Showing Posts For Guanglai Kangyi.4318:

Can we make the blue tower black or purple

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I’m not completely colorblind or anything but a strictly color-coded fight is a really bad idea.

And yes, I am aware you can just remember which tower is located where, it’s still a bad idea.

Conditions for FOTM?

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Uh Viper sucks super bad for mesmer. You lose way too much precision, you drop from getting around 50 stacks with Rampager down to about 20-30. It hurts. The ideal set for mesmer would be the PvP version of Wanderer (cdmg+, pre+, tuf, exp) but that doesn’t exist in PvE unfortunately so you’re best off in Rampager or Sinister.

http://www.guildwars2guru.com/topic/97685-the-blazbluemancer-chronomancer-builds-for-pve/

The condi variant is the best I’ve been able to scrape together. If you’re able to put together a full Rampager set solely for high fractals, it comes out a fair bit ahead at scale 100 (based on very rudimentary testing, Fractals toughness bonus probably about is +1% per level). You can also stack 5 Fractal Offensives for approximately +300 precision at 150 AR, which significantly increases the number of bleed stacks you get.

That said, it’s probably not really worth the hassle of getting a full ascended Rampager set just for a few dungeons you only have incentive to do once. You can get Fractal daily super easily without going past 77 so anything past that is solely for the one-time cheevy.

How are revenants?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I suspect you’re either grossly overestimating elementalist DPS, underestimating Revenant DPS, or you’ve found some secret Tempest build that I don’t know about that deals like twice as much as the old staff ele build.

Tempest is a lot better than the old staff ele.

It seems like 90% of DnT comments are always riddles like this, where they expect you to take their word as God. I also don’t see how tempest is 2x the damage as staff ele.

To be fair, that’s how I usually operate too.

How are revenants?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I suspect you’re either grossly overestimating elementalist DPS, underestimating Revenant DPS, or you’ve found some secret Tempest build that I don’t know about that deals like twice as much as the old staff ele build.

Tempest is a lot better than the old staff ele.

Do tell.

How are revenants?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I suspect you’re either grossly overestimating elementalist DPS, underestimating Revenant DPS, or you’ve found some secret Tempest build that I don’t know about that deals like twice as much as the old staff ele build.

It's ridiculous to not support your dungeons

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Just take the better bosses from the dungeons and put them into Fractals. Then ban everyone who still tries to go into a dungeon. Problem solved.

PvE Mesmer

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

No one bothers with reflects on mesmer anymore now that Chronomancer is a thing. Taking Feedback/Wardens is a waste of space that could be going to alacrity/quickness spam.

How are revenants?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Alacrity is pretty insane. It makes GS warrior DPS sky high. Alacrity makes condi engie DPS sky high, though it makes engie even harder to play than it already is since you have to kit swap that much faster. Alacrity doesn’t do much for Rev, though since it does nothing for auto attacks.

By the same token, Quickness makes rev DPS insane but does little for condi engie.

True. Warrior new highest DPS? : P

Without quickness, Tempest is the highest DPS. Assuming perma-quickness and perma alacrity… I have no idea.

“Without quickness” is a bit misleading. Yeah, Tempest is good without it, but Revenant and Chronomancer are going to have it by default, so it’s not really a fair comparison.

With quickness and alacrity, engineer is easily the highest, but have fun with that minmax theoretical rotation.

Scarcity of crystalline ore

in Guild Wars 2: Heart of Thorns

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

So you have 300 something crystalline ore? That doesn’t even buy a full rune set :/ Or do you have another 500 in your material storage? Well great, than you can buy a full set. After which you’ll pretty much not be able to buy anything else. And to get this you must’ve done exclusively DS for the past week or so. I play quite alot, at least 8-10 hours a day and I have about 200 of the ore right now. Is all that ore from farming noxious pods or did you cheat here and got most of it on running all your alts through the story? In any event, with the amount of time I spend on the game per day, I could MAYBE get 80-100 ore a day, doing nothing else but DS. But ya know, I have a guild to that requires attention, friends in game I need to help and play with. So i’m looking at probably half of that. So I basically need to play more than two weeks to get a kittening rune set. You think that’s normal and fine? In two weeks I can farm enough mats to create ascended armors for all your alts. I think THAT is fair. See how unbalanced this is now? I’m not even kidding. I could craft up characters for all my character slots tomorrow and two weeks later have all of them geared in ascended armor. But I can’t even guarantee that I’ll have that rune set two weeks from now. How is that right in any way?

