Showing Posts For Guanglai Kangyi.4318:

Would you play a group gauntlet dungeon?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

No one said anything about accepting non-optimal builds. The idea is to encourage better optimization across the board because there won’t be any more “this dungeon is all projectiles so we’ll just get a mesmer to spam reflects and stack DPS for the rest”.

The best thing to do to alleviate the “but I don’t want to be locked into a kittenty ranged weapon” complaint would probably be to give a 10-15 second preview of the boss before the fight. That way you’d have enough time to go “oh I need ranged/reflect/whatever” for this boss and swap it in, but not enough time to do a full trait respec or swap characters.

Would you play a group gauntlet dungeon?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Forced ranged would help push up build variety a fair bit since you’d want to take classes with decent range options and self-buffing options instead of just the best melee DPS in a stack. Of course the range-only bosses would have to be significantly weaker in terms of overall health but it could be made to work.

Would you play a group gauntlet dungeon?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Bosses come in fast enough that you can’t just FGS everything

umm doesnt bosses coming in fast encourage using some of the fastest techniques to kill them so you arent overwhelmed?

I meant that if you were to FGS one boss, the next boss would show up within the next 10-15 seconds so your FGS would still be on CD, rather than “just FGS every boss and it’ll be recharged by the time we get to the next one.” At most you’d be able to FGS 2-3 bosses then you’d be out of FGS for the next 3-4 fights. And that’s assuming all the bosses would even be FGSable in the first place.

Would you play a group gauntlet dungeon?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Sorta like a team survival mode for Gauntlet. Random boss spawns into a room, kill it, get points, harder boss spawns in immediately, kill that, get more points, until you wipe. Bosses come in fast enough that you can’t just FGS everything and you don’t know who you’re up against until he’s in, so no trait swaps for specific bosses, meaning you are encouraged to do more balanced builds for sustained DPS (still full zerk though, sorry PHIWs). Maybe even some ranged-only bosses so everyone has to pack a ranged weapon, because we really don’t get enough opportunities to use those.

Also an NPC that calls out who did the least DPS in each fight so we know who was the most useless, because that’d be funny and so is pug rage.

Mesmer, AoE, What needs to be done

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The problem with your Meteor Shower and iZerker analogy is that phantasms aren’t one-shot skills, they’re more like minions. A closer analogy would be if Meteor Shower lasted forever until killed and you could stack up to three of them in the same spot.

Also mesmers can have up to four phantasms slotted at any given time, so the ele equivalent would need a Meteor Shower for every attunement to be equivalent.

About to hit 80 - FINALLY! But now where?

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I dunno if that thread covers modifications for beginners, but the gist is spec meta and run Zealot’s or Knights gear for extra breathing room if you can’t handle full zerk right off the bat. Don’t go PVT, the damage is really abysmal and it doesn’t mix well with Berserker’s, so it’s much harder to transition over piece by piece.

best pve roaming class?

in Profession Balance

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Engineer is likely the best choice due to having easy perma-swiftness (Speedy Kits) and the highest number of concurrent high-damage burst kills for easy fast trash kills, meaning you have very little downtime when rushing between mobs for fast kills.

Warrior is a close second due to Forceful Greatsword giving you fast easy might stacks and also have good swiftness uptime, but they lack strong burst damage skills (the best you’re getting is Eviscerate on a 10s CD) so you may spend longer than you would like working through trash. Ele is similarly situated for the same reason, although Dragon’s Tooth is a better burst than Eviscerate at least.

Flamethrower, what buffs would devs give it?

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

For FT to ever be worth taking over grenades:

1) It needs to deal more damage than grenades. This would be ridiculous because grenades already deal a ton of damage, you’d be pushing the engie up to ele-tier damage if you pushed FT up to that extent. It’d also require you to, at minimum TRIPLE Flame Jet’s base damage just to match the grenade’s base damage. That’s not a joke.

2) Steel-Packed Powder needs to be changed so it works with FT too. A straight nerf would be bad because right now the vuln stacking is the engie’s biggest sell. The easiest route would just be to change SPP to something else entirely and give Precise Sights a mondo buff (100% chance on crit to inflict vuln for 5 seconds?). Either way it’d be a pretty sweeping change that would either wreck the engineer or make it super OP.

