Showing Posts For Harper.4173:

[PVP][Warrior] Endure Pain/Berserker Stance

in Profession Balance

Posted by: Harper.4173

Harper.4173

These are the two skills that make Warriors hard to deal with. Cleansing Ire only adds to the issue which is why it seems OP but it isn’t the main problem imo. Skills like these that are instant cast and have no drawbacks shouldn’t exist in any competitive environment.

I don’t even know why Endure Pain exists. Complete damage immunity on one of the tankiest classes in the game doesn’t seem fair at all. I understand that you can still do condition damage, but that’s simply not an option for everyone. This ability should just reduce direct damage by 40-50%. Or you could make it like the Warlock’s skill in WoW, Dark Bargain, so that you take half the damage you absorbed over time.

That being said the same holds true for Berserker Stance. Something similar could be done, like conditions not being able to stack in intensity or something like that.

Just my opinion on the matter.

Complete damage immunity – and then you yourself realize that conditions can still be applied. That doesn’t really mean immune does it?

Also – the stance lasts for : 4 – FOUR – seconds. Is it really that tough to deal with? On a 60 second cooldown.

This is not an issue. It’s a L2P issue.

If here they fall they shall live on when ever you cry “For Ascalon!”

Feedback regarding Conditions

in Profession Balance

Posted by: Harper.4173

Harper.4173

I guess they are nerfing crit dmg because the TTK ( time to kill) is too fast , they should also do the same for conditions and an additionnal 10% because condi builds are easier to play due to high defensive stats coupled with damage.

I know because I tryed both:

- condi warr 4k armor 25k hp
- zerk warr 2,4k armor 18k hp

Which build is easier? the condi. Which build does more damage? They both deal the same damage ( in a 1v1 situation) . Its just that condi is overtime and the other one is direct burst damage. Also direct damage can be easely negated with protection, weakness and high armor while condi dmg cant even be reduced.

You guys were happy cuz crit dmg got nerfed, wait till you see a perplex warr/mes/engi/necro destroying you in few secs with condis while being ridiculously tanky.

Also if you think that somehow this nerf will change the zerk meta in PvE you’re wrong, it will encourage it even more, PVT/cleric leech will be the first to get kicked from any sort of PvE content.

Anyway thats pretty much it, if you wanna nerf damage, you should also nerf condi.

Ugh, here we go again…………………………
You are comparing condition damage as a whole to a zerker build. The worst part is you are being intentionally dishonest about it. Example. A carrion geared warrior will not have any more armor then a zerker warrior.

Got a single fact to support your ultimate goal?? You comparing unequal statistical gear then avoiding offering information.

A soldiers gear warrior will out damage a dire gear warrior all day long and twice on sundays. Both of those geat sets have the exact same HP and armor.

Ican only assume you making your references to dire gear but your so none specific I cannot be certain. If your trying to claim that a dire warrior can even come close to a zerker warriors damage out put, then you truely do not know anything about the profession.

Yeah, reduce the amount of damage conditions do over X seconds so that total is less than the amount of damage that direct damage attacks do instantly.

Balanced.

Umm it already is that way. If your trying to claim it is otherwise, I challenge to yo offer some damage comparisons to support your skewed suggestion.

You’re back.

Again you demand evidence of people.
Again you fail to post any relevant data and just expect people to believe you because you know you’re right.

Why are you even trying?

Post relevant data/ comparisons that you’ve mentioned in almost every thread ( yet I have yet to find even though I’ve been actively searching) or give it a rest. Your credibility is around 0 right about now.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Warrior] Making Arcing Slice a Sub for Bow

in Profession Balance

Posted by: Harper.4173

Harper.4173

They should just remove the LB from the warrior all together. They aren’t a ranger, they already have rifle, them holding a LB doesn’t make sense.

It makes as much sense as ranger holding a greatsword. Let’s not have this discussion.

If here they fall they shall live on when ever you cry “For Ascalon!”

Confirmed: bulls charge and rush

in Warrior

Posted by: Harper.4173

Harper.4173

Source? Where was this stated?

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

Then why didn’t you argue against it For other professions? Your okay for professions who have lesser defenses losing mobility but you argue for the profession with top armor and hp not to have it happen to them. Doesn’t that strike you as a bit hypocritical.

Nobody is discussing other professions here.
This thread was started regarding Warrior.

A bit of side info : Warrior is the class I play most and the class I know best. If I’ve posted on these forums regarding class balance I’ve only done it regarding this one class.
I’ve never asked for buffs or nerfs for other classes which I’m less familiar with – so don’t give us your high ground attitude.

I’ve ALWAYS said that if people feel that Warrior is OP they should ask for buffs for their own respective classes.
I’ve always said I feel warriors are balanced and that other classes should be brought up to be on par with them.

I’ve also supported rangers being buffed and that silly pet be done away with.

If here they fall they shall live on when ever you cry “For Ascalon!”

Feedback regarding Conditions

in Profession Balance

Posted by: Harper.4173

Harper.4173

Really, so the 32 videos (2 power and 2 condi builds for each profession) and Full damage comparison spread sheet do not exist now. Or the multiple others who have posted similar? I will gladly relink some here. All you have to do in return is video 2 soldiers gear and 2 dire gear videos of your own, comparing the damage. It will hep you learn for yourself. Had you actually done this before you spoke out of a lack of understanding of the compared damage in the first place, you wouldn’t have this confusion.

Post them – post your proof or stop mentioning it.
You’re saying I’m making things up? Fine. But so are you – and until you post something to back your claims up I’m going to revert to the good old method of old : I’m right and you’re wrong because I say so.

The status quo has been set- it’s up to you to prove me wrong or just stop trying to act like you know what’s up – because so far all you’ve got is claims – which is what you criticized me for in other threads.
I made claims – some based on experiences, others based on extrapolation or maybe even educated guesses.
You claimed that I was in the wrong – and that you had factual evidence to support it – yet in all those threads, including this one – you have yet to provide links to it.

I find it incredibly amusing how you keep mentioning " all this evidence " – which is apparently right under our noses ( yet I’ve somehow missed it all even though I actually youtube searched like you suggested and came up with nothing) but you refuse to post any links to it.
That doesn’t seem suspicious at all.

So good luck.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Feedback regarding Conditions

in Profession Balance

Posted by: Harper.4173

Harper.4173

There’s no real need to explain why condition build are so terrible unbalanced.

Actually there is. As the educated players have all seen the skill damage comparisons and videos proving that in most cases direct damage builds out damage condition builds. I am going to guess your making this blind accusation after having run zero test and no damage comparisons what so ever. I suggest doing it in soldiers compared to dire as I and other have already done, broken down, videod, and posted.

