Showing Posts For Harper.4173:

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

So – last time I posted this thread was on page 3. We are now on page 8. Could they really not have noticed it all this time?

If here they fall they shall live on when ever you cry “For Ascalon!”

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

You know what would be nice? An official response on this matter.
Someone coming in and saying " yes we understand that cultural armor was supposed to be unique to each race and only available to that race – but we changed that because…"
That would be neat.

I’m cool buying it with gems and that too, but it should have stayed exclusive and non-gemmed.

I mean what if I can just go to the store and buy Arah armor with pocket change? People that ran the dungeon for it would be pretty mad I bet.

I couldn’t care less, to be honest. But maybe it’s just me.

Some things I wouldn’t mind, but I would be kitten ed if my five years in gw1 were undermined by them putting heritage armor and things up in the gemstore.

Don’t give them any ideas.

Next update : Buy those pesky GW1-related titles that you never got your hands on – only 500 gems.

If here they fall they shall live on when ever you cry “For Ascalon!”

Thaumanova Spoilers

in Fractured

Posted by: Harper.4173

Harper.4173

Except the Evon fractal took place LONG before Scarlet – the pale tree and even sylvari existed. So – we’re pretty sure the other fractal would have been Scarlet free.

If here they fall they shall live on when ever you cry “For Ascalon!”

Thaumanova Spoilers

in Fractured

Posted by: Harper.4173

Harper.4173

Serves all of you who voted for Kiel right. At least with the other fractal there was no way they could have introduced Scarlet into it.

C’est la vie.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The whole point of cultural armor was that it was supposed to be unique – locked to a certain race.
If you’re going to re-skin and sell it – you’re ruining the whole point – might as well give us all of it so we can mix and match at will. Since it’ll probably happen anyway.

It is really sad – Cultural armor felt like something unique and important – related to the choices you made ( mind you – one of the few elements of this nature in the game) and now I can see the start of a slope that will eventually ruin this.

I get it that a profit has to be made – I get it that you need to sell skins – but for the love of all that’s good and nice – just make some new ones OR even better – bring back some GW1 skins ( we all know there’s been a million threads about that).Put some effort into it don’t just reskin other armor – and cultural armor at that.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Trinity = Forced routine

No Trinity = Skill-Based

Fixed.

Please, explain me how a dps role in a trinity setup attacking and using some self-defenses is a forced routine, while a dps role in a one-role-only setup (GW2) attacking and using some self-defenses while mindlessly stacking within fire fields is skill-based.

He doesn’t have to – I will.

In a trinity system each role – tank dps or healer does ONE thing.
A tank has to hold aggro – he doesn’t care about keeping himself alive ( not his job) nor does he care what damage he outputs ( again not his job).

Each of these roles only care about their little part of the fight and ignore the others.
GW2 – different story – you have to keep yourself alive ( dodges and heals + blocks and evades) and keep your DPS up ( proper weapon rotation) AND support your group in order to keep effectiveness up at 100% ( Blocks, buff stacking, stealth etc).
You need to do ALL three of these in order to be considered a good player.
If you’re doing just two – you might be decent.
If you’re doing just one – people won’t want you.
So yes – it is more skill based because now you have to work on multiple angles not just one.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

People should learn to play the game and build their characters not to achieve the best result, but simply for fun.

Some people have fun playing for the best result. That’s literally the only fun part in this game for me and others.

The problem is not a lack of the trinity; the problem is a lack of meaningful combat roles. When humans organize themselves in groups to meet an objective, roles are always the first issue sorted out, and I don’t care whether it’s a scavenger hunt, war, sports, or brain surgery. Humans always organize around roles. It is both more effective in terms of completing the task at hand and more personally satisfying knowing that each participant is a necessary component of success. The absence of meaningful combat roles is a problem in GW2 because it doesn’t model human behavior and that’s why threads on the topic will never end until there is a sense of meaningful roles.

Except you have roles.
You have offensive roles and support roles.

I qualified it by ‘meaningful’ combat roles. The only role truly meaningful in the game is DPS. And, you can know that from the current berserker dungeon meta which includes only one possible utility slot, not even support per se, but certain utilities that speed up the DPSing down of the boss or provide a general utility. The game is clearly about DPS, DPS, and DPS.

I will admit that certain roles (like anchor guardian) tried to emerge early on because, well, roles are what humans do, but the current meta centers around the highest possible DPS. Contrast that to the trinity, which I don’t necessarily support in that form, which has 3 clearly defined roles without which success is largely impossible. The trinity at least meets the reality test of IRL human needs and behavior.

Except you need support roles to do any sort of serious high-end content ( see fractals) and you can’t dps your way to the top of the new LS tower – some examples.

Another role could easily pop up – control – if Anet would kindly fix the horrid idea that is Defiant on bosses.
Currently you have DPS and Support. No control – because you can’t do it.
In sPVP you have a lot more " meaningful " combat roles because there’s no such thing as defiant.

