Showing Posts For Harper.4173:

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

You can’t really " find new more powerful setups " anymore.
Theorycrafters have things nailed down usually a few hours after a patch is released. I do it for warrior traits and gear, I’m sure each class has their own people like this.
And there are more – far better people at it than me.

The only people experimenting are the ones who don’t have the know-how to access the meta. And the ones that are stubbornly trying to play a sub-par spec just because " they like it " .

If here they fall they shall live on when ever you cry “For Ascalon!”

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

It means knowing absolutely nothing about AC P2 end boss and me having to explain it on chat when they could’ve watched a youtube video.

For the record, I and 3 other people who had never done AC P2 before teamed up with one guy who had. He explained that boss fight in 30 seconds and commented afterwards that we had pretty much destroyed it in record time, with no deaths and maybe one person briefly downed. It’s ludicrous to suggest that something like that could never happen, or that you can’t bother to spend 30 seconds of your life to enlighten others and make everyone’s experience a little better. Is 30 seconds that big of a deal? If it is, then I’m rather concerned.

For the record – I’ve given up on doing AC path 2. I’ve explained it countless of times taking MORE than 30 seconds and people still find a way to screw it up. Simple as that.
I’m done wasting my time and taking my chances. When I go in a dungeon i want to space out and just focus on doing MY job with everyone else around me doing THEIRS. I want things to run like clockwork. I want people who’ve done the dungeon as many times as me, are just there for the reward and can cut it to ribbons in 10 minutes or less.

And once again you say nothing worth taking note of. You scoff at my cleric spec. Like I care. Yes, I do less damage, but I also survive your RNG argument because I built my character specifically for that situation. You want damage damage damage because the game makes life easier, as long as everything goes right in those circumstances. Me, I know better. I don’t need the dungeon to be over in an instant cause I actually like playing the game. I don’t know why you’re in such a rush for the same reason. But where you die when the RNG gods frown, I get hurt and keep going. The only thing in any dungeon that has ever consistently slowed me down are my companions. The only thing that has killed me is trying to res them instead of leaving them to rot because they couldn’t take a hit.
You know how your build works. You know how to play your character. But you don’t know a kitten ed thing about me, how I play, nor what I’m capable of. So in what way, exactly, are you qualified to judge me based on numbers on a spreadsheet?
You are the absolute worse type of person in any MMO. You aren’t willing to just play the game. You can’t take the good with the bad and deal with it. If it isn’t the most you can’t deal with it at all, but you don’t have to. You don’t need /inspect because you don’t play with other people. You only play with your people already. Therefore this tool wouldn’t even be needed by you. I also understand you’re advocating templates, but if you want templates to be your salvation join a templates thread. This is about /inspect, which we don’t need.

He wants damage damage damage because that’s what wins a fight in this game. The less time you spend fighting the less chance there is of something going wrong. SIMPLE as that.
And trust me – if you know your runs perfectly there are no RNG gods. You pull, you corner, and dps anything to the ground without even bothering.
You know how your build works and how you play but based on what you use it is HIS right and MY right to choose not to play with you. Why? Because we don’t want to and there’s no reason for anyone to force us to have you along.

You’re asking why he’s in a rush to do the dungeons – same reason I’m in a rush- GOLD. I want to get the max amount of gold possible for my time spent in that dungeon. Since the gold reward is FIXED the only way to fix this is to spend as little time inside as possible.
And yes – an inspect function is necessary. I should’t have to build a guild just so I know the people are " safe" to play with.

You clearly dislike people like me – "elitist scum " – so why won’t you agree to give us the opportunity to never have to interact with you again? Wouldn’t that make your day?

Why not have the means through which the two parts of the player base can clearly distinguish between each other. This way no more friction is created.

@unrelated – Kal – i ran a run of AC with some people from TC a few days ago. They refused to skip and generally wasted a lot of time in the run. I can’t help but feel your name is familiar. Did we run in the same run by any chance?

If here they fall they shall live on when ever you cry “For Ascalon!”

Transmutation Preview Bug INTENTIONAL?

in Suggestions

Posted by: Harper.4173

Harper.4173

+1. Thsi has to be fixed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

Septemptus

You just don’t get it do you?
Everyone is having fun in a zerg wearing blues and whatever they want ? THAT’S FINE IN A ZERG. Not in a dungeon where there’s only 5 people – each one being directly responsible of 20% of the party’s effectiveness.

Having fun is DIFFERENT for different people. Some people have fun taking 2 hours in a dungeon. Others have fun taking 10-15 minutes.
For me a dungeon experience that doesn’t end within 20 minutes is not fun. It’s not effective and not profitable. There are a lot of people like me that don’t enjoy the game if it’s being played too slowly.
Doing a dungeon path in one hour might be fun for some of you but there are serious players out there for whom this sort of experience is not fun, but aggravating and frustrating.
I want the means to SPARE MYSELF THIS SORT OF EXPERIENCE.

Not having the gear/specs that me or other " elitist scum" desire doesn’t mean you’ll be treated like trash – it just means we won’t be playing together. It doesn’t mean he’ll be insulted or called names – just that he won’t be taken in the run.
In GW1 if someone pinged a build that was terrible i’d just say " Sorry – we need more experience people – you should check out the build for this on PvX". That’s not being treated like trash imo.

The alternative to the situation above is taking people in a run – seeing they’re doing terrible and then having to kick them mid-run. HOW IS THAT BETTER?

You’ve very well illustrated all that’s wrong with the " casual no inspect " crowd. You want no-stress-no-skill zerg farming that’s totally forgiving, you want to play however you desire with no consideration of how your way of playing affects other people’s fun AND since you’ve run out of arguments you just spam " PLEASE NO MORE " and " I won’t post anymore " because QQ – You can’t support an opinion with arguments and facts.
Just " PLEASE DO IT MY WAY ANET PLEASE, I NEED TO BE CATERED TO"

You’re stereotypical for all that’s bad in this community.

