Showing Posts For Harper.4173:

[Merged] Your opinions of the LFG tool

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Here’s an idea – perhaps some of us have better use of our time. Dungeons can be learned off Youtube. If you’re in GW2 right now and don’t know all the dungeons – you’re doing something wrong.

If your principal concern is your time and resource to profit ratio, you oughtn’t be playing a game in the first place. It’s a community of people playing, play or go away. And in the case of you and players like you, learn to play nicely.

And I suppose you’re going to take over doing my RL stuff and grinding for my ascended while i go trotting in Arah with the newbies and the bads.

The players you are neglecting to help have real life responsibilities too. You are the one being selfish here, not them, not to mention being small minded. Help them to learn, you get better groups, faster, and more often. In the long run, everybody wins if players like you stop being selfish.

This game – as opposed to GW1 encourages you – actively to get your stuff done right, fast and effective. Anyone who denies that is delusional.
Check legendary grind, check ascended grind. Compare that to what GW1 was. Come back to me when you have.

I like how you – Conncept are judging weather I should or not be playing a game. It is not your judgement call to make. I can do whatever I want with my time and MORE OVER I can choose to spend my time however I want.

If I want to stay away from certain parts of the player base it is MY option and I see no reason people should think they are justified in trying to force me to play any different or calling the way I play wrong.

And yes – it is a community but NO – i do not have to play with every one of them – just the ones that I feel like playing with.

Real life human society is community based too but you’re not friends with everyone are you? You filter people based on your needs/ ideals/ beliefs/ common interest and ground/ feelings and other factors.
In the same manner I filter the people I play with by the criteria that I choose to consider relevant.

And no – AP doesn’t equal skill but an AP of over 6000 or so gives some indication that you’ve put time and effort into the game and that there’s a higher chance you’re playing it right ( no guarantees ,but at least a chance. There’s a lower chance to meet a 6k AP newbie than a 2k AP expert).

They might have RL stuff too – how much of it – i don’t know and frankly I don’t care. Sharing RL things doesn’t really mean we’re best buddies now.

Here’s the bottom line – if elitists stopped being elitist they’d be losing time and other might nor not might be winning.
The whole concept is this – if i want to play with certain people and ONLY certain people that’s not wrong. That’s not against the game.
Your attitude is wrong – taking a moral high ground and considering that you know better regarding how I should play the game.

I’m not anybody’s personal caretaker- some players will improve but there are players that :
1)don’t want to learn – " my build is fine – don’t tell me how to play"
2)can’t even dodge – various reasons ( age, lack of skill) making them slow.
3)can’t put in the time necessary to learn things
4)can’t take things seriously enough – " chill out dude – we’ve only wiped 3 times"
etc.

I’ve tried with this community. It has not worked out ( pointless to elaborate- see reasons above) – so I’m done even trying to filter through.

I’ll set a high bar and if you can match – we play – if not – I’m not going to try.
It’s my choice and I don’t see why you’re telling me to do things differently.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Merged] Your opinions of the LFG tool

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I agree, it needs a change. It should just place random people together like the WoW Dungeon Finder does. Don’t like your group? You can leave and get a dungeon debuff so you can’t run dungeons for half an hour.

Oh, you don’t like that solution? Then live with what you have. Anet already catered to the elitist scum by allowing the LFG to post what “type” of group they want. They can’t force people to abide by what you type.

If they change it and make it random WHY WOULD ANYONE USE IT?
Why would I EVER want to be set up with another 4 random people who might or might not have any idea what they are doing?

How are people guilty for trying to stay away from certain parts of the playerbase?

You obviously hate elitists – I can understand why – but what I can’t understand is this :
IF you hate us so much why not give us the chance to never have anything to do with you? Isn’t that what you want? You can then pretend we don’t even exist.

You’re trying to force people to play with you. WHY?
The elitist crowd doesn’t want you – and you don’t want them – so why even bother trying to play together?

If here they fall they shall live on when ever you cry “For Ascalon!”

[Merged] Your opinions of the LFG tool

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Here’s a novel idea, how ’bout players like you actually run people through the dungeon and teach them, instead of scaring them off with kitten like this. Then when you want to run you will actually have people to run it with.

Most players I know still haven’t even run all the dungeons after a year of solid play, largely because of players like you.

You’re like the industries that demand nothing but experienced professionals for years and years then can’t figure out why there are no more experienced professionals once that generation retires. People need experience, to become, experienced.

Here’s an idea – perhaps some of us have better use of our time. Dungeons can be learned off Youtube. If you’re in GW2 right now and don’t know all the dungeons – you’re doing something wrong.

And those people should learn patience, and take the time. And should especially stop being so immature as to refer to everyone with less experience as a ‘bad’ player.

And I suppose you’re going to take over doing my RL stuff and grinding for my ascended while i go trotting in Arah with the newbies and the bads.

The elitist attitude is out of control. Kicking people because they don’t live up to your standards is ridiculous. If you want a professional group for speed runs, or for easy-mode gameplay, then organize one without random players.

The problems with organized groups is schedules – I have people I run with but we can’t all be on at the same time.
What do I want usually? Randoms. What sort of randoms? The kind that are aiming for the same things – fast, clean runs with lots of profit.
So MY lfgs reflect what I need. Other people need other things and to them I say " good day and good luck".

You have failed to counter his valid point. No one taught you jack, you just went in all pro and kitten. Right? Idiots.

Youtube is your friend. Then Dulfy. Then Wiki. That’s how I did it and I expect others to KNOW what they are walking into.

To all those saying " stop being elitist" I have one thing to say – start mailing me gold till I hit 20-30 gold made/ day and I’ll start slow-running dungeons with the slowest of the slowpokes and I’ll take the time to explain and teach them the game.
Until you start doing that I’ll be keeping my standards.
I’m here to play the game I want to – I paid 60$ for the game and what’s in it and I’m starting to dislike all these " non-elitists" who think I’m here to teach them the game. I’m here to play the way I want. And that means as far from them as possible.

The sites are the only viable option as it is now.

If here they fall they shall live on when ever you cry “For Ascalon!”

Is it ok to be racist in the terms of lore?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

charr took my juuub

The humans took our land.

And we will take it back and rend all char from this world.

ASCALON ETERNAL!

If here they fall they shall live on when ever you cry “For Ascalon!”

Whose domain would you most like to see?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Grenth
Balthazar
Karlkatorrik
Melandru
Lyssa
Dwayna
Primordius
Kormir
Rest i don’t even care about.

If here they fall they shall live on when ever you cry “For Ascalon!”

Tanks/Bruisers Left Behind?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The problem is this.

If defensive gear – toughness based gear would be made stronger – players would no longer get 1 hit from bosses.
Congratulations : you have just created a tank.

If healing gear was stronger – players could effectively keep said tank alive permanently.
Congratulations: you have just created a healer.

Ergo – bringing back the trinity.

The game is fine as it is. You’re good with dodges and fast? Go full zerker.
You’re slower and not just as great? Add some toughness and vitality in until you feel comfortable and don’t hug the floor 24/7.

The whole idea behind zerker is that it brings full dps and that the player has to compensate for the lack of defense through his skill and speed of reflex and positioning.

If here they fall they shall live on when ever you cry “For Ascalon!”

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Harper.4173

Harper.4173

I think Daecollo is on the right path – but with the wrong approach.

