Seems that 100% map completion in original maps is somehow affecting the reward for completion in the new ones. Friend completed jungle maps on a character without original Tyria completion and received rewards.
@Flumek Might stacking was likely the reason for the nerf in the first place.
now that dungeons are nerfed they add the most requested feature for dungeons. Way to go.
I hope the staff sees this
kappa
Cool, if you get a chance to do so before I do, post here? I’ll test it tonight.
no issues with this change! BB gives the survivability needed for pwr builds who sack all defensive traits to max out dps (which is good for group play). Running absolutely full zerk I can drop to 20% health, pop into RS and be back up to 100% health before I drop below 50% RS with no heal required leaving potential for “your soul is mine” to be used for LF/DMG. Running spite I can proc 3 stacks of might per hit (1/2 s) in RS and 1-2 per 1/2s using dag AA. no need to spend crazy gold on strength runes, which allows for more versatility with rune combos. Those complaining are just asking for the world. BB was broken, since everyone used it. IF anything this change made people think towards versatility in builds instead of everyone running BB. So thank you anet for making a change that fits! ICD’s would destroy the potential of this trait, making specific boons activate it would kill any solo potential (since we only produce might steady).
Some of the issue people are having with this however, is being forced to take Spite, since there are no other great options for GM Reaper.
If you run BB, you run spite… If you want a condi build use RO with Dhuum and I personally like to go death with this combo for the bones. BB cannot have uses with every trait line or else it would be a broken trait. When I run death I have substantially more toughness than any necro pwr build has and can deal a ton of dmg with poison/burns. its a safe assumption that BB must be used with spite since it works the best.
BB can also be used with Blood if your wells pulse protection. Its not as effective as spite but again like I said a single trait should never work with every type of build. Simple as that (although with shipon & BB its a decent combo for health gain). Like you wouldn’t run Death Nova on a spectral build, and you wouldn’t run vampiric rituals with no wells on the bar…
just my 2 cents.
Fair enough. I actually want to give this a shot tonight in Fractals, seems fun. On another note, do Strength runes proc BB?
Removing Might application from the table of interaction will probably balance the trait.
And make it entirely useless for a solo Reaper. The only boon we can spam is might
True enough, I was only considering the change in context of the nerf – group scenarios – thanks for the response. Honestly I don’t think limiting the boon types is the solution anyway, as there will always be controversy and disagreement as to what boons should or should not apply.
I don’t know, this whole thing seems heavy handed. I think we should have tried an ICD first. With the number of boons being pumped out, a proper throttle would go a long way.
I honestly think it should be something like “Gain 2% of life force per second whenever a condition is applied, or 160 health while in shroud” So we have an ICD but it also switches it to something necros are good at: applying conditions, even in power builds.
The numbers would probably need more adjusting, seeing as we just put out so many condis, but it makes a hell of a lot more sense than making it dependent on boons. PLUS, it would then become an option for not only power builds, but tank and condi builds too (it would certainly give condi builds some much needed LF generation and survivability, while also making tanks very good at their job too)
The only potential problem I see with this is with the crazy amount of vuln we can apply. We’d be invincible with well siphoning and WoS, along with GS3.
That’s why an ICD would be needed, and maybe it would have to be “gain X LF/Health per stack of 5 condis” or something like that
Gotcha. Well hopefully we see some iteration over the next couple weeks, or maybe the next balance pass.
Removing Might application from the table of interaction will probably balance the trait.
And make it entirely useless for a solo Reaper. The only boon we can spam is might
True enough, I was only considering the change in context of the nerf – group scenarios – thanks for the response. Honestly I don’t think limiting the boon types is the solution anyway, as there will always be controversy and disagreement as to what boons should or should not apply.
I don’t know, this whole thing seems heavy handed. I think we should have tried an ICD first. With the number of boons being pumped out, a proper throttle would go a long way.
I honestly think it should be something like “Gain 2% of life force per second whenever a condition is applied, or 160 health while in shroud” So we have an ICD but it also switches it to something necros are good at: applying conditions, even in power builds.
