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Does Warrior need a nerf?

in Warrior

Posted by: Harper.4173

Harper.4173

You’re playing it wrong – overall – people who’ve done the numbers on these have come to the agreement that ele outdamages war. I’ve discussed this with a few people who play ele and as far as they go – they confirmed it.

What about guard and thief – you’re not going to address that? They clearly outdamage warrior.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

Making the passive heal for less doesn’t necessarily mean nerf it into the ground…
Tone it down or maybe even raise it up but cause it to activate every 3 seconds or so like other signets. Just because people are suggesting a nerf doesn’t mean nerf it right back to where it was before, that’d be the opposite of progress. If nerfing heal signet would “ruin” an entire class though I believe you have just emphasized just how powerful it is. If nerfing a single skill makes a class unplayable then it is obvious there is a huge imbalance there. That skill then needs to be toned down and the effectiveness of the other’s increased.

The main problem at the moment I’m noticing though is with healing signet, warriors can take on tankier build and bunkers without much worry and on paper it would seem burst classes would be a great counter to this passive healing. Unfortunately that isn’t how it usually plays out. Usually the burst comes in, lands a big attack or two and warrior is close to half thanks to their large hp pool and then they just stun the burster. The burst classes eats a few hammer knockdowns and knockbacks, stunned again and is dead because they’re built to kill fast without taking as many hits.

The whole idea of a burst class is do or die – that’s the concept. If the burst class fails to engage properly it dies. Warriors live by the same rule – if you go in at the wrong time you will die.
Again – making an activate requirement of the signet defeats the purpose of a passive regen skill.
Changing / nerfing it – would break every build that relies around the idea of a strong, passive regen warrior that can take hits in order to get up close. You’d just be left with no chance to close that vital gap.

I’ve met tons of good thieves that bursted me down with poison and skill.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

actualy warrior got all those -
Bersek stance – 8 seconds condition removal ?
Balanced stance – 8 sec stability + swiftness ?
healing signet + dodge march ( lol regen)
Bull charge +rush + whilrwind – lol mobility
Base Hp and armor ?
I got nothing against healing signet, but you cannot slow them, imobilize them, and they got high acces to stability
The condition removal /imunity is too strong combined with healing signet and high mobility

Then maybe condition removal should be looked at. But honestly you can slow and immobilize warriors – done it plenty of times.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

I agree with Ghostwolf.9863 healing signet passiv shood be nerfed and active buffed beacose its redicoulus atm im ok with every other aspect of warrior (not haveing warrior myself) and dont say I need to lear not play I usealy try to fight you guys for 10m or so than I give up and run away xD beacose you just regen 2 fast I cind a like warrior hammer skills , I dont mind them and I dont see whats op abouth them they usealy dont hit me (the one what cripples is anoying a bit) and once again my post is chiberish xD my idea bring passiv on healing signet back to what it was before tune it down 50% and double healing you get from active so 196 health per sec on passiv and 6500 healing on active and all would be ok with it.

That’s making the passive heal WORSE than it was before it was buffed.
And giving us another spike heal – which we already have ( see Healing Surge).
Why? The whole idea of the signet buff was to give us PASSIVE REGEN and SUSTAIN.

The buff came because the skill was underpowered – and you want to make it underpwoereed again – how do you even consider things when you post?
Basically you’re saying " ruin this class again because why not " .

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

What if they made the passive for Healing Signet something like “Gain X health per bar of Adrenaline on use”, then the active is just the heal itself that scales in some way (maybe the inverse of Healing Surge? Ie More heal for less adrenaline).

That way, when you don’t land a burst, you don’t get your heal (dodging/blocking reduces overall healing potential for a Warrior), and you can force a Warrior into a smaller heal with intelligent play, while the Warrior is rewarded for preparing for/landing a Burst ability.

And maybe people would use other Bursts to get their heal in or something.

Just a thought. I just came back to the game recently after another stint away, and I’m already exhausted by all of the shallow back-and-forth about these mechanics. Remove Hammer, nerf Healing Signet, Warriors are OP.

My general philosophy is: if you don’t have an idea for fixing a problem in a game, then you aren’t entitled to complaining about it. If you don’t know enough about a problem to suggest an alternative, then why would I believe your opinion that it is broken?

This completely negates the initial idea of passive sustain aimed at making the warrior strong enough to get up close and personal since it already requires you to be up close and personal to work.
Plus – it breaks the skill for PVE.
Plus – it has zero synergy with builds that rely on keeping adrenaline. Since you’re now no longer even presented with a choice of spending or keeping. You spend or you die.

That means you’ll be kited to death long before you can spend it and heal.

Perhaps the initial idea of passive sustain is inherently flawed in a game with dodge and block mechanics like Guild Wars 2. And by that rationale, are the other two heals inherently useless because they have to be used? Is passive sustain the only way to get up close and personal?

I don’t understand how it breaks it for PvE, since you didn’t bother explaining.

I do understand how it has 0 synergy for builds that rely on maintaining high adrenaline. Two points on that:

1 – You know what skill has wonderful synergy for builds that rely on maintaining high adrenaline? Healing Surge. Either you get full adrenaline from 0 instantly for a lesser heal, or you get a nice, big heal at full adrenaline. You already have a healing ability that plays into an Adrenaline Junky build’s hands. Do you need two? Or all three?

2 – Other builds give benefits for using adrenaline. Cleansing Ire has already started down this road. Perhaps adrenaline-using builds should have a heal that synergizes with them? Or do they not count because that isn’t what you do?

I’d be happy to hear your ideas. Or do you think it’s just fine as it is? I don’t necessarily think it’s that far unbalanced, but I think it’s ridiculously boring and an extraordinarily lazy design. I also think that of builds that use the profession mechanic for passive damage gains, so perhaps we just fundamentally disagree.

1.Builds that require you keep your adren are hit hard if you have to spend it to heal.
HS is good BUT it is a spike heal – and there are situations that would disadvantage you if you use a spike heal. You have to be able to have the variety.

2.If you tie in both condition removal and healing to spending your adrenaline you’ll create a very dangerous situation since you’ll be able to do nothing if you’re prevented from doing that. If you are kited you DO NOT HEAL – that is exactly the situation ( total lack of sustain) that warrior was in before signet was added.

If you think HS is broken – please try to realize there’s a reason it was made this way – and that things were very difficult before it was changed.

I think the skill is fine as it is – it’s not over the top – like i said – it’s a very specific build that combines CC and this skill that is considered to be the flavor of the month and hated by most people who can’t beat it. The skill itself is fine.
You have to realize that what you consider " lazy design " and " extremely boring" are things that other players like.
There are players in this game that don’t want to have more stuff to do – and just want a simpler class while still being effective. That also goes for mechanics that promote passive damage gain.
The are players that like playing a very active class , constantly watching cooldowns, constantly spamming buttons and mashing keyboards.
The majority of classes cater to that : thief, engi, ele, guardian – all these classes work like that.
There are however players who still want to be effective without having to dance around they keyboard like a ferret on coffee. So – yes – the warrior class is more oriented towards that.
It’s not " boring " – it’s just something you dislike.

If here they fall they shall live on when ever you cry “For Ascalon!”