I will agree to this much – this event needs better rewards.
After you get the achievements there’s really no incentive to go back there. Most people interested in having ascended gear will probably craft it in a month or so – and then – why bother to kill it?
The chance for an ascended weapon is already very low.
Some might say – do it for the challenge – but that means once – twice , maybe more if you want all the achievements but that still means that once you’ve done it a few times there’s little to no reason to go back.

Why go back ? Is it fun ?
I would say ( although this is a personal opinion) no. I think there’s too much external influence on the outcome of the event by having so many players there. The potential for trolling is huge.
The frustration from failing because of people who won’t listen/bads is even worse.

Is it profitable? No. You’re better off using those 15 minutes to farm champs/ do a dungeon – that’ll get you more loot so that you can actually craft your ascended weapon.

Is it hard? Yes. Needlessly so. And overflows make it even worse.

So what will happen is – in a month ( maybe a few weeks) it will be deserted.

So – a solution you ask ? The solution is right there!
A token system- put one in place.
10 Tet wins = 1 ascended weapon. Simple as that.
People would have a reason to do it – and it would be a nice alternative to those who don’t want to bother to craft. Will they do it? No. Why? I don’t know.

If here they fall they shall live on when ever you cry “For Ascalon!”

No "Dark" Environments in Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Ascalon in particular with environment, visual design, music, conveys a great sense of regret and loss to me.

Same here. But yes- the game needs some more dark, frightening, seriously strange and scary places.

If here they fall they shall live on when ever you cry “For Ascalon!”

Bosses got harder loot is still meh!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Champions will be placed on some sort of timer system, preventing players from farming them in a static loop as they respawn and in stead requiring players to venture to different zones and kill different champions.

Even if they do it – that won’t prevent the players from farming them as best as possible.
The whole problem with the game right now is not the zerg farming. It’s not a good thing but it is not the CAUSE. it is a SYMPTOM of the problem and the problem is that a good part of the player base are interested in JUST making money fast and getting the stuff they want.

I’m part of this sort of group. This is the mentality I go in this game with – having fun for me is getting the stuff that I want. In GW2 that stuff is very expensive ( in may Twilight cost me 1300 gold. One run of CoF gave around 75 silver. do the math.)

They’ve taken nearly EVERY effective way of making decent money in the game OUT of the game.
You can’t farm anything effectively. It’s all time gated, drop gated, or some other form of restriction is in place.
Not all people want or feel the need to venture into the TP.
If they want people to stop zerging champs, or going for the min/max approach to everything they have to realize that there’s a gap – a very wide – a TOO WIDE – gap between the shinies that people want and the means through which they can obtain them.

What are you going to do once you have all the things you want?

sPVP, WvW ( things i would enjoy but hardly touch since i need to get cash for my ascended armor grind, and ongoing ascended weapon grind).

In Guild Wars 1 – which i played the heck out of – I got all the stuff I wanted ( Wanted – not needed – because once HoM rewards were confirmed to give rewards in GW2 i farmed the hell out of those) in about 100-200 hours of gameplay.
I played that game for over 1500 hours – so the best answer to your question would be – just keep playing for the fun of it. For the experience, for the cool stuff – for all the stuff I don’t have time to do right now because I’m supposed to be chasing down gear by farming like mad.

I went from 0 to 463 hutsman in one day – cost me 44 gold plus a TON of mats i had already gathered. At around 4 gold/ hour that’s 11 hours of work without the mats – and for what? I’m not even close to crafting my weapon yet.

Anet fails to see that the game in itself should be our reason to play.
The EXPERIENCE, the LORE, the COMMUNITY. These are the things that keep people in a game and keep bringing them back. I remember a time in GW1 when I did dungeons for the experience, for the fun, a time when I could stop and stare at the decorations and interiors and such and not speed clear it all.
But that’s gone now because this game has a very different pace. And you can tell.

1500 hours of GW1 in 3 years. And almost 1300 of GW2 in one year. So – the devs got what they wanted – kept me in game longer – but I’d have to say I don’t really feel I’ve enjoyed more than 300-400 of those hours. The rest were spend grinding sadly…

If here they fall they shall live on when ever you cry “For Ascalon!”

Bosses got harder loot is still meh!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Champions will be placed on some sort of timer system, preventing players from farming them in a static loop as they respawn and in stead requiring players to venture to different zones and kill different champions.

Even if they do it – that won’t prevent the players from farming them as best as possible.
The whole problem with the game right now is not the zerg farming. It’s not a good thing but it is not the CAUSE. it is a SYMPTOM of the problem and the problem is that a good part of the player base are interested in JUST making money fast and getting the stuff they want.

I’m part of this sort of group. This is the mentality I go in this game with – having fun for me is getting the stuff that I want. In GW2 that stuff is very expensive ( in may Twilight cost me 1300 gold. One run of CoF gave around 75 silver. do the math.)

They’ve taken nearly EVERY effective way of making decent money in the game OUT of the game.
You can’t farm anything effectively. It’s all time gated, drop gated, or some other form of restriction is in place.
Not all people want or feel the need to venture into the TP.
If they want people to stop zerging champs, or going for the min/max approach to everything they have to realize that there’s a gap – a very wide – a TOO WIDE – gap between the shinies that people want and the means through which they can obtain them.

If here they fall they shall live on when ever you cry “For Ascalon!”

Bosses got harder loot is still meh!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This is an issue that has to be addressed. With the new bosses the events are now more difficult. Yes- maybe they should have been like this from the get-go but the deal is they’re not really rewarding in any decent way.
Excepting the Dragonite ore – which you’re better off getting at temples anyway ( better do it fast before those get buffed up too) the loot from these bosses doesn’t come anywhere near the new amount of effort players put in.

Instead of fighting Golem Mark II for 8 minutes – try running a champion train in Frostgorge for the same amount of time.
Compare results – and you’ll see the problem.

I think the problem ultimately comes down to the fact that things with not a lot of lore behind them and with a lot of people participating ( and ultimately swaying the result of given event) aren’t going to be well liked.
Before these bosses were given a guaranteed rare nobody did them. Like ever. Except for Jormag because people thought they might get a precursor ( the rumor was wild back in those days).

People do the meta event bosses for the loot -and the loot is poor for the amount of work. If they took Dragonite ore off the board for these bosses – given the new difficulty I doubt anyone would even bother with them ever again.

Group – sorry – ZERG content is not something that people like.
An instanced area for 8-10 people would be much better.

If here they fall they shall live on when ever you cry “For Ascalon!”

New Ascalon?

in Lore

Posted by: Harper.4173

Harper.4173

I would love to see Ascalon rebuilt. I think this is a real direction that WOULD make the living story feel like it : a story that is epic, on a large scale and where things matter and are permanent.

The rebuiling of Ascalon would be a truly epic chapter in LS, and as a GW1 player i would love nothing more than to once again call myself Ascalonian ( I hate that they took the option out of the personal profile when you make a human).

If here they fall they shall live on when ever you cry “For Ascalon!”

Reasons you did not choose a Charr

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I will never forgive the Charr for what they did to Ascalon.
One day we will rebuild Ascalon, and drive the Charr back north, or rend them from this world completely.

Ascalon Eternal!

If here they fall they shall live on when ever you cry “For Ascalon!”

Endgame PvE: Difficulty comes down to dodging

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

@Harper:

And AGAIN…. No one here says, that running Zerker gear wouldn’t be the most effective way to completet the content. But we want some challange to players running with berserker gear. Or reward for group play not for pure dmg. Ok maybe there would be some Bosses that cant be defeated with full Zerker gear, who cares? Thats life. At the moment every boss gets harder for not running Zerker gear.

