So I’m experimenting with an AH build, while trying to do more damage. 2 key trait additions are 10 points in Zeal for Fiery Wrath and then Retributive Armor in the Valor line. 10/0/30/20/10
I’m looking up runes to go with the build and have hit a snag. Both runes of the earth and forge look enticing. I like that nice protection duration bonus and the protection effects. I carry “Hold the Line” so they both help that skill too. However, I can’t decide which would be better. Forge drops a ten second protection and burns nearby enemies when I hit 50% health. 10 seconds of -33% damage is pretty strong. But Earth has a 25% chance for 4s protection on hit (30s CD). Not bad I guess.
I can’t decide between the two. I’m currently running 3 each of Superior Rune of Water and Monk for the boon duration. Should I keep that? Or should I look at Superior Rune of Strength for stronger hits while under might?
Thanks community for your input
Aren’t we all forgetting that Oola had a voice-messenging system in her lab 250 years ago? Asura have been keeping that method of transmission secret.
They can do like they did with War in Kryta and Winds of Change. If your character has beaten the game, you can go to an NPC and they will change the maps to reflect the progression. You can always opt to change them back. This way new players can start from scratch, while player who want to enjoy new content can do so
I feel like Fractals of the Mists should be inspiration for dungeon creation from now on. Sure you can throw a horde dungeon because those can be fun, but we can’t have all the dungeons be random hordes. There are moments of greatness in current non-fractal like the plant-boss, new Destroyer and laser defense in COE and Ginva the Butcher in HoTW, the burrow onslaught in path 3 of AC, and path 2 of CoF.
If they did things like lock you in with Kohler AND the Cave Troll in a nice free-for-all where both enemies switch between targets, that breaks the silly immersion-breaking “wait around for the cave troll to demolish kohler.” Make Baelfire’s ghost do some damage.
Basically make more dungeons that require more team organization, like fractals. I recall someone saying that Zhaitan should still be alive (un-undead?) and we fight him in another explorable mode that mixes jumping puzzle, attacking multiple targets, requires pact weapons AND our own equipment. It would be pretty cool to increase that to an 8-person dungeon
Flame Legion and Sons of Svanir is a terrible idea simply because the Sons of Svanir would see allying with another faction as a weakness, which goes against their reverence of Jormag as a Spirit of Power. Not to mention the Flame Legion would not ally with a dragon, I don’t think dragon=god to them.
Dredge and Flame Legion is perfect because both are vying for territory in their respective regions, both are in a position to gain something. The defeat at CoF set the Flame Legion back and they realize that standing against 3 whole legions without any allies is folly. They probably approached the dredge from a position of weakness, but they gave the dredge powerful magic to augment their gear. The Dredge have actually been gaining momentum since their liberation. I feel like they of all the enemy factions they stand the highest chance of becoming a legitimate power. The Flame Legion can’t handle the industry brought from the Iron Legion and so the Dredge helped to counter that with surveillance and sonic technology.
As far as gaining ground, the dredge and flame legion pretty much neighbor each other. A combo of the two can represent a terrifying northern threat. Not only that, but the dredge of Dredgehaunt Another reason the Sons of Svanir is a terrible idea is that norn do not mobilize armies. It’s not in their cultural and they’re not going to break that just because the Flame Legion said its a good idea.
The dredge may not sound like an interesting race because they’re not flashy like the flame legion, but I feel like Anet can flesh out their internal politics and command structure to make them more appealing on a different level from other factions.
As for Molten Alliance, I think the name is very appropriate. The alliance is forged around lava and industry, it only makes sense. All your suggestions seem as cliche as the Molten Alliance, except they lack context in relation to the groups involved. No way the Flame Legion would call themselves anything with Iron in it because the Iron Legion is their very antithesis. I don’t think the Dredge would use an abstract name like “The Peerless” or “The Reborn” because they’re a race that seems more down to earth (excuse the pun) than others. I think the use of Molten is good because it represents a shared theme between each race’s strengths (lava and industry). Maybe they could axe the “alliance” part of the name and change it for something else, but Molten is definitely appropriate
(edited by Gregorius.1024)
Greg, you are the reason systems like this are set more to abuse the player base and gambling addictions. Rather the be designed as content that everyone would love to be apart of and get something out of.
