…………..Engineers. Really I am sad they intend to buff engi healing which is almost impossible to counter
“Character: Duchess Henrietta. Necromancer”
As necro you are the engineers hard counter. I literally never fought an engineer that i consistantly struggled with as necro. The only way to win for them is catching you without lifeforce as powerbuild (and interupt/launch lock you from 100-0%). If you lose anything besides that you got outplayed.
Bunker engi is just a no-skill spam build. It isnt fun to play against at all. At least a bunker guardian you can actually hit and kill eventually.
I played pretty much every single class extensively in spvp. 37% of those games where on necro….and its probably in the top 2-3 of easiest professions to be good at. While engineer is one of the harder classes, if not the hardest.
The condi damage/pressure from scepter 1 spam is comparable to the condi damage of multiple grenades or all pistol mainhand abbilities combined. So whiile engineers need to land multiple skillshots to do decent damage and apply consistent poison debuffs. As necro we can spam an autoattack that provides an almost guaranteed 100% uptime on poison. and applies an automatically stacking bleed debuff.
Necro is a lot easier to play and a lot more spammy. The only down side to necros is that they have less mobility. So they whont get away from groups of people in wvw or spvp.
u forget about one thin , necro will be nerfed , his condi dmg , amount of condis will be reduced , thats why i think AR trait need to be reworked , u cant take one trait to hard counter whole build this is just OP. I know that necro can kill engi very easy but what about bunker engis using AR + elx C??
Sec are this tread is realy about Bone minions being to srong?
-1,5s cast time
-super easy to kill
-super easy to evade
-1s cd betwen 1st and 2nd explosion
The only thing that i would change on engi atm is AR trait , when they gonna nerf condi dmg on necro and engi will use that trait it will be imposible to kill him , ok i can agree for some counter traits/skills but this trait is basicly hard countering whole necros build THAT IS OP!
this is pvp forum and i dont care about pve those are 2 diffrent things so plz dont compare it
no rewards for this , system is broken , ppl are abusing it so i dont think its good to rward ppl for that , 1st make good working system then rewards
i think u faced some good player and it can happen to win 1v2 when realy good player is facing 2 guys who started to play pvp but guard is not OP , u and your frined just need to pratice more.
realy ppl u should think before post , guy is just asking question and u all PRO players were new too so plz stf….
Even though we wont do it for Dec 10. I just wanted to throw out a wacky possible idea for Dhuumfire that we could discuss…
- Life Blast has a 100% chance to cause Burning on hit (2 seconds long). 6 seconds ICD.
Obviously the #s are ballpark and not necessarily final. The % chance, duration, and ICD are all subject to change.
We also like the idea of making Terror scale with # of conditions on your target, so there’s more “play” to trying to load your target up with a lot of condies before you hit them with Fear. Your opponent can try to keep condies low, so that Terror won’t hurt as much.
So what happens when you put two and two together? Does this actually reduce the burst of the condi necro, or do you merely end up with a rotation that goes Signet of Spite -> Doom -> Life Blast? What does your internal testing tell you?
If the goal is to promote interesting gameplay for the condi necro, you need to reduce the burst to a level where attempting to put the opponent in an unrecoverable position immediately by unloading everything right away is no longer the default option. The condi necro needs less burst and more slower acting damage to incentivize strategic gameplay.
Yes u are right and i agree 100% but u forgot smt , he also need some more sustain , becouse if we gonna lower the dmg and amout of condis that we can stack , ppl will just run over us , and for example AR engi trait , this one trait will counter whole condi build on necro what is OP , i dont mind some counter traits/skills but this is hard counter. The only thing that keep us alive atm is that we can condi burst someone , ofc its not good for the balance so devs need to figure out how to improve our sustain also.
But guys remember one thing
- we got already 1 bleed less
- we will get 1 bleed lees on MOB
- dhumfire will be changed and it wont be so strong
- if fear will be moved to grandmaster it kinda nerf too
- weekneig shroud less bleeds so nerf
Ofc i agree that necro is to strong atm but 1st dont implemet those changes to fast , 2nd u need to find synergy by changing smt on other class like war who have berzerker stance or engi the AR trait ( we wont be able to stack condis so fast and the whole amount will be smaller) , 3rd fix bugs example interupting marks make them go full cd most important go out DS block our skills for 2s , 4th condi builds lack of fl gain so some scepter or staff change would be nice to get more lf , 5th most of our grandmaster traits is realy stron but ton of adept/master completly usless so we need to rework them step by step , 6th our sustain is realy low even full DS wont help us when focus and low mobility + low acces to stability make us easy kill so i was thinking give us some good defensive traits like 20% less when we get CC or smt simmilar to that .
