Showing Posts For Harper.4173:

Does ANET have plans..

in Warrior

Posted by: Harper.4173

Harper.4173

The fact that you didn’t even respond to my whole post says a lot.

Still – why do you insist on breaking a class instead of fixing other classes? Would it make you feel better to know no class is doing ok?!

If here they fall they shall live on when ever you cry “For Ascalon!”

Fair suggestion for Healing Sig nerf

in Warrior

Posted by: Harper.4173

Harper.4173

For a profession that already has the highest tier HP, heavy armor, extreme/great damage, extreme distance coverage (making them able to just laugh if they get anywhere near low health as they zip away)—that they also have some of the strongest HP/s in the game is frustrating. They are already strong as-is. Why should Warriors get to have the cake and eat it too? Why aren’t there any gives and takes? My Warrior gets to be good at everything all at once. I don’t like it, and I sure don’t like fighting against it on my other characters.

Except you’re playing the famous 30/30/30/30/30 warrior with 4 weapon sets.
In case you didn’t know in order to have mobility you’re going to give up a lot of CC. Warrior doesn’t have his / her cake and eat it – if you have HS equipped prepare to be destroyed by bursts. But of course nobody mentions that.

Regarding HS – it was designed to give sustain to non-bunker type warriors.
The whole complaint here is from people that are encountering the " unkillable bunker wars that are traited for defense and regen" – if you make it heal for 500 if you trait into healing and bunkering prepare for some more backlash.

HS is fine.

I have to disagree with your take on HS intended design. Long term regen has a greater effect on a low damage bunker build vs. one built to kill quickly. Bunker builds need greater sustain or they are ineffective, but should do so at the cost of high damage. Hence, the need for healing power. A glass build should sacrifice sustain for killing power, hence the term ‘glass cannon’. 300 HP’s is still a 50% buff to its original design, and the new mechanic could be used for some serious high risk/reward plays.

Low damage bunker builds with a stronger HS would be the MOST complained thing on these forums if they make the signet scale differently. Think about it – 80% of these threads aren’t about people being killed but rather being UNABLE to kill the HS warriors – because they are running tanky/defensive setups with HS. And bads have bad builds that can’t dps – ergo they’ll spam the forums about " WARRIOR SO OP OMG NO DIE".

A glass warrior WITH healing signet will still melt no problem at all if you’re running a half-decent build and are somewhat aware of what you are doing. GLASS warriors aren’t and were never the problem. It’s the heavy CC/healy warriors that are the problem.

HS was made to do 392 Hp/s in order to give those who don’t want to invest into being a full bunker/ tank an option to have some form of sustain. A warrior that doesn’t back HS up with some other tanky/defensive solutions will find himself on the floor really quickly.

Before HS was buffed warriors were a complete joke in pvp. Because no sustain meant you either went full bunker or tried to do full glass builds that would melt unless you weren’t getting focused. Anything in between wasn’t even an option.

If here they fall they shall live on when ever you cry “For Ascalon!”

Delete Vigor

in Suggestions

Posted by: Harper.4173

Harper.4173

That’s one thing – the OP seems to not realize – dodging means MORE than actually dodging a blow.

And I don’t think he was talking about PVE here Seera, I think he was leaning more towards sPVP or WvW. Players dodging is not a bad thing. Vigor is not a bad thing – you want MORE FLUID combat not more static combat.
That’s what the designers intended when they made the system that we have today – i think it would be foolish to remove a boon just because some people feel it trivializes combat ( pve or pvp combat). A lot of things could be accused of that – including stunbreakers.

I’ve had more than a few friends who were hardcore pvp players in other MMOs quit because they could not see the sense of a stunbreaker.
They went : " if i’ve stunned him why does he get a way out? " – in their minds that trivialized combat as well. But that’s not the case – it makes it more complex and fluid.

Same with vigor – fighting an opponent with vigor up means you have to TIME your attacks right. It means you have to play BETTER in order to succeed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Fair suggestion for Healing Sig nerf

in Warrior

Posted by: Harper.4173

Harper.4173

Change healing surge to always heal for stage 2 amount. No adrenaline, just heal. 1 bar, heal and get 5 seconds of vigor. 2 bars heal and 5 seconds regen. 3 bar heal and 5 seconds protection.

Mending, convert up to 3 conditions into 3 stacks of might each for 10 seconds.

Healing signet, reduce base to 300, up the scaling with healing power to reach about 500 with maximum investment. Active recharges adrenaline and recharges burst skill cool down.

Could be interesting?

Regarding HS – it was designed to give sustain to non-bunker type warriors.
The whole complaint here is from people that are encountering the " unkillable bunker wars that are traited for defense and regen" – if you make it heal for 500 if you trait into healing and bunkering prepare for some more backlash.

HS is fine.

If here they fall they shall live on when ever you cry “For Ascalon!”

Delete Vigor

in Suggestions

Posted by: Harper.4173

Harper.4173

It seems he believes taking things away from the game will make it more skill based – that is not the case. Even with vigor dodges are still limited and you still have to make them count. A player that dodges just for the heck of it will find himself going down quickly.

I honestly don’t understand why this mechanic would be changed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Delete Vigor

in Suggestions

Posted by: Harper.4173

Harper.4173

Seera, for starters please know that my main is a thief and I play in the top 100 of team queue.

The reason I believe it makes combat more challenging is that you have to actually make your dodges count. All too often people will dodge for no reason or to increase movement speed, which can completely avoid something someone else has set up and not through skill, just sheer luck and that IMO takes away from high level play.