Either way those are pretty massive buffs just to make one weapon viable. I like the way FT looks too but let’s be realistic.

Is warrior really that simple?

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Warrior is arguably the most forgiving of the classes which makes it arguably the simplest to play. Likewise, while there is a huge number of options (weapons) to take, there are relatively few skills you have.

The most challenging class to play is probably the engineer in terms of skill cap which is a direct result of having so many skills (kits replace weapons with 5 skills PLUS a toolbelt skill). It is absolutely insane in terms of the number of options/buttons.

Other challenging classes are Ele (though you tend to stay in one attunement longer so while you have lots of potential skills, you are not swapping as fast) and thief.

For pure challenge, the engie is probably the best. For getting to know a new game, the warrior is the simplest/most forgiving.

If pressing a button to swap kits every 10-20 seconds while AFKing at range is considered hard, then playing a melee class that has to press buttons to use skills must be, like, impossible.

Axe warrior is pretty easy since he just needs to AFK and auto-attack while tapping Cyclone Axe at the end of each axe chain. GS warrior is super hard mode because you have to space your WWAs and Bladetrails for max damage while timing Hundred Blades so it goes off cooldown between boss OHKOs so you don’t have to delay or interrupt it and lose DPS. I’d say that’s much harder than pressing a few buttons on your keyboard every few seconds or so.

Small things that bug you in (PUG) dungeons

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I just had a pug without any eles try to LOS-stack on Shoggroth.

I guess that’s the other side of the “I won’t stack cause it breaks my immersion” spectrum, the “stack every boss even when there’s no point” guys.

Where’s the problem in stacking Shoggi without an ele? We do that often, works just as well. With enough immobilize it just keeps him from going back underground fast, giving you a bit of space when the immo runs out for whatever reason and you have that one sec cd on it.
Doesn’t help if your pugs were only spamming 1 though.

There’s no problem in it, there’s no point either though unless you’re planning to FGS him. Best case you manage to get enough extra DPS to make up for the time spent running to spouts and then LOSing, worst case his fire spit wipes you because you’re all stacking like dorks on a wall on a boss who literally can’t hurt you other than by spawning super weak adds that you can just reflect to death.

Small things that bug you in (PUG) dungeons

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I just had a pug without any eles try to LOS-stack on Shoggroth.

I guess that’s the other side of the “I won’t stack cause it breaks my immersion” spectrum, the “stack every boss even when there’s no point” guys.

Balanced PvE (Making all playstyles viable)

in Profession Balance

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I picked up FFXIV the other day and the dungeons are, like, super boring. Healer stands at range clicking on bars, tank sits in melee tabbing through targets to make sure everything is on him, everyone else stands on the other side and refreshes their DPS macros every 20 seconds of so.

Is that what people actually want? Replacing the zerk meta with a trinity is just going to make everything 10x more boring and take 10x as long. That’s 100x the headache.

Just gonna leave this here.

And, I don think most of our dungeons, which mostly consists of stacking against a wall and facerolling, is much better then even the beginner FF14 dungeons. because its bascially what you just described, minus the healer and tank part: 5 players refreshing DPS rotations every 30 seconds.

I’m not entirely sure what I’m watching, but it doesn’t look much better than any other GW2 boss encounter except that this boss is focusing on a tank 90% of the time, and there’s a healer keeping the tank alive while everyone else AFK-DPSes and occasionally moves out of AOE.

Question about Hundred blades damage

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Totally unrelated but 250 damage per hit on a GS warrior at level 48 is pretty bad. You should probably upgrade your gear some.

Engi need changes

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Engi in PVE is definitely NOT on par with the rest of the classes it is in a good spot but it’s still heavily limited, turrets still weaksauce, healing options not on par with other classes in traits, the usefulness of gadgets to bring them up to the usefulness of summoned weapons for example still not there even with the traits.

One of the major problems I’m finding is the tiny size of the explosions we use, my 2 hander has a wider swing than my bomb kits even when traited and the new bunker down trait is just as terribly small the enemies have to be right on top of me literally which has been the problem with the mines from traits and from gadgets all along in PVE but no one’s addressed them properly. Same old story imo.