If here they fall they shall live on when ever you cry “For Ascalon!”

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

@stale – two words : Achievement Points.

If here they fall they shall live on when ever you cry “For Ascalon!”

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

@Kal – first and foremost carrying means more than just " people who don’t live up to my expectations".
It means knowing absolutely nothing about AC P2 end boss and me having to explain it on chat when they could’ve watched a youtube video.
Yes – I’m an elitist. I want to play with similar people and I want a system that allows us to spot each other.
If someone isn’t playing up to " my standards " they are in a sense as you have said imposing. Why? Because it’s MY TIME that we’re wasting in that dungeon wiping for the third time at that final boss. Why? Because they can’t listen. Or bring a decent set-up.

I’ve said it a thousand times before. Gear does not equal skill BUT a gear check allows me to verify intent.
I trust a player that is traited and geared for maximum efficiency more than one that isn’t. First and foremost I need a means to identify similar minded individuals. And gear check gives me that.
You can’t cut out a person’s skill out of the equation but you can at least reduce the influence all the other factors play.

The bottom line is this : If someone doesn’t want to play with somebody else they should have the right to. Right now the system in place HIDES other players through the lack of a functional inspect system.

If such a system would be in place people like me would play with other " elitist scum" and casuals would play with other casuals. Less interaction, less friction, more gold and fun for everyone. How is that bad?

If here they fall they shall live on when ever you cry “For Ascalon!”

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

You’re amusing. You have no arguments so you just made some ridiculous ones up.
It’s opinions like yours that keep me coming back to the forums. Never miss out on a good laugh.

If here they fall they shall live on when ever you cry “For Ascalon!”

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

This sort of feature needs to be in the game. Also a template share and save system would be incredibly useful. Why? Because it would be easier to promote a build,share it, or receive another one without having to go through the trouble of typing it all out. Quality of life!

As to the inspect feature : it has to happen. Why? Because it’s terrible having to carry people around.

People like Septemptus for example are saying that this would make them quit the game. WHY? He mentions hate generating options but there’s already a lot of hate generated when I get in a group for a dungeon for example and notice some people have no idea what they are doing. I write down " expert " on LFG, but they join anyway. And have NO clue as to what they’re doing.
It should be fair that we can spot these people by inspecting their gear/traits.

Does gear mean everything? No.
Does gear mean you are skilled? No.
BUT – it means that you’re competent enough to get it, and even if you bought it all with real money it still means you’re invested enough in the game to at least WEAR THE RIGHT GEAR. That right there makes enough of a difference.

This sort of option will separate players between those who CARE about the game and what they’re doing, care about their utility to the party and those who just join to be carried along. If anything it will IMPROVE people to step up their game and become better.

People already want an " elite " separator – Achievement Points are now the in place system that people use.
As a personal experience – anything under 2k achievement points has been less than up to par. I have nothing against those players BUT I’m running things to be efficient and effective. I have a right to choose who I play with.

Also the terms – viable and optimal were mentioned.
Viable – it works – take it if you’ve got nothing better to do.
Optimal – gives maximum and is fine tuned – I wouldn’t take anything else.

Why can’t we have a simple option that allows Viable-oriented and Optimal-oriented players to find like minded individuals and play with them?

Why must I go through situations where I join a bad party and get called out when I point out how to improve their game and make the run go better? Or when I get a guy so bad we’re forced to kick him to complete the run because he won’t even listen?
A inspect system would allow these situations to be resolved before they even happen.

If here they fall they shall live on when ever you cry “For Ascalon!”

Clockwork Chaos will cause great inflation

in Clockwork Chaos

Posted by: Harper.4173

Harper.4173

Ok – I think everyone is getting too worked up.

A-net has an on staff economist. They’ve been very careful with the economy in the past and they’ve been frequently controlling the economy in the game because they have an important source of revenue that’s directly linked to it – the gem store and real money → gems → gold.

I think all of these transitions that the game’s economy is going through now – more gold – more drops – easier farming for the masses is designed to bring the playerbase " up to speed " for the upcoming ascended weapons and armor that are just around the corner.

4 Months left of 2013 – people will want to gear up and I think A-net is going to give them a helping hand.

If here they fall they shall live on when ever you cry “For Ascalon!”

Fractal Weapon Ticket

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

This needs to happen. Behind you OP!

If here they fall they shall live on when ever you cry “For Ascalon!”

Dungeons made boring.. By the community?

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Personally what little enjoyment the dungeons provide for me is seeing that gold number in my inventory going from x to x+1. That’s it.

Mesket – in your desire to change the game and make it more like what you want and like you’d be ruining it for me and others like me.
To me dungeons are a chore. There are other aspects of the game that I enjoy. These aspects cost MONEY. If I don’t farm/do dungeons I’ll never have that money to be able to get what I want and play what I want.

There’s too little content in this game for it not to be considered a chore. Not enough new stuff, to keep you busy and having fun with something new and shiny.

So why not keep things as they are instead of making them worse?
Casuals play the way they want to . roleplayers the way they want to and speedclearers the way they want to. Is it that hard?

If here they fall they shall live on when ever you cry “For Ascalon!”

Dungeons made boring.. By the community?

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

There will always be good player and bad players.

This game fails at giving players an option to differentiate and in doing so is creating a poorer PvE and dungeon experience.
Dungeons are designed for 5 people. We should be able to tell exactly how effective each player is. This will in turn create more elitist runs which will actually get players to IMPROVE their game in order to be more successful loot-wise.

I did AC today with a group of people that were beyond terrible. I don’t even know why i bothered to stick around. The point is this : The game has been out for one year – if you’re still terrible at AC ( the first dungeon in this game) then it means there’s no real incentive for you to get any better. How can we have a good dungeon experience with bad players?
If players want to be bad- they can go ahead but they should accept the fact that good parties won’t have them and that overall they’ll get LESS rewards if they play badly. They still get some basic reward but in more time without bonuses.

