Showing Posts For Harper.4173:

Deep Strike changed?

in Warrior

Posted by: Harper.4173

Harper.4173

I had a similar issue but when I did a relog it was gone. Although I was missing about 4% crit chance.
I think it was because i was on an overflow of LA.

If here they fall they shall live on when ever you cry “For Ascalon!”

A case for the Holy Trinity.

in Suggestions

Posted by: Harper.4173

Harper.4173

The game is fine with no trinity – it is not an MMORPG – it’s an action oriented MMO.
Stop treating it like it’s something else.
It’s closer to an FPS than it is to wow – please understand that. It’s a game where positioning and reflex count more than gear and skill rotation.
It is a game for the fast and adaptable.

It does not need a trinity – not a kittene – not a light one – none.
If you want a game that gives you a hard trinity or a light trinity – find that game and play it – simple as that.

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Thieves got buffed in this. Warriors got nerfed. Get your facts straight.

If here they fall they shall live on when ever you cry “For Ascalon!”

Replacing Empowered Allies

in Warrior

Posted by: Harper.4173

Harper.4173

Nike – you’re the man!

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

@ harper in similar setups my ‘almost full’ (slightly lower cause some pieces have thoughness, cavalier) berserker ranger does 1500 hits on similar bosses. less then half of what he does. That there is a perfect example of a pigeon holed party setup (ranger alone can’t achieve this he need perfect teamplay and in 95% of the game this wont happen. Secondly if this ranger (sword) can do this crazy damage, then a necro dagger (much higher damage) in same scenario, would be able to do 6k crits (if not more), and lich form auto attack crits would easely reach 10-12k. remove the ranger from party and a perfect setup necro, and you’ll be amazed (not saying necro rocks for dungeons, just saying that ranger video doesn’t proof much).

If you want your claims to have any validity – get full zerker gear and attempt the same boss.
He is achieving it rather easily – the team didn’t even buff him to 25 stacks of might – so I would say on his own his damage would be a little lower – but guess what – on his own without other warriors a warrior’s damage is also lower.
You see – warriors are just as dependent on group play as rangers. Without the might stacking you’re just a weaker thief or ele in terms of dps.

I haven’t seen a necro dish out that kind of dps before – and I doubt he would do that much.
The ranger is already outputting a massive amount of DPS – if a buffed necro could do the same they would see a LOT more play.

The bottom line is this – just because some players can’t play it right ( and you for example can’t replicate it ) doesn’t mean the class is weak. It just means you need to play better.

Why not – instead of debating me – try harder to reach that DPS?

Use it – http://www.youtube.com/watch?v=5Bjq1vcnhpQ&feature=youtu.be – replicate it and maybe you won’t have something to complain about after…

Later edit – found this http://www.youtube.com/watch?v=qLJg3VarKm4&feature=youtu.be – he is now solo – what do you have to say now? Look at his output.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Simple versus depth

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

GW2’s system is designed to be completely different from GW1’s.

In GW1 combat complexity came from the skills themselves as the OP has pointed out but the combat itself was rather dull – you would even autofollow a target and keep hitting it.

GW2’s system takes away all the complexity from the skills and adds another layer of complexity in the general dynamic of the fight.
Positioning is now important – the Z axis is now important.
Dodging is now important – both inherent dodges and skills that offer dodges.
Skill interactions are now important.

I wouldn’t say the game is less complex – sure the skills are simpler but that’s because your attention in GW2 is designed to be elsewhere.
You’re not supposed to be looking at your skill bar but at the fight itself. In GW1 I would just look at my skill bar – in GW2 I must constantly be aware of my position, what’s coming at me, where my hits are going and so forth.

The system is different – it took me a while to adjust but I like it.
They shouldn’t necessarily add more complex skills but just add MORE skills that we can choose from.

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

so ryu dude pls enough with ranger kittening

Play one and you’ll understand.

I run with an organized guild group in WvW, and I will admit the frequent ranger jokes are pretty kitten funny.

Then I remember that I play one. Melee cleric bunker, though, instead of the typical dps ranger (or “opening strike ranger” as our guild leader jokingly calls them).

Frankly, I feel like we have to work twice as hard for half the effectiveness of, say, a warrior or guardian.

Pets are our achilles heel, yet the justification for lousy power scaling and overall crappiness. :/

This guy gets it – the problem with the ranger class is that it is overly dependent on a pet that’s just a terrible AI companion.
Deciding that the pet mechanic should be the ranger’s gimmick mechanic has completely ruined the class.
In GW1 I played a ranger and loved it. Second favorite to my warrior.
Here I won’t play one because it’s forcing me to play with a pet. Pets should have been an option – " want pets – trait for it and take one along " – and by traiting for it you would be giving away of your own free will other bits of effectiveness.
Don’t want a pet? – don’t get a pet and use your traits elsewhere.
That’s how pets should have been – sadly they’re forced down everyone’s throats and I for one don’t like it.
If they took permapet out of the game I would INSTANTLY make a GS ranger.

If here they fall they shall live on when ever you cry “For Ascalon!”

Replacing Empowered Allies

in Warrior

Posted by: Harper.4173

Harper.4173

I am rather unhappy with this change as well – they say they’re promoting support builds but one of or most awesome support option has now been made less viable.
I understand that they want to push us towards shout support but I hardly think that anyone would go that route.

My 2 cents – just put it into Discipline – for general utility the 25% faster movement while wielding a melee weapon is pretty good – and with the build I’m running going this route I only see a 1.75 % drop in DPS.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

A case for the Holy Trinity.

in Suggestions

Posted by: Harper.4173

Harper.4173

Charm, sleep, mesmerize, root, transmogrify, polymorph, fear, mind control and sap are CCs. All are from 8 to 45 seconds long, some can be ranged casted and all have varied rules for breaking. Some even have benefits for the victim.

Won’t argue with you on lack of CC, but I will mention that Fear, Root, and Polymorph all exist in this game. Knockdown is a CC, think of it like a 3-5sec stun. I’ve been feared for at least 5secs before, same with polymorph, and I know I’ve been rooted for at least 10secs before. Mostly on account I didn’t attack my way out of the root.

But GW2 does not have any encounters that require CC. I don’t hate the fact CC isn’t necessary, but I do kinda miss it as a feature. You see a group of 5 mobs, you can CC two, fight 3. Just a fun dynamic in general.

Exactly! The ‘PvE cc’ aspect is so completely lost. Your first paragraph dealt with PvP I assume, those times and effects are fine. In PvP, long predictable cc is just annoying but in PvE it makes tough mobs, with nasty mechanics, doable by the devs and playable for us. This adds depth, something this game’s PVE sorely lacks.

I’ve been trying to think of an example of a PvE encounter that explained not only the trinity but CCs effects on PvE and I thought of a few, but only one kept coming to mind, the UBRS corner mob pack before The Beast in early vanilla…

Early UBRS was 15 and then 10 man, it was the first raid in that game and very likely some fine folks at Anet had a hand in that place back then. The ‘corner pack’ was around 10-15+ mobs and they sucked if you didn’t pull them right. Some hit like trucks, others healed or summoned more mobs making the pack balloon out of control. The rogues (thieves here) went in first for 90% hit chance, 45+- second saps and then picked targets for the rest of the group to assist off of (this pre-dates raid markers) players knew which rogue to assist before the pull, this caused the dangerous and tanked mobs to be burned down first and in order.

Right before the tanks pulled, the mages, druids and warlocks would apply their ranged CC. This started the fight and the tanks had to run in quickly to start pulling the pack apart as it ran at the group, with sunders, shield slams and once far enough away from the CCed mobs, a thunderclap (weak aoe threat) to try to keep the mobs off very squishy healers.