You realize the bomb radius is WAY bigger than the melee cleave radius? They just have a small auto-attack range so you have to press the butotn manually. You have to do that to connect with a melee auto at max range too though.

Actually no i don’t because I play both and I can see visually how they are different. I play a guard, a ranger, and a thief all with swords/gs and guess what, it’s not on par.

Neither is the condition removal capabilities or the cooldowns on the summons timers. I pickup a turret and I expect the timer to be no longer than a spirit cooldown of 20 seconds, these things aren’t instakill machines in PVE and usually don’t last long enough to do much.

It’s like the condition removal overload, it takes 15 seconds between overloads that we manually have to press where my ranger has not one but two 10 second removal systems that he doesn’t even have to think about.

And don’t get me started on the mines that enemies can to the macarena on and never setoff making bunker down a bit less than useless in PVE doesn’t matter the size either, and these things push mobs back too which doesn’t help with the placement of the next one. I literally stood below a giant with my bomb kit once, think he setoff all of the mines I was placing with Bunker Down? nope.

“I think warrior cleave is bigger cause i looked at it and it looks that way” is not an objective comparison by any means.

Moreover Bunker Down will explode if you space it right, stop complaining about stuff if you’re not even gonna try to use it properly.

why no staff love?

in Elementalist

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Staff is good dps but the minute you leave fire, it drops off considerably. Not to mention it is very mediocre support. That is why I run scepter/dagger. Guanglai, you say s/d is 20-30% weaker. Maybe if you only look at your own dps. But if you factor in the perma fury and might stacking to your whole group, I think it is a better dps boost than staff. And yes, scepter dps is horrible, thus why you run LH which can give you huge cleave dmg. IMO staff is lazy mode since you pretty much sit in fire and spam lava font and meteor. S/D, d/f, s/f or d/d is a much more “active” playstyle which I prefer. But to each their own.

I’m well aware of how staff DPS stacks up party-wise versus LH DPS. The MARGINAL advantage of running LH over staff is about 6 sustained might stacks. If you’re in a group that isn’t maxing might when you’re a staff ele, that extra 6 stacks of might party-wide probably isn’t going to be big enough to offset the DPS you’re losing by taking the LH, especially if you’re speccing 30 in Fire for Persisting Flames.

Balanced PvE (Making all playstyles viable)

in Profession Balance

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I picked up FFXIV the other day and the dungeons are, like, super boring. Healer stands at range clicking on bars, tank sits in melee tabbing through targets to make sure everything is on him, everyone else stands on the other side and refreshes their DPS macros every 20 seconds of so.

Is that what people actually want? Replacing the zerk meta with a trinity is just going to make everything 10x more boring and take 10x as long. That’s 100x the headache.

Can we have a PvE-centric balancing update?

in Profession Balance

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Anet wants to try to make an MMO into an e-sport, it’s silly but for some reason they think it’ll work. That’s why they focus all their balancing on sPvP and try to appease the PvE crowd with whatever their interns churn out on a Friday afternoon.

Need advice on classes for dungeons run

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

DPS is sustained damage over time, not damage per skill. Once you consider the long-kitten cooldown on the conjure versus how many Fiery Rushes you’ll actually get out of it, it’s not really that great.

Elementalists do have good DPS, it’s not because of Fiery Rush though. Fiery Rush is good for bursting wallable bosses and large targets like burrows but that’s about it.

Need advice on classes for dungeons run

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

People need to start realizing FGS isn’t DPS, it’s burst.

Forified Turrets reflection delay

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The reflect is short and there’s a delay + the turret drop time, which makes it a bit difficult to use, but yeah, reflects do fine in PvE. They’re like 99% of the reason anyone ever takes a guardian.

[PVE] Best DPS traits to use

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Sacrificing personal DPS for party DPS is a bad idea for engies, mathematically speaking, because engie DPS is so high and pug DPS tends to be relatively low. Most of the support tradeoffs that the engie has to make to get extra support beyond what he already gets with meta tend to be fairly small party DPS buffs in exchange for comparatively big personal DPS buffs.