You need to remember this is a service industry and as such the company is here for you. Not the other way around! They are here to provide a service that you paid for or support that is on par within reasonable expectations. The fact is people paid to play GW2 and many people pay good money for gems as well to support a game they love. These people deserve better bang for their buck.
Also there is a fine line between designing good content to earn money that treats the player base like a friend. Rather then designing content that caters to gambling addictions that is sub-par. This content was designed to take advantage of the whale player base that will spend all they have because of the gambling rush because it is easy money. Instead of designing good content everyone can afford and desire to buy all the time.
This is a lousy way of doing thing an apologist like you need to stop defending it. Capitalism is supposed to let bad ideas fail not be propped up on high as something a company deserves.
I wasn’t even considering the fact that they were random, I was only stating that microtransactions are a good thing. I wasn’t trying to apologize for anet, I didn’t realize it was a random chance to drop. I thought the tickets could be available outside of the chests
The content isnt even done and you’re all complaining. This is part 3 of 4. It wasn’t meant to be a huge update, merely a bigger update than 1 and 2
that being said, yeah BLC drops kinda sucks, but hey, microtransactions are necessary to pay for their time and efforts. At least they don’t jerk our chain around like other gaming companies
So you’re complaining about part 3 of 4 for Flame and Frost? I expected a bigger update than 1 and 2 and ANet delivered. Did you really expect a major update to occur for an unfinished campaign? Wait til part 4 comes before you judge it, each part was meant to build momentum for the living story and I suspect part 4 will have even better content than the rest of it. To be fair, Anet delivered on everything they said they would, if there was to be a new dungeon they would’ve said it. Who knows, part 4 may culminate in a dungeon.
I was able to solo both instances, the Molten Alliance doesn’t play around, you have to constantly move and use AOE. I finished Cragstead with a Necro and the hatchery with a warrior.
Are we really bashing Kormir, when Grenth or Balthazar didn’t even aid us in, you know, staving off invasions to their realms?!!?!?
I think each of the tasks we had to perform in The Realm of Torment, The Underworld, and Fissure of Woe were really minor tasks compared to whatever scope the gods have to deal with. For all we know Kormir could’ve been reversing the effects of Nightfall as we helped cleanse her realm. Balthazar could be fighting Menzies in an eternal battle while we hold his fortress, who knows? Kormir took on the responsibilities annd duties of a GOD, like Grenth did. I’m glad we didn’t get that responsibility because we would’ve probably ended up like Abaddon
I don’t think it would be OP. The necro was supposed to be this class that no one wants to mess with. It was supposed to be an incredibly resilient fighter that won long-term battles. Having an undead horde supports this. Extra toughness supports this. Extra healing supports this. Having to choose between the long term damage of the minions or their death novas is a serious mind screw for the necro’s enemies.
I think it would fit the class and make minion builds more viable. Hell, it’ll make the staff that much better to use. Set up traps while your undead distract? Yes please. I assume the trait sucks now because Anet is balancing for PvP. But really, do people actually last so long that they’ll be steamrolling with 5 jagged horrors? If so, it seemed like they were already doing something right before the extra minions got involved. I would support having 5 nondegenerating horror. I would even support it if they had less degen than they did now. It’s a weak trait but I like the death magic line alot, even for non minion builds. If it was buffed, it wouldn’t be an inefficient use of trait points but more of a buffer for minion and non-minion builds alike
I wanted to blind Zhaitan with the power of the rising sun
Grenth’s weapon should have been the scepter in his dervish concept art…. Did ANet fail to look at their awesome pictures ?
What Vol is trying to say is that in the long run, you’ll wish you had those laurels for something else. The laurels are only acquired at a fixed rate of approximately 40 per month whereas gold can be farmed at any rate for the elonian wine. Using your resources for anything less thakittento t6 conversion is a waste when you can sell t1-t4 materials and just focus on core to lodestone conversions. I agree with Vol, your laurels are better used for the things you can’t normally buy with gold (or want to combine with fractal running).
