Showing Posts For Harper.4173:

Regen/heals should be removed from the game

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Regen and heals are fine – stop making threads like these. They don’t add anything constructive.

If here they fall they shall live on when ever you cry “For Ascalon!”

Trading Fun for Convenience

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Basically the whole premise of the thread is negated by the fact you can simply choose to not use the waypoints. Removing them completely would be ludicrous and break the game.

It’s not negated by that fact. If I chose to walk to a dungeon, I would get kicked within the first 5 minutes because people are not patient. I like the idea that someone said earlier where one person would run to the front of the dungeon and activate a stone that teleports the entire party to the dungeon. Or you could run there yourself. I can’t choose not to use waypoints if I want to kill a big boss or do a dungeon, which is basically the entire “end-game” of GW2.

But I do agree with you. Removing waypoints entirely would not be a wise move on Anet’s part. Reducing the amount of waypoints, however, would not break the game in any way. If it were up to me, I’d reduce the amount of waypoints and increase the cost so people would not be so inclined to teleport whenever they feel the need. A large part of MMO’s for me was the journeys you take to get to your destinations. Guild Wars 2 lacks journeys and adventure.

You must have missed my other post – i will answer again.

You have to understand and respect other player’s desire to play the game the way they want to. Simple as that.
If they don’t feel like waiting find people that will – but don’t try to change the game for everyone.

If here they fall they shall live on when ever you cry “For Ascalon!”

Trading Fun for Convenience

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

For the people saying, “Well you don’t have to use the waypoints”, I do have to use them. Is my party for CoF going to wait half an hour for me to walk all the way there? I’d get kicked in the first 5 minutes if I tried that. Let me give you an example. I’m extremely fat and I like cake. I see a decent chocolate cake sitting right beside me, but there is a much better looking chocolate cake behind a bulletproof glass window that I cannot get to. I want it, but since I can’t have it, I’ll go for the easy cake to get. Same with waypoints. I desire to walk and journey to my destination, but there is a much easier way to do that even though I do not like it nearly as much. Waypoints is the easy cake. Journeying with adventures along the way is the difficult cake to get.

No they will not wait because just because YOU have the right to play the game one way THEY have the right to play the game their way. They can choose to wait or not.

That’s it. You want to take that right away from them so that they are in a sense forced to play your way.
Your choice of cake is your choice of cake – if you didn’t go for the kittene to get you have NOBODY to blame but yourself.

What is it with all the WOW players – just walk and ignore the WPs.

If here they fall they shall live on when ever you cry “For Ascalon!”

Trading Fun for Convenience

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Best thread, this is exactly how I feel. The game puts so much emphasis on graphics and with 20 gbs of data it is a beautiful world. Yet, Anet gives us an excessive amount of teleports, like the OP said, everything is a 1 silver teleport away. Contested WPs don’t really help either -imo, there should be 1 in every major town and 1 or two in every map, not 15.
I will probably get bashed for this, but mounts with a reduction of WPs may be quite acceptable? Apart from the potential lag and clutter in LA, I see no problem.
Another suggestion is to perhaps create a ‘summon’ feature in front of dungeons, where one person has to run there at the very least.
But, in the end it won’t happen with all the map completion and etc – too much work for anet with no profits

Actually, that’s exactly what I was going to post as well, but somehow the mount part was deleted. I was going to say get rid of most waypoints in the open world, but keep them in major cities and just add in mounts.

You’re right though. It probably won’t happen, but I can hope.

Also this is a terrible idea.
Why reduce the number of WP in a game that prides itself on a dynamic world – imagine not being able to get to events on time because even though you know they’re going on ( map chat / guild chat ) you won’t have the time to get there – cool right?
It’s basically adding more artificial game time by forcing players to achieve what they want in the game in a longer amount of time.

If here they fall they shall live on when ever you cry “For Ascalon!”

Trading Fun for Convenience

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I am not posting this thread to complain about this aspect of Guild Wars 2. I’m posting this thread with the hope that no new content will be added that replaces fun with convenience whether it be a new waypoint, a quest/event right next to a waypoint, or future living stories inside major cities instead of out in the world. So, how about it? How many of you feel the same? How many of you feel that the waypoints are perfect as they are? Do you want future Living Stories to be out in the world instead of restricted to major cities?

Waypoints are fine. They were fine in GW1, and they are fine here.

What you’re not getting ( consistently throughout your posts you have made this very clear ) is that GW2 is its own game. It is not some other generic MMO that you used to play.
But more importantly you seem to not be able to factor in the fact that what is fun for you might not be for others.

The current waypoint system is great because it offers options :

1) Don’t want to use them and want to take the long and scenic route – go for it.
2) Don’t care about scenery and you just want to get things done fast – go for it.

I particularly don’t enjoy wasting time, especially doing things that I have no interest in. Walking around to get to the nearest " x " is a drag. Yes – the game looks visually great but how many times are you going to walk the same path and feel the same feeling of new and exciting.

I’ve put around 1400 hours of game time – i know the zones and ares and honestly – while they are cool – I’d rather not have to traverse them by foot.

LS content should be anywhere on the map – as soon as it’s convenient enough to get there quick and get into the action fast.

If here they fall they shall live on when ever you cry “For Ascalon!”

Can Scarlet finally die

in Tower of Nightmares

Posted by: Harper.4173

Harper.4173

One of the worst antagonists ever put out. She isn’t scary, creepy or frightening in any way – she’s just annoying.
Needs to die/ get out of the spot light somehow.

If here they fall they shall live on when ever you cry “For Ascalon!”