It taked 1 stat to max out damage and the other 2 can be ba directed towards tankiness while direct damage users need, power, precision AND critical damage to proc our best output in sacriface of all survival whatsoever.

This is actually untrue. I challenge you to prove your claims. Take the top damage builds in soldiers gear (only takes 1 stat for damage and the exact same two defensive stats). Hopefully in trying, you will learn for yourself what so many others have learned, tested, and posted, long ago.

As a thief player there’s not enough cond removal in any kind of build which can remove all the condition that condition build can apply (and re-apply cus why not) other than heavily investing in a trait line that i may or may not feel like traiting in just to counter game imbalances. That’s the reality of gw2.

Shadow Step/Return and Shadows Embrace are the best bet for thief. As a profession they are one of the lesser for condition removal, but that is in the inherent design of the profession. Condition applying skills are as easy to dodge as any other skill, just as hard to apply as direct damage skills when in stealth. There are some other professions with just as bad condition removal.

Anyone who denies how conditions are completly broken in this game on all classes going from Thief, mesmer, engie (broken as kitten k bye) Necro and warrior (also gg broken), is purely lying to himself or is a condition user himself.

That is not a very well thought out argument. Anyone who claims this has simply tested it and knows that it is actually a fact that direct damage builds have higher damage out put then conditions, and this is based on test and damage break downs in equivalent off/def stated gear.

Perhaps you should actually do a test yourself, and know some facts before you make such uninformed comments.

I like how in every thread you pop up and reference these " educated skill damage comparisons " but in NONE of these threads have you ever bothered posting them in order to back yourself up.

Honestly I’m beginning to ask myself if it’s not just easier to make similar claims and roll with it – as it seems to be working out quite well.

You’re always asking others to " prove " themselves yet you’ve never provided evidence to counter any point being made.

IF you’re right and he’s wrong – prove him wrong. Simple as that.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

How exactly did you come to the conclusion that warrior mobility is " unnecessary" ? Is this also one of the " facts " you like talking so much about or is it simply your opinion?

If it is your opinion then please hold yourself to the same standards you demand of others and keep subjective views to yourself.
If it is fact then please provide a source material for your statement.

Also warriors can’t cleanse 3 conditions every 10 seconds. They have to land their F1 skill first.
And you’ll say longbow f1 is the solution -but with longbow on where’s the amazing mobility you speak of?
You’ve got only average mobility with either S+WH or GS on.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Their making changes to the DPS meta because of a minority of QQers who just refuse to make their own groups because they want to tag along with the zerkers.

Nice excuse, but not based in reality. 100 million dollar a year enterprises DON’T infuriate the majority of their customers to appease a minority.

So either your presumption of ratios is flatly wrong or there are other compelling factors at work.

The crit damage changes happened for a reason.
So they can possibly push other gear types in the future / perhaps add more vertical progression.

So that the content is harder to navigate and requires more time especially now that a year + after launch people have gotten incredibly effective at it.

This is not the reintroduction of a trinity – just changes that have been made in order to keep people in the game more, and spending more on the game.

The pattern here is obvious – slowly the game is going to change to make it harder for players to farm rewards. Gems to gold is always going to be there and will gradually become more appealing.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

-snip-

1) Look up the definition of “grasping at straws.”

2) Try to learn business administration a little bit better.

GW2’s target audience is gamers, any MMO/PC gamers, stagnation doesn’t necessarily lead to satisfaction.

Moreover, your idea that a game can’t be revitalized and well advertised shows just how little understanding of a business model you actually have. Guild Wars 1, World of Warcraft, Call of Duty, Battlefield, Halo and Killzone are all perfect examples of games with developers that push advertising to their target (usually web-based advertisements since they know the majority of their audience also surfs the internet) effectively and make respectable use of changes and expansions. Guild Wars 2 could easily do it – their niche is not “no-trinity,” their niche is that they offer one of the best F2P games on the market.

Games can offer little or major changes and still be advertised and sold to a new market. You’re just…so far off the mark it’s not even a relevant discussion at this point.

They are aiming at a specific subpopulation of what you would call " gamers" and while a game can be revitalized you can’t turn it around 180 and have players swarm in.

You mentioned call of duty – do you know why that game has a cult following? Because it caters to a specific sub-group of FPS players. The twitch reflex players.

If Call of Duty suddenly reinvented itself, went 180 on its core principles and became let’s say Battlefield would that make BF players pick it up? Unlikely. They already have the game they want and caters to them.
What would happen however with the CoD fans? They’d go nuts and abandon the game since it isn’t what they’re looking for anymore.

You mention games that have innovated over the years but their core gameplay is the same. The franchise has remained mostly unchanged.

CoD? What’s CoD these days ? A reskin of last year’s cod with a few tweaks here and there but the CORE gameplay is still there – and it’s still CoD. That’s why people buy it.

GW1’s expansions, WoW’s expansions, The Halo games never really attempted to change or innovate the core aspects of their games – merely to add on new features and improve on it – but the main part of the game – the franchise defining aspects were left mostly untouched.

What you suggest is that a franchise such as GW2 that has put tine and effort into establishing itself would be better off if it gave all that work up and attempted to beat multiple other well established game franchises at their own game.

Plus – you have to factor in that unlike WoW, CoD or Halo – GW2 doesn’t have that sort of scope, cult following or hype around it. It simply isn’t on the same level as these other names in the industry.

Sadly you think you know so much you can’t really accept that you might be wrong.

Also you’re grasping at straws trying to convince yourself this game will be turned into a trinity base game at some point in the future.

If here they fall they shall live on when ever you cry “For Ascalon!”

No Holy Trinity = Boring?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

For all its shortcomings what GW2 doesn’t need is the trinity.
This is not an issue since there are only a FEW players that might want a trinity set-up currently active in the GW 2 community.
The majority don’t want it – and if it is introduced I can see a lot of players leaving.

If here they fall they shall live on when ever you cry “For Ascalon!”

Real impact of critical damage changes

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I’m confused as to why there are no dev responses to this post.

The decision speaks for itself?

+1, so sad.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

@Orpheal.8263 – the numbers matter – not what it feels like.
Plus – you’re not focusing on the core aspect – you said that mobility was supposed to be the thief’s core deal. That was wrong and I corrected you. Your core mechanic is stealth. Not mobility. That’s the ranger, and maybe warrior.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors have way too much passive heal

in Profession Balance

Posted by: Harper.4173

Harper.4173

Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.

So as the class with lowest health and armor I am supposed to constantly actively heal while the class with highest HP and armor actively pushes me into a corner while healing at the same (if not higher) rate PASSIVELY. Yeah makes sense…

Because you have access to active damage mitigation that’s light years better than the warrior. Do you even guardian?