If you run a full soldier set at the moment, you only get disadvantages in current meta. Only at trashmobs (that are skipped anyways) you would see a difference. Bosses still oneshot you, the fights takes at least two times longer. Which means more room for mistakes and get whiped.

If you want a challange, try killing Lupicus (for example) with a tanky, or healing orientated group and without reflecting

I’ve run full knight and more than 80% of things that would one shot me as zerker fail to do so in full knight.
The disadvantages come from the fact that players needing PVT or Knight are players that are bad. Being bad – even with the gear helping them overcome some of the mistakes they make – they will eventually succumb to the boss.

Bad players → need PVT / tanky gear because bad → don’t win at boss and then they come around and say it’s because of their gear not being good enough.

Step. Up. Your. Game.
You want challenge to players playing berserker? Have you tried it? IT IS a challenge. It’s something you learn how to do on a very STEEP difficulty curve.

Also I’ve killed lupicus in full knight – with a tanky team. And it took longer but we did it because we’re all zerker players that can dodge and have reflexes.

If here they fall they shall live on when ever you cry “For Ascalon!”

Endgame PvE: Difficulty comes down to dodging

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

And instead of reading about how to use a build/taking down a boss, we have videos to show us when to dodge properly for just about every dungeon boss in this game. When you go up against said boss now, you know when to dodge. Then? Yep, you press that one little button to do so.

Except most of the player base can’t remember that so well. A build can be loaded up and it will STAY there.
Watching a video doesn’t mean you’re going to be able to dodge just as well as the person in the video. One is just copy/pasting something and one is a learned, trained, physical task.
Please – if you cannot grasp the difference between the two then don’t even bother.

The bottom line is I can read about something in a wiki and put it on my char. However I can’t watch a youtube video that will give me dexterity and speedy reflexes.

@TheKillerAngel –
I’m suggesting that the content should be made in such a way that if a player is good enough he should be able to dodge through it without the need for heavier builds.
Tougher content exists already. Gear-specific content is NOT a good idea.

Haha. Yeah, sure, mad. I just think it’s funny when someone starts bringing in the dictionary into it and using it to justify shouting “YOU WILL BURN THIS REPETITIVE MOTION INTO YOUR HEAD UNTIL ITS SECOND NATURE AND YOU CANT GET IT WRONG! THAT IS SKILL!” Like jeez man, here comes the Dodge Gestapo!

This is what it takes to improve in the game. I did it a number of times and guess what? It improved my gameplay.

You say that dodging is the only place where skill can be developed because this game isn’t anywhere near as complex as MTG, yet ignore that OP’s entire point is that the game should start progressing towards the goal of adding multiple layers of complexity into the game beyond dodging. Instead of creating a more complex game, you’d rather just give up and reduce 8 whole classes to a glorified Quick-Time Event. It’s not like you can’t look up on the internet when exactly you need to dodge in a fight at which phases, and which animations telegraph what attack.

Actually no.
I’ll adress you and Killer Angel here.
I believe that in order to make the game more difficult, more complex and more challenging – elite versions of different areas should be available. That way nobody gets upset with the current content being changed BUT the hardcore get a challenge.

And as far as how hard it should be – I believe they should add this gear-related or mechanic-related complexity ON TOP of the current dodge situation.
So not only will you have to dodge near perfect to be able to do it – you’ll also be fighting versus other mechanics.
It’s not what OP suggested – he suggested making content less dodge dependent and supplementing difficulty with other mechanics. I’m saying STACK it all on top and make something that takes weeks or months to master.

It happened to be Zerk or go home. “But maybe if I try something with traits that favo-” “NO! SHUT UP! WHY ARENT YOU IN ZERK, NUB?”

Because nobody cares. Because the optimal time for a dungeon/whatever has been figured out – it is what you get with max zerkers.
If you’re not wearing zerkers it means you either :
a- don’t know it is the optimal way – and i don’t want someone uninformed in my party.
b- don’t know how to handle it and it will drop you – and i don’t want you in my party.

That’s why you get that attitude – because you’re trying to play with people that are playing the game VERY differently than you.

Oh great, in order to not get yelled at by my fellow players in End-Game, I have to grind out a set of gear for a boring build that the internet told me to use, instead of using the gear and build that I meticulously planned out to work for my individual preferences and playstyle

Because if you want to roll with the cool kids – you better be cool.
Jokes aside – if you want to use a build that is more to your taste – there are parties for that. Don’t expect however that the majority of the player base cater to you – cradle you in their loving arms and take you on runs because you want to be special and loved.

You work for the team and the team works for you. You can’t do that – you don’t get to run. Nobody is going to carry you for free.

If here they fall they shall live on when ever you cry “For Ascalon!”

Endgame PvE: Difficulty comes down to dodging

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

@Bad Decision Dino

Did you read that definition ? Try perhaps to understand it?
Skill is not something you can read about and understand your way into having it.
It is PRACTICING until you can’t get it wrong.

Yes- you can look up an MTG deck that is successful- read and learn the game rules by heart and then – without having played ONCE you can play a very competitive game. Because you can just read it, understand it and make it your own.

You can’t pick up reflexes – you have to TRAIN THEM.
I can’t read my way into properly dodging and neither can you.

Plus – this game isn’t even close to the complexity of MTG. Do you think that the players here will bother trying to FIGURE things out?
While you believe you can’t just pick up an MTG deck and breeze through – you most certainly load up a GW2 build and breeze through.

Pressing that one button at the right time means more than just pressing – it means understanding what’s going on – figuring out what situation you’re in – making a call and doing that in the time it takes to evade.

It’s not that hard but it’s harder than most players can manage – that’s why you rarely see pure zerkers in PVE.

You try pressing dodge like Hungry Hippos and see where that gets you.
The attitude you treated my post with indicates to me you’re frustrated – maybe with your inability to develop the skill needed to play this game effectively or maybe with your lack of ability to understand what i wrote.

Read the definition of skill again – rinse and repeat about the " EXECUTION OF LEARNED PHYISICAL TASKS".

Also in the future keep your arguments related to GW2. MTG is a different game – i’m not sure why we’re even talking about it.

If here they fall they shall live on when ever you cry “For Ascalon!”

Endgame PvE: Difficulty comes down to dodging

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Yes, a few control skills are being used in speedclears. I do believe these are very limited compared to the amount of skills there are, but some are certainly being used very well.

Try high level fractals please.

strategic builds become more important in encounters, this would make the content easier for those that are willing to look up a good strategy for the encounter. Easier than learning all the tells and missing not a single dodge.

And here we get to the heart of the issue – under all your pretenses of " improving the game " and " more difficulty" you actually want it made easier.

If your system is made in place skill and difficulty go right out the window.
/wiki every boss encounter and you’re done. You’re replacing the dodge part with an easier part that OTHER people can do for you and figure out for you.

Right now you can’t have someone dodge for you. But if they make the bosses less dodge and more build dependent you’ll just nicely copy/paste a build off wiki or whatever site and be good to go. Is that really what we want?

Do you remember the good old day of GW1 when you had the " ping or kick " paradigm? How is that promoting diversity?

I’m a hardcore player – if the 10 dungeons I do per say need me to have 5 builds i will get them and do the runs.
A casual will not – learning that he now has to have 5 different specs and a lot of new gear will make him disheartened and also not viable.
Nobody will take him along – and you’ll have him stuck with other people that can’t change to the new meta right away.

