Showing Posts For Gnat.9405:

New weapon - scythe

in Suggestions

Posted by: Gnat.9405

Gnat.9405

I think this would be an awesome addition to the weapon choices, specifically for the Necromancer

Usable By: Necromancer
Warrior
Ranger

Scythe Skills:
-Necromancer (minion master)
1. a) Creep -> b) Sweep -> c) Reap
a) Pull yourself toward target foe and immobilize them for x seconds.
b) Swing your scythe, striking target and adjacent foes. (x3 bleed, x damage)
c) Swing your scythe, striking target and adjacent foes gaining life force based on how many targets were struck (xbleed, x damage, x LF)

2. Soul Siphon- Steal health from target foe. If foe dies, create a vampiric horror. generate life force.

3. Dead Field – Create a wall of limbs that block foes from passing. Summon jagged horror when wall ends. (Bleed, vuln affected foes).

4. Grim Awakening – Swing your scythe at target foe(s), creating a mark of summoning* if 2+ foes are hit. Heals minions.

5. Harvest – Destroy your minions, dealing X damage. Summon a random minion for each foe destroyed by damage.

*Mark of Summoning – Summon 3 Jagged horrors when activated.

Just a few ideas off the top of my head for the necro if this weapon were put in game. I’d love to see more ideas for other classes/improvements on mine.

The Sky *IS* the Limit

in Suggestions

Posted by: Gnat.9405

Gnat.9405

They really need to invent some “planet in the sky” for this game which will be all about mounts, flying mounts, and mounted combat. Asurans may have discover it and then made some gates to go there.

I see it as the only way to expand the GW2 concept and add flying mounts and mounts of any type (robotic, machinery, living) in general plus the mounted combat without ruining the current lore or the current game.
The zone will be for lvl 80’s and the mounts will be usable only on the new planet.

The Living story concept can bring something like this into the game and develop it alternatively with the new Tyrian continents: Cantha and Elona

Wow, excellent suggestion and very good illustrations too! Thank you for your contribute idea and support.

-no one, ever

The Sky *IS* the Limit

in Suggestions

Posted by: Gnat.9405

Gnat.9405

We’re gonna need bigger swords

Bone Dragon Staff Wars 2

in Suggestions

Posted by: Gnat.9405

Gnat.9405

By far the best staff in GW ever ever, and the concept design was totally mutilated when it was put in game. Should have been called the bone horse staff. Now, with better graphics, the concept design version of the staff would be killer. Have it drop from the World Boss dragon chests maybe?

Attachments:

Endless Mystery Tonic (Furniture)

in Suggestions

Posted by: Gnat.9405

Gnat.9405

And then we can build jumping puzzles out of ourselves

Soul bound weapon fee!

in Suggestions

Posted by: Gnat.9405

Gnat.9405

Make everything account bound tbh

Going Forward

in Suggestions

Posted by: Gnat.9405

Gnat.9405

More areas to add some GW1 flavor to the game:

Underworld/Fissure of Woe!

After defeating the Shadow Beast in Godslost Swamp, players have the opportunity to follow the beast back into the Underworld to farm its creatures. Players are given 30 minutes to play in the underworld initially, and completing events extends the time by X minutes per event completed.

As for Fissure, let us finally meet Menzies! This could be similar to the timed Underworld runs, but instead of completing quests, players can offer Obsidian Shards to a priest of Menzies to extend their time in the Fissure. Besides, those shards begin to have no use not long after legendary completion.

Or perhaps use the Temples in Orr to allow access to different realms of the Gods?

One of the main issues I’ve been having with the current state of GW2 updating is the fact that the content is removed not long after implementation. I understand that the nature of these events are built to reach some kind of resolution, but the more content the better!

These are just a few things that I thought would add a very special Guild Wars flavor to the game. I’d love to see some ideas other players have!

Tanks for reading

Going Forward

in Suggestions

Posted by: Gnat.9405

Gnat.9405

Guild Wars 2 was the most anticipated game of all time for me. From BWE1, I was hooked, but as the months went on, I noticed that the game became more stagnant with every update. Don’t get me wrong, I love the game, but I feel like ANet wasted A LOT of potential in making GW2 not only the best game to play online, but the product that players of its predecessor was hoping for.