Ding Ding – the real world just called.
People have been evading other people’s strategies in EVERY and ANY aspect of life through sheer luck rather than skill for as long as humanity has existed.

also " or starters please know that my main is a thief and I play in the top 100 of team queue " – that doesn’t make your opinion more valid.
An sPVP point of view with a lot of experience doesn’t make you right. You’ve only expressed your opinion which I believe to be flawed. The last balance patch has heavily cut back on vigor access.

The fact that people are dodging more than you’d like doesn’t make it a problem.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Delete Vigor

in Suggestions

Posted by: Harper.4173

Harper.4173

Terrible suggestion.
Remove " x " from the game because I think/feel it trivializes content could be said about anything.
“Remove stealth from the game because..”
“Remove 50% player damage from the game because..”
Seriously.
Vigor is fine – the game is oriented around a dynamic combat system and even though you’re doing fine and are bored there are far more players that can’t get by even with vigor on and a ton of dodges.

So no – your suggestion I cannot agree with.

If here they fall they shall live on when ever you cry “For Ascalon!”

Does ANET have plans..

in Warrior

Posted by: Harper.4173

Harper.4173

Yes – you’ve got it right connie – the " you agreed with me so your feedback is constructive and good while the people that disagreed are all warrior scum that deserve to be nerfed until they quit the game" attitude is much better.

This post just proves your malicious and narrow-minded attitude towards a class you don’t play and just hate.
The whole point of your post was to " balance" warriors.
Your previous post here says eles are in a bad spot and don’t have the things that they need but instead of making a thread in the ele forums or suggestion forums saying " eles need this or that buffed " or " improve this for that class " you come here and ask that this class be broken because you feel other classes aren’t as good.

Warrior – i will admit – is the most polished profession they’ve got right now. It’s the only one that works closely to how it was intended to work. It’s pretty much the only one that IS balanced.
The only logical thing to do now is to look at OTHER classes and polish and adjust them and bring them in line with the " OH SO OP " warrior.

Of course people like you won’t listen – all you’ve got is a " OMG NERF " attitude and almost no arguments except your own personal feelings.

If here they fall they shall live on when ever you cry “For Ascalon!”

stealth - wasn't it planned differently?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

When I first heard about stealth in GW2 (I think it was long before Beta) it sounded more like this:

When you’re hit in stealth, you will be revealed for a short amount of time. Dots will reveal the stealthed character as long as he takes damage from it.

Wouldn’t this be a more interesting stealth-mechanic and more fun to 90% of the playerbase? What do you think?

You could very well have just said “delete thief” because this idea would make thieves a waste of coding.

This.

Unless you have a coherent, well-thought out plan to replace pretty much everything about the Thief profession to make it viable in WvW or sPvP without Stealth, including COMPLETE reworks to trait trees, utility skills and access to buffs and debuffs, changes to damage co-efficients and COUNTLESS other variables, then this is the dumbest thing I would ever see in any video game in my entire life, bar none (except maybe the whole thing about Master Chief blindly following 343 Guilty Spark and nearly destroying all life in the universe, or perhaps Team Plasma looking to stop pokemon battles by…battling with pokemon).

Thief, as a profession, would literally be a waste of space, time, effort and data. Even after my thousands of hours invested and legendaries acquired for my character, I would delete her on the spot and play a different game without ever looking back, and I would really hate to do that because I love this game.

Since we’re on the topic of making classes worthless, I’d be interested to hear any plans for Eles in sPvP. If this disaster of a thread bore any truth for any reason at any point in time, then we’d have perhaps one build left that would be mediocre at best. Eles don’t even have that at tournament level.

Assassins in GW1 worked very well without stealth.
That aside I believe the only balance needed is to give EVERY class a long-cooldown ability to reveal stealthed targets. Simple as that.

If here they fall they shall live on when ever you cry “For Ascalon!”

We need more gear tiers

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

If another tier is introduced a lot of players ( myself included) will probably leave. Enough is enough already.

If here they fall they shall live on when ever you cry “For Ascalon!”

Royal Terrace Pass, this is what we want

in Suggestions

Posted by: Harper.4173

Harper.4173

Permanent Trait reset item please!
Also gonna get the pass!

If here they fall they shall live on when ever you cry “For Ascalon!”

GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Guild Wars 1 players don’t want to play the same Guild Wars 1 content over and over again. Heck, many of us do agree that it’s old and could use new mechanics and features (I sure do). Yes, we were expecting a new game when we heard about Guild Wars 2, but expecting a new game is not synonymous to expecting a completely different game, especially when it’s within the same series.

What we wanted was a sequel to Guild Wars 1 as was implied. Like Pokemon Gold and Silver were to Pokemon Red and Blue, or Halo 2 was to Halo 1. We expected something new that built off of the old things that made the first game great. While Guild Wars 2 is good in it’s own way, many Guild Wars 1 players don’t feel like that sequel was delivered. It’s just a new MMO with the Guild Wars name slapped on it.

I was going to reply and say something along these lines – but you’ve already done it.
That’s exactly how it is.

I expected GW2 to be a new level set on the foundation that GW1 had laid. Instead it is a completely different thing that’s just borrowing some lore, some stories and some very loose design bits from GW1.
I do like GW2 – and I have adapted to it ( even though I am and always will be a GW1 hardcore player and fan) BUT I can’t really get past the shallow storytelling and the shift from pretty epic stories and events to this inconsequential mess in GW2.

If here they fall they shall live on when ever you cry “For Ascalon!”

Something big is coming in 2014

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Underwold?
Fissure of Woe?

If here they fall they shall live on when ever you cry “For Ascalon!”

