Interesting…really interesting. I didn’t realize that a game forum was only for singing the praises of how great everything is. Funny thing about folks like you is, you bury a snide comment like this in the middle of saying you understand my point. So which is it? I thought we were having an adult conversation, but clearly that’s something you’re not to keen on at this point.
If you had bothered to read and comprehend anything I said, you would have understood my point. In a fantasy GAME you should be rewarded for actually doing some HEROIC act, not by some RNG generator. It’s been that way since the dawn of P&P games and the majority of the history of PC gaming. That’s the point, this isn’t some glorious revelation or epiphany here, It’s not new. The reason that system has been around so long is because it works and makes people feel like whatever they acquire has some meaning behind it, even if it’s only in their mind since whatever it is isn’t real anyway.
Could you please stop putting words into my mouth?
I never said that the forum is about “singing the praises of how great everything is”.Also I am able to understand your point but not agree with it.
You believe that the story is a heroic quest which should give you a precursor. I believe that you believe that this is true, but I don’t agree with this. The story is very very easy and therefor not heroic.
Also you are under assumption that a precursor should be droped for doing something heroic, which yet has to be proofed.
As you have stated many games use some kind of “heroic” act to get a special weapon.
But I never seen this be the case in an mmo. Every mmo I played had the following mindset: You want something good that not everyone has: farm this dungeon 100+ times. It is the core mechanic of every mmo, grinding.
Now you can say that you don’t like that, but I guess you shouldn’t be playing an mmo then.
This is the essence of the problem. ANet created Guild Wars to not be like every other MMO. Why are you trying to defend a system that the developers said they didn’t want? Yes grinding is involved in an MMO. But GW was always centered around innovation. Why not argue in favor of innovation?
My original point for this thread was threefold: that acquiring the precursor is A) based on a disproportionate amount of luck, and that telling others to buy one instead is stupid because the market is dry, and C) both methods above are not “legendary” and people’s argument that legendaries should be this rare is incredibly flawed.
Just because MMO’s use grind instead of a heroic act to acquire a special weapon doesn’t make it right. In any case, that aspect of the MMO is the most archaic compared to other games. MMO’s are unique in that the player themselves create their own hero, play as that hero, determine that hero’s story, etc. The MMO should represent the most heroic moments in game, IT IS the hero’s story. Why backpedal on that into grindmode for a weapon? In my last comment I said that I believe people are still too used to traditional MMOs and thats why they defend the old system. Your post clearly proved me correct.