On the other hand, it will still prove a challenge for those who would like to figure it out on their own.

Do you really think anyone will do this? Seriously?

GW2 has maybe a million or more active players – maybe a few hundreds will. Does it really matter?

Well, you’d have to decide on a strategy before entering the zone. This could make for some interesting discussions on tactics before entering.

No- this will mean – " brb guys checking wiki for this part " or " brb guys checking dulfy or whatever for the current meta here " .
Or it will lead to " guys what should I bring here " – " omg you don’t know this ? Kick please".

It is not my desire that content would be unbeatable for those who wear berserker gear, just that they feel the dangers of using defenseless gear a bit more.

So basically – make the game easier for me – hurt these guys more because….well because they’re zerkers – they deserve it.
Running this game with zerkers is HARD. Not a lot of people do it.
I did it from day one of the game and it took me a LONG time to stop hugging the floor. But that was SELF-IMPROVEMENT on my part.

Toughness and vitality have their place – sPVP, WvW and PVE. High level fractals where it isn’t just a few bosses with telegraphed attacks.
Everywhere in PVE you see toughness based gear since it’s very popular.

Well the more things that are useful in PvE, the better, right? As far as I know, Anet is all for build variety. If some things only work in certain situations, that is just fine, as long as there are some situations in which they work. At the moment, there are just not enough of those situations in PvE.

Everything works in PVE right now – that’s the deal. You can use any build you want. Any traits, any weapons. That’s what build variety means.

There will ALWAYS be an optimal way to do content and players will almost always go for that route. That’s a fact.
You just want this to be more spread out thinking that it will promote variety while instead it will deadlock us into a meta where we have to carry 3 sets of gear around and switch between each dungeon to be viable.
If let’s say PVT and healing become the norm for x dungeon in 2 weeks or less you won’t be able to get in with anything else. How is that promoting variety?
It’s FORCING it – an artificial version of variety.
As a player you’re being funneled into a mold – forced to do something – not given an option.
And yes the content as you have said might be doable with other builds/gear stats but in a less optimal way – good luck finding people who want to do it like that.

Looking forward to your reply OP.

If here they fall they shall live on when ever you cry “For Ascalon!”

Endgame PvE: Difficulty comes down to dodging

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I do not desire for this game to be GW1, I would just like a more diverse GW2. Skill isn’t just defined by reflexes, also by strategic planning.

That’s where you’re wrong OP. Let me elaborate : “the ability to use one’s knowledge effectively and readily in execution or performance” ; " dexterity or coordination especially in the execution of learned physical tasks".
http://www.merriam-webster.com/dictionary/skill

That’s what skill is – it’s reflexes and dodging. It’s dodging so many times that it becomes second nature.
Theory crafting isn’t skill – it’s just something you enjoy. Sure – some people do it and they do it well but you’re deluded thinking that the majority will do it. They will just look it up on the forums/dulfy/ wherever.

Also, you cannot expect everyone to become great dodgers. Just as I cannot expect everyone to become great buildcrafters. However the buildcrafting element can be overcome by looking up guides on the internet, dodging is a lot harder to learn.

That’s just it – while buildcrafting and different engagements CAN be learned off the internet dodging can’t – so that’s why it IS the skill that this game revolves around.
I may be dumber than a table but i can read the wiki and fight a boss with little trouble after. But no matter how much you read or buildcraft – if you don’t work at improving you WILL NOT improve.

Even though doing a lot of content in a 4 warrior one mesmer team might be faster, it is not the only way of doing it. With my suggested new encounters this would still be the case, except I hope that there will be more diversity in the optimal way of dealing with some encounters.

So your suggestion doesn’t make the game more accessible to players – in fact it makes it less – since you now have to gear and trait for EACH specific situation.
How is that an improvement over the situation we have now? You’re essentially just making us farm out more gear.

As for players not being able to complete the content because they can’t figure out a good way of interacting with a certain boss’s mechanics: This is already the case for some of the more dodge dependant content. I do not see how this should be the only type of difficulty proposed to players. These new encounters aren’t by definition harder, just different.

Because anything else isn’t actually difficulty – it’s just forcing them to grind more. It’s just forcing them into a mold but once they fit that mold they haven’t improved.

How is going on wiki and reading about a boss then putting on PVT gear making you a better player? It doesn’t. It just means you read something and did it.

You know what made me a better player? Liadri.
That boss forced me to calm down, pace myself, do everything right and then i got it.
I tried it 50 times + BUT at the end of that process I had learned something. I went in a worse player and came out a better one – because it forced ME to change.
Not my gear, not my build but ME. The person playing changed. I became more patient, learned how to better control myself and how to better focus. That’s something that can’t be slapped on with a bit of gear.

Even if your ‘majority of the players’ (wether this is indeed the majority is debatable, they might simply not see an alternative) is unwilling to ever change builds for an hour or two every now and then, there is still a substantial amount of players that would absolutely love to give those unused skills and armorsets a chance.

I think we can agree that the majority of players does in fact like to run a 1 set 1 build set-up. It’s comfortable and fun.
Guild Wars 2 is designed around the idea that the content should be doable even if a player is bad, poorly geared and traited wrong.

My question to you and your " substantial amount of players " is this – WHY don’t you?
Is the fact that a zerker team can run the dungeon 2-3-4-5 times faster really the reason you’re not going in with full PVT and CC and Support and beating that boss the way YOU like?
Why not seek out people who want to do it your way and then you can stun the boss to death if that’s what you want.
But no – you want to change the game for EVERYONE and then basically we’ll all be forced to play YOUR version of it. The one that you want.
Nobody is stopping you and anyone else to use any gear and any skills you want.
You however want to stop people from using what they want and start using what you think should go in different places.

The Queens Gauntlet had an NPC that allowed for easier trait swapping. I believe this was done to stimulate a change of builds to overcome the different challenges the gauntlet offered.

I beat her with the same gear and the same build i beat the rest of the gauntlet with.
The player has to improve for Liadri to go down, not the gear.

If here they fall they shall live on when ever you cry “For Ascalon!”

Will we ever get content which rewards SKILL!

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

High level fractals are the only skill-based content in this game.
Seeing how Liadri was put into the game i believe more skill-oriented content is coming.

However i’d rather not see content that needs a " tank/ dps / support " as the OP claims.

With time even the casuals will learn the game. In another year failing dungeons will be nearly impossible and at that time we’ll probably get Hard Mode variants of existing dungeons on top of new, more challenging content.

And skill is different than what OP defines. Getting on TS and having a situation-oriented team isn’t skill.
Also – with the given situation I doubt they’ll allow high-skill high-reward content to be a part of the game.
OP’s point is a valid one – if he can get online less often – but is a better player he wants to make up for it by being allowed to catch up through skill.

The problem are good players that can log on EVERY day. The casuals would absolutely foam at the mouth and flood the forums knowing that someone is making 30-40 gold/day running something while they’re stuck at around 10.

And yes – there are skilled players that get on every day. If there was something like this implemented i would farm it like there’s no tomorrow.

If here they fall they shall live on when ever you cry “For Ascalon!”

Please stop balancing this game around spvp

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Agree with the OP.
If i had 1 copper every time I saw an sPVP player say " Change 100b "….

This game should have different balance between PVP and PVE. Just like GW1.
As long as it doesn’t – people will be angry.