Fair suggestion for Healing Sig nerf

in Warrior

Posted by: Harper.4173

Harper.4173

Burst. Poison.
Terrible suggestion.
I’m really tired of seeing these types of threads from people with a l2p issue.

Reduce the passive by XX% and increase the active by 50+% and you’d fix Healing Signet. Alternatively, they could just move Adrenal Health. Swap it with building momentum or something.

The passive healing is the problem, but I’m not convinced it’s solely Healing Signet or HS + AH + Shout/Banner + Whatever else.

Perhaps if they made Adrenal Health a trait in a DPS oriented line instead of the defensive line things would work themselves out.

I’m just worried the class as a whole won’t work at all if the adjustments are too heavy handed as HS+AH are really the only things keeping the class competetive right now. If they’re changed, rather substantial improvements in other areas will probably be needed.

The whole point of HS is to give the warrior class a STRONG PASSIVE HEAL With a WEAK ACTIVE HEAL.

That’s why it was made this way. Why would you want it to be the other way around? So it could be similar but inferior to our active heals?

The complaint from day one has always been the signet has absolutely no reason to activate it. Reducing the passive heal so it’s on par with other heals and increasing the active for burst is a reasonable solution.

The complaint is flawed since there are NUMEROUS situations in which you’ll either activate it to buy yourself a little more time or just die then and there.
Those 3000hps at the right time CAN make a difference.
The whole idea of this skill ( as i’ve explained a million times before) is that the PASSIVE is stronger than the ACTIVE. If you use it you WILL lose something. It is a gamble – do i heal now for a bit or not? Depends on your situation.
IF they change that not only will it not be on par with other heals ( since the passive heal is NOW on par with other ACTIVE healink skills) you’re ONLY making a worse variant of the warrior’s other active healing skills.
HOW does that resolve the issue of PASSIVE SUSTAIN? It doesn’t.

Is it clearer now?
You’re basically saying " take the skill that fixed the lack of PASSIVE SUSTAIN for warriors and make it into an ACTIVE HEAL just like the ones they already have because disregarding any form of logic is great".

@redslion

Hambow is dead now. The nerf killed it. I think it’s no longer an issue to any decent player at the moment.

If here they fall they shall live on when ever you cry “For Ascalon!”

Fair suggestion for Healing Sig nerf

in Warrior

Posted by: Harper.4173

Harper.4173

Burst. Poison.
Terrible suggestion.
I’m really tired of seeing these types of threads from people with a l2p issue.

As a warrior in spvp, I’m tired of such simplistic suggestions.

The fact that poison counters signet in a particular way is plain wrong.

The fact that PERMANENT poison might be a counter for warrior because it almost negates the regeneration the class bases its strength on is debatable.

And I’m also dead tired of what this forum has become.

We just debate whether some aspect of warrior is OP or not, without reasoning.

I haven’t seen a discussion about new spvp builds since mace/shield + GS and then hambow were introduced.

This forum has been the first victim of those builds.

The second has been our pride in making the class work. First it made me fall in love with the class, and now strips me away from all the pride playing it.

Burst is the counter. Poison is a weaker counter.
The warrior class is not OP. It is just very prevalent and the bane of terribad players.

If here they fall they shall live on when ever you cry “For Ascalon!”

Fair suggestion for Healing Sig nerf

in Warrior

Posted by: Harper.4173

Harper.4173

Burst. Poison.
Terrible suggestion.
I’m really tired of seeing these types of threads from people with a l2p issue.

Reduce the passive by XX% and increase the active by 50+% and you’d fix Healing Signet. Alternatively, they could just move Adrenal Health. Swap it with building momentum or something.

The passive healing is the problem, but I’m not convinced it’s solely Healing Signet or HS + AH + Shout/Banner + Whatever else.

Perhaps if they made Adrenal Health a trait in a DPS oriented line instead of the defensive line things would work themselves out.

I’m just worried the class as a whole won’t work at all if the adjustments are too heavy handed as HS+AH are really the only things keeping the class competetive right now. If they’re changed, rather substantial improvements in other areas will probably be needed.

The whole point of HS is to give the warrior class a STRONG PASSIVE HEAL With a WEAK ACTIVE HEAL.

That’s why it was made this way. Why would you want it to be the other way around? So it could be similar but inferior to our active heals?

If here they fall they shall live on when ever you cry “For Ascalon!”

Fair suggestion for Healing Sig nerf

in Warrior

Posted by: Harper.4173

Harper.4173

Burst. Poison.
Terrible suggestion.
I’m really tired of seeing these types of threads from people with a l2p issue.

If here they fall they shall live on when ever you cry “For Ascalon!”

Does ANET have plans..

in Warrior

Posted by: Harper.4173

Harper.4173

Guardian, using food and buffs as the above warrior, gets 2134 healing power:
*Signet of Resolve: 262/s
*Virtue of Resolve: 265/s (affects allies)
*Regeneration: 397/s (affects allies)
*Writ of the Merciful: 134/s (affect allies, I already reduced by half for 50% uptime)

Already I’m beating Warriors in healing per second. Add in:

*Selfless Daring: 224/s minimum (1 dodge every 10s, also affects allies)
*Tome of Mercy heals
*Healing utility skill like Sanctuary or Merciful Intervention
*The possibility of rearranging traits to get AH or MF

Then guardians have ample access to protection and aegis, as well as blind.

The comparison isn’t even close for pure bunkering. In addition to that, almost all guardian heals affect allies while Warrior just has regen or shouts (not both). Regen may look fancy in a big zerg but you’re totally naive and self-absorbed if you think no one else is bringing regen and regen doesn’t stack intensity.

Exactly.