I would realy like to see necro as a stationary support/medium tank that can cripple,chill and things like that , the dmg should decent enough , the problem i see atm is when we gonna start to get those changes that gonna lower our ability to stack condis fast ( i mean amount nerf on skills/traits) and other profesion will stay the same we wont do to much , theye is a lot of condi cleanse in game thats why making all those changes on necro plz remeber that those balance will not affect necro and his potencial vs other class but also it will affect how other class work on us
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Jon only one thing , becouse atm u we are talking only about nerfing things ifc to balance necro and his dmg , but at the same time remeber that this dmg is the only thing that makes necro vaible and ita good class for competetice team , if we want to find some balance we need smt to defend ourself , we gonna nerf terror/burn/amount of bleeds/weekning shroud so it will be a LOT.
Even though we wont do it for Dec 10. I just wanted to throw out a wacky possible idea for Dhuumfire that we could discuss…
- Life Blast has a 100% chance to cause Burning on hit (2 seconds long). 6 seconds ICD.
Obviously the #s are ballpark and not necessarily final. The % chance, duration, and ICD are all subject to change.
Jon
I am not sure if its a best idea , i think non of necro gonna use that becouse they is no time to use it durning a fight , ppl will just not take this trait
-vs guards , easy win condi necro can kill him pretty fast
-vs thiefs , the sword thief is kinda hard to kill , he can port do dmg port out and he gonna evade a lot of you hits
-vs dps ele just take the 1st burst on DS then condi spike and ele is dead , full bunker ele is hard to kill u need to time everything perfect
-vs wars i am using spectral walk + wurm and i win 90% 1v1 just becouse i can kite him a lot
-vs mesmers this is hard fight , u need to play realy agresive and dodge the burst , if u dont u are pretty much dead
-vs rangers hmm hard to say , i kill most of ranger , ofc the res spirit is realy anyoing but if u will be able to land every condi transfer on him its easy win
-vs necros is fun its all about who will lan thier transfers m always fighting necro try to dodge marks at start and leave DS fear to interupt his heal.
-vs engi , normal condi build on engi is realy easy to win , the problem is when they use the AR trai and are imiune to condis at 25% hp , u need to stack a lot of condis on him before 25% hp and fear him (they usaly dont run stunbreakers)
Hey Jon,
so basicly i agree with u in some things. Problem with necro is that he have ton of usless adept traits and small trait , power necro will never be viable becouse we dont have anything to actualy mitigate the dmg ofc we have DS but it wont help us when 2-3 ppl are focusing as that why power mele necro wont be god enough for competetive team . The only good necro build is condi with terror and dhumfire , so basicly we are forced to play this becoue we dont have any options. Necro need to go in power tree to get good condi dmg and in second tree to get more dmg , but when we want to go more deffensive we gonna lose ton of our dmg and still we wont get enough sustain , so again we can play only this. Some reworks on trait need to happen , blood magic tree is complety usless compare to others . We cant play with life stealing becouse its to low to be effective.
Oh yeah last thing , ppl realy dont like renimator trait snice reales , maybe change it to “gain 1-2% life force after swaping wepon” or smt simillar
i messed smt and deleted 1st post :P
Nemesis there is no room for some chill builds with other wepon then s/d and staff in high competetive team , u need to have most effective build , wurm and spectral walk give u sustain and mobility and u can engade the fight and run when needed those thing are what necro needs , necro will be always the 1st target and chill or plague wont help u. I am just tring to show some ppl how they can survive the focus and burst thats all + u can do some tricks with that
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As we all see in next patch we will have some nerfs on direct dmg and condi dmg , what do you think about bunker builds like rangers/guards/engis have? bunker teams next meta
Necro point of view
1st thing a would like to say the nerfing staff is not the best idea , atm the biegest problem is buring that makes huge amount of dmg .
I like almoust every change except one:
-Curses IV – Weakening Shroud. Increase recharge from 15 to 25.
So basicly u nerf one of our best defensive traits , thats means that our sustain will drop , this trait is fine as it is , the only thing that makes necro able to fight and survive is weaknes , withouyt that necro would be only free kill class , this trait dont effect team fight much , but when some thief,war,ele jump on you u can use it to lower his dps so u will be able to survive some udner presure.
“We brought down some of the raw DPS conditions that necromancer enjoys, while also maintaining their pressure and sustain elements. The necromancer’s mobility will remain where it is currently, as we want the Necromancers to be focused on sustaining themselves through death shroud, siphoning health, and slowing down their opponent’s ability to act.”
