Hello all, namely devs,
we crafters just need the 400ish crafting mats. Getting to it is boring. Please try to think about some way how to improve it.
1. keep the nodes on the same locations. Still boring to harvest the stuff, but at least less annoying and time consuming. I want to do something else than “reexplore” Cursed Shore running through all the boring mobs who try to gnaw at my heels
2. mark the nodes somehow on map so they look differently than mithril and cypres saplings
3. consider making some tough high level mining area guarded by vets or even champs where we can harvest the top stuff (only)
Thanks!
The nodes are fine as they are. The problem is the amount of mats you need to level 400 to 500. At release, it has been thought somewhat difficult to get an exotic once you get to lvl 80. It is not difficult enough to keep people playing for max gear, so they invented ascended. Nothing wrong with that either, but they should have at least halved the cost of exotics with the release of craftable ascended gear.
The cost of ascended stuff is quite ok, as it is, the kitten grind to reach skill 500 is not. How and where nodes of ore and wood spawn has never been an issue before, telling us, it is no issue now as well. But the cost of leveling is…
Actually I thank ArenaNet for this design. Honestly. I had feared they would do good looking armor (for a change) and I would have to do the grind again. This ascended stuff looks that horrible, I wouldn’t ever consider doing it. I don’t care for those few extra points for it.
I am happy. Doing 400-500 in weapons is enough stupid rince repeat as it is now, but at least you can harvest the resources for it.
Considering the look of the legendaries, most weapons since release and now the ascended armor, I don’t even want to imagine how the next legendaries might look. O.o
Dear ArenaNet, I have a wish for christmas: employ some new designers. At least one! Please! Please?
when is the first guild wars 2 expansion coming out?
Next year. When all the new big MMO titles have come out and ArenaNet realises, the living story did only quite well, because there has been no real competition in 2013. No matter who said what to whom, they will do, what pays the bills best. A good sound expansion is the only way to get those people back who aren’t playing anymore but are still interested. My guild is full of such people.. no, empty would be a better term for it. Only 10% of the guild are still playing but about 75% are still waiting for an expansion to come back. Nobody will do this for a two week content feature. They want to get garanteed fun for weeks or months and would pay for it. If ArenaNet can’t provide this, they will buy it in another game.
And all this will happen in 2014, or GW2 will loose massivly due to other games. It is pretty simple and they know it.
I had gathered a lot of gold and mats (with my level 80s) to cover all the crafting I would be doing. But with this change it won’t be nearly enough. Now, instead of crafting 30 disciplines to 400 (6 × 5 characters), I will have to do 45 disciplines to 400 (8 × 5 characters). In addition, eight crafting disciplines will now only yield 56 levels, instead of the 60 levels six crafting disciplines yielded before. So now I will have to play each character to level 24 (instead of 20). The cost in both time and resources is devastating.
Not surprisingly, all this has changed how I view this game. It has been made clear to me that I can not do any serious long-term planning here. Apparently, there wasn’t even any warning that such a drastic change would be coming.
You can do as much long term planning in GW2 as you can do in any MMO, as long as you play it the intended way. That said: each and every MMO is about to change constantly. Long term planning is never safe in MMOs. And… no matter what is or has been possible in this game, no dev will ever have considered a player playing the game in your just quoted way.
And after all, no class is played the same at level 20 and at level 80. So if your strange way to play the game is capped for you at level 76 for each class, it offers you the chance to play each class for four additional levels, to really get in touch which each of them. Sounds not too bad for me either.
What’s the matter? Not enough grind for you OP?
Not enough skins I do like. Most current legendaries look like toys from some kids school. I just hope we will get some weapons in a more medieval or serious style. And after all, the more options the better. Always.
If you don’t like to do a legendary, don’t do it. I don’t like to grind ascended crafting, don’t do it. Nobody needs this stuff.
I expect it to use the ascended mechanics and resources to craft them. If they price it too high, the people will simply farm gold and buy them of the trading post. So I expect something about 2-3 times an ascended weapon.