Hope we see more "Finishing" in PvE

in Tower of Nightmares

Posted by: Harper.4173

Harper.4173

This mechanic has no use nor place in PVE.

If here they fall they shall live on when ever you cry “For Ascalon!”

Does Warrior need a nerf?

in Warrior

Posted by: Harper.4173

Harper.4173

Talking for pve only: I realy get sick of the damage warriors do, every dungeon in the lfg tool: zerk wa only… This class needs a nerf in pve becaus it’s just impossible to get close to it in damage, why is it that this class has the right to do more damage than most others? How much longer are other classes going to be discriminated? Most people here are against a nerf because they use it for speed clears. It just makes me so furious when i see those wa only groups and even more when arenanet refuses to nerf them… Balance, it’s a joke here.

You have no idea what you’re talking about.
Ele, guard, thief – all of these classes outdamage warrior. Stop being misinformed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Does Warrior need a nerf?

in Warrior

Posted by: Harper.4173

Harper.4173

Based on the reasons Thief, and at one point Rangers were nerfed, I would say definitely.

So let’s nerf all classes instead of buffing less competitive ones to a decent level. Sounds like a plan.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

What if they made the passive for Healing Signet something like “Gain X health per bar of Adrenaline on use”, then the active is just the heal itself that scales in some way (maybe the inverse of Healing Surge? Ie More heal for less adrenaline).

That way, when you don’t land a burst, you don’t get your heal (dodging/blocking reduces overall healing potential for a Warrior), and you can force a Warrior into a smaller heal with intelligent play, while the Warrior is rewarded for preparing for/landing a Burst ability.

And maybe people would use other Bursts to get their heal in or something.

Just a thought. I just came back to the game recently after another stint away, and I’m already exhausted by all of the shallow back-and-forth about these mechanics. Remove Hammer, nerf Healing Signet, Warriors are OP.

My general philosophy is: if you don’t have an idea for fixing a problem in a game, then you aren’t entitled to complaining about it. If you don’t know enough about a problem to suggest an alternative, then why would I believe your opinion that it is broken?

This completely negates the initial idea of passive sustain aimed at making the warrior strong enough to get up close and personal since it already requires you to be up close and personal to work.
Plus – it breaks the skill for PVE.
Plus – it has zero synergy with builds that rely on keeping adrenaline. Since you’re now no longer even presented with a choice of spending or keeping. You spend or you die.

That means you’ll be kited to death long before you can spend it and heal.

If here they fall they shall live on when ever you cry “For Ascalon!”

A few questions and impressions.

in Tower of Nightmares

Posted by: Harper.4173

Harper.4173

I’ve played the new patch content today – it was moderately fun.
More zerging – but by now we expect as much. I wouldn’t say any of it was in any way memorable or that much fun.

One of the issues is that the content is so open world that you can’t be immersed at all with 40+ players running around doing the same thing. A more instanced approach wouldn’t have been a bad choice.
Doing it – my only motivation was getting the achievements done and i found myself thinking " good – now I never need to do this again" each time one of them ticked off.

That – for whatever reason – stands as a testimony that something is wrong. Somewhere along the line the content no longer provides a fun and engaging experience.

One other issue that kills immersion is the continuation of DE in the entire area.
There’s a huge tower that wasn’t there before and a TON of Krait / NC forces BUT the humans and centaurs are still at it like there’s no tomorrow. They could have at least put these events on hold since I doubt they would still be engaged in the same old struggle given the new circumstances.

Finally there’s the issue of " Something Alliance " – why do we need so many enemy alliances? Why can’t they just engage us on their own?

Krait are described as extremely xenophobic – to the point that they don’t even communicate with other races – yet they’ve set out to build this huge structure with the NC and are actually fighting together.

If I understand Krait – they believe themselves to be the chosen race – and will enslave/kill all other races. I can’t really see how they haven’t turned on the NC the moment they got what they want.

Also – the NC seem so different from the Krait the whole alliance seems artificial.

Any other players feeling the same? Any thoughts or comments?

Are we going to see more stuff like this in the future – with x y and z enemies teaming up? Do you want that?

If here they fall they shall live on when ever you cry “For Ascalon!”

New Permanent Armor Skins? 10/29/13

in Black Lion Trading Co

Posted by: Harper.4173

Harper.4173

I want to know this as well.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

Your opinions don’t matter, maths does.

Healing Signet heals 395/s
Healing Surge heals 9895 aka 329/s

Just make Healing Signet heal 329/s.

Your math doesn’t matter.
One is healing OVER TIME – while the other is instant. There’s a big difference.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

erm no healing signet is not ok at all atm. ever fought a reen warrior in wvw? and no u cant just stunbreak all the time. mybe the firt 3 stuns, but imagine 25 warriors in a zerg or 30 of them. try to stunbreak that. then yes the regen is a big problem as it heals u even if u are cc’ed. we cant heal when we are immobilized or perma interrupted. u can.

as a mesmer i have barely any stability and yes ill get knocked doen and chain immobilized and stunned all the time. if anet doesnt fix this overbuff with a nerf, then id like to have my full confusion back and bb ant tc unnerfed on mesmers. plus i would like to get some more gw1 style skills for it too.

So the fact that you can blink around, and throw clones and even go invisible isn’t enough for you to be effective in a fight.

Warriors are not overbuffed – if you feel your class is weak make a post about it and ask for buffs.

If here they fall they shall live on when ever you cry “For Ascalon!”

Whats with the Scarlet has to go hate?

in Tower of Nightmares

Posted by: Harper.4173

Harper.4173

This game has a lot of potential to make REALLY scary stuff come to life.
Antagonists should be scary – they should be something I want to fight because there’s no other way. Because I want to – because I HAVE to.

Scarlet? I’d rather just ignore her. She’s childish and just plain. Never did I once feel any threat from this particular vilan.
Remember Urgoz? Dhuum? Those were scary. Why can’t we have that back?

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

@harper

Please, first of all i’ll agree healing signet by itself is okay, it’s the fact that it’s combined with Adrenal health and whatever regen boon, that makes it over the top, which is why I suggested in the past to knock down the base and up the ratio high(50 sounds about good imo so it isn’t where it used to be back then). I understand the workings of a warrior because before the Healing signet buff I was already in the works in crafting a build for my warrior that wasn’t fotm and I took the time to analyze. Traitlines, and weapon set ups, and combonations of abilities and overall synergy. I’m already building up a second warrior, to try out Rifle and Hammer build, and experiment with a few other builds.

I wouldn’t be so bothered by this either if it wasn’t for the fact that Warrior don’t really sacrifice anything. if you compare to a guardian(Comparing the two class because they practically are in the same department where they have to be melee) sure they get aegis, protection, and regen, vigor, and virtues, but here’s the thing, that’s what they pay for for having 10k hp base health, which is about 8-9k less than a warrior.

The regen you see from a guardian? it’s invested to survive. All the gimmicks you’re talking about…they’re active defense, and just as well protection. Virtues are pretty weak unless you trait and spec into them. Guardians are one of the few good balance classes in the game. We don’t have good mobility but that’s another trade off for having sustain, and boons, we only have The sustain, and support. Our damage is okay as long as we build for it and sacrifice our survivability . That’s a thing too, we as guardians or any other class for that matter have to sacrifice stats.