Also :

Warrior’s bunker is limited to just pure healing. Poison with condi spam and you will get destroyed. I think someone mentioned this, but the only reason warriors seem so OP at the moment is because all of their sustain is in a single skill, healing signet. Give them more access to boons such as protection and whatever then give the signet a nerf. And the ignorance is strong in this thread – Getting a regen of 1000+ literally sacrifices all damage. Banner healing is needed and im pretty sure you cannot hit 1000/sec purely with the signet. Ill say it again so newbies get it this through their thick heads, condi spam or a little dps pressure burst and warriors will fall.
To answer the OP:
- For hard damage in pve with casual wvw, pvp go warrior
- For the high end spvp, gvg, commanding wvw and etc go guardian. Guardians are without a doubt the better bunker

Please read these and understand before you start crying warrior OP!

If here they fall they shall live on when ever you cry “For Ascalon!”

Does ANET have plans..

in Warrior

Posted by: Harper.4173

Harper.4173

You make good points and I do not disagree with you. I am just frustrated by many personal experiences on my Necro where a warrior can literally retreat whenever he wants by GS 3 away from me, then GS 5 out of range. Both of these remove any roots or slows I may be tagging him with.

I do not expect the entire rebalancing of warrior GS or anything to be done really, but I am just tired of games where the tanky heavy armor class can outrun cloth and leather classes. It makes no sense at all to me.

Because he has traited to remove those. It isn’t free – the skills by themselves don’t do that.
Thieves can also stealth and escape, mesmers can blink, eles can do the same.

Necro is pretty decent at mobility but you can’t expect to be good at everything. A warrior that has a GS on cannot CC that much, so he’s trading that off for the mobility. Also if he’s running away you’ve won that fight. You’ve achieved what you wanted to achieve – if sPVP you’ve won the point, if WvW you’ve driven him off.

Victory =/= kill.

Sorry it took me a while to reply, but I had better things to do than to reply to someone who lost their credibility when they said Engineer’s turrets were tough to deal with. Anyways, here is a video I took of a PvP match where a naked Warrior (yes, NAKED Warrior), was still able to outlive my damage as a fully decked out thief. Apologies for how terrible the video quality is, and also don’t bother commenting about how I was just playing terrible. I had to scramble to get my phone to record it with, and then I had to play with one hand holding my phone up and on on my mouse, so I pretty much could only stand there. However the video does serve its purpose in that I am hitting the warrior multiple times for 2-4k, and not only is it BARELY doing a dent to his HP (don’t forget, he’s kittening NAKED), but he is actually able to regenerate most of the damage.

I’m not even going to bother addressing your video. Others have done that.
With this video you’ve proven that you don’t really deserve to be taken seriously and I will stop that now.
Good day.

If here they fall they shall live on when ever you cry “For Ascalon!”

[PVE]Does ArenaNet favors Greatswords?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Greatswords are awesome but like Peetee has stated they’re not the highest damaging weapon for any class.
I do realize that people feel pressured into using them and I do feel that some other weapons should be buffed ( for PVE) in order to make them more appealing.
Greatswords are fine as they are – but if other weapons were buffed in PVE maybe we’d see a lot more hammers and other things around.

If here they fall they shall live on when ever you cry “For Ascalon!”

Kick Wars

in Suggestions

Posted by: Harper.4173

Harper.4173

There’s a very easy way to circumvent all this trouble you’re having. ALWAYS be the instance owner. Nobody will kick you.

If here they fall they shall live on when ever you cry “For Ascalon!”

Argos Soft is back and better than ever!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

+1. Looks awesome!

If here they fall they shall live on when ever you cry “For Ascalon!”

Let`s speculate

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I personally would like to see :

New skills – more diverse skills and possibly even new weapons for the classes that already exist.

New weapon SKINS and new armor skins. Preferably bring back some of the GW1 skins that people love. And decent new ones ( looking with a stare of disappointment at you ascended armor)

Capes

Guild Halls and some form of GvG.

The return of elite areas – FOTM is a great start but I still want to see how UW and FOW look after 250 years. Those places were just TOO awesome to just leave out of the game. Same goes for Realm of Torment.

Rebuilding our Hall of Monuments. Was just there recently and I checked it out in both GW1 and GW2. It NEEDS a chance to be rebuilt do its older glory.

I expect ( and hope) that no level cap will be raised and no more vertical progression will come. I think we’ve all had enough of that with all the ascended.

New areas would be great – and I’m sure they’ll be coming. I miss the crystal deset and other areas in the Maguma wastes.

These are just a few things – i’ll edit and expand the list later!

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

There are two problems with HS, but neither of them are completely responsible for the current perception of warriors. The HS problems are-

1: too much sustain for too little specialization (and too little sustain when traiting for sustain) Fix it with a lower base of around 300 per second that scales to 400 with moderate healing power and a around 550 or so with a lot of healing power. This would allow for some better bunker/support builds, and force those builds to sacrifice something for it. It would also encourage more zerk type builds to use surge for less run and reset type brawling.

2: no incentive to use active. The base healing of active skill could use some attention, a small boost and perhaps grant regen for a few seconds to not totally eliminate the sustain? I would prefer it to clear condi more like mending though, and have mending reworked.

The larger problem most people have with warrior (and most don’t realize it) is the amount of sustain that was created when warriors lost their weakness to conditions. Not all warrior builds are condi clearing maniacs, but many of the meta builds have little problem keeping high stacks off. This should be reworked a little, not reduced back to the levels that kept warriors from being viable so long ago, but every class needs a weakness.

So you’re basically saying " bring warrior back to where he was a while eago when he was kept from being viable".
This is an actual quote " kept warriors from being viable". You basically just flat out stated you want this class kept in a non-viable place. Aka nerfed into the ground.