Well I come from a long line of MMOS that require months and years of grinding to obtain things. It’s a milestone you can’t expect a mmo to give you everything a few days into an expansion. What would be the point? If you have a JOB, A super high ranking guild that requires your 100% full attention, Kids, a family should the MMO be responsible for making these things in game more easy to obtain?

No. It just makes obtaining those items slightly much more of an achievement

And no I have not been grinding DS hard since it was released. I’ve been here 5 days days or so doing 5 runs a day all of which only take us 1 hour tops followed by a 30 pod – pod train so do the math pod – ore wise.

7.5 hours per day for 5 days for 1.25 rune sets isn’t hard grind?

How are revenants?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Best all round class in the game.

Indispensable 50% group boon duration, the only group prot with reliable upkeep, or 12-13 might stacks+ perma fury for the group, on top of being in the top 3 DPS classes.

" on top of being in the top 3 DPS classes"

Was the math done with quickness + alacrity group wide or no? Part of what makes revenant DPS look so high is that it has personal quickness. But this isn’t a big gain with chrono around ( which is probably one of the strongest if not the strongest class for PvE ). I’d imagine at least engi, ele, and reaper would be ahead of revenant in terms of DPS. It would be interesting too see how far warrior shoots ahead with alacrity and quickness.

Revenant dps is good because of high coefficients, fast attack speed, and abundance of damage and stat boosting traits. The quickness is icing on the cake. If everyone has quickness and alacrity via a chronomancer, berserker, elementalist, and in some cases reaper can catch up and approximately break even. Otherwise Revenant stays clearly top for melee dps.

Fractal Relics - Why?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

You get 5 for a super low fractal like 2, which takes all of 2 minutes. Alternatively you could do a harder-but-still-easy Fractal like 56 (Bloomhunger) and get 20+ per run. Encryptions also have a chance to drop 5. It’s not as bad as you’re making it out to be.

[Guide] DPS Revenant for PVE

in Revenant

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I’m convinced that with the revelator’s high sword DPS and boon stacking, you’re better off taking them as a hybrid DPS/support rather than just going full kitten into DPS spec. With enough boon duration they can replace the PS pretty easily and give prot, ferocity, and boon duration (for the chrono) to boot. Well worth the loss of 150 power and a couple of banners, especially considering the rev will be doing way more than a PS warrior in the process.

Returning: Is PVE DPS Necro viable?

in Necromancer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

There’s no way to type out math in a way that doesn’t make everyone’s eyes glaze over. I’ve tried in the past and it’s not worth the effort. Just look at it this way:

1) Decimate Defenses is a kittened amount of crit chance boost. That means that a Reaper will probably always have 100% crit chance even in a pug.

2) Reaper self-stacks might really well, again making it self-sufficient in a pug.

3) Flesh Golem and Shadow Fiend together are worth about 1.2k constant DPS and they no longer die.

4) Gravedigger Loop is probably the highest raw coefficients/second option in the game. You are getting 3.0 coeffs every 2 seconds for 1.5 coeffs/second. That’s basically comparable to staff ele with Persisting Flames.

5) Even without Gravedigger, Reaper Shroud is a respectable 2.4 coeffs every 2.1 seconds due to the high attack rate. Most auto-attack chains are sub-1.0/second for damage, i.e. Warrior GS chain is 2.3 coeffs every 2.5 seconds.

So yes, between high stats, high durability (meaning less time lost dodging or defending, or just plain being dead), high skill numbers, and having minions and lifesteal to boot, Reapers hit hard. The only balancing factor that keeps them from being outright dumb is lack of % modifiers (Reaper only has a couple of +5% traits and a +20% under 50% trait, while elementalist has almost double that).

In fact, without banners + spotter (i.e. Reaper has about 20% more crit chance than ele) they break about even while the Reaper is Gravedigging. Without fury, Gravedigger is actually a fair bit more.