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors have way too much passive heal

in Profession Balance

Posted by: Harper.4173

Harper.4173

They’re toning down the healing signet though. Let’s first see how that works out.

The “nerf” means nothing. It is like a 38hps drop, that won’t stop them from still being insane. They need to make it that the Healing Signet doesnt work with the Invuls they have as well as a start.

Warriors do not have invulnerability skills – please learn the game.
The misinformation you’re spreading is not good.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

So? You don’t mind comparing utility skills of other professions to the warrior greatsword. You claimed “Warrior will be completely unable to disengage unlike most other classes that can do it if they so desire.” and I challenged you to prove that now for a third time and you continue to ignore it. Because you will learn that other professions lose slots for stun breakers, condition cleansing, or damage, in order to slot a mobility skill, that warriors have in weapons.

I did reply to that point explaining how classes can disengage – you must have ignored it.

You lose stun breakers by using utility skills to disengage – wow.
Having a weapon that has built in mobility means that your weapon is less competent at dealing damage / applying CC. So yes – even in this case there’s a trade-off.

GS for example – great for moving around, but poor damage unless you land 100b which requires not only a set-up crutch skill to be sacrificed in order for you to have a chance to land it ( sacrificing a utility skill like you said ) but also for your opponent to be terrible to eat it all.

Wait what? Your comparing your basic weapon skills to elites, like fiery great sword? What does stealth have to do with mobility (read the thread title)? Oh please, tell me what the engineer can use for mobility? You do not even know do you??? I bet any reply to this you use, you will have to look up, then I will have to correct you. They have to use a utility slot just to have a weapons swap, after that, “rocket boots” is their only mobility skill. How many slots would they have for a cleanse? How many slots would they have for CC?? How many slots would they have for a stun breaker??? It is not so much that you arguments (in this case in particular) are unreasonable, but they are also extremely uneducated.

It’s about how other class mechanics circumvent the need for extreme mobility since stealth for example allows you to disengage and reset fights on a whim.

Your really pushing off topic here, but legendary (all 3) took me no grinding. I stored stuff as I earned it. Literally once a precurser dropped, all I had to do was go to the mystic forge and done. You really lack the ability to understand choices. YOU may chose to grind to get it fast or to buy it with gold. I simply let my game play itself earn it. Don’t call other players liars simply because you CHOSE to grind due to your impatience. BTW how many legendaries do you have?

How much exactly do you play per day? Some people don’t have the luxury to casually play 8 hours or more and just earn the stuff “casually”.

If you can play a lot – sure – you’ll make gold without grinding – but if you don’t – and can play 1-2 hours per day on average – you will have to grind for it.

Also you got incredibly lucky with the precursor drops – keep in mind the majority of players never got one. There are multiple threads across the forum where people have said this over and over.

I have one legendary.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

Do you even Spectral Walk, bro?

also even with D/D’s -300 range on RtL and increased cooldown, ele is still fastest. Dat Fiery GS.
I also disagree that warriors ‘arent mean to’. That’s too subjective. After all don’t warriors have the strongest muscles and the strongest legs? :P

I also find your skill as a ranger dubious. Surely after 1.5k hrs you have mastered sword #2 to equally rival warriors sword #2? Only (!!) if the warrior equips bulls charge can he solidly outrun ranger.

So you use FGS to run away? Good joke. Also the warrior is meant to be the fastest class in game? Ontop of his survivability, toughness, damage, buff and debuff potential? Really, get your facts straight.

Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.

You do realize that’s exactly the case right?
https://www.guildwars2.com/en/the-game/professions/warrior/

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.

A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.

An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.

A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.

So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.

Ranger wins over anything in sustained while a Thief would win in burst if built for it.

Lol, stop theorycrafting dude, that doesn’t apply to the game, not by a long shot.
But if you don’t believe me, we can do a race. I bet my warrior wins. If you’re on EU servers, just say it, I’m up for a race.

Please explain to me how this doesn’t apply? I’m on NA servers.

You can add all the leapdistances and cooldowns together and say “Yeah, the ranger should be faster”, but this simply does not work out. I’ve played my ranger badly for over 1,5k hours now and my warrior for 800 hours. And the warrior is faster in simply everything. In killing mobs as in running.

I fixed it for you.
If it’s better on paper then it should be better in game as well. If that’s not the case for you then I suggest you look at the only difference between the theorycrafting and the actual result in game : Yourself. The player. That’s where the issues are.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Again with logical fallacies:

1. A majority of players on Guild Wars 2 does not equate to a majority of a target audience. What these numbers are, I do not know, but I imagine ANet knows and pays close attention.

2. In-game sales won’t happen if people aren’t purchasing and playing the game. Causality and that kitten.

3. Annoy a majority of players that are currently playing, gain a sizable new amount of players. If two players joined for every player that left, that would still be profit.

ANet has done well in the past with marketing and public relations, at least in the essence of targeting their specific audience. Guild Wars got revitalized with the Guild Wars Trilogy sales shortly after Nightfall’s release and EotN was advertised really well to incite returning players.

I’m sure ANet keeps tabs though and won’t go around making massive changes to their game unless it’s absolutely necessary – but the original point remains unchanged, it’s going to be more than just a “this game isn’t for you” issue if it is detrimental to profits.

You’re just gasping at straws.

1)Guild Wars 2’s target audience is NOT consisted of players that play other trinity MMOs. If that had been the case GW2 would have launched as a traditional MMO.

An in game store means that your target audience is mostly consistent of your player that are already playing – because as they’re playing they’re also paying. It also means that if you stop catering to the players that are playing they’ll stop paying. And you don’t want that.

2)People HAVE bought the game. And people WILL buy the game – but you’re sadly mistaken if you think they’ll get more profit from the people that might migrate to GW2 if it turns trinity than they do from the people actually playing the game NOW because it has no trinity.

Guild Wars 2 is playing for a niche. If it goes for a trinity it will have to compete with ALL the trinity games for people’s money.
If it goes for no trinity then it has almost NO COMPETITION since there aren’t a lot of games doing this.

And you can get pretty much all of the no-trinity players – which is a lot more than fighting for scraps against games that have years of experience and a well balanced and consecrated trinity sistem.

3)Because you’re assuming 2 players will join for each one that leave. But that won’t be the case. You can only pull SO many people into an MMO. GW2’s hype is gone. They might have been able to pull this at launch but a year plus into the game’s life you’re not going to catch those huge numbers of players because the hype machine behind the game is gone or just barely there.