Remember GW1’s hardcore mission modes? Remember the timed missions in Factions? The bonus objectives?
That meant that a good party would always get more out of the same content.

I miss that design philosophy. If good parties were encouraged, if design-wise end-game elite areas were improved and players were encouraged to go there then it WOULD make all the difference.

Want people to stop skipping bosses in dungeons? – make them drop special tokens- get 50 speical tokens from a dungeon – boom – 10 gold loot bag.

Want people to stop killing trash in dungeons? – special achievement for trash killing – 500 trash kills – 5 gold.

Want people to play the content " the way it’s intended " instead of speeding through it? The bottom line is MAKE IT WORTH THEIR WHILE.

If here they fall they shall live on when ever you cry “For Ascalon!”

Dungeons made boring.. By the community?

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Here’s the deal.

People will ALWAYS skip content in dungeons. People will always go for the speed clear. Why?

1.Dungeons offer nothing new – 1 year after this game has launched i’ve done hundreds of AC/CoF/etc dungeon runs. There’s nothing more in there for me as a player except the reward.

2.The reward system gives you your reward at the end – so you’re always going to have an incentive to get to the end faster.

3.The reward system is static. You complete the dungeon – here’s what you get. So it doesn’t matter that you did or didn’t do all of it. You could have skipped 3/4 of it and it would still give you that gold reward at the end.

Solution? Give proper rewards for different things achieved in the dungeon. Like what you ask?

a)Unbreakable – no player was downed during the entire run – 40s/each.
b)Bloodthirsty – all hostile NPCs killed – 80s/each.
c)Headhunter – all bosses downed in under 2 minutes – 40s/each.

Reward the players for playing through the content " as intended ". If you want the dungeons to transition from a speed clear to a challenge situation you have to do one thing. MOTIVATE the players to want that.
Personally I do around 5-6 dungeons per day. I do it for the gold, I don’t really like the experience but if done fast it works for the rewards.

Also another problem with the game in general is that there is no way to gauge exactly how good your teammates are. I can’t inspect them, see their gear,dps output, traits. This means I can’t form a serious team to try to go for a challenge with. I’m stuck with pugs that are always going to range from terrible to alright, and there’s no way to figure who’s who except for the usually imprecise Achievement Point marker.

If here they fall they shall live on when ever you cry “For Ascalon!”

Are the dungeons challenging enough for you?

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Dungeons are fine as they are.
You want to skip? Go ahead and skip.
You want to fight? Go ahead and fight.
Find like minded individuals and go at it together.

If here they fall they shall live on when ever you cry “For Ascalon!”

[merged] Warrior's New Meta Unkillable Rematch

in Warrior

Posted by: Harper.4173

Harper.4173

Lol this thief.
He finally runs into something he can’t kill and he’s screaming OP at the top of his lungs.
You’ve given me a good laugh OP.

If here they fall they shall live on when ever you cry “For Ascalon!”

Dungeons trash skipping

in Suggestions

Posted by: Harper.4173

Harper.4173

“make it so” – really OP?

How about " make it so that we can skip all mobs and bosses and just get the reward after 1-2 minutes inside the dungeon".

Speed clears/ skips are what separates the good players from the bad. If you’re making the players fight EVERY mob – you’re in turn making it so that there’s no difference between them.
A good group should be capable of finishing faster by skipping or cleverly avoiding mobs.
The mobs are there – if you want to fight them – do so – but don’t force your opinions of everyone.
How would you like it if they did what I suggested above?
The point is that the way it is now – both categories of players can do what they want. Anet knows about the skips – and haven’t done anything because it’s a valid tactic. I don’t have to KILL everything in a dungeon to complete it. Why would you even need that?

If here they fall they shall live on when ever you cry “For Ascalon!”

Possibility GW2 Never Gets Full Expansion

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This game needs an expansion. Something players can actually have fun progressing through. Living World things are usually too much of a chore and don’t add enough content to keep the player focused or immersed.

The last living world patch came online on the 20th and on the 22 i had completed it fully. And that’s because I didn’t even bother to focus on it.
Most content in one of these LW chapters can be completed in 6-7 hours after release provided it’s not somehow time gated.

If here they fall they shall live on when ever you cry “For Ascalon!”

Zerg Farming: Needs to be stopped.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Here’s my 2cents.
You know what needs to stop ? People complaining about other people playing the game the way they want to.

OP pointed out that maybe people are farming as a zerg but not having fun- then why are they doing it? Pressure about upcoming gear?
There’s always going to be a FAST and EFFECTIVE way to play and a SLOW and INEFFECTIVE one. I’m tired of the people in category 2 complaining that people in category 1 are getting ahead.
Deal with it. Farming is an integral part of the game. I’d say that for each player who has fun exploring/hanging out with a friend/ completing events there’s another player that has fun by farming.
I have fun by farming. The more gold i make out of stuff the better it is.

The main deal is this :
This game has been out for almost a year – the majority of the playerbase that farms does so because they’ve already done anything and everything else.
In the 1000+ hours I’ve put into this game I’ve been everywhere and done everything. There’s nothing new any dungeon, dynamic event or WvW map can show me. The game lacks content and because of that the only thing left to do is to farm gold and buy stuff that I like.

The game world is a finite environment. After a while you’ll inevitably see it all and no longer feel the need to do the same thing over UNLESS it’s rewarding.

Zerg farming is great – it allows everyone to have a chance at farming ( unlike selective farms like COF P1 ).

You want to have fun in GW2? Have fun then.
You don’t like farming? don’t farm.
But don’t expect to sit on your behind – not farming – and just doing what you think is " fun " and the game should reward you more than the guy busting his behind to get the most out of his game time.
If I put more into this game, if i’m faster/more serious/more dedicated I should be able to get more out of it. If anything Zerg farming actually allows non-farmer types to catch up with the rest of the farmers.