Once the pull looked ‘clean’ the healers would go to work, keeping people alive, helping CC, doing some dps, maintaining a safe range, keep the whole party in LoS, not wasting mana and at all costs, avoiding agro as it would one shot them. The dps had as much of a job protecting healers as the tanks did, so at this point the group was one unit, adapting to a nasty fight as mistakes were inevitably made.

I must ask at this point, does that not sound kittening fun, for a PvE fight? It was just a trash pack that took more time to kill than entire dungeons in GW2! Nothing but random loot could drop and then once it was killed, an epic boss fight followed, that will be remembered by folks like me, until death!

Are current gamers not interested in such fights?

I think they are, they just are denied the chance to even try anymore for ‘reasons’…

No I am not and No it does not. I’m tired of having my success tied to the efficiency or ability of others.
If you want that sort of feeling and that sort of PVE dynamic maybe you’re playing the wrong game.

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I like how each time you critic ranger in the ranger forums, you get learn to play and stop using bear bow posts.

It’s not like ranger have kittened up traits, the worst profession mechanic and the worst power scaling of all the professions in the game.

Lol they have worthless pets and give up 40% of their dps for their useless pets. I can easily 2×1 or 3×1 rangers. Poor things.

thats also the reason why their performance in wvw is quite bad. their pet dies in like 2 seconds. i’ve seen a zerg though usingglasscannon rangers nuking everyone from a safe distance.
mesmers have the same problem as their clones barely spawn and the perma blinds , perma interrupts,perma stuns and the condition bombs cripple our class a lot.
anet, i’d be happy to give up some of our dueling abilities, if u give us more aoe based sklls that are mesmer unique like we had in gw1.
every class in wvw should be as feared as a necro or a warrior.
anet has to stop balancing wvw and spvp the same way. wvw is not just about roaming and 5 people vs 5 people.

its this
http://www.youtube.com/watch?v=voHYLhEbCYc

and this
http://www.youtube.com/watch?v=gKKaSluD1GQ

u really dont wanna buff warriors in wvw. go check your numbers of the classes played in wvw atm:

1warrior(by far)
2 guardian
3 necro
4 ele
5 thief
6 engi
7 mesmer
8 ranger

now ask why.

warrior is godmode:too much regen,too much toughness for the dps they have, too much cc, too much resistance to conditions, to much interrupting, too much of everything

guardian: too many boons, best support build, great stability, great survivability

necro: to many conditions, great dps, awesome range, great tagging, can hold back an entire zerg with marks, too much fear, great health

ele: best aoe dps, great healing support, can destroy everything on walls and behind gates

thief: too much stealth, can 3 shot almost everything and has the role in zergs to gank the caster in the back. dps is too high though.

engi is great, but very hard to play. otherwise i think he could be way higher up.

mesmer: veil, tw, portal…thats it. lack of aoe, no clear role apart form a boring utility bot. servant for the warriors

rangers: pet dies in 2 seconds…game over. u can maybe have high dps rangers in the back of the zerg nuking some people, but still recruiting guilds often state:now recruiting. need mesmers for veil, warriors, and necros. no rangers!

Alert alert – ranger player detected – "every class is OP except the one i’m on " !

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Regarding other classes and how they measure up to warriors – this is where most people go the wrong route.
Instead of trying to offer suggestions on how better to bring all classes up to the " OP level of the warrior " they go the easy route and scream out " WARRIOR OP NERF PL0X".
Because it is easy. It’s facile – instead of offering ideas on how to improve your class – that you are unhappy with – simply point the finger at another class and call it out for being OP – demand that it be nerfed.

As colesy nicely stated above – there are classes that FAR outdamage the warrior. There are classes that bring far more utility. The warrior is a sort of a jack of all trades. That’s why he’s popular – but with this popularity also comes the false impression that the class is OP.

The bottom line is this – warriors are fine where they are.
If other classes have it tougher – they should be buffed – but don’t fix what isn’t broken.

is that so?Then please tell me, which classes FAR outdamage the warrior. To my knowledge there aren´t any. Thief single target DPS only is slightly better, not far, and warrior cleaves.

There is a reason why most speedkills where it comes down to DPS bring mostly warriors. That reason cant be that wariors are outdamaged by FAR by other classes.

Additionally, warriors are completly and utterly broken right now in PvE and WvW., yet people still want to see classes like thief or ranger nerfed.

Go on, enlighten me please.

Ever heard of eles? Ever heard of guardians? They both outdamage warriors in speed clear runs. Warriors are no longer the go-to class for speedkills – they are useful but all speedkills require at most 2 warriors. Why do you think that is?
Also look up 1h sword rangers – see what they can do

- look at that damage.

How are warriors broken? What exactly do you feel is wrong with them?

If here they fall they shall live on when ever you cry “For Ascalon!”

Healers/Support in GW 2

in Suggestions

Posted by: Harper.4173

Harper.4173

Not a good idea – leave the game as is.

If here they fall they shall live on when ever you cry “For Ascalon!”

I'm drowning in Bloodstone Dust

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Dust is fine – just delete it

If here they fall they shall live on when ever you cry “For Ascalon!”

Making gold in GW2

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Any idea if any servers still do the Orr farm?

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Regarding other classes and how they measure up to warriors – this is where most people go the wrong route.
Instead of trying to offer suggestions on how better to bring all classes up to the " OP level of the warrior " they go the easy route and scream out " WARRIOR OP NERF PL0X".
Because it is easy. It’s facile – instead of offering ideas on how to improve your class – that you are unhappy with – simply point the finger at another class and call it out for being OP – demand that it be nerfed.

As colesy nicely stated above – there are classes that FAR outdamage the warrior. There are classes that bring far more utility. The warrior is a sort of a jack of all trades. That’s why he’s popular – but with this popularity also comes the false impression that the class is OP.

The bottom line is this – warriors are fine where they are.
If other classes have it tougher – they should be buffed – but don’t fix what isn’t broken.

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Warriors are fine – for the first time they’re competitive in PVP and I’m pretty tired of all the people QQing that they don’t get their free kill anymore. Honestly sad.
Instead of shifting the meta they QQ about warriors being OP.

well i kill warr on daily basis in pvp so they are still a free kill

Maybe you’re just good. Now can you please teach all the other people constantly complaining how you do it? Maybe then we’d have some peace.

Well in every mmo i v played i am used to playing an thief/assassin character. The thing that is bothering me with warriors is that they are a class for beginners a class that in pve is a armor wearing crit damage killing machine which IMHO is just asinine. But on the other hand in pvp berserk warriors are just hunks of meat compared to berserk thief’s which is also asinine. In www and in dungeons when i roll with warriors for example the thing i don’t get at all is that as a berserk thief i outlive those warriors… It is the strangest mostly unbalanced class in gw2..

Warriors are not unbalanced.
I agree – warriors are good in PVE BUT all the classes are good in PVE.
Other classes ( Thief, ele – and according to some guardian ) outdamage it easily in PVE so I don’t see that being much of an issue.

Maybe give those classes a chance or read up on the dps calculations people have done. Warrior is preferred not necessarily because it has high dps but mostly because its dps is high for the skill floor needed to achieve that DPS.

I agree with you that Warriors are overstated in terms of how awesome they are, and all classes can be good in PvE. However, the problem is that all classes aren’t at the same state of balance, so Warriors seem like the “pet” class.