Or they use different types of vision crystals with dungeon token components in the recipes for them. Fractal tokens? WvW honor marks? Laurels? Name it, we have many options already in the game.
You forgot to count all the stuff you need to level your craft to 500 too.
The day I reached 500 in my first craft has been the day I had been sure, never to do ascended armor. Leveling 400-500 needs silly grinding as it is now. And we even don’t have any nodes for wool and leather. But I will wait some days, and sell all the stuff I stockpile for it and buy myself nice other gear in the game. There will be new legendary stuff soon too. More money might be a good choice for that too
I was under the impression the next round of Legendaries will be accessories or back items?
I am almost sure Colin said something like that during the PAX interviewSomewhat correct.
Legendary items are coming back before the end of the year, but they won’t be weapons or armors (although ascended armor will be coming)
Colin instead confirmed that it would be an accessory, which includes rings/earrings/amulet/backpiece. However, he also said that it would be one at a time. So we won’t get, say, a legendary ring AND amulet. It will only be one of ring/ammy/ear/back.
Somewhat wrong
Colin said in his preview what to expect in 2013:
We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
He told in an interview, that the new legendary gear might be a back item and/or some juwel stuff. But this was about the additonal gear, not about the weapons.
The quote is from this site: https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
Can you give us more than “this year” or show us some arts of the next bunch of legendaries? There are enough of the release versions running around now. Not everyone is fond of ascended weapons. Please give us some teasers… 
I have done it and it is no fun. I don’t care for beating it or not, I don’t mind a hard fight, as long as it is fun. Tequatl is simply annoying and I won’t do it again. Getting constantly pushed, pulled, kicked, thown and similar things is not, what I would name a fight. I never reached downstate with a fighter in a good allround gear, but it has not been even near to fun. It does not even matter what class you play, all you do is dodge, run, stand up, heal, cure, run, revive. No thank you. Won’t try it again.
The shatterer before with the hard battle for the guns behind, that has been fun! Keep you minimal chance for ascended gear, I choose fun over gear everytime!
I can’t see what is so difficult to provide a fix for this. Some team members can do whole adventure boxes in their spare time. I am very disappointed to see it still broken.
There should be an increased supply of all mats. Everyone and their mother is salvaging for account magic find. This yields a lot of crafting mats (which were just npc-ed along with the item before). The lower wood/metals/leather (to a lesser extent) are being eaten by the weapon crafting atm, but there is nothing eating up the cloth. The only reason it’s gone up in price is that people are prepping/speculating on it for ascended armor very early. After all this settles down the prices should drop (since ascended armor isn’t being introduced any time soon).
This. Though I understand the OP, harvesting something for organic stuff feels weird. Currently the crafting system is broken. You have to create lots of exotics to level. Theses exotics are unnecessary expensive. They were made to be the pinnacle of items. Which they aren’t anymore. ArenaNet should have made crafting exotics far less laborious with the last patch and all the talking about grinding would be different. It doesn’t hurt to make crafting ascended as difficult as it is, but it serves no greater purpose to keep exotic crafting now as it is.
I nearly collected the fun out of this game, leveling my first crafter to 500. Normally I am a craft-o-holic, but the current way to do 400 to 500 is uselessly expensive and kills any crafting fun out of the game.
Let them do with ascended armor whatever they like, with the current system I will ignore it for sure. And the OP text is one of the reasons why: another long time RNG. You can’t even grind the resources, there are no nodes for it. And no, I won’t salvage thousands of greens and blues for it or pay hundreds of gold. Where is the fun in doing this? And should this game not be fun after all?
So the drop rate of T6 stuff has to increase dramatically or better yet, the crafting cost of T6 stuff has to decrease noticable.
With ascended recipes, soft wood planks should seriously put be back in line with 3 logs for a plank. Please correct this!
Read the below quote from Mike O’Brien, President of Arenanet.
