Showing Posts For Gerrand.3085:

State of game isn't right now

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Posted by: Gerrand.3085

Gerrand.3085

How does one kill the current greatsword/hammer warrior? While I’m not dying to them, a whole lot of squishies I’ve played with get swatted constantly – and its impossible to catch the things with the double, unhindered, escape -.-

Also, I like playing around with a minion based necro. Paladins seem able to out heal a full complement of minions while poisoned. Thats definitely new.

I feel that certain builds are much stronger now then any of the previous peak builds were. Fine if you conform to a peak build, but a far larger percentage of builds have become literal death traps.

Captain Gnashblade, our living story sham

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Posted by: Gerrand.3085

Gerrand.3085

Apologies then. I’d assumed that the only NPCs in Lion’s arch who had the title “Captain” visibly displayed were council members. I must have missed the garden variety captains – at least those with the word “Captain” visibly shown.

I’d add to the title of the forum that my assumption was incorrect but I don’t think I have enough characters left to do so.

At the docks there is a “Lionguard Captain” npc.

Frankly, Evon couldn’t have done a better job then Ellen, and was far shadier. Not surprising more people voted against him :P.

Captain is a rank that doesn’t specifically tie to boat ownership. You can have a “Captain of the guard” who doesn’t own a yacht – or sail, at all. I just found it odd that we are suddenly, visibly, told that Evon owns a boat when it wasn’t worth mentioning in every living world event up until this point.

I agree that people didn’t vote for Evon because he was shadier. That said, if we didn’t received pouches with an Evon bribe and a vote token but instead obtained “sponsored” vote tokens (which rewarded two silver if you voted for Evon with them), I think the vote would have gone very differently.

Captain Magnus, now with 50% better vision!

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Posted by: Gerrand.3085

Gerrand.3085

Stop watching dem pirates for a minute and they steal ALL THE STUFF. EVEN THE EYE PATCH!

Which is odd, given that without the eye patch you’d probably see them stealing it.

Falling Traits Feedback [merged]

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Posted by: Gerrand.3085

Gerrand.3085

The big question is whether the 50% fall damage reduction is used or in any way significant to pvp. If that fall reduction does have an impact on pvp, no easy changes.

If fall damage reduction is insignificant to pvp, one could easily add a 4th specialization line which featured quality of life choices for pve (and wvw) only. Like the current specialization lines, you’d have a choice of three boxes (each of which would need to be unlocked via some in game achievement). Only three boxes would be available for base game players, with an additional three box line being available for each expansion that came out.

Make the three boxes for the base game:
- [50% fall damage reduction+effect] :: Unlocked by being shot out of the cow cannon
- [3 minute +10% speed boost (while out of combat) after using a waypoint. Canceled upon gaining any non-super speed speed boost] :: Unlocked by reaching any “heartless” zone (as in a zone far away from home).
- and finally [5% bonus magic find, 5% bonus experience]:: Unlocked by finishing a racial story arc.
- Plus make the minor rune associated with that first line of choices [20% cost reduction on waypointing to or from city maps] :: Unlocked by completing the living world episode where Tiami improves the waypoint system.

I feel all of those are nice “quality of life” improvements with effects negligible enough to be offered without claiming “power creep” or “economic imbalance”. Let people choose from one of them and be less penalized for visiting social maps in between grind fests.

Add a Dungeon A&W Merchant to Royal Terrace

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Posted by: Gerrand.3085

Gerrand.3085

I’d settle for a unique map icon indicating that the dungeon merchant sold dungeon stuff. I only managed to find him because of some cryptic exchanges in map chat – and it still took me a while.

Request: Legendary Dyes

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Posted by: Gerrand.3085

Gerrand.3085

I’m in favor of spiffy dyes. On a simpler note, I feel they should change the rarity of black lion dyes from “rare” to exotic – for trade form sorting purposes.

