Anyone else tired of the constant re-upgrading in WvW?
Here are the normal day in WvW for my server
- Log in the morning to see your enemy cap the whole map while you were sleeping
- Karma train until afternoon waiting to get enough number to protect your things (the 2 other server are also karma training but with zerg twice our size)
- Upgrade all your stuff and put waypoint in all your keep in the afternoon
- Play the loot bag game with some zerg bursting group the night
- Go to sleep and repeat
While I the loot bag game is fun and the karma train is ok, upgrading all our stuff while knowing full well it will get flip again is dishearting. I seriously love upgrading our stuff and try to protect it at all stuff, but I can’t do it if there is absolutely no points and it won’t even last 1 day. I can take nearly the full day to upgrade all your keeps. Then they get flip again when you go to sleep.
So here is my suggestion
Make week long upgrade. Increase the gold cost and supply cost by 10X if you want, but make our upgrade last all the week.
This mean that if we upgraded a keep to fully fortified, then some enemy flip it, then we recap it, then the keep is once again fortified because it was before! Only makes upgrade reset on reset night!
Looking at how SBI is crushing BP and Yaks in this matchup, I would say SBI is probably rank #8 in strength right now. If they can beat SoS they will be the new #7!
The #7 is probably the worst spot to be in because you always get stomped by T1/T2 and you rolf night cap # 8 to #12
Interesting!
I would like to see a video of it.
There has to be something better than the dumb melee zerg ball with constant stop for regrouping/stacking/buffing…
They are facing BP (rank 11) and Yak (rank 12).
Wanna bet SBI will win this matchup?
Why not add a buff that would actually help to balance server inequality?
Simple solution would be to augment the losing server strength based on the WvW score.
Increase on all stats = 10 * 100 * (winningScore – yourScore) / winningScore
What this formula do is that it calculates the difference between your score and the score of the currently winning server, then put that result in % based on the score of the winning server and finally for every % of difference it increase the stats of the losing server by 10.
You could update this buff at every point tally so every 15 minutes.
GvG guild… You all know only 20 players play in these matchs right?
My old guild used to be pretty big on our server : around 300 WvW focus players. One day we did a GvG for fun (which we won…) and we picked our 20 best warriors and the 280 others had to only watch at best.
So, I guess we could have called ourselves a GvG guild if we had continued to do that once a week… But, as I said before, only 20 players participate in this particular event…
My guild surely had a lot of impact on our WvW score and our server strength but saying that we were a GvG guild that had a big impact on our server strength just feel plain wrong. Saying that GvG guilds are the major factor in a server strength is just insulting to the others, not only the ones not in GvG guild but also to all those in the GvG guild that never or rarely get the chance to participate in said GvG event.
People that GvG are a tiny fraction of their own guild and an even tinier fraction of their server population. You just don’t represent enough number to have a real impact on WvW score.
It’s mostly like a mostiquo bitting a human. You are annoying and that’s it.
Pls stop thinking that you gvger are the center of the world…
PlayerStats = BasePlayersStats * max(0.5 , (1 – NumberOfPlayersOnMap / 200))
Then you picked the wrong solution… The best way to beat a blob is to put arrow cart on gates to slow them, avoid open field combat with the blob and attack many targets at the same time.
It’s really not. Large blobs can completely ignore arrow cart fire and just auto attack down gates. Defensive structures in this game are a joke. They will go down and they will go down fast. The only way you truly defend something is by killing everyone once the gates are down.
This mentality is what remove all strategy from WvW. Number > all we can’t do anything….
Use siege, when you know how to use them they are very powerful. Also, I bet you don’t even know how to defend a gate properly with arrow cart. Arrow carts at a gate have 2 purpose :
1. Slow down the enemy group like I said in my post (put 3 sup ac and spam the gate non stop and you can be sure they won’t build ram, which will slow them down)
2. Provide cover fire for your ground troop (with 3-4 well placed AC and a good use of the advantage that the gates provide you, you can easily wipe a group 4 times your size. Here is the technique… First you use the ACs, second all players not on ACs stack near the portal to go out. Put down a veil, go out, fight for 10-30 secs then go back in. Heal with water field, stack might with fire field and repeat.)
Seriously, learn to play…
Actually what is your size definition of blobs, with GvG its usualy 15v15 or 20v20. Well trained guilds can zerg bust with 25 v 50.
-cheers-
40+
Sure you can down 40 up-level in blue gear when you run with a good organize group of 15 players, but that’s not the point. Try to down 40 level 80 all in exotic or ascended gear with WvW build even if they are not doing zerg bursting…
Now the problem arise when a group decide, for example, that they only want to do zerg bursting all night long. This means the death of all the roaming groups and the creation of huge brainless blob to counter the zerg bursting groups.
So, someone decides to zerg bust the zergs that are non-existent until they start zerg busting? I think you have your ordering wrong. Zerg busting, at least on Maguuma, wasn’t even a thing until the map blob started trickling down to lower tiers.