Two things to understand before reading:
-Ascended gear is mower powerful than exotic. To debate otherwise is silly.
-You do not need ascended gear for most content — This is not the point!“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
-Mike Obrien, President of Arenanet
Discuss and tell me how time-gating a new tier of weapons and gear that has better stats obeys what Mike O’Brien said in his quote.
It shows (again) you can’t count on anything they say. Colin bursts out illusions of what could be as well. The attitude of most of the leading devs in the forum or in interviews is highly questionable, which is very sad. In every business are people who like to be important and people who like to do their job.
I went for this game for all they said up to the release and I really liked what I found in Tyria. But now I am on the verge of leaving because of all they’ve said and done after it. I started playing Guild Wars 2 and it has been fun. Now it is Grind War2 and the fun fades fast.
Like before, I’ll throw out the caveat that I’m not claiming that the SAB team is that master craftsman pushing the medium forward in dramatic brilliant ways. Only that we are THINKING about the design choices we make, we recognize when we are breaking rules, and we have a reason for doing so. Because SAB exists within the ecosystem of Guild Wars 2 it’s not going to be an exact replica of IWTBTG. We’re a hybrid, and that brings lots of interesting challenges with it. I’m sure we’ll learn a lot from this first TM release, and incorporate those lessons into the next round.
You might rethink your choices, when real competition will show up next year and those RPG type of GW2 fans, lured here by some manifesto, will leave for other games with more fantasy and less SAB. Hybrids tend to have the flaw to become ‘neither – nor’ very fast and without prior announcements. Hybrids are often done by people who don’t really know how to do either really well. But perhaps I am only prattling as well
but this game is ultimately not designed for the players, it’s purposefully designed to get cash and produce less for more. bad business catches up though so we will see what the future holds.
You just described every MMO ever.
Yes but devs of other game at least try to immerse their players. Mike O’Brian tells us
Mike O’Brian:
I think where it really feels right is when you are just fighting for the world and you don’t even think about the fact of whether this was always in the game or if this was an event that was added in recently. You don’t think about the mechanics of how all this is happening; there is just something going on in the world and I’m going to fight for my world.
You don’t think about the mechanics… well, Mr. O’Brian you are right. You are right, that nobody is thinking any longer, all they – us – do is react to achievement goals and sheer loot value. The link to the story of the world, the link to the very heart of the game has long been lost, short after the beginning of the living story. Nothing we do is fighting for the world, all we do is work for gold and achievement points. If you really believe, anyone would think for a mere second, Scarlet could be a threat for the world, you should step back an take a long vacation. If you really believe this, you have lost your touch to the game and your customers.
We play in a world where everything told us from the very beginning, we have no hope to survive. All we can do is struggle to face unbelievable mighty dragons. Dragons that disfigure the very landmass, races, that even rise landmasses from the deep. Then you rain some bandits from the sky, tell near to no story, give us a normal plant creature which has been slain at least once by every participating player character in the game and expect us to feel fighting for the world when one of the living story’s zerg events hit the game?
No, Sir! You are utterly wrong. And this is a shame, since Guild Wars2 has been a great game one year ago and could develop still if you wake up from your “we can do it faster than everybody else” trip. Nobody cares! All we care for is quality, not quantity.
Updating the game every 18,9 days does say nothing about quality and is not its equal in guild wars 2. Stop boasting your 14 day quick and dirty stuff, take your time and give us quality updates. Yes the game started brilliant, many features have been improved, some are still lacking, but overall it is a great game – aside from the ever repeating LS and the new additions of zerging. The age of zerging, may it be over again soon.
I am still a friend of tyria and I sincerly hope those devs, who created the release version of guild wars 2 will come back to us with new content soon. Those devs who stand for the living story have earned themselves a long vacation for their hard work, if you ask me.
Happy birthday Guild Wars 2! Hopefully your second year will prove more entertaining than the first.