Captain Gnashblade, our living story sham

in Living World

Posted by: Gerrand.3085

Gerrand.3085

Apologies then. I’d assumed that the only NPCs in Lion’s arch who had the title “Captain” visibly displayed were council members. I must have missed the garden variety captains – at least those with the word “Captain” visibly shown.

I’d add to the title of the forum that my assumption was incorrect but I don’t think I have enough characters left to do so.

the frogs clips!

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Posted by: Gerrand.3085

Gerrand.3085

Too much! too much! Take this I cannot!

Long time WoW player needs help.

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Posted by: Gerrand.3085

Gerrand.3085

While its nice to see all these nice friendly responses (it almost ignited that lump of coal I call my heart), if someone came over from Wow and wants to know what class to play, surely the first thing you ask is what classes he liked in Wow?

Gw2 mechanics aren’t that different from wow mechanics. Check what he played in Wow, note that the only difference is that casting spells in Wow have to be done while stationary and map to the most similar class in gw2.

Captain Gnashblade, our living story sham

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Posted by: Gerrand.3085

Gerrand.3085

Remember that time we got to vote on who was elected to the captain’s council in Lion’s Arch? The choice was between Ellen Kiel and Evon Gnashblade.

- Ellen Kiel promised a short term waypoint discount and our Thaumanova Reactor fractal.
– Evon Gnashblade offered (if i recall) a short term black lion discount, a fractal of a popular gw 1 event and, honorable mention, gave players regular bribes to vote for him during the event.

Ellen Kiel won, Evon sulked, Ellen Kiel apparently had no impact when she tried to warn the captain’s council about Scarlet…

And now low behold, Evon Gnashblade has been promoted to the rank of “Captain” anyway. You can check it out by looking at the name over his head – he’s in the Black Lion’s headquaters in lion’s arch.

So, electing Kiel was touted as players shaping the world of Tyria in meaningful and permanent ways. Kiel had no unique effect on the story of Tyria and her opponent (who wasn’t voted in by us) was raised to the captain’s council anyway.

Personally I view this as another one of Anet’s grand flouted plans which were quietly swept under the rug. Not sure if anyone else here approves of both the contestants of the player’s choice event being on the captain’s council, I dont?

Wing Backpiece Physics

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Posted by: Gerrand.3085

Gerrand.3085

I equipped a pair (and spent a few minutes running round in circles) and I think the physics may be more accurate then they seem.

While most birds seem to have more rigid wings, most birds keep their wings pressed against their sides while they not flying. Obviously this doesn’t work for humanoid species – unless you want to attempt a count duckula impersonation. I’m also left with the impression that the wings become harder because the bird tenses them for flight – so they would be droopier when relaxed.

Another point is that in most representations of avian humanoids I’ve seen, two facts remained consistant – winged people are not known for running at high speeds AND humanoids with wings tend to retract their wings closer to their backs when walking. If you look at your wings, the arch (where the hollow bone support rod type thing is) of the wing is rigid, it is only the ridiculously over-sized feathers at the bottom of the wing which are droopy. If your character retracted their wings closer to their backs while walking or running, the droopiness would actually look much more realistic – obviously though, Anet isn’t going to make a backpiece retract during running unless it required legendary tier farming.

Condition damage - Feedback [merged]

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Posted by: Gerrand.3085

Gerrand.3085

I like PvE for the most part, an so don’t mind having overpowered builds ^^

That said, I feel that either a common point is getting overlooked or is being misrepresented.

5-6K burning is high – especially if you have 3 stacks of it. How long does it take people to get up to those 3 stacks though? Just want to check – as 3 stacks is a fairly small looking number.

I remember people used to claim that power builds could do up to 12k dps. Thats still lower then the claimed 15-18 per tick burning, but only if there isn’t prep time involved in putting up those dots. So how many seconds does it take to stack 3 5-6K burnings – so one can work out how many seconds pass before the total dot damage would overtake the straight damage?