Halloween Events not as good as Last Year's

in Blood and Madness

Posted by: Harper.4173

Harper.4173

To people complaining about Halloween being better last year, it’s almost exactly the same as last year (the only real difference is no Reaper’s Rumble, but let’s face it that’s not what made last year’s event so great).

The real problem here isn’t that this year’s is worse than last year’s, it’s that players are getting tired of these mundane, repetitive, drawn out and time gated achievement hunting for an item every other player will also get.

You might love chocolate, but if you’re forced to eat a chocolate bar every single day eventually you won’t be able to stand chocolate anymore.

Since all they’re giving us is more of the same achievement chasing with shallow content to back it up and non existing rewards, it’s only natural players are less than thrilled with these events.

The reason most players remember last year’s Halloween as their favorite event is because it was the very first event we had. It was new and interesting and exciting, now it’s just boring.

Except in GW1 – each year was awesome and it was still the same thing over and over again. But it felt right. This doesn’t.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

It should be balanced around risk vs. reward. And in PvE with a Boss only attacking every 3+ seconds and a dodge ready at the same time there is no risk for berserker builds and the best possible reward (they are fast).

If bosses would attack faster (lets say every second but with lower damage) every build has to eat at least some damage. Maybe some builds are able to tank the damage completely, but then their damage output is small -> lower reward because it takes longer.

This would make berserker builds high risk high reward and not the same risk than everyone else and highest reward possible.

The suggestions of the TO wont help here, its the poor boss mechaniks that makes the life in PvE that easy. Compared to PvP we have fast attacks that cant all be dodged. So its high risk vs high reward (damage).

Even with bosses attacking that slow – players still get downed. Zerker is fine – you need good coordination on both your part and your team to succeed!

If here they fall they shall live on when ever you cry “For Ascalon!”

New Non-Ascended/Gem Store Armor?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I would pay well over 2000 gems for old GW1 skins brought back ( like Primeval was) – especially Elite Templar and Elite Platemail.
Why hasn’t it happened yet?

If here they fall they shall live on when ever you cry “For Ascalon!”

Ode to the sword

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Infinite Light. That’s it!

If here they fall they shall live on when ever you cry “For Ascalon!”

Changes to Aegis

in Suggestions

Posted by: Harper.4173

Harper.4173

Aegis is fine.
Why make it OP?

If here they fall they shall live on when ever you cry “For Ascalon!”

Halloween Events not as good as Last Year's

in Blood and Madness

Posted by: Harper.4173

Harper.4173

Sadly I feel the same way – honestly I don’t know if it was because last year’s event was a first time in GW2 but this one feels really ….boring for some reason.

Having played GW1 for a good amount of time before GW2 came out I can honestly say every Halloween felt magical and fun – every kitten one.
In fact – this year’s GW2 event is the only one that hasn’t managed to give me that same feeling. Last year’s did – and it was a blast.
It just feels empty – with not much to do – the atmosphere seems gone and it just seems to be a form of artificial decoration with no real rhyme or reason. It feels like it was thrown together in a frantic race to push something out. It certainly doesn’t seem to have the same quality of content as what we would expect.

And yes – I realize halloween can’t be all brand new and shiny since we already had it last year but in GW1 – even though a LOT of the things came back every year – it still felt great and fun and we’d all look forward to it.

Last year’s act release was splendid – this year… I don’t know.
Halloween was always my favorite GW holiday event – and I hope they manage to make it better next year – looking forward to it – but I fear this year was really, really disappointing.

If here they fall they shall live on when ever you cry “For Ascalon!”

Graphics toggle off for Legendaries pls.

in Suggestions

Posted by: Harper.4173

Harper.4173

I agree.
While some of the effects have to be toned down – there are some that completely break the feel of the game for me.

Yes- I’m talking here about the bow that shoots unicorns. That has to stop.
I can’t take the game seriously or be immersed if there’s a person armed with that around.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

No it’s not. The point of berserker gear is risk vs. reward

And the current mechanics make it so the risk is the same for everyone, but the reward is greater for zerkers. Something’s obviously not right.

Zerker guardian gets one-shotted by Lupicus, PVT guardian can take two hits.

The risk isn’t the same for everyone at all, using defensive gear lets you take more hits while zerker requires you to be on your toes since you’ll be able to take less hits, or only a single hit.

Very true.

In full Knight’s I can take 2 or 3 " one shot" hits that would have instakilled me in zerker. And it’s not even PVT.
The risk is much lower. It’s basically handing out free dodges.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

@rune – you’re way off.

If champ farms are nerfed players will not like it – they won’t agree with it – sure they might go to the dungeons by force but is that really what you want to do with the players? Force them out of one grind into another?

Dark Souls is a good game – yet I fear it is a poor example. People who like Dark Souls are probably not playing GW2 and vice versa.

People in this game like rewards – not a challenge. You can flip that over any side you want but it makes it true and you need only log into the game and see how dungeons are run – see how players do champ trains to see what the player base really wants.

My question to you is this – why would they change the farm dynamic ( dungeon stacking, champ trains) for every player just because a FEW are feeling upset with it – feeling there is no challenge.

If Dodge is nerfed – and other toughness and healing stats are buffed – as the poster above implies the backlash will be huge.
You’re asking to be rewarded more for being worse at the game. Why?

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Problem is, CC, conditions and bunker (vit+def) are useless in PvE.
CC is hard countered by defiant, Conditions by 25cap, bunker by one-shot mechanics.

DPS gear is not the problem, the problem is other specs simply do not work in PvE.

Because conditions and defiant have to be fixed – when and if they are fixed – the game will be alright.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Just because you cannot or refuse to play a dps character does not mean that others who do enjoy or have the skills required to play said gear should suffer. Shame on you.