Why do you even post? That’s not something constructive.

The whole idea of HS is that it offers sustain without forcing you to spec too much into it. This is balanced because of the fact that apart from that passive sustain you get almost nothing ( healing signet active is very weak).
The things you want to change about the skill are exactly the things that were designed to be the trade-off. Good passive heal without giving you the ability to turn it into an OP heal if you spec into healing power AND forces you to trade your ability to counter heavy spikes against you because of the weak active.
It was designed right and it works like that.
I play HS warrior. Poison and spikes are my bane. And that’s exactly how it should be.
Why make it like mending and have mending reworked? The skill is fine on its on and as it is.

Also the fact that you want warriors to be made unviable because you dislike the class is just an expression of what the player base has become.
Malicious to the extreme.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

Healing signet is not the issue here. The skill is fine. It’s been talked over a million times.

I don’t want Healing Signet to be changed, but if anything needs to be changed at all I feel it is that. It is hugely debatable, and it should be debated Harper. 80% of the warriors I see in every aspect of the game are running Healing Signet and I personally run Healing Signet. All I’m saying is that if there is any issue with the warrior that needs a nerf, it’s Healing Signet, not mobility skills.

And all I’m saying is that warriors have taken enough of a nerf already. The skill is fine. Before HS was buffed warriors were a joke in PVP. Now we’re finally somewhat viable and because of it people want this to go.

If here they fall they shall live on when ever you cry “For Ascalon!”

My first forum post to all you Warriors

in Warrior

Posted by: Harper.4173

Harper.4173

So you want a class to be nerfed into the ground just because you don’t enjoy playing it in its competitive state.
Makes perfect sense.
“Ruin the game for everybody else because i’m not having fun please”.

What about the ones who enjoy the class for what it is?

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

Healing signet is not the issue here. The skill is fine. It’s been talked over a million times.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

Nobody care about roaming. Warrior is op in real fights and needs nerf and then i don’t have to play warrior anymore.

IF you don’t want to play a class don’t. Nobody is forcing you – but please stop asking for a nerf on a class just because you dislike it and feel forced to play it. You’re not even thinking things straight.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

Warrior survivability need some serious nerf. I don’t even wanna play warrior, but it’s so frigging OP that it’s stupid play anything else.

You’re not even trying at this point are you?
Please come back when you have something constructive or some arguments to support your ideas.

high survivability + highest mobility in game. One of these will eventually have to go. I’d rather have mobility nerfed.

high survivability if you SPEC FOR IT. Which leaves you with little damage.
High mobility if you use certain weapons – which leave you with no CC.
So you’re a fast walking ball of sustain and healing that can do exactly nothing.

Yeah, I can see that being so OP.

You people really don’t get what you’re saying – you’re just spamming the same thing over and over again.

The mobility is FINE since you can’t really do anything else with a troll GS+S/WH build other than troll around.
Any decent player will repel you. The only effective thing you can do is run around.

The amount of trolling going on in this subforum is insane. The trolls aren’t even trying to hide anymore. They’re just hateful and mad and are just pointing a finger and saying " nerf x because i can’t kill it".

In sPVP if a warrior runs YOU WIN THE POINT. You’ve won. You don’t need the kill.
in WvW if a warrior runs you’ve WON THE FIGHT. He’s driven off and your objective is safe.

Winning =/= killing. This is not a 1 vs 1 fight to the death.

@Burnfall I can’t tell if you’re being sarcastic or just plain uninformed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Rush swap with Burst skill

in Warrior

Posted by: Harper.4173

Harper.4173

Rush is fine. GS Burst skill needs a complete rework but Rush doesn’t need to be nerfed. If anything it needs to be FIXED so that it hits its target more often than 1/5 situations.

The whole idea that warrior mobility is insane and OP came after two things :

1) Warriors becoming popular for a variety of OTHER reasons – and people just being mad at this.
2) Warriors being in the spot light for a while because of hambow builds and people being angry that warriors went from free kill to an actual threat over the course of some patches.

So now – every aspect of warriors is under attack by " nerf this or that" type threads. Because bads will be bads.

Warriors went from garbage in PvP last year to top tier because of changes to their traits. Warrior dps has actually been nerfed be it from indirect methods (quickness going to 50%, the leg specialist trait getting a cooldown), nerfed by direct methods on damage of their weapon skills.

What they lost in damage was the ability to actually take some abuse and clear conditions on them while not losing a bunch of power in the process (the 25 trait minor in defense), which you’re going to be speccing 20 into the tree for Cleansing Ire and more than likely Dogged March and gaining the 15 minor Adrenal Health (gain hp/s based on adrenaline level).

If you play PvP be it sPvP (lets just ignore the public lobbies because every bad and mad is in them), tPvP, or hell even WvW Cleansing Ire is probably the most taken trait (not counting minors) out of every trait since it came out.

People look at warriors and say Healing Signet is a problem? It actually heals less if you’re poisoned than Adrenaline Surge at full adrenaline over a minute (2 uses of surge)

And let’s not forget the huge nerf we took when Berserker’s Power and Heightened Focus were both made Grandmaster Traits. People keep forgetting that warriors have been under a constant duress of nerfs. And still the bads ask for more.

The class is and ALWAYS will be popular. Why?

1.Because it LOOKS good – heavy armor is probably the best looking armor in the game – a game that focuses on looks. GS is probably the most used PVE weapon – and it happens to be the warrior’s strongest.

2.Because it feels great – it is easy and simple to pick up and play. No gimmick mechanics, no clones to learn how to pop, no attunements to understand.
As a warrior you do two things : Hit stuff ; hit some more.