Suggestion: AFK players in the Silverwastes

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Posted by: Gerrand.3085

Gerrand.3085

Seeing as the even the mobile afkers hit a crevice eventually and the map is overrun by tunneling roots of all shapes and sizes…

Could we not just add an invisible debuff which causes you character to be impaled by a vine from below if they don’t move in 5 minutes? It seemed to have happen to may NPCs in many areas before your character got there – obviously because those NPCs were afking in vine territory.

Zerker doing damage is ok, condi isnt?

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Posted by: Gerrand.3085

Gerrand.3085

Haven’t managed to log in yet. If the sole problem with conditions is that they bypass boss armor, hopefully the fix will be in giving bosses resistance to dots, not nerfing conditions -.-

Tanking got nerfed!

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Posted by: Gerrand.3085

Gerrand.3085

They definitely said that condition damage would scale better, don’t remember them saying healing would scale better.

I guess this means that my full heal spec’d guardian (which i’ve never used) is no longer worth using.

mystic forge conduit is back?

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Posted by: Gerrand.3085

Gerrand.3085

Portable toilet? A definite novelty but are there any actual uses for it?

A glorious glider skin you'd never get ^^

in Guild Wars 2: Heart of Thorns

Posted by: Gerrand.3085

Gerrand.3085

“A glorious glider skin you’d never get ^^”
SAB gets mentioned

Yup, I see no inconsistencies here.

Well then, care to state the Moto of the story? ^^

A glorious glider skin you'd never get ^^

in Guild Wars 2: Heart of Thorns

Posted by: Gerrand.3085

Gerrand.3085

Erm… Perhaps I worded that badly.

There will definitely be countless glider skins – probably all for gems. I was just saying that the wing back pieces could be used as glider skins – directly, without any changes to their models. There will probably be glider skins which look like the wing currently being released. As the wings are mostly “stowed” while walking, it would just be cool to have those same wings “unfurl” to allow you to glide while in the air.

And a humorous extension though, if Anet let people who had unlocked the molten jetpack backpack access an identical molten jetpack glider skin, the community rage level would be over 9000.

I don’t own the molten jetpack, and i would sulk if the above did come to pass but the situation would be extremely amusing to me none the less.

Ugh... is it RNG or... I swear I'm hexed.

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Gerrand.3085

Just want to say, that if your husband gave you spark, that you not the one that’s been hexed. ^^

A glorious glider skin you'd never get ^^

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Gerrand.3085

I’m posting this just to outline a potential addition which would never happen, would be glorious beyond comprehension and would probably cause player rage greater then the pre-purchase fiasco just did.

I find such situations, even when they never happen, fairly amusing in principle.

From what I’ve seen, I think gliders replace backpacks when they are equipped. I was just musing on that while looking at the next set of gemstore wings to be released (white) and how cool it would be if the back pack wings also functioned as glider skins when equipped – replacing the furled wings with outstretched wings when activating your glider skill. Simple enough concept, you’d probably be charged separately for wing based glider skins – although I really like the idea of using viable back pieces directly.

Then it struck me, the other back piece that could be used as a straight off glider skin. Oh the glory, oh the rage, oh the sulking, when those few lucky possessors started zipping around the skies of maguuma, with none other then the “supposed” decorative molten jetpacks ^^

Are vets buying the game twice?

in Guild Wars 2: Heart of Thorns

Posted by: Gerrand.3085

Gerrand.3085

I’ve made a similar argument several times. For me it comes down to two things:

1) Will all expansions be $50 or will each expansion cost $5 or $10 more? If every expansion cost the same, then I personally don’t mind rebuying all the previous content again (as the steep price is more then accounted for by living world episodes and lack of subscription – to me anyway, not necessarily to others). If the price of each expansion goes up to account for the expansions included in the base bundle, I will be sufficiently irked to move on.

2) As this expansion is yet again “rebuilding the underlying systems to be used in future expansions”, will later expansions which do not have to rebuild the underlying systems from scratch feature higher zone counts? I’m fine with a small expansion once off to cover improvements but I’d expect further expansions to have a zone count as large as other mmo’s expansions – especially given the above average price being charged for each box (more so for vets).