Problems with your assumptions: you can hit close to 100% crit without decimate defenses. IF you’re doing dongunes without a phalanx warrior, then yes, reaper is amazing, but I personally am never in that situation, so reaper might is poor. Grave digger is very high dps, that is correct, BUT reaper shroud is surprisingly bad, its actually attack rate is much lower than the listed in the tool tip (due to after cast) so reaper shroud even with traits is lower DPS than dagger auto attack.

It’s actually almost identical. Shroud scales off your equipped weapon damage and 2H weapons have 10% more damage than 1H. So while dagger has a slightly higher coefficient (1.33/second) Reaper Shroud has higher effective power. Dagger does deal slightly more overall but unless you’re already maxed on might it’s not really worth the weapon swap and potentially being unable to switch back to GS in time once the target hits 50%.

Condition damage weapons

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Um.

Offhand Duelist
GS #2
GS #4
Rolls
Chronophantasma
Reversion

you’re using a gs? in a condition build?

Only after all of those are expended would you even need to consider channeling scepter auto for 3 seconds to get more clones. And during that time you could have already summoned 2-3 sword clones using Sword #3.

you summon an illusion in 1.5 seconds with quickness from shatters.. that’s 3 seconds for 2 clones is what you need for another shatter, even if you count it at 2 seconds per clone, that’s 4 seconds for 2 clones… also you seem to forget illusionary counter.. there’s just no way you can summon 2-3 sword clones in that time.

The fact of the matter is that there simply aren’t that many occasions where you would even want to channel a skill for 3 seconds to get a clone when you could just weapon swap or roll instead.

read above.. seize the moment over chronophantasma as i’v been debating with.

Seize the Moment sucks so I dunno why that’s even a consideration.

With a sword/pistol and sword/focus (the highest theoretical condi DPS on a single target), you have:

Sword #3
Duelist (worth 2 shatters with Chronophantasma)
Warden (worth 2)

So you shatter, get the reversion clone and the Chronophantasms and you have 3 again. Shatter again, you get one more clone. Roll twice, third shatter. By the time Mind Wrack is back up your illusions have recharged so you can unload your last shatter before you’re on cooldown on all of them for a while.

No need for scepter even without GS. With GS, you have a pretty substantial cooldown surplus.

Punishing those that didn't buy.

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Maybe because you don’t have to RNG 4 fractals in a row to get one big reward at the end?

The time it takes to do 2x Swamp + the recommended fractal for 3 end chests and 2 daily chests is a bare fraction of the time it took to do 4 random fractals before. Of course it’s going to be slightly less reward per fractal.

Condition damage weapons

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

and your scepter auto isn’t going to be boosted by Alacrity.

Uhhh…name a weapon who’s autos are affected by alacrity?

I think he’s just pointing out that the only skill that generates a clone on the scepter doesn’t benefit from alacrity, whereas sword 3 does.

That’s exactly what I meant. You will likely get more clones in practice from sword than from scepter, assuming you even ever need either past your initial burst.

you wont get more clones in sword than scepter.. ever.. it’s impossible in any practice

Um.

Offhand Duelist
GS #2
GS #4
Rolls
Chronophantasma
Reversion

Only after all of those are expended would you even need to consider channeling scepter auto for 3 seconds to get more clones. And during that time you could have already summoned 2-3 sword clones using Sword #3.

The fact of the matter is that there simply aren’t that many occasions where you would even want to channel a skill for 3 seconds to get a clone when you could just weapon swap or roll instead.

Punishing those that didn't buy.

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

It doesn’t take more than kindergarten logic to understand that a good expansion should leave the base game alone and instead offer new things to encourage players to buy.

Anet has apparently completely failed to understand this, as they have gone the route of kittening over players in a sad attempt to force them to buy. Instead of adding content, they have chosen to take it away. Case in point, fractal rewards are now locked behind masteries, which require the expansion. There are no new fractals to encourage us to buy, instead they are simply removing rewards from the bse game and shifting them to HoT.

Sorry old players, you can no longer get the rewards you have been getting for years now because you didn’t pay for the kittenty expansion.