If here they fall they shall live on when ever you cry “For Ascalon!”

Never gonna farm enough gold

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

You can make it easily in 7 months maybe? Why the rush?

The game launched in August 2012 – by may 2013 i had my Legendary – and i didn’t farm particularly for it. Play the game – get money – get sword.
Also if you’re buying and not crafting it you’re doing something wrong.

If here they fall they shall live on when ever you cry “For Ascalon!”

Holy Trinity

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

People should learn to play the game and build their characters not to achieve the best result, but simply for fun.

Some people have fun playing for the best result. That’s literally the only fun part in this game for me and others.

The problem is not a lack of the trinity; the problem is a lack of meaningful combat roles. When humans organize themselves in groups to meet an objective, roles are always the first issue sorted out, and I don’t care whether it’s a scavenger hunt, war, sports, or brain surgery. Humans always organize around roles. It is both more effective in terms of completing the task at hand and more personally satisfying knowing that each participant is a necessary component of success. The absence of meaningful combat roles is a problem in GW2 because it doesn’t model human behavior and that’s why threads on the topic will never end until there is a sense of meaningful roles.

Except you have roles.
You have offensive roles and support roles.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Holy Trinity

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Well, look at it this way. Because GW2 has no trinity, the ONLY via me build in PVE is berserker. I don’t know about you, but I don’t like being forced to play berserker in PVE. Also, having no trinity has basically made balancing classes impossible. Tanks are supposed to have tanks skills, and healers are supposed to have healing skills. Now, every time someone wants to change their build, there is only one best build at a time. No other builds can be equal to or greater than the most viable build.

Guild wars 2 is fundamentally flawed because of this.

People like him give this game bad credit.
Nobody is forced to do anything they don’t feel like. Nobody is forcing anybody into full zerker. I’ve yet to find one party on the LFG tool that made me ping my gear.
Trinity doesn’t mean better balance – look at other trinity based games.
Even if you had a trinity there would still only be ONE best build for that particular role. The statement about no build being equal or greater than the most viable one is universally valid – with or without a trinity.

There’s a few Ex-WOW players around the forums OP, and they’re very vocal about how much they’d like GW2 to turn into the next WOW – with a non-dodge oriented combat – defined trinity roles and so on and so forth.
What they’re saying is " GW2 is so flawed – do what we say to improve it ". What they mean is " Give us WOW with better graphics".

If here they fall they shall live on when ever you cry “For Ascalon!”

Farmers: what should be done.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Greetings forumians!

Today I introduce to you…. the magical show of squeaking quaggans and floating imp- asuras! Now that I’m sure you are reading: here’s what I think could prevent all the farming, grinding etc.

1. Fix prices for every item.

2. Make everything as rewarding as the best farm.

3. Make gold accountbound.

Worst idea ever.
And I’ve seen a few terrible ideas on these forums in my days.

First off – you’re killing – completely killing a part of the game – the TP and economic aspects.

Yes – a farmer will earn more than your average player BUT he pays a price for that. If you think killing the same champion 200 times/ day every day is fun – guess again.
The average player is getting MORE ENJOYMENT out of his game time while the average farmer is getting MORE GOLD. It’s a simple trade-off really and it’s only fair.

You can have a very engaging day playing WvW – or you can have a very boring day farming champs ( or as the case was not long ago – doing COF P1 until your eyes melted).

Regarding communism – it’s pretty clear you guys have only experienced it on a theoretical level.
In reality communism is a terrible construction – an artificial system that FORCES equality where equality has no place being.

Human beings are not born equal – biologically some are better than others – from any point of view. Some are naturally more competent at some things and some are naturally more competent at others. Some are just incompetent at most things – that’s the genetic lottery.
Through nurture human beings become even more different – those who think a communist system based on equality can ever work are deluded.

You’ll never be able to deal with the restlessness of those who can do a lot more and are being held back by the others and the rules nor will you be able to deal with the ever increasing number of lazy individuals that aren’t bothering to contribute anymore because weather they do it or not – the end result for them is pretty much the same.

That’s what brought down communism – the fact that more and more people realized there was no point in struggling or working hard – that in the end the system had a " hard cap " for what you could obtain and you only needed a minimum amount of effort to reach that cap. After that everything you did became superfluous and people stopped bothering.
Either that – or became corrupt trying to acquire more than the system would allow for through normal means.

That’s what brought the communist system down. It is a flawed ideology that does not account for human nature – which is self centered, individualistic and selfish.

If here they fall they shall live on when ever you cry “For Ascalon!”

2700gold , You're kidding bro?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Yea 2500g is ok but 2700g is not ok . Why keep rising it ? It’s ridiculous , its going to be 4000g in a month then .

Their weapons – their price.
Make your own – or buy it. But if you buy it you’ll have to accept their prices.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Harper.4173

Harper.4173

By instilling a leaderboard and competition in fractals and tying better higher end rewards to more difficult fractal levels I am concerned about certain professions becoming omitted from fractal progression (such as thief and especially ranger).