Rangers have had to deal with shoddy pet AI since betas, and have a sword AA chain that is often more efficient than a bow—besides the fact it roots them in place, so those DoD attacks hit them square in the face. Elementalists fight with a clunky, awkward attunement mechanic, which requires stance dancing for the most effective burst but is completely at odds with many of their traits. Thieves are in a constant war to keep stealth—one of their main survival mechanics—alive, since it has a valuable trait line tied to it and their only alternative for damage mitigation is evasion.

All of that is very aggravating when compared to the Warrior, who is in a relatively good place right now.

Without your knowledge you’ve actually stumbled upon one of the reasons Warrior is considered to be OP.
Let me explain. Warrior is alright – as stated many times before.
The fact that it is overplayed however aggravates this situation – and makes people believe it is overused because it is OP. This is false.

The reason warrior is the most played class in this game is not because it is OP ( in fact new players rarely research which class is OP before they start) – the reasons are completely different.

1)It is simple to play – yes – I’ve spent 1400+ hours on it and I agree – it is much simpler than other classes. Simple to play, difficult to master but the bottom line is warrior is a class for the simple guy – who just wants to pick up a weapon and hit things with it.
You’ll see no complicated gimmicky mechanics such as stealth/virtues/attunements here. Things are simple – you hit stuff – then after a while another attack charges up and you can hit some more and generally harder.
You don’t have to dance around through attunements, you don’t rely on stealth or blocks and reflects to stay alive – you have high armor and high HP.

2)It is cool to play and it looks cool – let’s face it – the majority of players that want a heavy class probably want the type of character that goes out there and clobbers things – guardians can do that sure – but they’re not marketed as killing machines but as stoic protectors and supporters of others.
People want to be the hero not the sidekick.

3)It is notorious – the idea that warrior is OP, and “KING OF PVE” has gone on for so long that it has built tremendous momentum. People who have no idea about the game/ classes will spew out " warrior is the best class " and this has given the class a sort of notoriety.
You’ll have no trouble getting in dungeons or in parties because you’re ON a warrior. I’ve seen parties go " we’ve got 4 warriors – we can’t go wrong" but also " kick the thief – they are bad in pve" or " lol no ranger pls".

These are the reasons people play warrior.

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Warriors are fine – for the first time they’re competitive in PVP and I’m pretty tired of all the people QQing that they don’t get their free kill anymore. Honestly sad.
Instead of shifting the meta they QQ about warriors being OP.

well i kill warr on daily basis in pvp so they are still a free kill

Maybe you’re just good. Now can you please teach all the other people constantly complaining how you do it? Maybe then we’d have some peace.

Well in every mmo i v played i am used to playing an thief/assassin character. The thing that is bothering me with warriors is that they are a class for beginners a class that in pve is a armor wearing crit damage killing machine which IMHO is just asinine. But on the other hand in pvp berserk warriors are just hunks of meat compared to berserk thief’s which is also asinine. In www and in dungeons when i roll with warriors for example the thing i don’t get at all is that as a berserk thief i outlive those warriors… It is the strangest mostly unbalanced class in gw2..

Warriors are not unbalanced.
I agree – warriors are good in PVE BUT all the classes are good in PVE.
Other classes ( Thief, ele – and according to some guardian ) outdamage it easily in PVE so I don’t see that being much of an issue.

Maybe give those classes a chance or read up on the dps calculations people have done. Warrior is preferred not necessarily because it has high dps but mostly because its dps is high for the skill floor needed to achieve that DPS.

In short term for a beginner it gives you the most bang for your buck. If you’re very good however you’ll find you deal WAY more damage with a thief in PVE if you’re doing it right – but that requires a higher skill floor.

Also – you outlive zerker warriors because your class has inherent escape mechanics ( see stealth) which we as warriors do not have.

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Warriors are fine – for the first time they’re competitive in PVP and I’m pretty tired of all the people QQing that they don’t get their free kill anymore. Honestly sad.
Instead of shifting the meta they QQ about warriors being OP.

well i kill warr on daily basis in pvp so they are still a free kill

Maybe you’re just good. Now can you please teach all the other people constantly complaining how you do it? Maybe then we’d have some peace.

If here they fall they shall live on when ever you cry “For Ascalon!”

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Warriors are fine – for the first time they’re competitive in PVP and I’m pretty tired of all the people QQing that they don’t get their free kill anymore. Honestly sad.
Instead of shifting the meta they QQ about warriors being OP.

If here they fall they shall live on when ever you cry “For Ascalon!”

Idea to enforce more civil behavior on forums

in Suggestions

Posted by: Harper.4173

Harper.4173

Just make it so that a forum ban translates into a game ban.

That’s the worst idea i’ve heard.
The forums are a platform for discussion – a user’s behavior on the forum can be and usually is completely different from his in-game behavior.

It’s like punishing one thing for another.

Also the real name idea comes at a close second.

Someone who is prone to grammatically atrocious rageposts probably doesn’t behave much differently in the game. Just like a kid that is prone to throwing a tantrum will do so at home as well as in school.

Besides, it’s not about punishment (Although I like the idea, personally), it’s about having stronger incentives to make good posts or at least not post like a chimp.

That’s not entirely true. That is YOUR supposition.
The forums are one thing, the game is another. They are separate entities and should be treated as such.
If someone does in-game offences they should be banned in game, same if they do forum offences.
One does not equal the other – why would you ban someone in game for something they said in a totally different context to a different group of people.
By your logic we should also monitor each person’s facebook for appropriate behavior and when people step out of line ban their accounts.

A very active player on the forum might be deaf-mute in game – I’ve known quite a lot of players like that.

And given GW2’s Trading post ( as opposed to GW1’s Spam Kamadan to trade) a players can play for days on end without uttering one typed out word to another soul in GW2.
I’ve done this on many occasions.

Now as far as using real names and why it is a terrible idea.
People would stop using the forums. I do not want my personal information on the internet within the reach of not only every 12 year old out there who has an account but literally EVERY living soul on the internet.

If you think people would agree and like this kind of system just read through the usernames above. Do you see many ( or any) " Firstname+Last name" structures?

People are now free to use this if they want – do you see them doing it ? no. Why? because who would want to?

If you want to murder the forums as a place for discussion and just end up with a minority of a few dozen ( maybe a hundred or more ) players that keep posting then – this seems the way to go.

The solution is a “gag” system – where if break certain rules ( cannot maintain a civil tone, insult others) you’re unable to post on the forums for a determined period of time.
It’s a " time out ". Eventually people will be tired of not being heard at all so they’ll decide to either communicate in a civil way or stop posting. Which cleans up the forum quite fast.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Idea to enforce more civil behavior on forums

in Suggestions

Posted by: Harper.4173

Harper.4173

Just make it so that a forum ban translates into a game ban.

That’s the worst idea i’ve heard.
The forums are a platform for discussion – a user’s behavior on the forum can be and usually is completely different from his in-game behavior.

It’s like punishing one thing for another.

Also the real name idea comes at a close second.

If here they fall they shall live on when ever you cry “For Ascalon!”

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

An mmorpg is just that…. an rpg. When you pretty much have no choice in what gear you use, isn’t that taking away your freedom and the “rpg” part of an mmorpg? I play a tanky, support guardian, and I’ve had people kick me from parties, tell me to go full berserker or quit, and insult me not only in-game but on the forums as well. That thinking is so wrong that I could almost cry about it. Maybe berserker isn’t my playstyle and I want to support others with buffs. Shouldn’t I have that option?

I have also heard players say that I should “adapt” to whatever the current situation demands. That is also the worst argument I’ve ever heard. If your current build is lacking, you should adapt to a better version of that build, not adapt to using a completely different build that you hate using.

I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo.