I knew leading up to launch that Anet was relying on hype to sell the expansion before launch, and banking on people not looking to closely, and I have been proven right.

Another utter disaster by Anet.

Is what I see. In other words, he’s whining about less rewards for doing base game content, which he seems to have converted to “less game value” in his head.

Nightfury, for free

in Guild Wars 2 Discussion

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Or you could sell all that crap and have 4000 gold instead of a bat animation.

Returning: Is PVE DPS Necro viable?

in Necromancer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

There’s no way to type out math in a way that doesn’t make everyone’s eyes glaze over. I’ve tried in the past and it’s not worth the effort. Just look at it this way:

1) Decimate Defenses is a kittened amount of crit chance boost. That means that a Reaper will probably always have 100% crit chance even in a pug.

2) Reaper self-stacks might really well, again making it self-sufficient in a pug.

3) Flesh Golem and Shadow Fiend together are worth about 1.2k constant DPS and they no longer die.

4) Gravedigger Loop is probably the highest raw coefficients/second option in the game. You are getting 3.0 coeffs every 2 seconds for 1.5 coeffs/second. That’s basically comparable to staff ele with Persisting Flames.

5) Even without Gravedigger, Reaper Shroud is a respectable 2.4 coeffs every 2.1 seconds due to the high attack rate. Most auto-attack chains are sub-1.0/second for damage, i.e. Warrior GS chain is 2.3 coeffs every 2.5 seconds.

So yes, between high stats, high durability (meaning less time lost dodging or defending, or just plain being dead), high skill numbers, and having minions and lifesteal to boot, Reapers hit hard. The only balancing factor that keeps them from being outright dumb is lack of % modifiers (Reaper only has a couple of +5% traits and a +20% under 50% trait, while elementalist has almost double that).

In fact, without banners + spotter (i.e. Reaper has about 20% more crit chance than ele) they break about even while the Reaper is Gravedigging. Without fury, Gravedigger is actually a fair bit more.

Condition damage weapons

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

and your scepter auto isn’t going to be boosted by Alacrity.

Uhhh…name a weapon who’s autos are affected by alacrity?

I think he’s just pointing out that the only skill that generates a clone on the scepter doesn’t benefit from alacrity, whereas sword 3 does.

That’s exactly what I meant. You will likely get more clones in practice from sword than from scepter, assuming you even ever need either past your initial burst.

Punishing those that didn't buy.

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

What is it about then? I see the OP whining about the fractals change and it apparently being harder to access the new tiers without grinding AR? We got 50 new tiers and it’s possible to get enough AR to access most of them even without HoT, I dunno what the issue is.

Returning: Is PVE DPS Necro viable?

in Necromancer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

This thread, please.

Reaper is good DPS. Maybe even top DPS. And being a glassy staff ele with 10k health isn’t so much fun in high Fractals and probably not raids either.

Chronomancer rune and PvE

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Chronomancer runes are fine. You don’t need Time Warp on an SoI build if you have them (you cap out around 20s either way) so you can instead run 4x Wells (Eternity, Recall, Action, Gravity) + SoI and Shield to put on max stacks of quickness during your DI burst, then have all that stuff recharged midway through F5’s CD so you can spread another 10s or so of quickness. Using the standard Time Warp combo, you’re limited to about 20s of Quickness per CS, as opposed to about 30s with a Chronomancer/SoI setup..

Condition damage weapons

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Sword mainhand is better than scepter mainhand for condi damage lol. Scepter clones do no damage (whereas sword clones stack vuln and have a faster attack rate for more bleeds) and your scepter auto isn’t going to be boosted by Alacrity, which you will have more of than quickness. And Confusion in general isn’t very good for condition damage output.

No new dungeons or fractals in HoT

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Dungeons are officially dead content, and were ever since they fired their entire dungeon team and then moved the dungeon rewards vendor to where no one could ever find it.

Punishing those that didn't buy.

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I’m waiting for the point at which everyone here realizes that reducing gold drops for a dungeon isn’t the same as taking away “play value”.

Honestly I wish Anet would just take the dungeons out of the game entirely and turn their better encounters into boss fractals. I wouldn’t mind a Lupicus or Alphard fractal (because then I could solo farm it).