If here they fall they shall live on when ever you cry “For Ascalon!”

Some new armor suggestions.

in Suggestions

Posted by: Harper.4173

Harper.4173

So i was looking at my warrior skills and noticed this :
http://wiki.guildwars2.com/wiki/%22On_My_Mark!%22
http://wiki.guildwars2.com/wiki/Endure_Pain
http://wiki.guildwars2.com/wiki/Balanced_Stance

The little icons portray a warrior wearing a very cool and awesome set of heavy armor.
I was thinking – with the new ascended armor coming and all – would there be any change we could see this particular set brought to life as a wearable set in game.
Or maybe just make it a skin for the trading post.

It just looks too awesome to ignore, it has that heavy, rugged look that most heavy armor wearing players would really want. It just feels sturdy and effective.
I would really like to see something like this implemented. It’d be nice if they made some armor skins based off fan feedback.

This game needs a bit more armor in the " non-flashy-spiky heavy" category. You know – plain and simple heavy armor that looks cool but isn’t riddled with spikes and stars and wings and other stuff.

Take a look at that those skill icons, take a look at this : http://wiki.guildwars.com/wiki/Warrior_Elite_Platemail_armor

Please Arenanet – take a page from your own book and make something cool happen for us !

If here they fall they shall live on when ever you cry “For Ascalon!”

Healing Signet needs to be toned down

in Warrior

Posted by: Harper.4173

Harper.4173

Healing Signet is fine.
It’s the first sustain we’ve had in months. Finally we’re no longer unable to keep ourselves alive. Finally we can actually be considered a THREAT in sPVP and WvW – not just muppets that get kited around and what do the other class players want? A nerf.

Doesn’t sit well with you – Sami – as a ranger player to no longer be able to faceroll warriors wherever you go does it?

Healing Signet is the ONLY sustain we have at the moment. It’s taken the warrior from the laughing stock of the pvp community to a force to be reckoned with. Go cry on some other forum.

If here they fall they shall live on when ever you cry “For Ascalon!”

48% of your voting players want Abaddon

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

I think it should be clear to Anet by now that whoever voted Evon voted like that with the Abbadon fractal in mind.
Very few of those who voted Kiel did so thinking of Tahumanova. I’d propose a new experiment – a new vote : Tahumanova vs Fall of Abbadon fractals – and let’s see then what the playerbase wants!

If here they fall they shall live on when ever you cry “For Ascalon!”

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

People paid real money to vote, so making both fractals would be literally false advertising.

That’s just the problem.
This game should be made BY the developers. They should decide what goes in and what doesn’t. Not some rich guy who decides to vote one way or another.
The fact that you could pay for votes is a problem – you’re allowing economically powerful individuals to have a huge impact on an IN-game world. In a sense it’s turning into " pay so that whatever content you want put in the game gets put in the game".

I have no problem with paying for skins or trinkets – but this is different. Their choice of fractal is something that will impact the game permanently. You, me and everybody else will have to play through the Tahumanova reactor fractal just because some people voted that way. And because some paid for it.
The same would have been true if Evon had won.

NPCs shouldn’t be mixed with content. Paying shouldn’t be an option when deciding what content gets in the game and what content doesn’t.

@blurry – 48% is a big deal. Evon voters also threw tokens Kiel’s way for the achievements – so it balances out since the margins were so close.
You need 3-4 tokens for the achieves and the final poll came down to millions of votes. It simply doesn’t factor in like that. Evon got 48% because people WANTED that kitten fractal.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Does this mean no more GW1 lore?

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

You must have missed a great amount of text in GW1 if you feel that GW2 is sillier. I feel that if GW1 was fully voice-acted as GW2 is, that it would feel sillier. There was a LOT of silly dialog in GW1, but very few of it was in the cutscenes.

http://wiki.guildwars.com/wiki/Bleached_Bones

Show me something similarly dark and beautifully made in GW2.

One instance of superb writing does not invalidate my claim that, as a whole, GW1 still had a great amount of silly moments.

Guild Wars 2 has more silly in it – but a lot less of the good parts like the one above. If at all.
It’s just bland.

If here they fall they shall live on when ever you cry “For Ascalon!”

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

I like how my topic was moved to a less visible part of the forums.
Yes – it is a suggestion but it has a lot to do with CP so I don’t really see why it had to be moved.
C’est la vie.

If here they fall they shall live on when ever you cry “For Ascalon!”

Does this mean no more GW1 lore?

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

You must have missed a great amount of text in GW1 if you feel that GW2 is sillier. I feel that if GW1 was fully voice-acted as GW2 is, that it would feel sillier. There was a LOT of silly dialog in GW1, but very few of it was in the cutscenes.

http://wiki.guildwars.com/wiki/Bleached_Bones

Show me something similarly dark and beautifully made in GW2.

@Spyder

The idea of building a fantasy universe is continuity. It’s the concept of creating a world that feels immersive and sadly we don’t have that anymore.
I’m not saying GW2 shouldn’t be its own game – i’m saying it should build on the foundation that was GW1. It should take the best elements of GW1 and show us what they look like after 250 years.
They had some very cool areas, some very good ideas back in that game. Why toss all that aside when you can build on it. You don’t need to recycle old lore but what you fail to understand that continuity is brought by the fact that NEW lore comes from OLD lore. It’s linked. You can’t just take things away – put other things in unless it makes sense. And a lot of it doesn’t.

All I’m saying is build GW2 as a game in the present, but use the past as a foundation. Take the good bits from GW1 and change them – bring them up to speed and slot them in while adding new elements. Make the best of two worlds instead of discarding 6 years of lore, content and fun times that we had.

Ketto gets it – that world doesn’t feel connected to this one – it just feels like it’s been copy/pasted over. To create immersion you have to have continuity and to have continuity you have to create a link between then and now. How we got to here from there. The worlds – 250 years and now have to have some form of connection other than geographical superposition.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Congrats Kiel

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

There’s nothing to congratulate.
They put a human vs a charr. An RNG-promoting Charr. With no back story except one cutscene while the human had been with us for 2 chapters of living story. There was no contest.