You’re forgetting the people that think that guardians should only be support. A majority of people in my guild qq about how bad berserkers are that there always downed and blah blah blah blah….
Everyone thinks their build is best stop thinking its just berserker. Go ahead use your support build in dungeons but dont go around getting mad at people for expressing their opinions. I mean you should understand about opinions since you want to express yours

Shouldn’t I have an opinion

number two your build isnt lacky its kitten. When you have a kitten build you dont adapt to a better version cuz thats going to be kitten too or its going to be basically berserker.

Also dont report people for kicking you. Until they add “Elitist” to reporting offences dont do it just because someone is expressing their opinion. This game and the reporting system isnt meant for you to enforce your morality. Its meant to deal with people who actually do something wrong not just kick you because you would slow them down.

Edit: fine report them for kicking you in the middle, although i seriously doubt this happens alot……

No, that’s the entire reason I created this thread. I’ve been kicked in the middle of a dungeon so many times that I lost count after 32ish times and, still in a heated rage, I created this thread to express my displeasure. If they kick me before we start the dungeon, so be it… but when I have a limited amount of time to play and I get kicked in the middle of a dungeon repeatedly, you’d be angry too.

Well i dont get kicked. I also never join groups that say berserker only because thats just kittenty players usually. I join experienced groups and the only players i have ever seen be kicked talk kitten or suck kitten…..sooo…from my experience i would say you are either one of those two or you have exteremely bad luck.

Ummm… no, the thread is still about berserker gear and the elitists who kick anyone and everyone because they don’t run berserker gear. My argument is still relevant to zerkers and their elitist mentality.

arrrrggghhhh right when i think your just qqing you go back to that old casual mentality that only zerkers are elitists…..why is it so hard to explain to you that elitism exists in the casual non zerker world as well

Honestly, I’ve never seen a single support class that has stated, “Support only. No zerkers allowed”. It simply does not exist in this game. At this point in time, only zerkers have the capability to be elitist (unless someone is deliberately screwing people up). In other games, sure, elitism is everywhere… but here in GW2 that power lies with the zerkers.

The power lies with the most optimal gear. If zerker stopped being that then you’d have valkyre elitists.

I like how you’ve gone 180 around from a few days ago when you said you were quitting and called us all cretins.

Also – as a personal question – do you not reply to my posts because ?

a) They annoy you.
b) You feel unable to understand what I’m trying to get through to you
c) You can’t muster up some arguments with which to combat me.
d) You just don’t care.

I’m really curious. PS: it’s not a multiple choice.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The elitist has a different ideology: I’ll play the way I want, and if other people don’t play how I want, then they’re bad people and should feel bad. Then, they go around harassing other players who don’t do what the elitist wants, who don’t think what the elitist thinks. “They’re so selfish because they don’t do what I want to do, play the game how I want to play, build the way I want them to build, and how dare they question me when I assume that my way is the unspoken norm?”, the elitist believe. Sincerely. They view other players as insubordinate tools that need to be morphed for their own gain.

Elitism starts as a means to ulterior goals, and in the case of guild wars 2, the primary goal is money. By using specific tactics with specific gear and specific classes, they aim to complete content faster, which gets them digital money quicker. That’s really the only advantage to doing something quicker in this game, since faster doesn’t equate to more enjoyable or even “better” really. Now, there’s always the urge to push oneself further, or to try for an unofficial record run, or to form a group based on performance. But this doesn’t cause the exclusion and the harassment that you see from elitism. No, the driving force must be something that benefits from exclusion and provides some reward for doing so.

Whether it is just people who view others as tools who come here, or if it is regular people who adapt that way of thinking after awhile, elitism has a destructive effect on the community. It fosters superiority complexes. It punishes compromise. It seeks to eliminate diversity. Elitism is essentially the end of negotiation: Do what I want, or go away. From these negative traits, we see a sea of others emerge.

You may have noticed how trollish elitists are. This is no coincidence: To one with a superiority complex, there is nothing to gain from “reasoning”, or “empathy”. To them, it is like being compassionate to an ant on the sidewalk. Because of this, they don’t care to listen, to reason, or to respect. They get peace of mind by you feeling bad, and by you going away, because they see you as something less than worthwhile that also obtrusively takes money from their wallet. This gives them peace of mind to be contradictory, nonsensical, and hypocritical. Their goal was never to be “right” in the first place, for all of the “right” people are the ones that agree with them.

This hostility breeds more hostility from their victims, which in-turn makes the whole game more and more unpleasant for the bystanders. It has gotten to the point that I am hesitant to offer advice, because if I do I’ll be despised for being intolerant and an elitist. Makes you wonder who gave them that notion in the first place, doesn’kitten The idea of segregation in the game is horrible, since it results in different minded people who refuse to cooperate competing for the attention of content developers, which can only end in disappointment for the playerbase.

I’ve found myself quite well described in what you’ve written.
I don’t consider people who don’t play like i do necessarily bad – they’re just of a different mindset – they play it for different reasons.

I play this game for profit – and I will admit it I’m not into the very social aspect of it – I have a great guild with which I chat and hang out but other than that random people in the open world or dungeons don’t interest me as much.
They’re just there to do the content with.
My question to you – since you went on writing such a long post – is how does this make ME the bad guy?
Why does not wanting to share my time with others make me this horrible person?
I have a limited amount of play time – i have a lot of things to do ( as do we all ) and I feel that my time is better spent elsewhere. I need the cash and want to get it fast.
That means actively avoiding people who would slow me down.

But it’s more than that – going slow through a dungeon, wiping, generally failing are things that RUIN the game experience for me. I take far less enjoyment from a dungeon run if we’ve finished it 10 minutes later than we were supposed to and with a few wipes done. It is literally a wasted experience.

We all play these games in order to get a certain release of neurotrasmitters in our heads that tell us we’ve had a good time. Please understand that if the situation above happens this mechanism doesn’t function for me. Slow and inexperienced players literally KILL the experience ( fun, and ejoyability) for me.

Is it so wrong then that I try to avoid them?

Your post borders on exaggeration – how does not wanting to play with someone make them a victim?
If I advertise a group and someone who doesn’t fit with the criteria joins I don’t harass them – I just kick them and that’s that. We both go our separate ways. How is that so wrong? Please explain.

If here they fall they shall live on when ever you cry “For Ascalon!”

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo. I encourage every single player that does not use berserker gear to do the same. Report any players that kick you from parties because of your build, insult you, or demand that you use berserker gear.

This is an abuse to the reporting tool. You will be banned if you abuse that system.

Quit being spiteful. It is not against the rules to kick people because you don’t want to play with them.

No, it is not abuse. I will be improving the game by reporting those elitists and getting them banned. So far I’ve reported many of those elitists, and guess how many times I’ve been banned/suspended? None.

Kicking people because you don’t like the gear they’re wearing is right up there with racism. It doesn’t belong here, nor does it warrant kicking people from parties. Kicking people because of their gear is not only rude and disrespectful, but it completely ruins the community. Take a look yourself.

Honestly, people like you are ruining this game. You have this attitude that you should be able to do whatever you want, and people should have to put up with it. You’re incredibly entitled. People don’t HAVE to play with other people. I can kick you out of the party if I want. I could not like your name, I could not like your toons race, it DOESN’T MATTER. I don’t have to play with you if I don’t want to.

You’re like a little kid in first grade that goes up to a game of kickball without shoes on. Then the kids say “No, you’re not wearing shoes, we don’t want you on our team” so then you go and tell the teacher the kids are being racist.

I agree, people do not have to play with me. But starting a dungeon with me in their party and then kicking me halfway through because of my gear is reportable. I am not entitled to much of anything. It is an mmorpg and I should be able to play however the hell I want to play. That’s what an mmorpg implies.