Where is the high skillcap tank/support role? It doesn’t exist and simply isn’t supported by this game outside of PvP. I’m quite franky tired of seeing the glass cannon playstyle pushed in every game in the MMO genre. Quite frankly I find the playstyle one dimensional and childish. “Kill really really fast before you die.” but the moment someone is able to out tank/heal this punishment here comes the nerfbat, because god forbid the 1337 deeps!!1 developer golden children not be the optimal build…

Yes, this is frustration built up over multiple MMOs…

We are not discussing other MMOs here. This is about GW2.
Which was designed to have NO tanks and no dedicated support class.

If here they fall they shall live on when ever you cry “For Ascalon!”

A case for the Holy Trinity.

in Suggestions

Posted by: Harper.4173

Harper.4173

The easiest way to get rid of zerkers in dungeons? Give enemies undodgable attacks they like spamming often. There, zerkers become worthless because they can’t survive.

What about….

Make a new enemy boon for vet or higher tier enemies, will reflect CRITICAL damage to player.

Each class should be able to trait and remove this boon. This trait should be either on def or vit trait line.

Although this boon can be removed but the enemy will re-cast easily. Player with high critical chance / damage will have to watch out and attack during the boon is down otherwise they will got hit / killed by their own CRITICAL hit. This way makes Zerker party uneasy. The party with more players traited to deal with this boon they have more boon down time to attack, while party with full zerker and not traited will have less attack window.

This can make party with less critical damage and traited roughly kill speed (less dps but more attack windows) = full zerker kill speed (more dps but less attack windows), and both play style will be rewarded.

What an idea. Let’s give players tools and then take them away from them through a nonsensical mechanic whose only reason for existence is the success envy of others. When will people get the concept? Balance is based on PvP, where glass cannon is less complained about than conditions and bunkers.

If this abomination of an idea were to ever see the light of day, speed groups would switch to whatever build worked best. They would still be exclusionary. There would still only be one best option. And marginally skilled players would have less success in dungeons than they do now. The skilled would build around the mechanic and everyone else would just take more damage than they do now.

Finally – someone who gets it.

If here they fall they shall live on when ever you cry “For Ascalon!”

A case for the Holy Trinity.

in Suggestions

Posted by: Harper.4173

Harper.4173

I am that kind of player – i DO NOT WANT my success to be reliant on other people. That’s why i like this game – at a final boss the other 4 guys can wipe but as long as I’m staying alive I’ve got all i need to still win it.

May i ask you, why do you play an MMO? Do you know what “MMO” stays for?
If you do not need anybody else than yourself to play, you could play any single offline game, like skyrim.

Because of the atmosphere – it’s cool to see people running around doing stuff – they can even do stuff around me as long as my loot/ success isn’t affected by them.
Also market, also friends, also because I loved GW1 and went go GW2 because of GW1 ( which was a CO-RPG).

Maybe it is cool to see people running around and doing stuff but one can have the same thing by watching the TV.
I’m really sorry, that i do not understand why people playing an MMO, but do not want cooperate with the other players. But i understand why it is so in GW2, where this is a very common behavior.
GW2 has – except dungeons and some group evets – no content for group play. There is absolutely no need to play in a group in the whole game. And then many players are surprised when they join a group and realize, that they need to learn how to play.
What do you think why so many are asking in the “collaborativ development” thread for hardmode instances? Maybe because all the instances can be done with 96% dps and 4 % other things and that is humdrum after a while? Maybe because may players are missing some kind of class-roles? Not necessarily a strict trinity, but more diversity against the current dps-dps-dps role allocation.

People want harder content not because they want a class role specifically – I think you added your own interpretation there.
Harder content can be done without having class roles – and the AR dungeon proved that.
You can have harder content without having more defined roles – but I think that what the player base wants is harder content coupled with better rewards – aka more efficient way of making gold.

I’ve rarely heard of people wanting harder stuff for the sake of it. Most of the people I’ve talked to want " harder content that is worth doing " aka good rewards if you’re a good player and can complete it.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Because conditions are broken atm.
But guess what – why are we not focusing on how to buff condition damage instead of breaking zerker?
My question to you is WHY can’t we have a positive outlook on things?
Why instead of " nerf x – it’s too good " can’t we have " buff y, so it won’t be useless compared to x".

Anet is already aware of conditions – if they can be fixed they will be fixed.
I think that a lot of players express their anger and frustration at various aspects of the game they dislike – and take it out on the zerkers, the elitists , and other such topics that have become the go to problem if people are mad.

If here they fall they shall live on when ever you cry “For Ascalon!”

Operation Arm Players With Fire Elementals

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This will be instanerfed. Probably. But thanks for the news.

Off topic : does anyone still kill it? And if so – why?

If here they fall they shall live on when ever you cry “For Ascalon!”

Decrease Aftercast on Dual Shot

in Warrior

Posted by: Harper.4173

Harper.4173

Rifle needs a buff.
More damage for #1 skill – take out the bleed.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

@runeblade
Stacking on bosses is a valid strategy – the fact that you want to consider it an exploit doesn’t make it one.

This game could have avoided some of the issues IF the mobs in the game had PROPER AI modeled after sPVP player game styles – like we had in GW1. Sadly that is not and will never be the case.

Stacking on bosses is a mindless strategy. It uses zero skill, zero teamwork, and zero effort to do. It destroys mechanics that dev wants to place for players to defeat the boss. It destroys ranged weapons because it has weaker dps. It destroys the need for control because all mobs are never going to move. I rather have stacking to be invalid so that other tactics can be used.

Ever fought Colossus Rumblus? Players stack under the column to negate the rocks falling. What is the point of having Grast putting up shields if players can just exploit using stacking.