What I hope you notice out of all this voting Isaiah is that the 48% that voted Evon did so because they love GW1 lore, they’d love to see the Fall of Abbadon fractal and I think they deserve that shot.
The 52% that voted Kiel didn’t vote for her fractal, they voted for her. The majority of Evon voters just wanted that fractal ( myself included). I still don’t know how I feel about supporting a charr.

I’m hoping you guys at A-net will be able to understand and try to give the players a chance to see that not all their efforts were in vain. Even if we didn’t win, I’d like to think our message got through.

If here they fall they shall live on when ever you cry “For Ascalon!”

Does this mean no more GW1 lore?

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

Here’s the problem – GW1 Lore wasn’t all about humans ( see EoTN) – it had some really cool areas ( UW,FoW,Crystal desert) which could fit very well into current GW2 lore. I fear that if they move away from GW1 lore they’ll lose a good number of opportunities to make this game more fun and engaging.

Anet spent a lot of time fleshing out a beautiful and unique world in GW1 only to see most of it tossed away with the release of GW2.
Except for some skill and item names, some professions and the geographical overlap GW2 doesn’t share that much with GW1. The tone is different – moving from a more epic and serious way of presenting the game to a more casual and mundane one.
I fear these changes are going to increase now with this vote – and sadly it will be a loss for the entire playerbase. Those who didn’t play GW1 can’t really understand it since they have no basis for comparison.

To those of you who are making the " the majority has spoken" argument let me say this : the next vote they make about what fractal they should make or where to take the living story should sound like :
- option a – human lore
- option b – non-human lore.
And let the majority decide then. Human beings play mostly human characters. And in turn they want mostly human lore. So if you want the majority to decide then I think it’s pretty much not a contest at all.

http://guildwars2viz.com/
http://gw2census.com/

If here they fall they shall live on when ever you cry “For Ascalon!”

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

You know what the worst part of it is?
The uninformed casuals that mass voted for Kiel won’t probably be here a year from now.
The lore-loving players will still be around, and still be affected by the consequences of this vote here today. That’s really sad.

To clarify a bit:
I would have voted Kiel as well. She’s bland, not very great and kinda boring but she’s a HUMAN. The only reason I even bothered voting Evon was that fractal.
The fact that they stuck GW1 Human Gods lore to Evon made me really conflicted on what I should do. Vote for the human, or vote for the human lore.
To some extent I’m glad Kiel won, at least the charr didn’t take it. And yes -i’m biased against the charr. Anyone who’s played GW1 and loved the heck out of it will be forever broken in this way.

We will never forget Ascalon, and never forgive the Charr for what they did.

If here they fall they shall live on when ever you cry “For Ascalon!”

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

It’s a sad thing though. I wish we could have had the one cool fractal. the one cool thing in all the election promises.

If here they fall they shall live on when ever you cry “For Ascalon!”

Bonus Mission Pack?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I’m 110% behind this. Give us more lore. And please no more soap-opera GW2 lore. Something serious and cool. GW1 had so many cool ideas – hope we can see some of them back.

If here they fall they shall live on when ever you cry “For Ascalon!”

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

You’re fighting for the wrong cause here, original poster. Fractals are supposed to be quick (~10 minute) adventures that aren’t even consider lore canon. Do you really want to try and shove your dream for an Abaddon story into that?

You’re better off asking for a Bonus Mission Pack that covers the events surrounding Abaddon’s fall, (like the excellent bonus mission pack we had in the original Guild Wars). That would be much more appropriate for the epic saga you’re likely envisioning. A 10 minute fractal would never be able to tell that story well.

The problem is that the scale and lore in this game is so toned down – i’ll take anything just because they’ve got nothing good to offer. Haven’t had anything epic in months.

Dredge, pirates and now blown up asuran experiments…sad. How about something cool for a change?

Also – what’s the deal with the NPC announcing Evon then Kiel?

If here they fall they shall live on when ever you cry “For Ascalon!”

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

The problem is as stated above that GW2 Lore so far is bad. Subpar – and I’m not alone when saying we want some of the old GW1 lore back.
90% of the cool stuff in GW2 has something to do with stuff that came from GW1.

ALSO – these elections should have been about candidates ( in which case i preferred Kiel) not content. Content and NPCs are very different and I fear mixing them was a mistake.

If here they fall they shall live on when ever you cry “For Ascalon!”

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

Because people wanted it badly enough to push one of the most unlikable and poorly developed characters to 48% just so they could have that.

A-net – take a minute and think about this. An unlikable, elitist charr that promotes RNG got SO many votes because of the player base wanted the lore behind the Abbadon fractal.
Kiel got all her votes mainly because she was the likable one. She’s a human, a lionguard, and has had a LOT of development during the Living Story chapters. Hell – players have been STUCK with her for two living story chapters. Unlike Evon who is introduced for the first time in a shady posture.

I think this speaks volumes. There are a lot of people who are upset over this – anyone who doesn’t believe it can go check LA chat.

I hope that I’m not alone in saying that the we the players would really love the Abbadon fractal. Hoping others will support this as well.

If here they fall they shall live on when ever you cry “For Ascalon!”

About the recent change to dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

My mistake. Meant to say P3 in AC.
P2 is terrible.

If here they fall they shall live on when ever you cry “For Ascalon!”

About the recent change to dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

I’m surprised I haven’t seen this already posted.
So the deal is this – We are all well aware that the dungeon reward system is changing with tomorrow’s patch. This means among other things the death of cof path1 repeat farm. I can’t say I won’t miss it, it was a lucrative thing.

But enough with the past – I’m sure there are a lot of you around here who don’t do dungeons for the heck of it and only do them for the rewards. The money that you can then use to get whatever you want. So, I’m asking you – what do you think the new dungeon farm " meta" will be?