If I felt entitled, like you said, I would be kicking literally every single full berserker player that tries to party with me. Do I do that? No. All I want is equality for all types of gear. I do not kick people because of the gear they wear. I simply report the ones that think they’re better than me because they wear different gear.

What if they kicked you for being bad/slow? What makes you so sure they kicked you because of your gear?
Gear checks are done at the start of a dungeon. All zerker elitists know that. If you passed that gear check then you’re probably kicked for another reason altogether.

Also – would it kill you to say " hey guys – I’m wearing cleric’s over here and doing super mega imba support – do you still want me with you ? ".

You will never have equality for all types of gear – no matter how much they nerf zerker or buff other sets.
There will always be an OPTIMAL SET – if not for all classes than at least for each class. That set will always be required.
At most – there will be 1 optimal set/class / dungeon( encounter ) – that doesn’t mean this won’t be a requirement.

You’re getting kicked today because you don’t have zerker.
That will not change – just that later you will be kicked for not having : knight’s for boss 1 , assasin’s for boss 2, or PVT for boss 3.
People will still kick you because (as you’ve failed to understand every time i’ve told you this) you are not a min/maxer. Whenever you’ll find yourself in a group with min/maxers sooner or later you’ll slow them down and they WILL kick you for it.

not contributing anything however, is kickable.

What if people kicked you, because they felt your gear wasn’t contributing anything…..

That’s the difference. I try my best to contribute with the build that I want to use. So I don’t provide as much dps as a full zerker… but I do provide long duration boons that will help you stay alive a lot longer.

Regarding this – you feel that your contributions are worth wile but in fact they might not be. A zerker player has taught himself to stay alive through skill and speed and use of his own abilities. He doesn’t rely on your boons – so sadly you ARE dragging them down because you’re providing something a good zerker group doesn’t need.
IF you’re playing a dungeon 100% zerker it should be that you’re capable of staying alive on your own or with just the help of other zerker teammates.
Anything besides that is redundant.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I’ve stumbled upon at least 10 different versions of the same issue on the forums. Berserker gear being the best gear for PvE and no other stats being viable at all. I’ve also stumbled onto some posts that basically said, “If you’re not a full berserker, you’re hurting your team and ruining the game for others”. What kind of thinking is that in an mmorpg?

An mmorpg is just that…. an rpg. When you pretty much have no choice in what gear you use, isn’t that taking away your freedom and the “rpg” part of an mmorpg? I play a tanky, support guardian, and I’ve had people kick me from parties, tell me to go full berserker or quit, and insult me not only in-game but on the forums as well. That thinking is so wrong that I could almost cry about it. Maybe berserker isn’t my playstyle and I want to support others with buffs. Shouldn’t I have that option?

I have also heard players say that I should “adapt” to whatever the current situation demands. That is also the worst argument I’ve ever heard. If your current build is lacking, you should adapt to a better version of that build, not adapt to using a completely different build that you hate using.

I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo. I encourage every single player that does not use berserker gear to do the same. Report any players that kick you from parties because of your build, insult you, or demand that you use berserker gear.

You just don’t seem to get it.
You have the option to do ANYTHING you want but just like you everyone else has the option to NOT PLAY WITH YOU – that’s their choice.
Find similar players if you want to go play that way – don’t get upset that nobody wants you.

Your misunderstanding that adapting is the key to improving is amusing but rather sad.
Figure it out already. Adapting means using what’s viable and good.
If something you’re using – say a stick – is not useful in fighting something – say a fire- your strategy is to get a bigger stick?
That’s just so wrong.
You have two choices to adapt :
1) find people that accept your style of play and play with them.
2) get with the current meta of zerker or whatever.

About the reporting – good luck – we are all well within our rights to select like minded individuals. We are well within our rights to select whatever kind of gear we feel we need for our run.
That’s why the vote function is there – if the majority decides then you go right out of the party.

And what about this ?
https://forum-en.gw2archive.eu/forum/game/gw2/Improve-Certain-Aspects-of-GW2/first#post2991360
You going to make one of these threads every day now? Once the responses don’t go your way you’ll just abandon and keep spamming?

Like I told you in that thread – this isn’t the game you’re looking for.

To all others saying that GW2’s design is flawed because of the dodging mechanic – that is not so.
GW2 is designed around this idea. It is a core concept – if you’re fast and skilled you can negate damage where another player might have to bring toughness or vitality. That’s what makes GW2 skill based – the better you are the faster you can finish content.

If here they fall they shall live on when ever you cry “For Ascalon!”

When can we expect raiding

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I’m a PvPer, but I LOVE to PvE as well. I haven’t been in the loop with raiding, but can I get a non-kitten-towards-ArenaNet answer (meaning not "Never. ANet doesn’t care about the players)?

I’m actually starting to play TERA’s PvE because I’m so bored with GW2 PvE. Sure, Tequatl and other world bosses can seem like raiding, but it’s not. I want actual raiding. I don’t know what ANet plans with their new rewarding system coming up, but hopefully they can reward more than just gold with a raid. I want some kitten raid-only skins for armor.

Also… as much as people hate it, I would love to see PvE gear progression. It’s the only logical choice aside from skins with rewarding players in dungeons/raids better.

EDIT:

To elaborate a little more: I’m bored of GW2 PvE. The bi-weekly DLC packs are what maybe 50% of players want, while the rest want hard-content such as permanent raids, better rewarding, etc. The rewarding for everything (including PvP) is dull. It all rewards cosmetics or gold.. which lead to more cosmetics. Cosmetics are fine, but they’re way too easy to obtain. Raid-only skins. PvP-only skins. Either that or PvE gear progression is the way to go. I can’t see any other solution.

Lastly, can we get some BAM’s? More than just the open-world bosses? I want to see a raid with the Flame Legion in some massive citadel and the final boss is a Flame Legion general on a giant drake. How cool would that be?

In conclusion.. the DLC packs are starting to get old. Sure, continue with them as some people like. But why not move a team or two of Living Story producers to hard-content such as raids, better rewarding, etc. The typical ANet response will be “We’re working on it”. You’d better work on it fast, because Wildstar and EQ Next are right around the corner.

How about you reconsider if this game is for you?
You want Raids – something GW2 doesn’t have and I feel that it doesn’t need.
You want gear progression ? How about NO?
How about NO – if you’re bored nobody is forcing you to play – either keep doing it or don’t. But don’t force a gear grind onto all of us just because you’re bored.
Honestly – the nerve on some people is over the top.

If here they fall they shall live on when ever you cry “For Ascalon!”

Armor skins!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I agree- this game needs more armor skins.
In the shop or in the game – at this point I don’t even care. I just want more heavy armor that my warrior can wear. I loved having tons of sets in GW1, but in GW2 I only wear T3 cultural since the rest look terrible.
Give us back the sets that we loved in GW1. Give us Elite Templar and Elite Platemail.
Hope Anet reads this.

Even if they don’t bring back GW1 armor skins ( which would be a totally bad idea since many like me would be willing to pay a lot of gems for them) they should ADD More skins. It HAS to happen.

If here they fall they shall live on when ever you cry “For Ascalon!”

Vote: Do you like ascended skins?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

-1 weapons
-1 armor.
disappointing all around.

If here they fall they shall live on when ever you cry “For Ascalon!”

Collaborative Development

in CDI

Posted by: Harper.4173

Harper.4173

I really appreciate the post and the devs showing up to talk to us. It means a lot.
I know building a game is a tough thing. Building a world is even tougher, yet somehow Anet has been doing it rather well.

The only problem is – I feel a lot of things that could have been easily put in the game are still missing a year after release.
These things – I’m sure you’ve seen them a few times in a number of threads. I’ll mention some.

