in anything.Progresion? What progresion , that u farm hotjoins zerg from point to point and have no idea what to do in tpvp?? Rank system was bad since start and most of good player know that , it was not promoting your skill but time u spend to farm glory so tell me why should we have smt like this?? Pvp system should tell how ppl are good not how much time they have for farming hotjoins , ofc there are ppl who play only soloque or team que but every good player will agree with me that current system is bad and removing it is good idea.
I will be honest with you guys , removing this broken rank system is great idea! Whst is that , u are farming some glory to get ranks and better gear but even guys rank 60+ can have no clue what to do in competetive team so why should we even have this , current rank dont mean anything so i am realy happy that it will be removed
I would like to ask devs what are thier plans for necro. Atm necro is in realy bad situation and i am not talking that its concider as a condi spam call but this is an issue also. The thing is that in current state of the game when we have conquest mode team setup need to have good mobility and good sustain to roam on the map and be able to defend/fight for the points.Necro lack both thats why we dont see to much teams play necro , atm if u want to run necro u need to build whole team around it , basicly necro was always the easiest target becouse he dont have any blocks,escape abilitys so most of the time necro need a lot of support from team , ofc necro is realy strong when it comes to teamfight but to be strong he need to deal dmg , but ofc most of the time necro will be under hevy presure. So i hope devs have some ideas how fit necro to curent state of the game.
i feel the pain man , aftre reset i won 2 games the lost a lot of 4v5 or 3v5 or unlucky matchmaking , its becouse rank 1 can join soloq what in my opinion is very bad , there shuld be some cap that u can join solo que having atleast rank 20 or seperate soloq for ranks 1-20 then after that ppl can jump in higher tier
yeah ofc u can win thins but most of the time u will loose especialy when its 3v5 that happend to me 5 time past 2 days :P
from what i see the lower u are on leeder the decay hit harder so necx broken thing :P
who knows better whats going on in pvp comiunity then pvp comiunity , ofc pvp player base is droping hard
i think the decay is ok , leeder must be for ppl focused on pvp not for casual players , the problem is that even u drop from decay then play one game u get your mmr back so tbh we dont have any decay :P They should change it that u gain like at least 80%-90% of your mmr back
Deathmatch?? I heard it will be in GW3 , when GW3 will be up?? SOON
yep, the reset is pita for many good players. If you lose first game or even 2 or 3 you are gonna have a bad time. It’s impossible to carry team in <90%. Doesn’t matter if you can 1v3 enemy team if your teammates keep dieing to them 1v1…
yeah i know this :P won 2 games the 5 games 4v5 3v5 , imposible to catch up :P
i basicly dont care abour soloq rating , i dont care if i lose or win, but ist not fun to have 5 games in a row 4v5 or even 3v5…
Ok so after leeder reset i started to soloq , 1st game i won , 2nd game won yeah
And then 5 games in a row 4v5 or 3v5….
My rank atm is araound 600+ i play game win few them bam again 2-3 games 4v5 3v5
How u want me to take pvp serious?? Is it so hard to implement smt to avoid that kind of situations? We need to w8 half od a year for some fix like we w8 for leeder or soloq Realy as a pvp player i feel like a second class guy , we hear all the time we gonan fix this soon and that soonish but nothing actualy happen , realy i bought this game becouse of pvp and i remeber what developers were saying abut it , i dont want to offend anyone but atm we see a lot of promises and problems are the same and plz dont tell me that those thing need 6-12 months to be done.Its realy annoying , i want to play soloq , have fun but atm its just waste of time.
(edited by Forsaker.9213)
omg where do u see condi meta??!! Now teams are running 2 wars/thief/mesmer , i see bearly teams running with necro or engi.
Hey Deimos ,
so ok u have your point view , u are casual 8v8 player , based on what u wrote i can say that your are wrong HS is broken when it comes to balance , i respect your point of view but there ppl with more exp than u who plaied thousend hours of competetive pvp on diffrent profesions so 1st try to play some soloque idk some team que with friends , try diffrent proefesions but not 1-2 rounds , just try to get more exp in higher level of pvp.
Coments “Are you high or something?” are just stupid , guy made topic with his point of view so its just better to explain him some thing then just trash talk , realy some ppl here sometimes act like bunch of ….
Senso u are right in many things but form my point of view (necro) i cant agree with u.
Torment works fine , problem is that thief,mesmer,war have to easy acces to it when necro need to be close range a chanell the skill , its great defensive and ofensive mechanism for necro.
Chill chnage? Never , chill for a necro to slow ppl is a must , if u want to make this change on chill u need to rework traits/wepon skills/utilitis on necro and thats not gonna happen.
Terror moved to GM? Ok i can agree but only if devs gonna rework our adept and master traits , we have a lot of good GM traits and thats the problem becouse most of our adept/master is usless
Autoatack to strong on necro?? Idk. The problem is that our autoatack is our main source of bleeds witch we are getting less on other skills every month so without reworking other skills autoatack need to stay same.