Another example, Destroyer of worlds. What is the point of having Red AoE circles everywhere if no one is going to step on them?

The Spider Queen AoE poison is removed by everyone in the party moving into melee range. Trivializing the encounter completely.

Stacking should be considered an exploit for the overall health of the dungeons. Keep stacking in, and the hard work that developers uses to make boss fight interesting will be negated due to stacking. We can either have dungeons that requires thought and strategy or we can have punching bag mobs that requires only pressing 1 1 1 1 1.

What you fail to see is that these mechanics are trivialized through stacking because players do not enjoy the content.
Nobody likes the spider queen fight, the Colossus Rumblus for the heck of it. People trivialize it through stacking in various spots because they want to get it done quickly.
If you want a group that doesn’t – find like minded individuals.

This should not be something that surprises you – GW1 had a lot of this.
Look up FoWSC, UWSC – and other speed clear runs – all designed to minimalize/ trivialize content in order to get rewards faster.

Or Red Resign – that was another example of what the players truly want -rewards – usually with minimal effort.

If stacking was removed so too would be a lot of the team play associated with combo fields and aoe support skills.
Also – the amount of backlash would be huge.

The fact of the matter is that the fact itself that the content is being “trivialized” is a testimony to the fact that the players don’t want to play through it “properly” but fast and effective.
If Anet wanted to fix these they would have done it by now – same way they fixed Dredge boss pull in the FOTM dredge fractal.

I believe their philosophy atm is live and let live.
If you want to do the boss as intended – fine. You want to stack and speed clear – also fine.

If these mechanics were changed – dungeons would be significantly harder – and what you’d see then is a LOT of the players dropping them in favor of the champ zerg farm trains. ( which is what I did for example – there’s simply no reason to do any other dungeon other than CoF P1).

In a counter intuitive way – stacking is keeping dungeons alive – without it I doubt they’d see much activity since the difficulty would be increased severely.
And then what would happen with the overall health of the dungeons and the hard work the devs would put in? It’d go to complete waste – with dungeons becoming ghost towns.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I say this because I’ve seen far too many bad players with tanky setups die faster than good players with any other setup. The game penalizes you PERIOD if you don’t know how to play well, especially at endgame. This isn’t like the normal MMOs like WoW where even a bad player can do well with good gear, if you can’t play well at all in this game, you will die 90% of the time.

This is exactly why this game is awesome.
Because in GW2 Skill STILL matters more than gear. Less than it was in GW1 but still – it is here. That’s the whole point of the GW game franchise – a place where if you suck as a player you will keep sucking no matter how good your gear is.

That aside – I’ve seen PLENTY of runs done with tanky gear by people who had NO idea what they were doing but would just tank/heal through it ( with 2-3 guardians).

Why change the meta so we can replace zerker with knight’s or valk? There’s no point.
Players will still be elistit, and will still play the optimal gear.

Also – regarding “making it so that the differences between certain build performances is so minimal that other builds have a chance to shine (I’d prefer this).”

That’s basically asking that the builds that require more skill be rewarded less so that the builds that require less skill are rewarded more in comparison.
You’re asking to take stuff ( the ability to clear content faster and get more rewards) away from the good players because the bad players are having a tough day. How about no.

If you’re playing a bad/ suboptimal build then you should take longer and get less rewards. If you NEED more healing/toughness stats to stay alive you should take longer to get rewards. The game already has handouts in the form of PVE zerging where gear doesn’t even matter.

If the differences were made insignificant then what’s the point of having builds? or different types of gear?

The whole idea is that if you can handle higher risk/reward gear then you should be able to do it – and it should provide advantages. It creates incentive and motivation for players to get better.
If any build was " just as good " why would players even need to improve or learn new stuff?

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

You didn’t understand a word I said. Or chose to ignore it.

I don’t know where you got the " want content to be harder " . I don’t want that – there are VERY few people in the game who want content to be harder – and they usually do level 60+fractals.

The only way I would want harder content is if it came with BETTER rewards. And rewards that are properly scaled with the difficulty of the content.
Say a " hard mode " for dungeons that give twice the bonus gold at the end. That would be nice.
Harder content with no reward means I wouldn’t even bother.

The game IS balanced as it is.

Bad player + tanky gear = success.
Good player + zerker gear = success.
Bad player + zerker gear = dead.

Zerker and clearing faster is the reward you get for learning how to dodge, where and when to be in a fight, how to avoid damage and so on.
If you can’t do those things the game penalizes you by making you have to get tankier gear and taking longer in a run.
It’s all fair and square.

If here they fall they shall live on when ever you cry “For Ascalon!”

A case for the Holy Trinity.

in Suggestions

Posted by: Harper.4173

Harper.4173

I am that kind of player – i DO NOT WANT my success to be reliant on other people. That’s why i like this game – at a final boss the other 4 guys can wipe but as long as I’m staying alive I’ve got all i need to still win it.

May i ask you, why do you play an MMO? Do you know what “MMO” stays for?
If you do not need anybody else than yourself to play, you could play any single offline game, like skyrim.

Because of the atmosphere – it’s cool to see people running around doing stuff – they can even do stuff around me as long as my loot/ success isn’t affected by them.
Also market, also friends, also because I loved GW1 and went go GW2 because of GW1 ( which was a CO-RPG).

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This sadly would never happen. Only way I can really see a fix to the zerker nature of people is to either eliminate the zerker armor (never gonna happen), or give the mobs undodgeable attacks that scale with that particular player’s Power and Precision, with Toughness and Vitality preventing the brunt of the attack. Full zerker spec? Grats, you’ll be downed in 1-2 hits. Tank spec? It’ll take 7-8 hits.