1)The ability for guild leaders to see the last time someone was online – right now this is killing guilds because leaders can’t keep track of member activity.

2) Guild halls – these should have been a part of Guild Wars from day 1. I don’t understand how the game was released without them considering how much of a big deal they were in GW1.

3)More armors in the game. I said the game – be it through playing the game or paying the gem store – just give us more armor. And on that topic – please – please,please,please give us back some of our favorite GW1 sets. I doubt it would be that hard and I’m 100% certain they would sell like crazy. ( I’d pay 3000+ gems for Elite Templar or Elite Platemail).

4)PVP and PVE – balance – I don’t really get why these are balanced together?
PVE now has ascended – PVP does not. PVE is one things PVP is another.
GW1 had it right – the balance was split and everyone was happy. Now you have to juggle a ton of plates because what works in PVE doesn’t work in PVP and vice versa. Just split them – I don’t think anyone would mind.

5)More content for organized and well prepared groups – see elite areas in GW1 – UW,FOW, Urgoz. The community has been asking for something like this from the very early days of the game.
Yes – we did get Fractals but we’ve been doing that for a long time now. We need alternatives – I can’t play fractals every day I want a challenge – game needs some flavor mixed in.
A hard mode variant to dungeons would be fun as well – harder but with better rewards.

6)Give us some use for all those account bound rings we get in FoTM. I have like 30 + of them. I don’t need them since I don’t need those stats – give us a change to at least forge them. Or salvage them for ascended materials.

7)Please stop the time gating – it’s bad enough already. I now have a daily list of crafts on top of my dailies. I’d like to play the game on my own terms and not be punished for it.

Anyway these are just a few things off the top of my head. I’m hoping the devs see it and maybe one day we might have these things.

This game has had its ups and downs, it has its good and has its bad but at the end of the day I hope we can make it better.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Please don't make us craft ascended armor

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

As much as I hate crafting ( i HATE IT – i cannot stress this enough ) it is clear which way Anet has decided to go with the armor.
They’ve introduced the craft for weapons – added new materials – they can’t back down and switch it around.
For better ( ha!) or worse ( which is the case here ) ascended armor will be a craftable endeavor which we will be forced to suffer through many times over.

The biggest disappointment is that the armor itself ( especially heavy) looks terrible.
You’re literally going through ALL that effort ( of crafting and gathering) just for stats. JUST STATS.
I was at least hoping for some decent skin. But No.

If here they fall they shall live on when ever you cry “For Ascalon!”

Please: more choice in weapon skills

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Weapon skill sets are a great idea.

Do I want more pure damage? more mobility? or maybe more control. Depending on the weapon skill set I can have either.
PLUS – you could have two weapons of the same type ( Eg. greatsword) in both weapon slots – with each weapon having a different set. That would be interesting.

Realistically – it will never happen – balancing would be hell. So much OP potential.
I doubt they’ll do something like this. Most likely they’ll be adding new weapons for each class which let me tell you would not be that bad.

If here they fall they shall live on when ever you cry “For Ascalon!”

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Guild Wars 1
snip

+ Better prestigious armors
(comparing this gw1 armor with the real ascended would be too unfair so I’ll use an enhanced version designed by one of the member of my guild).

GW1 had a better sense of aesthetics and the power of simple designs. GW2 is in your face constantly trying to prove it really is a big-boy mmo and that the flashier your armor the bigger the epen.

This. 1000 times.
Enough with the silly heavy armor – give us Elite Templar and Elite Platemail already. IT’s been TOO LONG.

If here they fall they shall live on when ever you cry “For Ascalon!”

Why the silence on zerker/conditions?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

For zerker: Anet needs to create bosses that have more than 1 shot mechanics. If you get 1 shotted anyway, there’s no reason to bring any defensive stats. Just look at WvW. Zerker stats are not dominant — and that’s because gameplay is much more varied.

For conditions: Conditions should be changed to fire-and-forget. In other words, damage and duration calculations for conditions should only be calculated when the condition is applied — as opposed to every single second the condition is active. That way there would be far fewer calculations and data retrievals almost certainly removing the need for the 25 stack limit.

The only negative: For the zerker issue: the thought of having to grind for more Ascended weapons with different stats makes me sick.

The condition fix you propose is nonsensical.
Conditions are designed to do damage ( or give an effect) over time.
If they deal their damage when they’re applied then :
1)What’s the point in having them? they’re just normal hits.
2)What happens to condition removal? It no longer factors in? Because 1 stack of bleed will deal all its damage when it is applied, so having condition removal is now rendered useless.
3)What happens with condition effects ( see poison) ?

That’s just not going to work.

If here they fall they shall live on when ever you cry “For Ascalon!”

Why the silence on zerker/conditions?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Do you even play full zerker?
“I hate something so much Anet should nerf it into the ground to the point in which it’s not even worth having, that’ll teach those zerkers”.

Where did that come from? That’s not what I meant at all.
I definitely did not opine to nerf zerker gear. My point was that zerker gear should be near the edge of the bell curve in the risk/reward spectrum. In other words, a smaller portion of the player base should select full zerker gear because they are skilled enough to compesate for the drawbacks (squishiness). What I’m seeing though is that a majority of players see it as the go to gear for anything PvE – it falls pretty much at the peak of the bell curve for usage. Of course this is based on observation only and on in game and forum chatter. I may be way off and it’s only a vocal minority who claim zerker or nothing. Not having access to true usage stats it is merely a guess.

Try this – each time you run a dungeon ask people if they’re full zerker or not. It’ll surprize you how little full zerkers you have out there.

If here they fall they shall live on when ever you cry “For Ascalon!”

Why the silence on zerker/conditions?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Because zerker builds are high risk, high reward. That’s how it should be. They do not need any changes.

No doubt zerker is high reward, but is zerker truly high risk? I think it’s probably not high enough risk. Not enough glass in the glass cannon. If being full zerker made you extremely squishy to the point of being ineffective in most situations, people would be more judicious in its application.

Do you even play full zerker?
“I hate something so much Anet should nerf it into the ground to the point in which it’s not even worth having, that’ll teach those zerkers”.

If here they fall they shall live on when ever you cry “For Ascalon!”

Why the silence on zerker/conditions?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Conditions might be fixed although from what I understand it’s a rather technical issue that has more to do with the architecture of the game rather than just the design.

Zerker is not a problem. There’s maybe 100 people maximum on these forums that keep posting these " zerker is op" , " fix zerker" and " why zerker is bad " threads. Really.
The vast, overwhelming majority of the player base doesn’t mind zerker and most likely has never even bothered with the forums to say one way or another.

I’ve yet to see someone complain about zerker gear IN GAME.
I doubt they’ll change one of the most used and most loved stat combo in the game for the whims of a rather reduced number of players.
At most – they will create content that will require a more diverse pallet of armor stats to complete successfully but I doubt zerker will ever be changed.

It works, it is fine.

It’s a high risk/ high reward set – you’re basically defenseless. It took me a long time to stop being a floor mop in zerker gear. Most players will never get there. Good players should be rewarded for learning how to position themselves correctly and dodge well.

Also – there are players who prefer to outlast a boss – I understand this concept but that’s just their opinion.
Like the user above i prefer to outkill a boss. To each his own – I’ve got nothing against people doing whatever in full PVT or Cleric’s so long as they don’t have anything against me.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

[TTS] Go to TTSgamers.com 4 info

in Looking for...

Posted by: Harper.4173

Harper.4173

Would love an invite. would love to run with you guys!

If here they fall they shall live on when ever you cry “For Ascalon!”

Only lvl 80 in Group or leave....