For crafting legendaries efficiently, its important to allocate your resources to where they count. Its better to save laurels for ascended infusion with +20% gold upgrade because you must farm gold. Its even better use them as secondary karma for obsidian shards rather than gold. Also if your spending your ingredients to upgrade t1-t4 materials why would you spend a MBA and a crystal to make a fragment, when that MBA and crystal could be better spent making a lodestone?
Predator looks awesome but it looks more like a charr weapon than an engineer weapon. So if you’re a charr engi then go for it. Flameseeker looks cool if your making your engi look like a scholar i guess.
If they made a legendary that alters the looks and effects of kits, that would be sweet.
Eh, I’m with Vol. Not everybody is meant to have a legendary. You don’t need one, it’s nice to have.
I am sick and tired of people saying this. Everybody who wants a legendary can have one. There is no skill requirement involved, just money.
In fact the most efficient way to get a legendary is to never leave Lions Arch, to play the TP and to buy all of the components.
The devs who designed the “Legendary” aquisition process should be hanging their heads in shame because there is nothing legendary about it.
“Everybody who wants a legendary can have one”
Yes, that is absolutely true and I never said the opposite. In the real world, everybody can have a Ferrari too. However this requires either getting lucky or hard work. You can win the lottery, or you can put in a lot of hard work and hours to get this. Not everybody is meant to have a Ferrari.
The precursor is a super low drop rate because its… well… “legendary” and they don’t want everybody to be running around one. The issue is that there is very very very little supply but everybody and their mother wants a legendary.
@the guy who called me elitist. I don’t want a legendary. I don’t care about them. I just like to play with friends in WvW and dungeons. I only have around 100-200gold across all characters (big range because I have some mats stored up and I have 4 80s). My max level in FoTM is 12… so yeah, I’m super elite.
It’s your mindset that’s elitist, not your wallet. As far as the real world reference: Awesome! But this is a game.
Eh, I’m with Vol. Not everybody is meant to have a legendary. You don’t need one, it’s nice to have.
Anyway, this should be locked soon as quitting/good bye posts aren’t allowed.
This is completely dumb and the reason why the elitists who say this just don’t get it. He has everything but the precursor, which is too reliant on RNG. He has every right to a legendary. I don’t think using the mystic forge is the smartest thing to do but that was the original way to get a precursor. Why should random chance stand in the way of him getting this item that supposedly shows off a mastery of the game?
Hahahahahaha, you pretty much called me an elitist. That’s cute.
Hahahahahaha, you caught me. That’s cute that you figured it out
Eh, I’m with Vol. Not everybody is meant to have a legendary. You don’t need one, it’s nice to have.
Anyway, this should be locked soon as quitting/good bye posts aren’t allowed.
This is completely dumb and the reason why the elitists who say this just don’t get it. He has everything but the precursor, which is too reliant on RNG. He has every right to a legendary. I don’t think using the mystic forge is the smartest thing to do but that was the original way to get a precursor. Why should random chance stand in the way of him getting this item that supposedly shows off a mastery of the game?
Racial elite skills are, universally, worse than class elite skills.
This is deliberate and will not be changed. A person shouldn’t choose their race on overpowered elites; it should be mostly a cosmetic choice.
At the same time, the elites should be useful. The transformations are a big part of what a norn is. On the surface, players who first played Eye of the North didn’t just see giant humans, they saw giant humans who TURNED INTO BEAR-PEOPLE. At least give us a reason to want to do this.
The single arm sleeve is awesome. I rock it on my necromancer. The sleeveless arm is the mainhand so it looks cool wielding a staff or axe or dagger. Also you get to see the tattoos on that arm. The asymmetry was well executed on this piece of armor
Well why not buff the transform skills as a whole? Norn transformed for great advantages in battle, why not reflect this in gameplay?
Greatest Strength: Condition manipulation
Greatest Weakness: Potential to be the most powerful class if ANet isn’t careful. It’s the only reason necro isn’t as good as it should be. An additional health bar is by far the most powerful mechanic an attrition class can have. However, I think ANet realizes this and is playing safe in regards to balancing the profession.
9/10 follows naming conventions, rolls off the tongue
mine’s an engineer and her bombs keep blowing up on her. The asura krewe she works with gave her a fitting nickname.