So basicly to make your sugestions work u need to rework a lot of necro things , and its only necro point of view. And its not like i am defending curent state of necro balance becouse necros are in realy bad position atm , thing is that i want to make class that o love to play be at least playble , there is a lot of things to fix/change in the game and it will take months.
(edited by Forsaker.9213)
I duno if dmg increase with time is a good idea. But scaling with condi dmg is gr8 one.
the thing is that they should nerf burn smg by 50% and then with 1k condi dmg 1s will be 300dmg then 2s 350dmg…. so basicly u will need to clean it or u will suffer more dmg but again the problem is that atm teams are runing perma burning setups
i sugested how to fix burn , idk if i am right , make it scale diffrent when u dont have condi dmg burn hit realy realy low like 30-50 but it scale better with condi dmg and second thing make burn hits the longer is on us 1s 300dmg – 2s 350dmg ….
For me the bigest condi problem atm is burning why?
necro got burning->guardian have burning and he can stack might->war have buring + might stack -> spirit ranger burning for whole team so basicly ppl runing with might and perma buring every one.
Before we had team runing engi+ necro epidemic combo and noone was complaing about condis but now we have so much burn stack that we are taking HUGE dmg from burning , even without might burn hits for 300+
So in my opinion is not the amount of condi stack is a problem but amount of buring that whole team can stack.
or make zerkstance,AR and diamond efect only condis that deal dmg , but still u can fear,criple,weaknes,chill etc?
Senso is right , ofc we can have some counter builds/traits but one trait that can hard counter whole necro build just bleh
war,mesmer,thief should not have torment becouse they have high mobility or good sustain , torment should be necros unique condition only becouse lack of mobility and on necro to stack torment u need to be 600 range and chanel the skill so in my opoinion torment is good atm only on necro
remeber that for necros chill is super important for slowing ppl
i agree with almoust all , torment should be unique necro condi and it should work like now becouse of necro mobility and sustain + on necro u need to be quite close and chanel torment so is easy to counter.
AR and zerk stance should not completly reduce condis , they should have some amout of% condi reduction but not 100%
realy u want to make fear work like that??? U dont have any time to stack some stack of frightened , before u gonna do it war or thief gonna jump on you and u are dead
what??? There is no condi meta anymore….war meta now
Thats why torment should be necro unique condi , only for encro becouse vs necro its easy to counter and it works fine with necro mechanic
Now general about burning , my solution:
1st make burning scale diffrent , if u have 0 condi dmg bruning hits realy low then more condi dmg better scaling. 2nd nerf buring example 1000 condi dmg burn tick for 600dmg/s , nerf 50% but the longer burning is on you it deals more dmg , lets say 1s 300dmg/ 2s 350 dmg….. number can be reworked just example. 3rd nerf might from 35 power/condi dmg to 25 power /condi dmg
I play necro since 1st beta , and i would like to have my necro before patch but its not my foul what devs did to this class and what i am forced to play to be efective , i dont like to spam 2-3-5 mark , then scepter one but this is how necro works atm and i dont like it and i am not defending the current state of necro. And i dont realy like to be called noob durning game when i killed someone becouse i am playing “brainless condi spam class” its not fun.Necro before patch was in my opion best balanced class in game.
EDIT
Ezrael.6859 when i said that necro was stacking bleed to slow…. i mean after they were buffing other proffenions what made necro low tier class , and it was only becouse of the power creep they made
(edited by Forsaker.9213)
in match u get 3-4s burn and if someone is w8 for whole duration of condis on him then….l2p :P
The problem before patch is that necro was stacking bleeds to slow and there was enough condi remove to basicly negate most of necro dmg , other thing is that zerk stance and AR rngi trait need to be reworekd also , torment is great necro wepon , its realy smart and balanced , u need to be 600 range so risk/reward and also u can dodge/clense/go out of range so its counterable + its great defensive mechanic.
Now devs gonna take our bleeds one by one and leave us with burining , then they will nerf burning and condi necro will run without condis , so stupid.
And Ezrael.6859 right now necro before patch would not be able to kill anything , he could have chance vs ele :P
(edited by Forsaker.9213)
Necro should never ever ever have buring , it was fine before patch , adding torrment would be nice balance + fixing few bugs + reworking few traits and necro would be in great position.
I was playing speter/dagger power necro for quite lomng and it was realy good , the problem is that necro cant use dagger on main becouse if u go close to the enemy = instant dead that why i dont see power necro be vible in top tier competetive team lack stability lack escapse/evade/block skills simple.
ofc u can dodge , block etc condis.
From necro point of view autoattack on scepter is fine and it should work like it is , the problem is that burning can prock on it , remeber that necro is a stationary condi class that can deal dmg only from range , at the same time he is very easy to kill when fouced so dont adress bunker/condi build to necro becouse necro is not bunkerish/sustain class.
One of the solution would be burning change on every class , scaling is bad , very bad , it should work diffrent , if u run power build and your condi dmg is 0 burn should hit for very small amount . Burning atm is the bigest problem , when u die 90% most dmg taken is from burning.