Molten Jetpack!!!!!!!!

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Posted by: Gerrand.3085

Gerrand.3085

What we really need, is another tech savy organisation (of evil!) to reinvent the jetpack, resulting in another chance to attain a different variation of the same thing.

I'd call this a win.

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Posted by: Gerrand.3085

Gerrand.3085

@Pickles: I agree with the logic of your second paragraph about paying $50 to play now or $50 to play later. Quick word on paragraph 3 and the short paragraph 1.

Blizz usually bundles all the prior expansions and the base game into 1 box and the latest expansion into another – so its always a matter of buying the base game and the latest expansion. Always 2 purchases. Not completely different from what you’ve said, but i find the slight difference important to mention when arguing.

For the line “You aren’t rebuying, its given as a bonus.”, this is also true, but it has the exact same meaning as what I said ^^. If everyone but you were given a standing offer to buy a game at 50% off, that has the exact same meaning as stating that you alone will be charged 200% of the price for said game.

There is nit-picking to be had regardless of which side of the argument one chooses to support, that said I personally believe that one would be rebuying the entire game with every expansion – and the argument of worth would come down to debates of no-subscription, living story episodes per time frame and limited time contents/rewards garnered during the prime period of each expansion.

I'd call this a win.

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Gerrand.3085

While its a welcome change, the only issue they haven’t changed is the one that really irks me.

Every time an expansion for guild wars 2 comes out, existing players will be forced to re-buy every previous title to obtain the new one. This is extremely dubious ground for me. Free to play mmos aren’t that special anymore, large content updates on free mmos aren’t that uncommon either. The massive price tag for Anet’s self admitted small zone is precarious at best.

Is $50 for every undersized zone addition a fair deal? As I can afford it, I’ll say yes. If every consecutive expansion costs $5 or $10 more then the last (for the all inclusive base bundle) I’d say not – and this wont be discernible till the next expansion.

Given this extremely exorbitant sales model, one better hope there are 3 years of living story between each expansion – because if they released one of these small sized expansions every year (with a 4 month content drought before each release) you’d be better off with a different subscription model – on a different mmo.

Anet’s current offering? I’ll buy into it. But seeing as they marketed this expansion as a small zone with large underlying system reworks, I’ll expect future expansions without the large underlying system reworks to have a larger zone. If they continue to flout small zones (with the as of yet unexplained “replay-ability” factor) I’ll move onto the virtual reality mmos which will have undoubtedly been developed by then.

June 23 stealth nerf to critical chance

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Gerrand.3085

I’m tempted to change my generic greatsword warrior into a generic axe warrior. I like things which appear to make axes closer to greatswords in terms of damage.

What I’m wondering though, with all those extra stats being distributed as we see fit, is how how much toughness with the average beserker be losing by going full zerk? If we lose any more armor by choicefully putting it into damage, our glass cannons are going to crack under minor temperature changes.

Exclusive items should stay exclusive.

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Posted by: Gerrand.3085

Gerrand.3085

How exclusive?

The items which were rewarded for completing season 1 events should make a comeback – heck, the ones tied to achievements should be auto-unlocked.

Things like the molten jetpack should probably stay locked. I’d love for it to make a return, but something that exclusive has a right to stay private. Anything tied to game play styles (say sigils) needs to come around pretty regularly, once off cosmetics are totally fine though.

That said… ^^

Many skins were introduced and canned before the wardrobe system existed. Many of them weren’t even that hard to farm. I’d appreciate every item which could be collected showing up at least one more time for wardrobe unlocking before being banished to the void for good.

Dreading Tuesday.....

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Gerrand.3085

Very real issue for some people. Luckily Anet have spared us this specific issue for a very long time -.-

HoT Bundle: We've been heard.

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Gerrand.3085

The response is meaningless.

There are certain people at Anet who are paid to, or have the authority to, interact with the forums. Stating that they noticed negative feedback over the pricing and will say so to the team is silly. If you type “gw2” into google at the moment your top suggestions will be links to negative responses to the pricing.