The way the new reward system works players will have to do as many paths in as little time as possible in order to get the most out of their play time.
I can see Cof P1 and P2, AC P1 and P2 being on your " daily dungeon list" since they’re fairly fast and can be pugged easy.
What else do you think could go in there? What other dungeon paths could be farmed fast daily in order to get us the money for all the stuff we want?

If here they fall they shall live on when ever you cry “For Ascalon!”

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Harperian Theredine
Prof : Warrior
Traited : 30/25/15/0/0 – hybrid DPS/tanky sustain class.
Experience : I’ve done paths 1-2-3 multiple times. I’m rather good at Lupi.

Other: I’m hoping I can join this guild so that I can finally find people to tackle the dreaded Arah path 4. Last path i need for my dungeon master title. I’d also like to do Arah more – since it’s the only dungeon that actually provides a challenge.

Sets : Full zerker, Knight. – whatever you need me to wear or trait i’ll do!

Hope you’ll give me a shot!

If here they fall they shall live on when ever you cry “For Ascalon!”

Can we change Adrenal Health's function?

in Warrior

Posted by: Harper.4173

Harper.4173

Daecollo.
It’s not rude to state your opinion. I respect that.
If i were to sit on 30 0 0 0 30 even in full knights i would be crippled by the lack of viable sustain.
Also I see you’ve rejected my offer of discussing your build – but at least say it out front – don’t just ignore it. That’s sort of rude.

Chrispy – i apologize for ruining your name earlier. You sir have the answer right there. Make it a mix maybe – that could work. But the fundamental problem of BP and HF is still not addressed.
Either make them good – and accessible or just change them. What we have now as stated above is sad and …not that useful.

@Skam – I know. I theorycrafted that build as soon as the false patch notes were out. It was literally the FIRST thing i did. So I understand.
Problem is Anet caters to the casuals and the casuals don’t care. Us on the forums? We aren’t that. We’re the ones who sort of care and take our time thinking and sorting things out because we care about it.
It sort of goes like this : if it’s change people will most likely not like it ( Unless it’s like a HUGE blatant buff ). Which means angry mob of casual players ( You ruined my build hurr) which means Anet doesn’t want that.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Can we change Adrenal Health's function?

in Warrior

Posted by: Harper.4173

Harper.4173

I would completely get rid of all these sit on adrenaline traits personally. Be happy that 2 of them was moved to GM, if u want a passive crap stuff roll a guardian.

I was going to write – but you posted.
As long as those stay like that there’s no rational reason to change since the majority of warriors prefer to SIT on adrenaline rather than use it.
I’m not happy they moved it to GM. They should either make it good(as good as it was pre-nerf). As good as using it or take it out. Not kitten it as it is now.
Sitting on adrenaline caters to the casual player – the one that needs 5 skills to come with his weapon so he doesn’t wreck his own build. Like it or not GW2 caters to that player and there you have it.

IMHO the BP and HF nerf shouldn’t have happened. They should have just made BURSTS equally good.
See I favor the – make everything good(or just as good) and let players choose what’s good, comfortable and effective for them.
Then the main difference would be skill not gear and cookie cutter builds.

If here they fall they shall live on when ever you cry “For Ascalon!”

Can we change Adrenal Health's function?

in Warrior

Posted by: Harper.4173

Harper.4173

To counter your question i will add my own.
If they rework the trait as you intend why should i receive NO healing while my other trait wants me to keep adrenaline?

The problem – is that you’re not getting you want synergy for YOUR build. The build that goes 30 in defense.
I’m trying really hard to explain to you that synergy is a concept that goes beyond trait tree. It is a class concept.
Your bursting is your choice. It might be a good or a bad one but it is YOURS. You want to change the game around based on that.
My not bursting is MY choice – and I’m saying the way the skill works now you lose some and get some. I gain health for NOT bursting but LOSE trait points because i have to skill up to 15 defense. It is balanced in a sense. Since you have it traited but lose healing when you burst.

It’s as simple as :
Heal = no burst and loss of trait points.
Burst = no heal and gain of trait points.
you want Burst and heal – thus making what you want a situation in which there’s only ONE way to play.
If you want to improve the warrior you need to rework its mechanics entirely.
First of all BP and HF should be different. I don’t know how exactly but different.
In the end i feel that warrior should be given some form of reward for NOT bursting as long as two of its core grandmaster traits are designed around the idea of NOT bursting.
If they change those – either way – it might be worth doing what you said – but with with the current meta you’re just buffing your build and killing others.

Unrelated – can you give me the number you get for effective power if you punch your build correctly and accurately here ? Also damage reduction. I’ve been thinking of knights/cavalier and was curious. If you don’t want it public you can PM me. If not you can just not share it if you’re not comfortable with it

http://gw2buildcraft.com/calculator/warrior/

If here they fall they shall live on when ever you cry “For Ascalon!”

Why the Abaddon Fractal is Irrelevant

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

1. A explosion is an explosion. Anet can bring any of their asuran labs blown up into the game any which way they choose and at anytime without actually ruining anything lore-wise. Why? ugghhh… it’s asura. Do whatever with gods, isn’t that the point of some higher power that apparently controls and owns everything?

2. With the Abbadon fractal, Anet has a chance to offer something so incomprehensibly important, changing, and new to the lore. Ooooooo…

Also,

#Team Gnashblade

These responses are what I see on the forums and in game all the time. You all have already convinced yourself that the Fall of Abbadon fractal will suck.

While in reality, the abaddon fractal will just be a huge battle where the face of the earth is changed forever. While the thumanova reactor fractal could be anything, including another boring asuran experiment gone wrong or just a big explosion and a boss fight. All we know is that whatever was being researched at thaumanova has torn a hole in the fabric of reality and is porting in creatures from across space and time.

Fixed both posts in bold. Also, as stated in above posts, its ironic how you say we’ve convinced ourselves it will suck, when you have done the same in reverse.