U want to maintain our sustain but at the same time u nerf our defensive trait , lets be honest DS can absorb some amount of dmg but when u are focused by 2-3 dps class even DS wont help you .
Siphoning health realy?? U think 40hp more when we hit something will help us ? And ofc to have that we need to go into blood magic line witch is pretty much usless atm.
Ok next thing :
-Spite 15 – Death into Life. Increased conversion from 5% to 7%
-Curses VIII – Banshee’s Wail. Increase cooldown reduction from 15% to 20%.
-Death 25 – Deadly Strength. Increased conversion from 5% to 10%.
-Blood Magic 25 – Blood to Power. Decreased health threshold from 90% to 75%. -Increase Power from 90 to 120.
So basicly u want to make power necro viable?? Power necro will be never good enough in competetive team , why???
As a mele dps class u need to be able to sutain in the midle of the fight , necro is the only class that dont have any blocks , he cant spam evades , low access to stability/escape skills. Ofc we have DS but even that wont help to much. So basicly with the amoumt of dmg/AOE in game power necro have weak chance to be vaible. Necros mobility is super low so he cant fight on the point cause he have to kite due to lack of sustain in mobility.
Ok and last thing , u want to lower our condi spam what is great idea and i fully agree with that , it will makes necros to watch what/ehen they are casting to be effective. What do u think about changing Reanimator trait ( even after buff this trait is usless ) to " gain 1-2% life force after swaping wepons " or smt simillar .
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Mark of Blood. Removed 1 bleed in PvP only. – i think its realy good change
Signet of Spite: Removed one bleed. – i think its ok but i am not sure if that was the problem of this utility
Spite 15 – Death into Life. Increased conversion from 5% to 7% – small buff to our sustain :P
Spite X – Chill of Death. Increased trigger threshold from 25% to 50%. – realy nice change that will give us more sustain vs mele
Curses IV – Weakening Shroud. Increase recharge from 15 to 25. – that is huge nerf for necro , that trait was the best defensive trait and u should think about it more
Curses VIII – Banshee’s Wail. Increase cooldown reduction from 15% to 20%. – its ok
Death 5 – Reanimator. Decreased cooldown from 30s to 15s. – that might be funny , but still this trait is usless
Death VIII – Reaper’s Protection. Decreased the cooldown from 90s to 60s. – i love this trait so i am glad to see that buff
Death 25 – Deadly Strength. Increased conversion from 5% to 10%. – power necro hmm i hope some day…
Blood Magic 25 – Blood to Power. Decreased health threshold from 90% to 75%. Increase Power from 90 to 120. – power necro hmm i hope some day…
Soul Reaping II. Vital Persistence. Increased reduction of life force drain from 25% to 50%. – that might be nice change we gonna see
terror is ok and u can counter it easy , the bigest problem is burning witch makes huge dmg , if they will remove it i would be realy happy , terror was never OP , the OP thing is that u can stack burning , 10 bleeds , poison and then fear so basicly u can lose around 3k hp per second if u will not be able to cleanse that. Change to doom duartions also shoudnt happen , spignet op spite , yeah the duration on it is way to high but i am not sure about scepter auto attack , its like 5-6s bleed + 5-6s posion on third attack hmm idk how it would work. U could add 1 more thing to your list “Nightmare runes” tbh random fear iis kinda OP /;
did i say i dont agree with OP?? i fully agree with those nerfs but all of this need to have synergy like necro scepter auto attack – lowered durations + Automated response – 90% not 100% + Zerker stance – 90% not 100% it looks realy good , and i playied necro before patch and i know that it was realy good the problem was that buffing other class pushed necro in the lowest tier so basicly i was forced to play smt else to be able to play in competetive team , Senso and when i started to play in my 1st competetive team as a necro i playied power and it worked realy good but then devs started to buff eveything and basicly no changes for necro but its was the best balanced class in game so guys i think i made my 1st post wrong its like i agree with all of that and sully upport nerfing basicly every class so we are on the same side :P
Problem with necro before patch was that engi was doing same job but much better , engi had better sustain , better mobility thast way ppl switched necro – > engi in teams , it was just better especialy when u had dd thiefs , dps eles , shatter mesmers , necro was really hard focused in my opinion removing burning and fixing few things will be good start.
the most imprtant thing atm is taht they need to start nerfing every class i mean every even those that are not good in current meta like ele making 15k-25k insta burst , it shoudnt exist , its all about power creep , they are buffing one class so ppl say my class compare to that is crap so devs buff other class and we have this since start i dont get it Anet big company should have ppl to deal with that kind of stuff but atm i feel like they dont have any ideas how to improve PvP so they are focuse on PvE and ofc WvW as we can see probaly soon we gonna have some leagues and turnaments for WvW its realy sad that basicly one aspect of the game and ppl who are comited are just ignored becouse i feel exacly like that.