Again, I’m not saying the comment is bad, I’m merely pointing out the comment is meaningless. Nothing is added, nothing is explained, no commitment is made nor future endeavors outlines. Empty words.

1000 base stat increase and precision

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Posted by: Gerrand.3085

Gerrand.3085

Possibly – which I think is still lower then it was before the ferocity change. Plus if you manage to shove that many points into precision you’ve managed to lose points which are currently in your diminutive armor or health.

Add that to the fact that generic warrior zerker will be losing passive crit from signets shortly and I’m not too phased by the changes.

Dev explanation for ascended armor change.

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Gerrand.3085

I don’t see how minor attribute buffs affect WvW zergs (or even medium sized roaming groups). This also doesn’t make any of the current content harder, not sure if the few extra stat points will be “required” for HoT bosses – although I doubt it.

It’s definitely biggest for solo and small squad WvWers.

Agreed.

Biggest change would be for a WvW solo duel. A WvW 1v2 might give either side a few % better odds if they have ascended and the other side doesn’t. Though as a personal note, I’ve never seen a solo WvW warrior or guardian who wasn’t sporting eternity anyway.

5 person groups and up? I think the larger the group, the less impact it will have. Communication and skill doctrines still have way more of an effect then the 5% extra stats will. Plus, I never saw any complaints when they gave those WvW skills that gave stacking vitality bonuses?

Like most things GW2 these days, an irksome development to a niche group of players – but nothing outrageous enough to warrant complaints – unless you a cloth wearer, who needs a different ascended set after the trait changes -.-

Dev explanation for ascended armor change.

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Posted by: Gerrand.3085

Gerrand.3085

I don’t see how minor attribute buffs affect WvW zergs (or even medium sized roaming groups). This also doesn’t make any of the current content harder, not sure if the few extra stat points will be “required” for HoT bosses – although I doubt it.

Is this a violation of their original stance? Yes.
Long term, will it be nicer facing pve content with slightly more stats (versus the same tier enemies?) also yes.

On a side point, if the author of this thread is still around, could you change the full stop at the end of your topic title to a question mark? The way people mis-represent their threads on this forum is really starting to irk me. If I wanted click-bait I’ve got plenty of other sources to accommodate me.

New trait system Good or bad?

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Gerrand.3085

+1 for the use of the word “JUBILATIONS!”.

[Suggestions] Gemstore Items

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Gerrand.3085

I believe that such effects should primarily be from ascended accessories.

That said, I think its fair if some of said legondaries required collections which contain gemstore items. Having a legendary accessory which replaced your base skin texture with the zodiac skin texture would be awesome – and requiring all 3 sets of zodiac armors to complete that collection would be fair in my opinion.

The main concern for me is to avoid cheapening the effects. Hectic effects are the realm of legendary effort, not 300 gold-to-gem effort. I’m not sure how you’d make gem store effects plain enough to not contest legendary effects (as all sparkle effects are awesome and current legendary effects aren’t that elaborate to begin with).

Too sudden build up of LA

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Gerrand.3085

I’ll admit it would be nice if they only replaced a single “under construction” zone in Lion’s arch with it’s completed version every week – which would negatively affect us with internet caps.

That said, why in the world are people encouraging Anet to release things slower?

Power Vs Condition? Nay. Powerful Conditions.

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Gerrand.3085

My understanding has always been that “crit” was required for condition builds – as many traits would proc additional conditions on crit. Also, while you only got condition duration from traits and food, that was only because there were no condition duration armors to add to the mix – as for beserker builds, you want as many damage multipliers as possible.

So while straight damage builds used:
Pow, crit, ferocity

Condition damage builds use:
Condition damage, condition duration, crit

The only difference is that traditionally, condition builds have not been able to stack as many of their core stats as a striaght damage character.

Interested to see how this turns out though. Condition beserkers would be fun (10 seconds later ^^).