Zohra Sootblossom
0/10
If the backstory behind the name really was that it was a nickname given by the technology driven Asura then it isn’t an appropriate Sylvari name because it originated from a race known to be based on artifice instead of nature.
The name also would therefore have come from a source other than the Pale Tree who is the one that is supposed to assign names to Sylvari. Adopting the name given to you by the Asura and thereby refusing the name given to you by the Pale Tree is an unforgiveable complete rejection of your Sylvari heritage making this name supremely unSylvari and thus utterly inappropriate for a Sylvari to have.
I also think Engineer is an inappropriate class for Sylvari so a point was deducted for that as well.
While Zohra by itself is cute and utterly inoffensive, it is also rather generic and doesn’t really suggest anything particularly Sylvarian because it could just as easily be associated with a Human, Norn, Charr or Asura.
Tympana (A femininzed version of Tympanum. According to Wikipedia Cybele was usually shown in Rome as Meter (“Mother”, or in Latin Magna Mater, “Great Mother”) with the tympanum balanced on her left arm).
The sylvari are born with experiences they shared via the dream. If the Dream chose to gift mine with the experiences of alchemy and creating technology, how is the engineer inappropriate for a sylvari? also Zohra is the name given to my character by the Pale Tree. “Sootblossom” is the nickname. If the sylvari believes in “where life, goes so should you” why are you deducting points because your view of the sylvari is so limited? If anything, your views are inappropriate for sylvari.
I won’t fear difficulty though. Hard ground makes strong roots.
Or you could actually act like a guardian who has passive healing and do that. No reason to be a guardian if your not using it’s core mechanics. Might as well been a warrior if you didn’t want to do the (guard) in guardian.
Except a guardian has different ways of being a guardian. Don’t sink the class into one role just because you rely on it.
Didn’t realise resolve was different for each guardian? Does yours give Might? or apply a condition that’s neat all my does it heal.
I’m not arguing over virtue of resolve, I’m arguing that he’s sinking the class into one role (guarding).
9/10 follows naming conventions, rolls off the tongue
mine’s an engineer and her bombs keep blowing up on her. The asura krewe she works with gave her a fitting nickname.
Zohra Sootblossom
They should take another page out of Magic the Gathering’s book and design a system similar to the color pie.
Well did you guys really think that in an MMO with thousands of people playing everyday and the way legendaries are set up being pretty much just a gold sink, that you were gonna be a special and unique snowflake after 5 months into the release? You people that are so worried about others really need to just focus on your toon like Aza.2105 said.
I actually dont have a legendary. I am in the position to craft two with everything I need, but I am holding off for now to observe the market. Im not really good with that stuff tbh so I need some time to think about what I am going to do. The whole concept of legendary though, its kind of contradictory when they are common right?
Well no, this is where you use your own imagination. You’re supposed to be the ONLY commander of the pact, the ONLY hero of your race/order/etc. People need to learn to use their imagination and stop taking the game so literal. If it were meant to be taken literally, there would only be one of each legendary weapon in the game. In game, all the other players don’t really exist, at least, they’re not on your level
Oh ok, so all those other legendarys I see players carrying around don’t exist because I am playing a single player game. I must be seeing things.
But that’s what a legendary is. Excalibur, Masamune, the Trident, The Helm of Invisibility, Aegis, Caladbolg… These are one of a kind weapons that don’t exist anywhere else in their lore. A legendary weapon isn’t just rare, it’s a one of a kind weapon that exists nowhere else, with its own LEGEND. Just like there in the tales of heroes, there’s only one person who defeats the main villain, not everyone in the story.
Or you could actually act like a guardian who has passive healing and do that. No reason to be a guardian if your not using it’s core mechanics. Might as well been a warrior if you didn’t want to do the (guard) in guardian.
Except a guardian has different ways of being a guardian. Don’t sink the class into one role just because you rely on it.
Shashoo’s the best NPC.
“Foo on big-eye! Boo on big-eye!”
“Hurry! That skinny sylvari needs help! Don’t be ashamed! Charged!”