TBH Idk why I’m even replying here now, when most of the warrior forum is biased. It. So whatever. All it’s going to boil down too is “Oh you can’t faceroll warrior? L2P noob, Warriors aren’t free kills anymore.” SO i guess enjoy making the same argument over and over again. I’ll just be dealing with Warriors on my Warriors, since it’s a even playing field. I’ll be sure as hell to enjoy the Healing Signet myself on my warriors.

Warriors compensate for the lack of ability to buff others in combat as well.
Disregarding PVE – in most sPVP matchups a warrior will not output boons for his team as much as a guardian.
The ultimate issue here is that people are mad warrior’s regen is strong and passive – that is so because more than any class a warrior is very dependent on positioning.
One wrong move and you’ve got no mechanic to get you out of trouble.

You need to be very aware of yourself and your opponent if you want to succeed.

People don’t understand that to win a battle you don’t need to secure that kill ( eg kill the person flat). In most cases driving them off is enough.

If you can’t kill a denfesively specced warrior with a mace/hammer – stun build that doesn’t mean it’s the end of the world.
As a warrior going into a battle I almost never expect to be able to kill that thief or mesmer unless they make very big mistakes. But that’s ok – I’m not spamming their forums about how OP their classes are.

If I encounter a guardian I know to be weary- I don’t expect a free kill – yet it seems to me most players feel that because they can’t drop/wipe the warrior fast enough – or god forbid the warrior can now kill them – they are OP.

This honestly has to stop.

If here they fall they shall live on when ever you cry “For Ascalon!”

Why Warrior is popular

in Warrior

Posted by: Harper.4173

Harper.4173

The argument that warriors are the fastest in game is a fallacy. My thief runs a chasing build that can travel twice the distance a greatsword warrior can in the same period of time due to readily available and spammable teleports, and shadowstep chaining to travel a 6k distance in less than a second when a target is available every 25 seconds.

Another thing to note is that people explain the warrior and it’s strengths as if they’re all readily available in one build. Keep this in mind before you post your QQ.

So true. I wish more people would understand.

If here they fall they shall live on when ever you cry “For Ascalon!”

Why Warrior is popular

in Warrior

Posted by: Harper.4173

Harper.4173

It’s the perception that Warriors are the beloved ANet dev superchild. In reality, they were broken 6-months ago and were laughed at.

Warriors will be horrible again in 3 months or less.

Enjoy and farm, Warriors will always be PvE solo/PUG farm worthy. Just do not invest too much into your Warrior unless you are a masochist and enjoy the look.

They will not – it has been clearly stated that they are alright now – and that other classes will be balanced around them.

Warriors are popular because of many things – OP gets it right.

They are a simple – straight forward no gimmick class. Of course they’re popular. They also look great.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

ANet needs to buff bad players, not nerf heal sig.

And this right here is why nothing is ever agreed upon.
Something is OP or needs to be toned down
People complain and ask for it to be nerfed
People who want it to stay just say everyone who can’t beat it is just bad

Guess anytime something is in need of a buff or a nerf we should just leave it because you know, it was all probably just the player’s skill causing the problem. If that were true though, why would various warriors themselves be calling it over the top? Who cares, skill is all the matters and every class is perfectly balanced and requires the exact same amount of skill to play right?

Because anyone can pretend to be any class they want on the forums.
Pro tip : if people played and knew warrior they wouldn’t be asking for a nerf.

Main spec thieves/eles/whatever who happen to have a warrior are asking for a nerf because you know – they’ve played their war for a good 100 hours farming cof1 – so they must know what they’re talking about – right?

I’m sorry but honest opinion, playing a guardian for over 4.5k hours, and having a warrior(and another one in the making) I wouldn’t mind a slight nerf to Healing Signet. Combined with Adrenal health and whatever regeneration you get(allies or dogged march)you can shrug off a lot of damage unless you’re taking focus fire by people with decent builds. Warriors have the mobility, the sustainability, and the damage in one package, where as compared to my guardian i have to sacrifice damage or sustainability. Another note too is Warrior’s health pool is big enough, to the point they don’t have to spend a single point in vitality meaning it’s care free of the stat.

Here’s the trick – just because you play a guardian doesn’t mean you understand warrior.
Healing signet is fine – it provides a good amount of sustain to warriors.
That combining it with Adrenal Health may make it stronger – that is a different issue.
Again – consider WvW and PVE not just sPVP.
Not all builds use 15 points in defense – so your idea of nerfing signet because it’s strong with AH is flawed – since not every one uses these two togeter – your idea would force people to do it in order to have sustain.

“Unless you’re taking focus fire from people with decent builds " -exactly – decent players that are committed to winning should be the ones that damage and kill the warrior. Not every newbie who just rolled into sPVP and wants a free kill ( as was the case before healing signet was nerfed).

That is true for all classes – to bring someone down you need skill -and yes – you’ll say that warrior stun meta is OP but honestly you can stunbreak and run – and if they manage to keep up and kill you then did it occur to you that they might be good players and know what they are doing?

Regarding vitaliy – it is not a " free stat " – but a necessary balance factor.
See – unlike your guardian warriors don’t get virtues, protection, aegis, and other tools for mitigating damage.
A warrior TAKES the damage dealt to it – while a guardian takes some damage and reduces a good portion of it.

So yes- the HP pool is necessary – otherwise we’d melt on the spot -since we don’t have gimmicky reflects, blinks, protection, invis, clones, etc.

If here they fall they shall live on when ever you cry “For Ascalon!”

Professions Balance

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

-Warriors were decent in the beginning. I really don’t know what started this, but warriors were buffed every single patch without fail, and they really did not need to be buffed at all. This is pretty much the alpha class in the game atm, and I foresee it being the alpha class for the rest of this game’s lifetime.

You have no idea how warrior was before the sustain buff.
We were literally the laughing stock of any pvp game. Just shows how poorly informed and biased you are.

The buffs/nerfs done were not random – they’ve been doing a decent job and I believe other classes will be buffed to be on par with more solid choices ( warrior, mesmer, guardian).

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

As i will continue to say, my mission is to expose and to stand by the truth, how is that delusional to begin with?

You’re a warrior; read your forums and see that i am not the only Truthbearer..
read the threads and posts to to see how "delusional or " biased, hateful and misinformed" i am.

I encourage you to take a look at this demostration of The Truth and to explain this to me and the truthbearers of how “delusion” i am and they are.

Thread; “just nerf heal sig to silence the whiners”…
= (Fungalfoo— http://www.youtube.com/watch?v=Xvt4elvUzGU )

Harper, Is this “nonsense”?

Harper, are you going to tell me, what you’re witnessing is “an act of delusion/s”?

I hope not!

As the saying goes, "the Truth is not hidden in Shame, for it is the Bearer of Light in exposing Darkness "

To my Comrades….

Be Brave, Embrace the Truth, Expose the Truth, Shine your Light into this Darknesss; Warrior class must be nerf at all cost.

Truthbearer? With a capital T? You’re a riot – i’ll give you that.
You really think you’ve got some higher meaning stuff going on here? Talk about a messiah complex.

Warrior class must be nerfed at all cost? What sort of attitude is that?
What about “Classes should be balanced” and " Other underpowered classes should be buffed up to be on par" .
That doesn’t sound just as cool for you – does it?