A meta DPS engie using only his own buffs gets about 8k DPS. Let’s say you trade 10% personal DPS (800 damage) to buff party DPS by 5%. The remainder of your party would have to have a total combined DPS of 16000 to break even which means each party member needs at least 4000 DPS on average. The average “zerk” warrior (zerker gear, bad traits, bad rotation) I estimated to be about 2.5-3k when I ran the numbers, and in the absolute worst case scenario you have staff guardians potentially being less than 1k DPS. That means that even if you’re in a “zerk only speedrun” pug you’re most likely not pulling nearly enough DPS in the general course to warrant any sort of DPS tradeoff, unless said tradeoff is huge (Phalanx Strength warrior sacrifices about 25% DPS for an estimated 50% party DPS buff and it just barely breaks even based on my pug damage estimates).

Also Explosive Powder is better than Short Fuse unless you want the faster blinds.

Best type of armor for dmg oriented ranger?

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Best to worst DPS for a full set of exotic quality gear:

Berserker > Assassin > Zealot > Knight > Soldier > Celestial > everything else.

Take your pick. Survivability scales in pretty much the same way too.

Sword AA Damage calculations

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Phantasms are already pretty strong, I don’t think they need a gear buff. Not when ranger pets and necromancer minions don’t, at any rate. The Mind Spike thing is pretty interesting though, I do remember the tooltip being off on it compared to how Anet advertised it when they first buffed it but I can’t remember how or if I ever updated it on my spreadsheet. I’ll have to take a look and see how that affects the mesmer DPS number, although it’s not like it matters even if it comes up super high since people seem to think that summoning phantasms is super hard and not realistic even for super elite haxx0r speedrunners like Dub.

Engi need changes

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Engineer is the most powerful range class. Nothing hits harder then grenades.

Uh, staff ele says hello.

Grenade isn’t even that strong at range by itself, grenades only account for like two-thirds of the engineer’s total DPS if I recall correctly. I think guardian with scepter hits harder than pure grenades.

Interested in Warrior! A few questions.

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Thief DPS isn’t that much higher than a warrior’s, it’s like about 10% more if you’re running meta on both and thief doesn’t have good AOE.

As for zergs, what’s stopping you from putting on a full set of Cleric’s gear and AFKing at max range with a bow/rifle? That’s what I do in Crown Pavilion, I honestly don’t give a kitten if other bads get mad at me for playing as badly as they do. They can do the work for once and let me leech the rewards, I do the opposite in dungeons. As long as you can maintain that mindset (“the zerg/party/guild exists for my benefit”) you’ll do fine on any class.

No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Can you guys please stop picking on Mike? You’re driving him into the Black Lion forums.

Sowwy. We can only handle so much. We had to share the wealth.

He was there before too… Trying to implement a communist economy or something on GW2 XD

I knew a guy at launch who was getting mad that he couldn’t just craft and sell stuff for free to make money. And I’m not talking like “I can’t buy components at below market value and craft them and sell the finished products”, he was literally complaining that there wasn’t a button to just craft things out of nothing that he could then sell.

Anyone else fed up?

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

What part of CM or Arah (other than P3 record runs) needs a thief and can’t do with an engie? Enlighten me.

Engi need changes

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Engi in PVE is definitely NOT on par with the rest of the classes it is in a good spot but it’s still heavily limited, turrets still weaksauce, healing options not on par with other classes in traits, the usefulness of gadgets to bring them up to the usefulness of summoned weapons for example still not there even with the traits.

One of the major problems I’m finding is the tiny size of the explosions we use, my 2 hander has a wider swing than my bomb kits even when traited and the new bunker down trait is just as terribly small the enemies have to be right on top of me literally which has been the problem with the mines from traits and from gadgets all along in PVE but no one’s addressed them properly. Same old story imo.

You realize the bomb radius is WAY bigger than the melee cleave radius? They just have a small auto-attack range so you have to press the butotn manually. You have to do that to connect with a melee auto at max range too though.

Anyone else fed up?