People are still used to the Holy Trinity. They haven’t learned self-sufficiency. I’m not one to tell other people how to play, but more people need to CREATE builds that are flexible and can react to a number of situations. Yes, glass-cannons and tanks have their cute little roles, but what happens when someone on the team makes a mistake or gets blind-sided by an attack? Glass cannon can’t do anything but attack, a tank can’t do anything but tank, too bad if the situation requires them to do the opposite or CC. A team must be flexible, not specialized. If that team gets knocked from 5 to 4 to 3 to 2 or 1, its remaining members chances of survival will come down to how they can deal with an unideal situation
I think both Rampage and Tornado are too easy to run away from. I would give them both condition immunity and permanent 33% speed increase. They’re supposed to be unstoppable forces, let them act like it
I find them somewhat annoying, however I do find the Skritt most interesting and humorous. I think they would be far more fun to play as an added race.
“Boo! Oh, you, foo!”
Shashoo: “Quaggan’s ready!”
Sayeh: “Your respite will be brief.”
Tybalt
Forgal
Sieran
Zojja
Riel Darkwater
Doern Velazquez
Mad King Thorne
Yeah that about covers the JRPG mix
I’m not too crazy about any particular legendary skin… Especially when I could get multiple armor sets (for different characters) for the cost of a single legendary.
I’ve got a job. I can’t play all the time.
The fact that I log-in and see so many people with one just makes them less desirable for me.
Why would I want to put so much work into getting something that everyone else already has?
Besides… There’s going to be an expansion with new weapon and armor skins some time this year.
I think I’ll save up for those.
Says everyone else with your same sentiments. You get the skins you like because you like them, not because they’re common or rare. There are a ton of people thinking what you’re thinking and by next expansion all those people will be carrying the same things.
Well did you guys really think that in an MMO with thousands of people playing everyday and the way legendaries are set up being pretty much just a gold sink, that you were gonna be a special and unique snowflake after 5 months into the release? You people that are so worried about others really need to just focus on your toon like Aza.2105 said.
I actually dont have a legendary. I am in the position to craft two with everything I need, but I am holding off for now to observe the market. Im not really good with that stuff tbh so I need some time to think about what I am going to do. The whole concept of legendary though, its kind of contradictory when they are common right?
Well no, this is where you use your own imagination. You’re supposed to be the ONLY commander of the pact, the ONLY hero of your race/order/etc. People need to learn to use their imagination and stop taking the game so literal. If it were meant to be taken literally, there would only be one of each legendary weapon in the game. In game, all the other players don’t really exist, at least, they’re not on your level
Well remember, Caladbolg is a piece of the Pale Tree, so…… Speculate!
Good catch Konig, I completely forgot the specific names for Aatxes in GW2. Which leads to another mystery. Is it easier for weaker beings to permeate the fabric of reality separating the UW from Tyria?
Sad thing about the krait retcon… It was just unnecessary, ANet had a chance to make two similar, yet unique aquatic races.
This is pure speculation, but perhaps Aatxes are weaker when outside of the Underworld. I have to admit, when I first saw one in game, I was apprehensive to fight him, followed by shock at how easy it was to kill.
As for the Krait, I don’t know how to justify them. I think they were a big miss, simply because they’re so much like the Naga now.
I fail to see how they couldn’t be implemented.
In the case of jumping puzzle for example, Mad King’s Clock Tower wasn’t something everyone could do. Not everyone can stand up to Experiment Alpha pre-dungeon patch. It’s not difficult to at least think of a multi-faceted stage to test a person’s skill, reaction time, etc.
@Osi and Firegoth, I don’t believe in handouts and I’m not asking for them. If you must know, I want ANet to give us the toughest content in the book, with the precursor as a prize. I’m talking about levels, puzzles, and a super-dungeon that will push players to their limits, not this boring grindfest as it is now. That’s the problem with you elitists, you assume we want handouts, when really we want content that befits the reward. Grinding 600g does not befit a precursor weapon. I’m not asking for a free legendary, I’m asking for something to do, a challenge, that requires skill not grind. I’m already grinding 250 of each ingot and each T6 mat and 100g for icy runestones and I’m ok with that. But switch it up a little. I don’t care if I fail a hundred times, I want to muscle my way to the back of the cave and claim my prize.