I’ve seen that thread – it’s full of people who are hateful and poorly informed. They are convinced that the way to make class balance better is to destroy a class because they dislike it. Just like that.
Not buff other classes – not make things better for everyone – just make them worse for the class that they hate.
You and them – you’re all delusional and malvolent – I don’t really understand why you’ve chosen to be like this but I will stand by what I said.

You’re not on a mission – you’re a guy who’s sharing a opinion on a forum.
Truthbearer? It’s amazing how far people will go. You don’t have any absolute truth to expose – you have an opinion ( a biased and hateful one) which you’re spamming because you don’t know any better.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

ANet needs to buff bad players, not nerf heal sig.

And this right here is why nothing is ever agreed upon.
Something is OP or needs to be toned down
People complain and ask for it to be nerfed
People who want it to stay just say everyone who can’t beat it is just bad

Guess anytime something is in need of a buff or a nerf we should just leave it because you know, it was all probably just the player’s skill causing the problem. If that were true though, why would various warriors themselves be calling it over the top? Who cares, skill is all the matters and every class is perfectly balanced and requires the exact same amount of skill to play right?

Because anyone can pretend to be any class they want on the forums.
Pro tip : if people played and knew warrior they wouldn’t be asking for a nerf.

Main spec thieves/eles/whatever who happen to have a warrior are asking for a nerf because you know – they’ve played their war for a good 100 hours farming cof1 – so they must know what they’re talking about – right?

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

Change it for sPvP, since for WvW and PVE it’s balanced.
-5 sec from CD, +50% heal on activate, -1/3 regen.

Do you really consider this balanced in any game mode? This kind of passive gameplay should never be permitted. Right now warriors are boring to play and boring to play against. And this issue isn’t exactly new, it’s just that it has hit a critical point now thanks to a plethora of other buffs. It used to take skill to survive out there as a warrior and now any chimp can just waltz into a throng of enemies and come out unscathed. They’ve allowed it to get to this point and now they have to do something about it.

A heal spec is surviving mobs. I’m so amazed.

It used to be that warriors would be shredded out there without any sustain. I bet you didn’t play the class back then.
There is a reason that " OP " signet was made the way it is. There is a reason the class was in a terrible state before.
Why would you suggest going back to that instead of suggesting ways to buff other classes if you feel they’re not up to par?

It’s alot more work to bring all the other professions up to par with the warrior rather than bringing the warrior back down to our level. They buffed you guys and you needed a buff but this was overkill you got way to much handed to you and some of it needs to be taken away.

What you said is terrible and makes little sense.

If one class is good – and the rest are broken – fixing the issue by breaking the one good class with a nerf to appease the angry forum folk isn’t the way to go about it.
Because at the end of the day you’ll have a lot of unhappy warriors -since you nerfed their class – but all the other players will get over this in a week and feel unhappy and unsatisfied because their classes are still broken.

The right way to go about it – even if it takes MUCH longer – is to slowly bring all classes up to par with warrior until you’ve reached a balanced state. Where everyone is happy with their class and nobody feels that one class is significantly better than another.

Just like in life – the quick and easy way is never the good choice.

Well alot of ele’s were unhappy when they nerfed us 3 times in a row and alot of mesmers were unhappy when confusion was nerfed and thieves were unhappy when heartseeker and stealth was nerfed but you deal with it because being part of an mmorpg means everything about us is susceptible to change good and bad.

Why do warriors deserve different treatment? They can afford to have a few angry warriors considering they are the most definately the most played profession atm (by observation)

When a profession has the best mobility, the best sustain, above average CC, above average damage and near conditiom immunity it means it’s time for a nerf. Atm warriors are stronger than vanilla bunker DD eles and nothing is being done about it. Way back then i use to agree saying we deserved nerfs etc and didn’t even play bunker for that reason.

I’m a strong supporter of balance and always have been in any game ive played. I’ve seen this greed and selfishness in many players before that they want to cling to something overpowered because they like feeling the power of being more useful than everyone else.

Remember the huge warrior nerf that made both Berserker’s Power and Heightened Focus grandmaster traits?
Nobody remembers that huge nerf do they?

Guardians have better sustain and better bunkering through damage mitigation.
How do we have near condition immunity? We can mitigate conditions for a while – but we are far from immune.
Warriors are the most played profession because they are simple – fun – and look great.

Yes – classes like thief/ele/engi are a hassle to play – that’s why so many players opt to ignore them.

It’s not that I am clinging to something overpowered – I feel warriors are in a good spot -they are good at most stuff but they don’t excel at anything.
The whole idea now is to balance the rest of the classes around them – not nerf them so that you’ve achieved nothing.
If you understood balance you should understand this : you need a place to start – something you can say " well this is alright – let’s try to balance around this " . Warrior is that class.

Nerfing it won’t fix the other classes. It won’t un-nerf ele, necro, thief or whatever. It will just break a class that is now functional and fun – anger those who play it and for what? Because people can’t offer constructive solutions for THEIR own classes and instead take the easy route of " NERF THIS NOW OMG " – i’m sickened by this attitude.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

Change it for sPvP, since for WvW and PVE it’s balanced.
-5 sec from CD, +50% heal on activate, -1/3 regen.

Do you really consider this balanced in any game mode? This kind of passive gameplay should never be permitted. Right now warriors are boring to play and boring to play against. And this issue isn’t exactly new, it’s just that it has hit a critical point now thanks to a plethora of other buffs. It used to take skill to survive out there as a warrior and now any chimp can just waltz into a throng of enemies and come out unscathed. They’ve allowed it to get to this point and now they have to do something about it.

A heal spec is surviving mobs. I’m so amazed.

It used to be that warriors would be shredded out there without any sustain. I bet you didn’t play the class back then.
There is a reason that " OP " signet was made the way it is. There is a reason the class was in a terrible state before.
Why would you suggest going back to that instead of suggesting ways to buff other classes if you feel they’re not up to par?

It’s alot more work to bring all the other professions up to par with the warrior rather than bringing the warrior back down to our level. They buffed you guys and you needed a buff but this was overkill you got way to much handed to you and some of it needs to be taken away.

What you said is terrible and makes little sense.

If one class is good – and the rest are broken – fixing the issue by breaking the one good class with a nerf to appease the angry forum folk isn’t the way to go about it.
Because at the end of the day you’ll have a lot of unhappy warriors -since you nerfed their class – but all the other players will get over this in a week and feel unhappy and unsatisfied because their classes are still broken.

The right way to go about it – even if it takes MUCH longer – is to slowly bring all classes up to par with warrior until you’ve reached a balanced state. Where everyone is happy with their class and nobody feels that one class is significantly better than another.

Just like in life – the quick and easy way is never the good choice.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

Change it for sPvP, since for WvW and PVE it’s balanced.
-5 sec from CD, +50% heal on activate, -1/3 regen.

Do you really consider this balanced in any game mode? This kind of passive gameplay should never be permitted. Right now warriors are boring to play and boring to play against. And this issue isn’t exactly new, it’s just that it has hit a critical point now thanks to a plethora of other buffs. It used to take skill to survive out there as a warrior and now any chimp can just waltz into a throng of enemies and come out unscathed. They’ve allowed it to get to this point and now they have to do something about it.