The numbers would probably need more adjusting, seeing as we just put out so many condis, but it makes a hell of a lot more sense than making it dependent on boons. PLUS, it would then become an option for not only power builds, but tank and condi builds too (it would certainly give condi builds some much needed LF generation and survivability, while also making tanks very good at their job too)
The only potential problem I see with this is with the crazy amount of vuln we can apply. We’d be invincible with well siphoning and WoS, along with GS3.
So that means we still have to spam might even if we already have a rev or warrior stacking might for us ?
Anet definetily doesn’t want necromancers to be part of any group content.
This is a good point. The only time we can use this trait effectively is might stacking, and to do that in a group setting we’re going to be wasting a lot of traits overstacking might, just to get use out of BB.
no issues with this change! BB gives the survivability needed for pwr builds who sack all defensive traits to max out dps (which is good for group play). Running absolutely full zerk I can drop to 20% health, pop into RS and be back up to 100% health before I drop below 50% RS with no heal required leaving potential for “your soul is mine” to be used for LF/DMG. Running spite I can proc 3 stacks of might per hit (1/2 s) in RS and 1-2 per 1/2s using dag AA. no need to spend crazy gold on strength runes, which allows for more versatility with rune combos. Those complaining are just asking for the world. BB was broken, since everyone used it. IF anything this change made people think towards versatility in builds instead of everyone running BB. So thank you anet for making a change that fits! ICD’s would destroy the potential of this trait, making specific boons activate it would kill any solo potential (since we only produce might steady).
Some of the issue people are having with this however, is being forced to take Spite, since there are no other great options for GM Reaper.
Removing Might application from the table of interaction will probably balance the trait.
And make it entirely useless for a solo Reaper. The only boon we can spam is might
True enough, I was only considering the change in context of the nerf – group scenarios – thanks for the response. Honestly I don’t think limiting the boon types is the solution anyway, as there will always be controversy and disagreement as to what boons should or should not apply.
I don’t know, this whole thing seems heavy handed. I think we should have tried an ICD first. With the number of boons being pumped out, a proper throttle would go a long way.
Removing Might application from the table of interaction will probably balance the trait.
You people really need to stop throwing around internal cooldown suggestions, especially on defensive abilities. There is nothing scaling about internal cooldown.
You’re wrong in this case. If the problem was too much scaling from outside sources then throttling via an ICD is the obvious solution. The way it is now Reaper needs dramatically more access to boons to get anything out of this trait. There are certain builds that can generate more boons on demand but a large portion of Reaper builds are severely lacking in boon generation.
I agree with this. ICD si the way to go. Also, if you still want to take BB, you’re kind of pigeonholed into taking Chilling Victory and Spite.
I run full Zerker gear (still). I run Brazil’s Vampire Reaper build. I occasionally switch to his MAXX DPS Build. I have zero issues staying alive. I have zero issues doing DPS (more than some of my other party counterparts). I don’t understand the salt or QQ
It’s because Blighter’s Boon finally gave us some long-awaited group interplay, and allowed for allies to contribute to our role. Now, we’re back to the selfish necro mode. It’s a shame that most other classes get small tweaks in CDs or numbers, but we get outright nerfs to our best abilities. If this was on any other profession, it would have gotten an ICD instead. Life of a necro.
I’m thankful that there was a lot of thought put into this change, but I really hope it gets another pass. If it remains this mediocre, especially in a GM line, I’ll probably hang my Necro back on the shelf. Very disappointed.
I’m running two programs monitoring my temps and everything looks good.
Having same issue since HoT release, so far problem is isolated to GW2. Have since replaced motherboard and all 4 RAM in the past 4 days, replacing PSU tomorrow if GW2 repair doesn’t fix.
Guess it doesn’t matter anymore
Reaper—Blighter’s Boon: This trait now only procs for boons you apply to yourself. Increased healing level multiplier by 25%, increased healing attribute multiplier by 330%.