Ppl on this forum have so many ideas , ofc we cant get everything in 1 patch but if devs could focus for lets say next 4-6 months to tone down everything that right now make game realy not fun we could make some progress. The other problem is that we have balance patch every 1-2-3 months? Realy i playied some games and we should have some fix/balance patch every 2-3 weeks to actualy find some good balance , small changes every 2 weeks would be awsome.
Anet need to figure how to fix that , making class vaible and fun to play but at the same time not OP , and djooce u can see my other posts and i fully agree with the necro nerfs the thing is that i dont want to get my class that i love to play nerfed to the ground , i posted a lot of changes for necro that would tone down the dmg and at the same time necro would be still good class to play.
(edited by Forsaker.9213)
i dont mind nerfing some things on necro but only with small steps , i woud like to dont have buring at all , but again if u nerf smt plz at leat give as some fix like bug since realese that u can interupt marks and they are going full cd?! I know what necro was able to do before patch and i always thougt that necro is the one well balanced class but the problem was that they were buffing other class what maked necro usless and again we have smt like power creep
u know that when u nerf
Dhumfire
Doom
Signet of Spite
mark of blood
necro scepter auto attack
at the same time necro will be dead , it will be free kill , u cant nerf so many things on one class at the same time
Wtf? Nerfing S\D so much would destroy the thief class . Maybe you want all thieves to go D\D free kill suicide mode? They should just redisign alot of things in this game that are a complete disaster . You also forgot necro’s death shroud duration is ridiculous .
Oh yeah and nerf DS LOL just nerf necro to the ground , idk from where u camed withidea that DS duration is too long ???
Have u played necro ever? Do u know that necro is the only class in whole game that dont have any defensive wepon skills and no defensive utilitis , do u know how hard is to survive as a necro especialy when u are the main target always and u know why becouse u are the easiest target in the game.
Realy ppl 1st u need to understand the class not by facing the class but playing it and ofc i mean competetive way , 2nd dont try to nerf everyting in the same time becouse its not gonna work it will make only class useless. For example i was playing soloq on my necro and i killed one guy 3 or 4 times and whisper me that i am playing noob class with condi spam and that all i can do , just spam conditions , the thing was that i was playing on power necro with mele wepons , then that kinda guy is comming here , he makes tread and complain abut different things that in his opinion are OP but in real they balanced.
(edited by Forsaker.9213)
Necro have one BIG problem with mele wepons whats make dps necros not viable in competetive way , he lacks defensive skills like blocks , invurnabylity , evades etc. And actualy Necro is onely one who dont have them
ofc they need to nerf bunker too , like Knote said bunker dont help
from a necro point of view , i dont like this whole necro changes but this only what makes necro vaible atm , so the only way to fix everything is nerf verything,Gw2 reached high lv of power creep , lets say we gonan nerf wars and necro , then ele will be OP becose he can make 15-25k dmg dependand on armor and u basicly cant avoid it , ofc that was only example. Every class atm have some OP thing.
And i woud like to see devs remove burning from necro and even cut down the whole dmg of burning but at the same time they need to bring back the terror dmg , u need to remeber that necro atm is the easiest target to kill and every good pvp guy will agree with me , u gonna say that necro have DS or plague , DS can drop realy fast when u focus necro , plague its our elite and we necro need to use his elite to be able to survive the foucus when other profesions have blocks , prema vigor , stability , ton of evades etc so i think its fair.
Basicly anet need to start nerfing everything with small steps , becouse atm if they nerf one clas like war other will become OP just becouse they were buffing everything since realese.Nerf condi dm , nerf direct dmg , nerf AOE.
i can buy skins on trading post and convert them to pvp
Ty man.
I am a pvp player and i wnt to get new skins that mean i need to farm pve , what is the best way to get gold atm?
ofc direct dmg is way to high , and ofc condi dmg is to high, ofc we have to much CCs in this game , basicly there is to much of everything (power creep)
Symba i dont blame Azshene or anyone ther ofc i blame MM and leeder but i dont want to see situation when ppl who actualy are not playing are rewarded for that and ppl playing are getting punished
thx for support , i need bigger discusion here to make topic active and i hope devs gonna read it becouse in my opion is kinda important
that why i hope devs this time gonna do it right and they gonna fix leeder and restet it then implement rewards
So we know that devs gonna work on MM and some rewards relative to your place on leeder.