Edited for clarity

So when you post looking for group as a ranger for a 38 or 48 run, you wouldn’t mind having 2 more rangers and 2 necros joining?
I know I would, that’s why I don’t bring mine to fractals.

Rangers and thieves in fractals happen to suck most times, but the difference is that a well played thief is great while a well played ranger is still subpar.

Rangers are rather bad in FoTM and high end PVE. Same with Necros.
The reason I personally look to avoid these classes in PVE or FOTM is because of the people playing them.
If you’re doing FOTM 48 on a ranger – which is a pretty poor FOTM class – then you’re doing things wrong on a conceptual level. You’re giving yourself a disadvantage from the start – and you’re not the type of player I want.
That’s why I personally choose to stay away from certain types of players. They’re not efficient and not min/maxers – and in the end they end up eating away my time.

If here they fall they shall live on when ever you cry “For Ascalon!”

Suggestion for healing signet

in Warrior

Posted by: Harper.4173

Harper.4173

HS is fine. There’s a reason it was made into what it is now. Warriors require PASSIVE sustain.
It is easily countered by poison and carefully planned spikes. Please – instead of going QQ on the forums try to actually get better at the game.

I would have made a longer post but Ultrajoe beat me to it. Bravo.

If here they fall they shall live on when ever you cry “For Ascalon!”

GW2 & eSports

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This game could easily be made into an e-sport. It has the potential.

The only thing that should be changed is that WvW, PVE and PVP should be balanced differently.

Yes – each of these should have its own variation of skills and numbers – so that each could be well polished and fine-tuned.
The way it is now – with universal balance – you fix one thing and break another. Or more.

It’s just silly and I DO NOT understand why they do it like this.
They have FAR fewer skills than GW1. And GW1 was balanced separately for PVE and PVP.
What gives?

If here they fall they shall live on when ever you cry “For Ascalon!”

Very Disappointed, Account Bound Disaster

in Fractured

Posted by: Harper.4173

Harper.4173

The problem here is not the reset to 30 – that’s infuriating but manageable.
ONE reward chest / day is the terrible thing.

The fun part of fractals was that if I wanted to do more runs / day I could. And I’d get a reward chest for each of those runs : 28, 38, 48. Now – it encourages me to do ONE run and then go do something else.
Why?
What if I want more fractal stuff? This doesn’t make sense.

If here they fall they shall live on when ever you cry “For Ascalon!”

December 10th Warrior Changes

in Warrior

Posted by: Harper.4173

Harper.4173

The main problem is this :

Warriors are very popular + Warriors became flavor of the month = lots of warriors running around in WvW and sPVP.
So that’s what the bad players and whiners whined about.
Mesmers and engies are very rare – people rarely complain about them because you don’t com across them so often.

And this nerf came because of a 20/80school of thought. 20% to try to balance things because they might have thought warriors are op.
80% to silence all the " warriors are so OP " threads that were cluttering the forum. Because if people all scream the same thing on the forums it will be nerfed.

Nah.
If Anet nerfed stuff just to shut down terribads crying they would have nerfed healing signet.
They just nerf things that need to be nerfed, else we’d be calling them Blizzard.

They do have a point that doing high damage with skills that already do high control is not ok.
CC weapons should not be super-damage weapons as well.

I love how they said “we’re fine with warriors doing massive damage and having sustainability” btw.
Way to shut down all the complainers.

Because warriors have no gimmick class ability like stealth or reflects or clones or god knows what.

If here they fall they shall live on when ever you cry “For Ascalon!”

New Greatsword skills (Your opinion pls :-)

in Warrior

Posted by: Harper.4173

Harper.4173

F1 needs to be improved or changed. Rush needs to be fixed. Everything else is fine.

If here they fall they shall live on when ever you cry “For Ascalon!”

December 10th Warrior Changes

in Warrior

Posted by: Harper.4173

Harper.4173

The main problem is this :

Warriors are very popular + Warriors became flavor of the month = lots of warriors running around in WvW and sPVP.
So that’s what the bad players and whiners whined about.
Mesmers and engies are very rare – people rarely complain about them because you don’t com across them so often.

And this nerf came because of a 20/80school of thought. 20% to try to balance things because they might have thought warriors are op.
80% to silence all the " warriors are so OP " threads that were cluttering the forum. Because if people all scream the same thing on the forums it will be nerfed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Any plans to revisit teqautl, again?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Did it once – got most of the achievements – still have 3 left – there’s just no reason to go through all the hassle of doing him.

I wonder – do people still do it? And if yes – Why?

If here they fall they shall live on when ever you cry “For Ascalon!”

Whatever happens with the train..

in Suggestions

Posted by: Harper.4173

Harper.4173

Champ farming is fine. The nerf was not necessary. Play what you want and do what you like.

If here they fall they shall live on when ever you cry “For Ascalon!”