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I got a group together one day for AC when I was level 40ish. Everyone else was level 80. They all said they wanted to kick me, but did nothing about it. Everything went perfectly fine in AC, everything was going smooth and I never died, but everyone else in my party got downed at least twice. 2 minutes later, I get a kick and a nice whisper saying, “Don’t come back until you’re level 80”. I sent them a nice message saying, “L2P”. Needless to say, I added them to my friends list so I could plan revenge one day.

I leveled to 80, got a commander title, world completion, and I made a build that let me farm CoF extremely quickly, so quickly in fact, that I actually had people lining up in a queue to join my party for CoF farm runs. So I’m farming one day, and lo and behold, 2 guys that kicked me from AC showed up begging for a run. I let them in. I whisper the other members of the party explaining what happened to me and I tell them my plan. We get to the final boss, and I vote to kick them both when the boss was at 10% health. I got some pretty mean whispers, but all I said was, “Remember me? Now don’t kick lowbies or they may own your life one day”.

Ahahahahha. My sides.
Really – that’s just …wow.
You really got them good didn’t you buddy?
Also – you were explainin all that block of text story to your party in cof WHILE doing your super speed run? You must be good.
Sign me up for some of your runs.

On topic – because I don’t have those 10 minutes to spare. Level your alt doing maps – it’s better for everyone involved ( remember gift of exploration?)

If here they fall they shall live on when ever you cry “For Ascalon!”

Improve Certain Aspects of GW2

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The combat – is not clunky, or jerky, or glichy – that’s just YOUR Opinion.
As a avid FPS player I have to inform you that GW2 has one of the most fluid and functional combat system in any game I’ve played.
The dodging, the timed attacks, the swinging in and out of combat all feels very natural and makes for a very exciting and enticing pace of combat.

Your guardian cleric build got harassed because that’s not what people want.
If you want to play with people in a social game you have to be prepared to interact with them on common terms.
If the people don’t want you – or your build – that’s it – tough luck. You can change or you can find people that will have you.
There’s plenty of people who are into alternate “anti zerker” strategies out there- group up with them.

You cannot and can never create a build of your own and play it with the majority of the players in ANY GAME unless you happen to revolutionize the meta and invent a new build that’s more effective than the old one.
Players want efficiency – if you can’t have that then you’re going to :
1) Get it
2) Play with people who don’t care about it.

Even in GW1 – you had PVX builds . In wow there are defaults as well for best approach to any role.

In short : Rename your thread to " Make GW2 more like what I want " – so people will have a better idea what you want. What you have suggested does not improve this game. You just want to wreck combat so it doesn’t reward agile players and force everyone into a certain gear build ( because with the reflex factor out we will have just the build – and the most effective build will be used)

I’m hoping the " give players something to make them more powerful" is referring to horizontal progression – in which case i’m all up for it – more skins to everyone.

I’m going to say this as nicely as I can.
If you’re this dissatisfied with this game not being some other generic MMO out there maybe it’s time to think about what you want to do – maybe you’re better off playing that MMO ( whatever it is ) instead of trying to change this one for the people who love it.

It’s clear you want to go back to facerolling people in WOW – by geargrinding your way in that treadmil where you can afford to put more hours in, then just crunch some numbers and feel like you’re doing good.
You’re a different type of player for a different type of game.
No wonder you’re having a hard time with both this game and the community around it.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Improve Certain Aspects of GW2

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Apparently I was too brazen with my other post, so I will try to convey my message in the nicest, most constructive way possible in the shortest amount of paragraphs I can muster.

About a week ago I was in Queensdale farming when I started questioning what the point of even playing GW2 was when I reached max level. Because there was no gear treadmill, I could not improve myself to be better than others. Because I already bought all ascended trinkets and and ascended weapon as well as exotic armor, there was no goal for me to do.

That’s when I took a break and started playing other MMOs such as Aion and WoW. Playing those made me realize that certain aspects of GW2 need to be improved. Combat was one of them. I could never see who was hitting me in PvP in GW2, and when I did, I could never hit them because they would swerve in and out of the reach of my character. When I played PvP in other mmos, I was able to stand there and take them down purely with the build I was using that I thoroughly researched, and it was extremely satisfying knowing that I didn’t have to swerve back and forth so they couldn’t hit me. I could take their damage head-on and still beat them.

It finally occurred to me why people leave Guild Wars 2. They are not satisfied with the combat, the “Everyone’s a dps” system, or the living story. They needed something more to achieve.

The combat is probably the biggest reason people move on to other games. To start, it is clunky, jerky, and glitchy to put it nicely. I recently tried out a healing build on my Guardian with cleric armor, and I was insulted constantly, bullied, and laughed at because of the damage I was doing. It is extremely sad when I cannot create a build of my own and use it. I must go with berserker gear or stop playing the game.

In short: Improve combat, improve the “support” stats so they’re viable in PvE, and give something to the players to make them feel like they’re getting more powerful, whether it be new armor, new weapons, or a new hairstyle.

I see you’re back. I did miss you.
Just yesterday you proclaimed many of us cretins and decided you were going for good. What changed your mind?

In any case – let’s get on with it.

You’re talking about combat – and how other players move in and out of your reach – and how you dislike it – that is exactly what makes GW2 UNIQUE. The dynamic, organic feel of combat.
It’s MMO crossed with FPS – you can OUTBUILD or OUTREFLEX an oponent. It gives variety.
Yes – i know – you’re one of those people that " could take their damage head-on and still beat them" because you like crunching numbers and making builds and think that’s all a game is.
You’re wrong and GW2 proves it – with all the proper theorycrafting – if you can’t execute it you’ll me mopping the floor.
This aspect of combat is UNIQUE to this particular game and it should NOT change under any circumstance.

People leave GW2 for a plethora of reasons. People join for the same.
Two days ago I had a friend say he wants to join because of the fluid " i just dodged your best attack and there’s nothing you can do about it " combat – so yes – some leave and some come. I don’t see why the game has to change and become like the other MMOs out there.

If here they fall they shall live on when ever you cry “For Ascalon!”

Improve Certain Aspects of GW2

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173


HAD SOME POSTING ISSUES —-————THIS IS POST 3———————————-

You want to show that you’re better by having inherently better stats, while standing in one place casting skills in some optimized order.

I just gotta say, maybe GW2 isn’t the game for you. I’m not saying that GW2 can’t improve. I’m just saying that I’d probably stop playing altogether if it turned into whatever you’re thinking.

No, I would not like Gw2 to implement a combat system where you “Stand still”. I’m simply saying that the combat system needs an improvement, because at the moment, it’s unclear who I’m being attacked by and from where I’m being attacked. I simply want Anet to make it a little clearer so a thief can’t hop around my guardian while I can’t hit him a single time because the thief constantly flips over my character, dodging in and out before I have a chance to get a single hit in.

And the combat system in PvE needs improvement as well. It seems ridiculously clunky and jerky, and the skills feel like they don’t activate right away when you press the skill buttons.

Maybe you should focus more on "how can I improve " rather than " how can Anet change the game so I have a better chance " .
It’s just silly – I’ve seen guardians melt thieves in PVP quite a number of times.
Why not try to get better instead of having the game give you a better shot with your current skill level?
Also the part about the PVE combat I addressed below- skills activate well – maybe get a better rig/internet connection. I’ve never had such issues nor seen others complain about it.

React and adapt friend.

Also lol.

It takes skill to research and create builds of your own that you can show off in PvP by literally destroying everyone.

No it doesn’t – it takes 5 minutes to copy/paste it off the internet.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

You love Champ Zerg but hate Raids

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I dont understand, how the you all Love Champion Zergs but hate the concept of Raid Dungeons.