Berserkers in Fractal and their food?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I’m pretty sure all ICDs are applied directly to you unless it says otherwise in the description itself, or it’s bugged somehow. So no, you can’t cleave 5 mobs and heal 1.5k per swing.

An Apology to all Zerker "Elites"

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Prot’s actually quite nice in Fractals, as is the ranger heal. One healer or two hybrids is usually sufficient though, having 2+ with guaranteed zero DPS plus 2 other pugs wih questionable unoptimized DPS is usually a guaranteed recipe for failure though.

Now that Fractals don’t suck anymore I’ve been doing 50+ guild runs with a Chronomancer + staff ele + PS warrior + cleric guard 4-man party (plus a pug who is usually non-elited and thus useless). It’s actually quite fast and super easy because of all the heals and prot.

Does Ascended Armor still drop from FoTM?

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I got a pick-any-stat glove box yesterday. They still drop. Whether rates htave changed is hard to say.

List of concerns I've seen with fractals.

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Responses:

1) Infusions are worth on the TP and you get a ridiculous amount of them. I got dragged into a 57-59 4-man run with half the requisite AR (cause I didn’t really do Fractals before) and me as the only elite specced player, and we still finished Ascalon/Molten/Cliffside in about an hour. I got like 20 fractal boxes + 120 infusions + an ascended armor box. That’s like 80g worth of stuff for an hour of work with a suboptimal party on long fractals. Even minus the ascended drop it’s stil like18g/hour.

2) See: Ascended box.

3) Health pools are necessary because of power creep from elite specs. Reapers, Chronomancers, Druids, and Heralds are all stupidly strong and wreck existing health pools super fast. Imagine if they had vanilla-dungeon tier health.

4) You had to run 3 before. I don’t see how dropping that to 1 is a bad thing.

5) As opposed to throwing it away or vendorng it, whiich is what you had to do before.

Fractals for Non-HoT Players

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Reaper as well, although that’s besides the point.

Punishing those that didn't buy.

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

If you have stuff to do go run kitten besides fractals. If you don’t, you’ve obvousily gotten you’ve obviously gotten your $60 worth from the game over the last 3 years, I dunno what you’re complaining about.

The constant entitlement and crying about having to buy an expansion once every 3 years to be able to max out additional content that was given to you for free to begin with and upgraded with the expansion is hilarious, but also sort of sad.

Reward players helping others hero points

in Guild Wars 2: Heart of Thorns

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Uh that’s exactly how it works currently. You get a big chunk of free XP plus some random loot.

Dungeons and Fractals Nerfed to Death

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Dear Anet:

Fractals and dungeons are perfect now. Next, please take dungeons out of the game altogether.

Thanks,

Guang

My view on the new Fractals

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

What I’d also like to point out is that I haven’t dropped a single ring since HoT has launched. Normally I’d expect them to appear in the daily chest but that has been replaced with a daily chest key. I really don’t get this….

I got 3 rings in one hour lol. You just have bad luck.

Fractals for Non-HoT Players

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

have you seen the chronomancer lol

Fractals for Non-HoT Players

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

People getting kitten about fractals progression past 50 when they don’t even have elite specs unlocked yet really makes my day.

Going into a 50+ fractal and partying with people with mastery level 30+ (hi CoF farmers) who aren’t even elite specced yet always makes me laugh. Bit premature there.

I dunno how you guys plan to do high fracs with just the base classes to begin with, unless your plan is just to be carried by HoT players.

Ascended sinister trinkets - ugh

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

When I complained about the slogs of terribad writing and unskippable dialogue required to do this a while back, everyone blew me off, probably because they didn’t think Sinister was a real thing. Funny that the tables have turned.

That said, the actual cheevies aren’t that hard, just mostly boring as hell.

Chronomancer Feedback Thread

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

It’s still not ice bow, but it’s something huge for a class that has always been held back by its low damage potential.

Yeah, it’s kind of ironic that one of the best PvE usages of Chronoshift I’ve heard suggested is to pick up an Ice Bow and cast 4 twice.