Details about the Guild Wars 2 First Birthday Gift
in Account & Technical Support
Posted by: Grileenor.1497
This is still not working as intended, I suppose. Four of my chars received their present on the 25th as well as today. Now I have two presents per char. I doubt this is some kind or preorder bonus
The SAB was super popular and loved by many players. Dont you talk bad about my SAB.
SAB is the most silly content for any fantasy themed MMORPG to date. If it is fun to you, great, but you should understand, there are a lot of serious fans of fantasy MMOs that just can’t stand it.
At least it gives us 2-4 weeks of achievement-grind free time. Nothing bad with that though
Now I can understand where you’re coming from with the slippery slope business. But the game does need ascended gear when you think about it.
No, it doesn’t. If ArenaNet hadn’t introduced ascended stuff in the first place, nobody would talk about it and nobody would miss it. It would be all about skins and it would work as well.
Favorite: Wallet
Least Favorite: Living Story…the entire Living Story.
+1
As opposed to Living Story, it keeps things fresh and keeps people playing. And they can also provide themed microtransactions to help supplement their revenue.
It isn’t. Read the forums, read the map chats. People start being bored heavily, because there is nothing fresh. Every living story feels the same. Some foes rain out of the sky to some or all areas, collect 250 marks to gain one skin most player feel is ugly. Those few that don’t buy it from the shop to prevent the hated RNG, and 14 days later… all over again. Where is this fresh in any way?
A guy coming back from 3 months of another game will only notice two or three skins he didn’t know before. The game has not evolved an inch. There is no such thing as an advantage for the game in the living story concept beside shop revenues for ArenaNet during the summer season where no other games will come out. Wait and see, what the LS will get ArenaNet when there is competition… an expansion could stand up to it. Living story won’t.
I really don’t see what the fuss is about.
The only difference between an expansion and the living story is how the content gets pushed out
Expansion – content comes out all at once
Living Story – content is gradually pushed outPeople naturally hate change and still think of the old MMO mentality. Expansions are just as dated as paying for subscriptions.
Easy one.
Expansion = quality content coming out, when ready
Living Story = mediocre or worse content coming out due to schedule
Expansion = getting whole guilds back to the game for months
Living Story = getting less and less people back for days if you are lucky
Expansion = good advertising in the whole MMO community
Living Story = only some in Anets team and some hardcore fans really care
Expansion = Something you talk about still for years (Nightfall? EotN?) with story and immersion
Living Story = Very few updates are remebered like a halloween or winters day equivalent, but no immersion or story
Expansion = Full blown story lines in game giving rich playing experience
Living Story = some blogs on the web site for those who visit
I could go on, but I think the point is clear. LS, even when it is getting better can never hope to accomplish what good sound expansions can and will offer.
There is no such thing as too much content. There is no need at all to finish all there is in a given amount of time. This might not make everyone happy, but this too will never happen. But… they should take more time and make the content lasting and of higher quality. The current LS feels hurried, never tested, horribly written and feels like it is done by a totally different company than the original game. Sadly.
Before the champions dropped their boxes, nobody really cared about them. Now, (nearly)the only thing the people do is farm champions. The loot from champions is way to high for the better of the game. Reduce it. Offer an guaranteed random item and a chance for some crafting mat. related to the level of the champ. That is more than enough, but not enough to spoil events for it. No coin, no other bonus.
The current system spoils all of the game!
(edited by Grileenor.1497)
Dear ArenaNet,
there is a load of criticism for each Living Story Update. The story is uninspiring, not connected to the real world – ‘you will see soon’ responses to this come every time – and the content feels the same. This is no surprise, when limited teams work under the pressure of a fixed schedule. We now have one year of post release development and without certain aspects like fractals and little system improvements, there is really nothing left to praise.
Considered how many people have worked for one year on stuff like the living story, this is nothing to praise as well.