A heal spec is surviving mobs. I’m so amazed.
Also did you notice he has 2100 toughness ? And almost 3400 armor?
And you’re surprised he’s not dying?
He is not going to die – just as a bunker guardian is not going to die against those mobs with a full defensive build.

Think before you post – it helps.

It used to be that warriors would be shredded out there without any sustain. I bet you didn’t play the class back then.
There is a reason that " OP " signet was made the way it is. There is a reason the class was in a terrible state before.
Why would you suggest going back to that instead of suggesting ways to buff other classes if you feel they’re not up to par?

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Professions Balance

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Nice post Op.

I completely agree with you including the part about warrior class having no weakness. Not too long ago, i also posted the same exact words as well in another forum.

Most certainly this class must be balance without a doubt..

My case is this, since when did a ‘god’ was ever permitted to be a member amoung the other classes in guild wars 2?

seriously,

i want to know?

Just to spare you future pain – you do realize Anet has stated that the only class that is in a good place right now ( balanced and where they want it to be ) is warrior.
I foresee buffs coming for other classes – but a warrior nerf? no.
Get used to the idea.

If here they fall they shall live on when ever you cry “For Ascalon!”

Stop the Champtrains!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Please stop the champ trains. I want to kill whenever whatever.

Short answer : no.
Long answer : no because other players have the same right – and they can choose to organize and play whatever way they want.

You’re free to try to kill champs and compete with the zerg.

If here they fall they shall live on when ever you cry “For Ascalon!”

Professions Balance

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

+ Very tanky

They are not very tanky. They got so much hp because they have no stealth or pets.
They have a few strong defensive traits but the healing is minimal.
If you are using shout heals you sacrifice pretty much everything for healing power.

so elementalist dont have stealth or pets, they dont even deal as much dmg as warriors but they still have 1/3 hp + even less toughness than a warrior.
explain..?

They deal MORE damage than warriors. You have no idea.

Warriors and guardians and mesmers IMO are the only classes in the game that are balanced – eg. working as intended.
The rest of the classes should be buffed accordingly – but why ruin the ones that are fine?

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

So the point of this kind of threads is to take warrior back to what he was in the release days. its good now sure but doesn’t mean u have to take down the hp regen, the mobility , the skills range, damage and bla bla to make it “ok”, that just mean u want to crash them like u were doing for a long time.
Lemme ask you, if u think they need a nerf, what is op about them ? as i read in every thread around they have HIGH condi damage with sustain (sword-shield/bow bunker like), high life regen (adrenaline, singet, no one go for banners and shouts if want to do some damage), high mobility (2h swrd / 1h swrd), stunlock (mace-shield/Hammer).
Here comes the real question, all those thing come in the SAME build ? nope, so whats so bad about them? nothing really, the problem is that warrior is the FIRST balanced class EVER, today every class have a “possition” in the meta, if they get out of the popular builds thats not optimal so ppl get mad bc they can choose to go for the style they want and still being effective.
IMO the problem is that other classes lack of possibilities or effective-building options.
Dont get me wrong they need some tweeks, but hell a lot of ppl asking for nerfs everywhere .. that is just overreacting with a bit of QQ

Please provide factual evidence to your staatement,

“today every class have a “possition” in the meta, if they get out of the popular builds thats not optimal so ppl get mad bc they can choose to go for the style they want and still being effective”.

First, start with the ranger class than on……

ik what u are aiming for, like getting mad with me but not reading what i wrote
today “best build” for rangers is the spirit one, he is worst than anyone else at other roles, and that was what i was talking about, the warrior itself is not the problem, the main problem is every other class is out of build diversity
or u see a lot of bunker thief, support necro, or eles out of the support role. Just try to understand there is just little option for enyone else.
Also i main necro since release, and believe me im with those poor rangers, maybe u don’t know, but necros used to have more than 120bugs, they were even worst than warriors those days, rangers are by far in the worst place atm not really a good class to compare don’t u think ?

what do u want as support ? warrior or ele-engi-guardian
do u really want a warrior healing you ?
as a bunker/holder ? warrior or guardian-mesmer-necro
as condi ? warrior or necro ?
mobility ? warrior or thief ?
burst ? warrior or thief and maybe ele?
as u can see there is a lot of places where warrior can do really well, but its not the best at everything, and yes there is no better stunlocker than warrior thats why i think he needs a tweek there. not going to get into numbers and really specific stuff bc is a game and i don’t like math but u can just try to relax a bit, and don’t try to get every new stuff down, bc the class u like is not buffed or at the same spot, just wait as i did for like a year to have a decent necro

With sincerity, i’m not mad at you, I’m just tired and frustrated of how and why this class ever got to where it is now; to their Overpowered status + Overpowered weapon.

For i always believe, nothing ‘slips by Arena.nets’ eyes’, in other word; nothing they do isn’t done without intentional; to me that’s how i see it

Again as i will continue to say, warriors should be the strongest class in the game but not be the strongest without any weakness whatsoever and on top of that, to fully equip them with overpowerful weapons which outputs excessive unlimitted stun and damage..

.

You good sir are delusional.
Warriors are not and never were without any weakness whatsoever. Do we even play the same game?

So I join the call to (very small hope, i know it’s almost unbreakable) break the Anet bias towards warriors. I know you have your reasons, and you won’t speak out loud here, cause you don’t want to make the warriors kitten ed. Fact remains = warrrios = 20% better in everything then all other professions. The best example is this:

‘Necro doesnt deserve mobility, class is all about attrition’. Funny thing that warrior is:

1) better then attrition then necro, in every way but especially passive healing.
2) has the best mobility in game.

It can’t get more ironic then this Anet.

Where do you get these percentages? 20% ?
Do you make them up as you go along?

Players like you – biased, hateful and misinformed have to really stop. Just stop this nonsense already – it is getting old.

If here they fall they shall live on when ever you cry “For Ascalon!”

just nerf heal sig to silence the whiners

in Warrior

Posted by: Harper.4173

Harper.4173

Healing signet is fine.
You people must not have been around when warriors didn’t have this and were literally the laughing stock of sPVP.

Just because people whine there’s no reason to nerf a viable tool into the ground. Why? Because noobs ask for it?

Healing signet has a strong passive regen – but that’s the deal – it is passive – your active heal is terrible and you can do little to counter a spike.
People don’t really understand this and feel it is OP. Learn to poison, and time your bursts when they are out of options to block them.

Warriors not being a freekill anymore has gotten so many people mad it’s not even funny.

Do you guys even play this class?

If here they fall they shall live on when ever you cry “For Ascalon!”

why nerf the class?

in Warrior

Posted by: Harper.4173

Harper.4173

They dont necessarily have to nerf the class. They could just make the other classes stronger so that they are as viable as the warrior. AS of now in tPvP almost every match is either a full team of warriors vs warriors, or warriors/mesmers with the occasional necro.

May as well call the game Warriors vs Mesmers rather then Guild wars

I agree with you – other classes might needs a buff. But warriors are fine where they are. They are good overall – in most situations – but there is not one particular thing that they excel at – other classes outperform them at specific tasks.