Then you picked the wrong solution… The best way to beat a blob is to put arrow cart on gates to slow them, avoid open field combat with the blob and attack many targets at the same time.
20vs20 people hammering at each other in a blob of particle effects. The only way people could even have a clue wat is happening is from spectating a players pov and even then most of the micro goes lost, so I don’t see the reason why it should have spectator or even leaderboards as it’s totally not competitive.
Sorry but you are wrong if you think there is no strategy or player skill. The strength of a GvG are not the individual player alone but how they play together. Group coordination, strategy and player placements are more important than trying to duel 1 specific players.
If you would take the time to watch video you would realize that it is more complex than you think.
Lol you’re idea of GvG is wrong… Just sayin.
No it’s not.
2 team of 15-20 players bashing on each other and 1 of them winning for some reason.
Other players like to watch it too strangely so this is why it needs spectator.
Also, about the contribution of GvG to WvW, and their focus on zerg bursting technique…
This was as good as it was bad to WvW. When the focus of an entire server become the loot bags, you can basically say bye-bye to any type of strategies in order to cap big structure like keep. Go on and try to zerg burst a wall for fun…
And all those people running around only to get loot bags basically means the death of small roaming groups. Here is a simple explanation.
Imagine that you have a rock, paper, scissor system in WvW. Where paper are small roaming groups, scissor are zerg bursting groups and rock are the huge blobs.
- Rock (huge blob) > Scissor (zerg bursting)
- Scissor (zerg Bursting) > Paper (5 men party)
- Paper (5 men party) > Rock (huge blob)
Huge blob are better than zerg bursting group because zerg bursting group are just there for loot bag so when you don’t want to get farmed by a few that only wants to do zerg bursting then you form a big blob.
Zerg bursting are better than 5 men party because zerg bursting group are just there for the loot bags… So what is the best target for zerg bursting group? Smaller group than them!
5 men party are better than huge blob because the huge blob can’t be everywhere at the same time so you can attack many points at the same time and the blob can only defend 1.
This system is really perfect and it balances itself pretty well. Now the problem arise when a group decide, for example, that they only want to do zerg bursting all night long. This means the death of all the roaming groups and the creation of huge brainless blob to counter the zerg bursting groups.
By only liking 1 play style, they are creating what they hate the most : the blobs.
Still, you should ask for it in PvP forum. Here I even made the thread for you :
https://forum-en.gw2archive.eu/forum/pvp/pvp/GvG-Deathmatch-Arena-with-Spectators/first#post2651022
Good luck!
See I help you with GvG, I created a thread on the PvP forum for all of you :
https://forum-en.gw2archive.eu/forum/pvp/pvp/GvG-Deathmatch-Arena-with-Spectators/first#post2651022
Not having really high hope and counting the minutes until it get shut down but seriously it makes more sense to ask for an arena to the PvP team. So, if you ever want to see it in game, start asking to the right people.
Treb autofire could be a game-breaker.
You think golem armies are bad?I see every safe spot like SM 3rd floor stuffed with trebs and guarded by entrenched armies of AC. Every tower for miles around blasted into rubble and a massive, massive zerg rolling round taking each unprotected Lord’s Room and moving on to the next. Win trading on a huge scale.
That would be great indeed. It’s the best strategy if you want to dominate Eternal Battleground and currently people have to waste all their day trebbing so a few can get all the rewards.
Title says it all.
Could we get a dedicated GvG Deathmatch Arena with spectators and it’s own ranking system.
The WvW community has been asking for this type of arena since forever in the WvW forum but I believe they are not asking at the right place. GvG is sPvP deathmatch with more players so it seem fitting to ask it to the team that create all the PvP arenas in the game.
How could you get a better GvG arena than asking the team that create all the PvP arenas in the game to create you a dedicated GvG deathmatch arena with spectators and a ranking system?
So, who would be up for a 3 way awesome free for all brawl in Eternal Jumping Puzzle starting area?
Btw, it would probably be a perfect GvG spot too.
GvG is sPvP…
If you want a guild fighting against other guilds and climb in the ranking, ask it to the PvP dev, not WvW.
GvG is sPvP with more number. Go talk about it on sPvP forum and ask for your deathmatch arena with spectators.
WvW is zergballing for karma and loot. Might as well just to PvE and farm some champions or dragons.
Only for those that don’t know how to play WvW…
WvW is strategic and intensive use of siege weapon as well as complex community organization in order to achieve total domination against the opposing servers!
GvG is sPvP with more number. Go talk about it on sPvP forum and ask for your deathmatch arena with spectators.
We need autofire on treb. Bump
Maybe because it actually have nothing to do with WvW? ^^
For once I agree with you.
GvG is not WvW and it has nothing to do with WvW.
GvG is sPvP with more players and spectator. If you want GvG better start asking the PvP team to create deathmatch arena for 15-20 players on each team with spectator view.
Go talk about GvG in PvP forum, not in WvW
These guild people are gathering together and killing everyone that is trying to get their dailies and harvest mats. All they care about is killing people!by grouping up they are making it unfair for everyone that just wants to explore.