There’s no need to show me the money specs. I know them, I’ve seen them, I opened the thread because talking money has never moved this issue forward. I’ve played video games for over fifteen years and GW 1 for six years. I know how that economy works. I know how to save up for a legendary because I’ve been slowly at it for months. It’s not about money, it’s about content. If you give gamers a challenge, they will rise to the challenge. There will be more precursors out, they will be less expensive, but people will be buying, and the ones that don’t can get theirs through a difficult task that casual, hardcore, or any gamer in between can do if they put that effort. I’m sure even hardcore gamers appreciate a challenge far more than grind. And those loyal and dedicated fans that left WoW didn’t leave because they couldn’t grind, they left because they didn’t have incentive to play. Fractals of the Mists is great incentive to keep playing. Yes its repetitive, but it increases in difficulty each time and people appreciate that more than grind. Why can’t we have that kind of caliber of content be the quest for a precursor? Something harder than fractals, heck it could be a solo only thing if it has to. That’s what I’m asking for, a challenge to befit the reward, I’m not asking for freebies.
(edited by Gregorius.1024)
To what detriment would this have on the non-casual gamer?
Its not casual and lazy people who want a different system. There are those who’ve done what you’ve done in the forge or more and still haven’t come up with anything. It’s people who have precursors but don’t feel especially accomplished in the methods of obtaining them. You’re representing the very essence of this elitism. This has no detriment to the non-casual gamer, which I think you’re confusing with those gamers that live in front of their computer. They’re past “hardcore”, and they represent a small minority of the player-base.
Except the thread was always about precursor elitists, which you yourself just quoted me on. Like, in the very first sentence. The rest of my OP covered points 1 and 2. The first quote covered your points 1 and 3 by itself. Your argument is no longer an argument, it’s half of my own quotes that you clearly don’t understand.
Fine I’ll concede the grind quote from the Manifesto, but you need to take a look at context yourself.
^Of course you would think that, but I’m not that predictable a guy.
I know you didn’t say I couldn’t have a blend of good story and gameplay. But the way you presented your opinion read like you believe they were mutually exclusive and that was just a fact we should all live by. That’s fine if you turn to other games for different reasons. I unlike you want every game I play to be as enjoyable on all aspects as possible. In an MMO, the devs have the ability to make this happen even after I bought their game. I’m not putting those words in your mouth, if you’re getting annoyed then you’re taking this way too personal.
The GW1 comparisons were there because as I said, the boss’s weapons (uniques) had a chance to drop upon defeating their corresponding boss. Yes it is only a chance drop and along with farming to get Obsidian armor, they were aspects of traditional MMOs. My reason for comparison is because those unique weapons had a certain resonance to them BECAUSE they only belonged to that boss, they felt a bit legendary in their own right.
I know what I’m saying is subjective, I know its an opinion, and I know its not de facto 100% correct. But I’m not just basing it on my opinion, I’m basing it on interpretation of the things that ANet says they want to deliver vs. what’s in the game. It’s only correct so much as long as it can point out whether or not Anet is delivering upon their statements. They stated that legendaries represent a mastery of the game. They stated in their manifesto that they don’t want to make a boring grind. They stated that GW2 will not be about vertical gear progression. They stated that the legendaries represented the end of an epic adventure in Guild Wars 2. My interpretation of these statements based on the reality of the game is that they are false and I think we can agree that they are. And I’m arguing this because I want them to be true. I’m grateful for the product I bought and I love this game, but I want it to be the best it can be.
The purpose of this thread was not to provide feedback to ANet. They could look at it and take what they want away from it, but its primary purpose was directed toward people like you, who don’t care, to stop telling me to buy a precursor because that in itself is not adding anything constructive to the precursor situation. I gave my reasons why and the elitism is frustrating. It only comes off aggressive because its not aimed at the devs, but aimed at the precursor elitists and if you want to take it more personal than need be, fine, you don’t clearly know why the thread is here. I’m not one of those people who say “I write how I want”, I’ll write with a purpose or just leave, but if that’s where you want to go, go ahead. The only reason I’m still arguing with you is that you’re making terrible assumptions about my reasoning.