This forum part is Suggestions. I suggest, that you either go finally for a real good sound expansion like most of the genre did for years, because it is the right thing to do. Guilds come back together, people get back to the game for more than 2 days a month and the overall mood of the community will rise as well. If you are still opposed to an expansion full of more Tyria, or you have to make Colin happy with telling him, “Living Story is a great idea, Colin!” than please convince him, to take more time for it. Build greater chunks of content. No more daily grind and two weekly skin lottery. Give your writers time to get meaningful stories written. The release shows they can, if you let them.
Stop the “hey we can do it every 14 days” content, which feels the same over and over again for the bigger part of the last year now. Please!
I love how everyone here is caught up on the name thing when every single one of your other points is far more worthy of discussion. GW2 has taken a pretty serious nose dive in the storytelling department every since release, and Scarlet has done nothing to bring them back up. All of the speculation surrounding Scarlet BEFORE this latest patch was far more interesting than what she turned out to be. Was she from that alternative future? Were the aetherblades from that future? Was she somehow able to manipulate the Dredge/Flame Legion by showing them something from that alternative reality? Maybe she was doing all this to prevent some major event in the future? Do you see a pattern here? A lot of that speculation exists because you used a steampunk theme that was already being used by that alternative future storyline. You COULD have tied into that story too, but you “chose” not to. I put “chose” in quotes cause I’m not convinced you even realized that such a storyline even existed. All the Living Story content up til now has been such a sharp deviation from the existing plot of the game that I wonder if the team behind it was even part of GW2’s development. I wouldn’t be surprised if the whole “idea” behind the aetherblades was simply “We need to sell more armors. What’s cool? Steampunk? Alright lets make a story about that.” There has been so much speculation by players as to the deeper meaning of these Living Story plotlines, but I think all of it vastly overestimated the dev’s storytelling capabilities. There’s no deeper meaning to any of this; it’s all a bunch of individual storylines tied loosely together by a perfectly generic villain. A villain so generic, with such an undefined past, that you could literally attach ANY backstory/motive you want to her and it would fit. So when this story ends, and Scarlet is somehow tied back to the Dragons or some bullkitten, everyone will praise ArenaNet for being so clever. NO! kitten NO! Scarlet was mentioned maybe twice during this year’s Living story, she has no discernible character besides “crazy”, she hasn’t been around enough for players to really become attached and start to question her motives. She’s just a one-off villain with a placeholder backstory, ready to be inserted into whatever kitten plotline in order to add a “big twist” to this whole series of events.
Very good post! And so true as well.
Everyone loves to get items and loot…but seriously this is not fun to play. Sure you can get lots of items. But is that what Guild Wars has really turned into?
It has turned into a zerg fest and ArenaNet themselves turned the game into it. Face it: all and everything someone would like to have can be bought. All you need in this game ist cash. Cash to buy your precursor, legendary, buy gems for skins, buy whatever you like to have. This is a serious design flaw and it leads to farming and zerging.
Make all stuff legendary account bound. With craftable precursors them as well. Make lodestones and other expensive crafting stuff obtainable with dungeonstokens, laurels and fractal stuff. Let them work for those things instead of buying them. Or use a system of exploration/visiting parts of the world to get those things.
But ArenaNet not even hinders the champion farming, they included more zerg material. They seem to like crowded behaviour. Who needs all the great world tyria, when all can farm in a single spot. O.o
(edited by Grileenor.1497)
Very good points, but
4: Closing. In conclusion, Scarlet Briar isn’t the fantastic villain some people are making her out to be. She’s a stereotypical manic with unobtainable character points. She’s evil only for the sake of being evil and is Arena Net’s horrible attempt to try and explain things that already happened. Unfortunately she’s so terrible and horribly implemented that she makes more loose ends than tying them. I used to have hopes that this LS would actually be an interesting way to advance the plot of the world, but instead we’ve gotten generic villain with no backstory after generic villain with no backstory. Hopefully some of you will agree with at least some of my points made here today, thank you.