The damage on Icebow is pretty average even if cast on a wall, especially now that condition damage is a thing and when quickness gimps the damage. Unfortunately the two are going to be mutually exclusive since casting Time Warp + Wells is generally going to be a better use of Blazblue time than casting with Icebow for low overall damage. Although I guess if no one else is going to be using the Icebow anyway the Chronomancer might as well pick it up and icebow twice for reduced damage after casting Time Warp.

(edited by Guanglai Kangyi.4318)

Chronomancer Feedback Thread

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

If you’re trying to get at what I think you’re getting at, here we go:

Hmm…a mesmer supplied with 25 stacks of might, running 2 wells and a full dps build managed to kill a stationary target very quickly. If you think is applicable to anything but PvE then I question the types of players you’re used to fighting. Plus the warrior is attacking through the whole thing in order to maintain those might stacks.

It’s stuff like this that makes it very hard to take anything you say seriously.

That is exactly what I am getting at. I don’t play PvP except to farm out quick dailies.

Chronomancer Feedback Thread

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Chronomancer Feedback Thread

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

fair enough

I dont think that’s op at all.. the video link i mean. yeah your getting a 100% alacrity uptime.. but the damage potential that i see is not like it’s over the top.

but lets say.. alacrity gets to 33% and the duration is doubled.. what you see in the video cant be done which means.. you’re sacrificing a dps trait tree to get chronomancer which gives you 33% faster recharge on probably 100% uptime.. i dont see the point of chronomancer just for 33% recharged skill rate over a dps trait line.

It’s 66%, and that’s unbuffed damage in the PvP lobby with subpar gear. That’s also sustained DPS but most likely with all the quickness and wells you won’t be seeing much past the initial massive burst.

Most likely Chronomancer will end up in a similar niche as PS Warrior, where you give insanely powerful support buffs with mostly average DPS. Which is fine, except Alacrity is still a dumb mechanic.

Chronomancer Feedback Thread

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The issue right now is Alacrity is basically one of two things:

1) Total crap on most skills because the durations suck.
2) Insanely OP on builds that get 100%.

So I need to revise my statement on shatterway builds being okay, they’re a bit more than that lol. https://youtu.be/V_PSqt6DtSM Case in point.

Increasing durations and reducing the per-second intensity of the boon makes it more of a legit boon that is easier to balance. Right now it’s either going to suck balls (because you only give/get a tiny amount of it) or it’s gonna be massively OP (because you’re giving too much of it). Increasing duration and reducing intensity makes it 1) less kittenty in most cases and 2) less OP in specific cases. I think this is pretty reasonable.

Chronomancer Feedback Thread

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

This class needs some balancing.

Quickness application is incredibly OP and Alacrity application sucks balls. Not only is the Alacrity effect pretty average in of itself (you get 2 seconds of CD reduction for every 3 seconds of Alacrity you have, which is… not that much), but you barely get any sources for it. You have the Phantasm, which is basically a huge DPS sacrifice in exchange for giving half the party 1s Alacrity every 8 seconds or so, then you have the kitten CD well that gives the party 3s of Alacrity. Which is, again, only two seconds of CD reduction. On the other hand you have massive amounts of quickness application (Blazblue activation > Time Warp > Quickness Well > Quickness Shield > Blazblue expires > repeat) which is actually an OP boon. I suspect Anet didn’t really think this through.

I propose that Alacrity durations be tripled (yes, tripled) across the board and be made a boon so it scales with boon duration. Some of the Slow and Quickness applications could also be revised to grant Alacrity instead. Personally I like the idea of Lost Time giving AOE Alacrity to the party instead if the target already has Slow on it.

It sounds like you haven’t played it. If you had, you might have noticed that alacrity is adding 2s cooldown for every 3 seconds of alacrity.

Isn’t that what he said?

In any case Alacrity is fine. Getting it on every single Shatter you use is great.

He edited it. Interestingly, on some kind of timing that preempted my quote from him.
Regardless, his entire complaint really kind of relies on it getting the 1s per 3s that he originally stated, because 2s for 3 is actually really, really potent. I get 4s alacrity for a 3-illusion shatter, and with IR I’m at essentially a minimum 2s of alacrity per shatter. It’s making a really big difference in my rotations.