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

People would even laugh and say engis don’t do dmg. Well I know what my class can do and it’s a little frustrating when people won’t even consider it because it’s not part of the “elitist” groups. An Engi is superior in almost every aspect it seems. Their dps is pretty freaking great.. considering my bombs hit 7-8k+ and the auto attack is really fast. They can heal, they can stealth, they can pull, they can stack might, I just don’t get why people don’t want us in teams. Sorry I had to vent.. I’m tired of getting kicked as soon as I join a pug(I Wouldn’t join a pug btw if I had a guild that did fractals/dungeons with an engi)

It’s certainly not fair to claim that engineers do no damage, but have a little humility. Engineers dish out good DPS, but they’re nothing compared to an elementalist with the FGS. Engineers may stack might decently enough, but they don’t do it as well as an elementalist does either. And with Persisting Flames, you get over 1 minute of fury as a byproduct.

Engineers can stealth, but if you think you’re as good as a thief at this, you are sorely mistaken. There is just nothing in this game that competes with Shadow Refuge. A thief’s ability to stealth groups through half a dungeon are why they are commonly taken—and it often requires the use of Smoke Screen and Shadow Refuge to do it. Engineers are pretty good for short distance skips, but for stuff like TA you want a thief, not an engineer.

I love my engineer, and it was the first class I reached 80 with, but I don’t really much use it in dungeons anymore. Fractals are a different story, of course, but for speed-clearing dungeons, you’re better off with other classes.

Engineers are the second-highest DPS in the game if you don’t count mesmers, and everyone seems to think summoning phantasms and autoattacking is really hard so… Also keep in mind that while ele has good DPS, you can’t FGS everything and they have crap vuln stacking against mobs that can’t be FGS’d. The engie also has higher burst than the ele against trash sans FGS which makes it good for certain content.

Also IIRC TA is the only dungeon where you need a thief to stealth through and engie stealth is good enough, and that’s only if you’re going for a record run and are worried about being put in combat taking ten seconds off your run time. And even so I’m not necessarily convinced that the DPS loss from taking a thief is worth the slightly faster skip in those cases.

why no staff love?

in Elementalist

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I personally run s/d myself because I like being able to stack might and fury which as others have said, adds a nice chunk of dps to the whole group. Plus running LH will put you close in dps to staff. Of course it does takes practice vs sitting in the back and hitting 1-2-5-1-1 etc etc. I just found staff boring after awhile but to each their own I guess. The only downside is once you stack that might and fury and then bust out with LH and go to town, bosses usually will focus you and put the hurt on.

LH is a good 20-30% weaker than staff and the blindspam makes it super easy to manage in most content but to each his own I guess.

I don't like Berz..another build maybe?

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

With all the pugs in Soldier’s/Cleric/Apothecary/whatever I doubt lack of demand for lesser sets is really an issue.

Engi need changes

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Being able to stack every condition ever at 1500 range from the total safety of the back of a zerg isn’t OP?

Retalation kills You if You spam nades into a zerg.

Heal yourself.

No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The problem with necros being a vuln bot isn’t that vuln bots aren’t needed,

Funny thing: vuln bots aren’t needed.

it’s that engineers are better vuln bots and also have better DPS, better CC, can give stealth, etc. Necromancers are basically stuck in the same pigeonhole as Engineers except Engineers do everything better.

Same can be said to engineers and thieves/eles in dungeons.

Maybe learn to play the class properly then we can talk about who is better at what.

Engi need changes

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Being able to stack every condition ever at 1500 range from the total safety of the back of a zerg isn’t OP?

Anyone else fed up?

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

That’d only work if you didn’t swap weapons since otherwise it’s going to trigger the timer every time you press the 3 or 5 keys no matter what skill that actually is. It’d have to look for the weapon swap followed by 3 or 5 and there’s a lot of potential for it to break if you did it that way.

No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I don’t purport to be an expert or a top player, but I’m trying to play to the top of my intelligence and I think it offers quite a bit to the group. As been mentioned, I think there is a class who can do each of those individual things better (therefore I guess rendering the class useless in a min-max setting…or at least, it means you have to build a team around the necro) but I think the sheer number of conditions (15-20 bleed stacks, vuln stacks, weakness, some poison, torment and chill across all targets if played perfectly) and strong direct damage besides (scepter 3, axe 2 and DS1 pile up single target damage and can be rotated intelligently so you’re not caught in low DPS states)

I wouldn’t be surprised if some other opinions could improve the build, hence why I posted the thread asking for them. If I’m being frank, I really only claim to know necros in PVE, I have other 80s but am nowhere near as knowledgeable in other classes capabilities, nor can I claim to be playing with experts of other classes.