Sources: The official wiki, Woodenpotatoes, and Shade Warband’s guild chat and mumble.
is the most sad of this underwhelming update. And it has been announced as something great. O.o
The writing of this Living Story has reached an all time low with her and her “invasion.”
Exactly. All the seasoned writers of GW2 seem to have left after release. sigh
Story – Predictable Fail. And another one ASURAN WONDER DEVICE to cover plot gaps.
Cutscene – glitchy fail.
Villain – Epic fail.
PVE – Zergfest.
PVP – nothing at all (as always)
Exactly. This update is utterly disappointing – again.
All-New Content Begins August 20!
Zerg fest? – not new
Collectable marks for some skins? – not new
Events popping up somewhere in the world unrelated to the original story? – not new
Promises by Colin revealed only to be some meaningless words? – not new
Face it: there is a game at release time, that is really great and… the opposite, there is the living story. But this update is the most disappointing of all. Champion farming isn’t stopped but helped with new events. Scarlet is just a joke. Worst story ever. All the loose ends put together? So all had been a joke from the very beginning. The queens speach a joke, the dungeon a joke, the… I had enough and I am not joking.
Is it possible, that those people who created the release version of Guild Wars 2 (great work!) have left after release day and some other people with totally different ideas have taken over? Feels like this to me. Very sad.
I totally agree with the OP. The game is seperated in two parts for me. The release part which I love and will continue playing as long as there is no other mmoRPG out there to hook me and the (not so) Living Story part, which started very shallow and got some quality, but in the (for me and other) totally wrong direction.
There are players who love story, get themselves involved in the game and its world and really like their charakters and want to see them grow, not for some levels but for years. And there are players who are out for quick action, quick money and shiny items, the more the better.
Guild Wars 2 has hooked me by its fan base of GW1 players and its Manifesto. As I started to explore the world, the lore and the somehow fractured personal story parts, I fell in love to the rich details, to the art, the show of the game. Dynamic quests, dynamic combat, cool looking dungeons. And I had virtually stored the money for the first expansion of such a deep gaming experince.
But… then the Living Story was introduced with big words and little content. It gains pace and what it offers is for the second type of gamers I mentioned. As I started to play, I felt home in a game, where it does not matter to have the most shiny item. The living story is the opposite of that. It does not offer rich story, it offers skins’n’boxes for gems and a little bit of not related story to make them not completely out of the box. All living the story seems to be about, is generating money for the shop, kitten ing off players who care for the world, the game and the lore.
Now we have the eldorado for the type of player, who is happy for generating loot only. (this update) Great for them (really) but the total face slap for those who care. The remaining question is: which type of player is the right one for your GW2 ArenaNet? You won’t get both happy for long. What type of game you are intending to build? The one presented to us on release day, or the game this LS stuff is heading to?
I just read about guild halls. It would be nice to get guild achievements shown by guild trophies in the guild halls as well. Both could use the same system.
We could craft some type of shelves to show our trophies of the game. Each trophy could provide the account with a bonus to magic find, xp, karma, pvp glory whatever. You could add one such trophy for each title. Some trophies are account bound, some are awarded for each char reaching a certain goal. Been there, done that could be a greater trophy reaching lvl 80 could award a little one, adding further 1% of xp.
Dungeon Master, rank X in WvW, glory in PvP each could further add to your collection of visible trophies and you could collect all those bonusses as well with it (magic find?). Your legendary shining on a pedestal?
Show your achievements visibly to your friends. Go and watch for yourself each time you chop some crystals
What do you think? It would definately add to the home instances as well and could even add new money sinks for cool boxes, shelves and pedestals to put them on
I agree with the OP. The game does not need this stuff. Give us more freedom to choose the way we like to play the game without the need to grind stuff you need to do, if you want to get certain materials or something like that.
Simple question really, do seeing a person with a legendary make you go like; “Ohhh!”, are you indifferent, or another reaction?
Is there any reputation on getting one?
Would you go for it for the reputation or for the looks?