If here they fall they shall live on when ever you cry “For Ascalon!”

Endgame PvE: Difficulty comes down to dodging

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Posted by: Harper.4173

Harper.4173

Also – Bright pointed out a very true fact.
Make engagements in such a way that you need specific tactics/ gear to handle them and you’ve killed off 50% of the players right there.
You have NO idea how most of the players in this game play. Terrible is too much of a compliment.
Not only would you be forcing them to coordinate but also to get specific gear.
If this came on release it might have worked. But so far into the game here’s what will happen:

Given the nature of GW2 most players play a 1-set 1-build thing.
Change encounters in dungeons and bosses to require different sets and skills and whatnot – the rich, zerker farming elitists will be the first to have the funds to change. They’ll spam the forums, curse, adapt and keep on speed clearing.
By the time the average casual gets the gear he needs to run said dungeon effectively no decent party will have him since he won’t know what to do and get kicked at first mistake.

If here they fall they shall live on when ever you cry “For Ascalon!”

Endgame PvE: Difficulty comes down to dodging

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Another " make the game what I want it to be " post. Greeeeat.

One of the things that I believe is fundamentally good about GW2 is that it rewards skill and ability.
Yes – they’ve toned down the strategy and buildcrafting aspect of the game but that’s gone and it’s never coming back. 5 of our skills are permanently linked to the weapon we carry. I think it’s clear to everyone what the devs intended.
The intention was a " no build fails " situation. Well – in that case the current meta will be the build that succeeds best.

In GW1 the build you brought meant everything. Not the case here – in GW2 the ability you have as a player means everything.
Yes – I see how some of the slow players can be upset – there are other aspects of the game that are more upsetting though.
Can you imagine the amount of work it would take to remake every encounter in the game and change it? What about the backlash?
People are comfortable with where the game is. They do their dungeons – get their gold – work on their legendary weapons.
The few people that actually want a challenge are doing high level fractals. Which in a sense is more like what you describe.

What are most of the players doing? Zerg farming bosses, speed clearing the fast dungeons and not much else. Why ? Because that’s the majority of your player base.
What do you think would happen when zerker parties wouldn’t be able to steamroll content? They’d steamroll the forums with so much “QQ” that could only be considered equal to the first announcement of ascended gear.

A lot of the people here are forgetting that this game shares very little in common with the original GW1.
Dodging and the way the game is set-up is part of the key mechanics of this game. I doubt these will ever be changed.

There are a few players ( like you OP and like the above posters ) that would enjoy this kind of change but there are more that wouldn’t. Many players are fine with the way this game is AND as I’ve found many times over they will be quick to remind you that GW2 is not GW1.

I read a few of your ideas/ situations – the first suggestion post – you can zerker them all – including the endurance one if you use a portal mesmer.
Whatever will be too hard for the majority of players will be endlessly skipped and players will just go somewhere else.

You want a more GW1 approach to mechanics – sadly enough GW2 is being kept as far away from what GW1 was as possible.

While changing the mechanics has a chance to anger and annoy a lot of players – so i’ll consider this the reason it’s not being done – bringing back some GW1 armor skins in the TP would cause no harm whatsoever – and do you see that happening? It’s already been a year.
Wonder why…

Regarding speed clearing and elitists.
Running dungeons in zerker gear isn’t easy – it becomes easy once you learn them by heart. Very few people in the game do it and you have to look for them specifically ( i should know since that’s mostly what I run with).
As much as people around this thread would want the general " min/max " approach most players take to this game ( myself included ) will not change.
This game is by design making you need money/resources for gear and legendary weapons and whatnot.
I don’t intend to waste time around running AC with a full tanky group. Why would I ?
Why would anyone not speed clear?

And don’t give me that " Enjoy the content " thing. How many times can you run the same dungeon over and over and still feel it’s unique?

Zerker/Stacking/skipping will always be a part of this game because that’s what most players want.
How many threads along the lines of " we cleared X dungeon too fast " or " we’re farming TOO HARD over here – please nerf " have you seen? People want this. You may not want to – but most of us do.

Ultimately GW2 is a " play the way you want game ". There’s nothing stopping anyone to get heavier gear, more utility and play any way they want. But changing the game to make it more fun for a dare I say few of the players – that’s just bad.

Dodging is a core mechanic that I LOVE about this game.
One of the few things I’m 100% in support of is the " be quick or be dead " idea of the dodge system. To take that away is to simply make the game into something else.
Instead of " let’s make the game so that dodging isn’t that important " why not just " let’s learn how to dodge".

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

For all those OMG TREADMILL Types

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

This is what we need – finally the devs seem to be on the right track.
Players should not be different through gear but through skills and personal skill.

If here they fall they shall live on when ever you cry “For Ascalon!”

One skin only? What about variety?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Keep in mind exotic weapons from crafting also only have one skin.

This isn’t the point.
They introduced the next tier of weapons – that will be BIS for at least a year – and they did it in a very poor way imo.

Also – A lot of GW1 ideas were scrapped for no reason. Many quality of life things. C’est la vie.

If here they fall they shall live on when ever you cry “For Ascalon!”

One skin only? What about variety?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I was browsing the forums and then it hit me.
The long awaited ascended weapons came to the game and they brought with them ? * drums* – ONE skin.

That’s all there was – one skin for each weapon type. And personally that skin isn’t even very epic. It looks alright. It’s just that – alright.
Ascended is supposed to be second only to legendary. Look at Twilight – then back at the ascended greatsword – now back to Twilight. See the problem?

Other weapons feel more awesome. And that’s alright – we can always transmute – but I feel that they could’ve gone further with the design and looks on the weapons.

The reason this is relevant is that soon – before the year ends Ascended Armor will be coming back.
I think I’m not alone in saying that i would be VERY disappointed if we get just ONE skin for the new armor. There are so many great armor designs and skins in GW1 that could be implemented. I’m sure there are a lot of cool looking sets in GW2’s artwork that never made it in the game ( Looking at you Endure Pain skill Icon).

So please – if you feel the same way post and keep this bumped so the devs can see it.
More armor variety would be great. Let us choose which skins we want to craft for ourselves when we make our ascended armor – let us feel a bit of variety with the armor.
Or at least bring more skins to the Gem Store ( It is the number one source of income for GW2 isn’t it? )

A while ago new awesome looking weapons got added into the game. How about some armor sets as well?

Thanks for reading.

If here they fall they shall live on when ever you cry “For Ascalon!”

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Tiger – it’s not about not having time it’s about the content being temporary and forcing me to feel i have to do it NOW.
On ITS terms and not on mine.
I’ve been putting in 5-7-8 hours/day or more these past few weeks and I’ve still felt the same.
I feel I’m being pushed to play what the game needs me to play instead of what I want. And If I don’t I won’t get the stuff I want.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

So we’ve all seen the release of ascended weapons into the game. It will take a considerable amount of time and effort to get these weapons.

My question is this – do you think we should expect the same amount of work to go into ONE armor piece – or will an ascended armor set be comparable in terms of resources/ game time to say 2 ascended weapons?

Personally – a char usually runs 2-3 maybe 4 weapons. So I’m guessing it’ll take less resources and time to craft ONE ascended armor piece than ONE ascended weapon but i’m not sure.

So – any ideas, thoughts?
Would love to get some input from the devs here.

If here they fall they shall live on when ever you cry “For Ascalon!”

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The issues with LS are quite numerous.