As a necro witch is not good balance situation i must say that i realy dont like how necro works , but its not our (necro comiunity) foult that necro got those buffs , necro without buring would be pretty fine , torment is ok becouse u need to channel it and its 600 radius. Insted of that devs gonna nerf amount of bleeds that necro can stack whats in my opinion is bad idea , remeber that wars and rangers can stack bleeds 10 times faster that necro using less skill.
Second solution that might work with burning and i realy like it it :
lower the burning dmg by 50% but when u put burning on someone the dmg is higher every tick
(edited by Forsaker.9213)
i agree , condi spam its not only becouse necro or engi are stacking condis , every class have easy acces to bleeds , burnig etc even if they run power builds , second thing is that during teamfight there is lot of might stacking to basicly power build can run with decent amount of condi dmg also.
i play necro since 1st beta and i DONT WANT BURNING ON NECRO! Fix our traits , give us some more sustain but lover our condi spam , buring in this game is broken and necro have realy easy access to it.
i think there is cap around 1min , tbh there is simple solution remove all condis fro war , remove buring from necro ,remove confusion from engi :P
ofc it will never happen but it would be great change
Why anet want to make every calss have condi , dps and sustain builds , just for example make more vaible dps builds for wars , make more viable condi necro build , ppl then had chance to choose , i wanna play condi go necro , i wanna play dps go war. Now when every class have buring , bleed , poison etc we have ton of condi spam
(edited by Forsaker.9213)
the best thing was the he was not afk but he was siting in base doing nothing whole match
every game there are people in my team which are rank 1000+ in leaderboards in solo queue while i am top 100.
still the same kitten as before , i dont enjoy it. Arenanet you need to get the pvpers back which did quit so we have a healthy pvp population. Only then the Matchmaking will work correctly.
Why u even post on this forum , your game style is join solo que and stay afk in base
why should i waste my time with newbies , its smart to sit out and do something else instead of trying to win a game you cant win.
ppl like u just ruin pvp , man just quit this game , everyone in the game know what u are doing , just joing game and siting in base till game is over .
(edited by Forsaker.9213)
i feel like its better but still….
for example got Ultima Deus guys on my team last 5 games and he was afk in every game :P
just playied 5 soloquoe games , i had Ultima Deus guys in my team every game , and he was afk every game , so basicly he was joinig only to ruin other ppl games but ofc anet dont care abuot this
For me the main problem is that every class have acces to condis on every build so durning a teamfight one guys is getting focused and we see every posible condi from game on him 15-20 stack od bleed , then ppl say this engi or this necro is soooo OP.Ofc i am not saying that necro is in good potions when it comes to balance becouse its not , the thing is that some specs have super easy acces to bleeds,burning,poison and even if they are not runing condi build in teamfight there is a lot of might stacking , lets say guardian or warrior or dps ele get like 20 stacks of might , its + 700 condi dmg and those 3 clases have rrealy easy access to burning. So its not only like engi and necro can spam condis , the problem is bigger and idk how devs gonna fix that.
is the duration of condis to hight?? i dont think so , ofc on necro signet of spite need some reduction , if condis are to strong?? No , the problem is that every calss have acces to condis even if its not condi but dps build , bruning is everywhere.
From necro point of view , yes necro condi spam atm is to much , thats why every month we are gettion some small nerfs , we already got weeknes duration nerf , less bleed , fear dmg reduced , burning duration reduced and upcoming patch will reduce the amount of condis too.
U say that condi build , using lets say rabid amulet have great dmg and its tanky , if u say that i think u never plaied necro. Necro sustain is “good” atm just becouse he can make a lot of presure by putting condis , but when u focus necro with 2-3 ppl , some cc and he is dead.
For me the main problem is that every class have acces to condis on every build so durning a teamfight one guys is getting focused and we see every posible condi from game on him 15-20 stack od bleed , then ppl say this engi or this necro is soooo OP.Ofc i am not saying that necro is in good potions when it comes to balance becouse its not , the thing is that some specs have super easy acces to bleeds,burning,poison and even if they are not runing condi build in teamfight there is a lot of might stacking , lets say guardian or warrior or dps ele get like 20 stacks of might , its + 700 condi dmg and those 3 clases have rrealy easy access to burning. So its not only like engi and necro can spam condis , the problem is bigger and idk how devs gonna fix that.
Legit??
Why are you using a Staff as a Necro in a 1v1, it’s the wrong weapon to try and attack a single moving target with.
Guardians need longer cast timers? Are you serious?
Guardians have several of the longest cast timers in the game and many of the most obviously telegraphed attacks / combo sequences. DPS Guardian damage is easily avoidable. The Scepter won’t hit strafing targets and the GS is very easily avoided.As far as the Scepter goes with its 1/4 cast time, please nerf it down to 1/2 second per cast, but in return I want it instant hit like the Necro Scepter, fair.
Necro scepter:
1# 1/2s
2# 3/4s
3# 3/4s
4# 1/4s
5# 3/4s
No instatnt skills here.
u want necro to chanell marks? Before i will chanell anything thief and mesmer gonan one shot me , realy it will not work , not withe the sustain and mobility of necro