Engineers can do that except more easily, more stacks, more damage, etc. That’s exactly the problem, there’s no reason to bring a necromancer for anything because engineer does it all better, except for maybe weakness which thief does better (and weakness is bad anyway).

Anyone else fed up?

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

You’d probably have to pull data from the game itself since I don’t see how the overlay would be able to distinguish Rifle 3 from Grenade 3 otherwise. And Anet probably wouldn’t be too happy with that since it’d give a direct gameplay advantage.

No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The other two classes are fine, those are just an issue of bad players and not bad class design.

Well for ranger you pretty much have 1 good build and that’s all and Sword can be pretty hard to master for the standard player. It’s a good build that can join a speed run wihtout any problem. But A LOT of people can’t or won’t learn to play the sword correctly, leaving you with less and less powerful build as they change from sword to greatsword or to bow. Add the fact that a lot of Ranger’s utilities are bad and you get a limited profession compare to others. Ranger absolutely need more good options, because 1 isn’t enough, especially when its not that easy to get into it.

Most classes only have 1-2 good builds and lots of them are pretty hard to play. I don’t see how rangers are any different.

No Ranger, Necro, Engineer

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Necros offer a few things. Massive bulk, good vulnerability, strong debuffs in general, and decent self buffing abilities. Problem is, most of these traits are useless in organized groups.

I’m not sure what you mean by “massive bulk”, but the vuln is outsourced. Especially with Fiery Exploit Sword on a Weak Spot Ele or Sundering Thief, and even without these you never need a “vuln bot” as any good build seems to have the appropriate vuln traits just by default.

As for other meaningful debuffs, like what? Weakness? Unnecessary outside of high fractals and Warriors/Thieves can deal with that while dealing more damage too. By self buffing I’m going to assume you mean BiP, where oftentimes most of those stacks will be wasted. Stability Well? Hallowed Ground.

A Necro offers nothing unique that isn’t better obtained from elsewhere. If dagger cleaved, I wouldn’t be so reluctant to accept one.

Oh, and dem poison/dark fields are so OP right?

The problem with necros being a vuln bot isn’t that vuln bots aren’t needed, it’s that engineers are better vuln bots and also have better DPS, better CC, can give stealth, etc. Necromancers are basically stuck in the same pigeonhole as Engineers except Engineers do everything better.

The other two classes are fine, those are just an issue of bad players and not bad class design. There’s not much Anet can do about bad players short of making the bad builds less bad, and in the case of rangers that’d require a pretty massive gameplay overhaul. For Engineers it’d probably be good enough to buff flamethrower (since all the pug engies seem to use that) although that’d still require a gigantic DPS buff (even if they doubled the damage on Flame Jet it’d still be worse than grenades). It’s not like it’s a unique problem though what with all the staff guards, healshout warriors, dagger eles, etc. out there.

Anyone else fed up?

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Engineer does just fine in all PvE content, the problem isn’t with them being a bad class, it’s with people being bad at playing them. Short of a lot of QoL fixes making the bads less bad (being able to see/use rifle cooldowns while in a kit, grenade auto-casting, etc.) the engineer situation isn’t going to change a ton.

It’s the same situation as why rangers have been demonstrated to be really good for speedruns but no one wants to take them still. Even the hardcore speedrunners don’t have any good ranger players, or any good engineer players for that matter.

How to handle staff guardians?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The Obal builds are perfectly valid for pug groups. You have to realize several things about pugs:

1) The average pug does not deal that much damage. Might/vuln/fury are multiplicative buffs that depend on the entirety of the pug’s spec. A max-DPS engineer or GS warrior (which I believe are currently the two highest solo DPS builds) deals about 8k/s. By comparison, based on an assessment of likely pug gear, weapons, and traits, the average pug probably deals between 2-3k. That means that you’re looking at around 10k total DPS from the other four members of a pug.