Think about it – GW2’s policy right now focuses on player retention – that’s why we have daily achievements, daily crafts, weekly guild missions, daily this and that. So people keep coming back day after day.
It’s not that much about getting NEW people ( which is always a goal ) but keeping the people you’ve got in game and engaged – spending in the gem store.

There are more ways to make profit than you’d imagine. New skins, new content – all of it can be made into profit.
Reworking a game that works just so that it’s similar to other games out there seems like a totally bad move – especially since your entire game concept – your whole sale pitch was " We’re different from those games ".

Negative publicity drives people off a game. Forums filled with negative feedback, huge community backlash and disappointing the player base are a guaranteed recipe for failure.

Also – personally – do you notice the players that have been posting " we don’t want the trinity in this game " over and over in this thread ?

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

So basicalyl Thieves are from all classes in regard of moveability, just the 3rd place, when they are supposed to be the 1st place, because moveability is a thieve’s core concept and not that of a warrior or elemetalist, whose core concepts lie alot more on damage dealing and support, but not moveability >.>

You’re so dead wrong.
Stealth is your core concept. STEALTH.

Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

Source : https://www.guildwars2.com/en/the-game/professions/thief/

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Why not let the builds be trinity? Nobody wants trinity! Nobody wants to be waiting in LFG asking for a half spec healer type compromise build any more than they want to be waiting for a full trinity healer. That is not better than the status quo and never will be better than the status quo. If nobody needs a compromise healer, like now, then nobody will ask for one and the role is redundant anyway. You can go into the dungeon as a healer if you like right now. There’s nothing to stop you if you want to play with like minded people.

If a group needs more healing, CC, condition cures, finishers, mobility, etc then they can already change utilities and weapons to do that. Trinity is dead. RIP.

Odd, Since many people wait in LFG now without a trinity.

Also the dungeon system as a whole as well as LFG is VERY VERY quiet as of late.

Something has turned people off to both and while I have my opinions on why it’s been dead – we will save that for another post.

I haven’t noticed this on the NA servers – there doesn’t seem to be a lack of people doing content but if you feel that’s the case and that people have stopped doing it i’m going to give you the most likely reason why it’s happening.

Stale content.

You can only do the same content that many times before you don’t want to do it again. It doesn’t matter if it’s challenging ( see Arah) or easy ( see cof P1) people will stop doing the same thing over and over again unless they’re farming it.

And even if you’re farming you’re going to want to stop after a while.

How many times can you go through the same area and do the same thing before you want to do something else? Hundreds?
I’ve done hundreds of runs of you name it and honestly I don’t feel like going back there since I don’t need to get that gold ( which due to inflation is becoming less rewarding than when the patch that implemented it came up).

Also – notice the fate of this thread – since people have started posting “no trinity” and the such the original trinity supporters have gone away. They will abandon thread and make a new one in a few days.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

Coglin.

1) GS Hammer + Hammer S/ WH are not the troll builds that combine both S+WH+GS. Those builds are somewhat viable but they’re not OP. They don’t have the insane moblility people are going on about. I was referring to the troll GS + WH +S.

2)I’m not suggesting warrior utility slots should be nerfed – I’m explaining to you that everything you do in this game uses up a resource – not only using utility skills but also using weapon skills.
By having that GS instead of a longbow you’ve lost a bit of efficiency. By having a S +W H you don’t get to have an axe and make use of eviscerate.

Don’t tell me that in a fight where nobody has to move around and you don’t have to chase or run a warrior that has a Hammer and a Axe + Shied will be worse off than a warrior that has a Hammer and a GS.

3)Like I said – disregading weapon skills mesmers can blink and stealth, thieves can stealath, rangers can use GS, eles can use FGS, Engis have builds that are incredibly hard to catch and kill that are somewhat akin to the decap engi of sPVP. Guardians and necros I’ll admit have a harder time disengaging.

4)This game is grindy – and the fact that you don’t know it doesn’t mean it isn’t true.
If you want a legendary, or ascended gear – you’ll have to grind for it. Sorry to break your bubble but that’s the way it is.
You’re choosing to play the game in a way that doesn’t require grind – that’s ok – but you’re not playing ALL of it.
If you want to play this game entirely and benefit from all they’ve put in the game ( high-end skins, ascended armor, legendary weapons) you will have to grind. There is no way around it.

5)The changes I’m referring to and you’re not understanding that are the changes that were brought to the defense line – cleansing ire, dogged march – the changes you’re saying to against their philosophy of warrior which would be he’s very weak to conditions.

It’s not the weapon skills – it’s these changes that made warrior viable – and as I understood you felt these changes went against their original design. I was explaining why these changes took place.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Another issue with this sort of thread is that trinity-likers fool themselves into thinking they’re many because they spam and gather in these sort of threads while the majority of the community knows to stay clear from them as they’re generally filled with " I don’t like this make it how I want it" minded people.

If making this game a trinity game would have been the sound economic solution for GW2 I’m sure they would have done it. It’s not.

@Hidori you have to understand that what is boring for one player is where the game is at for another.

I like full melee zerker DPS builds. I can’t find any enjoyment in playing anything but those builds.
I like clearing fast, hitting hard and getting rewards. I dislike going slow or having to crawl through dungeons.

People farm for a variety of reasons – skins, legendary items, gem store items – etc.

I have FUN playing this game for profit. If you find it boring the problem is yours and subjective.

And this game DOES have roles. You’re just not realizing it because you’re so fixated on roles being " dps " or " something else".

A full zerker team has people doing different things :

Warriors will buff the party with banners and use warbanner to res if people go down.
Mesmers will use clones and illusions to confuse mobs into running around like silly. Or use reflects and portals to help the party traverse ground faster / do better.
Thieves will stealth up the party to allow people to get past difficult areas safely.
Guardians will pop reflects, aegis and other boons to keep the party going, alive, and operating at a good damage level.
Necros will provide soft CC ( that works on bosses) and apply condition damage.
Eles will buff the party, heal if necessary and toss down ele weapons in order to help the party achieve their goals ( see dungeons that require you destroying objects)

I could go on.

Do you see? All in the context of the dreaded " zerker gear" these different classes are doing different things that work together to create synergy.

A zerker party is not a party that doesn’t have roles.
The same way a PVT party doesn’t have more roles just because the players are wearing tanky gear.

Roles are dictated by class and class mechanics – gear dictates how much damage you want to deal and how much damage you want to soak up.

What gear you wear influences how much you need the game to hold your hand through encounters. A full knight’s warrior will take 2-3 hits where a full zerker one would be out.
He’s still a warrior. Just one that hits not as hard but isn’t hit as hard. How is this a different role?