This too will probably never happen though. But we do need something to fix the zerker mindset. Nothing short of giving mobs some undodgeable attacks or nerfing the zerker builds will do this, I’m afraid.

Edit: also, most people theory crafting and brainstorming about this should just buy another game to be honest, not because “i don’t want’em on my game!” or nothing like that, but mostly because they want a completely different game from what we have right now.

Seriously, undodgeable attacks is just an item check, and every other mmo out there already has item checks. GW2, for once, has a skill check (even if it’s a “low” one).

Sadly skill means nothing if you can kill a boss faster than it can use its abilities. There’s no skill to pulling that off, anybody can do it easily.

And none of this should ever happen.

Why would your opinions on how it should be played be more important than zerker peoples opinions? We’re basically trading an optional playstyle for a FORCED PLAYSTYLE.

You’re trying to dictate how zerker players play worse than zerker players dictate to others – because at least the zerk people aren’t trying to design you out of the game.

I’m giving suggestions so everybody isn’t so enticed to play zerker all the time. I love playing condition build, I prefer it over zerker just because it feels right to me. But let’s face it, zerking takes no real skill and makes everything faceroll easy and boring. It even encourages elitism and makes everything else look pointless to use. Easiest way to fix it so the board is even? You gotta make zerker builds less enticing.

Why ? because you like something else?
Play zerker – let me know how " faceroll easy " it is to clear content with it.
The system is not broken to begin with – your mindset is.
People will play whatever they want to play – and most players want to play what is most effective – that will never change.

@runeblade
Stacking on bosses is a valid strategy – the fact that you want to consider it an exploit doesn’t make it one.

This game could have avoided some of the issues IF the mobs in the game had PROPER AI modeled after sPVP player game styles – like we had in GW1. Sadly that is not and will never be the case.

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This sadly would never happen. Only way I can really see a fix to the zerker nature of people is to either eliminate the zerker armor (never gonna happen), or give the mobs undodgeable attacks that scale with that particular player’s Power and Precision, with Toughness and Vitality preventing the brunt of the attack. Full zerker spec? Grats, you’ll be downed in 1-2 hits. Tank spec? It’ll take 7-8 hits.

This too will probably never happen though. But we do need something to fix the zerker mindset. Nothing short of giving mobs some undodgeable attacks or nerfing the zerker builds will do this, I’m afraid.

It’s people like you that I can’t understand.
Why are you constantly so offensive against " people with the zerker mindset" ?
It has nothing to do with the stats – people with this mindset are MIN/MAXERS.
If you nerf zerker into the ground – or just remove it from the game – people who used to run it will just run the NEXT BEST THING. Nothing about their mindset will change.

They will not diversify their builds – they will simply play the build that is next in line as efficiency goes.
They will not be nicer – they’ll still have the elitist " i want to get this done fast – do it fast or get out of my way " attitude.

Ahlen is right – you’re trying to outdesign players out of the game where a zerker player will AT WORST not play with you and ignore you and your armor of choice.

It’s getting old seeing people like you – angry and upset by the fact that others can clear content faster and play better.
It angers you that you that they won’t have you when you want to play with them so much that you want their play style destroyed – that’ll teach them.

Grow up.
“The zerker natureof people " is exactly that a nature- a mindset – it’s not a set of gear.
You will never change/ conquer it. Learn to live and let live.

Also realize that the game will not be changed because a few people complain in a thread.

If here they fall they shall live on when ever you cry “For Ascalon!”

GW2 Does NOT Need A Holy Trinity... BUT

in Suggestions

Posted by: Harper.4173

Harper.4173

Arenanet never said you’d have tanks- aggro mechanics – or strong group healing.

I’m one of the people that watched out and read EVERY bit of new info about GW2 before it came out. I waited for it so long – so trust me when I’m saying – the game was not presented as what you think it was.

If you have a right to post on the forums about how the game should change I have a right to combat you because -in all fairness I think you are wrong.
The game can change and improve in a lot of ways – but what you are suggesting in my opinion isn’t a solution.

And it isn’t a cliche – you can get better, just that you’d rather not.
And the whole " you’re the problem" angle – is rather valid if you think about it. GW2’s population is increasing – if you count how many players are actually PLAYING the game and consider it to be just fine and how many players are trying to change it into some other generic MMO that is more based on spec and gear than reflex and ability – then you’ll have a few tens of thousands vs a few hundreds at best.

I’m not simple – but GW2 is not a complex game – and it never wanted to be one. That was clear when they dropped all the skills from GW1 ( thousands of skills) – which I assume you never played.

GW2 is oriented towards FAST paced action, reflex dodges – not complex builds and heavy theorycrafting. I like it that way. It’s more of an FPS than an MMO – but that’s what makes it good and unique.

If here they fall they shall live on when ever you cry “For Ascalon!”

GW2 Does NOT Need A Holy Trinity... BUT

in Suggestions

Posted by: Harper.4173

Harper.4173

Regarding aggro and " hate " – it’s not a good idea – this game was supposed to have no tank. And shouldn’t. The fact that mobs can randomly switch targets makes combat feel organic and alive.
Otherwise one class will be decided upon as the " boss handler " – he’ll keep the boss focused on him while all others afk/spam 1.
The " too random and chaotic " aspect you’re talking about is exactly how combat should be – organic and alive.
Perhaps you’re too used to other MMOs.

Regarding CC Skills – give those more punch in PVE and all bosses will be wrecked even sooner when zergs move in.

The dodge mechanic is fine. Between your two dodges and other skills that prevent/mitigate damage – ANY class should be fine in 90% of situations. If you’re having trouble that’s a personal issue – but the game shouldn’t change around that.