2) Any support build is going to have a tradeoff in terms of damage, and you also have to look only at the marginal extra support from said build versus a DPS build, not just the total number of might stacks etc. So a Phalanx warrior will give 25 stacks of might, about 5-6 stacks of vuln, banners, some fury, EA. However, a max-DPS warrior will still give about 6 stacks of might (from FGJ and fire field blast), banners, vuln, and fury, so the Phalanx advantage is actually only about 20 might and EA. That’s weighed against the loss in DPS requried to spec Phalanx, so it’s not a unilateral gain.

In this case you’ve got a staff guard stacking, on average, about 10 stacks of might (about 15% DPS boost) and dealing about 2.5k DPS even in the best case scenario (full zerk ascended with DPS traits). Compare that with a DPS engie who could be dealing 8k DPS, 25 vuln and 10 might (worth about 50% DPS boost for an ally in exotic Knight’s gear), or a Phalanx Warrior averaging about 6k DPS and giving all the aforementioned buffs (worth about 100% boost), or a LH ele hitting about 5k DPS with 25 might and fury for an 80% boost, and it’s pretty obvious that staff guard isn’t very good.

Even just looking at guard specs, a hammer guard blasting only in his own fields is getting about 5k DPS, giving about 8 might and 4 vuln. So the staff guard spamming Empower is barely even boosting the party by any more than a DPS guard and he’s losing out on the extra benefits of giving protection, etc..

I don't like Berz..another build maybe?

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

If it kills you in zerker most likely it’s going to kill you in anything else.

Guardian higher dps than Warriors?

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Warrior was never the damage class, they are the jacks of all trades. Offensive support is more what the warrior plays, and guardian plays defensive support. If you want damage, roll an ele or mesmer, those are the real damage classes although engie has been encroaching on them pretty hard lately with all the buffs they’ve been getting.

How to handle staff guardians?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

If you have crappy warrior / ele, who can’t stack might, Empower won’t really help.
Also the might from it last for only 10 second, which often useless, especially how pugs doing this. Stack might, wait to minutes, agro boss. Blasting might is 20 second by default, just sayin.

I know blasting might is 20 sec, but, as you told, we are speaking of pugs party with “crappy warrior / ele who can’t stack might”.

Empowerer 10 sec isnt the optimal solution ofc, but it’s kinda better than anything when you are with craps.

I point out fact 12 might stack it’s 420 power that on full zerk party means around +12% party dps increase (and that’s math). If your party during fight stand under 15 might stacks you wont find any other skill (outside fury) who add more dmg than empowerer.

And about “how pugs stack might” you arent a bot, you have a brain and if you have to cast empowerer to cover craps fault and you cast it before the pull it’s your bad. Pull, empowerer, switch.

On general point of view im totally agree about guard meta build\weapons.

Guard should NOT go staff.

But it would be nice to be a little realistic too. Pug party often doesnt have 25might stacks, perma fury and 25 vuln on boss like premades.

So before complaing guard it would be nice to check out might\fury\vuln with pugs.

If your party might is 20+ and the guard stay staff, blame the guard.

If you party might is 10 stack start blaming other then right after you reach 20 might stack if the guard keep stayin on staff blame him.

I’m kinda tired of people who act like a pro on a casual game where 95% of fights are soloable just cause they copy builds on forum without realizing that meta build are made upon the statement you have 25might\25vuln\fury\disc etc.

This game deserve some REAL challenging content to push people to understand why they are using a metabuild and what they have to do about buff during fight to take 100% advantage from the build they’re using

I wanted to point out the fact, that if your party have a crappy warrior and a crappy ele and you are a crappy staff camper guardian, 60% of your party is crap, therefore 12 stack of 10 second might wont help. End of story. Not even if you guardian swaps to something else.

ps: I’m almost 100% sure it’s not that much dps increase in itself.

almost doest exist on math.

A full berserk ascendent character with rune of the scholar and max point on power line (6 or 30 as you prefer) has 2468 power unbuffed.

Round up to 2500.

Add strengh banner 170 power = 2670 power

if you have 12 might stack you have 35×12=420 more power = 3090 power.