I feel more details are needed before we can start complaining about the specifics though.

What's the most expensive thing you've found?

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Gerrand.3085

A non-account bound super adventure greatsword from the super adventure box.

10 gold.

Back then, 10 gold was much ^^

Add cloth-producing plants?

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Gerrand.3085

Gentlemen, I see it now.

In the center of our guild hall, upon a raised wooden platform, being guarded by two nervous looking ogres, a small old woman, working a strange wooden thing.

A “loom” she will call it, but you know those magic types just tend to be polite to the ignorant. Loom it does though, OVER YOU, as wooden frames and strings swing left and right. You don’t know how it works, neither do the ogres, but none of you like it – or like being near it.

Every day the old woman gives you two pieces of cloth. You not sure where cloth comes from, or why she doesn’t give you three pieces like all the other harvest nodes. But you do not ask, because frankly you find the entire operation a bit scary. (Poor ogres)

Living world

in Living World

Posted by: Gerrand.3085

Gerrand.3085

I resent the continued use of the term “living story”.

We “had” a living story, unfortunately it has degraded into a slower, less robust version of the regular content updates that all other mmos receive.

The original concept (and importantly, implementation) was that A-net could churn out meaningful content at two week intervals. The idea was pretty insane – but they delivered. We had engaging, meaningful stories happening across Tyria which reshaped it’s landscape. Did this content delivery system total up to the amount an expansion would bring per average time span? No, but it was close enough. While the second living story was less impressive “impact-wise”, it was repeatable (and thus sellable) which Anet can be forgiven for.

Even when the feature packs came out, with their 3-4 week content droughts on EITHER SIDE of the feature pack, it was okay – because A-net was working on upgrades which were traditionally only possible with expansion sized releases.

That was then. Now we have a dead concept. If you have to stop creating the “living world” for 6-8 months for expansion work, it is not a “living world”. It is then the exact same release model as every other mmo. Except much slower then other mmos when comparing volume delivered and much less when noting that other mmos do not halt their content releases when expansions are coming out – heck, other mmos usually have build up events.

And I trying to complain about the direction Guild wars is going? Not really. Unfortunate yes, but still within acceptable boundries.

What does irk me is when they continue to use terms like “living world”. The term has changed so much since it was first headlined but more importantly it has become so much less.

The world is no longer living. I’m still playing your game regardless. Please call your occasional content releases “content releases” like everyone else because that is all they are anymore. Stop trying to milk a dead dream – because it was a glorious dream indeed and one I have fond memories of.

Confusion too fickle. Retaliation just fine?

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Gerrand.3085

I agree completely!

As a balance change, retaliation should have it’s damage output halved while the user suffers a short duration dot which deals the other half of retaliation’s damage!

Dash/leap and condition changes [merged]

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Gerrand.3085

As a long time user of hyper-rocket boots, I agree with removing the super-speed effect from movement-skills. I’m also for movement skills ignoring slows.

The only thing that irks me is how when movement skills break snares, they still allow the user to travel the full distance. I feel that if a player uses up his movement skill to break a snare, the effectiveness of the movement skill should be reduced as an added trade-off.

this new patch is a 100% AMAZING!

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Gerrand.3085

Can not tell if trolling…

Epic captain’s log though. Almost merits a blog ^^

Regeneration Stacking in Intensity

in Guild Wars 2: Heart of Thorns

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Gerrand.3085

I’d like regen to stack. No idea if it would be balanced though.

Condi/boon durations... what if...

in Guild Wars 2: Heart of Thorns

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Gerrand.3085

It would make sense to only allow certain equipment types to have boon and condition stats. Doesn’t necessarily need to be trinkets though.

veteran player, making a new toon

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Gerrand.3085

I will admit, the white arrow over the healing skill is annoying – and i think it popped up on my fully ascended gear zerker in a starting area after i fell off a cliff to save travel time -.-

Totem of the gorilla

in Guild Wars 2: Heart of Thorns

Posted by: Gerrand.3085

Gerrand.3085

While I wont claim it has enough merit to be important to the HoT story, it would be really cool if somewhere in the Maguuma jungle we crossed a shrine to the “Norn” Gorilla spirit of the wild.