I joined SoR because everyone said they were rp server in wvw. And now they yell at me anytime they see me harvesting or wearing my pirate costume on the boats inside bay!
I completely agree with you!
Anet should add a friendly mode for those like us that only want to PvE in WvW. Make it so that when I activate the friendly mode, I’m put on a friendly PvE WvW map where everyone is allied and there is no siege or supply.
Then I could finally, do my JP, get the POIs and Vista, do gathering to heart content and farm PvE mobs.
Maybe add some dynamic events where every 5 minutes, a group of NPCs will the camps, every 10 minutes they attack the towers, every 20 minutes they attack the keeps and every 30 minutes they make a huge attack on SM.
This would be the perfect WvW for me!
(edited by Gudradain.3892)
Anet should sell WvW to another company. A company with WvW dedicated servers and a development team. I’m willing to pay for that.
I think they have proven that they can’t manage WvW and they will just let it die if it continue.
It’s nice to see some people are still dreaming!
I bet you 800 gems that the developer that coded the commander and squad system has left Anet and didn’t bother to properly comment their code so now Anet has no clue how to “fix” the commander system.
Just like the eve billboards…
The entire commander system probably consist of 3 lines of code. One to enable it, one to disable it and one that add the commanders compendium with the comment
//Lol I accidentally put two extra zeros after the 1 for the cost
It’s actually way more complex than that but should still be easy to fix… If you are asking a programmer that is…
Do we have a WvW programmer?
EDIT : Strangely Devon and Hugh are not tagged as WvW team on forum!?
(edited by Gudradain.3892)
+1
but good luck getting it…
All we can do is continue to express our desire for a commander and squad system that PLAYERS would like. This is all stuff we’ve asked for since BW1 and hopefully the devs will understand the frustration we’re feeling.
ya… our frustration…
I uninstall the game… Waiting for new revitalizing WvW contents to re-install. Which might be never sadly…
Shoutout to GoM on the worst matchup of the week; with Maguuma getting an honorable mention.
GoM? Seems pretty even so far for me
You have no idea what is a bad match-up until you face a tier 1-2 server. These servers are stacked to no end and the only things you will see are zerg 24/7 PvDooring all your paper keep. 2-3 weeks of facing them and half of your WvW population will wither in despair and you will go down in ratings.
Then after you go down you will face nice opponent again!
It’s like an incentive to don’t rank up…
Yay it’s up and running. Very early version of the stats I will gather on WvW.
Awesome! Thx a lot!
Oh thx, and I also just realized it was missing the deviation and volatility
Well, I guess using the json from this site will work
It’s a lot of data just to get the ratings but meh…
Yeah. I think we’ve exhausted the majority of interesting things to do with the current APIs.
Not yet
I would like to know if there is a way to get the official ratings for the servers without having to do a copy paste from this page :
Wanna know how your server fare in EBG vs Borderldands?
Here is the result for this week in NA : http://pastebin.com/hQfVFPPG
Thx again but the information in that blog post is too vague…
Here are a subset of the things I would need :
- How does Anet use the Glicko 2 system with 2 opponents instead of only 1
- How does Anet calculate the value of “Sm” in the Glicko 2 system
- How many matchs are played between each rating calculation (this one I expect 1…)
- What value is the system constant “T”
- etc…
I know it’s a lot but if anyone has this info I would greatly appreciate to have it. I know some people do because they can calculate the ratings on their website. Here are 2 examples :
Thx Marty but…
I already knew it was the Glicko 2 system. But I heard they modified it a bit to make it works for their rankings. Do you know what changes they made?
So…
Anyone wanna know how to get inside the great collapse?
I need the exact rating formula used to calculate ratings based on WvW score
Personally, I find communication between players and developers very re-assuring. Too many devs of other games blatantly ignore blatant problems and never even acknowledge them. Just admitting there is a problem shows they atleast pay attention.
Completely agree!
lol this guy above me clearly does not understand whats going on in the upper servers
Could you take the time to explain it to me
Initiate the movement.
If your server can’t compete with SoR and BG anymore then transfer to another server (and not SoR, BG, TC, DB, FA)
Go to a low ranking server and join their community. IF SoR and BG don’t have anymore opponents they will have to unstack too and you will be the start of an healthy chain reaction for WvW.
Go my friend. I’m counting on you!
Hey look what I found! Iust look for 3 seconds next time and you will find the dev response.
Hey! You are right! I found them!
Sept 3rd.
2113?
2114
The silence is most likely due to the fact that they don’t really have anything new to tell us yet.
Maybe they don’t have anything new to tell us but… can you tell me that there is not a single problem in WvW that need fixing?
Discussion is the start to get things fixed. I don’t expect much of their solution if they don’t discuss it first with us. The community is not always right of course and more often than not we are wrong. But by putting an idea to test on the forum, you get a lot of feedback that you probably would never have thought and you might find even better ideas than your original one.
Either there is barely any devs working on WvW or they are doing it wrong.