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Here’s a counter solution to your OP – why don’t you accept GW2 for what it is and if you can’t / won’t then you can still go and enjoy those trinity MMOs without trying to change this one into whatever you want it to be.

That philosophy won’t last long. ANet develops on the premise of a profit. If too many players have to just “accept the game for what it is” and accept the founding principles of Guild Wars 2, ANet loses money. I imagine they keep some regular tabs on gameplay activity, of course, but if their profit dwindles – and the trinity looks to be a saving grace – you can bet your bottom dollar that they will find a way to implement it.

Separation from the status quo is not always a good thing. Sometimes, it proves to be unprofitable and negligent of a consumer base’s demands. However, I imagine ANet goes through extensive lengths to see if they are on the right track.

That’s how people run a good business.

Here’s what you’re missing :

1) A very small portion of the GW2 demographic actually want the trinity. Why would I assume that’s the case? Because GW2 doesn’t have it. And hasn’t had it for the past year since launch.

Even though a decent number of players who played the classical trinity MMO style game might have migrated to GW2 when it launched that initial population has gone down because they’ve either converted to a non-trinity system and no longer look for that in the game or have just simply given up, realized GW2 is not for them and left.

2) Guild Wars 2 runs an in-game store. Their profits don’t come as much from game sales as they come from gem purchases.
The active population in GW2 right now is in its majority against the trinity. If they weren’t common sense dictates that they’d have left in search of other games more appealing to what they need by now.

So WHY would Anet annoy and anger its majority of players by implementing something a minority want? So they can drive people away from the game ( and the gem store ) and drive profit away?
To do what? Please a handful of people who want the game to be different but are too stubborn to either accept it for what it is or find a game more suitable for them?

What makes you think GW2 would attract a lot of new players if it had a trinity? A LOT of games have one and chances are players that are playing those MMOs aren’t going to drop everything and start anew.

How much is that minority going to spend? More than the players that play this game because of what it is?

At launch you might have had a point – 1 year into this game’s life the population that’s here is here because of what GW2 is. Not because of what it’s hoping the game will become. The bandwagon of flavor of the year MMO players has come and gone – you’re too late.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The minority that wants the trinity has to realize this is not the place to ask for it.
This game was founded on the very idea that the trinity has no place here.
The majority of players who play GW2 do NOT want the trinity. This has been consistently proven in all threads where this topic was touched upon.

You have to realize that if this game changes that way there’s nothing really separating it from any other mainstream game out there.

Here’s a counter solution to your OP – why don’t you accept GW2 for what it is and if you can’t / won’t then you can still go and enjoy those trinity MMOs without trying to change this one into whatever you want it to be.

That’d be nice.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

Also – without these skills Warrior will be completely unable to disengage unlike most other classes that can do it if they so desire.

Prove it. I challenge you to prove you claim that “all the other profession” have weapons skills to disengage. Because I do not think you can. It has already been stated that the scope of this issue does not evolve utility skills, as they use a resource. The resource of limited utility slots.

I like how you’re turning a blind eye and spamming the " highest toughness highest life pool" to back up your claims that our mobility should be nerfed.
News flash : back before warrior was fixed we still had those and were a complete free kill in any form of PVP.
High defense and high HP mean nothing if you can be kited to death with no change to disengage.

Now that we have this – you want it taken away – seems pretty fair.

Blind eye? Not sure how I did that since I quoted specifically what they stated in the warrior balancing philosophy. Your making subjective arguments based on your opinion (and pushing your skewed opinion as if it were fact), while I on the other hand am providing actual dev statements and real facts.

This is not about weapon skills to disengage. It’s about having the ability to do it.
If anything having your disengage tied into your weapon is a disadvantage since it forces you to have that weapon equipped to do it.

Just like how you use a resource to have a utility skill you also use a resource to use up a weapon skill.
You do realize GS is not exactly viable in any form of PvP right? Apart form its mobility it requires very bad opponents or incredibly good use of utility skills to be able to land any significant damage .

You’re deliberately trying to distort things by saying that using a utility skill is resorting to the use of a resource but doing the same with a weapon slot isn’t. It’s sad.

And if you’re not so locked into the whole " weapon skills " thing I think it’s easy to see how classes can disengage.

Also regarding the warrior design philosophy. That’s what it was. Given the changes they’ve made to warrior it’s obvious that that philosophy has changed.
Dev statements have been thrown around the forum a lot – and a lot of them no longer stand true.

Remember " We don’t make grindy games " or my personal favorite " We want all players to have the best statistical loot in the game" – or something along those lines – i don’t have time to find it but we all know that quote.
That and many others.

Things change – deal with it.
You ARE turning a blind eye to the fact that without these changes warrior was a SITTING DUCK in any form of PVP. Or perhaps you weren’t around playing when that was a thing.
That is a fact. Not a subjective view.

You have to realize what you said also means that elementalists sacrifice even more to have disengage abilities. Not only do they have to set an elite, FGS, but that also occupies their weapon slots just like a warrior. Add to that the CD and also add to that they’d have to add LF which is another utility slot gone if they want the extra distance. So not only is it a weapon skill for eles but also an elite and utilities. So in the end they’re sacrificing much more.

As far as the design philosophy for wars, I’m pretty sure it was recently stated by the devs and saying it has changed is also going against their current aim which so to decrease warrior regen in lieu of current issues. The dev’s have said so much in their own class descriptions and philosophies that haven’t been completely proven… yet, aka Rangers currently (ranged supremecy? lol) but it doesn’t mean that they aren’t aiming to achieve those things albeit they aren’t doing a fantastic job of it (i.e. new Ranger LB GM).

Yes – and if you bring up eles sacrificing that much let me bring up thieves who can 1 utility skill stealth and walk away like nothing’s happened.
Or let’s bring up mesmers who can blink and stealth and be gone.

Each class has its pros and cons. Eles can rain a LOT of damage and a well played ele is a tough target to crack. Also with the upcoming buffs to ele ( see new earth GM trait) I think we’ll be feeling less sorry for them and more for ourselves.

Decreasing warrior regen was done – we got HS nerfed. If they wanted the condi clears gone they would have changed / moved / nerfed them. They did not.

They’re trying to shave warrior off a little but the fact is that the class is around where the devs want it to be.
When the HS nerf was announced they said that they feel " warrior is in a good place " and they felt that just some things could be toned down a bit ( see HS nerf).

If here they fall they shall live on when ever you cry “For Ascalon!”

Suggestion: Trait Reset-more toxic behavior?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

If changing your build is what you’re concerned about OP I have some bad news. These changes have been implemented specifically so people can start changing up their builds and play style.