My question is , are u planning to reward ppl before u gonna fix and rester the ledder?
In my opinion it should be:
1.Fix
2.Restet
3.Reward
1 Azshene.1798 15 0 100.00% Desolation
2 Twinpeaks.4832 18 3 85.71% Gandara
3 RaynStargaze.6510 17 3 85.00% Desolation
This is top 3 on ledder on EU , ppl just play few games and then stop playing/switching on second acounts without any punishment , on the other site we have ppl who are playing almoust every day and they are getting punished for it.
war is OP , no way :P
haha minion necro OP?? Thats funny , ok its great in 1v1 situations but if u know how u can counter it its easy to kill but man the whole idea in mion necro wont work in any competetive team , flesh golem OP??? Man plz….
When i think that i saw everything on this forum i come and see new topic and idk what to say , just ppl are complainig abaout everything.
L2P! Every class have a build that counter other build then guys come to forum and complain OMG this is so OP OMG NERF IT!!!
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solution! Give every stunbreaker 1-2s stability witch only procks when u are stuned
hahaha this video is just lol , what u compare???
do it with thief and necro or dps ranger necro or dps ele necro or smt elase , this vod dont show enything , u cant hit moving target with scepter?? Necro cant do it with staff so?? And plz stop complain about necro becouse i see less and less of them and more and more warriors. Ppl say omg necro is so OP , focus-burst-dead thats all.
Sensotix great job with all your vod u have my full support and will to help if needed
Ok i think we all are bored of being cc to death.One simplle solution.
Anet make all stunbreaker give 1-2s stability
the bug was that in DS necro was without armor now u have armor is ds also
i love those ppl complain about necro when they dont even know what they are talking about :P
U can get 2s fear from mark + 3s fear from DS so idk where u can see that 10s fears :P Ofc when u run over and over into spectral wall yes u can get even more seconds of fear.
And when u are talking about that imba double hp bar remeber that necro have super low acces to escape/mobility/stability skills so our double hp bar + fear is a deff mechanism.
1st play the class , then write about it.
Guys i am afraid that anet will focus now on www , we see new leagues coming , turnaments and things like that , i have felling that anet wont change to much in pvp they just dont care about pvp players,
oh ty very much
Hello,
i mainly play pvp but i would like to do some pve stuff but i am pretty noob in this aspect of the game , so could u guys tell my what builds and sets are good for:
1. dungeons
2. WWW
NO , they cant buff eles , they need to nerf other profesions , is they would double eles HP omg walking killing machine :P
But there was a moment when pvp was going in right direction , we had lot of players forming teams , now they all left .
yeah ele is in bad sitiation but its only foult of buffing necros,wars and things like that , anet dont understand that they need to start nerfing!!!!!!!!!!!!!!!!!!!!!!!!
NOT BUFFF , NERF!!!!!!
Lets say they gonna buff ele sustain somehow , ele will become OP with enough sustain making 15k dmg almoust intant when u cant even dodge that , thats how anet works , they are buffing buffing buffing.
PvP is dead and its anet foult , i have no idea how ppl respnsable for pvp can do stupid things like that . I thought Anet is company that can make good pvp game , they were talking about pvp , esport before realse thats why i bought this game and what??? ONE BIG BS.
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go up :P Still looking
i hope inc balance patch gonna improve pvp aspect pf the game becouse even if atm the situation is not so good i still belive that gw2 can become huge pvp/esport game.
Global:
1. Professions are getting too strong (damage wise)
2. AOE ranged damage is too high
3. Close (melee) AOE should be more rewarding
4. Rewards
-Armors skins
-Ladder based skins
-Tourney base skins
-Legendaries
-Gold? Exp?
5. More awesome PvP Dailys (special rewarding??)
6. Less RNG in the way to get skins(Gem Store)
7. Give “newbs” the chance to play in “rank based server” (only Rank 10 and lower can join)
8. More advertisement
Tournaments:
- Announce it in the whole game.
- Monthly / Dailies
- “Win streaks” (announced in the mists to get people go crazy to stop them)
Hey guys ,
before they gonna reset the leeder they need to fix it , atm rating is broken , ppl can play few games and get high position then they can stop playing for a while , after that time they can came back play 1-2 games even lose and be top 1 so basicly ppl are getting punished for playing and ppl who are not playing are tanking they ratiing and they are not losing any spots.