The healing skill thing is basically you asking for a more dedicated healer role.

So you’ve asked for a tank, and a healer to be put in the game instead of each player being an individual self-sustaining unit.
Basically you’re saying " make this game more like the other generic MMOs that I have played because it is too different and I cannot adapt" . Right?

No. You’re absolutely wrong. That’s not what I typed.

Your whole last paragraph was your attempt at doing the whole “you’re not good at the game so get better” internet guy thing. So I’m not going to bother seriously responding to you. You’re probably saving up the "Go back to WoW’ retort for later. Don’t bother.

Take me whichever way you want.
The bottom line is this – the game is not the problem here. The problem here are people trying to warp it into their own vision of what would be great.

For example – you might think the combat is chaotic and odd – but that exact combat system is what I love about this game. So if the combat changes you’ll like it more and I’ll like it less. There’s always a balance.

Why do you want the game to change so fundamentally?

If here they fall they shall live on when ever you cry “For Ascalon!”

GW2 Does NOT Need A Holy Trinity... BUT

in Suggestions

Posted by: Harper.4173

Harper.4173

Regarding aggro and " hate " – it’s not a good idea – this game was supposed to have no tank. And shouldn’t. The fact that mobs can randomly switch targets makes combat feel organic and alive.
Otherwise one class will be decided upon as the " boss handler " – he’ll keep the boss focused on him while all others afk/spam 1.

  • Mobs need enmity that can be manipulated by players. The ability to generate hate or grab mobs attention should be in game. Every class should have the ability or skill to increase or decrease “hate”. In turn mobs can maybe have a cool off period where enmity resets and needs to be rebuilt.

whoosh

You do realize that once the enmity resets for the mob since the " designated boss holder" is the only one generating hate for aggro he’ll be the one focused again?
Or did you actually think that the optimal way would be for each player to hold the boss for a while while others dps?

You’re basically saying 5 hybrids are better than 1 tank 4 dps. In which case allow me to contradict you.
It would mean every player has to know how to stay alive and kite/manage the boss. While the other method implies one player doing that while others DPS.

Make no mistake – if this sort of mechanic is introduced what I described would be exactly what would happen.

If here they fall they shall live on when ever you cry “For Ascalon!”

GW2 Does NOT Need A Holy Trinity... BUT

in Suggestions

Posted by: Harper.4173

Harper.4173

Regarding aggro and " hate " – it’s not a good idea – this game was supposed to have no tank. And shouldn’t. The fact that mobs can randomly switch targets makes combat feel organic and alive.
Otherwise one class will be decided upon as the " boss handler " – he’ll keep the boss focused on him while all others afk/spam 1.
The " too random and chaotic " aspect you’re talking about is exactly how combat should be – organic and alive.
Perhaps you’re too used to other MMOs.

Regarding CC Skills – give those more punch in PVE and all bosses will be wrecked even sooner when zergs move in.

The dodge mechanic is fine. Between your two dodges and other skills that prevent/mitigate damage – ANY class should be fine in 90% of situations. If you’re having trouble that’s a personal issue – but the game shouldn’t change around that.

The healing skill thing is basically you asking for a more dedicated healer role.

So you’ve asked for a tank, and a healer to be put in the game instead of each player being an individual self-sustaining unit.
Basically you’re saying " make this game more like the other generic MMOs that I have played because it is too different and I cannot adapt" . Right?

If here they fall they shall live on when ever you cry “For Ascalon!”

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Op – in the interest of time I’ll have to be brief – I’ll have to say no to your idea.
It doesn’t really add anything in terms of variety – people will still be playing predefined roles. The lack of build variety in this game is not a gameplay issue but a community one.

There will always be a build that works better than others ( at least for a specific encounter) – and that will always be required ( at least for that specific encounter).

@Oxxy – the idea of no pure offensive gear for PVE is – well a bad one.
Why would you even do that? If you take out Assasin’s and Zerker’s from PVE people will just play Valk or Knight. This doesn’t promote variety – it just switches one " King to rule all sets in PVE " with another. It isn’t a solution and never will be.

@green plum – that’s what you want -a support oriented game but that’s not what other players ( myself included ) want. If I had to give it more 2 cents I’d go " give us more pure dps options – so i can nuke everything " .

@Khallis – people in zerker gear are not noobs. To run full zerker is a high risk high reward choice.
If you’re bad at it it will wreck you – but if you are a fast reactive player you will be rewarded with finishing content faster – which is exactly how it should be.
You rarely see full zerkers in the game because it isn’t easy to play – but I doubt you know that judging from your tone.
And another thing – if we’re talking about dumbing down the game – I think that’s what people saying " buff defensive stats" and " nerf zerker " are trying to do.
A zerker replaces lack of defense with his own skill at dodging and positioning right.
What you are asking is to make it that he gets rewarded less for those things and that people using defensive gear are rewarded more. For what? Standing still ?

You’re basically saying you want this game to give you a choice to tank through the damage rather than avoid it. Because you can’t be bothered to improve yourself – right?

I’ve said it before and I’ll say it again – there are a few people who are unhappy with these things you’ve mentioned in this post. They are a minority – the majority of the players are in the game and not even minding the forums.
If you want GW2 to be more like that generic MMO you were playing before this so much – then perhaps it’s time to ask yourselves if you’re playing the right game.

If here they fall they shall live on when ever you cry “For Ascalon!”

Please stop with the website stories...

in Blood and Madness

Posted by: Harper.4173

Harper.4173

I agree with the OP.
Game related lore belongs in the game. I also consider it to be a poor experience when I have to look for my lore outside the game. It breaks the natural flow of the game.