Now if you cast empowerer (12 more might stack) you add 420 more power.

420 more power over 3090 power is 13,6% more dmg (400/3090)x100

13,6% more dmg for everysingle person in party.

Then you have to take every single bonus who add + percentual dmg from trait\rune\sigil (aka scholar\force\night\food\trait like empowering mantra etc) and you can roughly convert it on power. So if you have a +50% dmg having 12 more might stack it could be rougly translater to + 210 more power.

Thats another addiotional 6% dmg and we are on 20% more dmg.

20% more dmg for every men in party. Just casting mights with empowerer on party with max 12 might stack.

That obviusely for 10 sec only.

In fact guard should not go staff cause people should blasting mights.

My point isnt defending staff guard (im not guard) i’m just saying before kicking guard start to kick people who isnt comboing might whenever you arent to 20 stack cause they are killing party dps many more than a guard with staff.

People who doest understand this are way worst then a staff guard lol

That’s not how it works lol. Full ascended zerk with Strength runes + consumables = 2648 power. Meanwhile a staff guard is likely to be running something like 0/0/6/6/2 Clerics (for EM and staff CD).

At 10 in Virtues and with Strength Runes, Empower gives 12 stacks of mgiht for 16.5 seconds every 16 seconds + 3 second channel = 10.4 stacks average = about 365 power gained. That’s a DPS boost of 13.7% to a party with no extra might.

A staff guard in Clerics deals about 10% of a meta zerk warrior’s damage (that’s not a joke) plus he’s channeling Empower about 15% of the time so he’s actually dealing about 8-9% of average damage. Assuming he’s the only non-contributing member that’s a DPS loss of about 90% of 20% of the party’s damage which is an 18% DPS loss. Even if the staff guard was in zerk and running a DPS spec like 2/6/0/4/2 or something he’d still only be hitting 25% of average damage, so it’s still be a overall DPS loss.

That’s assuming he’s the only non-contributing member too, the more useless members there are in the party the bigger the potential DPS loss is.

The "MMR" Engineer (PvE)

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

That’s entirely been considered. The meta ranger is STILL better served taking Spotter and Frost Spirit even if the benefits are reduced, because he doesn’t lose anything for doing so. If anything he would be adjusting his own gear slightly (i.e. taking GS instead of 1HS) for more survivability, and that’s a perfectly valid rationale.

In this case you’ve got a guy using Juggernaut and FT for personal might stacking between fights but in a group he might as well just run a bomb-blast combo and give might to everyone else instead of speccing HGH for LESS might. FT/Juggernaut stacking might be good for open-world where things die too fast to be worth doing a blast combo but I’m not seeing any discussion of that. That’s exactly what I meant when I asked if it was a PHIW build or if he had an actual rationale for speccing the way he did.

How to handle staff guardians?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

If support was really your main concern you’d be running a Phalanx warrior or Grenade engie. Hell, even hammer guard with Purging Flames/Hallowed Ground gives better average might stacking so you don’t even really have the “well I rolled a guardian so I’m working with what I got” excuse to fall back on.

The "MMR" Engineer (PvE)

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Its always nice when someone try something new I am also sometime sick of all those “meta or gtfo” guys. Engi has many ways how to keep 25 stacks of might.

That’s what a “play how I want” build is.

You can either argue “I’m just running this for fun” in which case there’s not a ton of incentive for other people to emulate you (since if they just wanted to run something for fun they’d just pick whatever they liked best) or you can try to emphasize the advantages over the meta (better burst, more accessible might stacking, etc.). To be fair OP did defend the might stacking on his build (whether you buy it or not is a different story) but the meta hate thing is getting really silly. There’s a reason builds become meta and it’s not just because everyone is a sheep.

The "MMR" Engineer (PvE)

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I don’t get it. Is this a play how you want build or are you trying to argue that this is good for something?

Just curious...

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

2 seconds is the max duration for Rush if you just let the warrior run to max range and swing but yeah, tooltip cast times aren’t indicative of actual DPS, only the interrupt window for the skill.

How to handle staff guardians?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Guild Wars is a pretty casual MMO. I don’t think that’s a huge shock to anyone here.

(edited by Moderator)