Some areas that Anet can really capitalize on awesome:
*Legendaries
*Elite areas
*Points of Interests
*Easter Eggs

Legendaries – there are two aspects of legendary acquisition that can be improved:
*creation
*actual item

Creation- The quest to build a legendary is the most tedious endeavor in GW2, and rightfully so. It is essentially the end-game mission, yet it offers no benefit above the others. And this is fine, I have always been in favor of ANet’s view toward item progression, although the struggle to get a legendary is currently overwhelming for most players. I’m not simply complaining because I don’t have one, it’s quite the opposite. I don’t want one because of the required resources and the use I can put to those resources elsewhere. But I digress – the creation of a legendary weapon should be an epic undergoing, not a tedious chore. Having said that, I new acquisition system for a legendary should be implemented. Something along the lines of a legendary personal story quest, along with some aspects of the current system. SOME. The map completion was a good requirement, as was the use of a precursor, though it derailed quickly.

Here’s a few things I’d like to see incorporated in legendary ‘quest’
*Epic personal story quest that leads to the acquisition of a SOULBOUND precursor weapon that the profession completing the quest can wield.

*Rare items that must be collected by each world boss in Tyria.

*Items collected from each dungeon in Tyria.

*Items collected from Jumping puzzles/hidden zones throughout the map.

*Items received from completing temple events in Orr.

These are some of the things I’d love to actually work toward to achieve a legendary. I’m sure other players/ANet can invent some awesome new ideas for getting legendaries.

Item appearance (history/item lore/visuals) – Personally, the most lost potential in GW2 is the lack of connection to the original game by anything other than an altered map and some enemies. One area that offers the most potential for GW1 integration is the legendary items being pieces of GW1 history. The Flameseeker Prophecies is the coolest legendary for many reasons, my favorite being the fact that it’s the freakin’ Flameseeker Prophecies!! I mean dang!

Other legendaries that would be great to see in game:
*Notable items from various missions in GW1 (Mouthpiece to the horn of Rin for a warhorn, piece of the vizier’s staff, Ghostly Hero’s sword, etc)

*Pieces of the landscape from GW1 that can be forged into weapons (Shard of the Searing Crystal, for example.)

*Other miscellaneous pieces of GW history made into weapons (Dhuum’s Soul Reaper, Eternal Blade, Obsidian Blade, branch of Urgoz, something from the Domain of Anguish, various Old God artifacts).

And of course, the Ogre-Slaying Knife

These are a few examples of the many possibilities available to the Anet team to implement new legendaries and allow players to hardcore nostalgia about their favorite GW moments.

GW2 Ritualist: Profession Outline

in Suggestions

Posted by: Gnat.9405

Gnat.9405

I commend you on your attention to detail and thoughtfulness to the profession, but I think this is too complicated for practical play, especially in the heat of GW2 combat.

I thought about a strategy to implement the Ritualist, and I thought an interesting way to do so would be having only 4 spirits (F1-4) and your weapon deciding the playstyle and abilties of those spirits.

Dyeing backpacks

in Suggestions

Posted by: Gnat.9405

Gnat.9405

With all the new releases and upgrades for back items, I found their visuals to play a vital role in creating my characters’ look. As great as they all are, the only problem is, they are as great as they will be. I think being able to add a little of our own flavor to these items would be an awesome addition to building the perfect armor set. Especially the new jetpack/southsun pieces.

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Gnat.9405

Gnat.9405

Sorrow’s Embrace helm
Arah Shoulders
Twilight Arbor Chest/legs
CoF boots/gloves

Attachments:

Create your own Necro Elite

in Necromancer

Posted by: Gnat.9405

Gnat.9405

Grenth’s Balance

For at least a few seconds, Necromancers are balanced with other classes and equally useful.

Create your own Necro Elite

in Necromancer

Posted by: Gnat.9405

Gnat.9405

Ritual of Awakening

Gain 10 stacks of bleeding. Revive all nearby allies.

All Necro Guild!

in Guilds

Posted by: Gnat.9405

Gnat.9405

I’d like an invite

I’m trying to get into the swing again with my Necro with focus on conditions, and I feel like I’m having a hard time playing it right.
Name’s Lord Gnat

Race Change Through Gem Store

in Suggestions

Posted by: Gnat.9405

Gnat.9405

With the many services being offered through the gem store being mostly cosmetic changes, I think the community and development team would benefit from giving the player the ability to purchase a character race change using gems. With the game quickly approaching it’s first full month of live play, there is certain to be many players that have devoted many hours into their character, and would like to experience their work with another race, without losing their progress. I would gladly pay $15-$20 for gems that I could use to change my characters race.