Maybe this could be addressed in the future.

If here they fall they shall live on when ever you cry “For Ascalon!”

The best way to implement Ascended armor?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

OP – as much as we appreciate your suggestions – I doubt the things you propose will be done.
Ascended items already have better stats than exotics – that will not change for armor – they’ve decided to go this way and for better or worse they’re " all in " they can’t really go back and change it now. Same thing goes for crafting them – it is the most boring and obnoxious way to get them. A million other – better ways could have been implemented for getting ascended weapons ( and armor) but they started with crafting and for better or worse they have to finish it like this.

The stat switching? that would be cool but let’s be honest with ourselves – it will never happen.
The whole concept behind ascended is to keep you playing and grinding. Once you get it you’d have nothing to go for – since you had all stats. Like this if you want build variety you’re in for some grind and game time.
Plus – the switch option is reserved for legendary armor.

In my opinion – what will make or break the release of ascended armor comes down to two things :

1) How hard it is to get – if it’s too hard – people will hate it and it will push them to not get it – since they’ll be intimidated by the amount of grind they need to put in to deck out their chars. I play one char – and I’ll need 2 sets – it’s doable. I pity anyone who plays all 8 classes and runs multiple builds on each char.

And more importantly:

2) How good it looks – yes – you heard me. How good this armor will look will determine how people receive it.
If it looks gloriously awesome – a good portion of players will be willing to overlook the grind and difficulties associated with it and will welcome the challenge.
Guild Wars 2 is a primarily cosmetic driven game – we’re all basically playing for shiny things and rarer items – and if ascended looks great people will want to have it – not because of the stats but because of the looks.
However – if it doesn’t look good ( just like the weapons were rather bland and …well meh – or like the version of ascended armor that was data mined ) then we’re in for a bumpy road since players will have little or no incentive to subject themselves to that grind.

If here they fall they shall live on when ever you cry “For Ascalon!”

Untapped Potential - Gem Store

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Guild Wars 1 armor sets. I’ve said it a million times – I’ll keep saying it till we get it.
There’s no reason not to have them. Me and others would pay for it. Why isn’t it in yet?

If here they fall they shall live on when ever you cry “For Ascalon!”

Your Opinion on PvE Players in sPvP

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

They have a right to run around and goof around if that’s what they want.

If here they fall they shall live on when ever you cry “For Ascalon!”

Collaborative Development- Request for Topics

in CDI

Posted by: Harper.4173

Harper.4173

PVE:

1)New armor skins
2)New zones and more lore
3)Higher difficulty and higher reward content ( e.g. Hard Mode).

If here they fall they shall live on when ever you cry “For Ascalon!”

New player looking for class suggestions.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Warrior is fine as an all around class – fun to play – fun to do stuff with and generally well suited for anything.
You will be outclassed however in various areas by other classes better suited to niche roles. Prepare for a " jack of all trades – master of none " situation.

This could be said about any class and build.

Try saying it about thief.

If here they fall they shall live on when ever you cry “For Ascalon!”

You need to revisit base health values

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

hmmm because they can be very powerful in the right hands?

No…. they can’t. I made amazing builds for a bunch of classes in WoW, and one of my builds was ranked number one on a build site. Thousands of people used my builds. I come to GW2, and every single Elementalist build I have ever come up with has been nerfed almost instantaneously. I came up with the best glass cannon build I could find, and I still only do 30% of the damage a warrior (with twice my health and armor ) does. I agree. More than just the health needs to be evaluated though. Damage, armor, and health all need to be redone.

I’m a warrior speced for damage. There are eles out there ( i’ve run dungeons with them) that outdamage me. By a lot.
Eles generally outdamage warriors if played properly.
Making a build does not equal playing the class right. I don’t know what kind of builds you make but if you’re only pushing out 30% of the dps of a warrior with your builds perhaps it’s time to stop theorycrafting.

Eles can be extremely powerful in the right hands but they need more than builds and gear – they need a player that has HIGH skill and good APM. You need to be able to dance around those atunements, to be able to position yourself properly and to do your rotations right.
In the right hands ( and I’ve seen this a lot in PVP ) eles are very devastating – but might feel week to novice players who aren’t experienced and don’t have their reflexes or APM where they need to be.

@Crescendoll – Galtrix tends to get a bit carried away with things – I’m sure he means well but sometimes he gets carried away. Unrelated example :

I got a group together one day for AC when I was level 40ish. Everyone else was level 80. They all said they wanted to kick me, but did nothing about it. Everything went perfectly fine in AC, everything was going smooth and I never died, but everyone else in my party got downed at least twice. 2 minutes later, I get a kick and a nice whisper saying, “Don’t come back until you’re level 80”. I sent them a nice message saying, “L2P”. Needless to say, I added them to my friends list so I could plan revenge one day.

I leveled to 80, got a commander title, world completion, and I made a build that let me farm CoF extremely quickly, so quickly in fact, that I actually had people lining up in a queue to join my party for CoF farm runs. So I’m farming one day, and lo and behold, 2 guys that kicked me from AC showed up begging for a run. I let them in. I whisper the other members of the party explaining what happened to me and I tell them my plan. We get to the final boss, and I vote to kick them both when the boss was at 10% health. I got some pretty mean whispers, but all I said was, “Remember me? Now don’t kick lowbies or they may own your life one day”.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

One of the things players have asked for was the return of GW1 skins in the gem store or in the game – through other means of obtaining them.
To this day I don’t know of any official response or stance on the matter – all that feedback, all those suggestions , all those individuals asking for something they love ( and something that they would probably pay for) completely disregarded – it feels like nobody is even listening.