How though? How will the fall of abaddon change the face of the Tyria? It’s already happened and it’s in the past. As opposed to something that is happening now.

Also for someone so interested in the fall of abaddon, you should probably atleast learn how to spell his name correctly.

Because both fractals are going to be built depending on who wins BOTH will not change the outcome of future events.
Tahumanova has ALSO happened in the past. Nothing out of that reactor will change anything in game world.

If here they fall they shall live on when ever you cry “For Ascalon!”

End this idea called "Balance". (heavy read)

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Zacchary, please let me start by saying that I have a matching/similar position. I suggest there is only one bias-free type of balance required: exploitable imbalance. The explanation of how a thief may sneak out of a combat situation (to the great frustration of most of the people who play against them.) My counter has become to spin around in circles and guess where their best course of exit would be… and the more I do it, the better I get. BUT, if there is a skill that gives one profession a distinct, unintended, super power, I see that as an exploit in the intention of the game, not just a failure to vanilla-ize all the classes into equality.

I feel that PvE is suffering because of the balances focused on PvP. In PvE, it isn’t a huge deal if a short bow fires the same distance as a long bow (since we are supposedly working together in PvE, not competing), but in PvE it may have a huge impact. Separating the skills, a la GW1, feels like the best solution to this.

I have all 8 classes, with only the thief below 80. My personal favourites are Guardian and Ranger, but I find that each brings its own strengths and weaknesses, and all are completely playable in the PvE world. It took time to learn about these differences, but it is possible.

Now that I’ve started playing PvP, I am understanding more the potential reasons for the “outcry” after each nerf. It makes a much bigger difference. Once again – split PvP and PvE.

Perhaps the biggest problem is that WvW is tied to PvE instead of PvP. PvE is “help others,” while PvP and WvW are “kill others.” If a PvE profession is underpowered, it will be at a disadvantage in WvW. Is this where players are crying out the pain of their profession being underpowered?

It is a big deal if a short bow or any other weapon/skill/trait is changed in PVE as well. You may not know this but class balance makes people want or not want you in a group. If your class is broken in PVE for the sake of PVP you can no longer play and enjoy the class you want.
Why do you think any serious PVE meta today has : warrior/guardians/mesmers and everything else outside of that is situational at best.
Also what you said about WvW is true.

Anet’s fails so far have been because they’re trying to balance all of it at the same time instead of individually. Why should sPVP have anything to do with WvW and PVE?.
Separate balance is the key. Each type of gameplay has its own balance – each is fun to its own playerbase. I’ve had people who ONLY pvp and people who ONLY PVE. Why hurt both categories by trying to please them all and in the end pleasing neither?

If here they fall they shall live on when ever you cry “For Ascalon!”

Can we change Adrenal Health's function?

in Warrior

Posted by: Harper.4173

Harper.4173

Here’s the thing amigos.
Fenrir and Daecollo. Before explaining to me that I’m playing the class wrong I’m going to explain to you that you’ve got pvp or wvw in mind and that’s not my main focus. Never did I say this was my pvp build.
If you’re going to lecture me on how to play my class – 1000 hours spent on class at least try to figure things out for yourself.
I play 30 25 15. This is my PVE build and it has less damage than the suggested 30 0 0 10 30 build you guys run but that is beside the point. The class I’m running has very good sustain and that’s why I like it.

It heals for a LOT. and when you’re out there with toughness gear – taking hits as any champion’s preferred punchbag you’ll figure out why.

And before you ask " why do you Knight in pve, you should full zerker" i’m going to counter with – if you want full zerker you want a run team. When i get those i get my zerker and change my build BUT – most of the times when I just run around people have NO idea what they’re doing and i like to be more self sufficient.

I understand synergy – what you said makes sense from that point of view but what you don’t understand is that not everyone plays or even wants to play your build. You want people to agree with you? Change the meta – make your build the proven way to go and sure enough people will be agreeing with you left and right.
But you haven’t done that have you? Instead of leading by example you’re running around considering all things from ONE point of view: yours.

It’s people like you that have made GW2 a pale shadow of what GW1 was. If people want to use what they want let them. If it’s not effective- let them. If people really need holding hands ( looking at you 5 skill / weapon) then that’s sad really.
Let people figure things out for themselves.

Oh and Fenrir – what made you think i was even remotely interested in your hypothetical guardian?

Oh – i forgot Cryspytoast – because synergy transcends trait lines. Before HF and BP were moved to the 30 slots you had synergy between them and AH. If they got moved then that synergy at least in part is STILL there.
If i trait for a defensive trait it doesn’t mean i’m going full defense. If I trait for an offensive one it doesn’t mean I’m going full offense. There are situations for those but they’re …you guessed it SITUATIONAL. Most of the time I roll an in between build that does most of the stuff – so i don’t have to bother with people not doing their jobs.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

The Social Experiment - Good vs Evil

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

Here’s my two cents.
I think this isn’t about good and evil – about right or wrong or about the characters themselves.

I think Anet is trying ( or also trying on top of other things stated above) to determine which direction to go : Give us more GW1 related lore or more GW2 related lore. GW2 lore is boring. And so are the asura – personal opinion. More GW1 please.

If here they fall they shall live on when ever you cry “For Ascalon!”

Poll: GW1 & GW2...

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This game is exactly this :

A brand new game engine – and mechanic wise that has been painted with GW1 Lore, names, stories and so on. In some ways it is in some ways it isn’t. No point in arguing about it.

If here they fall they shall live on when ever you cry “For Ascalon!”

End this idea called "Balance". (heavy read)

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Fun read so far.
However you’re all somewhat wrong. Counters are a good way to balance – sure. So are the Anet implemented methods.
Do you know what you’re all missing? Why you’re not getting all of it?
Because you’ve started from a wrong premise. This one :

" Yes, it breaks down combat into a form that rewards skill but in reality, the “skill” players were looking for gets replaced by knowledge of the best available strategies and the ability to execute them rapidly and more efficiently."