Excited for the Dec 10th patch

in Warrior

Posted by: Harper.4173

Harper.4173

The signet won’t be touched by the nerf. Just saying.

If here they fall they shall live on when ever you cry “For Ascalon!”

Arguments in favor of healing signet?

in Warrior

Posted by: Harper.4173

Harper.4173

405 + 360/3 + ~1800 × 2 Heal from Shouts every 20s = 715 hps.

With healing surge: 9895/30 + 360/3 + 1800×2 every 20s = 639 hps.
Only 76hps less than your build. Tell me about how 76 less hps would suddendly make you weaker.

Let alone that Surge can heal way more than Signet if poison is in the scheme.
Assuming you only Surge after removing poison, Healing signet comes off underpowered already.
If healing signet was to heal 329hps like surge, this complain would not change, proof being that math is not a problem here, but probably just paranoia in that people see “regen” as a better heal than burst heals, when in fact it is not.

This thread is mathematically a pointless complaint.

Exactly.

People seem to not understand where war was before HS was buffed. There’s a reason this skill was buffed. There’s a reason the december 10th nerf doesn’t include it.
Warriors need this skill to remain viable.

If here they fall they shall live on when ever you cry “For Ascalon!”

Ranged weapons seem to suck in this game

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The idea that melee is in more danger is a popular perception, but I have rarely found it to be true, both because fight mechanics in most MMO boss fights try to even out danger and because melee also inevitably get additional defenses to mitigate damage. Sure, there are particular fights here and there which favor ranged, but there are also fights which favor or even require melee.

There is even less of an excuse to favor melee in this game because of weapon swapping allowing every profession (except elementalist) to switch between melee and ranged fighting mid-battle.

Melee is always more dangerous since the vast majority of bosses are melee in nature. The vast majority of one-hit-KO attacks are melee.
Being in melee range means you have less time to dodge. These are not preconceptions – they are facts.

You’re thinking melee has no risk because any good player has figured out hot to dodge things properly in this game. That isn’t a surprise – it’s been out for a year now. Good players will be good – bad players will be bad.

If here they fall they shall live on when ever you cry “For Ascalon!”

Ranged weapons seem to suck in this game

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The isn’t isn’t ranged weapons. The issue is survivability.

In most games, melee weapons do more damage, because in most games, melee is more dangerous. In this game with dodges and invulnerability and blocks, people are in less danger meleeing, particularly with the other advantages you’ve listed. I mean if you go down and four people are rezzing you, you’re up in a second.

So the logic that works in other games, melee doing more damage, doesn’t really work in this game.

Sometimes I think the solution is to make ranged and melee do the same kinds of damage, but I still don’t think that would stop people from stacking.

What Anet really needs is some kind of anti-stacking solution.

Unless the risk of melee is sufficiently greater ranged weapons should be brought up to melee damage, or melee damage should be reduced to ranged damage.

Another opinion of mine that I assume won’t be universally popular. lol

It’s not about not being universally popular. It is about making no sense and being completely useless as a suggestion.
Why even have melee/ range if you have the same damage for both of them?
WHY would anyone melee ever again ?

You need to differentiate between constructive ideas and just weird things that pop into your head and you feel might be worth putting on the forum.

If here they fall they shall live on when ever you cry “For Ascalon!”

Overall, has Warrior changed for better

in Warrior

Posted by: Harper.4173

Harper.4173

How was GS nerfed?

If here they fall they shall live on when ever you cry “For Ascalon!”

[Merged]1year post launch. How Anet feel on Trinity?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

What we need is simply the ability to tank and heal better. Instead of the Damage/Dodge mechanic that exists now.

No. That’s what a very small portion of the playerbase feel they need. This is not that game that you’re thinking about.

If here they fall they shall live on when ever you cry “For Ascalon!”

Ever stop and think Zerker was intended (PvE)

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I personally think the zerker set up is bad because it makes build variety shallow. If you look at speed clear builds they usually focus on might and vulnerability stacking, unique class buffs (ranger’s Spotter for 170 precision, warrior’s Empower Allies for 170 power) and flat DPS increase traits (15% more damage when adrenaline is full, 10% more damage when flanking the target, 10% more damage when endurance is full, 10% damage from Frost Spirit, 15% more crit damage from warrior’s banner). The only thing that begins to matter is DPS.

Then you see videos like this:
https://www.youtube.com/watch?v=mGJylZBKmos

That’s a level 80 dungeon. That ranger is using a glass build. That is a boss encounter that has a unique mechanic that is intended to give unique gameplay (rather than just DPS you are supposed to shoot the lasers and usually that means having to jump back up mid fight because the shield recharges). The doesn’t use his evasion skills on the weapon (sword 2 and 3), he doesn’t dodge once, he doesn’t reposition his character and he doesn’t even go down. Guild Wars 2 is a game built around active combat. You aren’t supposed to stand in one place, yet that’s exactly what is happening thanks to the zerker meta. Conversely other builds are working much harder and utilising the full breadth of the game’s combat mechanics to complete content because they can’t auto attack in melee range to a win in less than 30 seconds. The most efficient builds for most content are so efficient, they make the content easier.