If it became harder/easier would you appreciate it more/less?
If you do appreciate something from legendaries or its users, what is it?
I don’t care if anyone owns or wears a special item. Why should I? It is a game. Each and every player given a certain time can get him- or herself such an item. So no, there is no reputation to earn.
Only for the looks. Currently I think most of them are totally ugly, but there is hope for the next ones they will offer.
I don’t care how hard or easy it is to get. Only the RNG clover nonsense is bad design.
I appreciate certain graphical effekts, nothing else.
I still feel some hate in this post. I play roughtly 1h in average (ok much more earlier on but still) and I am now working on my 3rd legendary. It doesn’t take that long for the recources. If you play 2-3h/day and you don’t have enough recources, you do something wrong, or you just don’t do PvE or whatever. I don’t play the market, but if you play a bit effeciently (let’s say 2-3 dungeon runs with your guild per day and some farming) you get 10g/day which nets 300/month, meaning 3000g in 10 months. Of course you can spend this money otherwise, and maybe you did that.
1. You can’t net each 10g/day by playing 1h in average.
2. Choose your playstyle and have fun. If you do, you can’t do something wrong. There is no such thing as the best way to play.
3. I don’t do farming und I might run one dungeon a week with my guild. We enjoy the game, we don’t ‘work’ it.
4. To sum up 3000 gold in ten month is not playing ‘a bit’ effeciently, its hard labor grinding if you ask me. Seriously, you are no average player but maybe the type of player legendaries are build for in the first place.
No offense meant though. If this means fun to you, everything is good.
Hopefully they will be done by different designers. The current ones are ugly without exception. Many look like weapons of anime style games, the others look like they have been created in a girls school contest. Really. Give us skins fitting to medieval, steampunk of at least Tyria race style of weapons.
But since legendary stuff is only for a small percentage of players, why bother. I play since release, each day about 2-3 hours and if I would have saved most resources for a legendary, I would have to play for another 20 months to get one.
Don’t misunderstand me. I am not jealous, I don’t even like one of the current skins. If the intended system is for the 24/7 player to be the only ones getting that stuff, fine for me. But if ArenaNet has planned to make legendaries a suitable long term goal for players like me as well, let me tell you: it is not.
Most in my guild, playing around the same amount as me, don’t even know how to create a legendary, because they are sure never the get one. Nothing wrong with that though, if it is intended like this.
(edited by Grileenor.1497)
It has easily been the best chest I opened in this game. The badges of honor flood my bank too. Don’t know what to do with it g
Two points in the game have to linked again. I can’t see why this is such a big issue for ArenaNet. Testing a fix for a mere link which has worked before … really…
There is now much more serious competition online such as Rift, Aion and SWTOR that provide stronger competition than what Guild Wars faced against. No mentioning that the big gorilla(aka WoW) is still around too.
No, it’s not. There have been multiple really good MMOs out there, but nobody cared ‘cause everbody only looked after WoW. GW1 has not been much competition anyway, it has been a totally different game. It is an utter mistake to compare GW1 to GW2. Perhaps even some devs still don’t get it.
But you are right. An expansion would get more friends than another platforming patch for jump’a’holics every two month. The lifeless story won’t do it.
The bug fix that was implemented this morning prevents Adnul from using Critique on the same turn it ends, granting a minimum of one turn before he can use it again. The reason he belches so often is because he never fakes (or extremely infrequently) so his belch comes off cooldown often.
No Sir. Don’t know which Adnul you played against. My Adnul fakes every third or fourth move, belches every second or third, depending on when I might drink water. There is so much bad taste to this mini game, it can’t belong to a single bug.
He still does lots of things in a way we couldn’t. At least they could have made the last opponent the hardest or a slight increase of difficulty, but this is rediculous.
The sprint is nice, but there is too much luck involved for my taste. Won’t ever do it again after the 25 runs achievement.