Now read this :
http://www.merriam-webster.com/dictionary/skill

“2skill noun
Definition of SKILL

1
obsolete : cause, reason
2
a : the ability to use one’s knowledge effectively and readily in execution or performance
b : dexterity or coordination especially in the execution of learned physical tasks
3
: a learned power of doing something competently : a developed aptitude or ability <language skills> "

You think using knowledge to constantly change the meta is skill. It is not. That my friend is called careful planning, dedicated research and proper simulation.

Skill is a more organic notion, as stated above it is using the knowledge that you ALREADY have and executing it with machine like accuracy. It is having dexterity, speed, coordination and practice. It is the competent execution of a physical task.

To put this in real world military terms – you mistake planning for fighting. Planning is one thing – you draw up maps, distribute forces and logistics. Fighting is actually shooting, taking cover and so on.
Of course they both overlap a bit – but that’s not the point. An effective soldier does not plan while he’s supposed to be running and shooting and does not shoot when he should plan.

I see a lot of you never play competitive games – otherwise you would have known this.
The meta of the game is not something the individual player will be working with. It all comes down to the few dozens of theorycrafters that decide that THIS or THAT will be played. If you’re smart enough you can do that. But the vast majority of players isn’t – and just want to play what others have proven to be " best " or what’s “comfortable” to them.

Skill – as I defined it is something each player can aspire too. From the 12 year old player that can’t even do basic math to the college degree guy who aced CS. All of them have a chance because it’s something innately human. The ability to use your inherent effector ( hands ) to execute a task with speed and efficiency. That my friends is true skill. The kind you can master and improve.
The kind that separates the " this guy got so stomped " from the " I don’t understand how he’s doing that".

So – discuss balance all you want – it might be right or wrong. But just start out with the basics covered next time

If here they fall they shall live on when ever you cry “For Ascalon!”

Why the Abaddon Fractal is Irrelevant

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

Look at it this way.

Abbadon’s fractal is better because of many reasons stated above. It has the chance to add something new to THIS game. The chance to witness and interact with the gods themselves.

The reactor gives you the chance to relive CoE in a different setting. This game has PLENTY of boring asura experiments. And plenty of boring asura.

If here they fall they shall live on when ever you cry “For Ascalon!”

Can we change Adrenal Health's function?

in Warrior

Posted by: Harper.4173

Harper.4173

Daecollo – your idea is somewhat bad and i’m going to tell you exactly why.

1.The idea that you’re proposing is to change this skill to have synergy with YOUR build. Other people run different builds. I find it amusing how players call out for " rework this skill or that trait so it works better in MY build".

2.The trait as it is intended forces you to make a choice between healing and burst. This is as it should be and goes hand in hand with the idea of a burst warrior. You want to burst? by all means do it but don’t expect to have everything handed on a plate to you because you just hit F1.

3.Some players want to sit on adrenaline while others don’t. The choice is theirs.
The Nerf to Berserker’s Power and Heightened Focus in the last patch was done so that warriors’ only viable option wasn’t to just sit on their adrenaline bar. Right now there’s a good amount of balance between staying on it or spending it. What you propose means there’s not going to be a reason to stay on you adrenaline and just forces you to spend it.
See the problem? it breaks the balance. The player should have to choose between using it or not. And both solutions should be effective.

4.You spoke about synergy. You mentioned Cleansing Ire specifically and how the two don’t have synergy. Well what about Berserker’s Power? It has synergy with that as is. So why is it that it should have synergy with what YOU use, but not with what others use?

If here they fall they shall live on when ever you cry “For Ascalon!”

Torn between the two vote options.

in Cutthroat Politics

Posted by: Harper.4173

Harper.4173

So I’ve been going over this in my head for a while now.

As a GW1 player and GW lore lover I don’t think there’s much contest between the fall of Abaddon and the reactor thing.
This is one of the reasons I’m pretty unhappy with the vote options – they’re not at all balanced and it will most certainly end up with Evon winning.

The problem and reason I’m somewhat unsure of what to do is that as a GW1 player I’m not very fond of the char. I’m an Ascalonian at heart and I doubt anything will ever change that.Yes- I do not like the Char. So I’m now torn between voting for the CONTENT I want but supporting a CANDIDATE I wouldn’t like to see win and voting for the CANDIDATE that I’d love to see win and the CONTENT that I’m not too interested in.

I think that Anet should have switched between the two options. Investigating Abaddon’s fall would make a LOT more sense if it was Kiel that was leading the efforts. She is a human after all – what better reason than that? I don’t see how Evon’s interest in a fallen human god fits with the story at all.
If anything Kiel should be the one looking into humanity’s past while Evon is the one that’s more focused on the immediate – more general event that was the reactor’s malfunction.

Anyone else feeling the same?
Would love to hear what the rest of you guys have to say!

If here they fall they shall live on when ever you cry “For Ascalon!”

A question about pistol thieves.

in Thief

Posted by: Harper.4173

Harper.4173

Will give it a try Geiir. I’ll hit you up in game!

If here they fall they shall live on when ever you cry “For Ascalon!”

A question about pistol thieves.

in Thief

Posted by: Harper.4173

Harper.4173

It’s really sad to hear this. But I pretty much noticed no thieves running dual pistols – so sort of anticipated this.

Still I had some hope.
It’s becoming more and more clear that Arena Net’s promised " Play any way you want" was just a puff of smoke designed to confuse us.
It’s really sad that each class only has a few viable builds and only a few viable weapons – since some options like you guys have said are MUCH more viable than others.

I hope this will be fixed in time since each weapon spec/ build should be good and worth taking – not just the one that’s best. The solution is easy : don’t nerf what works ( which is usually what they do ) just make everything work. If every build did well people would play what best suits them and what they feel more comfortable with.

If here they fall they shall live on when ever you cry “For Ascalon!”