This is about going out of your comfort zone and learning new things.
If you don’t want to change – that is your choice – but the rest of the player base will leave you behind and not take you on runs.
Why should people carry an inflexible person that doesn’t spec to be better at doing the content at hand then a player that’s flexible and willing to learn?
The answer : they shouldn’t.

This update gives us adaptability. If you can’t handle your traits I suggest screen caps to save your various builds.

Also trait templates would be great.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

It doesn’t matter that they can freely slap yaks and hop/cap camps while evading/being nearly immune to cc? It’s fine that it would take a coordinated team of other classes to do the aprox the same? Yea… I disagree with that.

That being said though, it’s only in WvW where this matters. WvW “balance” is nearly non-existant.

Except for necros and guardians what class can’t slap yaks?
What coordinated team do you need to slap yaks?

Please tell me you’re joking.
I’ve been leveling my thief in WvW by doing precisely this. My thief is level 40 something. Please get a valid argument.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

Also – without these skills Warrior will be completely unable to disengage unlike most other classes that can do it if they so desire.

Prove it. I challenge you to prove you claim that “all the other profession” have weapons skills to disengage. Because I do not think you can. It has already been stated that the scope of this issue does not evolve utility skills, as they use a resource. The resource of limited utility slots.

I like how you’re turning a blind eye and spamming the " highest toughness highest life pool" to back up your claims that our mobility should be nerfed.
News flash : back before warrior was fixed we still had those and were a complete free kill in any form of PVP.
High defense and high HP mean nothing if you can be kited to death with no change to disengage.

Now that we have this – you want it taken away – seems pretty fair.

Blind eye? Not sure how I did that since I quoted specifically what they stated in the warrior balancing philosophy. Your making subjective arguments based on your opinion (and pushing your skewed opinion as if it were fact), while I on the other hand am providing actual dev statements and real facts.

This is not about weapon skills to disengage. It’s about having the ability to do it.
If anything having your disengage tied into your weapon is a disadvantage since it forces you to have that weapon equipped to do it.

Just like how you use a resource to have a utility skill you also use a resource to use up a weapon skill.
You do realize GS is not exactly viable in any form of PvP right? Apart form its mobility it requires very bad opponents or incredibly good use of utility skills to be able to land any significant damage .

You’re deliberately trying to distort things by saying that using a utility skill is resorting to the use of a resource but doing the same with a weapon slot isn’t. It’s sad.

And if you’re not so locked into the whole " weapon skills " thing I think it’s easy to see how classes can disengage.

Also regarding the warrior design philosophy. That’s what it was. Given the changes they’ve made to warrior it’s obvious that that philosophy has changed.
Dev statements have been thrown around the forum a lot – and a lot of them no longer stand true.

Remember " We don’t make grindy games " or my personal favorite " We want all players to have the best statistical loot in the game" – or something along those lines – i don’t have time to find it but we all know that quote.
That and many others.

Things change – deal with it.
You ARE turning a blind eye to the fact that without these changes warrior was a SITTING DUCK in any form of PVP. Or perhaps you weren’t around playing when that was a thing.
That is a fact. Not a subjective view.

If here they fall they shall live on when ever you cry “For Ascalon!”

Why Warriors Need a Nerf

in Warrior

Posted by: Harper.4173

Harper.4173

You do know what signet of intelligence is right?

If here they fall they shall live on when ever you cry “For Ascalon!”

Suggestion: Trait Reset-more toxic behavior?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The same players would demand this from team members, would be the same players who would kick anyone below “their” threshold of skill – which wouldn’t be the people you’d be teaming with any way.

I understand totally your concerns, but it wont be any more of a problem than it is now

Exactly.

If here they fall they shall live on when ever you cry “For Ascalon!”

Allow informed opinions

in Profession Balance

Posted by: Harper.4173

Harper.4173

Could you explain why a less informed discussion would be better?

Or is your argument simply that a mono culture in profession choice is good, so any information to that effect would just distract by giving ammunition to those who disagree?

Sigh

Because the majority of the forum denizens here (and across most of the internet, to be fair) have neither the tools nor the inclination to properly interpret that data. Rather than these enlightened discussions you envision happening, people’s biases will be further bolstered by numbers they see, but don’t properly understand. People’s arguments will seem more legitimate due to “the numbers” backing them up, when in fact they’re just as wrong as they would be without those numbers.

Rather than all this data making for better, more sound arguments, it will just be misinterpreted and and used as justification for people only interested in spreading their viewpoint rather than having discussions based around fact.

Lets take my “40% example”. People will immediately jump to “that class is broken” and defend that interpretation viciously, rather than asking themselves “What factors are involved in this class being the most popular?”, which is what those numbers should draw you to. That class being broken is certainly a possibility, but the numbers do not “prove” it, but people won’t care – that’s what they’ll say and you’ll be an idiot for questioning “the numbers”.

Sadly this is true. That would happen and that’s why we don’t get numbers.

A few days ago I saw people on this forum stating that if each player in a 5 man zerker party took a 10% damage nerf the entire party took a 50% damage nerf.
That’s how they understand math and they wouldn’t hear anything else. Because numbers.

Numbers, percentages, and math in general is GREAT for making people who don’t understand one iota of it feel justified and right.

If here they fall they shall live on when ever you cry “For Ascalon!”

Allow informed opinions

in Profession Balance

Posted by: Harper.4173

Harper.4173

If statistics say 40% of players play class X, would that not be a very bad thing? Anet made 8 profession. Having to fight the same one profession 40% of the time sounds very boring regardless of why 40% of players pick the same profession.

Would a less informed discussion have a better time fixing the 40% problem?

But a vast majority of players prefer certain game styles over others. And a good amount of them prefer simple.

What if a certain class is more likeable by a bigger segment of the player demographic. Does that make it broken?

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

Warrior mobility is the only way to counter kiting. Kiting is the easiest way to kill a warrior. Play better instead of asking for free kills.

A) They are literally refereed to by devs as gap closers, not gap makers.

B) Anets Balance Philosophy and Professional opinions, posted by Jonathan Sharp list where warriors are intended to thrive and mobility is not one of them. To the contrary it list that “They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions” , mobile strikes and dogged march, that contradict this.

C) The profession with the highest HP pool, Highest defense availability (armor+toughness) is over reaching to also have the ability to escape so easily.

Personally I have leveled all 8 professions to 80, primarily in WvW. I have my own experiences with my warrior in comparison to my other professions. Everything about the devs idea and philosophy on the warrior states they are supposed to be weakest of all to “hampering” conditions. Yet they are not. Something has got to give.