It’s two problems.

  1. …but there is no gear that hands out condition duration like you can get crit damage). The game is very lopsided in favour of berserker builds…

precisely this^.

Except that in 90% of other situations if you are unable to dodge and get out of harm’s way as a zerker you are dead.
That’s why the stereotypical zerker floor war appeared.

If here they fall they shall live on when ever you cry “For Ascalon!”

22095:Cannot purchase gems - again

in Account & Technical Support

Posted by: Harper.4173

Harper.4173

Has been fixed. Thanks!

If here they fall they shall live on when ever you cry “For Ascalon!”

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Harper.4173

Harper.4173

  1. - could really use those gems. Ty.
If here they fall they shall live on when ever you cry “For Ascalon!”

22095:Cannot purchase gems - again

in Account & Technical Support

Posted by: Harper.4173

Harper.4173

It’s been 5 days since i made this ticket – somebody got back to me and said it would be resolved and that someone else would be in touch. Nobody has written any emails since.
I would really like this to get resolved – I’ve got some gems to buy and an armor set to get.

I replied to the initial support email asking about any progress 2 days ago and go no reply.

Anyone know what’s going on?

If here they fall they shall live on when ever you cry “For Ascalon!”

Anet: Please revamp Arcing Slice

in Warrior

Posted by: Harper.4173

Harper.4173

You land it by using positioning – forcing your opponent to take that damage.

Eg – one guy is down and another trying to res – you 100b them both.
Choke points.
Cap zones.

If here they fall they shall live on when ever you cry “For Ascalon!”

Anet: Please revamp Arcing Slice

in Warrior

Posted by: Harper.4173

Harper.4173

No it doesn’t. That’s just what you think.
Skull Crack has been fixed – since it was bugged with sigil – also 2 words : STUN BREAKER.

Okish, but the thing remains. How u want to land it with rifle/axe in offset using triple stance? Im waiting for that awesome answer. No, hoping for a enemy to lag/dc is not the answer.

If i want to use gs i am forced to use a specific weapon otherwise “gtfo gs”? Sounds a bad desing.

Because the skill requires you to have :
1) Good positioning – use it where the enemy cannot avoid it.
2) A complementary skill designed to assist you in landing it properly.

It gives a great reward – but you have to pay for it – triple stance won’t cut it.

You just want a F1- I win button don’t you?

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerfed Champ Bags/Boxes ?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The issue here is that champs are no longer worth doing outside of a zerg now. The whole reason champ reward bags were put in is now declared null and void.

If here they fall they shall live on when ever you cry “For Ascalon!”

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Regarding Warrior changes.

I can see how Hammer and Mace – stun based weapons are getting nerfed since people have been crying so much over it all over the forums.

What I’m not getting is why F1 longbow is getting nerfed – it wasn’t overpowered and rarely anybody complained about it. So why gut the class so far?

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf incoming - Upcoming Dec changes posted.

in Warrior

Posted by: Harper.4173

Harper.4173

Haha, I’m glad I didn’t spend those laurels on my warrior just yet. Although I did get him completely kitted out in exotics… :/

After playing him these last few days in WvW, the only weakness I had was getting kitteny and jumping into 8 people, because I knew there was a good chance I could get someone and get away.

Kited 7 enemies around ogre watch, ended up killing 2, other 5 gave up. The only guy to stay was another hammer warrior, we ended up having a 10 minute fight (which I won), and only reason i could beat him, was because I was a hammer warrior.

I was fully about to do the whole ascended gear etc on my warrior, but even I felt cheap killing with him, it was just too easy with regen and having earthshaker up so often.

For the damage I can output i’m way too tanky.

How do people find these groups of terrible players? I’m honestly looking for an actual answer. You don’t kite 7 decent players around and down 2. You just don’t. It has to be the perfect enemy composition and lack of skill to allow you to do something like this. The stars aligned for you, and your conclusion is that Warrior Hammer/Toughness builds are cheap? How many were upleveled? What classes were they? How often were they trying to cripple/chill/immobilize you? Did you use -40% condi duration food and they didn’t use +40% condi duration food?

If the other Warrior was really “that easy” to kill, and you felt “cheap” doing so, why did it take you 10 minutes to kill him?

These sorts of claims are great overstatements and exaggerations – the forums are full with these.
Warriors being SO OP – is a combination of bad players such as the guy encountered ( those 7 newbs) and posts like these made to brag about it that infuriate other bad players on the forums.

If he was able to kite 7 players and kill 2 – they must have been so bad he could have with any class.

Even with NPC Ogres on your side and 7 upleveled players going against you, this would be a monumental feat for any player. There is clearly something missing int this story. Now as a trolling stealth Thief with stealth/backstab/stealth stomp I may or may not have done this over and over but that has more to do with peoples attention on the PvE mobs than the real threat in near perma-stealth.