The quality isn’t THAT bad – but is sub par compared to the rest of the game. Maybe they’ll be able to step it up but at least from a story and narrative point of view it’s downright terrible.
Another issue here is that the newly released content is usually poorly checked before launch – so you find yourself thinking " better be there on LS update day so I can get it done while it’s easy and get the farm while it’s good before they patch to -fix- it "

The pacing is the problem – every 2 weeks you’ve got to do it and can’t really seem to get out of this treadmill.
Personally I find myself trying to get it out of the way as quickly as possible in order for me to be able to then enjoy the game.

A lot of the content was really boring and trivial and I find myself asking the question " if this content wasn’t temporary would I have bothered to play it? " . The answer is “probably not”.
The thing is Anet’s whole deal with the 2 week release schedule is to keep us playing and keep us engaged – and they are doing that but at the price of making the game feel like a chore.

Another problem is that the content is temporary. The game world has had no real,meaningful addition since fractals was added.
I’d rather see new areas being slowly released and then KEPT IN THE GAME, rather than getting a LS update every 2 weeks.

Think about this : How much more different is GW2 now from GW2 on release date from a content perspective ?
1. Fractals.
2.Southsun Cove
3???
Nothing there – to a new player all the LS content means nothing significant. It’s the same game since all the temporary content is just that – temporary.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Mace/Shield-GS: How to properly nerf it.

in Warrior

Posted by: Harper.4173

Harper.4173

Replying to OP’s idea.
It’s a terrible way to fix it. 100Blades is not just a PvP skill. Your solution is limited and not very thought through. You’re not considering WvW and PVE when you’re saying 100b should be changed.
Personally I don’t think this warrior build needs a nerf but if it does what you suggested is not it.
100b is fine.
And please – sPVP players- stop trying to change skills to suit PvP with complete disregard to the rest of the game.

If here they fall they shall live on when ever you cry “For Ascalon!”

dont forget to nerf healing signet

in Warrior

Posted by: Harper.4173

Harper.4173

Healing Signet is fine.
First sustain we’ve had in a long time.

If here they fall they shall live on when ever you cry “For Ascalon!”

Did AN promised to never add new gear tiers?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

No matter how we look at it it’s very clear that the original design philosophy and what we have now are different things.
Gear progression that transfers in a small amount of grind with each new “gear grab” update.
Time gated content that makes you coming back because you have to.
Living story that you can’t redo so if you want to experience the game you’ve got to be there THEN otherwise you’re never going to get to play it.

This philosophy is designed to keep players playing, IN the game and spending on the gem store. And you know what? It WORKS.

Sadly enough – even though I hate this new approach which makes me feel like i HAVE to play the game in order to not fall behind ( dailies, guild missions, living story) this approach made me score in over 1.100 hours in ONE year after release as opposed to GW1 where I made around 1500 hours over 3 years or so.
It’s a BIG difference. And when I played GW1 I was in a less busy period of my life.

So – their approach works – people are playing and spending and the train of profit keeps rolling but sadly enough the experience is not the same.
I will never again experience the fun, exciting and enjoyable experience that GW1 was.
The best thing about that game is that you didn’t feel pressured – no need to grind, make cash, farm up or be there at a certain time unless you WANTED to.
I loved that game for that approach – it is exactly why I stayed away from WOW.

GW2 is exactly the opposite – making us feel the need to be in the game or " miss out " . It’s an odd feeling – feeling you’re going to get left behind.
Even if Ascended isn’t hard to get the fact that they haven’t released any official information on weather they will add new gear makes you always have that thought in the back of your head : " I better save up and farm up, who knows what they’ll add in next and I’ll need it ".

I hope they turn around on these decisions and make GW2 a rightful successor to GW1 but honestly I don’t think it will happen.
As proven by myself – this approach works. Even if I were to quit I’ve already spent enough on the TP to have made them earn the cash they wanted from me.

It works short term.

Ask all facebook games (Zynga in particualr) how it turns out long term.

It doesn’t matter – that’s what I’m saying.
In 1 year of GW2 they’ve gotten more money from me than they did in 3+ years of GW1. Even though your players burn out on the game faster you get more from them in that amount of time.
Plus – GW2 being the way it is is more accessible to new players than GW1 ever was. Fresh influx of players will always supplement the losses of old players that have given up.

The horizontal progression worked very well in GW1 – this is to answer to those who said it didn’t. The point is that they no longer need or want that sort of approach.
It’s not that it doesn’t work, they just wanted something else. Something OTHER than what they promised when we bought the game.

The bottom line is this:
As a player, personally – the reason i chose GW1 over the much more popular WoW was the fact that with each new release and expansion everything you had achieved previously became null and void and you were forced all over again to redo all your work. And for what?
So I went with GW1 – I loved that system – it’s hard to see that it’s going to be gone forever, and furthermore it’s hard to see that we fell for a bait and switch that the developers threw at us.
In the end we couldn’t have known.

If here they fall they shall live on when ever you cry “For Ascalon!”

Did AN promised to never add new gear tiers?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

No matter how we look at it it’s very clear that the original design philosophy and what we have now are different things.
Gear progression that transfers in a small amount of grind with each new “gear grab” update.
Time gated content that makes you coming back because you have to.
Living story that you can’t redo so if you want to experience the game you’ve got to be there THEN otherwise you’re never going to get to play it.

This philosophy is designed to keep players playing, IN the game and spending on the gem store. And you know what? It WORKS.

Sadly enough – even though I hate this new approach which makes me feel like i HAVE to play the game in order to not fall behind ( dailies, guild missions, living story) this approach made me score in over 1.100 hours in ONE year after release as opposed to GW1 where I made around 1500 hours over 3 years or so.
It’s a BIG difference. And when I played GW1 I was in a less busy period of my life.

So – their approach works – people are playing and spending and the train of profit keeps rolling but sadly enough the experience is not the same.
I will never again experience the fun, exciting and enjoyable experience that GW1 was.
The best thing about that game is that you didn’t feel pressured – no need to grind, make cash, farm up or be there at a certain time unless you WANTED to.
I loved that game for that approach – it is exactly why I stayed away from WOW.

GW2 is exactly the opposite – making us feel the need to be in the game or " miss out " . It’s an odd feeling – feeling you’re going to get left behind.
Even if Ascended isn’t hard to get the fact that they haven’t released any official information on weather they will add new gear makes you always have that thought in the back of your head : " I better save up and farm up, who knows what they’ll add in next and I’ll need it ".

I hope they turn around on these decisions and make GW2 a rightful successor to GW1 but honestly I don’t think it will happen.
As proven by myself – this approach works. Even if I were to quit I’ve already spent enough on the TP to have made them earn the cash they wanted from me.

If here they fall they shall live on when ever you cry “For Ascalon!”

Guild Wars 2 and the Gear Escalator

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Posted by: Harper.4173

Harper.4173

This talk of “treadmills” is getting to the point where it’s like trying to define “grind”…or even “fun”.

Grind and fun have already been defined by arenanet.
Grind is doing one thing over and over again.

GW2 has lots.

Lies! They told us, explicitly, that they wouldn’t resort to gear grinding.

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet

I hope they see this quote on the forums more than more. I’ve given up thinking they’ll change their new profit over quality or promises attitude but at least they should know the player base hasn’t forgotten.

If here they fall they shall live on when ever you cry “For Ascalon!”