3.Because it is useful – it brings unique utility to parties in the forms of banners – so will always be useful in a party ( even though you really only need 1 warrior).

That’s why warriors are popular. Because of all these things ON TOP of their pretty good performance in PVP right now.
In both PVP and PVE they’re not THE best but they do things well and will give you a good choice to play even with a little time and not a lot of experience.

They will always be popular no matter what the bads scream and what nerfs they demand.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

If you are losing to GS+Sw+Wh build – you are bad and this is L2P issue.
If you are cannot catch any other buld except GS+Sw+Wh – you are bad and this is L2P issue.
If you are losing to GS+Sw+Wh build in survival setup (PVT+lemongrass) – you are extremely bad and this is not even L2P issue anymore, just go to PvE.
/thread

This guy gets it.

Naphack – the build you run as you’ve stated yourself severely hampers your ability to engage in 1 v 1s. I’ve played the same thing and honestly you trade a lot off for all that mobility.

Successfully driving a warrior off is still a relevant issue – if driven off he cannot do what he intends to do.
I don’t really see how a skill that has been in the game SINCE LAUNCH has become a major game breaking issue in recent weeks. It isn’t the skill itself – it’s the people that have learned they can QQ about everything and anything they don’t like and eventually see it nerfed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Rush swap with Burst skill

in Warrior

Posted by: Harper.4173

Harper.4173

Rush is fine. GS Burst skill needs a complete rework but Rush doesn’t need to be nerfed. If anything it needs to be FIXED so that it hits its target more often than 1/5 situations.

The whole idea that warrior mobility is insane and OP came after two things :

1) Warriors becoming popular for a variety of OTHER reasons – and people just being mad at this.
2) Warriors being in the spot light for a while because of hambow builds and people being angry that warriors went from free kill to an actual threat over the course of some patches.

So now – every aspect of warriors is under attack by " nerf this or that" type threads. Because bads will be bads.

If here they fall they shall live on when ever you cry “For Ascalon!”

CDI- Character Progression-Horizontal

in CDI

Posted by: Harper.4173

Harper.4173

In order for this game’s horizontal progression to really take off what’s needed is a wider variety of unique skins.
Rare skins – that aren’t insanely hard to obtain but can’t be bought off the TP. The kind of thing you can work for – put effort into making – and know that once you’ve done it it will count for something.
Right now there’s a real lack of new armor and weapon skins in the game that are obtainable through hard work and not the TP.

The only such set of weapons are the fractal ones ( but here the method of obtaining them is very broken) – apart from that you can pretty much BUY anything. So it won’t give you any sort of bragging rights apart from " This guy can farm" or " he plays the TP well"

I think the idea i’m proposing was originally what legendaries were supposed to be – but somewhere along the way they wanted to integrate them into the economy so what should have been a journey of exploration, great feats and legend – turned out into a shopping list off the tp with a little world exploration thrown in the mix ( The only decent and acceptable parts of legendary making are the gifts of x dungeon and world explore).

This sort of idea is too good to be left out of the game – so please – give us something to WORK towards.

New skins would be great as well – or the ability to further customize existing skins with effects or new dye patterns that would be unlocked by doing various things.

Also – I hope to see more horizontal progression and less vertical – we’ve had enough gear grinding. The cost of an ascended set is insanely high – and with PVE and PVP balance being intertwined you can never truly invest in a set and be satisfied since there’s always the possibility of some patch coming and destroying your build, and boom – 300 gold down the drain.

If here they fall they shall live on when ever you cry “For Ascalon!”

Ranged weapons seem to suck in this game

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Putting yourself in melee range increases your risk, so you get more effective in exchange.

You would be correct in most games.

Except in GW2 your above statement is not even close to correct.

Between dodges and melee weapon skills and builds – melee is at no greater risk then range in 99.9% of all situations.

Melee has access to more survivability traits and skill then ranged. So there is absolutely no greater risk for them.

Keep in mind we are speaking from a pve perspective.

Viable ranged combat does not exist in this game.

GW2 is nothing more then wack a mole melee fest in pve.

Sad but true.

Please go melee the statue of Dwayna during the temple event and get back to me. Or start going melee vs the Legendary Shaman in FOTM. Good luck!

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

You people do realize that I’ve had plenty of eles disengage from combat – and I was playing GS/ LB Warrior. Because you don’t have the CC needed to keep them in place.

Also – Warrior took a big nerf (Hambow build got wrecked) but it seems there’s a lot of inertia to all this " nerf omg " posts.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

@urieldhynne

Your lack of understanding is so great it’s just amazing.
Warriors are NOT tanks. If anything in this game is a tank then that is a GUARDIAN. Warriors are a hard hitting class that can TAKE PUNISHMENT. But it is not a tank- nor was it designed to be one – hence it was given HIGH MOBILITY with LITTLE OR NO MEANS FOR EFFECTIVE PROTECTION. No Protection, No high vigor, no reflects, and almost no blocks.

The ability to disengage is NOT a problem. As i’ve explained before there’s more to a fight than killing your opponent. But you seem to need to grow up a bit more to understand strategy. The whole concept that you’ve won ONLY if you have killed your opponent is flawed.

You say you are against " out of combat mechanic " for every class BUT you just made it seem that you’re alright with other classes being able to do it – just not warriors. You are biased and it shows through.
If you can’t get kills – you have nobody to be mad at but yourself. If a player can disengage from a fight he is losing he has every right to – and should do it. He who fights and runs away lives to fight another day.