On topic, Jon Peters just posted. Looks like I was half right :/ Nerf to F1 skills only but mace cast time increased by .25s means Mace F1 goes back down to ‘very low performance’ again.

Not sure why Longbow F1 was nerfed … again … it’s as if they don’t want people using the Adrenaline abilities unless they are full maximized Adrenaline … if that’s the case, remove the adrenaline tiers. I must be missing something because on the surface, it defies logic.

Healing Signet was not even on the radar apparently.

Signet was always fine. It was SIGNET + OTHER STUFF ( Hammer and Longbow mainly) that were the reason people were going QQ like mad.
If they had nerfed signet then all builds using it ( not just the ones people went QQ about ) would have been hit.
Plus – there was a reason signet was buffed in the first place.
Most of the solution make sense – but I don’t see why they chose to gut both hammer and longbow – seems like overkill. Might as well have left longbow F1 as it was.

If here they fall they shall live on when ever you cry “For Ascalon!”

Dec. 10th Balance Preview - Warrior changes

in Warrior

Posted by: Harper.4173

Harper.4173

Where’s the source for all this?!

Found it.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Anet: Please revamp Arcing Slice

in Warrior

Posted by: Harper.4173

Harper.4173

High risk high reward- it rewards players that through skill and positioning set themselves up to land it

2 words: skull crack. Hardly any risk or positioning

And hb makes more sense to be in burst

No it doesn’t. That’s just what you think.
Skull Crack has been fixed – since it was bugged with sigil – also 2 words : STUN BREAKER.

Swap Arcing Slice with Hundred Blades (gets rid of the Mace or Hammer Stun/swap/Hundred Blades issue). Give Arcing Slice a short (300-600) leap (but provides 4s Fury boon in lieu of Adrenaline loss); 8 second base cooldown and uses damage low level adrenaline damage coefficient. Done

There is no Mace/Hammer stun / swap 100 b issue. Nobody is complaining about that. It’s hammer/longbow that is driving folks crazy.

Stop making up these things. Have you seen ANY posts on ANY Subforum complaining about HB? Jeez.
Larynx gets it . Stun 100b was an issue only before the quickness nerf. With the current quickness level you can’t unload that much damage in that short of a period.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerfed Champ Bags/Boxes ?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

No matter why they did it – it should have been in the patch notes. Really – this sort of curve ball isn’t a nice thing.

If you changed it – put it in the patch notes. Simple as that.

If here they fall they shall live on when ever you cry “For Ascalon!”

Will People Play Content They Don't Enjoy?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Yes – Each time a new LS update is boring and plain ( such as the most recent one) I find myself doing it JUST BECAUSE i need to get it done.

This last update was a massive disappointment and I really hope they can raise the bar soon.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Merged]1year post launch. How Anet feel on Trinity?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

If they put in a trinity system a lot of players will hate it and leave. This is not what GW2 is.
So – an absolute NO to the introduction of any form of trinity – soft or hard.

If here they fall they shall live on when ever you cry “For Ascalon!”

Anet: Please revamp Arcing Slice

in Warrior

Posted by: Harper.4173

Harper.4173

So you dont like GS. Got it. But thats just your opinion. So please stop highjacking this thread. If you think GS 1-5 has to be revamped, make your own thread.

I have no problem with autoattack, whirl, and rush (except the hitting part but that can be fixed easily if they want to – leap from fiery gs).
Im not sure about bladetrail – throwing a giant sword like a boomerang looks just silly and in many cases its doesnt return bc of terrain/wall issues. I can live with walls, but terrain?

The main problem i got is hb and arcing slide. And for my taste hb should get revamped and moved to f1 while arcing slide turned into lil highter dmg control skill. Just to demonstrate how they should be done in my opinion:

-Hb moved to f1 – u hear it right. Reducing it casttime to 3/4sec with damage kind of like frenzy marine (spear #2), fully mobile

-Arcing slide damage buffed by about 35% with 2sec knockdown on 15cd.

PS. numbers are just a example. Agree or disagree with me but gs should be viable on its own just like any other weapon and no, i do not understand a word called “off weapon”. Also i like to pair gs with rifle (in future if it become viable) and cannot affort 3 weapon sets just to make gs working.

HB is and always was fine. I don’t understand where you people get the idea that it should be an F1 skill.
Arcing slice needs a fix – that’s true – it needs to be improved but 100b is fine where it is. High risk high reward- it rewards players that through skill and positioning set themselves up to land it.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf incoming - Upcoming Dec changes posted.

in Warrior

Posted by: Harper.4173

Harper.4173

Haha, I’m glad I didn’t spend those laurels on my warrior just yet. Although I did get him completely kitted out in exotics… :/

After playing him these last few days in WvW, the only weakness I had was getting kitteny and jumping into 8 people, because I knew there was a good chance I could get someone and get away.