A simple " These will be coming in the future " or " We do not plan to implement them any time soon " would have alleviated a lot of stress and even if the answer was a plain " no" it would still have been better since we would have seen that somebody actually listened to us – and took the time to acknowledge us.

These are issues that need to be addressed before we can move on and have more constructive communication.

If here they fall they shall live on when ever you cry “For Ascalon!”

Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

One of the reasons I feel people on the forums have become increasingly more insulting towards Anet has been the fact that over the past year not only has the game shifted direction multiple times from what players thought it was going to be but that most players ( myself included ) feel that we weren’t even kept in the loop. We had a vague idea at best as to where the game was going.

On top of that there were numerous threads in which players expressed concern about various aspects of the game or asked if certain features would or would not be implemented. If certain things were intended or not – if certain things were going to happen or not.
The majority of these threads as far as I saw were outright ignored – and the few answers that were given were too vague and too PR-heavy that you couldn’t really take anything out of them.
If a player asks something and the answer is " nothing is off the table " you’ve basically not answered anything.
The player was asking because he doesn’t know what will happen. he would like to know but as far as the information available to him goes it could happen or not. Answering with that sort of answer doesn’t really do anything.

Communication is a very important aspect – but it has to work both ways.
Numerous times feedback and suggestions were posted regarding a variety of issues and the answers came back in the tone of " we’re looking into it " – which is great – and I’m not doubting that they are but maybe add some more. Maybe let players know a little about your concerns and maybe let them be a part of the solution instead of shutting them down with a " we’re looking into it " and nothing more.

These things – coupled with various gameplay and gemstore related items have eroded the community’s faith in Anet, they have stretched the player base’s patience thin and right now the bubble is beginning to burst. Players are becoming frustrated and they’re taking it out on Anet – which is wrong and I’m not defending that – but merely offering an explanation as to why all this happened.

So – CC Danicia – if you want this community to be better – we can achieve it together but first the things above have to be taken into account and understood. Only then can we get to the cause of the issue.

If here they fall they shall live on when ever you cry “For Ascalon!”

New player looking for class suggestions.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Warrior is fine as an all around class – fun to play – fun to do stuff with and generally well suited for anything.
You will be outclassed however in various areas by other classes better suited to niche roles. Prepare for a " jack of all trades – master of none " situation.

If here they fall they shall live on when ever you cry “For Ascalon!”

Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

It’s pretty obvious that the last part – the whole " You have been warned " part was unnecessary.
Apart from that while I do agree that insults directed at staff members are not alright – i do not believe the accusation of lying is an insult.
It is not. It is an accusation. Which can be false or not – the person could or could not have been lying but being accused of lying is not an insult.
Especially since the whole " Arenanet lied to us " situation has a lot of grey area going for it. There was a lot of advertising that made a lot of players ( myself included) preorder the game – we gave our money based on what we were told and what we were told was then not reflected in the game.

So yes – it’s a grey area. I agree with the no-insult policy but to throw in accusations of lying in the same pot as calling someone names or insulting them is wrong in my opinion.

If here they fall they shall live on when ever you cry “For Ascalon!”

dodge and cast bars

in Suggestions

Posted by: Harper.4173

Harper.4173

Dodge nerf – no please. By that logic we could nerf anything to make it more " valuable" and to " make players care about it more".

Bars – don’t think they’re a great idea. They break flow especially since most skills have animations associated. The good players will always learn them – and new players should too – getting better has to be a process that rewards players. This would make things too easy.

If here they fall they shall live on when ever you cry “For Ascalon!”

top 5 things you want in Gw2

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

1.New armor sets – both from scratch and GW1 armor brought back.
2.New areas and zones to explore – crystal desert , north of Divinity’s reach, Ring of Fire Islands.
3. UW, FOW – and other elite areas – maybe Hard Mode for dungeons if that’s not too much.
4.Guild Halls.
5.More skills – especially elite skills – For warrior there are only 2 viable options. Compare that to GW1. Now fix it please.

If here they fall they shall live on when ever you cry “For Ascalon!”

Deep Strike changed?

in Warrior

Posted by: Harper.4173

Harper.4173

It works fine for me now.

If here they fall they shall live on when ever you cry “For Ascalon!”

State of the Warrior (Discussion)

in Warrior

Posted by: Harper.4173

Harper.4173

Healing signet is easily defeated by poison and spikes. It does not spike heal. It is a trade off.

Poison works against every heal not only by the healing signet, and spikes that can kill a warrior, without that he can use skills or other skills that reduce the dmg, exist only in WvW. Endure Pain and blocks are enough to overlife every spike.

he will run out at one point – i should know – it’s happened to me.

If here they fall they shall live on when ever you cry “For Ascalon!”

RNG chest items are not fun

in Blood and Madness

Posted by: Harper.4173

Harper.4173

If they want to monetize the solution for them is easy – but they won’t do it as far as I’ve seen.
You know what it is ? MORE armor sets. Yes – you heard me – the game could use more armor sets.
They’re cooler than weapons and they can cost more.

GW1 had an amazing number of armor sets that could be easily brought over with little effort and they would sell like crazy.
I would spend thousands of gems on those – because that’s what I want. I’m not the only player who wants this – but for some odd reason they have ignored EVERY post on the forums asking for GW1 skins and have given us trash aetherblade skins instead.

If here they fall they shall live on when ever you cry “For Ascalon!”

State of the Warrior (Discussion)

in Warrior

Posted by: Harper.4173

Harper.4173

Healing signet is easily defeated by poison and spikes. It does not spike heal. It is a trade off.

If here they fall they shall live on when ever you cry “For Ascalon!”