Required for dungeon runs. Great WvW roamers, great WvW group play, good in PvP. If you’re average or above in every facet of the game then you’re not “fine”.

There are no dungeon runs that REQUIRE warriors.

They are required if you want to maximize party DPS. You can slog through a dungeon with any group all using cleric’s gear but why would you? So in the context of relative performance, they are “required”.

Except eles and thieves are better if you want to maximize dps.
One warrior is the maximum you’ll ever need – if that.
Of course you have no idea.

@to the other posters – i was misinformed – i agree to your wider definition of skill.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

If we think about it , warrior is kind of balanced : great sustain
defense, condition removal , damage and mobility . The problem is
no other classes can have everything . And the skill vs reward
Is a problem too , a class like an ele has to be a top player
to counter an average\ below-average warrior . They need
To make give a better sustain to other classes to be able
To survive and eventually kill a warrior . Conditions builds
are not a counter because of cleansing ire and zerker stance
and heavy burst build have no sustain . Once the warrior
manages to survive\counter the main burst , the person becomes
a free kill . So yea the problem is the lack of sustain of other classes.

Then ask for sustain on other classes – not nerfs for warrior.
You people don’t understand that warrior is not a class that has everything. It can do a lot of things but is the best at none of them.

@B Rad – referring to what exactly would you like me to rate them?

If here they fall they shall live on when ever you cry “For Ascalon!”

why nerf the class?

in Warrior

Posted by: Harper.4173

Harper.4173

Skill is strictly doing things fast- based on quick reflexes.

Except… this doesn’t really work; your definition is far too narrow, and people are not using that narrow of a definition when they whine about “skill” problems.

If skill is nothing but fast, twitch reflexes and isn’t something that can be learned (wait, what? You can’t train yourself to react more quickly?), then… explain chess, poker, or virtually any other game where the emphasis is on pretty much everything but reaction speed.

Would you say that chess grandmasters have no “skill”? What about the folks that win the World Series of Poker?

Hell, what about guys and girls that win major Magic: The Gathering tournaments? What about someone that wins a game of Settlers of Catan?

Hell, even in games that are mostly about reaction speed, like Quake and UT, there’s still a significant amount of emphasis placed on things like map awareness and analyzing the opposing players’ playstyle, which isn’t related to or demanding of a player’s ability to have rapid reaction times.

Do you understand now when I’m saying that “skill” is too vague to be useful in discussion? Telling the developers to make the game more “skill” focused isn’t telling them anything that they can actually use.

Yeah, we get it – you don’t want noobs running around facerolling all those pro players (which begs the question of, if those players were as pro as you and they believe themselves to be, how are they losing to noobs?), so the game should be changed so that that can’t happen. But you aren’t providing any specifics or even useful information by going “just make the game more skill-based.”

Your definition is too narrow, and it’s like you’re intentionally doing that in an attempt to show up others by sardonically linking to a dictionary definition and going “nope, nope, it’s not there, therefore you’re wrong, lol kitten!”

I’m explaining what skill is.
The other part of the argument you’ve been having with someone else.
That’s what I see when I hear the word skill -because where I come from words mean things and that’s what skill means.
If you mean something else – say something else – and that’ll be it.

I’m not the one who said the game should be more " skill based " nor did I claim not to understand that a wider array of things is understood by " skill ". Just that this is wrong.

Skill means what I posted above. The rest of the things you’ve posted all fall under different definitions.

If here they fall they shall live on when ever you cry “For Ascalon!”

why nerf the class?

in Warrior

Posted by: Harper.4173

Harper.4173

They dont necessarily have to nerf the class. They could just make the other classes stronger so that they are as viable as the warrior. AS of now in tPvP almost every match is either a full team of warriors vs warriors, or warriors/mesmers with the occasional necro.

May as well call the game Warriors vs Mesmers rather then Guild wars

I agree with you – other classes might needs a buff. But warriors are fine where they are. They are good overall – in most situations – but there is not one particular thing that they excel at – other classes outperform them at specific tasks.

Required for dungeon runs. Great WvW roamers, great WvW group play, good in PvP. If you’re average or above in every facet of the game then you’re not “fine”.

There are no dungeon runs that REQUIRE warriors. No dungeon run requires one build.
They are good in WvW at zerging , and decent at roaming- anything else they do poorly. If WvW was less about zerging we would have a different situation.

PvP – they are a good choice.

They’re not however above average in every facet of the game.
Guardians for example are the ones that are – they ARE required for a good amount of content – Try doing FOTM 40+ without one and get back to me.
They are great in WVW and even better in sPVP ( due to awesome bunkering but also great DPS output and damage mitigation).

What about mesmers ?
They’re also REQUIRED for dungeons ( since most dungeons – especially FOTM have skips that require a mesmer).

They are REQUIRED in WvW since Veil and portal are crucial there ( moving golems, rushing zergs).

They’re dominant in sPVP.

See what I mean?

Warriors get outdamaged by Mes, ele and Guard and thief.
Warriors get outbunkered by Guard.
Warriors get outroamed by thief.

They can do a lot of things good – but they don’t excel at anything – like the classes above.

If here they fall they shall live on when ever you cry “For Ascalon!”

why nerf the class?

in Warrior

Posted by: Harper.4173

Harper.4173

So ok, all you did was naming that different.

What about understanding which movement is best to execute against an enemy? For example, circle strafing is more effective against war or thief than just running away. Or knowing where to fight an enemy to be sure he can’t rely on his teleports. It doesn’t require much reflexes, but it requires you to be sure about what you are doing. But I have doubts it can be copied.

However, even if you name it differently from other things, why should it be rewarded more than others?

Even build crafting, either you have it or not. If you don’t have it, the enemy will recognize the build you copied and make you taste hell. If you play your own effective build, you have an advantage against skilled players, which respond on muscle memory. You can faceroll them just because you play differently than what they are used to see.

And considering definition a, one might say that also buildcrafting takes skill. You know traits like any other. But you have the ability to use your knowledge effectively, putting traits and stats together in a way that works, taking into account as much threats as possible.

What you described is knowledge about the game, the other class and experience. It is not skill.
Buildcrafting is not skill – you can copy a build off the internet and generally be more effective since 90% of players can’t figure out the optimal build for anything. But they can copy it and in time they can play it.
That however does not mean you can faceroll a skilled – muscle memory player. You are sadly mistaken.
If your build is unconventional chances are it is also suboptimal – since there are only a few builds for each class that are the best. So a player specced to defeat those builds that ALSO has good reflexes will dispatch you quickly.

Why? Because he can time his dodges right, and simply do things and react faster than you can. That’s skill.

Buildcrafting is not a reflex-related, repetition dependent action. It is a knowledge based logical building of a concept. These things are different.
It does require cognitive function – but it isn’t skill.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

Again – cool story.
I 1 shot all classes on my thief too.

DId he not have stunbreaks?

Lets just 1v1 right now, I’ll got hammer war, (which I have played for 2 hours), and you play your thief, then we can report back to this thread the truth

Lol – I haven’t even played thief.. That’s the deal – you can claim whatever you want on the forum but that doesn’t make it evidence.
And so can I.
And ultimately even if you do beat me – how does that prove anything?
You’re missing the point – the point is just because you made a class and beat some people with it – that doesn’t make the class OP.
Maybe you’re just skilled – maybe the people you played against were bad.
Maybe you didn’t even do what you claimed you did. The bottom line is you can’t use that sort of thing as a true and tested argument.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

And I’ll just take you up on that.