Kited 7 enemies around ogre watch, ended up killing 2, other 5 gave up. The only guy to stay was another hammer warrior, we ended up having a 10 minute fight (which I won), and only reason i could beat him, was because I was a hammer warrior.

I was fully about to do the whole ascended gear etc on my warrior, but even I felt cheap killing with him, it was just too easy with regen and having earthshaker up so often.

For the damage I can output i’m way too tanky.

How do people find these groups of terrible players? I’m honestly looking for an actual answer. You don’t kite 7 decent players around and down 2. You just don’t. It has to be the perfect enemy composition and lack of skill to allow you to do something like this. The stars aligned for you, and your conclusion is that Warrior Hammer/Toughness builds are cheap? How many were upleveled? What classes were they? How often were they trying to cripple/chill/immobilize you? Did you use -40% condi duration food and they didn’t use +40% condi duration food?

If the other Warrior was really “that easy” to kill, and you felt “cheap” doing so, why did it take you 10 minutes to kill him?

These sorts of claims are great overstatements and exaggerations – the forums are full with these.
Warriors being SO OP – is a combination of bad players such as the guy encountered ( those 7 newbs) and posts like these made to brag about it that infuriate other bad players on the forums.

If he was able to kite 7 players and kill 2 – they must have been so bad he could have with any class.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf incoming - Upcoming Dec changes posted.

in Warrior

Posted by: Harper.4173

Harper.4173

A few days ago i crushed ( and i really mean crushed ) 2 players in WvW in a 2 v 1. As a warrior.
You’re going to start screaming " SEE? OP WAR IS OP – you’ve agreed to it" .
Except one of them was also a warrior. And the other a thief.

This is flawed reasoning. There are plenty of reasons that the other warrior was inferior to you. I would argue that your example is actually pretty good evidence that warrior is OP, because the more OP warrior is the less relevant the thief is in your warrior vs. warrior battle. Your example has as much relevance to warrior not being OP as saying that you won a 1v1 vs. another warrior. You beat a warrior with your warrior, so thus warrior can’t be OP…that’s not logical at all.

You’re missing the point.
I beat 2 people in a 2 v 1 – they were bad and they’re exactly the type of people that fill the forum with " WARRIOR SO OP". If one had been a ranger and I had posted that people would’ve jumped and pointed " look how OP war is ".

The thief would have mattered if he wasn’t probably the worst player in the world.

If here they fall they shall live on when ever you cry “For Ascalon!”

How to nerf warrior PROPERLY.

in Warrior

Posted by: Harper.4173

Harper.4173

This would put the warrior back to a good place:

Traits:

  • Unsuspecting Foe moved to Master Tier
  • Forceful Greatsword moved to Adept Tier (probably not, but I’d like to hope)
  • Warrior’s Sprint moved to Strength Adept Tier
  • Short Temper moved to Discipline Adept Tier
  • Adrenal Health made Major trait in Master Tier
  • Cull the Weak made Minor trait in Master Tier
  • Cleansing Ire has an internal cooldown for adrenaline gain of 1s
  • Dogged March provides 1s of regen down from 3s

Skills:
Healing Signet:

  • Base heal over time reduced to 92/sec
  • Base active heal doubled to 6550 (remember it can be a 16s heal)
  • Passive heal over time is now applied to nearby allies (5 max)

Banners:

  • Banners only provide bonuses while in-combat
  • Banner skills cannot be daisy-chained between players

Combustive Shot:

  • Radius at 3rd adrenaline level reduced to 240 from 360

Traits and signet are just way too OP. Right now wars are mind-numbingly easy to play because they don’t have to worry about healing and have 25% movement speed on an uber-bunker.

Cry and flame all you want, but its got to happen. I’ve been telling you guys war is getting nerfed for months. “Don’t nerf me bro!” doesn’t work. Coming on the forums to profess how the class is not OP blatantly shows the class is OP.

Your tears will be delicious…that is all.

You’ve got clearly no idea why signet was made into what it is now. And it healing allies now? Where do you people get this stuff?

If here they fall they shall live on when ever you cry “For Ascalon!”

How to nerf warrior PROPERLY.

in Warrior

Posted by: Harper.4173

Harper.4173

We all knew it was coming. This quote merely confirms what we already heavily suspected.

Warriors are pretty strong right now, but will be seeing changes in an upcoming patch.

We like how they can be tanky, and we like how they can do DPS if they want. We also like the CC they can bring. We just don’t like them doing it all with 1 build.

So, Warrior Nerfs inc.

Therefore, I’m posting this in the hopes that we dont end up seeing an OVER nerfed version of Warriors, and end up back in the dark ages of the pre-healing buff. I still shudder when I think back to how bad War’s were in any attrition battle….

I think Unsuspecting foe is the worst offender in the entire class, with it’s + 50% crit in the adept tier. It’s easy to see why one might take it in a Mace+GS or Hammer+GS build; this single trait can take a Tanky/CC build and add huge DPS all by itself. The fix? Simple: Move to master, or nerf it numerically.