You mention “playing better”, when you are worried about mobility with all of the condi clears, toughness, hit points, and damage wrapped in one? Seems to me you should take that advice you seem to throw at others in such an uninformed fashion.

Regardless of what they’re referred as – nowhere has any dev stated the direct fact that these skills are only meant for closing in on a target and not used as other forms of mobility ( aka exiting combat).

Also – without these skills Warrior will be completely unable to disengage unlike most other classes that can do it if they so desire.

I like how you’re turning a blind eye and spamming the " highest toughness highest life pool" to back up your claims that our mobility should be nerfed.
News flash : back before warrior was fixed we still had those and were a complete free kill in any form of PVP.
High defense and high HP mean nothing if you can be kited to death with no change to disengage.

Now that we have this – you want it taken away – seems pretty fair.

If here they fall they shall live on when ever you cry “For Ascalon!”

Mission Impossible: Fractal Dagger

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

In the same boat as you mate. I’ve been hunting for my Fractal Longbow since this summer.

Also – I just got the short bow today. Isn’t life sad?

If here they fall they shall live on when ever you cry “For Ascalon!”

Witchhunts

in Warrior

Posted by: Harper.4173

Harper.4173

Because some have given up. Some have given up on posting and so on.
I’ve been here since it all began – didn’t post much at first – and i’m just too kitten tired to keep explaining things to people who have NO idea how this game works.

If here they fall they shall live on when ever you cry “For Ascalon!”

Regarding the Warrior nerf

in Warrior

Posted by: Harper.4173

Harper.4173

If anything, crit damage nerf is an actual buff to warrior. The biggest issue with HS is that its inability to survive burst and focus. Now the bust is much lowered, it give the warrior much easier time to react.

The new Sigil cooldown will also be a huge buff to warriors with fat hands. If you just stick 1 Sigil of battle into 1 of your weapons, you get to maintain 9 stacks of might.

I can just see shout heal, conditional warrior complete dominate.

Except crit damage changes don’t affect sPVP.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

No one has mentioned that if a thief tries to catch up with a warrior – he probably will. BUT when he does, he will likely have zero initiative while the warrior has multiple abilities on two weapon sets available.

It’s happened to me more than a couple times. I have a hard time backing off, but it’s not a winnable fight. Thief mobility comes at a direct cost of damage ability. Even traited for more initiative, 2 infiltrator’s arrows are enough to leave you with not even enough for one cloak and dagger. No switching to another weapon set – doesn’t matter because have no initiative.

My warrior is level 67, mostly PvE, and it’s just sad. Mismatched gear, multiple levels behind, no thought put into points, and he sits there and face-rolls champions while afk. My level 80 full ascended thief can’t do that.

Warrior design is just stupid. Anyone who disagrees has either not played another class or hasn’t played a warrior.

I’ve played both warrior and other classes – including thief.
If you want sad i’ll tell you sad- a level 40 something thief in WvW cannot die unless he wants to or is not even bothering. That’s how strong stealth and some of the mechanics of the class are.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Speculation] UnID'd Dye Market

in Black Lion Trading Co

Posted by: Harper.4173

Harper.4173

So… you realize every crappy common dye in the game right now can be converted into an unidentified dye if you have enough alts to consume it now before the 15th? Because you get an Unidentified Dye for every duplicate you have unlocked come patch day. My “Dye main” has almost the entire set, which means anything and everything I can cram onto my 15+ alts in the next two weeks becomes an unidentified dye on payday…

Time to ‘recycle’ some low value dyes…

You do realize the bulk of players will never realize this. Only a few actually read the forums or the official announcements. There are FAR more casual players who just log in, play, and drift along with whatever’s going on in the game then there are informed players that form a strategy and stick to it.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Speculation] UnID'd Dye Market

in Black Lion Trading Co

Posted by: Harper.4173

Harper.4173

No longer drop doesn’t seem like a nerf to me. It seems like a clear statement : no longer drop.

I speculate that in time the price will stabilize at around 1 gold or so – since a lot of what’s on the market currently as unID will eventually get used up – and with less influx of unID dyes we’ll soon have a pretty good demand.

I would advise holding on to them. At least until a few days before patch.
If you feel comfortable with the risk of keeping them for longer post-patch – go for it.
if you want a quick profit sell them right before. They should spike then too.

If here they fall they shall live on when ever you cry “For Ascalon!”

New Wardrobe System & Duplicate Legendaries?

in Black Lion Trading Co

Posted by: Harper.4173

Harper.4173

I believe you’ll only be able to use a legendary skin once. As in have it active only once – on one item. That would solve the issue neatly.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

this profession needs to be erased and redesigned

Of course it has to be. Precisely because you said so.
Must be true.

I’m getting real tired of this attitude. One of the best balanced classes in the game is not going to get reworked. If anything other classes will be brought up.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Suggestion]Remove %dmg increase traits.

in Profession Balance

Posted by: Harper.4173

Harper.4173

I’ve been all for this idea since day one. Having direct access to percentage-based damage modifiers makes power creep too easy. They’ve fixed part of it with the crit damage rework, now they need to do this as well.

Fixed what ? Nerfing damage across the board for all classes is somehow a fix now?
It could have been a fix if they only transferred the stats and didn’t nerf the damage.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Harper.4173

Harper.4173

Seriously Anet…..

GS + Sword/Warhorn + Bull’s Charge = Unstoppable.

how the hell does heavy armor class outruns thief and ele???

people says GS + Sword/warhorn does kitten damage but its wrong its just the other weapons do more damage it doesnt mean u cant kill anyone. still does massive damage + super bursty mobility.

Imagine u wearing maybe 500g light armor and other person wears 40kg heavy armor and who do u think will run fast??

and warrior got everything daze/stun/damage/armor/hp/mobility

seriously i’ve been playing my guardian for like the whole time and i played warrior for like 100 hours and feel like my guardian is completely useless…

warriors can survive much better than guardian and whoever says warriors are weak against cc, every class are weak to cc and warrior has berserk stance/endure pain / balance stance etc way more + highest hp/high armor maintaining high damage + got all the stuns/block massive hp regen (will get nerfed soon but wont be any huge difference) and crazy mobility that outruns every single classess..

tbh i think warrior is way more op than thief like i can stomp most of thieves 90% of the time except maybe some extremely well playing d/p thief with perma blind and condi necro. other than that i can stomp most of classess without taking any skills.

before anet nerf thieves on any they should nerf warrior first and buff guardians

Agreed – make the game more realistic. Heavy professions should be slower than lighter ones.

And while we’re at it let’s keep going further : Light and medium armor professions should get 1 shot by any rifle/pistol attack. Heavies should get 2 shot by those.

Siege weapons should 1 shot everybody.