(edited by Gregorius.1024)
@Lucas of the Desert, yea I’m not rushing ANet, the thread is aimed at these elitist who think money makes Tyria go round. It’ll bring some repercussions, but certainly not 10g precursors. if anything it would bring them down to 300g or 200g. This is not bad! And it puts more precursor on the market for people to buy. Is the economy that fragile it cant sustain a price drop in something that accounts for probably 1% of in-game trade? I’m just asking people to stop defending precursors because “oh there should be only 2 in the game, because they’re so rare and mind wont feel legendary if other people had one.” I’m also just asking for people to stop defending this system. The economy is not that weak and ANet can still make a scavenger hunt that’s extremely challenging that not everyone’s going to complete on their first ten tries.
^ I bought GW2 not WoW. I want a game with both story and gameplay, why is it wrong to have both. There’s no need to tell someone else to play another game just because one aspect of this one doesn’t sit well with them.
It’s a legendary weapon, it sort of warrants a better way of acquiring it just by its name. Its the principle of the matter. In GW1 you can acquire a boss’s weapon from its loot. These weapon go beyond that.
You quoting yourself makes no difference, there’s still a problem in that I might throw away all my money and not get anything.
I didn’t come to the forums and say “make the legendary only X”. I’m arguing restrictly for the precursor, because for such a critical piece, the means to acquire it do not show your mastery of the game. 500 dungeon tokens show you can beat dungeons. 500 badges of honor show you’re competent at WvW or at least jumping puzzles. Gift of Exploration shows that your character explored the map from the Rata Sum to Fireheart Rise. All of these show some accomplishment. Precursor? That you’re a lucky gambler or mayor moneybags? Do you see my point.
Just because WoW does something and survives for 8 years doesn’t mean I need Guild Wars to do the same thing. Guild Wars had a lot of things in common with other MMOs that I did not mind, but it had enough differences that made the game right for me. Guild Wars 2 is not the first game and I like it better. But as a fan of this game, I criticize it only because I want the game to be the best it can be. Not voicing your opinion only does ANet a disservice because they trust and operate on a lot of fan feedback.
However, I think there’s a legitimate reason for whining about <whatever>
Everyone thinks the thing he is whining about is legitmate.
a legendary that’s based on luck rather than based on skill.
I got my legendary not by luck but by efficient farming and being good at it. If you believe it is luckbased then you are not doing it in a way that is luckbased. I bought my precursor from the tp no luck involved there.
I do however, think that defending this current busted system is unreasonable, especially if you yourself claim to want better.
Like I said before, I am able to adapt.
The rest of your comment is just eristic dialectic and I wont bother commenting those.
I guess you haven’t read my first post. Does no one read the OP anymore? This isn’t about adapting. This isn’t real life, its a game. A game about an epic story, etc, etc. Your method of acquiring a precursor is not epic as was stated in my OP and part of a flawed system that ANet claimed to try to do away with. Yes I think my argument is reasonable, others seem to as well, even those who already have legendaries. But people like you keep telling me to buy the kitten thing, when I’m telling you precursors aren’t accessible to the player.
So what if everyone coughs up 600g all at once? Most players won’t be able to get that weapon because there are so few. And why are we still arguing that buying a “legendary” precursor is a legitimate way to acquire this legendary artifact? Stop defending an archaic system, when there’s so many holes shot into it.
^And its fine if gamers whine. There are few other humans who whine more than we do, and often we whine for stupid things. However, I think there’s a legitimate reason for whining about a legendary that’s based on luck rather than based on skill. The devs are reasonable people and will listen to reasonable arguments. Do I think my argument is reasonable? Yes. Would I want the devs to see it? Yes. Should they look at other reasonable arguments? Yes. But when people start whining that the quest for precursor is too hard, hey its what we asked for, and if it can be completed we should try for it.
I do however, think that defending this current busted system is unreasonable, especially if you yourself claim to want better.
^ Rushing the story would not take 1 to 3 days. Nonstop, maybe. In any case, thats 72 hours of playing, thats extremely time consuming. 72 hours for one piece of the legendary puzzle
In addition, they’re going to make Legendaries more powerful than exotics, so that argument is still invalid