Now replace your post’s keywords : Warrior = thief. Hammer = dagger. etc.
We can all claim we played the other class and face rolled. 30 minutes on a class doesn’t prove a point – except for the fact that you’re biased.

I don’t comment on other classes since I don’t really play them – so I don’t really know their inner workings apart from what I can experience by fighting with/against them.

Also warrior regen is strong because we can’t just stealth out or blink out of a fight.

A thief back stabbed me then I hammer stunned him and 3 shot him. Not to mention I have more hp then the thief, crazy regen, great at not dying from conditions.

Also if I was actually paying attention I would have taken out my shield to avoid the backstab and then just 3 shot the thief with 100%hp

Again – cool story.
I 1 shot all classes on my thief too.

DId he not have stunbreaks?

If here they fall they shall live on when ever you cry “For Ascalon!”

why nerf the class?

in Warrior

Posted by: Harper.4173

Harper.4173

What they need to do is nerf all of the OP builds on each profession and then work on making builds that require skill, not this spammy crap we have in the current meta.

Define “skill.” Don’t be vague.

Sure, here you go.

Pizza I hope you don’t respond because you sir just got outplayed.

Except he didn’t define anything. It’s exactly what I expected as a response; useless twaddle.

And folks like you and him wonder why ArenaNet “doesn’t listen” to “skilled players.”

For example, should be fair a player with low reflexes might get on the top and defeat quicker foes with his strategical cunning and/or an original and well thought-out build?

This is the kind of response I was aiming at.

“Skill” is a very vague and altogether useless word in the context of game balance decisions, because what “skill” is and isn’t varies from person to person.

Is having pure twitch reflexes “skill”? What about planning and leading a team? How do you determine which is more “skillful” than the other?

When you and your 10 buddies get rolled over by a group three times your size in WvW, which side is the more “skillful” side? You can say you and your buddies were more “skillful” because you were able to take some of them with you despite being grossly outnumbered, but what about the other guys?

They were smart enough to know that they’d need to significantly outnumber you in order to quickly take the objective before you can bring reinforcements over; isn’t that “skill” too?

Which is the greater “skill”? Which is the lesser? Is there a greater or lesser level of “skill” involved, or are they equal? If you don’t feel they’re equal, why don’t you feel they’re unequal?

I realize this kind of thought is a rarity among the PvP subset of MMORPG players (or seems to be, anyway), but it’d be pretty great if people would stop and think about what they’re saying before they say it.

It’d be great if you knew what you were saying before you said it too.

Skill :
a : the ability to use one’s knowledge effectively and readily in execution or performance
b : dexterity or coordination especially in the execution of learned physical tasks

http://www.merriam-webster.com/dictionary/skill

It is about reflexes and moving fast – it is not something you can learn – it is something you develop through repetition and hard work.
You can’t read it off the internet – can’t copy it like a build and can’t mimic it. You either have it or you don’t.

Leading a group is not skill – it’s the ability to lead – Leadership – there’s a word for it.
Planning to have higher numbers is not skill – it is the ability to plan – planning.

Skill is strictly doing things fast- based on quick reflexes.

Buildcrafting for example doesn’t take skill – it takes mathematical talent, an ability to think things through logically, patience but not skill.
It’s something the slowest and worst player in the game can potentially do with the proper resources.

Though most people don’t get that.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

You realize warrior will never be nerfed the way you all want it, Anet has openly said warrior class is exactly where they want it to be. Meaning its the only class in the game they think IS balanced and the rest of the classes are orbiting around warriors till they figure out how to get us right.

That’s pretty much it. If they nerf it they’ll destroy the one pillar around which they could balance the classes.

Just rolled a war in spvp for the first time ever, face rolled everyone and for the first half hour I only knew what the hammer adrenaline skill and hammer 5 skill did. If a thief came near me I’d block his initial burst then 3 shot him. Warriors need a nerf in their regen, damage, access to two 8 second stabilities, and condi removal. If you think they don’t deserve this you are delusional.

And I’ll just take you up on that.

Now replace your post’s keywords : Warrior = thief. Hammer = dagger. etc.
We can all claim we played the other class and face rolled. 30 minutes on a class doesn’t prove a point – except for the fact that you’re biased.

I don’t comment on other classes since I don’t really play them – so I don’t really know their inner workings apart from what I can experience by fighting with/against them.

Also warrior regen is strong because we can’t just stealth out or blink out of a fight.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

I have seen many good and viable points from all of your posts so far but i also see many rude comments like name calling. I feel sorry for those people.
I have lvl 80’s of elementilist, thief, ranger, warrior,gaurdian and neco. I have been playing this game since beta and I am also a vet of GW 1. I have plenty of experince with this game and almost all classes. Yes as a thief you can troll zergs or irritate a group 1v5 but that’s all u can really do is irritate them. You can heal zergs as a ele or a gaurd, etc… I could talk forever about this. The fact remains since arena net has nerfed the warrior i have not been killed once as a warrior by another class besides a warrior and I know there are better players then myself in other classes, PvP and WvW. Try to 1v1 some other classes as a warrior and you will see. Please give me more feed back and TY

Yeah – you have no idea. He irritated the hell out of us by killing 2 of the squishy classes and forcing us into defending them and being unable to move.
ONE man locked down a very successful squad of 5. That’s not OP at all.

Your claims of not being killed once are laughable. Do you have anything else to back it up?

All you’ve done with this thread is vented by throwing mud at a class that you dislike. You’ve offered no constructive solutions, you’ve offered no idea on how to improve other classes, you’ve basically just pointed the finger and said " I don’t like this, Anet- nerf it plz plz or i quit".

Why did you even post? The value of your post is null. Void. If you want to be taken seriously take a moment and consider that when you post something your fellows on the forums deserve a modicum of decency. Bring some arguments, some solid arguments not things you just made up along the way.

I can make a thread now going " Nerf thief it is so op " where I will detail how " With my level 80 thief ( that i don’t even have) I have roflstomped through entire zergs, and never died once ever since making that character".
Fun stuff right?

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

He was right about the hammer , if your earthshaker miss
You still can spam it mindlessly until it hits something because
You dont lose your adrenaline . Thief is trash , i have both thief and warrior and the perma-stealth D\P trash
build is useless besides from trolling bad players that can’t
stop them from using HS through black powder . The
Problem with warrior right now it’s even terribl players can win
Pretty much like the spirit ranger 111 spam build

If you’re saying thief is trash you have NO idea what you’re talking about.
I’ve encountered thieves in both sPVP and WvW that were incredibly good and were almost untouchable.

Hammer has some of the slowest animations in the game. You literally have to be asleep to miss a dodge or a skill that allows evade on those attacks.

If here they fall they shall live on when ever you cry “For Ascalon!”

Does Warrior need a nerf?

in Warrior

Posted by: Harper.4173

Harper.4173

Warriors have been finely tuned and polished to a mirror shine but at the cost of some classes like Rangers. It seems Anet fell in love with one class but forgot there are others that need just as much attention. If anything underperforming classes need a lot of work and buffing to be on par with the Warrior.