Is there a blog post or other resource which describe in detail the process of obtaining map rewards? I know it’s mostly do events = get rewards, but it seems inconsistent. Thanks!
I’m absolutely in love with Reaper. I think they’ve done a great job with this spec. As for the Reaper population, I think the spec is pretty thematically attractive for an MMO, and it draws people to it.
I would imagine they throttled the effects due to some of the insane boon output that the new specs (and PS Warrior) have. If Blighter’s Boon works with Phalanx Strength (I’m sure someone’s tested) and if the trait doesn’t mention an ICD, I would post this over in the bugs subforum.
This is a good point, and I for one would have been more satisfied with the unlocking if I could choose the traits that I unlocked so I could play with a functioning build. I would wager to guess that Elite Specs were the number one most anticipated feature of HoT, and not being able to access them until roughly midway through the game was a little disappointing.
If future elite specs allow you to build your spec as you go rather than pigeonhole you into rather useless-until-complete choices, I think it will be received much better as well.
If the problem was confined to the game, I wouldn’t get errors when testing the memory, though, correct?
The general macro policy is and has always been 1 button = 1 action. However, I can see how this could fall into a grey area of botting. I would comb through the ToS for a relevant lead, and wait for a response from dev.
Thanks! I’ll start with my specs:
Windows 10 64b
Intel Core i5-6600k @3.5GHz
NVIDIA GeForce GTX 970
Ballistix 16G DDR4 Memory
Corsair 750W HX Series (factory reconditioned)
GIGABYTE Z170-HD3P [LGA 1151]
Cool Master Hyper 212 Evo
So I’m encountering a shut down and reboot approximately every 20 minutes while playing the game. Over the past two days, I’ve narrowed the cause down to either the RAM modules, or the memory slots on the board itself by running Memtest86 (producing 60 errors in four passes). The rig I built is only 15 days old, so I took the RAM back to the store and exchanged it assuming this was the culprit. After installing the modules tonight, I’m still encountering the crashes.
From a hardware perspective, I have a bad board. I plan on taking it back pending feedback from here and various forums, however I’m wondering if I’m looking at a software issue instead.
Combing through the event viewer, it appears that seconds before each failure event, I receive the following error:
Log Name: System
Source: Application Popup
Date: 10/26/2015 8:19:05 PM
Event ID: 56
Task Category: None
Level: Error
Keywords: Classic
User: N/A
Computer: DESKTOP-DUQJHTA
Description:
The description for Event ID 56 from source Application Popup cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.If the event originated on another computer, the display information had to be saved with the event.
The following information was included with the event:
ACPI
5the message resource is present but the message is not found in the string/message table
Event Xml:
</System> <EventData> <Data> </Data> <Data>ACPI</Data> <Data>5</Data> <Binary>000000000300280000000000380004C000000000380004C000000000000000000000000000000000</Binary> </EventData> </Event>
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Popup" Guid="{47bfa2b7-bd54-4fac-b70b-29021084ca8f}" EventSourceName="Application Popup" />
<EventID Qualifiers="49156">56</EventID>
<Version>0</Version>
<Level>2</Level>
<Task>0</Task>
<Opcode>0</Opcode>
<Keywords>0×80000000000000</Keywords>
<TimeCreated SystemTime="2015-10-27T00:19:05.994481600Z" />
<EventRecordID>1977</EventRecordID>
<Correlation />
<Execution ProcessID="4" ThreadID="200" />
<Channel>System</Channel>
<Computer>DESKTOP-DUQJHTA</Computer>
<Security />
Based on some feedback and process of elimination, the likely suspect is a failing motherboard, but I’m hoping for some options to avoid deconstructing and fighting over return policies.
My PC will not accept any more BIOS updates, and drivers, temps, etc are in good shape. Anything would help!
I have a recurring problem that I really need some help with before deciding to return my motherboard. However, I don’t know if it’s appropriate to post here if it’s general tech rather than specifically GW2. If not, would someone with experience care to talk over PM with me? I could compensate you for your time with some gold.