You want to fight, lose and die? Be my guest – but don’t go around suggesting class changes based on the fact that something in the game is just annoying to you.
The amount of rage in your post makes it clear that this has nothing to do with warrior mobility and a lot more to do with your QQ regarding your inability to kills said class. Even if you have defeated them and they are forced to retreat.

Also – if your tank warrior is harder to kill than your tank guardian – then you’re a terrible guardian. Ask any decent guardian player.

Regarding the GS mechanics and frustration – the only frustrated person here is you – and what frustrates you is your own inability to play the game right.

Keep raging.

If here they fall they shall live on when ever you cry “For Ascalon!”

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

No matter how you look at it the Dredge fractal is the most hated fractal. Period.
I personally would like it permanently gone – even if it could be fixed, changed, shortened – the state it puts me in every time it starts will never go away.
I hate that fractal wholeheartedly.

Cliffside is fine. If you have a good party you can do it fast.
Had a run today – did Cliffside in around 10-15 minutes. At level 49- so it is doable.

Dredge needs to shortened or just taken out. I’m sure nobody would mind.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

After playing a ranger since launch until like 2 weeks ago and rerolling warrior; warriors really don’t have much to complain about. They have better overall mobility, better damage, have a mechanic that actually responds to player use, better condition removal, better passive support, better health, better armor… there really is no reason to play a ranger if you want results; about the only reason to play a ranger is for the aesthetics (As weak as it is in any real scenario, I still prefer the ranger longbow over the warrior ranged weapons).

Also, the warrior sword can do like way more damage than pretty much any of the ranger weapons (even on a good day for the pet). You can stack bleeds, cripples, have mobility and can dish out raw damage at a pace that makes rangers cry in envy (well they cry in envy at everything any halfway decent warrior can do). Throw a shield in the offhand and you have a better damaging more reliable version of the ranger GS (even with the mobility difference).

Sure you can dodge like crazy with the ranger sword, but in a game where stacks of conditions and raw damage are easily spammed it really doesn’t help them for long.

I mean even taking a look at comparable condition removal traits/skills:

Warrior – Cleansing Ire

  • 20 points
  • no hard cool down
  • removes up to three conditions
  • Player control on when it’s used

Ranger – Empathic Bond

  • 30 points
  • kills your pet and only works while pets are alive (think of it as if your adrenaline was on cool down for like 48-60 seconds just for using Cleansing Ire)
  • hard cool down of 10 seconds
  • procs 1 time every 10 seconds (then a 10 second cool down, even if it removed zero conditions); random, hope for the best, heart of the cards guide me, may the force be with you, gg.

They aren’t meant to be equal, but there is clearly a difference in balance once you start playing around and comparing skills that have parallels such as these two; pets don’t reliably survive very well in many key situations while warriors have precise control over and don’t have to worry about losing out and 40% of their damage and potential utility just to cleanse conditions.

I’ll stop here though, seeing as I started playing a warrior to get away from the rangers’ issues in the first place… If I wanted to still be concerned about the imbalances of the ranger I wouldn’t be in the warrior forum.

Cleansing Ire requires adrenaline – and it requires your adrenaline burst skill to hit. Just saying.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

Warrior mobility is ok except GS#5, pretty op. 1200 range without target combined with GS#3 (same weapon)?

Make GS#5 target only and 600/900 range, that is enough to use as gap closer, and stop using it for a “Free Out of combat” mechanic, because, GS#5 (1200) GS#3 (450) and sword#2 (600) if you run 1h sword, yes, pretty op 2250 range in 3 leaps without need a target…. pretty op.

If you run that you’ll be literally USELESS in combat since you have no CC and no means of holding your opponent in place to engage him.
You can ONLY run away with that spec. Why would anyone do it except to troll ? And if he’s trolling -why would it matter?

WvW is about coordinated attacks – if an opponent is running then you are winning.
sPVP is about holding points – if an opponent is running – then you are winning.

I’m going to say it again. VICTORY =/= KILL.

No CC? you have a LOT of cripples with that 2 weapon, the only issue is 1h sword is better for conditions, play a guardian and tellme about “no CC to keep them in combat”

With GS#5 (target needed) and a little less range you have still a great gap closer, the same CC, but you lose the “free out of combat” so, why you complain?

GS warrior have the same “free out of combat” as light armor classes but a lot tanky, with a lot of damage and CC. That is fair?

Yes to “gap closer”
No to “free out of combat”

You don’t even understand what CC is. And one cripple skill does not a CC-effective weapon make.
You lack basic understanding of GS skills. If you are crippled you can still walk away OR dodge. 100b ( the main source of GS Damage ) roots a warrior in place. Even crippled you can easily escape it leaving him swinging at air.

Warriors were always intended to be a mobile class. It’s right there in the warrior description on gw2.com. Go read that.
GS was always designed to be a weapon that allowed great mobility and great damage but with almost no cc or support options.

Rangers, engis, mesmers, eles – all of them can disengage from fights easily.
Guardians can’t – but they have access to protection, reflects, retal, blocks – which mean that they’re not crippled by this issue so much.

When the classes were designed a more defensive – low mobility class was created – the guardian – and a more offensive high mobility one – warrior.

Please stop trying to nerf EVERY good thing about the warrior into the ground.

Mobility ? Kill it.
Condi removal? Kill it.
Healing Signet ? Oh lord please kill it.
CC Hammer / Longbow? Already died.

Why not just realize that if a warrior resets a fight you have WON That fight.
I consider myself victorious every time a mesmer stealths and blinks away, each time a thief stealths and runs away, etc.
But no – you want a free kill because? Because there’s nobody to stop you from posting deluded notions and unfair claims on the forums.

If here they fall they shall live on when ever you cry “For Ascalon!”