This is very true and I agree- other classes need some work done.

As far as how popularity goes – Ashanor.5319 get it right.
I feel that the straight forward nature of the warrior is its best ally when when discussing popularity. It is in contrast to many classes – simple.

You don’t have to adjust to gimmicky attunements, odd virtues or initiative or whatnot. Your mechanic is another hit. That’s it. Full adren – pop something over the head harder.
People like simple – and a lot of people appreciate a simple yet fun and strong class.

Other classes outshine warriors in all aspects – when going for specialized play – but the level of mastery one has to have over that class to do it is quite high. It’s their reward for learning to play a more difficult class – but that’s an ok thing.

There’s been a lot of discussion on the forums about class balance and how warriors stand in comparison to other classes.
I do hope Anet realizes that the proper way to go about it is to buff other classes that might be lacking instead of nerfing warrior into the ground – because a few people on the forum are going crazy over it.

When warrior wasn’t strong in sPVP nobody from other sections of the forums or who played other classes ever came saying " buff warriors – they are a free kill " but now that things have changed they’re all over the " nerf war into the ground please i can’t handle them anymore" .

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Can anyone really see through the clutter?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

We have to be able to edit particles.
And to mix up the UI. GW1 had that for the love of all that’s holy. Why can’t we have it now?

If here they fall they shall live on when ever you cry “For Ascalon!”

Does Warrior need a nerf?

in Warrior

Posted by: Harper.4173

Harper.4173

No nerf needed. Up until a couple a months ago warriors were a joke to play. They got balanced and all of a sudden people who had been fighting this “weakest” class in the game were now losing battles to them. Warriors were always decent in wvw for condi cleanse and cc but in pvp they were a joke. Now that warriors have a decent meta people need to learn to fight warriors. Want to know how to beat a cc warrior? conditions

So true.

No. Warriors do not need a nerf just because they are now popular.
The whole concept that the popular class has to be nerfed into the ground is wrong.

Warriors are – and always have been a sort of jack of all trades master of none. This is still true today. At almost EVERY specific task other classes do better.
There are situations in which warriors outperform other classes – and if players feel their class is too weak or under balanced they should ask for buffs for their class in a constructive way.

Nerfing warrior won’t get us anywhere – we’ve already been there – think Warriors before the sPVP patch that made warrior a viable choice.

Just because a class is strong doesn’t mean that it needs to be ruined and sacrificed on the altar of other people’s hate.
Just buff up other, weaker classes – if that is the case ( i don’t play much ranger/engi etc) and that should do it.

Also keep in mind that warriors are popular also because they are relatively simple to play ( as opposed to engi or ele where you have to dance around your keyboard like a spider on drugs).

If here they fall they shall live on when ever you cry “For Ascalon!”

Rebalancing Warrior Traits

in Warrior

Posted by: Harper.4173

Harper.4173

so you’re basically asking to nerf the class into the ground because ?
Because why not.
Seriously – what are we even doing here?

If here they fall they shall live on when ever you cry “For Ascalon!”

why nerf the class?

in Warrior

Posted by: Harper.4173

Harper.4173

They dont necessarily have to nerf the class. They could just make the other classes stronger so that they are as viable as the warrior. AS of now in tPvP almost every match is either a full team of warriors vs warriors, or warriors/mesmers with the occasional necro.

May as well call the game Warriors vs Mesmers rather then Guild wars

I agree with you – other classes might needs a buff. But warriors are fine where they are. They are good overall – in most situations – but there is not one particular thing that they excel at – other classes outperform them at specific tasks.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

Your argument is flawed and its clear you are too narrow minded to make any constructive suggestions. If your argument is that warrior is the only viable class, then clearly the problem is that the other classes are not viable and need to be buffed accordingly.

If you nerf the only viable class, then you have no viable classes – this is the flaw in your argument.

Finally – +1 to you sir!

If here they fall they shall live on when ever you cry “For Ascalon!”

Warriors Nerf them Now!

in Warrior

Posted by: Harper.4173

Harper.4173

Warriors are now the only viable class in the game. I used to love to play all different classes in this game but arena net has balanced this so poorly i could cry. My son and i play this game together in pvp and wvw and warriors are the only class that we or anyone else can play and beat any other class in this game with your eyes closed. Here is an example, Warriors get 400 health per tick with their healing signet and with a Thief you only get 300 health per tick while in stealth, warriors also have almost 10k health more than thieves. Warriors can hit with skill 4 on hammer up to 7k while a full berserker thief hits for only 6k to 9k [depending on the toughness of the character] in stealth on a backstab. I could go on forever about class verse class. Warriors also can do amazing condition damage depending on the build even better than most classes. One more thing Hammer Stun really?? they can use it like every 4 seconds depending on their build.
I think it’s time to change the name of this game to Guild Warriors 2
Please nerf the warriors now or I and my son are done playing a game with only 1 fun class because all the other classes are second

IF that’s your attitude regarding the whole situation that you think is going on than honestly -we’re better off without you.
I think you fail to realize that warriors have weakpoints just like every other class.

Thieves are extremely strong – i should call a nerf on them – considering they have such a strong mechanic in terms of stealth.
Yesterday in WVW a 5 man group i was running was harassed non stop for over 10 minutes by 1 thief. We COULD NOT kill him. How is that for OP? And we’re not bad at WvW either.

You have no idea what you’re saying about hammer. And regarding backstab – I don’t really think you can play thief.

Instead of bringing something constructive you just point and hatefully say " nerf omg".

I really don’t see how you’d be missed.

If here they fall they shall live on when ever you cry “For Ascalon!”

I was really excited for this patch...

in Tower of Nightmares

Posted by: Harper.4173

Harper.4173

Fallout – i hate scarlet so much I can’t suffer to submit myself to content that contains her unless it’s an absolute ( AP ) necessity.

If here they fall they shall live on when ever you cry “For Ascalon!”

Regen/heals should be removed from the game

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

No thanks, regen is fine.

Says the biased warrior, who doens’t want to loose his duel/zerg/pvp advantage. Same goes for poster above me. Stop your bias.

Seriously, as a person with 300+ hours on all profession, and no bias to any of them i can state with 100% confidance healing signet of overpowered. You don’t have to take my word for it. That skill + player skills makes warrior immune to everything but a perfect build + executed burst (and that will rarely happen even one dodge or block will already make the burst fail, wich means: warrior wins (by not dying).

Oh my – 300 hours – so impressive.
And what makes you think I’m biased – you don’t even know what class/classes I play – but that you’re NOT biased.
You have no idea how warrior was in sPVP before signet was changed in order to give us much needed support. Warrior is the class that has the least " get out of jail free cards " in sPVP matches – in case you didn’t know.
Apart from GS being used to escape warrior has almost no chance if he engages at the wrong time/ in the wrong place – so it’s rather difficult to play. Other classes can just use other mechanics to escape.

If here they fall they shall live on when ever you cry “For Ascalon!”

A call to remove Hammer from Warrior

in Suggestions

Posted by: Harper.4173

Harper.4173

Use stability, learn to dodge and stay awake during fights.
Hammer is fine.

If here they fall they shall live on when ever you cry “For Ascalon!”