There is an ascended accessory called “Totem of the Gorilla” with the caption “An intrepid norn artist paid respect to a far-flung Spirit of the Wild with this carving.” – and if we get to see another reference to the spirit in Maguuma it would be some epic cross-referencing.

While at some point having a norn request his aid to help fight Mordremoth would be epic, I thought of a much simpler interaction which I thought was entertaining enough to share.

Have a partially overgrown cave somewhere on a Maguuma jungle map containing a large gorilla totem and a somewhat distressed vigil norn. On conversing, the norn will tell of how he had lost faith in the spirits of the wild – a spiritual crisis that eventually led him into joining the vigil. He will then go on to say that he had experienced recurring visions of fury, anger and the jungle since crashing into Maguuma- which eventually led him to the shrine. He will then awkwardly inquire if you have any bananas. If you are carrying any you can give one to the norn, who will express great relief but ask that you don’t mention the exchange to anyone.

How I think dungeon skipping can be fixed

in Fractals, Dungeons & Raids

Posted by: Gerrand.3085

Gerrand.3085

Personally, I’d just make mobs you aggro chase you until either they or you are dead. Full party stealth would still break it but mess ups would happen so often that the majority of the player population would wind up killing the aggro’d mobs as a norm.

Mounts [merged]

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Gerrand.3085

If you look really carefully, you’ll notice that the rider isn’t actually holding a polo hammer – but a sausage on a really long fork.

This, without question, confirms the appearance of shirts in HoT.

Kinda regret crafting a GS.

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Gerrand.3085

I on the other hand bought Majory’s dagger in the gem store for the slightest sliver of the resources you put into your GS – and the amount of inquiries I get about it is irritating.

That said, I really like Foe fire’s essence. May craft it at some point for the Guardian I never use.

Zommoros should be a world boss...

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Gerrand.3085

But he is a world boss. But he is…

Preparation very expensive.
Odds of victory, negligible.

Dynamic Dungeons

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Gerrand.3085

I really like dedicated 5-person challenges. Dedicated 5-person challenged don’t have to mean dungeons.

The twisted Marionette event teleported people into custom arenas (with about 5 people a piece) and someone had to survive long enough, to deal enough raw damage, to make the mini-boss kersplode.

They weren’t my favorite bosses, but they did encapsulate the most engaging piece of dungeon specific content – the dungeon boss fight ^^

The thing about dungeon boss fights is that its one of the few places where mastery of your character design (and decent party co-operation) matter at the same time.

The Silverwastes had some awesome single player events where mastery of how you chose to play your character mattered greatly. The northern supply dolyak to indigo cave for instance. Due to tight passages and the specific mordrem spawns, I seldom see people solo-ing it – or doing it at all. So if you can get that Dolyak to indigo cave on your own consistently, you making a large contribution (by yourself!).

Similarly, world boss fights these days have very separate and specified roles. This covers “working together”.

If everything is going the way of dynamic world event chains, I’m really hoping that there will be events which need to be completed in a certain time frame (say 6-7 minutes) and only allow up 4-5 people to take part. Say a Charr chopper descends to requisition combatants to kill a tree top mordrem artillery plant. Up to four people can get a lift up to the tree-top artillery platform, those present have six minutes to kill the boss and if they die or get knocked off the platform, they cannot get back into that event. If the small squad manage to kill the plant they get a reward and move onto other (more general) events, if they fail however, the mordrem artillery destroys the chopper and bombard the players below for 10 minutes before another chopper arrives to lift people up to the mini-boss fight.

I want there to be sufficient reasons for me to assemble a 5 man team of veteran players to move around the map and tackle small challenging content unfit for the inexperienced or the zerg. If Anet comes up with any method to make me form such a crack team, I’ll be content.