Heavy T3 Cultural - new clipping issue.

in Human

Posted by: Harper.4173

Harper.4173

This is a warning to all those who might want to invest into T3 Human Cultural Armor for a male character.
A new clip issue has appeared ( I haven’t noticed it before december 18 and as you’ll see in the attacked screenshot it isn’t something that could have just slipped by considering how big and obvious it is.

It always happens when you run – and it is fairly new. Up until the 18th i’ve never encountered it before. Others have confirmed they have it too and both I can see it on my char and so can other players.

So – be informed – it is out there – if there’s a fix on the way or not I don’t know. There’s a post I made in the bug section ( https://forum-en.gw2archive.eu/forum/support/bugs/Clipping-issue-Humal-T3-Cult-Twilight/first#post3396022 ). This happens with all Greatswords – but is MOST visible on a Twilight.

Hope it will be fixed.

Attachments:

If here they fall they shall live on when ever you cry “For Ascalon!”

Arah Heavy Leggings

in Bugs: Game, Forum, Website

Posted by: Harper.4173

Harper.4173

I think a lot more issues have appeared for human males lately. See my post here :
https://forum-en.gw2archive.eu/forum/support/bugs/Clipping-issue-Humal-T3-Cult-Twilight/first#post3396022

I would also like a fix or to know what is going on.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

Warrior mobility is ok except GS#5, pretty op. 1200 range without target combined with GS#3 (same weapon)?

Make GS#5 target only and 600/900 range, that is enough to use as gap closer, and stop using it for a “Free Out of combat” mechanic, because, GS#5 (1200) GS#3 (450) and sword#2 (600) if you run 1h sword, yes, pretty op 2250 range in 3 leaps without need a target…. pretty op.

If you run that you’ll be literally USELESS in combat since you have no CC and no means of holding your opponent in place to engage him.
You can ONLY run away with that spec. Why would anyone do it except to troll ? And if he’s trolling -why would it matter?

WvW is about coordinated attacks – if an opponent is running then you are winning.
sPVP is about holding points – if an opponent is running – then you are winning.

I’m going to say it again. VICTORY =/= KILL.

If here they fall they shall live on when ever you cry “For Ascalon!”

Run animation change? Weird clipping.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I did. The problem I don’t understand is why is this appearing in the game now? It wasn’t here a week ago. What gives?

If here they fall they shall live on when ever you cry “For Ascalon!”

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Harper.4173

Harper.4173

Race: Human
Gender: Male
Class: Warrior

T3 Cultural armor has a new clip issue – it now clips with any sword on the back while the character is moving ( running) . Very easy to spot with Twilight equipped since the white cloth part can easily be seen going through and over twilight’s black blade.

Hoping for a fix – this is a NEW clip issue – wasn’t here a week ago.

Attachments:

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf mobility

in Warrior

Posted by: Harper.4173

Harper.4173

Having no damage for mobility seems fine with me. He’s using one weapon slot for it. Please troll somewhere else.

If here they fall they shall live on when ever you cry “For Ascalon!”

Psst! Hey you... let's get horizontal.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

GW1 Armor sets + New armor sets. Maybe some that actually look decent

If here they fall they shall live on when ever you cry “For Ascalon!”

Run animation change? Weird clipping.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Nobody?
I’m pretty sure some other people should be getting this.

If here they fall they shall live on when ever you cry “For Ascalon!”

Clipping issue? Humal T3 Cult + Twilight!

in Bugs: Game, Forum, Website

Posted by: Harper.4173

Harper.4173

Get in line?
This issue was not here until yesterday. It was fine for over a year of this game being out. How did it get in the game and why? That’s what i want to know?!

If here they fall they shall live on when ever you cry “For Ascalon!”

Does ANET have plans..

in Warrior

Posted by: Harper.4173

Harper.4173

You make good points and I do not disagree with you. I am just frustrated by many personal experiences on my Necro where a warrior can literally retreat whenever he wants by GS 3 away from me, then GS 5 out of range. Both of these remove any roots or slows I may be tagging him with.

I do not expect the entire rebalancing of warrior GS or anything to be done really, but I am just tired of games where the tanky heavy armor class can outrun cloth and leather classes. It makes no sense at all to me.

Because he has traited to remove those. It isn’t free – the skills by themselves don’t do that.
Thieves can also stealth and escape, mesmers can blink, eles can do the same.

Necro is pretty decent at mobility but you can’t expect to be good at everything. A warrior that has a GS on cannot CC that much, so he’s trading that off for the mobility. Also if he’s running away you’ve won that fight. You’ve achieved what you wanted to achieve – if sPVP you’ve won the point, if WvW you’ve driven him off.

Victory =/= kill.

If here they fall they shall live on when ever you cry “For Ascalon!”

Run animation change? Weird clipping.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

So here’s the issue – there’s a new clipping situation between the cultural human t3 heavy armor and any sort of GS on your back if you’re a male human with t3 heavy cultural.

Anyone else getting this ? Any idea when it started?
Personally the first time i noticed it was yesterday – and i doubt i’ve missed it before since i’ve been running with the same set-up for at least 5 months now ( am very used to it visually ) and any issue like this would have been extremely easy to spot.
Especially since the white cloth clips HORRIBLY over Twilight’s black blade.

Made a post about in the bugs forum ( https://forum-en.gw2archive.eu/forum/support/bugs/Clipping-issue-Humal-T3-Cult-Twilight/first#post3395509) – but hardly anyone looks there so I’m asking – when did this start ( although I think it was just recently) and what happened?
Can it be fixed/ changed back? It is SUPER annoying.

If here they fall they shall live on when ever you cry “For Ascalon!”