An Open Letter to Anet: A Warning about LFG

in Suggestions

Posted by: Harper.4173

Harper.4173

You know what’s going to happen?
Nothing. People will dislike the idea of being paired up with randoms with no effective selection criteria SO they’ll use online sites for it – like we have been doing these past months.

I’d like to see some separators put in the new LFG tool.
Example : If i want to start a group I should be able to set some basic criteria ( number of achievement points, full exotic gear, class, level, etc). That’s just common sense.
Give me a chance to play with the people I want to.
Unless we get that I imagine most decent players will stay away from the new tool.

I’m pretty sure that it was said during the live stream that, just like it is with gw2lfg, the new tool will let you write a line when looking for people/groups. Just say “LF warrior 80 full berserker Exotic/Ascended, experienced only, with 9k+ APs” or whatever you want your playmates to be/have.
I see it as a gw2lfg inside the game. It is practical.

From what I understand if I kick a player the group get penalized. I’m looking forward to the moment I want a level 80 zerker warrior in my party and get a tanky enginner.

About my attitude – I’ve gotten past the point where I’m willing to just go with whomever I get in a run. I’ve helped out newbies here and there but at the end of the day this game is too much oriented towards profit for me to be able to run at a slower pace and feel comfortable.
If they can’t keep up – I’m not about to stop. I can slow down but rarely.

If here they fall they shall live on when ever you cry “For Ascalon!”

Guild Wars 2 and the Gear Escalator

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I doubt legendary weapons won’t be bumped up to whatever level cap increase comes.
The level cap could be increased but honestly I doubt it will happen soon – or ever.

This sort of thing would be probably consistent with an expansion which won’t be coming soon. Also – imagine the balance changes needing to be made.

level 80 means 70 trait points. The game is balanced for 70 trait points. ALL skills, ALL classes – everything.
Imagine increasing that. The entire game mechanic of PVP/PVE/WVW would have to be reworked. Months of exploits/ OP specs / you name it to follow.
Imagine the backlash from the community when certain classes leave others in the dust.

If they do increase levels I believe they will give it a different spin – get from 80 to 90 but no more trait points added – instead your base stats are increased by a certain percent.

Any thoughts guys?

If here they fall they shall live on when ever you cry “For Ascalon!”

The tone should be darker.

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I initially wanted to post a block of text.
Instead I give you this : You know the tone of GW1 ? – Give us that.

If here they fall they shall live on when ever you cry “For Ascalon!”

Guild Wars 2 and the Gear Escalator

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

The Issue is this – they promised NO gear grind.
What are we getting – some gear grind. Why? Because they want to keep us in the game longer than we need to – and not necessarily doing what we want to be doing but what they want us to be doing.

The problem with Ascended gear is that it’s being released in bits and pieces BUT more importantly that it’s being TIME GATED and CONTENT GATED.
It doesn’t matter if they add 1 tear/year if it takes me most of that year to get it regardless of how much time i put in/how good I play.
That’s still grind. It’s the " oh – gotta log into GW2 today otherwise I can’t get my daily laurels to get my gear with " or " oh – better do guild missions otherwise say goodbye to ascended trinkets". They are FORCING players into certain activities that rotate on a schedule. Sure it’s not as tough as other games but it is there. It’s a grind.
Guild missions are boring- terribly boring – but you basically have to do them.
Each day I log in to do my dailies – to get them out of the way so I can actually get to enjoying the game.

At least GW2 gives us an option to opt OUT of the gear treadmill. Farm hard – get your legendary gear and never worry about it.
I honestly hope Legendary armor comes out as sets rather than individual pieces. Individual pieces would be just murder to do ( 5 accessories + 6 pieces of armor) but an armor and jewel set that are hard to make would be great.
Get those – be free.

If here they fall they shall live on when ever you cry “For Ascalon!”

An Open Letter to Anet: A Warning about LFG

in Suggestions

Posted by: Harper.4173

Harper.4173

You know what’s going to happen?
Nothing. People will dislike the idea of being paired up with randoms with no effective selection criteria SO they’ll use online sites for it – like we have been doing these past months.

I’d like to see some separators put in the new LFG tool.
Example : If i want to start a group I should be able to set some basic criteria ( number of achievement points, full exotic gear, class, level, etc). That’s just common sense.
Give me a chance to play with the people I want to.
Unless we get that I imagine most decent players will stay away from the new tool.

If here they fall they shall live on when ever you cry “For Ascalon!”

Salvage Ascended items to Crafting Materials!

in Suggestions

Posted by: Harper.4173

Harper.4173

You know all those ascended rings we got from fractals but have no use for since we don’t run the builds they’re for?

Give us a way to get rid of them – Mystic Forge, Salvage – just SOMETHING. I have a char full of them.

If here they fall they shall live on when ever you cry “For Ascalon!”

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

GW1 Armor Skins. This has to happen!

If here they fall they shall live on when ever you cry “For Ascalon!”

Will the new ascended gear be tradable?

in Super Adventure Box: Back to School

Posted by: Harper.4173

Harper.4173

Here’s the deal – up till this point Ascended gear has been account bound.
But since acquiring it now requires a crafting discipline I can’t help but think that this was done in order for them to be tradable. Otherwise we’d be making them like Legendary items one would imagine.

I haven’t found a definitive answer anywhere – so please let me know.
Thanks!

If here they fall they shall live on when ever you cry “For Ascalon!”

Let's Skip Skipping

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Almost ALL lfg groups skip. Almost all groups i got from LA skip.
And if you don’t like it – leave the group- simple as that.
Nobody is forcing you – just say NO and leave.

If here they fall they shall live on when ever you cry “For Ascalon!”

Let's Skip Skipping

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Standing around while listening to biting commentary from someone with a short temper is not my idea of fun. I don’t know who would find it fun. This whole time, I kept thinking “We could’ve killed all those guys twice by now, lag be darned.”

Then why were you in that group to begin with?
See – that’s the problem right here. “Speed clearing elitist scum” and people like you should NOT be in the same group.
If you didn’t like the way they played and the way they did things why did you stick around instead of leaving and finding people that play your way?
So you have something to complain about on the forums afterward?

Yesterday I went for a CM run – i asked the guys if they were speed clearing and doing fast runs and they said no.
Do you know what I did? Surprisingly I didn’t go on the forum posting a " Give speed clearing a shot – try it – it might be for you " topic.
I left. I found another group and everything was fine. But while speed clearers can do this – people who are against it seem to not be able to.

t is a very strange phenomena when people play a game to not have fun. The dungeons being monotonous and repetitive is a valid complaint, but those who find dungeons boring but keep running dungeons lose that validity. I myself got bored of sPVP after awhile. Know what happened next? I went and did something else.

Again – you don’t grasp the concept that different individuals have fun in different ways. They derive satisfaction from different things.
I have a lot of friends who play this game for profit, reward, cool skins and showing off. For them dungeons are a means to an end. They are a means. You can’t tell me to do something else.
It’d be the same thing if I told you " if the dungeon experience were to become too elitist then just go do something else " – at this point you would flip. Because in the end people like you are angry for some reason.
Maybe because we’re not playing your way. And instead of saying " to each his own" you constantly nag and go at us for not playing the way you want us to.
It’s been very clear that if Anet wanted to change the way speed clears worked they could have enforced this change a million times till now.
It’s not them that doesn’t like it – face it – it’s just you.

About Skinner- everything we do in this game is related to that sort of conditioning. It’s just that the means differ. For me it’s a gold reward. For you it’s pretty sights and killing mobs. We’re in the same boat.