Yeah I did edit it after noticing Anet boosted it to +66%, likely noticing the same thing I did. That said +66% is still pretty crap considering you only get Alacrity for a few seconds tops. Reductions:

- 3-illusion shatter: 4s = 2.66s reduction
- Phantasmal Avenger: 1s = .66s reduction
- Well of Recall: 3s = 2s reduction

The shatter Alacrity is ~okay~ given the fact that you have five shatters and traits like Chronophantasma and Illusionary Reversion giving you tons of shatter fodder back, but Avenger and Recall are total garbage. Spending a utility slot to reduce party cooldowns by 2s every kitten (4s, if you use Blazblue Mode) really is not worth it.

Honestly at this point Alacrity feels more like “spam shatters so you can spam quickness more often” than a real buff. They’d be better off dropping Alacrity back down to 33% IMO and boosting overall Alacrity uptime so it’s good for more than just spamming shatters on cooldown so you get Time Warp back faster.

(edited by Guanglai Kangyi.4318)

Chronomancer Feedback Thread

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

This class needs some balancing.

Quickness application is incredibly OP and Alacrity application sucks balls. Not only is the Alacrity effect pretty average in of itself (you get 2 seconds of CD reduction for every 3 seconds of Alacrity you have, which is… not that much), but you barely get any sources for it. You have the Phantasm, which is basically a huge DPS sacrifice in exchange for giving half the party 1s Alacrity every 8 seconds or so, then you have the kitten CD well that gives the party 3s of Alacrity. Which is, again, only two seconds of CD reduction. On the other hand you have massive amounts of quickness application (Blazblue activation > Time Warp > Quickness Well > Quickness Shield > Blazblue expires > repeat) which is actually an OP boon. I suspect Anet didn’t really think this through.

I propose that Alacrity durations be tripled (yes, tripled) across the board and be made a boon so it scales with boon duration. Some of the Slow and Quickness applications could also be revised to grant Alacrity instead. Personally I like the idea of Lost Time giving AOE Alacrity to the party instead if the target already has Slow on it.

(edited by Guanglai Kangyi.4318)

Condi PvE Ranger

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

You get fractional condi ticks now so duration thresholds aren’t an issue.

Ugh, I hope they buff ranger sword/greatsword so I can stay in zerker. I really don’t want to switch to axe, I hate that weapon. And I really don’t want to do the living story achievements, I hate solo instances and their gimmicks. That dumb labyrinth was NOT fun as a necromancer.

Labyrinth is easily done by getting a friend to just repeatedly kill the lurcher for you over and over. You only need to clear the path from Rox to the wall you need her to break, then from there you can just run past everything else to tag the other NPCs.

You can similarly do any of the other “Don’t get hit by X” achievements by partying with someone and letting them do the actual fighting while you just AFK. It is still a pain (especially the long-kitten unskippable talky bits that will hopefully not be in HOT story) but the actual skill tests aren’t that bad. They’re actually kinda fun when they don’t require a slog of waiting through terrible dialogue.

Condi PvE Ranger

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

That math is suspect as all hell.

Condi PvE Ranger

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

In the zerk condi comparison why wouldn’t you start with path of scar then weapon swap. While Rapid fire does have better dps trigger quick draw for rf is better than triggering it for path of scar or am I missing something.

Because then you’re stuck in LB for 10 seconds?

Please be careful with rescaling Toughness

in Fractals, Dungeons & Raids

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Maybe we should see exactly what Anet’s plan is to weaken armor-ignoring damage before we immediately start crying about an extremely vague blogpost?

Condi PvE Ranger

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

so then would this be the recommended build now for dungeons/fractals for ranger? Condi tends to be more fun anyway than the average power build but I don’t want to stat change all my ascended gear from zerk if it isn’t worth it to switch. According to Nike you’re averaging about the same dps just with an alternative setup.

I guess the question is, is there benefit to running a sinister build over a zerk build? the squish factor will remain the same

Do you only run with a premade speedrun guild group wherein everything goes perfectly, everyone always spends 1g per run on consumables, and you have multiple zerk weapon sets and potions available to switch to so you always get max DPS bonuses?

If so, zerk ranger is passable I guess, you might even sometimes get as much damage as a Sinister.