Armor should require cleaning and care otherwise it’ll break down.
We should have to feed and rest our characters lest they become tired and unable to fight properly.

Anything hit by a GS should be pretty dead if the hit connects.

Etc.

</sarcasm>
If here they fall they shall live on when ever you cry “For Ascalon!”

We want lower Ferocity ratio !

in Profession Balance

Posted by: Harper.4173

Harper.4173

Grim – this standard practice exists in other games. This game is not trying to be those games. stop trying to make gw2 into what you feel it should be.

If here they fall they shall live on when ever you cry “For Ascalon!”

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I want to play a super safe cleric bunker guardian & still have the kill speed of full zerker, because I am sick of seeing “lfg 5 zerkers” and they are not skilled. I think this is only fair.

Thanks.

Honestly, no one playing more defensive builds wants or expects their best time to match that of people playing balls-out full-tilt killify-them-all builds. They just want doing so to be risky enough that its the province of the truly awesome and not the bandwagon presumption of DPS-posers everywhere.

Jeeze… Wouldn’t you like to take some pride — to get some actual respect — for succeeding at something difficult rather than doing what’s the obvious play under the current system?

You’re making another assumption here.
The majority of players in this game don’t want difficult. They want easy rewards for minimal time invested.

Sure – if there’s difficult content players might do it once or twice to earn the bragging rights that come with " i did x content " but afterwards they’ll still go back to farming what’s profitable because that’s what this game drives you to.

Legendaries, ascended, rare skins – they all cost a LOT of money. TP exclusive skins cost money as well. People are being pressured into playing for profit rather than playing for challenge or for the sake of it.

The DPS posers you mention so many times aren’t actually " posing " -they’re doing dps and succeeding at it moderately.
They’re not posing for the bragging rights or the need to " be cool " but are actually trying to farm and gain what they want to have in the game.

You said earlier that these changes will break this meta and bring about a new one – but here’s the catch – if the playerbase breaks as well and starts complaining en masse we’ll see the changes reverted. Because ultimately they can only take this game so far from what we’re used to before people cry out and demand the game to be left alone so they can farm in peace.

Sadly – the solution they’ve chosen to “fix” the meta is a broken one. They’re modifying classes and gear to kitten them against the content instead of modifying the content or adding new content that rewards players for skilled play and is desirable to go through.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Suggestion]Remove %dmg increase traits.

in Profession Balance

Posted by: Harper.4173

Harper.4173

The issue here is not % traits – those are fine. If you want more variety I believe more weapon skills should be added. Players should have a wider array of skills to choose from when it comes to picking which weapon skills you want just like the system works with utilities.

If here they fall they shall live on when ever you cry “For Ascalon!”

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I don’t really see how the trinity can solve anything. In fact, the trinity will just remove the possible potential for any if it to be solved.

By linearising roles, it won’t be the players finding zerking to be the best way to tackle everything (although I still don’t agree with that), it would be the game itself forcing everyone down a particular route.

Support = Healing and that’s what we need. More and better healing.

No. This game doesn’t need that. I think you were thinking of that other mainstream MMO out there.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Suggestion]Remove %dmg increase traits.

in Profession Balance

Posted by: Harper.4173

Harper.4173

They have became “meta” traits for PvE since players HAVE to pick as much of them as possible as they stack multiplicatively.

Meanwhile in PvP making build(traits) more offensive can be done through other various ways.

Taking Warrior’s Strength trait line as he is the simplest profession out there:

Examples of bad % increase traits:

  1. Stick and Move: Get damage bonus when endurance is not full.
  2. Wielding: Damage increase when having sword/axe/mace in offhand.
  3. Axe mastery: Increased crit damage with Axes.
  4. Slashing Power: Increased damage with greatsword and spears.
  5. Berserker’s Power: Increased damage based on adrenaline.

These traits do not change game-play of the characters and contribute ONLY to damage output.

Not all traits are bad, here are GOOD examples of offensive traits that add gameplay to character:

  1. Reckless dodge: Damage at end of the roll
  2. Death from Above: Damage and knockback foes when taking failing damage.
  3. Distracting Strikes: Condition on interrupts.
  4. Powerful Banners: Banners do damage when summoned.

They all add gameplay to Warrior. Normally you wouldn’t stomp banners on opponents or roll onto them.
Unfortunately they all are overshadowed by damage increase traits.

Here’s few examples how those BAD traits could be changed into GOOD traits:

  1. Stick and Move: Can dodge roll while immobilized, but drains all remaining endurance.
  2. Axe Mastery: Thrown axes bounces back into your direction, catching axe resets cooldown of Throw Axe.

Both require additional attention and allow player to make additional decisions when playing Warrior without directly increasing damage done.

No. The game needs a blend of active and passive gameplay. Not everyone wants to be doing stuff 24/7. Not everyone wants super fast paced active gameplay. That doesn’t mean people should be less viable just because they dislike having more gameplay-altering traits.

The game already promotes an active and skilled player through the dodge mechanic, blocks, blinks and overall positioning.

Also you would be surprised at how few actually play " the norm " in PVE.

If here they fall they shall live on when ever you cry “For Ascalon!”

We want lower Ferocity ratio !

in Profession Balance

Posted by: Harper.4173

Harper.4173

in every other normal MMO or game in the genre,
the crit rating usually varies between 5% to ~30%, when it is very hard to reach 30% to crit.
usually most of the classes being somewhere between 15% to 25% to crit.
there are skills or effects that allow the crit to be higher 50% or even 100% but these are only for a short time/next attack etc.
this allows the game to be tactically deep, when you have to chose skills and face the consequences of being interrupted/blocked etc.

the ability to easily reach 100% crit in GW2 is broken beyond repair.

now about critical damage.
in every other normal MMO, critical damage is 150% in general, but some classes have skills or traits that increase the damage to 200% ( damage * 2)
GW2 is the only MMO that you could reach higher percentage unbuffed.
150% base +30% traits +62% from gear = 232% damage before food and banner. 257% after food and banner

the damage scaling is insane.
critical should be capped on 30% + 20% fury, no more than 50%.
critical damage should be ‘balanced’ even more, it shouldn’t be above 200% unbuffed under any circumstance.

What you don’t get is that this game is its own game.
It doesn’t need to play out or balance the way other games do. If you’re so fond of those games what brought you over to GW2?

I’m pretty tired of people suggesting that GW2 should be more like other MMOs in design, balancing or other matters.
No. That’s wrong. This game is its own game – good or bad it should at least remain unique because one of the main strong points of this game is exactly that – the difference between it and every other average MMO out there.

If here they fall they shall live on when ever you cry “For Ascalon!”