Please – before you post telling US how to play – have some consideration – each player can do what they want.

If here they fall they shall live on when ever you cry “For Ascalon!”

Let's Skip Skipping

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Why do people do dungeons if this is all they’re willing to do? When I do a dungeon, I like the challenge, I like leveling up in fractals and trying new dungeon paths. I don’t want to run past everything. Dungeons are here to be a challenge and be enjoyed..

-Sarahsaur

When YOU do a dungeon. When I do a dungeon I like the reward at the end because after HUNDREDS of runs that’s all that you have left. If more content was released at a mores steady pace. If we saw a new dungeon or fractal every 2 months or so MAYBE it’d stay fresh enough to keep doing it.

Also, dungeons were not made to be skipped. Anet didn’t “give” you exploits and the ability to run past entire parts of dungeons. Just because it’s possible or they haven’t managed to fix an exploit, doesn’t mean that it was an intended, given way for you to play. And I honestly don’t see how “taking the easy way out” in a video game is enjoyable. This isn’t real life where you need to get around to places quickly, this is a game. And I thought people played games for a challenge, for a thrill, for the teamwork, for fun. Not for skipping and missing out on the content you paid for.

If Anet didn’t want us to skip/run past they would put locks on rooms and you’d only be able to progress after you’d killed everything. Simple as that.

Skipping is a viable option. Speed clearing is the current meta. That will never change unless the dungeons are changed. And even then – even if you can’t skip people will fight in a way to get them from dungeon start to dungeon end in the FASTEST possible method.

Because no matter how you look at it – people want rewards.
You find fighting trash mobs a challenge? Good for you. I don’t. The challenge is beating your fastest run- getting there faster and doing it better.

Also I wish your part of the community would just stop issuing " challenges " and calling out speed clearers as soulless people. We’re also players, we also bought the game, play it, love it – we just like different things.

I’ve never once seen a thread going " Hardcore dungeons no-skipper people – turn to speed clearing as it’s clearly the way to go". However there are plenty of situations where the opposite happens.

It’s really sad that we can’t just let each other play in peace.

Edit : Dolan is right. OP – how many times have you done AC for example that you still find fighting trash a challenge and fun?

If here they fall they shall live on when ever you cry “For Ascalon!”

The Path Ahead..common one or uncommon one?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I hope I never see a level cap increase.
Think about it – it will be a disguised version of vertical gear progression. Unless your gear levels with you ( highly unlikely) it will just be an excuse to get us grinding more. And that wouldn’t be THAT BAD if everything wasn’t TIME GATED.
So – basically delete all the work you’ve put into gearing up for level 80 with the best possible gear. Time to start it all over again because why not.

If here they fall they shall live on when ever you cry “For Ascalon!”

Transmuted Armor Preview

in Bugs: Game, Forum, Website

Posted by: Harper.4173

Harper.4173

We really need a fix for this!

If here they fall they shall live on when ever you cry “For Ascalon!”

What happened to the preview function?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

That’s what i mean.
WHY would they change this? What was the reason for this?
Why aren’t players saying anything about this? Are you guys ok with this change?!

If here they fall they shall live on when ever you cry “For Ascalon!”

What happened to the preview function?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

So this is what happened.
Used to be when i would preview a transmuted item the aspect showed in the preview panel was that of the skin picked during the transmutation process.
Now when I preview it shows me the base item of the transmutation ( the item that gave the stats).
When did this change( Couldn’t find anything in the patch notes). WHY did this change?
Is it a bug? is it legit? is it here to stay?

I find it terribly frustrating since I now have to equip pieces of gear in order to preview them together making my bank and inventory space a mess. The old system was better( I’d like to ask others for their opinion as well) imo.

So – if it’s a bug – please fix it.
If it’s a change – at least tell us why. Personally I’d like it changed back.

Cheers.

If here they fall they shall live on when ever you cry “For Ascalon!”

Your favorite thing you miss from GW?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

FoW.
UW.
Put them in the game!!

If here they fall they shall live on when ever you cry “For Ascalon!”

Need inspect option in the game

in Suggestions

Posted by: Harper.4173

Harper.4173

You’re asking why he’s in a rush to do the dungeons – same reason I’m in a rush- GOLD. I want to get the max amount of gold possible for my time spent in that dungeon. Since the gold reward is FIXED the only way to fix this is to spend as little time inside as possible.
And yes – an inspect function is necessary. I should’t have to build a guild just so I know the people are " safe" to play with.

To what end? Why is that fun?

In any respect, based on the way the game has been built, presented by the Devs, and frequently updated, I have to disagree. I think you should have to join, if not build, a guild of like minded people to stay safe from the unclean masses. You’re right, you shouldn’t be required to play with me, any more than I should be required to play with you. But, I’ve never had any trouble finding like minded players without /inspect, so I don’t see why it would improve my time now. You guys are the ones that want to band together, so band and leave us alone, then there remains no need for this thing.

@unrelated – Kal – i ran a run of AC with some people from TC a few days ago. They refused to skip and generally wasted a lot of time in the run. I can’t help but feel your name is familiar. Did we run in the same run by any chance?

Oddly enough I did run AC recently, but unless you were guesting I don’t think the one guy who pugged in was you. I’m crap with names though, so I couldn’t say for sure. We did the ghost eater, and I “tanked” the graveling trap part. At least one of the group had never done the dungeon at all, and none of us had done it since they apparently changed the end fight.

Kal- it’s fun because i’m a reward oriented player. I play for gain not necessarily for the experience. I did at first but it gets old after the first dozen runs.
I want the tools to be able to band together with people like me. Oddly enough it’s your crowd that keeps wanting to sneak in. I always write " expert " and " be experienced " and " speedrun" in my group posts but oddly enough I still get people that have no idea what they are doing.

I’ve been new at games too – but that didn’t mean i went in with no proper know-how to the serious aspects of the game.
If there’s something I could impart to you and players like you is " Educate yourselves". You don’t need " super mega elitist 1337 skills " to watch a youtube video or read a description of the encounter you will be facing.

-also we didn’t run AC together. I was on P3 with those guys.

also TL/DR – I feel a need for inspect and there are many players that feel likewise. So then why are you denying OUR need for it?
But we’re somehow supposed to respect YOUR need not to have it.

There are things that need to exist but don’t. This just isn’t one of those things.

WHY? Because you say so? Who are YOU to say what should and shouldn’t exist?
I want to know where you get the supreme authority on everything.

ALSO – TO ALL WOW FANS.
This is GW2. You can BUY Gear here. You don’t need gear in order to farm gear ( as in WoW – bad gear = no raids. no raids = no good gear = no raids loop). You can farm WHATEVER you want ( even zerg farming in blues and greens is effective as stated above) and eventually get the money to get the gear you need to run with the cool elitist kids. After that it’s just a matter of stepping up your game ( which is actually why all of them are so against this idea).

Let’s face it – the people opposing this aren’t doing it because they’re afraid of being excluded because of gear – they can get the gear. They’re afraid of being excluded because they’re not like minded.
And the funny thing is they claim to not even want to be included. They don’t want to run with " elitist scum " but they won’t let us have the tools to keep away from them.

As stated above – even though I try I always get people like this in my dungeons. I’m considering using the tag " elitist scum only " for my runs. Perhaps that might make it clearer.

If here they fall they shall live on when ever you cry “For Ascalon!”