Adnul alone is reason enough to never tough this mini game again. All I have discussed with, who could beat him, agreed it was due to pure luck. Anyone here saying otherwise should go try it again. This is no fun at all. Worst of all, for those how can’t jump like frogs it might be the one achievement they lack ant the end of the basar for the crystal node, which is crafting noch jump’n’run. I am not impressed.
Most of the players in my guild play about 1-4 hours about 5 days a week. After some months, we had seen most of it and most only met on guild days to play together. Many of us stuck to the game in hope for the anticipated expansion, as it is usual for a game like this.
The living story (read all of mrstealth.6701, he is right in every aspect) offers 1 day of new content every two weeks. This might be good enough for gamers, who play the game anyway, it does not get anyone back to the game.
This is the big difference to an expansion. Quite some of our guild used to stick to the game in hopes for an expansion sometime in the future. An expansion offers some months of content and fun for the whole guild. The people come back together to enjoy it. The living story – suspecting it would get better – only offers some hours of difference – then business as usual. It just not worth doing it and it is most definately not worth coming back in numbers for it.
Just because they said they don’t have one in the forcast for this year or next, doesn’t mean they will never do one.
Let’s be honest. If a developer can’t provide content for its playerbase, they will play something else. When GW2 gets an expansion in 2015 and my guild and I am happy playing something else – which is likely after the linked interview – we wouldn’t care much for it in 2015.
EvE Online patches new free content in expansion like sizes every 6 months. The have a monthly fee and an ever increasing player count since release in 2003. It can be done if you do it right. They offer players some real stuff to explore every 6 months and the people pay for it with monthly fees. GW2 has no such fee, so they could sell good sized chunks of content for a reasonable amount of money. Instead we get free stuff with the quality of free stuff. We get big mouthed stuff with “grind your next skin or it will be gone” content every two weeks for free.
I for one would prefer to pay for quality content.
I like the game and I am still playing it. It’s the boxed game, that keeps me playing, not the stuff you call living story. I have paid some money for gems in the past, but after this interview and Colins statement I will quit paying for anything but a good solid expansion.
The living story isn’t much more (if anyway) than any other MMO I played in the past, offered between expansions. It is most certainly not enough to keep me (most of my guild is already gone, waiting for more real content in GW2) playing.
It’s simple. Give us an expansion, I (we) will gladly pay for it. Until then no more money for GW2.
Why does it matter? If they’re releasing new content all the time, including zones and abilities, with some of that content being “sticky” or persistent, and they’re doing that to maintain interest to keep the cash shop ticking over, and that’s funding the “rolling” expansion, why do you want a “big bang” expansion pack?
Of course, it might not be like that; the best case outcome of my interpretation of their aims as stated in the recent publicity might not be achieved, but still, what’s so special about “an expansion”?
The stuff they patch in now does not get most players back into the game, an expansion would.
The stuff they patch in now offers 1-2 hours of gameplay every two weeks, an expansion would last months.
The stuff they patch in now offers no real exploration and story, an expansion hopefully does.
The stuff they patch in now does not offer real zones, classes, races, abilities, real new features(housing? new weapons? new options of advancement?), = all the stuff an expansion in most games does.
The point is: the current patching doesn’t really maintain the interesst. Most players I enjoyed the game with over the last 10 month have left. My 20+ player guild is lucky to get a full group playing now. An expansion would change that – instantly. So yes an expansion is the big bang for most player, which the not so living story isn’t.
Sadly Colin Johanson is telling the same stuff since release over and over and over. Look at the current news. Big words don’t create big things, but he seems to think that, no matter what people are telling him. The world of tyria is great. It is fun to play it, but it is not really changing and not it is not living at all. All you see are things happen again and again and again. This is no bad thing, but it does not generate the feeling Colin is talking about. The living story is neither living nor story. Some nice bits of story in the blogs would be better implemented in the game. Most players don’t even know about or read the blogs. I get carried off. Colin is wrong with most he is telling – sadly. The patch’a’holics can never replace an good sound expansion.