Can somebody explain the reasoning behind this?

I see many players joining and asking about the Champion Zerg train, to get their gear grind on.

Yet pre-release you all were saying how much you hated Raid Dungeons for the same reason.

they both consist of large groups of players, tackling a powerful NPC to get some PvE loot rewards or faction grind.

IMO, Raid Dungeons offer a different level of challenges that these open world fights simply cant do.

Why like the Zerg but hate the Raid Dungeons?!

Because of the nature of champion zerging.
Is it giving me loot ? yes.
Does it require preparation? no.
Is it easy and effective? yes.
Is it a challenge ? No. – but guess what – when I’m farming i’m looking for PROFIT not challenge.
Does my success depend on other people ? no. – as long as there’s 6+ players there we’re all good.

To put it simply – because it is a fast, effective farm that requires little to no personal investment of either time or financial in game resources and where your personal success does not hinge on overall group performance.

Do raids have a place in this game ? yes and no.
While group play is fun I kind of like the fact that in GW2 I can be successful on my own – without needing to rely on others.
Will there be difficult content in the future – yes .

You’re comparing the wrong things.
People only zerg champions for the loot. If there was a place in the game that went " press f to gather gold " then all the zerg champ farmers – myself included – would be there.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Payment approval failed

in Account & Technical Support

Posted by: Harper.4173

Harper.4173

Yes. It doesn’t matter – what I did now is exactly what I’ve done every time i’ve successfully bought gems.

If here they fall they shall live on when ever you cry “For Ascalon!”

Payment approval failed

in Account & Technical Support

Posted by: Harper.4173

Harper.4173

I’ve been buying quite a few gems – that’s true. I don’t know what a lot is. And i’ve typed in the information just like i did when it worked.

Contacted support.
#131008-000859

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Payment approval failed

in Account & Technical Support

Posted by: Harper.4173

Harper.4173

Tried my card today – didn’t work.
I’ve had this issue before but i sort of worked around it by using pay pal. But as of recently (around a week or more) that doesn’t work either giving me the – there was an error finializing your purchase.
I’m trying to get some gems and can’t really seem to be able to do it – anyone got any idea how to fix it?

- Also – tried another card through the add new card and that didn’t work either.

If here they fall they shall live on when ever you cry “For Ascalon!”

A case for the Holy Trinity.

in Suggestions

Posted by: Harper.4173

Harper.4173

The OP wrote a well thought out, coherent missive that explains his point of view very well.

My take on it:

I am an MMO vet as well. Everything I have ever played (save for GW2) has a trinity. I don’t play any of them any more.

Why?

Because I hate having characters sit in storage doing nothing because the only thing people want to bring to a fight is (insert role here.) So many years looking at LFG queues that say “Healer wanted for X” or “Tank needed for Boss Fight Y” while the lesser played non-trinity role characters sit gathering dust.

God forbid that my favorite class to play isn’t a trinity class. If I want in a group in these other games, I absolutely HAVE to roll a class that’s wanted or needed in a group, or I sit around in town begging for a group that wants to “support” me.

This reason, above every other is the reason that I believe the trinity is a dead concept.

GW1 had a trinity of sorts, but there were multiple professions that could spec to do the heal thing, or the tank thing, or the DPS thing. It wasn’t quite trinity-free, but they made an attempt at it. Aion did as well, making a class or two that didn’t quite fit the “trinity mold.” GW2 is the only game that has done away with the traditional holy trinity altogether.

It’s not a matter of who does what role and more. It’s a matter of being so ingrained into our minds that the holy trinity is necessary in the first place. After years of playing that way, it’s hard to undo all that knowledge.

So, at the risk of sounding like a troll, we all need to “learn to play” when it comes to removing the trinity. Bringing it back only serves to make us all move in the wrong direction.

But then again, this is only the opinion of one player among thousands.

It was hard to find tanks and healers in other MMOs because 85% of the playerbase like to be a dps with zero responsibility. Tanks like to lead and protect the group, if they mess up, the group will most likely die. Some people thrive on that level pressure. Similarly with healers, they like to push a group to preform above what they could individually and if they spread themselves too thin, the group will likely wipe to losing the tank.

No matter the reason why players like different roles, they exist to make a game more complex and fun. Having a game setup for only dps, makes the game way too easy. Simply stacking ‘zerker and hopping out of easily discernible telegraphed attacks, does not equal an epic skill ceiling. I used to have to concentrate so intensely on healing during some really tough boss battles that I would achieve full ’Ferret on crack’ mode, just to keep all the plates spinning! My GF used to love to poke me in the ribs after such a fight, just to watch me pop up like a madman in full fright lol! You ever get anything like that deepsing GW2?

If GW2 suddenly got a trinity, nothing would really change for players that like to dps. The change would be more orderly and complex PvE fights and the game would attract a lot more people. The PvP dynamic would also change for the better IMO. I personally don’t think anything in gaming is more fun than healing in PvP, it’s so funny if you do it right.

You’re assuming people want that feeling of being a small mammal on crack. Also this feeling is there in GW2 – try soloing a boss once your party is down and it’s just you and it. Try beating Liadri, or the new Tet.

If here they fall they shall live on when ever you cry “For Ascalon!”

A case for the Holy Trinity.

in Suggestions

Posted by: Harper.4173

Harper.4173

First of all zerging will always be optimal in WvW – overwhelming numbers work because of other reasons completely unrelated to roles ( nature of aoe damage, nature of buffs, lack of player colision, size of the maps)
Second of all monks in GW1 did amazing damage as smiters – since a lot of their damage could be pure- thus rendering mob armor useless.

Apart from that Yoh i’m sorry to say that you are failing to see a few key issues here.

The main issue is this – GW2 is built around the idea of no trinity. Not a kittene, not a soft one – none.
There are no roles – people like it that way. It was advertised that way and people play it because of it.
I’ve seen a lot of people saying " i like this game because it isn’t pressuring me into a role- i can do what i feel like". That’s what GW2 brings – a breath of fresh air to a relatively choked traditional MMO medium.

Think about it?
Effective self heals, the independence of every char and profession, being able to do well without others and the dodge system all mean that you’re more self reliant than in any other MMO.
That is a plus. People who want that flock to this game.
If they wanted to play a hard or soft role they would be playing something else.
Very few people came to GW2 for the lore – or for the F2P model – most came because of the promised radical new approach.
GW2 is in a sense the solo player’s game – the players who like to run things on their own and just do that with other people doing it by their side.
I am that kind of player – i DO NOT WANT my success to be reliant on other people. That’s why i like this game – at a final boss the other 4 guys can wipe but as long as I’m staying alive I’ve got all i need to still win it. No other game gives me that.
Don’t change this game – if a minority don’t like it then maybe they should change game.

To take that away and turn back on it would be folly – and the player base would certainly have something to say.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Ascended armor? REALLY?!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

It is kitten shame they made it like that.
I was hoping it would look good – but no.

If here they fall they shall live on when ever you cry “For Ascalon!”

Zero armors added since launch...

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Still hoping GW 1 heavy armor is inc.

If here they fall they shall live on when ever you cry “For Ascalon!”

So...full damage, kitten the rest?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Best way to “fix” berserker gear is to make bosses immune to crits – by that i mean to make them like dragons.

“Some people play the game differently than me and are better/more efficient than me for doing so. Please take away their efficiency and fun, I don’t like it that people are better than me.”

You do realize that if they nerfed Berserker’s gear that the min/maxers that are currently running full DPS would just find the next best thing and all start running that, still being the best/fastest and not much would have changed.

Also – very true.

If here they fall they shall live on when ever you cry “For Ascalon!”