Thanks
This weekend my friends and saw countless events fail because of group splintering due to people with commander tags purely for the cosmetic value, and not the intended use.
I’m suggesting, that when a map is populated to near max, that people in the map are prompted to vote on five commanders, and the rest of the tags be disabled for a reasonable duration (based on average length of event cycles).
This would allow participants to verify the commanders that are contributing to the maps and guiding the players to success. It would also cut down on the general number of troll commanders eventually.
The final result would produce dynamic event environments that motivates dedicated commanders to run successful plays without the worry of random tags distracting from the events.
Thoughts?
Every time you receive a rank up chest, you get a “Proof of Heroics” or something along those lines. You can trade 10 of these for a scroll that will randomly complete a hero point in the jungle which are worth 10 points. You get anywhere from 2 to 6 heroics per rank up
So 10 heroics = 10 hero points.
All good. So if you go into your collections, there’s a specialization collection. The final reward is the ascended version of the GS you get for becoming an elite spec.
Thanks guys. It’s for the Reaper collection to build the ascended Greatsword.
I’m trying to get the Pristine Shadow Claw, however I haven’t seen a Shadowscale yet. I’m hoping it’s not a typo for Smokescale?
Valk armor, with zerk trinkets
I would be incredibly surprised if they did. However I would suggest trying to find an exact definition of exploiting that ANet uses, and compare your activities to that.
Good luck
New tunes and sigils confirmed in April. Neat.
Elite Specialization Reward Tracks
Finally, these reward tracks unlock everything for an elite specialization: weapon, unique mechanics, skills, and traits. They’ll also reward items, including new runes and sigils, a fancy weapon skin for your new weapon type, and an armor skin for a single matching piece of armor (usually headgear or shoulders). As long as you’ve purchased Guild Wars 2: Heart of Thorns, you’ll automatically unlock access to all elite specializations in PvP.
https://www.guildwars2.com/en/news/specializations-part-two-reward-tracks-and-elite-specializations/
Honestly they’d have to provide some pretty extraordinary runes to compete with some of what we’ve got already. In my opinion Wurm runes are going to be the winner, especially in conjunction with valk or cav gear.
I hope the wisp gets modified that would be incredible.
Will Solarbeam be fitted to provide the staff’s spirit raven effect?
add new
Have you been paying any attention?
…Death walks amongst you. Well, more of a loping jog, really…
SUPERIOR RUNES OF THE REAPER
(1) +25 Precision
(2) +10% Chill duration
(3) +50 Precision
(4) 25% chance when struck to summon a shambling horror. (Cooldown: 90 seconds)
(5) +100 Precision
(6) +15% chill duration, +25% move speed((suggestion for new profession-complimentary runes for HoT))
I would like to see Ferocity over Precision, as we have a reliable way to upkeep 50-100% crit chance.
Chill out guys
:)
Can they just offer us a piece of the armor for completing a path? I mean come on, dungeons are officially outdated.
Based off the presumption that all raid bosses will have an agro mechanic similar to the Vale Guardian, what is stopping the Reaper from being a tank?
Not my video, but there is another out there of an asura showing off the effects.
Since they first announced the Reaper I knew that we would again be kitten on the group support. My suggestions: give Chilling Nova a component that allows allies to gain some type of benefit to allies for hitting a chilled foe, and allowing Chilling Victory to apply might to allies as well. Or better yet, let allies benefit from Decimate Defenses, giving them crit chance per vuln stack as well. Some of these traits are no brainers for group support, but were intentionally made selfish.
(edited by Gnat.9405)
Wurm sounds good, and there are tons of good suggestions there. Thanks for the link!
It does
Anyone have an idea of what they’ll take for PvE Reaper? For open world stuff I’m thinking Ice, and something a little more offensive for group content. Maybe Strength?
Seems like he’s insinuating that the trait should also be considered useful outside of Dragon stance.