Healing Signet is the subject of lots of debate. I can understand the issue. It’s a powerful passive heal. I’ve got a few ideas that may help balance it out, so it remains as useful for Tanky builds, but not the Best-In-Slot for all builds.

Current

  • Current Base: 392 HP/S, + HealingPower * 0.05 (467 HP/S @ 1500 Heal Pow)

Simple Number Tweaking

  • Retuned Base: 360 HP/S + HealingPower * 0.07 (465 HP/s @ 1500 Heal Pow)

HS is fine the way it is – hammer nerf is enough already if it hits.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf incoming - Upcoming Dec changes posted.

in Warrior

Posted by: Harper.4173

Harper.4173

About time they realized they went too far. Thank you based Sharp.

If you are focused in mid fight or 3+ you have no defense and will die fast (u have no teleports, u have no invis, and u have no mobility with this build), so this nerf is basically because people lose 1 vs 1. It’s unfortunate, but will probably force s/s and lb to do anything in this condi meta that people apparently enjoy since the biggest complaint is stuns. I guess they never heard of stability or evade or block.

“If you are focused in mid fight or 3+ you have no defense and will die fast”

Every profession does. Warrior is the only one that can hold those 3 people more than a couple seconds – I’ve seen Warriors do this and win, consistently. I guess you sort of forgot that you’re the only profession that can become immune to all damage for 5 or so seconds (8s counting block – 11s if we’re counting condition damage only).

“so this nerf is basically because people lose 1 vs 1”

No, it’s because Warriors can sustain like a bunker, CC like a dedicated control, and damage like a DPS build all in one. 1v1 is what most complain about, yes, but you would have to be remiss to tell me that they don’t bring unbeatable CC support and sustain to a tPvP team.

“I guess they never heard of stability or evade or block.”

Not all professions have 2 of these.

Warriors winning in 3 v 1 – if that was the case then let me tell you – the players were bad.
No matter what class – if you go up 3 v 1 against decent players – you will lose. They will wear you down because mathematically they can do it.

A few days ago i crushed ( and i really mean crushed ) 2 players in WvW in a 2 v 1. As a warrior.
You’re going to start screaming " SEE? OP WAR IS OP – you’ve agreed to it" .
Except one of them was also a warrior. And the other a thief.

So you’ve got the game’s best burst class and another warrior vs 1 warrior.
If warriors are so OP i should have been on equal ground with the other war and by the fact that the thief was there they should have won. But no.
They got crushed 3 times, they kept coming back and dying. Not because warrior is op – but because bad players are bad – and always will be.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nerf incoming - Upcoming Dec changes posted.

in Warrior

Posted by: Harper.4173

Harper.4173

So the strategy is..whine and its will get nerfed.. Now i know what ill be doing on class subforums and spvp. I actually wonder what goes to get nerfed, if its UF its can hurt axe/sword+shield power builds.

For me its sound like UW getting moved to GM making it a worthless trait.

If that is indeed the case I will also complain about every little thing that bothers me about other classes – even if it might or might not be justified.

As it stands now it seems that if you whine hard enough the class in question will get nerfed.

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior = Ele 2.0 ?

in PvP

Posted by: Harper.4173

Harper.4173

If this change that they’re saying will happen is going to be made without a lot of thought and planning we’ll be back to the starting situation where warriors were the laughing stock of sPVP. But I’m sure that’s what the people who constantly complained about warriors being OP want.

If here they fall they shall live on when ever you cry “For Ascalon!”

Don't nerf. just buff.

in Warrior

Posted by: Harper.4173

Harper.4173

I agree.

Lets change Remorseless to give Ranger pets an explosive collar that they can use to detonate their pets for 20k damage.

Lets give Mesmers a Captain Ginyu style body change move so they can deal 15k damage to themselves and then swap bodies with the nearest enemy Warrior.

Lets…. just nerf Warriors I think… power creep is a very bad thing and when the obvious problems with this game right now are healing signet and burn, there’s little reason not to focus our attention on them. Warriors and Necros would still be miles above other classes so maybe then we can buff them. But for now lets fix the horrendously broken before making things even worse.

Nerfing warriors isn’t an option really. Beacuse of two main points.

1)the condition dominated sPVP meta that we used to have before warriors were given the means to shift it – everyone complained about it – but now when it is finally changing people want to nerf war and bring it back instead of shift the meta further into something that will counter the warriors.

2)Warrior is currently the only balanced class – this has been stated by the devs and their intention is to polish and buff all classes to be on par with the warrior as it is now. I see nothing wrong with this – in fact – in order to balance anything you have to have SOMETHING to compare it to. Some baseline for reference – and I think warrior is that exact thing.
With minor tweaks each class can easily be balanced if you plan it out right.

If here they fall they shall live on when ever you cry “For Ascalon!”